강인함 금지, 등급 버프 조정
This commit is contained in:
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d2c9688978
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7659402194
@ -50,6 +50,9 @@
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</forcedRaceTraitEntries>
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<!--특성 제한-->
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<disallowedTraits>
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<li>
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<defName>Tough</defName>
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</li>
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<li>
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<defName>DrugDesire</defName>
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</li>
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@ -70,10 +70,6 @@
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<stages>
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<li>
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<capMods>
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<!--<li>
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<capacity>Consciousness</capacity>
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<offset>0.05</offset>
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</li>-->
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<li>
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<capacity>Moving</capacity>
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<offset>0.05</offset>
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@ -115,9 +111,6 @@
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<offset>0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<IncomingDamageFactor>-0.05</IncomingDamageFactor>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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@ -144,9 +137,6 @@
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<offset>0.20</offset>
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</li>
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</capMods>
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<statOffsets>
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<!--<IncomingDamageFactor>-0.10</IncomingDamageFactor>-->
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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@ -176,9 +166,6 @@
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<statOffsets>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.10</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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@ -208,9 +195,6 @@
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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</statOffsets>
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<!--<statFactors>
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<IncomingDamageFactor>0.75</IncomingDamageFactor>
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</statFactors>-->
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</li>
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</stages>
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</HediffDef>
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@ -290,6 +274,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Combat</defName>
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<label>Combat model (exc)</label>
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<stages>
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<li>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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@ -315,29 +306,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Combat</defName>
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<label>Combat model (mast)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -366,29 +338,10 @@
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Combat</defName>
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<label>Combat model (legd)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.30</IncomingDamageFactor>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<IncomingDamageFactor>-0.40</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -469,6 +422,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Engineer</defName>
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<label>Engineer model (exc)</label>
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<stages>
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<li>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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@ -494,29 +454,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Engineer</defName>
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<label>Engineer model (mast)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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@ -545,29 +486,10 @@
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Engineer</defName>
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<label>Engineer model (legd)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<WorkSpeedGlobal>0.40</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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@ -648,6 +570,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Domestic</defName>
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<label>Domestic model (exc)</label>
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<stages>
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<li>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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@ -673,29 +602,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Domestic</defName>
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<label>Domestic model (mast)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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@ -724,29 +634,10 @@
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Domestic</defName>
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<label>Domestic model (legd)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<WorkSpeedGlobal>0.40</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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@ -760,6 +651,9 @@
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<defName>PN_SyncNormal_Modified</defName>
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<label>modified model</label>
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<description>This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.</description>
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<statOffsets>
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<MentalBreakThreshold>0.08</MentalBreakThreshold>
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</statOffsets>
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</HediffDef>
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<!--꽝끔찍-->
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@ -22,6 +22,7 @@
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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</statOffsets>
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</li>
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@ -119,6 +120,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Combat_PA</defName>
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<label>Combat model (exc)</label>
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<stages>
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<li>
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<statOffsets>
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<IncomingDamageFactor>-0.10</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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@ -147,29 +155,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Combat_PA</defName>
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<label>Combat model (mast)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.20</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.30</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<MentalBreakThreshold>-0.04</MentalBreakThreshold>
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<IncomingDamageFactor>-0.20</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -201,29 +190,10 @@
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Combat_PA</defName>
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<label>Combat model (legd)</label>
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<stages Inherit="false">
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>0.30</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>0.50</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>0.50</offset>
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</li>
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</capMods>
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<statOffsets>
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<IncomingDamageFactor>-0.30</IncomingDamageFactor>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<IncomingDamageFactor>-0.40</IncomingDamageFactor>
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</statOffsets>
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</li>
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</stages>
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@ -313,6 +283,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
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<defName>PN_SyncExcellent_Engineer_PA</defName>
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<label>Engineer model (exc)</label>
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<stages>
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<li>
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<statOffsets>
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<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<!--걸작-->
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@ -341,29 +318,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
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<defName>PN_SyncMasterwork_Engineer_PA</defName>
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<label>Engineer model (mast)</label>
|
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<stages Inherit="false">
|
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<stages>
|
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<li>
|
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<capMods>
|
||||
<li>
|
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<capacity>Consciousness</capacity>
|
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<offset>0.20</offset>
|
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</li>
|
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<li>
|
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<capacity>Moving</capacity>
|
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<offset>0.30</offset>
|
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</li>
|
||||
<li>
|
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<capacity>Sight</capacity>
|
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<offset>0.30</offset>
|
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</li>
|
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<li>
|
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<capacity>Manipulation</capacity>
|
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<offset>0.30</offset>
|
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</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
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<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
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</statOffsets>
|
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</li>
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</stages>
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@ -395,29 +353,10 @@
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<HediffDef ParentName="PN_SyncLegendary_Base">
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<defName>PN_SyncLegendary_Engineer_PA</defName>
|
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<label>Engineer model (legd)</label>
|
||||
<stages Inherit="false">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
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<WorkSpeedGlobal>0.40</WorkSpeedGlobal>
|
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</statOffsets>
|
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</li>
|
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</stages>
|
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@ -507,6 +446,13 @@
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<HediffDef ParentName="PN_SyncExcellent_Base">
|
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<defName>PN_SyncExcellent_Domestic_PA</defName>
|
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<label>Domestic model (exc)</label>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
</statOffsets>
|
||||
</li>
|
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</stages>
|
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</HediffDef>
|
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|
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<!--걸작-->
|
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@ -535,29 +481,10 @@
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<HediffDef ParentName="PN_SyncMasterwork_Base">
|
||||
<defName>PN_SyncMasterwork_Domestic_PA</defName>
|
||||
<label>Domestic model (mast)</label>
|
||||
<stages Inherit="false">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.20</offset>
|
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</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
@ -589,29 +516,10 @@
|
||||
<HediffDef ParentName="PN_SyncLegendary_Base">
|
||||
<defName>PN_SyncLegendary_Domestic_PA</defName>
|
||||
<label>Domestic model (legd)</label>
|
||||
<stages Inherit="false">
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
|
||||
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
|
||||
<WorkSpeedGlobal>0.40</WorkSpeedGlobal>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
|
Loading…
x
Reference in New Issue
Block a user