ContDamPN 적용
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@ -20,3 +20,4 @@ AutomataWearSetting.dll
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[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
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TorgueAnty.dll
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ContDamPN.dll
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BIN
1.3/Assemblies/ContDamPN.dll
Normal file
BIN
1.3/Assemblies/ContDamPN.dll
Normal file
Binary file not shown.
110
1.3/Defs/HediffDefs/Hediffs_ContDamPN.xml
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110
1.3/Defs/HediffDefs/Hediffs_ContDamPN.xml
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@ -0,0 +1,110 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ManeuverDef>
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<defName>PN_ChainCutManeuver</defName>
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<requiredCapacity>PN_ChainCutTool</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>PN_ChainCutDamage</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>PN_ChainCutTool</defName>
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<label>chainsword cut</label>
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</ToolCapacityDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCutDamage</defName>
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<hediff>PN_ChainCutHediff</hediff>
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<hediffSkin>PN_ChainCutHediff</hediffSkin>
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<hediffSolid>PN_ChainCrackHediff</hediffSolid>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ChainCutHediff</defName>
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<label>cut</label>
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<labelNoun>a cut</labelNoun>
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<description>a cut.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>bandaged</labelTendedWell>
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<labelTendedWellInner>sutured</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_Infecter">
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<infectionChance>0.15</infectionChance>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>cut scar</permanentLabel>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ChainCutDamage_Con</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>2</damageAmount>
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<endTicks>18</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.0125</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<bleedRate>0.06</bleedRate>
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<canMerge>false</canMerge>
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<destroyedLabel>Cut off</destroyedLabel>
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<destroyedOutLabel>Cut off</destroyedOutLabel>
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</injuryProps>
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</HediffDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCutDamage_Con</defName>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ChainCrackHediff</defName>
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<label>crack</label>
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<labelNoun>a crack wound</labelNoun>
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<description>A crack.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>set</labelTendedWell>
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<labelTendedWellInner>set</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>permanent crack</permanentLabel>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ChainCrackDamage_Con</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>1</damageAmount>
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<endTicks>12</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.01</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<destroyedLabel>Shattered</destroyedLabel>
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</injuryProps>
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</HediffDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCrackDamage_Con</defName>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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</Defs>
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@ -286,15 +286,15 @@
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>18</power>
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<power>16</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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<li>PN_ChainCutTool</li>
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</capacities>
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<power>18</power>
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<power>16</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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@ -42,15 +42,15 @@
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>24</power>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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<li>PN_ChainCutTool</li>
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</capacities>
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<power>24</power>
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<power>23</power>
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<cooldownTime>2.4</cooldownTime>
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</li>
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</tools>
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302
Royalty/Defs/Royal_Hediffs_ContDamPN.xml
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302
Royalty/Defs/Royal_Hediffs_ContDamPN.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--blooded chain sword-->
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<ManeuverDef>
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<defName>PN_ChainCutManeuverMono</defName>
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<requiredCapacity>PN_ChainCutToolMono</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>PN_ChainCutDamageMono</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>PN_ChainCutToolMono</defName>
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<label>chainsword cut</label>
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</ToolCapacityDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCutDamageMono</defName>
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<hediff>PN_ChainCutHediffMono</hediff>
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<hediffSkin>PN_ChainCutHediffMono</hediffSkin>
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<hediffSolid>PN_ChainCrackHediffMono</hediffSolid>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ChainCutHediffMono</defName>
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<label>cut</label>
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<labelNoun>a cut</labelNoun>
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<description>a cut.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>bandaged</labelTendedWell>
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<labelTendedWellInner>sutured</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_Infecter">
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<infectionChance>0.15</infectionChance>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>cut scar</permanentLabel>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ChainCutDamage_ConMono</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>4</damageAmount>
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<endTicks>18</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.0125</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<bleedRate>0.06</bleedRate>
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<canMerge>false</canMerge>
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<destroyedLabel>Cut off</destroyedLabel>
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<destroyedOutLabel>Cut off</destroyedOutLabel>
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</injuryProps>
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</HediffDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCutDamage_ConMono</defName>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ChainCrackHediffMono</defName>
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<label>crack</label>
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<labelNoun>a crack wound</labelNoun>
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<description>A crack.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>set</labelTendedWell>
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<labelTendedWellInner>set</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>permanent crack</permanentLabel>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ChainCrackDamage_ConMono</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>2</damageAmount>
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<endTicks>12</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.01</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<destroyedLabel>Shattered</destroyedLabel>
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</injuryProps>
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</HediffDef>
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<DamageDef ParentName="CutBase">
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<defName>PN_ChainCrackDamage_ConMono</defName>
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<cutCleaveBonus>1.4</cutCleaveBonus>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<impactSoundType>Slice</impactSoundType>
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</DamageDef>
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<!--electrical blunt-->
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<ManeuverDef>
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<defName>PN_ElectricalBluntManeuver</defName>
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<requiredCapacity>PN_ElectricalBluntTool</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>PN_ElectricalBluntDamage</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Smash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Smash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Smash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Smash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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<ToolCapacityDef>
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<defName>PN_ElectricalBluntTool</defName>
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<label>electrical blunt</label>
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</ToolCapacityDef>
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<DamageDef ParentName="BluntBase">
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<defName>PN_ElectricalBluntDamage</defName>
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<hediff>PN_ElectricalCrushHediff</hediff>
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<hediffSkin>PN_ElectricalBruiseHediff</hediffSkin>
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<hediffSolid>Crack</hediffSolid>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ElectricalCrushHediff</defName>
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<label>crush</label>
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<labelNoun>a crush wound</labelNoun>
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<description>A crushing wound.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>bandaged</labelTendedWell>
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<labelTendedWellInner>sutured</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_Infecter">
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<infectionChance>0.15</infectionChance>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>mangled scar</permanentLabel>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>4</damageAmount>
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<endTicks>18</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.0125</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<bleedRate>0.01</bleedRate>
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<canMerge>true</canMerge>
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<destroyedLabel>Crushed</destroyedLabel>
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</injuryProps>
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</HediffDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ElectricalBruiseHediff</defName>
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<label>bruise</label>
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<labelNoun>a bruise</labelNoun>
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<description>A bruise.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>bandaged</labelTendedWell>
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<labelTendedWellInner>tended</labelTendedWellInner>
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<labelSolidTendedWell>set</labelSolidTendedWell>
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</li>
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<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
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<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
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<ticksPerDamage>6</ticksPerDamage>
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<damageAmount>4</damageAmount>
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<endTicks>18</endTicks>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.0125</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<canMerge>false</canMerge>
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<destroyedLabel>Destroyed</destroyedLabel>
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</injuryProps>
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</HediffDef>
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<DamageDef ParentName="Flame">
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<defName>PN_ElectricalBurnDamage_Con</defName>
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<label>electrical burn</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<hediff>PN_ElectricalBurn</hediff>
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</DamageDef>
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<HediffDef ParentName="InjuryBase">
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<defName>PN_ElectricalBurn</defName>
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<label>electrical burn</label>
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<labelNoun>a electrical burn</labelNoun>
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<description>A electrical burn.</description>
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<comps>
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<li Class="HediffCompProperties_TendDuration">
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<labelTendedWell>bandaged</labelTendedWell>
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<labelTendedWellInner>tended</labelTendedWellInner>
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<labelSolidTendedWell>tended</labelSolidTendedWell>
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</li>
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<li Class="HediffCompProperties_Infecter">
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<infectionChance>0.30</infectionChance>
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</li>
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<li Class="HediffCompProperties_GetsPermanent">
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<permanentLabel>burn scar</permanentLabel>
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</li>
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</comps>
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<injuryProps>
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<painPerSeverity>0.01875</painPerSeverity>
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<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
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<canMerge>false</canMerge>
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<destroyedLabel>Burned off</destroyedLabel>
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<destroyedOutLabel>Burned out</destroyedOutLabel>
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</injuryProps>
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</HediffDef>
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<!--electrical Stab-->
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<ManeuverDef>
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<defName>PN_ElectricalStabManeuver</defName>
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<requiredCapacity>PN_ElectricalStabTool</requiredCapacity>
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<verb>
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<verbClass>Verb_MeleeAttackDamage</verbClass>
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<meleeDamageDef>PN_ElectricalStabDamage</meleeDamageDef>
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</verb>
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<logEntryDef>MeleeAttack</logEntryDef>
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<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
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<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
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<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
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<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
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</ManeuverDef>
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|
||||
<ToolCapacityDef>
|
||||
<defName>PN_ElectricalStabTool</defName>
|
||||
<label>electrical stab</label>
|
||||
</ToolCapacityDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>PN_ElectricalStabDamage</defName>
|
||||
<label>stab</label>
|
||||
<workerClass>DamageWorker_Stab</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<deathMessage>{0} has been stabbed to death.</deathMessage>
|
||||
<hediff>PN_ElectricalStabHediff</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<impactSoundType>Slice</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
|
||||
<overkillPctToDestroyPart>0.4~1.0</overkillPctToDestroyPart>
|
||||
</DamageDef>
|
||||
|
||||
<HediffDef ParentName="InjuryBase">
|
||||
<defName>PN_ElectricalStabHediff</defName>
|
||||
<label>stab</label>
|
||||
<labelNoun>a stab wound</labelNoun>
|
||||
<description>A stab wound.</description>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_TendDuration">
|
||||
<labelTendedWell>bandaged</labelTendedWell>
|
||||
<labelTendedWellInner>sutured</labelTendedWellInner>
|
||||
<labelSolidTendedWell>set</labelSolidTendedWell>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_Infecter">
|
||||
<infectionChance>0.15</infectionChance>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GetsPermanent">
|
||||
<permanentLabel>stab scar</permanentLabel>
|
||||
</li>
|
||||
<li Class="ContDamYuran.HediffCompProperties_ContinuousDamage">
|
||||
<damageDef>PN_ElectricalBurnDamage_Con</damageDef>
|
||||
<ticksPerDamage>6</ticksPerDamage>
|
||||
<damageAmount>4</damageAmount>
|
||||
<endTicks>12</endTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.0125</painPerSeverity>
|
||||
<averagePainPerSeverityPermanent>0.00625</averagePainPerSeverityPermanent>
|
||||
<bleedRate>0.06</bleedRate>
|
||||
<canMerge>false</canMerge>
|
||||
<destroyedLabel>Cut off</destroyedLabel>
|
||||
<destroyedOutLabel>Cut out</destroyedOutLabel>
|
||||
</injuryProps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -191,16 +191,16 @@
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>28</power>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
<li>
|
||||
<label>edge</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
<li>PN_ChainCutToolMono</li>
|
||||
</capacities>
|
||||
<power>28</power>
|
||||
<power>27</power>
|
||||
<cooldownTime>1.6</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
</li>
|
||||
@ -216,7 +216,7 @@
|
||||
|
||||
<ThingDef ParentName="PN_BaseWeapon_Bladelink">
|
||||
<defName>PN_RoyalHammer_Bladelink</defName>
|
||||
<label>PnL royal Hammer</label>
|
||||
<label>PnL storm Hammer</label>
|
||||
<description>...</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
@ -270,9 +270,9 @@
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>32</power>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
@ -343,9 +343,9 @@
|
||||
<label>side</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>PN_ElectricalBluntTool</li>
|
||||
</capacities>
|
||||
<power>32</power>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
@ -358,9 +358,9 @@
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
<li>PN_ElectricalStabTool</li>
|
||||
</capacities>
|
||||
<power>32</power>
|
||||
<power>31</power>
|
||||
<cooldownTime>2.2</cooldownTime>
|
||||
<armorPenetration>0.9</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
|
Loading…
x
Reference in New Issue
Block a user