add item core/PNcomponent
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@ -33,4 +33,267 @@
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<commonality>0.0025</commonality>
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</stuffProps>
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</ThingDef>
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<!--==================================== 브레인 코어 ====================================-->
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<ThingCategoryDef>
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<defName>PN_BrainCoreCatagory</defName>
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<label>automaton core</label>
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<parent>PN_AutomatonCatagory</parent>
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<iconPath>Things/Item/PNBrainCore</iconPath>
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</ThingCategoryDef>
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<!--중추신경케이스-->
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<ThingDef ParentName="ResourceBase">
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<defName>PN_BrainEmpty</defName>
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<label>Empty case</label>
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<description>A case specially designed to contain the central nervous system.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNCentralnervous_empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<isTechHediff>false</isTechHediff>
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<thingCategories Inherit="false">
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<statBases>
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<Mass>1</Mass>
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<WorkToMake>700</WorkToMake>
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<Flammability>0.7</Flammability>
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</statBases>
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<stackLimit>10</stackLimit>
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<uiIconForStackCount>1</uiIconForStackCount>
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<drawGUIOverlay>true</drawGUIOverlay>
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<costList>
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<ComponentIndustrial>1</ComponentIndustrial>
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<Steel>5</Steel>
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<PN_AutomatonFuel>1</PN_AutomatonFuel>
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</costList>
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<tradeTags Inherit="false">
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<!--<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_Brain</researchPrerequisite>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>-->
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<comps>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BodyPartBase">
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<defName>PN_Brain</defName>
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<label>central nervous</label>
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<description>A biological human central nervous. It doesn't look like it can be stored for long.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNCentralnervous</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<thingCategories Inherit="false">
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<li>PN_BrainCoreCatagory</li>
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</thingCategories>
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<statBases>
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<MarketValue>548</MarketValue>
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<Mass>1</Mass>
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<Flammability>0.7</Flammability>
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</statBases>
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<isTechHediff>false</isTechHediff>
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<tradeTags Inherit="false">
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</tradeTags>
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<comps>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>240000</lifespanTicks>
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<expireEffect>RaisedRock_Collapse</expireEffect>
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</li>
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</comps>
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<tradeability>Buyable</tradeability>
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<tickerType>Normal</tickerType>
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</ThingDef>
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<ThingDef ParentName="BodyPartBase">
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<defName>PN_BrainCasing</defName>
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<label>Automaton brain core</label>
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<description>A brain core used to make automata.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNBrainCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<isTechHediff>false</isTechHediff>
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<thingCategories Inherit="false">
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<li>PN_BrainCoreCatagory</li>
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</thingCategories>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<statBases>
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<Mass>1</Mass>
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<WorkToMake>13000</WorkToMake>
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<Flammability>0.7</Flammability>
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</statBases>
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<costList>
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<PN_Brain>1</PN_Brain>
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<ComponentSpacer>1</ComponentSpacer>
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<Steel>15</Steel>
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<PN_AutomatonFuel>2</PN_AutomatonFuel>
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</costList>
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<tradeTags Inherit="false">
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<comps>
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</comps>
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<!--<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>-->
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</ThingDef>
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<!--<ThingDef ParentName="BodyPartBase">
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<defName>PN_BrainCasingAntigrain</defName>
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<label>Antigrain core</label>
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<description>A brain core used to Railgun.</description>
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<graphicData Inherit="false">
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<texPath>Things/Item/PNAntigrainCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<isTechHediff>false</isTechHediff>
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<thingCategories Inherit="false">
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<statBases>
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<Mass>1</Mass>
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<WorkToMake>13000</WorkToMake>
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<Flammability>0.7</Flammability>
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</statBases>
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<costList>
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<PN_BrainCasing>1</PN_BrainCasing>
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<PN_Component>2</PN_Component>
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<ComponentSpacer>2</ComponentSpacer>
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<Steel>15</Steel>
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<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
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</costList>
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<tradeTags Inherit="false">
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<tickerType>Normal</tickerType>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>14.9</explosiveRadius>
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<explosiveDamageType>BombSuper</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<chanceToStartFire>0.22</chanceToStartFire>
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<damageFalloff>true</damageFalloff>
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<explosionEffect>GiantExplosion</explosionEffect>
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<explosionSound>Explosion_GiantBomb</explosionSound>
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<wickTicks>60~120</wickTicks>
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</li>
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</comps>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
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<skillRequirements>
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<Crafting>8</Crafting>
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</skillRequirements>
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<researchPrerequisite>PNRP_Railgun</researchPrerequisite>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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</recipeMaker>
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</ThingDef>-->
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<!--==================================== 로열 부품 ====================================-->
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<ThingDef ParentName="ResourceBase">
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<defName>PN_Component</defName>
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<label>PnL component</label>
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<description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description>
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<graphicData>
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<texPath>Things/Item/PNComponent</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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</graphicData>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<stackLimit>50</stackLimit>
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<uiIconForStackCount>1</uiIconForStackCount>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>70</MaxHitPoints>
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<MarketValue>800</MarketValue>
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<Mass>0.6</Mass>
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<Flammability>0.6</Flammability>
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<DeteriorationRate>2.0</DeteriorationRate>
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</statBases>
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<intricate>true</intricate>
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<thingCategories>
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<tradeTags Inherit="false">
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<li>PN_RoyalComp</li>
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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</ThingDef>
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<!--==================================== OTP 카드 ====================================-->
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<ThingDef ParentName="ResourceBase">
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<defName>PN_OTPCard</defName>
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<label>PnL OTP card</label>
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<description>A disposable OTP card used to connect to a secure line in the PnL industry. \n\nIt is used to request a PnL trader ship by contacting PnL logistics from the Comms console.</description>
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<graphicData>
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<texPath>Things/Item/PNOTPCard</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>10</stackLimit>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>70</MaxHitPoints>
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<MarketValue>1500</MarketValue>
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<Mass>0.1</Mass>
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<Flammability>0.6</Flammability>
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<DeteriorationRate>2.0</DeteriorationRate>
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</statBases>
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<intricate>true</intricate>
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<thingCategories>
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<tradeTags Inherit="false">
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<li>PN_OTPCard</li>
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</tradeTags>
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<tradeability>Buyable</tradeability>
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<thingSetMakerTags Inherit="false">
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</thingSetMakerTags>
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</ThingDef>
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</Defs>
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