From 79f473f3bd56ee4fb519429e0d7f3f4179ee0bc2 Mon Sep 17 00:00:00 2001
From: Cocopomel <79386233+Cocopomel@users.noreply.github.com>
Date: Sat, 10 Jul 2021 02:48:16 +0900
Subject: [PATCH] =?UTF-8?q?1.3=20=ED=8C=A8=EC=B9=98=20=EC=A4=80=EB=B9=84?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

---
 1.3/Assemblies/1_CustomizableRecipe.dll       |  Bin 0 -> 17408 bytes
 1.3/Assemblies/2_AutomataRace.dll             |  Bin 0 -> 53248 bytes
 1.3/Assemblies/AdditionalVerb.dll             |  Bin 0 -> 15872 bytes
 1.3/Assemblies/SYS.dll                        |  Bin 0 -> 11264 bytes
 .../AutomataQualityProperty.xml               |  178 +++
 .../AutomataRaceSettings.xml                  |   75 ++
 .../AutomataSpecializations.xml               |   26 +
 1.3/Defs/BackStoryDefs/BackStoryDefs.xml      | 1027 +++++++++++++++
 1.3/Defs/BodyAndPartDefs/Body.xml             |  609 +++++++++
 1.3/Defs/BodyAndPartDefs/Bodyparts.xml        |  401 ++++++
 1.3/Defs/Drugs/Drugs_Antibiotics.xml          |  190 +++
 1.3/Defs/Drugs/Drugs_Fuel.xml                 |  442 +++++++
 1.3/Defs/Drugs/Drugs_Hibernation              |  302 +++++
 1.3/Defs/FactionDefs/Factions_Player.xml      |   68 +
 1.3/Defs/FactionDefs/Factions_PnL.xml         |   25 +
 1.3/Defs/HairDefs/Hairs.xml                   |   82 ++
 1.3/Defs/HediffDefs/Hediffs_Automaton.xml     |  367 ++++++
 1.3/Defs/HediffDefs/Hediffs_BodyParts.xml     |  317 +++++
 .../HediffDefs/Hediffs_BodyParts_Vanilla.xml  |  130 ++
 1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml   |   29 +
 1.3/Defs/HediffDefs/Hediffs_Joy.xml           |   56 +
 1.3/Defs/HediffDefs/Hediffs_Maintenance.xml   |  102 ++
 1.3/Defs/NeedDefs/Needs.xml                   |   26 +
 .../PawnKindsDef_Paniel/PawnKind_Faction.xml  |   46 +
 .../PawnKindsDef_Paniel/PawnKind_Player.xml   |  124 ++
 .../PawnKind_Randombox.xml                    |  418 ++++++
 1.3/Defs/RecipeDefs/Recipes_Drugs.xml         |  249 ++++
 1.3/Defs/RecipeDefs/Recipes_Production.xml    |  102 ++
 1.3/Defs/RecipeDefs/Recipes_Randombox.xml     |  115 ++
 1.3/Defs/RecipeDefs/Recipes_Surgery.xml       |  113 ++
 1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml  |  208 +++
 1.3/Defs/Scenarios/Scenarios.xml              |   64 +
 1.3/Defs/Scenarios/Scenarios_test.xml         |   98 ++
 1.3/Defs/SoundDefs/Sounds.xml                 |   43 +
 1.3/Defs/StatOverrideDefs/StatOverrideDef.xml |   48 +
 1.3/Defs/ThingCategoryDefs/ThingCategories    |    4 +
 1.3/Defs/ThingDef/ThingDef_Apparel.xml        |  882 +++++++++++++
 1.3/Defs/ThingDef/ThingDef_Buildings.xml      |  314 +++++
 1.3/Defs/ThingDef/ThingDef_Item.xml           |  335 +++++
 1.3/Defs/ThingDef/ThingDef_Misc.xml           |  120 ++
 1.3/Defs/ThingDef/ThingDef_PanielRace.xml     |  810 ++++++++++++
 1.3/Defs/ThingDef/ThingDef_Randombox.xml      |  409 ++++++
 1.3/Defs/ThingDef/ThingDef_Weapons.xml        | 1153 +++++++++++++++++
 1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml   |  236 ++++
 .../ThoughtDefs/Thoughts_PanielReplace.xml    |    5 +
 .../TraderKindDefs/TraderKinds_CaravanPnL     |   16 +
 .../TraderKindDefs/TraderKinds_OrbitalPnL     |  156 +++
 1.3/Defs/TraitDefs/Traits.xml                 |   30 +
 1.3/Patches/Royalty.xml                       |  614 +++++++++
 1.3/Patches/Royalty_Apparel                   |   69 +
 1.3/Patches/SOS2.xml                          |   65 +
 1.3/Patches/Vanilla.xml                       |   25 +
 1.3/Patches/Yayo_combat_3.xml                 |   19 +
 about/About.xml                               |    1 +
 54 files changed, 11343 insertions(+)
 create mode 100644 1.3/Assemblies/1_CustomizableRecipe.dll
 create mode 100644 1.3/Assemblies/2_AutomataRace.dll
 create mode 100644 1.3/Assemblies/AdditionalVerb.dll
 create mode 100644 1.3/Assemblies/SYS.dll
 create mode 100644 1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
 create mode 100644 1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
 create mode 100644 1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml
 create mode 100644 1.3/Defs/BackStoryDefs/BackStoryDefs.xml
 create mode 100644 1.3/Defs/BodyAndPartDefs/Body.xml
 create mode 100644 1.3/Defs/BodyAndPartDefs/Bodyparts.xml
 create mode 100644 1.3/Defs/Drugs/Drugs_Antibiotics.xml
 create mode 100644 1.3/Defs/Drugs/Drugs_Fuel.xml
 create mode 100644 1.3/Defs/Drugs/Drugs_Hibernation
 create mode 100644 1.3/Defs/FactionDefs/Factions_Player.xml
 create mode 100644 1.3/Defs/FactionDefs/Factions_PnL.xml
 create mode 100644 1.3/Defs/HairDefs/Hairs.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_Automaton.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_BodyParts.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_Joy.xml
 create mode 100644 1.3/Defs/HediffDefs/Hediffs_Maintenance.xml
 create mode 100644 1.3/Defs/NeedDefs/Needs.xml
 create mode 100644 1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
 create mode 100644 1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
 create mode 100644 1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
 create mode 100644 1.3/Defs/RecipeDefs/Recipes_Drugs.xml
 create mode 100644 1.3/Defs/RecipeDefs/Recipes_Production.xml
 create mode 100644 1.3/Defs/RecipeDefs/Recipes_Randombox.xml
 create mode 100644 1.3/Defs/RecipeDefs/Recipes_Surgery.xml
 create mode 100644 1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml
 create mode 100644 1.3/Defs/Scenarios/Scenarios.xml
 create mode 100644 1.3/Defs/Scenarios/Scenarios_test.xml
 create mode 100644 1.3/Defs/SoundDefs/Sounds.xml
 create mode 100644 1.3/Defs/StatOverrideDefs/StatOverrideDef.xml
 create mode 100644 1.3/Defs/ThingCategoryDefs/ThingCategories
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Apparel.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Buildings.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Item.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Misc.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_PanielRace.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Randombox.xml
 create mode 100644 1.3/Defs/ThingDef/ThingDef_Weapons.xml
 create mode 100644 1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml
 create mode 100644 1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
 create mode 100644 1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL
 create mode 100644 1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL
 create mode 100644 1.3/Defs/TraitDefs/Traits.xml
 create mode 100644 1.3/Patches/Royalty.xml
 create mode 100644 1.3/Patches/Royalty_Apparel
 create mode 100644 1.3/Patches/SOS2.xml
 create mode 100644 1.3/Patches/Vanilla.xml
 create mode 100644 1.3/Patches/Yayo_combat_3.xml

diff --git a/1.3/Assemblies/1_CustomizableRecipe.dll b/1.3/Assemblies/1_CustomizableRecipe.dll
new file mode 100644
index 0000000000000000000000000000000000000000..730b1068ddf5fe2389ee66dbb67b2ae73e7259d2
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diff --git a/1.3/Assemblies/AdditionalVerb.dll b/1.3/Assemblies/AdditionalVerb.dll
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diff --git a/1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml b/1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
new file mode 100644
index 0000000..360940a
--- /dev/null
+++ b/1.3/Defs/AutomataRaceSettings/AutomataQualityProperty.xml
@@ -0,0 +1,178 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Awful</defName>
+    <quality>Awful</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Randombox_Awful</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Randombox_Awful</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Randombox_Awful</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(100,25)</li>
+        <li>(125,0)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Poor</defName>
+    <quality>Poor</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Randombox_Poor</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Randombox_Poor</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Randombox_Poor</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(100,100)</li>
+        <li>(200,0)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Normal</defName>
+    <quality>Normal</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Soldier_Normal</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Worker_Normal</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Maid_Normal</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(100,200)</li>
+        <li>(250,50)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Good</defName>
+    <quality>Good</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Soldier_Good</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Worker_Good</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Maid_Good</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(180,0)</li>
+        <li>(900,720)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Excellent</defName>
+    <quality>Excellent</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Soldier_Excellent</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Worker_Excellent</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Maid_Excellent</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(250,0)</li>
+        <li>(900,650)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Masterwork</defName>
+    <quality>Masterwork</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Soldier_Masterwork</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Worker_Masterwork</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Maid_Masterwork</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(350,0)</li>
+        <li>(900,550)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+  
+  <AutomataRace.AutomataQualityProperty>
+    <defName>PN_AutomataQualityProperty_Legendary</defName>
+    <quality>Legendary</quality>
+    <pawnKindDefs>
+      <li>
+        <key>PN_Specialization_Combat</key>
+        <value>Paniel_Soldier_Legendary</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Engineer</key>
+        <value>Paniel_Worker_Legendary</value>
+      </li>
+      <li>
+        <key>PN_Specialization_Domestic</key>
+        <value>Paniel_Maid_Legendary</value>
+      </li>
+    </pawnKindDefs>
+    <scoreCurve>
+      <points>
+        <li>(500,0)</li>
+        <li>(900,400)</li>
+      </points>
+    </scoreCurve>
+  </AutomataRace.AutomataQualityProperty>
+
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml b/1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
new file mode 100644
index 0000000..43add14
--- /dev/null
+++ b/1.3/Defs/AutomataRaceSettings/AutomataRaceSettings.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AutomataRace.AutomataRaceSettings>
+    <defName>Paniel_Race</defName>
+    <needBlacklists>      <!--Need def-->
+      <li>Beauty</li>
+      <li>Comfort</li>
+      <li>Outdoors</li>
+      <li>DrugDesire</li>
+      <li>RoomSize</li>
+    </needBlacklists>    <!--false 가 적용 / true 가 꺼짐-->
+    <socialActivated>true</socialActivated>
+    <skillDecayActivated>false</skillDecayActivated>
+    <infectionActivated>false</infectionActivated>
+    <medicineTendable>false</medicineTendable>
+    <deadThoughtOverrides>
+      <li>
+        <source>KnowColonistDied</source>
+        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
+      </li>
+      <li>
+        <source>PawnWithGoodOpinionDied</source>
+        <overwrite>PN_AutomatonWithGoodOpinionDied</overwrite>
+      </li>
+      <li>
+        <source>PawnWithBadOpinionDied</source>
+        <overwrite>PN_AutomatonWithBadOpinionDied</overwrite>
+      </li>
+      <li>
+        <source>ColonistLost</source>
+        <overwrite>PN_ColonyAutomatonLost</overwrite>
+      </li>
+      <li>
+        <source>PawnWithGoodOpinionLost</source>
+        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
+      </li>
+      <li>
+        <source>PawnWithBadOpinionLost</source>
+        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
+      </li>
+      <li>
+        <source>WitnessedDeathAlly</source>
+        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
+      </li>
+      <li>
+        <source>WitnessedDeathNonAlly</source>
+      </li>
+      <li>
+        <source>ColonistBanished</source>
+      </li>
+      <li>
+        <source>ColonistBanishedToDie</source>
+      </li>
+      <li>
+        <source>PrisonerBanishedToDie</source>
+      </li>
+    </deadThoughtOverrides>
+    <conflictingPassions>
+      <li>Shooting</li>
+      <li>Melee</li>
+      <li>Construction</li>
+      <li>Mining</li>
+      <li>Cooking</li>
+      <li>Plants</li>
+      <li>Animals</li>
+      <li>Crafting</li>
+      <li>Artistic</li>
+      <li>Medicine</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </conflictingPassions>
+
+    <defaultFaction>PN_indistryFaction</defaultFaction>
+  </AutomataRace.AutomataRaceSettings>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml b/1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml
new file mode 100644
index 0000000..e127a30
--- /dev/null
+++ b/1.3/Defs/AutomataRaceSettings/AutomataSpecializations.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AutomataRace.AutomataSpecializationDef>
+    <defName>PN_Specialization_Combat</defName>
+    <uiIconPath>UI/Icons/Combat</uiIconPath>
+    <tooltip>specialized combat.</tooltip>
+    <recipeDefLabel>make combat automaton</recipeDefLabel>
+    <packagedDefLabel>packaged combat automaton</packagedDefLabel>
+  </AutomataRace.AutomataSpecializationDef>
+  
+  <AutomataRace.AutomataSpecializationDef>
+    <defName>PN_Specialization_Engineer</defName>
+    <uiIconPath>UI/Icons/Engineer</uiIconPath>
+    <tooltip>specialized engineering.</tooltip>
+    <recipeDefLabel>make engineer automaton</recipeDefLabel>
+    <packagedDefLabel>packaged engineer automaton</packagedDefLabel>
+  </AutomataRace.AutomataSpecializationDef>
+  
+  <AutomataRace.AutomataSpecializationDef>
+    <defName>PN_Specialization_Domestic</defName>
+    <tooltip>specialized housework.</tooltip>
+    <uiIconPath>UI/Icons/Domestic</uiIconPath>
+    <recipeDefLabel>make domestic automaton</recipeDefLabel>
+    <packagedDefLabel>packaged domestic automaton</packagedDefLabel>
+  </AutomataRace.AutomataSpecializationDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/BackStoryDefs/BackStoryDefs.xml b/1.3/Defs/BackStoryDefs/BackStoryDefs.xml
new file mode 100644
index 0000000..9d15dfa
--- /dev/null
+++ b/1.3/Defs/BackStoryDefs/BackStoryDefs.xml
@@ -0,0 +1,1027 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <AlienRace.BackstoryDef Abstract="True" Name="BasePanielBackStory">
+    <bodyTypeMale>Female</bodyTypeMale>
+    <bodyTypeFemale>Female</bodyTypeFemale>
+    <forcedHediffs>
+			<li>PanielBaseHediff</li>
+			<li>PN_AutomatonFuel_Addiction</li>
+			<li>PN_Maintenance</li>
+		</forcedHediffs>
+    <spawnCategories>
+      <li>PN_storys</li>
+    </spawnCategories>
+  </AlienRace.BackstoryDef>
+
+  <!--템플릿
+	<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+		<defName>Paniel_Backstory</defName>
+		<title>name</title>
+		<titleShort>name</titleShort>
+		<baseDescription>backstory</baseDescription>
+		<slot>hood</slot>
+		<skillGains>
+			<li>
+				<defName>Shooting</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Melee</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Construction</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Mining</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Cooking</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Plants</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Animals</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Crafting</defName>
+				<amount>2</amount>
+			</li>			
+			<li>
+				<defName>Artistic</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Medicine</defName>
+				<amount>2</amount>
+			</li>
+			<li>
+				<defName>Social</defName>
+				<amount>2</amount>
+			</li>			
+			<li>
+				<defName>Intellectual</defName>
+				<amount>2</amount>
+			</li>						
+		</skillGains>
+		<workDisables>
+		</workDisables>
+		<spawnCategories>
+			<li></li>
+		</spawnCategories>
+        <forcedHediffs>
+			<li></li>
+		</forcedHediffs>
+		<forcedTraits>
+            <li>
+                <defname>Psychopath</defname>
+            </li>
+        </forcedTraits>
+        <disallowedTraits>
+            <li>
+                <defname>Bloodlust</defname>
+            </li>
+        </disallowedTraits>
+	</AlienRace.BackstoryDef>
+    -->
+
+  <!--==================================== 유년기 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Awful_Backstory</defName>
+    <title>Automaton (awful)</title>
+    <titleShort>Awful</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+      <li>ManualSkilled</li>
+      <li>Caring</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Awful</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Awful</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Poor_Backstory</defName>
+    <title>Automaton (poor)</title>
+    <titleShort>Poor</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Poor</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Poor</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Normal_Backstory</defName>
+    <title>Automaton (normal)</title>
+    <titleShort>Normal</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_Normal</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Normal</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Good_Backstory</defName>
+    <title>Automaton (good)</title>
+    <titleShort>Good</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Good</li>
+      <li>Paniel_Story_Testsubject</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Good</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Excellent_Backstory</defName>
+    <title>Automaton (excellent)</title>
+    <titleShort>Excellent</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Excellent</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Excellent</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Masterwork_Backstory</defName>
+    <title>Automaton (masterwork)</title>
+    <titleShort>Masterwork</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Masterwork</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Masterwork</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Legendary_Backstory</defName>
+    <title>Automaton (legendary)</title>
+    <titleShort>Legendary</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Childhood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Legendary</li>
+      <li>Paniel_Story_testStart</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <li>Paniel_Synchro_Legendary</li>
+    </forcedHediffs>
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 성년기 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Automaton_Backstory</defName>
+    <title>Automaton</title>
+    <titleShort>Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Basic</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_AutomatonB_Backstory</defName>
+    <title>Automaton for Noble</title>
+    <titleShort>Noble Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Noble</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Royalmaiden_Backstory</defName>
+    <title>Automaton for Royal</title>
+    <titleShort>Royal Automaton</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+    </skillGains>
+    <workDisables>
+
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_Royal</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 꽝 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_FailureA_Backstory</defName>
+    <title>Automaton Failure</title>
+    <titleShort>Failure</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <workDisables>
+      <li>ManualSkilled</li>
+      <li>Caring</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Animals</li>
+      <li>Violent</li>
+      <li>Cleaning</li>
+      <li>Firefighting</li>
+      <li>Hauling</li>
+      <li>ManualDumb</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_FailureA</li>
+    </spawnCategories>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_FailureB_Backstory</defName>
+    <title>Automaton Failure</title>
+    <titleShort>Failure</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <workDisables>
+      <li>ManualSkilled</li>
+      <li>Caring</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Animals</li>
+    </workDisables>
+    <spawnCategories>
+      <li>Paniel_Story_FailureB</li>
+    </spawnCategories>
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 전투형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielSoldierBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>Industriousness</defName>
+      </li>
+      <li>
+        <defName>TorturedArtist</defName>
+      </li>
+    </disallowedTraits>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+      <li>Cooking</li>
+      <li>Crafting</li>
+      <li>PlantWork</li>
+      <li>Caring</li>
+    </workDisables>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_MilitiaA_Backstory</defName>
+    <title>Automaton Militia</title>
+    <titleShort>Militia</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>1</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>1</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>1</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_MilitiaA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_MilitiaB_Backstory</defName>
+    <title>Automaton Militia</title>
+    <titleShort>Militia</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>2</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_MilitiaB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_SoldierA_Backstory</defName>
+    <title>Automaton Soldier</title>
+    <titleShort>Soldier</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>3</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_SoldierA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_SoldierB_Backstory</defName>
+    <title>Automaton Soldier</title>
+    <titleShort>Soldier</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>4</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>4</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>4</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_SoldierB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
+    <defName>Paniel_Royalguard_Backstory</defName>
+    <title>Automaton Royal guard</title>
+    <titleShort>Royal guard</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>5</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>5</amount>
+      </li>
+      <li>
+        <defName>Animals</defName>
+        <amount>5</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Royalguard</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 제작형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielWorkerBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>ShootingAccuracy</defName>
+      </li>
+      <li>
+        <defName>Brawler</defName>
+      </li>
+      <li>
+        <defName>Tough</defName>
+      </li>
+    </disallowedTraits>
+    <workDisables>
+      <li>Animals</li>
+      <li>Artistic</li>
+      <li>Social</li>
+      <li>Cooking</li>
+      <li>Caring</li>
+      <li>PlantWork</li>
+    </workDisables>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_ApprenticeA_Backstory</defName>
+    <title>Automaton Apprentice</title>
+    <titleShort>Apprentice</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>1</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_ApprenticeA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_ApprenticeB_Backstory</defName>
+    <title>Automaton Apprentice</title>
+    <titleShort>Apprentice</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>2</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_ApprenticeB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_JourneymanA_Backstory</defName>
+    <title>Automaton journeyman</title>
+    <titleShort>Journeyman</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>3</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_journeymanA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_JourneymanB_Backstory</defName>
+    <title>Automaton journeyman</title>
+    <titleShort>Journeyman</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>4</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_journeymanB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_Meister_Backstory</defName>
+    <title>Automaton Meister</title>
+    <titleShort>Meister</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>5</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Meister</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 가정형 ====================================-->
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory" Name="PanielMaidBackStory" Abstract="True">
+    <disallowedTraits>
+      <li>
+        <defName>ShootingAccuracy</defName>
+      </li>
+      <li>
+        <defName>Brawler</defName>
+      </li>
+      <li>
+        <defName>Tough</defName>
+      </li>
+      <li>
+        <defName>TorturedArtist</defName>
+      </li>
+    </disallowedTraits>
+    <workDisables>
+      <li>Artistic</li>
+      <li>Animals</li>
+      <li>Mining</li>
+      <li>Intellectual</li>
+    </workDisables>
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_MaidA_Backstory</defName>
+    <title>Automaton Maid</title>
+    <titleShort>Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Cooking</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>3</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>1</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Start</li>
+      <li>Paniel_Story_MaidA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_MaidB_Backstory</defName>
+    <title>Automaton Maid</title>
+    <titleShort>Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Cooking</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>6</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>2</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_MaidB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_HousemaidA_Backstory</defName>
+    <title>Automaton House maid</title>
+    <titleShort>House Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Cooking</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>9</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>3</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_HousemaidA</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_HousemaidB_Backstory</defName>
+    <title>Automaton House maid</title>
+    <titleShort>House Maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Cooking</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>12</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>4</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_HousemaidB</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
+    <defName>Paniel_Ladysmaid_Backstory</defName>
+    <title>Automaton Lady's maid</title>
+    <titleShort>Lady's maid</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Cooking</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Social</defName>
+        <amount>5</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_Ladysmaid</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--테스트-->
+  <AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
+    <defName>Paniel_test_Backstory</defName>
+    <title>Automaton Meister test</title>
+    <titleShort>Meister</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Construction</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Mining</defName>
+        <amount>15</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>20</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>5</amount>
+      </li>
+    </skillGains>
+    <spawnCategories>
+      <li>Paniel_Story_testStart</li>
+    </spawnCategories>
+    <!--<forcedHediffs>
+			<li></li>
+		</forcedHediffs>-->
+  </AlienRace.BackstoryDef>
+
+  <!--==================================== 실험체 ====================================-->
+
+  <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
+    <defName>Paniel_Testsubject_Backstory</defName>
+    <title>Automaton Test subject</title>
+    <titleShort>Test subject</titleShort>
+    <baseDescription>backstory</baseDescription>
+    <slot>Adulthood</slot>
+    <skillGains>
+      <li>
+        <defName>Shooting</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Melee</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Construction</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Plants</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Crafting</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Medicine</defName>
+        <amount>2</amount>
+      </li>
+      <li>
+        <defName>Intellectual</defName>
+        <amount>2</amount>
+      </li>
+    </skillGains>
+    <workDisables>
+      <li>Artistic</li>
+    </workDisables>
+    <spawnCategories Inherit="false">
+      <li>Paniel_Story_Testsubject</li>
+    </spawnCategories>
+    <forcedHediffs>
+      <!--<li></li>-->
+    </forcedHediffs>
+    <forcedTraits>
+      <!--<li>
+            <defName></defName>
+        </li>-->
+    </forcedTraits>
+    <disallowedTraits>
+      <li>
+        <defName>NaturalMood</defName>
+        <degree>2</degree>
+      </li>
+      <li>
+        <defName>NaturalMood</defName>
+        <degree>1</degree>
+      </li>
+      <li>
+        <defName>Nerves</defName>
+        <degree>2</degree>
+      </li>
+      <li>
+        <defName>Nerves</defName>
+        <degree>1</degree>
+      </li>
+      <li>
+        <defName>PsychicSensitivity</defName>
+        <degree>-1</degree>
+      </li>
+      <li>
+        <defName>PsychicSensitivity</defName>
+        <degree>-2</degree>
+      </li>
+    </disallowedTraits>
+  </AlienRace.BackstoryDef>
+</Defs>
diff --git a/1.3/Defs/BodyAndPartDefs/Body.xml b/1.3/Defs/BodyAndPartDefs/Body.xml
new file mode 100644
index 0000000..0f87c9d
--- /dev/null
+++ b/1.3/Defs/BodyAndPartDefs/Body.xml
@@ -0,0 +1,609 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <BodyDef>
+    <defName>PanielBody</defName>
+    <label>Automaton</label>
+    <corePart>
+      <!--몸통-->
+      <def>PNTorso</def>
+      <customLabel>torso case</customLabel>
+      <height>Middle</height>
+      <depth>Outside</depth>
+      <groups>
+        <li>Torso</li>
+      </groups>
+      <parts>
+        <li>
+          <def>PNRibcage</def>
+          <customLabel>ribcage frame</customLabel>
+          <coverage>0.036</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNSternum</def>
+          <customLabel>sternum frame</customLabel>
+          <coverage>0.015</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNPelvis</def>
+          <customLabel>pelvis frame</customLabel>
+          <coverage>0.025</coverage>
+          <height>Bottom</height>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNSpine</def>
+          <customLabel>spine frame</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNTail</def>
+          <customLabel>tail</customLabel>
+          <coverage>0.017</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <!--장기-->
+        <li>
+          <def>PNStomach</def>
+          <customLabel>energy absorbing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNCore</def>
+          <customLabel>engine core</customLabel>
+          <coverage>0.020</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLung</def>
+          <customLabel>left breathing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLung</def>
+          <customLabel>right breathing part</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNKidney</def>
+          <customLabel>left oil filter</customLabel>
+          <coverage>0.017</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNKidney</def>
+          <customLabel>right oil filter</customLabel>
+          <coverage>0.017</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <li>
+          <def>PNLiver</def>
+          <customLabel>water filter</customLabel>
+          <coverage>0.025</coverage>
+          <depth>Inside</depth>
+          <groups>
+            <li>Torso</li>
+          </groups>
+        </li>
+        <!--머리-->
+        <li>
+          <def>PNNeck</def>
+          <customLabel>neck</customLabel>
+          <coverage>0.075</coverage>
+          <height>Top</height>
+          <groups>
+            <li>Neck</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNHead</def>
+              <customLabel>head case</customLabel>
+              <coverage>0.80</coverage>
+              <groups>
+                <li>UpperHead</li>
+                <li>FullHead</li>
+                <li>HeadAttackTool</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNSkull</def>
+                  <customLabel>skull frame</customLabel>
+                  <coverage>0.18</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNBrain</def>
+                      <customLabel>brain core</customLabel>
+                      <coverage>0.8</coverage>
+                      <groups>
+                        <li>UpperHead</li>
+                        <li>FullHead</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+                <li>
+                  <def>PNEye</def>
+                  <customLabel>left sight sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                    <li>Eyes</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEye</def>
+                  <customLabel>right sight sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                    <li>Eyes</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEar</def>
+                  <customLabel>left hearing sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNEar</def>
+                  <customLabel>right hearing sensor</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>UpperHead</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNNose</def>
+                  <customLabel>olfactory sensor</customLabel>
+                  <coverage>0.10</coverage>
+                  <groups>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNJaw</def>
+                  <customLabel>jaw</customLabel>
+                  <coverage>0.15</coverage>
+                  <groups>
+                    <li>Teeth</li>
+                    <li>FullHead</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <!--왼팔-->
+          <def>PNShoulder</def>
+          <customLabel>left shoulder</customLabel>
+          <coverage>0.12</coverage>
+          <groups>
+            <li>Shoulders</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNClavicle</def>
+              <customLabel>left clavicle frame</customLabel>
+              <coverage>0.09</coverage>
+              <height>Top</height>
+              <depth>Inside</depth>
+              <groups>
+                <li>Torso</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNArm</def>
+              <customLabel>left arm</customLabel>
+              <coverage>0.77</coverage>
+              <groups>
+                <li>Arms</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNHumerus</def>
+                  <customLabel>left humerus frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNRadius</def>
+                  <customLabel>left radius frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNHand</def>
+                  <customLabel>left hand</customLabel>
+                  <coverage>0.14</coverage>
+                  <height>Bottom</height>
+                  <groups>
+                    <li>Hands</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left pinky</customLabel>
+                      <coverage>0.06</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left ring finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left middle finger</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                        <li>MiddleFingers</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left index finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>left thumb</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>LeftHand</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <!--오른팔-->
+          <def>PNShoulder</def>
+          <customLabel>right shoulder</customLabel>
+          <coverage>0.12</coverage>
+          <groups>
+            <li>Shoulders</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNClavicle</def>
+              <customLabel>right clavicle frame</customLabel>
+              <coverage>0.09</coverage>
+              <height>Top</height>
+              <depth>Inside</depth>
+              <groups>
+                <li>Torso</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNArm</def>
+              <customLabel>right arm</customLabel>
+              <coverage>0.77</coverage>
+              <groups>
+                <li>Arms</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNHumerus</def>
+                  <customLabel>right humerus frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNRadius</def>
+                  <customLabel>right radius frame</customLabel>
+                  <coverage>0.1</coverage>
+                  <depth>Inside</depth>
+                  <groups>
+                    <li>Arms</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNHand</def>
+                  <customLabel>right hand</customLabel>
+                  <coverage>0.14</coverage>
+                  <height>Bottom</height>
+                  <groups>
+                    <li>Hands</li>
+                  </groups>
+                  <parts>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right pinky</customLabel>
+                      <coverage>0.06</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right ring finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right middle finger</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                        <li>MiddleFingers</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right index finger</customLabel>
+                      <coverage>0.07</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                    <li>
+                      <def>PNFinger</def>
+                      <customLabel>right thumb</customLabel>
+                      <coverage>0.08</coverage>
+                      <groups>
+                        <li>Hands</li>
+                        <li>RightHand</li>
+                      </groups>
+                    </li>
+                  </parts>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <li>
+          <def>PNWaist</def>
+          <customLabel>waist</customLabel>
+          <coverage>0</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Waist</li>
+          </groups>
+        </li>
+        <li>
+          <!--왼다리-->
+          <def>PNLeg</def>
+          <customLabel>left leg</customLabel>
+          <coverage>0.14</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Legs</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNFemur</def>
+              <customLabel>left femur frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNTibia</def>
+              <customLabel>left tibia frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNFoot</def>
+              <customLabel>left foot</customLabel>
+              <coverage>0.1</coverage>
+              <groups>
+                <li>Feet</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left little toe</customLabel>
+                  <coverage>0.06</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left fourth toe</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left middle toe</customLabel>
+                  <coverage>0.08</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left second toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>left big toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+        <!--오른다리-->
+        <li>
+          <def>PNLeg</def>
+          <customLabel>right leg</customLabel>
+          <coverage>0.14</coverage>
+          <height>Bottom</height>
+          <groups>
+            <li>Legs</li>
+          </groups>
+          <parts>
+            <li>
+              <def>PNFemur</def>
+              <customLabel>right femur frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNTibia</def>
+              <customLabel>right tibia frame</customLabel>
+              <coverage>0.1</coverage>
+              <depth>Inside</depth>
+              <groups>
+                <li>Legs</li>
+              </groups>
+            </li>
+            <li>
+              <def>PNFoot</def>
+              <customLabel>right foot</customLabel>
+              <coverage>0.1</coverage>
+              <groups>
+                <li>Feet</li>
+              </groups>
+              <parts>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right little toe</customLabel>
+                  <coverage>0.06</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right fourth toe</customLabel>
+                  <coverage>0.07</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right middle toe</customLabel>
+                  <coverage>0.08</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right second toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+                <li>
+                  <def>PNToe</def>
+                  <customLabel>right big toe</customLabel>
+                  <coverage>0.09</coverage>
+                  <groups>
+                    <li>Feet</li>
+                  </groups>
+                </li>
+              </parts>
+            </li>
+          </parts>
+        </li>
+      </parts>
+    </corePart>
+  </BodyDef>
+
+</Defs>
diff --git a/1.3/Defs/BodyAndPartDefs/Bodyparts.xml b/1.3/Defs/BodyAndPartDefs/Bodyparts.xml
new file mode 100644
index 0000000..818e95b
--- /dev/null
+++ b/1.3/Defs/BodyAndPartDefs/Bodyparts.xml
@@ -0,0 +1,401 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--몸통-->
+
+  <BodyPartDef>
+    <defName>PNTorso</defName>
+    <label>torso case</label>
+    <hitPoints>40</hitPoints>
+    <skinCovered>true</skinCovered>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNRibcage</defName>
+    <label>ribcage frame</label>
+    <hitPoints>30</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>BreathingSourceCage</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNSternum</defName>
+    <label>sternum frame</label>
+    <hitPoints>20</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>BreathingSourceCage</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNPelvis</defName>
+    <label>pelvis frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>Pelvis</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNSpine</defName>
+    <label>spine frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>6</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <canSuggestAmputation>false</canSuggestAmputation>
+    <tags>
+      <li>Spine</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNTail</defName>
+    <label>tail</label>
+    <hitPoints>30</hitPoints>
+    <frostbiteVulnerability>3</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <canSuggestAmputation>true</canSuggestAmputation>
+  </BodyPartDef>
+
+  <!--장기-->
+
+  <BodyPartDef>
+    <defName>PNStomach</defName>
+    <label>energy absorbing part</label>
+    <hitPoints>20</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>MetabolismSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNCore</defName>
+    <label>engine core</label>
+    <hitPoints>15</hitPoints>
+    <bleedRate>5</bleedRate>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodPumpingSource</li>
+    </tags>
+    <spawnThingOnRemoved>Heart</spawnThingOnRemoved>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLung</defName>
+    <label>breathing part</label>
+    <hitPoints>15</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BreathingSource</li>
+    </tags>
+    <spawnThingOnRemoved>Lung</spawnThingOnRemoved>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNKidney</defName>
+    <label>oil filter</label>
+    <hitPoints>15</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodFiltrationKidney</li>
+    </tags>
+    <spawnThingOnRemoved>Kidney</spawnThingOnRemoved>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLiver</defName>
+    <label>water filter</label>
+    <hitPoints>20</hitPoints>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>BloodFiltrationLiver</li>
+      <li>MetabolismSource</li>
+    </tags>
+    <spawnThingOnRemoved>Liver</spawnThingOnRemoved>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <!--머리-->
+
+  <BodyPartDef>
+    <defName>PNNeck</defName>
+    <label>neck</label>
+    <hitPoints>25</hitPoints>
+    <bleedRate>4</bleedRate>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>BreathingPathway</li>
+      <li>EatingPathway</li>
+      <li>TalkingPathway</li>
+    </tags>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+        <defName>PNHead</defName>
+        <label>head case</label>
+        <hitPoints>25</hitPoints>
+        <skinCovered>true</skinCovered>
+        <canSuggestAmputation>false</canSuggestAmputation>
+        <bleedRate>2</bleedRate>
+    </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNSkull</defName>
+    <label>skull frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <canSuggestAmputation>false</canSuggestAmputation>
+    <bleedRate>0</bleedRate>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNBrain</defName>
+    <label>brain core</label>
+    <hitPoints>10</hitPoints>
+    <permanentInjuryChanceFactor>9999999</permanentInjuryChanceFactor>
+    <delicate>true</delicate>
+    <skinCovered>false</skinCovered>
+    <tags>
+      <li>ConsciousnessSource</li>
+    </tags>
+    <canSuggestAmputation>false</canSuggestAmputation>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNEye</defName>
+    <label>sight sensor</label>
+    <hitPoints>10</hitPoints>
+    <permanentInjuryChanceFactor>15</permanentInjuryChanceFactor>
+    <delicate>true</delicate>
+    <skinCovered>false</skinCovered>
+    <socketed>true</socketed>
+    <beautyRelated>true</beautyRelated>
+    <tags>
+      <li>SightSource</li>
+    </tags>
+    <hitChanceFactors>
+      <li>
+        <key>Blunt</key>
+        <value>0</value>
+      </li>
+    </hitChanceFactors>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNEar</defName>
+    <label>hearing sensor</label>
+    <hitPoints>12</hitPoints>
+    <frostbiteVulnerability>5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <tags>
+      <li>HearingSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNNose</defName>
+    <label>olfactory sensor</label>
+    <hitPoints>10</hitPoints>
+    <frostbiteVulnerability>5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <beautyRelated>true</beautyRelated>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNJaw</defName>
+    <label>jaw</label>
+    <hitPoints>20</hitPoints>
+    <frostbiteVulnerability>2</frostbiteVulnerability>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <beautyRelated>true</beautyRelated>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>EatingSource</li>
+      <li>TalkingSource</li>
+    </tags>
+  </BodyPartDef>
+
+  <!--팔-->
+
+  <BodyPartDef>
+    <defName>PNShoulder</defName>
+    <label>shoulder</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNClavicle</defName>
+    <label>clavicle frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+    <destroyableByDamage>false</destroyableByDamage>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNArm</defName>
+    <label>arm</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbCore</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNHumerus</defName>
+    <label>humerus frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNRadius</defName>
+    <label>radius frame</label>
+    <hitPoints>20</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNHand</defName>
+    <label>hand</label>
+    <hitPoints>20</hitPoints>
+    <frostbiteVulnerability>0.5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFinger</defName>
+    <label>finger</label>
+    <hitPoints>8</hitPoints>
+    <frostbiteVulnerability>8</frostbiteVulnerability>
+    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>ManipulationLimbDigit</li>
+    </tags>
+  </BodyPartDef>
+
+  <!--다리-->
+
+  <BodyPartDef>
+    <defName>PNWaist</defName>
+    <label>utility slot</label>
+    <conceptual>true</conceptual>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNLeg</defName>
+    <label>leg</label>
+    <hitPoints>30</hitPoints>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbCore</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFemur</defName>
+    <label>femur frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNTibia</defName>
+    <label>tibia frame</label>
+    <hitPoints>25</hitPoints>
+    <permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
+    <skinCovered>false</skinCovered>
+    <solid>true</solid>
+    <bleedRate>0</bleedRate>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNFoot</defName>
+    <label>foot</label>
+    <hitPoints>25</hitPoints>
+    <frostbiteVulnerability>0.5</frostbiteVulnerability>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbSegment</li>
+    </tags>
+  </BodyPartDef>
+
+  <BodyPartDef>
+    <defName>PNToe</defName>
+    <label>toe</label>
+    <hitPoints>8</hitPoints>
+    <frostbiteVulnerability>10</frostbiteVulnerability>
+    <pawnGeneratorCanAmputate>true</pawnGeneratorCanAmputate>
+    <skinCovered>true</skinCovered>
+    <tags>
+      <li>MovingLimbDigit</li>
+    </tags>
+  </BodyPartDef>
+
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/Drugs/Drugs_Antibiotics.xml b/1.3/Defs/Drugs/Drugs_Antibiotics.xml
new file mode 100644
index 0000000..5bc1b2a
--- /dev/null
+++ b/1.3/Defs/Drugs/Drugs_Antibiotics.xml
@@ -0,0 +1,190 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 오토마톤 항생제 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_antibiotics</defName>
+    <label>PnL antibiotics</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Item/PNAntibiotics</texPath>
+      <graphicClass>Graphic_StackCount</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <WorkToMake>600</WorkToMake>
+      <MarketValue>18</MarketValue>
+      <Mass>0.005</Mass>
+      <Flammability>0.7</Flammability>
+    </statBases>
+    <costList>
+      <Neutroamine>2</Neutroamine>
+      <PsychoidLeaves>4</PsychoidLeaves>
+    </costList>
+    <techLevel>Industrial</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_AB_Bridge</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1034</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <recipeMaker>
+      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
+      <workSkill>Intellectual</workSkill>
+      <effectWorking>Cook</effectWorking>
+      <researchPrerequisite>PNRP_Production</researchPrerequisite>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <soundWorking>Recipe_Drug</soundWorking>
+    </recipeMaker>
+  </ThingDef>
+
+  <!--==================================== 항생제 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_AB_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_AB_EffectBridge</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_AB_EffectBridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToApply>PN_AB_Effect</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef ParentName="DiseaseBase">
+    <defName>PN_AB_Effect</defName>
+    <label>automaton antibiotics</label>
+    <description>...</description>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <initialSeverity>1</initialSeverity>
+    <comps>
+      <li Class="HediffCompProperties_SeverityPerDay">
+        <severityPerDay>-1</severityPerDay>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <label>fading</label>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>1.5</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>active</label>
+        <minSeverity>0.2</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>3</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>injected</label>
+        <minSeverity>0.8</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+        </capMods>
+        <statOffsets>
+          <ImmunityGainSpeed>1</ImmunityGainSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/Drugs/Drugs_Fuel.xml b/1.3/Defs/Drugs/Drugs_Fuel.xml
new file mode 100644
index 0000000..52284c0
--- /dev/null
+++ b/1.3/Defs/Drugs/Drugs_Fuel.xml
@@ -0,0 +1,442 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingCategoryDef>
+    <defName>PN_Fuel</defName>
+    <label>Automaton Fuel</label>
+    <parent>Drugs</parent>
+  </ThingCategoryDef>
+  
+  <!--==================================== 오토마톤 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel</defName>
+    <label>PnL fuel</label>
+    <description>...</description>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Item/PNFuel</texPath>
+      <graphicClass>Graphic_StackCount</graphicClass>
+      <drawSize>1.0</drawSize>
+    </graphicData>
+    <uiIconForStackCount>1</uiIconForStackCount>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+      <tasteThought>PN_Atefuel_nopn</tasteThought>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>0.000000001</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1028</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <thingCategories Inherit="false">
+      <li>PN_Fuel</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Atefuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate PnL fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 오토마톤 연료 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_ateFuel</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Ate automaton fuel</label>
+    <labelNoun>Ate Automaton Fuel</labelNoun>
+    <description>...</description>
+    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PsychiteAddiction</hediff>
+          </li>
+          <li>
+            <hediff>FoodPoisoning</hediff>
+          </li>
+          <li>
+            <hediff>DrugOverdose</hediff>
+          </li>
+        </hediffAndBodypart>
+        <bodyDefBlackList>
+          <li>PanielBody</li>
+        </bodyDefBlackList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <ChemicalDef>
+    <defName>PN_Chemical_Fuel</defName>
+    <label>Automaton Fuel</label>
+    <addictionHediff>PN_AutomatonFuel_Addiction</addictionHediff>
+    <canBinge>false</canBinge>
+    <onGeneratedAddictedToleranceChance>0</onGeneratedAddictedToleranceChance>
+  </ChemicalDef>
+
+  <HediffDef ParentName="AddictionBase">
+    <defName>PN_AutomatonFuel_Addiction</defName>
+    <hediffClass>Hediff_Addiction</hediffClass>
+    <label>Automaton Fuel</label>
+    <description>...</description>
+    <defaultLabelColor>(222,90,90)</defaultLabelColor>
+    <causesNeed>PN_Need_Fuel</causesNeed>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <everCurableByItem>false</everCurableByItem>
+    <comps>
+      <li Class="HediffCompProperties_Discoverable">
+        <sendLetterWhenDiscovered>true</sendLetterWhenDiscovered>
+        <discoverLetterLabel>Automaton fuel required</discoverLetterLabel>
+        <discoverLetterText>...</discoverLetterText>
+        <letterType>NegativeEvent</letterType>
+        <messageType>NegativeEvent</messageType>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <becomeVisible>false</becomeVisible>
+      </li>
+      <li>
+        <label>required</label>
+        <lifeThreatening>true</lifeThreatening>
+        <deathMtbDays>10</deathMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <setMax>0.1</setMax>
+          </li>
+        </capMods>
+        <hungerRateFactor>0.1</hungerRateFactor>
+      </li>
+    </stages>
+    <modExtensions>
+      <li Class="YORHG.HediffDefModExtension">
+        <race>Paniel_Race</race>
+      </li>
+    </modExtensions>
+  </HediffDef>
+
+  <!--==================================== 플러스 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel_Plus</defName>
+    <label>PnL plus fuel</label>
+    <description>...</description>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <tasteThought>PN_Ateplusfuel_nopn</tasteThought>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>0.000000001</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1029</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <thingCategories Inherit="false">
+      <li>PN_Fuel</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Ateplusfuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate PnL fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_Ateplusfuel_yespn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate plus fuel</label>
+        <description>I ate a really tasty fuel. Yum!</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 프리미엄 연료 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_AutomatonFuel_Premium</defName>
+    <label>PnL premium fuel</label>
+    <description>...</description>
+    <tickerType>Normal</tickerType>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Neolithic</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>210</baseIngestTicks>
+      <ingestSound>Ingest_Drink</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Drink {0}</ingestCommandString>
+      <ingestReportString>Drinking {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>25</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <tasteThought>PN_Atepremiumfuel_nopn</tasteThought>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_ateFuel</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <chemical>PN_Chemical_Fuel</chemical>
+        <addictiveness>0.000000001</addictiveness>
+        <needLevelOffset>0.25</needLevelOffset>
+        <listOrder>1030</listOrder>
+      </li>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>1.1</explosiveRadius>
+        <explosiveDamageType>Flame</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.037</explosiveExpandPerStackcount>
+        <startWickOnDamageTaken>
+          <li>Flame</li>
+        </startWickOnDamageTaken>
+        <startWickHitPointsPercent>0.333</startWickHitPointsPercent>
+        <preExplosionSpawnThingDef>Filth_Fuel</preExplosionSpawnThingDef>
+        <preExplosionSpawnChance>1</preExplosionSpawnChance>
+        <wickTicks>70~150</wickTicks>
+      </li>
+    </comps>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <thingCategories Inherit="false">
+      <li>PN_Fuel</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThoughtDef>
+    <defName>PN_Atepremiumfuel_nopn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate PnL fuel</label>
+        <description>...</description>
+        <baseMoodEffect>-4</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_Atepremiumfuel_yespn</defName>
+    <durationDays>1</durationDays>
+    <stages>
+      <li>
+        <label>ate premium fuel</label>
+        <description>That fuel was amazing. It provided energy to my body and my soul.</description>
+        <baseMoodEffect>12</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 연료 해독제 ====================================-->
+  <!--<ThingDef ParentName="DrugPillBase">
+    <defName>PN_Fuelantidote</defName>
+    <label>PnL fuel Antidote</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <costList>
+      <MedicineIndustrial>1</MedicineIndustrial>
+    </costList>
+    <recipeMaker>
+      <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
+      <workSkill>Intellectual</workSkill>
+      <effectWorking>Cook</effectWorking>
+      <soundWorking>Recipe_CookMeal</soundWorking>
+      <researchPrerequisite>PNRP_Production</researchPrerequisite>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_FuelAntidoteEffect</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1031</listOrder>
+        <overdoseSeverityOffset>0.08~0.14</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+  </ThingDef>-->
+
+  <!--==================================== 연료 해독제 효과 ====================================-->
+  <!--<HediffDef>
+    <defName>PN_FuelAntidoteEffect</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Antidote Effect</label>
+    <labelNoun>Antidote Effect</labelNoun>
+    <description>...</description>
+    <defaultLabelColor>(1,0,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToNullify>
+          <li>PN_AutomatonFuel_Addiction</li>
+        </hediffToNullify>
+        <bodyDefBlackList>
+          <li>PanielBody</li>
+        </bodyDefBlackList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>-->
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/Drugs/Drugs_Hibernation b/1.3/Defs/Drugs/Drugs_Hibernation
new file mode 100644
index 0000000..a0d06a5
--- /dev/null
+++ b/1.3/Defs/Drugs/Drugs_Hibernation
@@ -0,0 +1,302 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 동면약 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_hibernation</defName>
+    <label>PNL hibernater</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_BH_Bridge</hediffDef>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1032</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 동면약 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_BH_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_BH_EffectBridge</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BH_EffectBridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToApply>PN_BH_Effect</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BH_Effect</defName>
+    <hediffClass>Hediff_High</hediffClass>
+    <label>hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <setMax>0.1</setMax>
+          </li>
+        </capMods>
+        <hungerRateFactor>0.01</hungerRateFactor>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 동면 해제 약 ====================================-->
+  <ThingDef ParentName="DrugPillBase">
+    <defName>PN_de_hibernation</defName>
+    <label>PNL de-hibernater</label>
+    <description>...</description>
+    <tradeability>None</tradeability>
+    <graphicData>
+      <texPath>Things/Drugs/Paniel_Fuelantidote</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stackLimit>100</stackLimit>
+    <rotatable>false</rotatable>
+    <statBases>
+      <MarketValue>60</MarketValue>
+      <Mass>0.01</Mass>
+    </statBases>
+    <techLevel>Ultra</techLevel>
+    <ingestible>
+      <foodType>Processed</foodType>
+      <baseIngestTicks>30</baseIngestTicks>
+      <ingestSound>Ingest_Inject</ingestSound>
+      <ingestHoldOffsetStanding>
+        <northDefault>
+          <offset>(0.18,0,0)</offset>
+        </northDefault>
+      </ingestHoldOffsetStanding>
+      <ingestCommandString>Inject {0}</ingestCommandString>
+      <ingestReportString>Injecting {0}.</ingestReportString>
+      <useEatingSpeedStat>false</useEatingSpeedStat>
+      <chairSearchRadius>0</chairSearchRadius>
+      <drugCategory>Medical</drugCategory>
+      <outcomeDoers>
+        <li Class="IngestionOutcomeDoer_GiveHediff">
+          <hediffDef>PN_BDH_Bridge</hediffDef>
+          <severity>1</severity>
+        </li>
+      </outcomeDoers>
+    </ingestible>
+    <comps>
+      <li Class="CompProperties_Drug">
+        <listOrder>1033</listOrder>
+        <overdoseSeverityOffset>0</overdoseSeverityOffset>
+      </li>
+    </comps>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+  </ThingDef>
+
+  <!--==================================== 동면 해제 효과 ====================================-->
+  <HediffDef>
+    <defName>PN_BDH_Bridge</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
+        <hediffAndBodypart>
+          <li>
+            <hediff>PN_ateFuel</hediff>
+          </li>
+          <li>
+            <hediff>PN_BDH_Effect</hediff>
+          </li>
+        </hediffAndBodypart>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <HediffDef>
+    <defName>PN_BDH_Effect</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>de-hibernation</label>
+    <description>...</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1.0</maxSeverity>
+    <isBad>false</isBad>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
+        <hediffToNullify>
+          <li>PN_BH_Effect</li>
+        </hediffToNullify>
+        <hediffToApply>PN_HibernationSickness</hediffToApply>
+        <bodyDefWhiteList>
+          <li>PanielBody</li>
+        </bodyDefWhiteList>
+        <debug>false</debug>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <!--==================================== 동면약 부작용 ====================================-->
+  <HediffDef ParentName="DiseaseBase">
+    <defName>PN_HibernationSickness</defName>
+    <label>hibernation sickness</label>
+    <description>...</description>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <initialSeverity>1</initialSeverity>
+    <comps>
+      <li Class="HediffCompProperties_SeverityPerDay">
+        <severityPerDay>-1</severityPerDay>
+      </li>
+    </comps>
+    <stages>
+      <li>
+        <label>recovering</label>
+        <vomitMtbDays>0.4</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>major</label>
+        <minSeverity>0.2</minSeverity>
+        <vomitMtbDays>0.2</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Talking</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.3</postFactor>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>initial</label>
+        <minSeverity>0.8</minSeverity>
+        <vomitMtbDays>0.3</vomitMtbDays>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <postFactor>0.6</postFactor>
+          </li>
+          <li>
+            <capacity>Moving</capacity>
+            <postFactor>0.8</postFactor>
+          </li>
+          <li>
+            <capacity>Manipulation</capacity>
+            <postFactor>0.9</postFactor>
+          </li>
+          <li>
+            <capacity>Eating</capacity>
+            <postFactor>0.5</postFactor>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/FactionDefs/Factions_Player.xml b/1.3/Defs/FactionDefs/Factions_Player.xml
new file mode 100644
index 0000000..8a592ee
--- /dev/null
+++ b/1.3/Defs/FactionDefs/Factions_Player.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <FactionDef Abstract="True" Name="Paniel_PlayerBase">
+    <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
+    <colorSpectrum>
+      <li>(255, 255, 255)</li>
+    </colorSpectrum>
+  </FactionDef>  <!--스타트 팩션-->
+  <FactionDef ParentName="Paniel_PlayerBase">
+    <defName>Paniel_testPlayerFaction</defName>
+    <label>Left Automata</label>
+    <description>...</description>
+    <isPlayer>true</isPlayer>
+    <basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용-->
+    <pawnSingular>colonist</pawnSingular>
+    <pawnsPlural>colonists</pawnsPlural>
+    <techLevel>Industrial</techLevel>
+    <backstoryCategories>
+      <li>Paniel_Story_Start</li>
+    </backstoryCategories>
+    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
+    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
+    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
+    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
+    <geneticVariance>1</geneticVariance>
+    <startingResearchTags>
+      <li>ClassicStart</li>
+    </startingResearchTags>
+    <hairTags>
+      <li>Rural</li>
+    </hairTags>
+    <apparelStuffFilter>
+      <thingDefs>
+        <li>Cloth</li>
+      </thingDefs>
+    </apparelStuffFilter>
+  </FactionDef>
+
+  <FactionDef ParentName="Paniel_PlayerBase">
+    <defName>Paniel_PlayerFaction</defName>
+    <label>Test Subject</label>
+    <description>...</description>
+    <isPlayer>true</isPlayer>
+    <basicMemberKind>Paniel_ColonistPawn</basicMemberKind>
+    <pawnSingular>colonist</pawnSingular>
+    <pawnsPlural>colonists</pawnsPlural>
+    <techLevel>Industrial</techLevel>
+    <backstoryCategories>
+      <li>Paniel_Story_Start</li>
+    </backstoryCategories>
+    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
+    <playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
+    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
+    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
+    <geneticVariance>1</geneticVariance>
+    <startingResearchTags>
+      <li>ClassicStart</li>
+    </startingResearchTags>
+    <hairTags>
+      <li>Rural</li>
+    </hairTags>
+    <apparelStuffFilter>
+      <thingDefs>
+        <li>Cloth</li>
+      </thingDefs>
+    </apparelStuffFilter>
+  </FactionDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/FactionDefs/Factions_PnL.xml b/1.3/Defs/FactionDefs/Factions_PnL.xml
new file mode 100644
index 0000000..b1b2a68
--- /dev/null
+++ b/1.3/Defs/FactionDefs/Factions_PnL.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <FactionDef>
+    <defName>PN_indistryFaction</defName>
+    <label>PnL_hidden</label>
+    <pawnSingular>Automaton</pawnSingular>
+    <pawnsPlural>Automata</pawnsPlural>
+    <requiredCountAtGameStart>1</requiredCountAtGameStart>
+    <fixedName>PnL Industry</fixedName>
+    <factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
+    <hidden>true</hidden>
+    <autoFlee>false</autoFlee>
+    <techLevel>Industrial</techLevel>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+    <backstoryFilters>
+      <li>
+        <categories>
+          <li>PN_storys</li>
+        </categories>
+      </li>
+    </backstoryFilters>
+  </FactionDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HairDefs/Hairs.xml b/1.3/Defs/HairDefs/Hairs.xml
new file mode 100644
index 0000000..ed23072
--- /dev/null
+++ b/1.3/Defs/HairDefs/Hairs.xml
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HairDef>
+    <defName>Paniel_HairA</defName>
+    <label>Paniel HairA</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairA</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairB</defName>
+    <label>Paniel HairB</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairB</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairC</defName>
+    <label>Paniel HairC</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairC</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairD</defName>
+    <label>Paniel HairD</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairD</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairE</defName>
+    <label>Paniel HairE</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairE</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairF</defName>
+    <label>Paniel HairF</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairF</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairG</defName>
+    <label>Paniel HairG</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairG</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+
+  <HairDef>
+    <defName>Paniel_HairH</defName>
+    <label>Paniel HairH</label>
+    <hairGender>Any</hairGender>
+    <texPath>Paniel/Hair/Paniel_HairH</texPath>
+    <hairTags>
+      <li>PanielHair</li>
+    </hairTags>
+  </HairDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_Automaton.xml b/1.3/Defs/HediffDefs/Hediffs_Automaton.xml
new file mode 100644
index 0000000..b6019f3
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_Automaton.xml
@@ -0,0 +1,367 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 동조율 ====================================-->
+  <HediffDef Abstract="True" Name="PanielSynchroBase">
+    <hediffClass>HediffWithComps</hediffClass>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1</maxSeverity>
+    <initialSeverity>1</initialSeverity>
+    <isBad>false</isBad>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Awful</defName>
+    <label>Automaton (awful)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.30</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <!--<ArmorRating_Sharp>0.24</ArmorRating_Sharp>
+          <ArmorRating_Blunt>0.048</ArmorRating_Blunt>
+          <ArmorRating_Heat>0.06</ArmorRating_Heat>-->
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Poor</defName>
+    <label>Automaton (poor)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Normal</defName>
+    <label>Automaton (normal)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+        </capMods>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Good</defName>
+    <label>Automaton (good)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.05</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Excellent</defName>
+    <label>Automaton (excellent)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.10</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Masterwork</defName>
+    <label>Automaton (masterwork)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <HediffDef ParentName="PanielSynchroBase">
+    <defName>Paniel_Synchro_Legendary</defName>
+    <label>Automaton (legendary)</label>
+    <description>Sync Rate</description>
+    <stages>
+      <li>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.25</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <MentalBreakThreshold>-0.08</MentalBreakThreshold>
+        </statOffsets>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 특화형 버프 ====================================-->
+
+  <!--==================================== 오토마톤 기본 ====================================-->
+  <HediffDef>
+    <defName>PanielBaseHediff</defName>
+    <hediffClass>HediffWithComps</hediffClass>
+    <label>Automaton base</label>
+    <description>This pawn is Automaton.</description>
+    <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <maxSeverity>1</maxSeverity>
+    <initialSeverity>1</initialSeverity>
+    <isBad>false</isBad>
+    <stages>
+      <li>
+        <becomeVisible>false</becomeVisible>
+        <painFactor>0</painFactor>
+        <foodPoisoningChanceFactor>0</foodPoisoningChanceFactor>
+        <naturalHealingFactor>0</naturalHealingFactor>
+      </li>
+    </stages>
+    <comps>
+      <li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
+        <hediffToNullify>
+          <li>Plague</li>
+          <li>CryptosleepSickness</li>
+          <li>Carcinoma</li>
+          <li>BadBack</li>
+          <li>Frail</li>
+          <li>Cataract</li>
+          <li>Blindness</li>
+          <li>HearingLoss</li>
+          <li>Asthma</li>
+          <li>HeartArteryBlockage</li>
+          <li>GutWorms</li>
+          <li>MuscleParasites</li>
+          <li>FibrousMechanites</li>
+          <li>Flu</li>
+          <li>Malaria</li>
+          <li>SleepingSickness</li>
+          <li>TraumaSavant</li>
+          <li>Cirrhosis</li>
+          <li>ResurrectionPsychosis</li>
+          <li>Scaria</li>
+          <li>FoodPoisoning</li>
+          <li>ResurrectionSickness</li>
+          <li>PsychiteAddiction</li>
+        </hediffToNullify>
+        <showMessage>true</showMessage>
+        <nullifyKey>PN_HediffNullifier</nullifyKey>
+      </li>
+    </comps>
+    <modExtensions>
+      <li Class="YORHG.HediffDefModExtension">
+        <race>Paniel_Race</race>
+      </li>
+    </modExtensions>
+  </HediffDef>
+
+  <!--==================================== 오토마톤 출혈 ====================================-->
+  <HediffDef>
+    <defName>PN_OilLoss</defName>
+    <label>oil loss</label>
+    <description>...</description>
+    <lethalSeverity>1</lethalSeverity>
+    <stages>
+      <li>
+        <label>minor</label>
+        <becomeVisible>false</becomeVisible>
+      </li>
+      <li>
+        <minSeverity>0.15</minSeverity>
+        <label>minor</label>
+        <capMods>
+          <li>
+            <capacity>Moving</capacity>
+            <offset>-0.1</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <minSeverity>0.30</minSeverity>
+        <label>moderate</label>
+        <capMods>
+          <li>
+            <capacity>Moving</capacity>
+            <offset>-0.2</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <minSeverity>0.45</minSeverity>
+        <label>severe</label>
+        <capMods>
+          <li>
+            <capacity>Moving</capacity>
+            <offset>-0.4</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <minSeverity>0.60</minSeverity>
+        <label>extreme</label>
+        <lifeThreatening>true</lifeThreatening>
+        <capMods>
+          <li>
+            <capacity>Moving</capacity>
+            <offset>-0.7</offset>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 오토마톤 과열 ====================================-->
+  <HediffDef>
+    <defName>PN_Overheating</defName>
+    <label>overheating</label>
+    <description>...</description>
+    <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
+    <lethalSeverity>1</lethalSeverity>
+    <taleOnVisible>HeatstrokeRevealed</taleOnVisible>
+    <stages>
+      <li>
+        <label>initial</label>
+        <becomeVisible>false</becomeVisible>
+      </li>
+      <li>
+        <label>initial</label>
+        <minSeverity>0.04</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.1</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>minor</label>
+        <minSeverity>0.2</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.2</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>serious</label>
+        <minSeverity>0.35</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.4</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>extreme</label>
+        <minSeverity>0.62</minSeverity>
+        <lifeThreatening>true</lifeThreatening>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.6</offset>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+
+  <!--==================================== 오토마톤 과냉 ====================================-->
+  <HediffDef>
+    <defName>PN_OverCooling</defName>
+    <label>overcooling</label>
+    <description>...</description>
+    <defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
+    <lethalSeverity>1</lethalSeverity>
+    <taleOnVisible>HypothermiaRevealed</taleOnVisible>
+    <stages>
+      <li>
+        <label>initial</label>
+        <becomeVisible>false</becomeVisible>
+      </li>
+      <li>
+        <label>initial</label>
+        <minSeverity>0.04</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.1</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>minor</label>
+        <minSeverity>0.2</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.2</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>serious</label>
+        <minSeverity>0.35</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.4</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>extreme</label>
+        <minSeverity>0.62</minSeverity>
+        <lifeThreatening>true</lifeThreatening>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.6</offset>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml
new file mode 100644
index 0000000..b09821f
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml
@@ -0,0 +1,317 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <HediffDef Name="PN_ImplantHediffBase" Abstract="True">
+    <hediffClass>Hediff_Implant</hediffClass>
+    <defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
+    <isBad>false</isBad>
+    <priceImpact>true</priceImpact>
+    <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
+  </HediffDef>
+
+  <HediffDef Name="PN_AddedBodyPartBase" ParentName="PN_ImplantHediffBase" Abstract="True">
+    <hediffClass>Hediff_AddedPart</hediffClass>
+    <priceImpact>true</priceImpact>
+  </HediffDef>
+
+  <ThingCategoryDef>
+    <defName>PN_BodyPartsAutomaton</defName>
+    <label>Automaton</label>
+    <parent>BodyParts</parent>
+  </ThingCategoryDef>
+
+  <ThingDef Name="PN_BodyPartBase" Abstract="True">
+    <thingClass>ThingWithComps</thingClass>
+    <category>Item</category>
+    <useHitPoints>true</useHitPoints>
+    <selectable>true</selectable>
+    <altitudeLayer>Item</altitudeLayer>
+    <tickerType>Never</tickerType>
+    <alwaysHaulable>true</alwaysHaulable>
+    <isTechHediff>true</isTechHediff>
+    <pathCost>14</pathCost>
+    <statBases>
+      <MaxHitPoints>50</MaxHitPoints>
+      <Flammability>0.7</Flammability>
+      <Beauty>-4</Beauty>
+      <DeteriorationRate>2.0</DeteriorationRate>
+      <Mass>1</Mass>
+    </statBases>
+    <tradeTags>
+      <li>PN_BodyParts</li>
+    </tradeTags>
+    <comps>
+      <li Class="CompProperties_Forbiddable"/>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BodyPartNormalBase" ParentName="PN_BodyPartBase" Abstract="True">
+    <techLevel>Industrial</techLevel>
+    <thingCategories>
+      <li>PN_BodyPartsAutomaton</li>
+    </thingCategories>
+    <graphicData>
+      <texPath>Things/Item/Health/HealthItem</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>0.80</drawSize>
+      <color>(247,180,130)</color>
+    </graphicData>
+    <tradeTags>
+      <li>PN_BodyPartsNormal</li>
+    </tradeTags>
+    <statBases>
+      <WorkToMake>15000</WorkToMake>
+    </statBases>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+      <!--<researchPrerequisite>Prosthetics</researchPrerequisite>-->
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+  </ThingDef>
+
+  <ThingDef Name="PN_BodyPartRoyalBase" ParentName="PN_BodyPartBase" Abstract="True">
+    <techLevel>Spacer</techLevel>
+    <thingCategories>
+      <li>PN_BodyPartsAutomaton</li>
+    </thingCategories>
+    <graphicData>
+      <texPath>Things/Item/Health/HealthItem</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>0.80</drawSize>
+      <color>(189,169,118)</color>
+    </graphicData>
+    <tradeTags>
+      <li>PN_BodyPartsRoyal</li>
+    </tradeTags>
+    <statBases>
+      <WorkToMake>26000</WorkToMake>
+    </statBases>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+      <!--<researchPrerequisite>Bionics</researchPrerequisite>-->
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+  </ThingDef>
+
+  <RecipeDef Name="PN_SurgeryInstallImplantBase" ParentName="PN_Surgery" Abstract="True">
+    <workerClass>Recipe_InstallImplant</workerClass>
+    <workAmount>2500</workAmount>
+    <skillRequirements>
+      <Medicine>5</Medicine>
+    </skillRequirements>
+    <recipeUsers>
+      <li>Paniel_Race</li>
+    </recipeUsers>
+  </RecipeDef>
+
+  <RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
+    <workerClass>Recipe_InstallArtificialBodyPart</workerClass>
+  </RecipeDef>
+
+  <RecipeDef Name="PN_SurgeryInstallBodyPartProstheticBase" ParentName="PN_SurgeryInstallBodyPartArtificialBase" Abstract="True">
+    <skillRequirements>
+      <Medicine>4</Medicine>
+    </skillRequirements>
+  </RecipeDef>
+
+  <RecipeDef Name="PN_SurgeryRemoveImplantBase" ParentName="PN_Surgery" Abstract="True">
+    <workerClass>Recipe_RemoveImplant</workerClass>
+    <workAmount>2500</workAmount>
+    <isViolation>true</isViolation>
+    <skillRequirements>
+      <Medicine>5</Medicine>
+    </skillRequirements>
+    <recipeUsers>
+      <li>Paniel_Race</li>
+    </recipeUsers>
+  </RecipeDef>
+
+  <!--==================================== 실험 모듈 ====================================-->
+  <HediffDef ParentName="PN_ImplantHediffBase">
+    <defName>PN_ExperimentalModuleHediff</defName>
+    <label>Experimental Module</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ExperimentalModule</ThingDef>
+    </descriptionHyperlinks>
+    <stages>
+      <li>
+        <statOffsets>
+          <PsychicSensitivity>1.0</PsychicSensitivity>
+          <GlobalLearningFactor>2.0</GlobalLearningFactor>
+          <ResearchSpeed>1.0</ResearchSpeed>
+          <MentalBreakThreshold>0.08</MentalBreakThreshold>
+        </statOffsets>
+        <mentalStateGivers>
+          <li>
+            <mentalState>FireStartingSpree</mentalState>
+            <mtbDays>240</mtbDays>
+          </li>
+          <li>
+            <mentalState>WanderConfused</mentalState>
+            <mtbDays>30</mtbDays>
+          </li>
+          <li>
+            <mentalState>Berserk</mentalState>
+            <mtbDays>240</mtbDays>
+          </li>
+          <li>
+            <mentalState>Tantrum</mentalState>
+            <mtbDays>120</mtbDays>
+          </li>
+          <li>
+            <mentalState>InsultingSpree</mentalState>
+            <mtbDays>60</mtbDays>
+          </li>
+        </mentalStateGivers>
+      </li>
+    </stages>
+    <comps>
+      <li Class="HediffCompProperties_ReactOnDamage">
+        <damageDefIncoming>EMP</damageDefIncoming>
+        <createHediff>BrainShock</createHediff>
+      </li>
+    </comps>
+  </HediffDef>
+
+  <ThingDef ParentName="PN_BodyPartNormalBase">
+    <defName>PN_ExperimentalModule</defName>
+    <label>automaton experimental module</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <RecipeDef>PN_InstallExperimentalModule</RecipeDef>
+    </descriptionHyperlinks>
+    <costList>
+      <ComponentIndustrial>2</ComponentIndustrial>
+      <AIPersonaCore>1</AIPersonaCore>
+    </costList>
+    <statBases>
+      <Mass>0.3</Mass>
+    </statBases>
+    <recipeMaker Inherit="False">
+    </recipeMaker>
+    <techHediffsTags>
+      <li>PN_TestsubjectHadiff</li>
+    </techHediffsTags>
+  </ThingDef>
+
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>PN_InstallExperimentalModule</defName>
+    <label>install experimental module</label>
+    <description>Install a experimental module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ExperimentalModule</ThingDef>
+      <HediffDef>PN_ExperimentalModuleHediff</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing experimental module.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_ExperimentalModule</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNBrain</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>PN_ExperimentalModuleHediff</addsHediff>
+  </RecipeDef>
+
+  <!--==================================== 부활 모듈 ====================================-->
+  <HediffDef ParentName="PN_ImplantHediffBase">
+    <defName>PN_ResurrectModule</defName>
+    <label>resurrect module</label>
+    <labelNoun>a resurrect module</labelNoun>
+    <description>An installed resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+    </descriptionHyperlinks>
+    <stages>
+
+    </stages>
+    <spawnThingOnRemoved>PN_ResurrectModule</spawnThingOnRemoved>
+  </HediffDef>
+
+  <ThingDef ParentName="PN_BodyPartNormalBase">
+    <defName>PN_ResurrectModule</defName>
+    <label>automaton resurrect module</label>
+    <description>...</description>
+    <descriptionHyperlinks>
+      <RecipeDef>PN_InstallResurrectModule</RecipeDef>
+    </descriptionHyperlinks>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <MechSerumResurrector>1</MechSerumResurrector>
+    </costList>
+    <statBases>
+      <Mass>0.3</Mass>
+    </statBases>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_ResurrectModule</researchPrerequisite>
+    </recipeMaker>
+  </ThingDef>
+
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>PN_InstallResurrectModule</defName>
+    <label>install resurrect module</label>
+    <description>Install a resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+      <HediffDef>PN_ResurrectModule</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing resurrect module.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_ResurrectModule</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNCore</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>PN_ResurrectModule</addsHediff>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+    <defName>PN_RemoveResurrectModule</defName>
+    <label>remove resurrect module</label>
+    <description>Remove the resurrect module.</description>
+    <descriptionHyperlinks>
+      <ThingDef>PN_ResurrectModule</ThingDef>
+      <HediffDef>PN_ResurrectModule</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Removing resurrect module.</jobString>
+    <removesHediff>PN_ResurrectModule</removesHediff>
+  </RecipeDef>
+
+  <!--==================================== 생체 공학 ====================================-->
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml b/1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
new file mode 100644
index 0000000..c77d305
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_BodyParts_Vanilla.xml
@@ -0,0 +1,130 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 초월 공학 ====================================-->
+
+  <!-- 눈 -->
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>PN_InstallArchotechEye</defName>
+    <label>install archotech eye</label>
+    <description>Install an archotech eye.</description>
+    <descriptionHyperlinks>
+      <ThingDef>ArchotechEye</ThingDef>
+      <HediffDef>ArchotechEye</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing archotech eye.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ArchotechEye</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>ArchotechEye</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNEye</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>ArchotechEye</addsHediff>
+  </RecipeDef>
+
+  <!-- 팔 -->
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>PN_InstallArchotechArm</defName>
+    <label>install archotech arm</label>
+    <description>Install an archotech arm.</description>
+    <descriptionHyperlinks>
+      <ThingDef>ArchotechArm</ThingDef>
+      <HediffDef>ArchotechArm</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing archotech arm.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ArchotechArm</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>ArchotechArm</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNShoulder</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>ArchotechArm</addsHediff>
+  </RecipeDef>
+
+  <!-- 다리 -->
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>PN_InstallArchotechLeg</defName>
+    <label>install archotech leg</label>
+    <description>Install an archotech leg.</description>
+    <descriptionHyperlinks>
+      <ThingDef>ArchotechLeg</ThingDef>
+      <HediffDef>ArchotechLeg</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing archotech leg.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ArchotechLeg</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>ArchotechLeg</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNLeg</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>ArchotechLeg</addsHediff>
+  </RecipeDef>
+
+  <!--==================================== 일반 ====================================-->
+
+  <!-- Joywire -->
+  <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+    <defName>InstallJoywire</defName>
+    <label>install joywire</label>
+    <description>Install a joywire.</description>
+    <descriptionHyperlinks>
+      <ThingDef>Joywire</ThingDef>
+      <HediffDef>Joywire</HediffDef>
+    </descriptionHyperlinks>
+    <jobString>Installing joywire.</jobString>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Joywire</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>Joywire</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <appliedOnFixedBodyParts>
+      <li>PNBrain</li>
+    </appliedOnFixedBodyParts>
+    <addsHediff>Joywire</addsHediff>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml b/1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml
new file mode 100644
index 0000000..cb0197e
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_HediffGiver.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffGiverSetDef>
+    <defName>PanielBasicHediffSet</defName>
+    <hediffGivers>
+      <li Class="HediffGiver_Bleeding">
+        <hediff>PN_OilLoss</hediff>
+      </li>
+      <li Class="HediffGiver_Hypothermia">
+        <hediff>PN_OverCooling</hediff>
+      </li>
+      <li Class="HediffGiver_Heat">
+        <hediff>PN_Overheating</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PanielBaseHediff</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PN_AutomatonFuel_Addiction</hediff>
+      </li>
+      <li Class="AutomataRace.HediffGiver_Joy">
+        <hediff>Paniel_Joy</hediff>
+      </li>
+      <li Class="YORHG.YourOwnRace_HediffGiver">
+        <hediff>PN_Maintenance</hediff>
+      </li>
+    </hediffGivers>
+  </HediffGiverSetDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_Joy.xml b/1.3/Defs/HediffDefs/Hediffs_Joy.xml
new file mode 100644
index 0000000..a566a90
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_Joy.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffDef>
+    <defName>Paniel_Joy</defName>
+    <label>Sync State</label>
+    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
+    <description>test</description>
+    <stages>
+      <li>
+        <label>low</label>
+        <becomeVisible>true</becomeVisible>
+      </li>
+      <li>
+        <label>low</label>
+        <minSeverity>0.15</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.0</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>steady</label>
+        <minSeverity>0.3</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.05</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>high</label>
+        <minSeverity>0.7</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.08</offset>
+          </li>
+        </capMods>
+      </li>
+      <li>
+        <label>extreme</label>
+        <minSeverity>0.85</minSeverity>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.10</offset>
+          </li>
+        </capMods>
+      </li>
+    </stages>
+  </HediffDef>
+
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.3/Defs/HediffDefs/Hediffs_Maintenance.xml
new file mode 100644
index 0000000..e84d4d3
--- /dev/null
+++ b/1.3/Defs/HediffDefs/Hediffs_Maintenance.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <HediffDef>
+    <defName>PN_Maintenance</defName>
+    <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
+    <label>Maintenance</label>    <!--정비상태-->
+    <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
+    <description>...</description>
+    <causesNeed>PN_Need_Maintenance</causesNeed>
+    <scenarioCanAdd>false</scenarioCanAdd>
+    <stages>
+      <li>
+        <label>urgent</label>
+        <minSeverity>0.10</minSeverity>
+        <becomeVisible>true</becomeVisible>
+        <restFallFactor>1.4</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.15</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>1.0</PsychicSensitivity>
+          <MentalBreakThreshold>0.08</MentalBreakThreshold>
+          <WorkSpeedGlobal>-0.10</WorkSpeedGlobal>
+          <MoveSpeed>-0.4</MoveSpeed>
+        </statOffsets>
+        <mentalStateGivers>
+          <li>
+            <mentalState>WanderConfused</mentalState>
+            <mtbDays>30</mtbDays>
+          </li>
+          <li>
+            <mentalState>Berserk</mentalState>
+            <mtbDays>60</mtbDays>
+          </li>
+          <li>
+            <mentalState>Tantrum</mentalState>
+            <mtbDays>30</mtbDays>
+          </li>
+        </mentalStateGivers>
+      </li>
+      <li>
+        <label>required</label>
+        <minSeverity>0.30</minSeverity>
+        <restFallFactor>1.2</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>-0.05</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.60</PsychicSensitivity>
+          <MentalBreakThreshold>0.04</MentalBreakThreshold>
+          <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
+          <MoveSpeed>-0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>stable</label>
+        <minSeverity>0.75</minSeverity>
+        <restFallFactor>1.0</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.20</PsychicSensitivity>
+          <MentalBreakThreshold>0</MentalBreakThreshold>
+          <WorkSpeedGlobal>0.0</WorkSpeedGlobal>
+          <MoveSpeed>0.0</MoveSpeed>
+        </statOffsets>
+      </li>
+      <li>
+        <label>flawless</label>
+        <minSeverity>1</minSeverity>
+        <restFallFactor>0.8</restFallFactor>
+        <capMods>
+          <li>
+            <capacity>Consciousness</capacity>
+            <offset>0.0</offset>
+          </li>
+        </capMods>
+        <statOffsets>
+          <PsychicSensitivity>0.0</PsychicSensitivity>
+          <MentalBreakThreshold>-0.04</MentalBreakThreshold>
+          <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
+          <MoveSpeed>0.2</MoveSpeed>
+        </statOffsets>
+      </li>
+    </stages>
+    <modExtensions>
+			<li Class="YORHG.HediffDefModExtension">
+				<race>Paniel_Race</race>
+			</li>
+		</modExtensions>
+  </HediffDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/NeedDefs/Needs.xml b/1.3/Defs/NeedDefs/Needs.xml
new file mode 100644
index 0000000..9245b5e
--- /dev/null
+++ b/1.3/Defs/NeedDefs/Needs.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<NeedDef ParentName="DrugAddictionNeedBase">
+		<defName>PN_Need_Fuel</defName>
+		<needClass>Need_Chemical</needClass>
+		<label>Automaton Fuel</label>
+		<description>...</description>
+		<listPriority>985</listPriority>
+    <baseLevel>1.0</baseLevel>
+		<fallPerDay>0.25</fallPerDay>
+		<freezeWhileSleeping>true</freezeWhileSleeping>
+		<showForCaravanMembers>true</showForCaravanMembers>
+  </NeedDef>
+  
+  <NeedDef>
+      <defName>PN_Need_Maintenance</defName>
+      <needClass>AutomataRace.Need_Maintenance</needClass>
+      <label>Maintenance</label>
+      <description>...</description>
+      <onlyIfCausedByHediff>true</onlyIfCausedByHediff>
+      <listPriority>984</listPriority>
+      <baseLevel>1.0</baseLevel>
+      <fallPerDay>0.0166</fallPerDay>
+      <showForCaravanMembers>true</showForCaravanMembers>
+  </NeedDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
new file mode 100644
index 0000000..5da2ae2
--- /dev/null
+++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<!-- 폰카인드 베이스 
+	<PawnKindDef Name="PanielBasePawnKind" Abstract="True">
+		<race>Paniel_Race</race>
+		<defaultFactionType>PN_LiberatedFaction</defaultFactionType>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<invNutrition>2</invNutrition>
+		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
+		<minGenerationAge>15</minGenerationAge>
+		<maxGenerationAge>15</maxGenerationAge>
+	</PawnKindDef>-->
+	
+  <!--템플릿
+	<PawnKindDef ParentName="PanielBasePawnKind">
+		<defName>PN_</defName>
+		<label>Paniel </label>
+		<combatPower>50</combatPower>
+		<isFighter>false</isFighter>
+		<itemQuality>Normal</itemQuality>
+		<apparelTags>
+			<li></li>
+		</apparelTags>
+		<gearHealthRange>0.2~2.0</gearHealthRange>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li></li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
+		<apparelMoney>200~400</apparelMoney>
+		<weaponTags>
+			<li>Gun</li>
+			<li>MedievalMeleeBasic</li>
+		</weaponTags>
+		<weaponMoney>65~250</weaponMoney>		
+		<techHediffsChance>0.06</techHediffsChance>
+		<techHediffsMoney>50~600</techHediffsMoney>
+		<techHediffsTags>
+			<li>simple</li>
+		</techHediffsTags>	
+	</PawnKindDef>
+  -->
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
new file mode 100644
index 0000000..eda25af
--- /dev/null
+++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Player.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+	<PawnKindDef Abstract="True" Name="PanielPlayerBasePawnKind">
+		<race>Paniel_Race</race>
+		<combatPower>30</combatPower>
+		<isFighter>false</isFighter>
+		<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasic</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>130</min>
+			<max>130</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<defaultFactionType>Paniel_PlayerFaction</defaultFactionType>
+		<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>1</maxGenerationAge>
+	</PawnKindDef>
+
+	<!-- 정착민 -->
+	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
+		<defName>Paniel_ColonistPawn</defName>
+		<label>Paniel colonist</label>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasicHat</li>
+			<li>PN_ApparelCape</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>330</min>
+			<max>2000</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li>Paniel_Story_Start</li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+		<techHediffsChance>0</techHediffsChance>
+		<techHediffsMoney>0</techHediffsMoney>
+		<techHediffsTags>
+		</techHediffsTags>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>2</maxGenerationAge>
+	</PawnKindDef>
+
+	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
+		<defName>Paniel_Testsubject</defName>
+		<label>Paniel test subject</label>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasicHat</li>
+			<li>PN_ApparelCape</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>330</min>
+			<max>2000</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li>Paniel_Story_Testsubject</li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+		<techHediffsChance>1</techHediffsChance>
+		<techHediffsMoney>4120</techHediffsMoney>
+		<techHediffsTags>
+			<li>PN_TestsubjectHadiff</li>
+		</techHediffsTags>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>2</maxGenerationAge>
+	</PawnKindDef>
+
+
+	<!-- 테스트용 -->
+	<PawnKindDef ParentName="PanielPlayerBasePawnKind">
+		<defName>Paniel_testColonistPawn</defName>
+		<label>Paniel colonist</label>
+		<chemicalAddictionChance>0</chemicalAddictionChance>
+		<forceNormalGearQuality>true</forceNormalGearQuality>
+		<apparelRequired>
+			<li>PN_ApparelBasicHat</li>
+			<li>PN_ApparelCape</li>
+		</apparelRequired>
+		<apparelMoney>
+			<min>330</min>
+			<max>2000</max>
+		</apparelMoney>
+		<apparelTags>
+			<li>PN_Apparel</li>
+		</apparelTags>
+		<backstoryFiltersOverride>
+			<li>
+				<categories>
+					<li>Paniel_Story_testStart</li>
+				</categories>
+			</li>
+		</backstoryFiltersOverride>
+		<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+		<techHediffsChance>0</techHediffsChance>
+		<techHediffsMoney>0</techHediffsMoney>
+		<techHediffsTags>
+		</techHediffsTags>
+		<minGenerationAge>1</minGenerationAge>
+		<maxGenerationAge>2</maxGenerationAge>
+	</PawnKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
new file mode 100644
index 0000000..0a28d6b
--- /dev/null
+++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox.xml
@@ -0,0 +1,418 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--가챠 일반-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Awful</defName>
+    <label>Paniel Randombox Awful</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Awful</li>
+          <li>Paniel_Story_FailureA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Poor</defName>
+    <label>Paniel Randombox Poor</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Poor</li>
+          <li>Paniel_Story_FailureB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Normal</defName>
+    <label>Paniel Randombox Normal</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Good</defName>
+    <label>Paniel Randombox Good</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_Basic</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Excellent</defName>
+    <label>Paniel Randombox Excellent</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_Noble</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <apparelMoney>0</apparelMoney>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_MasterworkA</defName>
+    <label>Paniel Randombox Masterwork</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_Noble</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_MasterworkB</defName>
+    <label>Paniel Randombox Masterwork</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_Royal</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind">
+    <defName>Paniel_Randombox_Legendary</defName>
+    <label>Paniel Randombox Legendary</label>
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>false</forceNormalGearQuality>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Royal</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+  </PawnKindDef>
+
+  <!--가챠 특화 전투형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>Industriousness</li>
+      <li>TorturedArtist</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Normal</defName>
+    <label>Paniel Normal Militia</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_MilitiaA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Good</defName>
+    <label>Paniel Good Militia</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_MilitiaB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Excellent</defName>
+    <label>Paniel Excellent Soldier</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_SoldierA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Masterwork</defName>
+    <label>Paniel Masterwork Soldier</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_SoldierB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielSoldierBasePawnKind">
+    <defName>Paniel_Soldier_Legendary</defName>
+    <label>Paniel Legendary Royalguard</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Royalguard</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <!--가챠 특화 제작형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielWorkerBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>ShootingAccuracy</li>
+      <li>Brawler</li>
+      <li>Tough</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Normal</defName>
+    <label>Paniel Normal Apprentice</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_ApprenticeA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Good</defName>
+    <label>Paniel Good Apprentice</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_ApprenticeB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Excellent</defName>
+    <label>Paniel Excellent journeyman</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_journeymanA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Masterwork</defName>
+    <label>Paniel Masterwork journeyman</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_journeymanB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielWorkerBasePawnKind">
+    <defName>Paniel_Worker_Legendary</defName>
+    <label>Paniel Legendary Meister</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Meister</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <!--가챠 특화 가정형-->
+  <PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielMaidBasePawnKind" Abstract="True">
+    <chemicalAddictionChance>0</chemicalAddictionChance>
+    <forceNormalGearQuality>true</forceNormalGearQuality>
+    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
+    <techHediffsChance>0</techHediffsChance>
+    <techHediffsMoney>0</techHediffsMoney>
+    <techHediffsTags>
+
+    </techHediffsTags>
+    <disallowedTraits>
+      <li>ShootingAccuracy</li>
+      <li>Brawler</li>
+      <li>TorturedArtist</li>
+      <li>Tough</li>
+    </disallowedTraits>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Normal</defName>
+    <label>Paniel Normal Maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Normal</li>
+          <li>Paniel_Story_MaidA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Good</defName>
+    <label>Paniel Good Maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Good</li>
+          <li>Paniel_Story_MaidB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Excellent</defName>
+    <label>Paniel Excellent House maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Excellent</li>
+          <li>Paniel_Story_HousemaidA</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Masterwork</defName>
+    <label>Paniel Masterwork House maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Masterwork</li>
+          <li>Paniel_Story_HousemaidB</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+
+  <PawnKindDef ParentName="PanielMaidBasePawnKind">
+    <defName>Paniel_Maid_Legendary</defName>
+    <label>Paniel Legendary Lady's maid</label>
+    <backstoryFiltersOverride>
+      <li>
+        <categories>
+          <li>Paniel_Story_Legendary</li>
+          <li>Paniel_Story_Ladysmaid</li>
+        </categories>
+      </li>
+    </backstoryFiltersOverride>
+  </PawnKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/RecipeDefs/Recipes_Drugs.xml b/1.3/Defs/RecipeDefs/Recipes_Drugs.xml
new file mode 100644
index 0000000..8b2b5e0
--- /dev/null
+++ b/1.3/Defs/RecipeDefs/Recipes_Drugs.xml
@@ -0,0 +1,249 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 일반 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonFuel</defName>
+    <label>make PNL fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>1200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel>4</PN_AutomatonFuel>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonFuel_bulk</defName>
+    <label>make PNL fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>4800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>16</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel>16</PN_AutomatonFuel>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+
+  <!--==================================== 플러스 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPlusFuel</defName>
+    <label>make PNL plus fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>1800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Plus>4</PN_AutomatonFuel_Plus>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPlusFuel_bulk</defName>
+    <label>make PNL plus fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>7200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Plus>16</PN_AutomatonFuel_Plus>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+
+  <!--==================================== 프리미엄 연료 ====================================-->
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPremiumFuel</defName>
+    <label>make PNL premium fuel x4</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>3200</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>8</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Ambrosia</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Premium>4</PN_AutomatonFuel_Premium>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+
+  <RecipeDef>
+    <defName>PN_Make_AutomatonPremiumFuel_bulk</defName>
+    <label>make PNL premium fuel x16</label>
+    <description>Make Automaton fuel.</description>
+    <jobString>make Automaton fuel.</jobString>
+    <effectWorking>Cremate</effectWorking>
+    <workAmount>12800</workAmount>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PsychoidLeaves</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>32</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Ambrosia</li>
+          </thingDefs>
+        </filter>
+        <count>4</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+
+    </fixedIngredientFilter>
+    <products>
+      <PN_AutomatonFuel_Premium>16</PN_AutomatonFuel_Premium>
+    </products>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/RecipeDefs/Recipes_Production.xml b/1.3/Defs/RecipeDefs/Recipes_Production.xml
new file mode 100644
index 0000000..6cc05c1
--- /dev/null
+++ b/1.3/Defs/RecipeDefs/Recipes_Production.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 수리 키트 업그레이드 ====================================-->
+  <RecipeDef>
+    <defName>PN_upgrade_SelfRepairKit</defName>
+    <label>upgrade automaton repair kit</label>
+    <description>...</description>
+    <jobString>Upgrading automaton repair kit.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>800</workAmount>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>MechSerumHealer</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_RepairKit</li>
+        <li>MechSerumHealer</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <PN_SelfRepairKit>1</PN_SelfRepairKit>
+    </products>
+    <skillRequirements>
+      <Crafting>8</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
+  </RecipeDef>
+
+  <!--오토마톤 피부-->
+  <RecipeDef>
+    <defName>PN_Make_Leather_Automaton</defName>
+    <label>make automaton skin x10</label>
+    <description>...</description>
+    <jobString>Making automaton skin.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>2000</workAmount>
+    <allowMixingIngredients>true</allowMixingIngredients>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <categories>
+            <li>Leathers</li>
+          </categories>
+          <disallowedThingDefs>
+            <li>Leather_Automaton</li>
+          </disallowedThingDefs>
+        </filter>
+        <count>10</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>5</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <categories>
+        <li>Leathers</li>
+      </categories>
+      <disallowedThingDefs>
+        <li>Leather_Automaton</li>
+      </disallowedThingDefs>
+    </fixedIngredientFilter>
+    <products>
+      <Leather_Automaton>10</Leather_Automaton>
+    </products>
+    <skillRequirements>
+      <Crafting>4</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite>PNRP_Production</researchPrerequisite>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/RecipeDefs/Recipes_Randombox.xml b/1.3/Defs/RecipeDefs/Recipes_Randombox.xml
new file mode 100644
index 0000000..d742179
--- /dev/null
+++ b/1.3/Defs/RecipeDefs/Recipes_Randombox.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <CustomizableRecipe.CustomizableRecipeDef>
+    <defName>PN_Make_Automaton</defName>
+    <label>make automaton</label>
+    <description>...</description>
+    <jobString>Making automaton.</jobString>
+    <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+    <effectWorking>Cook</effectWorking>
+    <soundWorking>Recipe_Machining</soundWorking>
+    <workAmount>48000</workAmount>
+    <unfinishedThingDef>UnfinishedAutomaton</unfinishedThingDef>
+    <recipeUsers>
+      <li>PN_AutomatonBench</li>
+    </recipeUsers>
+    <ingredients>
+      <li>
+        <filter>
+          <categories>
+            <li>PN_BrainCoreCatagory</li>
+          </categories>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>ComponentIndustrial</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Steel</li>
+          </thingDefs>
+        </filter>
+        <count>150</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Leather_Automaton</li>
+          </thingDefs>
+        </filter>
+        <count>50</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>Chemfuel</li>
+          </thingDefs>
+        </filter>
+        <count>20</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <categories>
+        <li>PN_BrainCoreCatagory</li>
+      </categories>
+    </fixedIngredientFilter>
+    <products>
+      <Packaged_NormalAutomaton>1</Packaged_NormalAutomaton>
+    </products>
+    <skillRequirements>
+      <Crafting>1</Crafting>
+    </skillRequirements>
+    <workSkill>Crafting</workSkill>
+    <researchPrerequisite></researchPrerequisite>
+
+    <billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
+      <!-- configurations -->
+      <baseMaterialCount>150</baseMaterialCount>
+      <componentTotalCount>20</componentTotalCount>
+      <componentIndustrialScore>5</componentIndustrialScore>
+      <componentSpacerScore>20</componentSpacerScore>
+      <useAIPersonaCoreScore>200</useAIPersonaCoreScore>
+      <craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
+      <craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
+
+      <!-- default values -->
+      <baseMaterial>Steel</baseMaterial>
+      <componentIndustrialCount>20</componentIndustrialCount>
+      <componentSpacerCount>0</componentSpacerCount>
+      <useAIPersonaCore>false</useAIPersonaCore>
+      <fixedIngredients>
+        <li>
+          <filter>
+            <categories>
+              <li>PN_BrainCoreCatagory</li>
+            </categories>
+          </filter>
+          <count>1</count>
+        </li>
+        <li>
+          <filter>
+            <thingDefs>
+              <li>Leather_Automaton</li>
+            </thingDefs>
+          </filter>
+          <count>50</count>
+        </li>
+        <li>
+          <filter>
+            <thingDefs>
+              <li>Chemfuel</li>
+            </thingDefs>
+          </filter>
+          <count>20</count>
+        </li>
+      </fixedIngredients>
+    </billWorker>
+  </CustomizableRecipe.CustomizableRecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/RecipeDefs/Recipes_Surgery.xml b/1.3/Defs/RecipeDefs/Recipes_Surgery.xml
new file mode 100644
index 0000000..fae209b
--- /dev/null
+++ b/1.3/Defs/RecipeDefs/Recipes_Surgery.xml
@@ -0,0 +1,113 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <RecipeDef Name="PN_Surgery" Abstract="True">
+    <effectWorking>Repair</effectWorking>
+    <soundWorking>Interact_Repair</soundWorking>
+    <workSpeedStat>MedicalOperationSpeed</workSpeedStat>
+    <workSkill>Medicine</workSkill>
+    <workSkillLearnFactor>16</workSkillLearnFactor>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_RepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <categories>
+            <li>Medicine</li>
+          </categories>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <categories>
+        <li>Medicine</li>
+      </categories>
+    </fixedIngredientFilter>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Disassemble</defName>
+    <label>disassemble</label>
+    <description>Disassembling.</description>
+    <workerClass>AutomataRace.Recipe_Disassemble</workerClass>
+    <jobString>Disasembling.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Repair</defName>
+    <label>repair</label>
+    <description>Reparing.</description>
+    <workerClass>AutomataRace.Recipe_Repair</workerClass>
+    <jobString>Reparing.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
+  </RecipeDef>
+
+  <RecipeDef ParentName="PN_Surgery">
+    <defName>PN_Maintenance</defName>
+    <label>maintenance</label>
+    <description>Maintenance.</description>
+    <workerClass>AutomataRace.Recipe_Maintenance</workerClass>
+    <jobString>Maintenance.</jobString>
+    <soundWorking>Interact_Repair</soundWorking>
+    <effectWorking>Repair</effectWorking>
+    <workAmount>500</workAmount>
+    <hideBodyPartNames>true</hideBodyPartNames>
+    <isViolation>true</isViolation>
+    <targetsBodyPart>false</targetsBodyPart>
+    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
+  </RecipeDef>
+
+  <RecipeDef ParentName="SurgeryFlesh">
+    <defName>PN_ExtractBrain</defName>
+    <label>extract central nervous</label>
+    <description>extract central nervous.</description>
+    <workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
+    <jobString>Remove central nervous.</jobString>
+    <workAmount>2000</workAmount>
+    <surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
+    <researchPrerequisite>PNRP_Brain</researchPrerequisite>
+    <uiIconThing>PN_Brain</uiIconThing>
+    <ingredients>
+      <li>
+        <filter>
+          <categories>
+            <li>Medicine</li>
+          </categories>
+        </filter>
+        <count>1</count>
+      </li>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_BrainEmpty</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <categories>
+        <li>Medicine</li>
+      </categories>
+    </fixedIngredientFilter>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml
new file mode 100644
index 0000000..3a42b9c
--- /dev/null
+++ b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ResearchProjectTagDef>
+    <defName>PanielStart</defName>
+  </ResearchProjectTagDef>
+
+  <ResearchTabDef>
+    <defName>PN_technology</defName>
+    <label>PnL technology</label>
+  </ResearchTabDef>
+
+  <!--==================================== 기본 ====================================-->
+
+  <ResearchProjectDef>
+    <defName>PNRP_Production</defName>
+    <label>automaton production</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>500</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>BiofuelRefining</li>
+      <li>PsychiteRefining</li>
+      <li>Machining</li>
+    </prerequisites>
+    <researchViewX>0</researchViewX>
+    <researchViewY>0</researchViewY>
+    <tags>
+      <li>PanielStart</li>
+    </tags>
+  </ResearchProjectDef>
+
+  <!--==================================== 뇌적출 ====================================-->
+
+  <ResearchProjectDef>
+    <defName>PNRP_Brain</defName>
+    <label>core analysis</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>700</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Production</li>
+    </prerequisites>
+    <researchViewX>1.0</researchViewX>
+    <researchViewY>0</researchViewY>
+    <tags>
+      <li>PanielStart</li>
+    </tags>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_BrainCasing</defName>
+    <label>core casing</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>700</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Brain</li>
+      <li>Bionics</li>
+    </prerequisites>
+    <researchViewX>3.0</researchViewX>
+    <researchViewY>0</researchViewY>
+  </ResearchProjectDef>
+
+
+  <!--==================================== 수리 키트 ====================================-->
+
+  <ResearchProjectDef>
+    <defName>PNRP_SelfRepairKit</defName>
+    <label>self repair kit</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>700</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Production</li>
+      <li>MicroelectronicsBasics</li>
+    </prerequisites>
+    <researchViewX>1.0</researchViewX>
+    <researchViewY>0.7</researchViewY>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_ResurrectModule</defName>
+    <label>resurrect module</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>700</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_SelfRepairKit</li>
+    </prerequisites>
+    <researchViewX>2.0</researchViewX>
+    <researchViewY>0.7</researchViewY>
+  </ResearchProjectDef>
+
+  <!--==================================== 의상 ====================================-->
+
+  <ResearchProjectDef>
+    <defName>PNRP_TierB_Apparel</defName>
+    <label>spelcialization cloth</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>1200</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Production</li>
+      <li>Devilstrand</li>
+      <li>MicroelectronicsBasics</li>
+    </prerequisites>
+    <researchViewX>1.0</researchViewX>
+    <researchViewY>1.4</researchViewY>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_TierC_Apparel</defName>
+    <label>advanced cloth</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>500</baseCost>
+    <techLevel>Spacer</techLevel>
+    <prerequisites>
+      <li>PNRP_TierB_Apparel</li>
+      <li>ReconArmor</li>
+    </prerequisites>
+    <researchViewX>3.0</researchViewX>
+    <researchViewY>1.4</researchViewY>
+  </ResearchProjectDef>
+
+  <!--==================================== 무기 ====================================-->
+
+  <ResearchProjectDef>
+    <defName>PNRP_AutomatonWeapons</defName>
+    <label>basic weapons</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>300</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Production</li>
+      <li>Gunsmithing</li>
+    </prerequisites>
+    <researchViewX>1.0</researchViewX>
+    <researchViewY>2.1</researchViewY>
+  </ResearchProjectDef>
+
+    <ResearchProjectDef>
+    <defName>PNRP_MachineGun</defName>
+    <label>machine gun</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>500</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_AutomatonWeapons</li>
+      <li>GasOperation</li>
+    </prerequisites>
+    <researchViewX>2.0</researchViewX>
+    <researchViewY>2.8</researchViewY>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_Cannon</defName>
+    <label>portable cannon</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>500</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_AutomatonWeapons</li>
+      <li>Mortars</li>
+    </prerequisites>
+    <researchViewX>2.0</researchViewX>
+    <researchViewY>3.5</researchViewY>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_AutoArtillery</defName>
+    <label>auto artillery</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>1200</baseCost>
+    <techLevel>Industrial</techLevel>
+    <prerequisites>
+      <li>PNRP_Cannon</li>
+      <li>HeavyTurrets</li>
+    </prerequisites>
+    <researchViewX>3.0</researchViewX>
+    <researchViewY>3.5</researchViewY>
+  </ResearchProjectDef>
+
+  <ResearchProjectDef>
+    <defName>PNRP_RoyalWeapons</defName>
+    <label>advanced weapons</label>
+    <description>...</description>
+    <tab>PN_technology</tab>
+    <baseCost>500</baseCost>
+    <techLevel>Spacer</techLevel>
+    <prerequisites>
+      <li>PNRP_AutomatonWeapons</li>
+      <li>ChargedShot</li>
+    </prerequisites>
+    <researchViewX>3.0</researchViewX>
+    <researchViewY>2.1</researchViewY>
+  </ResearchProjectDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/Scenarios/Scenarios.xml b/1.3/Defs/Scenarios/Scenarios.xml
new file mode 100644
index 0000000..ec793df
--- /dev/null
+++ b/1.3/Defs/Scenarios/Scenarios.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ScenarioDef>
+    <defName>Paniel_Scenarios</defName>
+    <!-- 영어 <label>Initial Testing Program: Automaton</label>
+    <description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>-->
+    <label>초기 테스트 프로그램: 오토마톤</label>
+    <description>PnL 인더스트리는 뛰어난 지능을 가진 최신 제품을 출시했습니다. 그들은 이 신제품이 변방계와 같은 극한 상황에서 생존할 수 있는지 알기 위해 이 테스트 프로그램을 계획했습니다.\n\n이 실험체는 인간처럼 연구할 수 있으며 기술레벨도 올릴 수 있습니다. 하지만 다른 모델보다 정신적으로 불안정한 모습을 보이고 있습니다.\n\n실험체는 단 한 기만 제공됩니다. 소중히 여겨주세요.\n\n팁 : 폭탄사슴은 화학연료를 생산합니다.</description>
+    <scenario>
+      <summary>PnL Industry wants to test a new type of automaton.</summary>
+      <playerFaction>
+        <def>PlayerFaction</def>
+        <factionDef>Paniel_PlayerFaction</factionDef>
+      </playerFaction>
+      <parts>
+
+        <!-- Config pages -->
+        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
+          <def>ConfigPage_ConfigureStartingPawns</def>
+          <pawnCount>1</pawnCount>
+          <pawnChoiceCount>1</pawnChoiceCount>
+        </li>
+
+        <!-- Player starting stuff spawn method-->
+        <li Class="ScenPart_Naked">
+          <def>Naked</def>
+          <context>PlayerStarter</context>
+        </li>
+
+        <li Class="ScenPart_PlayerPawnsArriveMethod">
+          <def>PlayerPawnsArriveMethod</def>
+          <visible>false</visible>
+          <method>DropPods</method>
+        </li>
+
+        <!-- Starting research -->
+        <li Class="ScenPart_StartingResearch">
+          <def>StartingResearch</def>
+          <project>PNRP_Production</project>
+        </li>
+
+        <!-- Game start dialog -->
+        <li Class="ScenPart_GameStartDialog">
+          <def>GameStartDialog</def>
+          <text>to. 실험 관리자\n\n안녕하세요 관리자님. 테스트 프로그램에 참가해 주셔서 감사합니다.\n\n실험용 오토마톤은 인간처럼 연구와 기술 습득이 가능한 모델입니다. 하지만 정신적으로 불안하단 문제가 다수 보고되었습니다.\n\n실험체는 단 한 기만 제공됩니다. 분실 및 파손시 재보급되지 않습니다.\n\n예비 물자로 연료 1년치와 브레인 코어를 3개 지급해 드렸습니다. 어떻게 쓰실지는 관리자님 자유입니다.\n\n성실히 실험에 임해주세요.\n\nfrom. PnL 인더스트리 연구부.</text>
+          <closeSound>GameStartSting</closeSound>
+        </li>
+
+        <!-- Player starting things -->
+        <li Class="ScenPart_StartingThing_Defined">
+          <def>StartingThing_Defined</def>
+          <thingDef>PN_BrainCasing</thingDef>
+          <count>3</count>
+        </li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+          <def>StartingThing_Defined</def>
+          <thingDef>PN_AutomatonFuel</thingDef>
+          <count>60</count>
+        </li>
+      </parts>
+    </scenario>
+  </ScenarioDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/Scenarios/Scenarios_test.xml b/1.3/Defs/Scenarios/Scenarios_test.xml
new file mode 100644
index 0000000..47a1d06
--- /dev/null
+++ b/1.3/Defs/Scenarios/Scenarios_test.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ScenarioDef>
+    <defName>Paniel_testScenarios</defName>
+    <label>Paniel test</label>
+    <description>test</description>
+    <scenario>
+      <summary>개발 테스트용 시나리오</summary>
+      <playerFaction>
+        <def>PlayerFaction</def>
+        <factionDef>Paniel_testPlayerFaction</factionDef>
+      </playerFaction>
+      <parts>
+
+        <!-- Config pages -->
+        <li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
+          <def>ConfigPage_ConfigureStartingPawns</def>
+          <pawnCount>3</pawnCount>
+          <pawnChoiceCount>6</pawnChoiceCount>
+        </li>
+
+        <!-- Player starting stuff spawn method-->
+        <li Class="ScenPart_PlayerPawnsArriveMethod">
+          <def>PlayerPawnsArriveMethod</def>
+					<method>Standing</method>
+        </li>
+
+        <!-- Game start dialog -->
+        <li Class="ScenPart_GameStartDialog">
+          <def>GameStartDialog</def>
+          <text>test</text>
+          <closeSound>GameStartSting</closeSound>
+        </li>
+
+        <!-- test item -->
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>PN_Brain</thingDef>
+					<count>10</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>AIPersonaCore</thingDef>
+					<count>10</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>Plasteel</thingDef>
+					<count>750</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>Steel</thingDef>
+					<count>750</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>Leather_Automaton</thingDef>
+					<count>200</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>Chemfuel</thingDef>
+					<count>200</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>ComponentIndustrial</thingDef>
+					<count>200</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>ComponentSpacer</thingDef>
+					<count>200</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>MealSurvivalPack</thingDef>
+					<count>30</count>
+				</li>
+
+        <li Class="ScenPart_StartingThing_Defined">
+					<def>StartingThing_Defined</def>
+					<thingDef>PN_AutomatonFuel</thingDef>
+					<count>30</count>
+				</li>
+      </parts>
+    </scenario>
+  </ScenarioDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/SoundDefs/Sounds.xml b/1.3/Defs/SoundDefs/Sounds.xml
new file mode 100644
index 0000000..95d60a2
--- /dev/null
+++ b/1.3/Defs/SoundDefs/Sounds.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Defs>
+	<!-- 레버액션 -->
+	<SoundDef>
+		<defName>PNRifleSound</defName>
+		<eventNames />
+		<context>MapOnly</context>
+		<maxSimultaneous>1</maxSimultaneous>
+		<subSounds>
+			<li>
+				<grains>
+					<li Class="AudioGrain_Clip">
+						<clipPath>Things/PNRifleSound</clipPath>
+					</li>
+				</grains>
+				<pitchRange>
+					<min>0.9152174</min>
+					<max>1.042391</max>
+				</pitchRange>
+			</li>
+		</subSounds>
+	</SoundDef>
+	<!-- 포터블 캐논 -->
+	<SoundDef>
+		<defName>PNCannonSound</defName>
+		<eventNames />
+		<context>MapOnly</context>
+		<maxSimultaneous>1</maxSimultaneous>
+		<subSounds>
+			<li>
+				<grains>
+					<li Class="AudioGrain_Clip">
+						<clipPath>Things/PNCannonSound</clipPath>
+					</li>
+				</grains>
+				<pitchRange>
+					<min>0.9152174</min>
+					<max>1.042391</max>
+				</pitchRange>
+			</li>
+		</subSounds>
+	</SoundDef>	
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/StatOverrideDefs/StatOverrideDef.xml b/1.3/Defs/StatOverrideDefs/StatOverrideDef.xml
new file mode 100644
index 0000000..7d6d102
--- /dev/null
+++ b/1.3/Defs/StatOverrideDefs/StatOverrideDef.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <CustomizableRecipe.StatOverrideDef>
+    <defName>PN_PackagedAutomaton_MarketValue</defName>
+    <thingDef>Packaged_NormalAutomaton</thingDef>
+    <statDef>MarketValue</statDef>
+    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
+    </worker>
+  </CustomizableRecipe.StatOverrideDef>
+
+  <CustomizableRecipe.StatOverrideDef>
+    <defName>PN_Paniel_Race_MarketValue</defName>
+    <thingDef>Paniel_Race</thingDef>
+    <statDef>MarketValue</statDef>
+    <worker Class="AutomataRace.StatOverrideWorker_MarketValue_Automaton">
+      <multiplier>0.5</multiplier>
+    </worker>
+  </CustomizableRecipe.StatOverrideDef>
+
+  <CustomizableRecipe.StatOverrideDef>
+    <defName>PN_Paniel_Race_ArmorRating_Sharp</defName>
+    <thingDef>Paniel_Race</thingDef>
+    <statDef>ArmorRating_Sharp</statDef>
+    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
+      <addition>0</addition>
+      <multiplier>0.5</multiplier>
+    </worker>
+  </CustomizableRecipe.StatOverrideDef>
+
+  <CustomizableRecipe.StatOverrideDef>
+    <defName>PN_Paniel_Race_ArmorRating_Blunt</defName>
+    <thingDef>Paniel_Race</thingDef>
+    <statDef>ArmorRating_Blunt</statDef>
+    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
+      <addition>0</addition>
+      <multiplier>0.5</multiplier>
+    </worker>
+  </CustomizableRecipe.StatOverrideDef>
+
+  <CustomizableRecipe.StatOverrideDef>
+    <defName>PN_Paniel_Race_ArmorRating_Heat</defName>
+    <thingDef>Paniel_Race</thingDef>
+    <statDef>ArmorRating_Heat</statDef>
+    <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
+      <multiplier>1.0</multiplier>
+    </worker>
+  </CustomizableRecipe.StatOverrideDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingCategoryDefs/ThingCategories b/1.3/Defs/ThingCategoryDefs/ThingCategories
new file mode 100644
index 0000000..f36405e
--- /dev/null
+++ b/1.3/Defs/ThingCategoryDefs/ThingCategories
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Apparel.xml b/1.3/Defs/ThingDef/ThingDef_Apparel.xml
new file mode 100644
index 0000000..d0df149
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Apparel.xml
@@ -0,0 +1,882 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingCategoryDef>
+    <defName>PNApparel</defName>
+    <label>Paniel Apparel</label>
+    <parent>Apparel</parent>
+  </ThingCategoryDef>
+
+  <ThingCategoryDef>
+    <defName>PNHeadgear</defName>
+    <label>Paniel Headgear</label>
+    <parent>PNApparel</parent>
+  </ThingCategoryDef>
+
+  <ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
+    <apparel>
+      <tags Inherit="false">
+        <li>PN_Apparel</li>
+      </tags>
+    </apparel>
+    <thingCategories Inherit="False">
+      <li>PNApparel</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
+    <thingCategories Inherit="False">
+      <li>PNHeadgear</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True">
+    <apparel>
+      <tags Inherit="false">
+        <li>PN_Apparel</li>
+      </tags>
+    </apparel>
+    <thingCategories Inherit="False">
+      <li>PNApparel</li>
+    </thingCategories>
+  </ThingDef>
+
+  <ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase">
+    <thingCategories Inherit="False">
+      <li>PNHeadgear</li>
+    </thingCategories>
+  </ThingDef>
+
+  <!--==================================== 기본옷 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelBasic</defName>
+    <label>Paniel basic shirt and boots</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNBasic1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <techLevel>Industrial</techLevel>
+    <costStuffCount>80</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>2800</WorkToMake>
+      <Mass>0.75</Mass>
+      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.42</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.18</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>2</EquipDelay>
+    </statBases>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNBasic</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelBasicHat</defName>
+    <label>Paniel basic hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/hats/PNbasichat1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <techLevel>Industrial</techLevel>
+    <costStuffCount>25</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <statBases>
+      <MaxHitPoints>80</MaxHitPoints>
+      <WorkToMake>1800</WorkToMake>
+      <Mass>0.14</Mass>
+      <StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>0.60</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.50</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>0.8</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <SocialImpact>0.10</SocialImpact>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/hats/PNbasichat</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 케이프 ====================================-->
+  <ThingDef ParentName="ApparelMakeableBase">
+    <defName>PN_ApparelCape</defName>
+    <description>...</description>
+    <label>Paniel cape</label>
+    <recipeMaker>
+      <researchPrerequisite>ComplexClothing</researchPrerequisite>
+    </recipeMaker>
+    <graphicData>
+      <texPath>Things/Apparel/PNCape1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <techLevel>Industrial</techLevel>
+    <costStuffCount>80</costStuffCount>
+    <stuffCategories>
+      <li>Fabric</li>
+      <li>Leathery</li>
+    </stuffCategories>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>10000</WorkToMake>
+      <Mass>2</Mass>
+      <StuffEffectMultiplierArmor>0.3</StuffEffectMultiplierArmor>
+      <StuffEffectMultiplierInsulation_Cold>2.00</StuffEffectMultiplierInsulation_Cold>
+      <StuffEffectMultiplierInsulation_Heat>0.85</StuffEffectMultiplierInsulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNCape</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Shell</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 티어B 메이드 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelMaid</defName>
+    <label>Paniel maid uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNHousekeeper1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>2</ComponentIndustrial>
+      <Steel>30</Steel>
+      <DevilstrandCloth>80</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>4</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>7</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>40</Insulation_Cold>
+      <Insulation_Heat>20</Insulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <CookSpeed>0.1</CookSpeed>
+      <ButcheryFleshSpeed>0.1</ButcheryFleshSpeed>
+      <FoodPoisonChance>-0.05</FoodPoisonChance>
+      <MedicalTendSpeed>0.1</MedicalTendSpeed>
+      <MedicalTendQuality>0.1</MedicalTendQuality>
+      <MedicalOperationSpeed>0.1</MedicalOperationSpeed>
+      <MedicalSurgerySuccessChance>0.1</MedicalSurgerySuccessChance>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNHousekeeper</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelMaidHat</defName>
+    <label>Paniel maid hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/hats/PNHousekeeperhatA1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <Steel>5</Steel>
+      <DevilstrandCloth>20</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>3</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <statBases>
+      <MaxHitPoints>120</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>1</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>12</Insulation_Cold>
+      <Insulation_Heat>12</Insulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <CookSpeed>0.05</CookSpeed>
+      <ButcheryFleshSpeed>0.05</ButcheryFleshSpeed>
+      <MedicalTendSpeed>0.05</MedicalTendSpeed>
+      <MedicalTendQuality>0.05</MedicalTendQuality>
+      <MedicalOperationSpeed>0.05</MedicalOperationSpeed>
+      <MedicalSurgerySuccessChance>0.05</MedicalSurgerySuccessChance>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/hats/PNHousekeeperhatA</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 티어B 작업복 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelWorker</defName>
+    <label>Paniel worker uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNSimple1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>2</ComponentIndustrial>
+      <Steel>30</Steel>
+      <DevilstrandCloth>80</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>4</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>7</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>40</Insulation_Cold>
+      <Insulation_Heat>20</Insulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <ConstructSuccessChance>0.1</ConstructSuccessChance>
+      <GeneralLaborSpeed>0.1</GeneralLaborSpeed>
+      <PlantWorkSpeed>0.1</PlantWorkSpeed>
+      <AnimalGatherSpeed>0.1</AnimalGatherSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNSimple</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelWorkerHat</defName>
+    <label>Paniel worker hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <Steel>5</Steel>
+      <DevilstrandCloth>20</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>3</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <statBases>
+      <MaxHitPoints>120</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>1</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.38</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.36</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>12</Insulation_Cold>
+      <Insulation_Heat>12</Insulation_Heat>
+      <EquipDelay>1</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <ConstructSuccessChance>0.05</ConstructSuccessChance>
+      <GeneralLaborSpeed>0.05</GeneralLaborSpeed>
+      <PlantWorkSpeed>0.05</PlantWorkSpeed>
+      <AnimalGatherSpeed>0.05</AnimalGatherSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/hats/PNWorkerhat</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 티어B 병사 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelSoldier</defName>
+    <label>Paniel soldier uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNSoldier1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>3</ComponentIndustrial>
+      <Steel>50</Steel>
+      <DevilstrandCloth>100</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>4</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <MaxHitPoints>200</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>7</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>40</Insulation_Cold>
+      <Insulation_Heat>20</Insulation_Heat>
+      <EquipDelay>3</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
+      <MoveSpeed>0.2</MoveSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNSoldier</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+        <li>Shell</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelSoldierHat</defName>
+    <label>Paniel soldier hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <Steel>15</Steel>
+      <DevilstrandCloth>30</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>3</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <statBases>
+      <MaxHitPoints>150</MaxHitPoints>
+      <WorkToMake>14000</WorkToMake>
+      <Mass>1</Mass>
+      <Flammability>0.6</Flammability>
+      <ArmorRating_Sharp>0.76</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.42</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.90</ArmorRating_Heat>
+      <Insulation_Cold>12</Insulation_Cold>
+      <Insulation_Heat>12</Insulation_Heat>
+      <EquipDelay>1</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <GeneralLaborSpeed>-0.1</GeneralLaborSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/hats/PNSoldierhat</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <!--==================================== 티어C 근위대 ====================================-->
+  <ThingDef ParentName="PN_ApparelBase">
+    <defName>PN_ApparelRoyalguard</defName>
+    <label>Paniel royal guard uniform</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/PNRoyalguard1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <costList>
+      <ComponentSpacer>8</ComponentSpacer>
+      <Plasteel>50</Plasteel>
+      <DevilstrandCloth>150</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>3</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <thingCategories>
+      <li>Apparel</li>
+    </thingCategories>
+    <statBases>
+      <WorkToMake>75000</WorkToMake>
+      <MaxHitPoints>400</MaxHitPoints>
+      <Mass>15</Mass>
+      <Flammability>0.4</Flammability>
+      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.9</ArmorRating_Heat>
+      <Insulation_Cold>40</Insulation_Cold>
+      <Insulation_Heat>20</Insulation_Heat>
+      <EquipDelay>17</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <GeneralLaborSpeed>-0.3</GeneralLaborSpeed>
+      <MoveSpeed>0.2</MoveSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>Torso</li>
+        <li>Neck</li>
+        <li>Shoulders</li>
+        <li>Arms</li>
+        <li>Legs</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/PNRoyalguard</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>OnSkin</li>
+        <li>Middle</li>
+        <li>Shell</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_HatBase">
+    <defName>PN_ApparelRoyalguardHat</defName>
+    <label>Paniel royal guard hat</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <costList>
+      <ComponentSpacer>1</ComponentSpacer>
+      <Plasteel>15</Plasteel>
+      <DevilstrandCloth>35</DevilstrandCloth>
+    </costList>
+    <recipeMaker>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <skillRequirements Inherit="false">
+        <Crafting>6</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
+    </recipeMaker>
+    <statBases>
+      <WorkToMake>26250</WorkToMake>
+      <MaxHitPoints>180</MaxHitPoints>
+      <Mass>2</Mass>
+      <Flammability>0.4</Flammability>
+      <ArmorRating_Sharp>1.2</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
+      <ArmorRating_Heat>0.6</ArmorRating_Heat>
+      <Insulation_Cold>12</Insulation_Cold>
+      <Insulation_Heat>12</Insulation_Heat>
+      <EquipDelay>6</EquipDelay>
+    </statBases>
+    <equippedStatOffsets>
+      <GeneralLaborSpeed>-0.2</GeneralLaborSpeed>
+    </equippedStatOffsets>
+    <apparel>
+      <bodyPartGroups>
+        <li>FullHead</li>
+      </bodyPartGroups>
+      <wornGraphicPath>Things/Apparel/hats/PNRoyalguardhat</wornGraphicPath>
+      <useWornGraphicMask>true</useWornGraphicMask>
+      <layers>
+        <li>Overhead</li>
+      </layers>
+      <tags>
+        <li>Paniel_Basic</li>
+      </tags>
+      <defaultOutfitTags>
+        <li>PNApparel</li>
+      </defaultOutfitTags>
+    </apparel>
+    <colorGenerator Class="ColorGenerator_Options">
+      <options>
+        <li>
+          <weight>10</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>15</weight>
+          <only>(255,255,255)</only>
+        </li>
+        <li>
+          <weight>20</weight>
+          <only>(255,255,255)</only>
+        </li>
+      </options>
+    </colorGenerator>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Buildings.xml b/1.3/Defs/ThingDef/ThingDef_Buildings.xml
new file mode 100644
index 0000000..0acc3cc
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Buildings.xml
@@ -0,0 +1,314 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 오토마톤 제작대 ====================================-->
+  <ThingDef ParentName="BenchBase">
+    <defName>PN_AutomatonBench</defName>
+    <label>automaton fabrication bench</label>
+    <description>...</description>
+    <thingClass>Building_WorkTable</thingClass>
+    <altitudeLayer>Building</altitudeLayer>
+    <passability>PassThroughOnly</passability>
+    <pathCost>50</pathCost>
+    <statBases>
+      <MaxHitPoints>300</MaxHitPoints>
+      <WorkToBuild>5000</WorkToBuild>
+      <Flammability>1.0</Flammability>
+    </statBases>
+    <minifiedDef />
+    <thingCategories Inherit="false" />
+    <size>(5,2)</size>
+    <costList>
+      <Steel>200</Steel>
+      <ComponentIndustrial>8</ComponentIndustrial>
+    </costList>
+    <comps>
+      <li Class="CompProperties_AffectedByFacilities">
+        <linkableFacilities>
+          <li>ToolCabinet</li>
+        </linkableFacilities>
+      </li>
+      <li Class="CompProperties_Power">
+        <compClass>CompPowerTrader</compClass>
+        <basePowerConsumption>250</basePowerConsumption>
+        <shortCircuitInRain>true</shortCircuitInRain>
+      </li>
+      <li Class="CompProperties_Flickable"/>
+      <li Class="CompProperties_Breakdownable"/>
+    </comps>
+    <recipes>
+      <li>Make_ComponentIndustrial</li>
+      <li>Make_ComponentSpacer</li>
+    </recipes>
+    <graphicData>
+      <texPath>Things/Building/PNAutomatonBench</texPath>
+      <graphicClass>Graphic_Multi</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>(7,4)</drawSize>
+      <damageData>
+        <cornerTL>Damage/Corner</cornerTL>
+        <cornerTR>Damage/Corner</cornerTR>
+        <cornerBL>Damage/Corner</cornerBL>
+        <cornerBR>Damage/Corner</cornerBR>
+      </damageData>
+    </graphicData>
+    <castEdgeShadows>true</castEdgeShadows>
+    <staticSunShadowHeight>0.20</staticSunShadowHeight>
+    <inspectorTabs>
+      <li>ITab_Bills</li>
+    </inspectorTabs>
+    <building>
+      <spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
+    </building>
+    <fillPercent>0.5</fillPercent>
+    <interactionCellOffset>(0,0,-1)</interactionCellOffset>
+    <hasInteractionCell>true</hasInteractionCell>
+    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
+    <designationCategory>Production</designationCategory>
+    <surfaceType>Item</surfaceType>
+    <designationHotKey>Misc12</designationHotKey>
+    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
+    <placeWorkers>
+      <li>PlaceWorker_ShowFacilitiesConnections</li>
+      <li>PlaceWorker_PreventInteractionSpotOverlap</li>
+    </placeWorkers>
+    <researchPrerequisites>
+      <li>PNRP_Production</li>
+    </researchPrerequisites>
+  </ThingDef>
+
+  <!--==================================== 오토캐논 ====================================-->
+  <DesignatorDropdownGroupDef>
+    <defName>PN_Artillery_Dropdown</defName>
+    <label>PnL Auto Artillery</label>
+  </DesignatorDropdownGroupDef>
+
+  <ThingDef Abstract="True" Name="PN_Artillery_Base" ParentName="BuildingBase">
+    <designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
+    <thingClass>Building_TurretGun</thingClass>
+    <graphicData>
+      <texPath>Things/Building/PN_Artillery_Base</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+      <drawSize>(3,3)</drawSize>
+      <damageData>
+        <rect>(0.2,0.2,0.6,0.6)</rect>
+      </damageData>
+    </graphicData>
+    <uiIconPath>Things/Building/PN_Artillery_Ui</uiIconPath>
+    <altitudeLayer>Building</altitudeLayer>
+    <minifiedDef>MinifiedThing</minifiedDef>
+    <thingCategories>
+      <li>BuildingsSecurity</li>
+    </thingCategories>
+    <stealable>false</stealable>
+    <size>(3,3)</size>
+    <statBases>
+      <MaxHitPoints>220</MaxHitPoints>
+      <Flammability>0.7</Flammability>
+      <WorkToBuild>15000</WorkToBuild>
+      <Mass>100</Mass>
+      <Beauty>-20</Beauty>
+      <ShootingAccuracyTurret>0.996</ShootingAccuracyTurret>
+    </statBases>
+    <tickerType>Normal</tickerType>
+    <comps>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>5.9</explosiveRadius>
+        <explosiveDamageType>Bomb</explosiveDamageType>
+        <chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
+      </li>
+      <li Class="CompProperties_Refuelable">
+        <fuelLabel>Shells Remaining</fuelLabel>
+        <fuelGizmoLabel>Shell</fuelGizmoLabel>
+        <fuelFilter>
+          <thingDefs>
+            <li>PN_Shell_HighExplosive</li>
+          </thingDefs>
+        </fuelFilter>
+        <fuelCapacity>5</fuelCapacity>
+        <initialFuelPercent>0</initialFuelPercent>
+        <autoRefuelPercent>1</autoRefuelPercent>
+        <showFuelGizmo>true</showFuelGizmo>
+        <minimumFueledThreshold>1</minimumFueledThreshold>
+        <fuelMultiplier>1</fuelMultiplier>
+        <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
+        <outOfFuelMessage>Cannot shoot: No PnL shells</outOfFuelMessage>
+        <fuelIconPath>Things/Building/PN_shellfuel</fuelIconPath>
+      </li>
+    </comps>
+    <passability>PassThroughOnly</passability>
+    <pathCost>50</pathCost>
+    <fillPercent>0.5</fillPercent>
+    <hasTooltip>true</hasTooltip>
+    <stuffCategories>
+      <li>Metallic</li>
+    </stuffCategories>
+    <costStuffCount>50</costStuffCount>
+    <costList>
+      <Steel>250</Steel>
+      <ComponentIndustrial>6</ComponentIndustrial>
+    </costList>
+    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
+    <designationCategory>Security</designationCategory>
+    <specialDisplayRadius>29.9</specialDisplayRadius>
+    <constructionSkillPrerequisite>6</constructionSkillPrerequisite>
+    <building>
+      <ai_combatDangerous>true</ai_combatDangerous>
+      <turretGunDef>PN_Artillery_Turret</turretGunDef>
+      <turretBurstCooldownTime>10</turretBurstCooldownTime>      <!--사격 쿨타임-->
+      <turretTopDrawSize>3.0</turretTopDrawSize>
+      <turretTopOffset>(0, 0.35)</turretTopOffset>
+    </building>
+    <placeWorkers>
+      <li>PlaceWorker_TurretTop</li>
+    </placeWorkers>
+    <researchPrerequisites>
+      <li>PNRP_AutoArtillery</li>
+    </researchPrerequisites>
+    <uiIconScale>0.6</uiIconScale>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_Artillery_Base">
+    <defName>PN_Artillery_Base_Brain</defName>
+    <label>PnL Auto Artillery</label>
+    <description>...</description>
+    <costList>
+      <PN_Brain>1</PN_Brain>
+    </costList>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_Artillery_Base">
+    <defName>PN_Artillery_Base_Core</defName>
+    <label>PnL Auto Artillery</label>
+    <description>...</description>
+    <costList>
+      <PN_BrainCasing>1</PN_BrainCasing>
+    </costList>
+  </ThingDef>
+
+
+
+  <ThingDef ParentName="BaseWeaponTurret">
+    <defName>PN_Artillery_Turret</defName>
+    <label>PnL Auto Artillery Turret</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Building/PN_Artillery_Turret</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>(6.0,6.0)</drawSize>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <menuHidden>true</menuHidden>
+    <destroyOnDrop>true</destroyOnDrop>
+    <tradeability>None</tradeability>
+    <useHitPoints>false</useHitPoints>
+    <statBases>
+      <AccuracyTouch>0.20</AccuracyTouch>
+      <AccuracyShort>0.30</AccuracyShort>
+      <AccuracyMedium>0.40</AccuracyMedium>
+      <AccuracyLong>0.95</AccuracyLong>
+      <RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
+      <DeteriorationRate>0</DeteriorationRate>
+      <Mass>40</Mass>
+      <Flammability>0</Flammability>
+    </statBases>
+    <weaponTags Inherit="False">
+      <li>Artillery</li>
+    </weaponTags>
+    <verbs>
+      <li>
+        <verbClass>Verb_Shoot</verbClass>
+        <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
+        <defaultProjectile>PN_Bullet_Shell_HighExplosive</defaultProjectile>
+        <warmupTime>5.0</warmupTime>
+        <forcedMissRadius>3</forcedMissRadius>
+        <requireLineOfSight>false</requireLineOfSight>
+        <minRange>29.9</minRange>
+        <range>500</range>
+        <burstShotCount>1</burstShotCount>
+        <soundCast>PNCannonSound</soundCast>
+        <muzzleFlashScale>16</muzzleFlashScale>
+        <consumeFuelPerShot>1</consumeFuelPerShot>
+      </li>
+    </verbs>
+  </ThingDef>
+
+  <ThingDef ParentName="ResourceBase">
+    <defName>PN_Shell_HighExplosive</defName>
+    <label>PnL high-explosive shell</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Item/PNShellHE</texPath>
+      <graphicClass>Graphic_StackCount</graphicClass>
+      <drawSize>1.0</drawSize>
+    </graphicData>
+    <techLevel>Industrial</techLevel>
+    <stackLimit>25</stackLimit>
+    <uiIconForStackCount>1</uiIconForStackCount>
+    <healthAffectsPrice>false</healthAffectsPrice>
+    <soundInteract>Metal_Drop</soundInteract>
+    <soundDrop>Standard_Drop</soundDrop>
+    <statBases>
+      <MaxHitPoints>60</MaxHitPoints>
+      <MarketValue>55</MarketValue>
+      <Mass>1.25</Mass>
+      <Flammability>1.0</Flammability>
+      <DeteriorationRate>1.5</DeteriorationRate>
+    </statBases>
+    <thingCategories>
+      <li>PN_AutomatonCatagory</li>
+    </thingCategories>
+    <tradeability>Sellable</tradeability>
+    <comps>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>3.9</explosiveRadius>
+        <explosiveDamageType>Bomb</explosiveDamageType>
+        <explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
+        <startWickHitPointsPercent>0.7</startWickHitPointsPercent>
+        <wickTicks>30~60</wickTicks>
+      </li>
+    </comps>
+    <tickerType>Normal</tickerType>
+    <costList>
+      <Steel>25</Steel>
+      <PN_AutomatonFuel>15</PN_AutomatonFuel>
+    </costList>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <effectWorking>Cook</effectWorking>
+      <soundWorking>Recipe_Machining</soundWorking>
+      <workAmount>800</workAmount>
+      <targetCountAdjustment>5</targetCountAdjustment>
+      <workSkill>Crafting</workSkill>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <researchPrerequisite>PNRP_AutoArtillery</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>4</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+  </ThingDef>
+
+  <ThingDef ParentName="BaseBullet">
+    <defName>PN_Bullet_Shell_HighExplosive</defName>
+    <label>high-explosive shell</label>
+    <graphicData>
+      <texPath>Things/Projectile/ShellHighExplosive</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>TransparentPostLight</shaderType>
+    </graphicData>
+    <thingClass>Projectile_Explosive</thingClass>
+    <projectile>
+      <damageDef>Bomb</damageDef>
+      <!-- damage amount is the damage def default -->
+      <speed>100</speed>
+      <explosionRadius>3.9</explosionRadius>
+      <flyOverhead>true</flyOverhead>
+      <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
+      <soundExplode>MortarBomb_Explode</soundExplode>
+      <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
+      <soundAmbient>MortarRound_Ambient</soundAmbient>
+    </projectile>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Item.xml b/1.3/Defs/ThingDef/ThingDef_Item.xml
new file mode 100644
index 0000000..5d9c811
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Item.xml
@@ -0,0 +1,335 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingCategoryDef>
+    <defName>PN_AutomatonCatagory</defName>
+    <label>PnL Industry</label>
+    <parent>Manufactured</parent>
+    <resourceReadoutRoot>true</resourceReadoutRoot>
+    <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
+  </ThingCategoryDef>
+
+  <!--==================================== 미완성 오토마톤 ====================================-->
+  <ThingDef ParentName="UnfinishedBase">
+    <defName>UnfinishedAutomaton</defName>
+    <label>unfinished automaton</label>
+    <description>An unfinished automaton.</description>
+    <statBases>
+      <Flammability>0.5</Flammability>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <stuffCategories Inherit="false" />
+  </ThingDef>
+
+  <!--==================================== 오토마톤 가죽 ====================================-->
+  <ThingDef ParentName="LeatherBase">
+    <defName>Leather_Automaton</defName>
+    <label>automaton skin</label>
+    <description>leather made for automaton production. looks like human leather.</description>
+    <graphicData>
+      <color>(255,240,227)</color>
+    </graphicData>
+    <statBases>
+      <MarketValue>4.2</MarketValue>
+      <StuffPower_Armor_Sharp>0.64</StuffPower_Armor_Sharp>
+      <StuffPower_Insulation_Cold>12</StuffPower_Insulation_Cold>
+      <StuffPower_Insulation_Heat>12</StuffPower_Insulation_Heat>
+    </statBases>
+    <thingCategories>
+      <li>PN_AutomatonCatagory</li>
+    </thingCategories>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <stuffProps>
+      <color>(255,240,227)</color>
+      <commonality>0.0025</commonality>
+    </stuffProps>
+  </ThingDef>
+
+  <!--==================================== 브레인 코어 ====================================-->
+  <ThingCategoryDef>
+    <defName>PN_BrainCoreCatagory</defName>
+    <label>automaton core</label>
+    <parent>PN_AutomatonCatagory</parent>
+    <resourceReadoutRoot>true</resourceReadoutRoot>
+    <iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
+  </ThingCategoryDef>
+
+  <ThingDef ParentName="BodyPartBase">
+    <defName>PN_BrainEmpty</defName>
+    <label>Empty case</label>
+    <description>...</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNCentralnervous_empty</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <isTechHediff>false</isTechHediff>
+    <thingCategories Inherit="false">
+      <li>PN_AutomatonCatagory</li>
+    </thingCategories>
+    <statBases>
+      <Mass>1</Mass>
+      <WorkToMake>700</WorkToMake>
+      <Flammability>0.7</Flammability>
+    </statBases>
+    <stackLimit>10</stackLimit>
+    <uiIconForStackCount>1</uiIconForStackCount>
+    <drawGUIOverlay>true</drawGUIOverlay>
+    <costList>
+      <ComponentIndustrial>1</ComponentIndustrial>
+      <Steel>5</Steel>
+      <PN_AutomatonFuel>1</PN_AutomatonFuel>
+    </costList>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>6</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_Brain</researchPrerequisite>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+    <comps>
+
+    </comps>
+  </ThingDef>
+
+  <ThingDef ParentName="BodyPartBase">
+    <defName>PN_Brain</defName>
+    <label>central nervous</label>
+    <description>A biological human central nervous.</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNCentralnervous</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <thingCategories Inherit="false">
+      <li>PN_BrainCoreCatagory</li>
+    </thingCategories>
+    <statBases>
+      <MarketValue>500</MarketValue>
+      <Mass>1</Mass>
+    </statBases>
+    <isTechHediff>false</isTechHediff>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <comps>
+      <li Class="CompProperties_Lifespan">
+        <lifespanTicks>240000</lifespanTicks>
+        <expireEffect>RaisedRock_Collapse</expireEffect>
+      </li>
+    </comps>
+    <tickerType>Normal</tickerType>
+  </ThingDef>
+
+  <ThingDef ParentName="BodyPartBase">
+    <defName>PN_BrainCasing</defName>
+    <label>Automaton brain core</label>
+    <description>...</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNBrainCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <isTechHediff>false</isTechHediff>
+    <thingCategories Inherit="false">
+      <li>PN_BrainCoreCatagory</li>
+    </thingCategories>
+    <statBases>
+      <MarketValue>500</MarketValue>
+      <Mass>1</Mass>
+      <WorkToMake>13000</WorkToMake>
+      <Flammability>0.7</Flammability>
+    </statBases>
+    <costList>
+      <ComponentSpacer>1</ComponentSpacer>
+      <Steel>15</Steel>
+      <PN_AutomatonFuel>2</PN_AutomatonFuel>
+    </costList>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+    </recipeMaker>
+    <comps>
+
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 수리키트 ====================================-->
+  <ThingCategoryDef>
+    <defName>PNKit</defName>
+    <label>Repair kit</label>
+    <parent>PN_AutomatonCatagory</parent>
+    <resourceReadoutRoot>true</resourceReadoutRoot>
+    <iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
+  </ThingCategoryDef>
+
+  <ThingDef ParentName="ResourceBase">
+    <defName>PN_RepairKit</defName>
+    <label>automaton repair kit</label>
+    <description>test repair kit</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNRepairkit</texPath>
+      <graphicClass>Graphic_StackCount</graphicClass>
+      <drawSize>1.0</drawSize>
+    </graphicData>
+    <techLevel>Industrial</techLevel>
+    <stackLimit>10</stackLimit>
+    <uiIconForStackCount>1</uiIconForStackCount>
+    <healthAffectsPrice>false</healthAffectsPrice>
+    <statBases>
+      <MarketValue>18</MarketValue>
+      <MaxHitPoints>60</MaxHitPoints>
+      <Mass>2</Mass>
+      <Flammability>0.7</Flammability>
+      <WorkToMake>700</WorkToMake>
+    </statBases>
+    <thingCategories>
+      <li>PNKit</li>
+    </thingCategories>
+    <tradeability>Sellable</tradeability>
+    <costList>
+      <ComponentIndustrial>2</ComponentIndustrial>
+      <Steel>15</Steel>
+      <Chemfuel>2</Chemfuel>
+      <Leather_Automaton>5</Leather_Automaton>
+    </costList>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <researchPrerequisite>PNRP_Production</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>4</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <comps>
+
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 자가 수리 키트 ====================================-->
+  <ThingDef ParentName="MechSerumBase">
+    <defName>PN_SelfRepairKit</defName>
+    <label>automaton self repair kit</label>
+    <description>test repair kit</description>
+    <graphicData Inherit="false">
+      <texPath>Things/Item/PNSelfRepairkit</texPath>
+      <graphicClass>Graphic_StackCount</graphicClass>
+      <drawSize>1.0</drawSize>
+    </graphicData>
+    <techLevel>Spacer</techLevel>
+    <stackLimit>10</stackLimit>
+    <uiIconForStackCount>1</uiIconForStackCount>
+    <statBases>
+      <MarketValue>18</MarketValue>
+      <Mass>2</Mass>
+      <MaxHitPoints>60</MaxHitPoints>
+      <Flammability>0.7</Flammability>
+      <WorkToMake>1500</WorkToMake>
+    </statBases>
+    <thingCategories>
+      <li>PNKit</li>
+    </thingCategories>
+    <tradeability>Sellable</tradeability>
+    <costList>
+      <MechSerumHealer>1</MechSerumHealer>
+      <ComponentIndustrial>2</ComponentIndustrial>
+      <Steel>15</Steel>
+      <Chemfuel>2</Chemfuel>
+      <Leather_Automaton>5</Leather_Automaton>
+    </costList>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <researchPrerequisite>PNRP_SelfRepairKit</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <tradeTags Inherit="false">
+
+    </tradeTags>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Use repair kit</useLabel>
+        <useDuration>600</useDuration>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectRepairKit">
+        <thingDefs>
+          <li>Paniel_Race</li>
+        </thingDefs>
+        <blockUnnecessaryUse>true</blockUnnecessaryUse>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <RecipeDef>
+    <defName>PN_AdministerSelfRepairKit</defName>
+    <label>administer self repair kit</label>
+    <description>Administer a self repair kit.</description>
+    <workerClass>Recipe_AdministerUsableItem</workerClass>
+    <jobString>Administering self repair kit.</jobString>
+    <targetsBodyPart>false</targetsBodyPart>
+    <anesthetize>false</anesthetize>
+    <workAmount>600</workAmount>
+    <dontShowIfAnyIngredientMissing>true</dontShowIfAnyIngredientMissing>
+    <surgerySuccessChanceFactor>99999</surgerySuccessChanceFactor>
+    <ingredients>
+      <li>
+        <filter>
+          <thingDefs>
+            <li>PN_SelfRepairKit</li>
+          </thingDefs>
+        </filter>
+        <count>1</count>
+      </li>
+    </ingredients>
+    <fixedIngredientFilter>
+      <thingDefs>
+        <li>PN_SelfRepairKit</li>
+      </thingDefs>
+    </fixedIngredientFilter>
+    <recipeUsers>
+      <li>Paniel_Race</li>
+    </recipeUsers>
+  </RecipeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Misc.xml b/1.3/Defs/ThingDef/ThingDef_Misc.xml
new file mode 100644
index 0000000..8d08771
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Misc.xml
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--=================================== 레시피 설정 ===================================-->
+  <AutomataRace.ThingDefInjectDef>
+    <defName>Recipe_PN_RemoveBrain_Inject</defName>
+    <conditions>
+      <li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
+      <li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
+      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
+        <not>true</not>
+        <defName>Paniel_Race</defName>
+      </li>
+    </conditions>
+    <recipes>
+      <li>PN_ExtractBrain</li>
+    </recipes>
+  </AutomataRace.ThingDefInjectDef>
+
+  <!--==================================== 시체 설정 ====================================-->
+  <AutomataRace.ThingDefInjectDef>
+    <defName>Comp_CorpseSelfDestruct_Inject</defName>
+    <conditions>
+      <li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
+        <defName>Corpse_Paniel_Race</defName>
+      </li>
+    </conditions>
+    <comps>
+      <li Class="AutomataRace.CompProperties_SelfResurrect">
+        <resurrectDelayTick>200</resurrectDelayTick>
+        <hediffCondition>PN_ResurrectModule</hediffCondition>
+        <removeHediffAfterResurrect>true</removeHediffAfterResurrect>
+      </li>
+
+      <li Class="CompProperties_Explosive">
+        <compClass>AutomataRace.CompExplosiveInstant</compClass>
+        <explosiveRadius>1.5</explosiveRadius>
+        <explosiveDamageType>Bomb</explosiveDamageType>
+        <requiredDamageTypeToExplode>Bomb</requiredDamageTypeToExplode>
+        <wickTicks>200~750</wickTicks>
+      </li>
+    </comps>
+  </AutomataRace.ThingDefInjectDef>
+
+  <!--<DamageDef>
+    <defName>PN_CorpseBomb</defName>
+    <label>bomb</label>
+    <workerClass>DamageWorker_AddInjury</workerClass>
+    <externalViolence>true</externalViolence>
+    <isExplosive>true</isExplosive>
+    <deathMessage>{0} has died in an explosion.</deathMessage>
+    <hediff>Shredded</hediff>
+    <hediffSolid>Crack</hediffSolid>
+    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
+    <impactSoundType>Blunt</impactSoundType>
+    <armorCategory>Sharp</armorCategory>
+    <minDamageToFragment>15</minDamageToFragment>
+    <defaultDamage>10</defaultDamage>
+    <defaultStoppingPower>0.5</defaultStoppingPower>
+    <defaultArmorPenetration>0.0</defaultArmorPenetration>
+    <buildingDamageFactor>1</buildingDamageFactor>
+    <plantDamageFactor>1</plantDamageFactor>
+    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
+    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
+    <explosionCellMote>Mote_BlastDry</explosionCellMote>
+    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
+    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
+    <soundExplosion>Explosion_Bomb</soundExplosion>
+    <combatLogRules>Damage_Bomb</combatLogRules>
+  </DamageDef>-->
+
+  <!--==================================== 고어 설정 ====================================-->
+  <ThingDef ParentName="BaseFilth">
+    <defName>Paniel_Oil</defName>
+    <label>Oil</label>
+    <thingClass>LiquidFuel</thingClass>
+    <useHitPoints>true</useHitPoints>
+    <tickerType>Normal</tickerType>
+    <statBases>
+      <Beauty>-30</Beauty>
+      <Cleanliness>-10</Cleanliness>
+      <MaxHitPoints>150</MaxHitPoints>
+      <Flammability>2.0</Flammability>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Filth/Spatter</texPath>
+      <color>(51, 51, 51, 180)</color>
+    </graphicData>
+    <filth>
+      <disappearsInDays>35~40</disappearsInDays>
+      <rainWashes>true</rainWashes>
+      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
+      <canFilthAttach>true</canFilthAttach>
+      <maxThickness>1</maxThickness>
+      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
+    </filth>
+  </ThingDef>
+
+  <ThingCategoryDef>
+    <defName>PN_CorpseCategory</defName>
+    <label>Automaton corpses</label>
+    <parent>Corpses</parent>
+  </ThingCategoryDef>
+
+  <FleshTypeDef>
+    <defName>PN_Flesh</defName>
+    <corpseCategory>PN_CorpseCategory</corpseCategory>
+    <damageEffecter>Damage_HitMechanoid</damageEffecter>
+    <wounds>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechA</texture>
+      </li>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechB</texture>
+      </li>
+      <li>
+        <texture>Things/Pawn/Wounds/WoundMechC</texture>
+      </li>
+    </wounds>
+  </FleshTypeDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_PanielRace.xml b/1.3/Defs/ThingDef/ThingDef_PanielRace.xml
new file mode 100644
index 0000000..11d1074
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_PanielRace.xml
@@ -0,0 +1,810 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
+    <defName>Paniel_Race</defName>
+    <label>Paniel</label>
+    <description>Paniel the Automata</description>
+    <!--하이퍼링크
+    <descriptionHyperlinks>
+			<ThingDef></ThingDef>
+		</descriptionHyperlinks>
+        -->
+    <soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
+    <alienRace>
+      <generalSettings>
+        <maleGenderProbability>0.00000000001</maleGenderProbability>
+        <immuneToAge>false</immuneToAge>
+        <maxDamageForSocialfight>8</maxDamageForSocialfight>        <!--사회적 싸움 최대 데미지-->
+        <minAgeForAdulthood>0</minAgeForAdulthood>        <!--성인 배경 최소나이-->
+        <!--약물 설정-->
+        <chemicalSettings>
+          <!--대체-->
+          <!--<li>
+            <chemical></chemical>
+            <reactions>
+              <li Class="IngestionOutcomeDoer_GiveHediff">
+                <hediff></hediff>
+                <severity>1</severity>
+              </li>
+            </reactions>
+          </li>-->
+          <!--금지-->
+          <li>
+            <chemical>Psychite</chemical>
+            <ingestible>false</ingestible>
+          </li>
+          <li>
+            <chemical>GoJuice</chemical>
+            <ingestible>false</ingestible>
+          </li>
+        </chemicalSettings>
+        <!--특성 강제 부여-->
+        <forcedRaceTraitEntries>
+          <!--<li>
+            <defName>PN_Trait_Automaton</defName>
+          </li>-->
+          <li>
+            <defName>Kind</defName>
+          </li>
+        </forcedRaceTraitEntries>
+        <!--특성 제한-->
+        <disallowedTraits>
+          <li>
+            <defName>DrugDesire</defName>
+          </li>
+          <li>
+            <defName>Cannibal</defName>
+          </li>
+          <li>
+            <defName>Greedy</defName>
+          </li>
+          <li>
+            <defName>Jealous</defName>
+          </li>
+          <li>
+            <defName>DislikesMen</defName>
+          </li>
+          <li>
+            <defName>DislikesWomen</defName>
+          </li>
+          <li>
+            <defName>Xenophobia</defName>
+          </li>
+          <li>
+            <defName>AnnoyingVoice</defName>
+          </li>
+          <li>
+            <defName>CreepyBreathing</defName>
+          </li>
+          <li>
+            <defName>Wimp</defName>
+          </li>
+          <li>
+            <defName>Nudist</defName>
+          </li>
+          <li>
+            <defName>Bloodlust</defName>
+          </li>
+          <li>
+            <defName>Psychopath</defName>
+          </li>
+          <li>
+            <defName>Abrasive</defName>
+          </li>
+          <li>
+            <defName>Masochist</defName>
+          </li>
+          <li>
+            <defName>NightOwl</defName>
+          </li>
+          <li>
+            <defName>Ascetic</defName>
+          </li>
+          <li>
+            <defName>Gay</defName>
+          </li>
+          <li>
+            <defName>Bisexual</defName>
+          </li>
+          <li>
+            <defName>Asexual</defName>
+          </li>
+          <li>
+            <defName>FastLearner</defName>
+          </li>
+          <li>
+            <defName>SlowLearner</defName>
+          </li>
+          <li>
+            <defName>Undergrounder</defName>
+          </li>
+          <li>
+            <defName>Transhumanist</defName>
+          </li>
+          <li>
+            <defName>BodyPurist</defName>
+          </li>
+          <li>
+            <defName>GreatMemory</defName>
+          </li>
+          <li>
+            <defName>Gourmand</defName>
+          </li>
+          <li>
+            <defName>QuickSleeper</defName>
+          </li>
+          <li>
+            <defName>Beauty</defName>
+            <degree>-1</degree>
+          </li>
+          <li>
+            <defName>Beauty</defName>
+            <degree>-2</degree>
+          </li>
+          <li>
+            <defName>Immunity</defName>
+          </li>
+          <li>
+            <defName>TooSmart</defName>
+          </li>
+        </disallowedTraits>
+        <additionalTraits>0</additionalTraits>
+        <immuneToXenophobia>true</immuneToXenophobia>
+        <alienPartGenerator>
+          <aliencrowntypes>
+            <li>HeadsAverage_Normal</li>
+          </aliencrowntypes>
+          <alienbodytypes>
+            <li>Female</li>
+          </alienbodytypes>
+          <headOffset>(-0.09, 0.0)</headOffset>
+          <useGenderedHeads>false</useGenderedHeads>
+          <customDrawSize>(1, 1)</customDrawSize>
+          <customPortraitDrawSize>(1, 1)</customPortraitDrawSize>
+          <headBodyPartDef>PNHead</headBodyPartDef>
+          <!--색상관련-->
+          <colorChannels>
+            <li>
+              <name>skin</name>
+              <first Class="ColorGenerator_Options">
+                <options>
+                  <li>
+                    <weight>10</weight>
+                    <only>(255,255,255)</only>
+                  </li>
+                </options>
+              </first>
+            </li>
+            <li>
+              <name>hair</name>
+              <first Class="ColorGenerator_Options">
+                <options>
+                  <li>
+                    <weight>10</weight>
+                    <only>(255,255,255)</only>
+                  </li>
+                </options>
+              </first>
+            </li>
+          </colorChannels>
+          <!--신체 부착물-->
+          <bodyAddons>
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Tail/PanielTail</path>
+              <bodyPart>tail</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>false</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.41,0.165)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.5)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.15)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielLeftEar</path>
+              <bodyPart>left hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.43,0.565)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielLeftEarSide</path>
+              <bodyPart>left hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>true</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.885)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielRightEar</path>
+              <bodyPart>right hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li>
+              <drawSize>1</drawSize>
+              <path>Paniel/Ear/PanielRightEarSide</path>
+              <bodyPart>right hearing sensor</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>true</inFrontOfBody>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>true</drawnInBed>
+              <layerOffset>-0.268</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(0,0)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.885)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.41,0.565)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+            </li>
+
+            <li Class="MoharCustomHAR.MoharBodyAddon">
+              <drawSize>1</drawSize>
+              <path>Paniel/Face/Face</path>
+              <bodyPart>head case</bodyPart>
+              <shaderType>CutoutComplex</shaderType>
+              <inFrontOfBody>false</inFrontOfBody>
+              <layerInvert>false</layerInvert>
+              <colorChannel>skin</colorChannel>
+              <drawnInBed>false</drawnInBed>
+              <drawIfDead>false</drawIfDead>
+              <layerOffset>-0.326</layerOffset>
+              <angle>0</angle>
+              <offsets>
+                <south>
+                  <bodyTypes>
+                    <Female>(-0.42,0.56)</Female>
+                  </bodyTypes>
+                </south>
+                <north>
+                  <bodyTypes>
+                    <Female>(0,0.86)</Female>
+                  </bodyTypes>
+                </north>
+                <east>
+                  <bodyTypes>
+                    <Female>(-0.43,0.56)</Female>
+                  </bodyTypes>
+                </east>
+              </offsets>
+              <jobParams>
+                <hideIfJob>
+                  <li>
+                    <job>LayDown</job>
+                    <postureOrMoving>
+                      <postures>
+                        <li>LayingInBed</li>
+                        <li>LayingOnGroundFaceUp</li>
+                        <li>LayingOnGroundNormal</li>
+                      </postures>
+                      <moving>false</moving>
+                    </postureOrMoving>
+                  </li>
+                  <li>
+                    <job>Wait_Downed</job>
+                    <postureOrMoving>
+                      <postures>
+                        <li>LayingInBed</li>
+                        <li>LayingOnGroundFaceUp</li>
+                        <li>LayingOnGroundNormal</li>
+                      </postures>
+                      <moving>false</moving>
+                    </postureOrMoving>
+                  </li>
+                </hideIfJob>
+              </jobParams>
+            </li>
+          </bodyAddons>
+        </alienPartGenerator>
+      </generalSettings>
+      <graphicPaths>
+        <li>
+          <body>Paniel/Body/</body>
+          <head>Paniel/Head/</head>
+          <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
+        </li>
+      </graphicPaths>
+      <hairSettings>
+        <hasHair>true</hasHair>
+        <hairTags>
+          <li>PanielHair</li>
+        </hairTags>
+      </hairSettings>
+      <thoughtSettings>
+        <replacerList>
+          <!--연료-->
+          <li>
+            <original>PN_Ateplusfuel_nopn</original>
+            <replacer>PN_Ateplusfuel_yespn</replacer>
+          </li>
+          <li>
+            <original>PN_Atepremiumfuel_nopn</original>
+            <replacer>PN_Atepremiumfuel_yespn</replacer>
+          </li>
+          <!--오토마톤사망실종-->
+          <li>
+            <original>PN_KnowColonyAutomatonDied</original>
+            <replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
+          </li>
+          <li>
+            <original>PN_AutomatonWithGoodOpinionDied</original>
+            <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
+          </li>
+          <li>
+            <original>PN_AutomatonWithBadOpinionDied</original>
+            <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
+          </li>
+          <li>
+            <original>PN_ColonyAutomatonLost</original>
+            <replacer>PN_ColonyAutomatonLostforPN</replacer>
+          </li>
+          <li>
+            <original>PN_AutomatonWithGoodOpinionLost</original>
+            <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
+          </li>
+          <li>
+            <original>PN_AutomatonWithBadOpinionLost</original>
+            <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
+          </li>
+          <li>
+            <original>PN_WitnessedDestroyedAlly</original>
+            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
+          </li>
+        </replacerList>
+        <cannotReceiveThoughts>
+          <!--<li></li>-->
+          <!--memory death-->
+          <li>KnowGuestExecuted</li>
+          <li>KnowPrisonerDiedInnocent</li>
+          <li>BondedAnimalDied</li>
+          <!--memory eating-->
+          <li>AteLavishMeal</li>
+          <li>AteFineMeal</li>
+          <li>AteAwfulMeal</li>
+          <li>AteRawFood</li>
+          <li>AteHumanlikeMeatDirect</li>
+          <li>AteHumanlikeMeatDirectCannibal</li>
+          <li>AteHumanlikeMeatAsIngredient</li>
+          <li>AteHumanlikeMeatAsIngredientCannibal</li>
+          <li>AteInsectMeatDirect</li>
+          <li>AteInsectMeatAsIngredient</li>
+          <!--memory lost-->
+          <li>BondedAnimalLost</li>
+          <!--memory misc-->
+          <li>AteWithoutTable</li>
+          <li>SleepDisturbed</li>
+          <li>SleptOutside</li>
+          <li>SleptOnGround</li>
+          <li>SleptInCold</li>
+          <li>SleptInHeat</li>
+          <li>KnowPrisonerSold</li>
+          <li>FreedFromSlavery</li>
+          <li>ReleasedHealthyPrisoner</li>
+          <li>KnowGuestOrganHarvested</li>
+          <li>MyOrganHarvested</li>
+          <li>SoakingWet</li>
+          <li>ButcheredHumanlikeCorpse</li>
+          <li>KnowButcheredHumanlikeCorpse</li>
+          <li>ObservedLayingCorpse</li>
+          <li>ObservedLayingRottingCorpse</li>
+          <li>WitnessedDeathNonAlly</li>
+          <li>BondedAnimalBanished</li>
+          <!--memory roomstat-->
+          <li>SleptInBedroom</li>
+          <li>SleptInBarracks</li>
+          <!--memory social-->
+          <li>SoldMyBondedAnimal</li>
+          <li>SoldMyBondedAnimalMood</li>
+          <li>ForcedMeToTakeDrugs</li>
+          <li>ForcedMeToTakeLuciferium</li>
+          <li>KilledMyBondedAnimal</li>
+          <!--situation general-->
+          <li>EnvironmentDark</li>
+          <li>WrongApparelGender</li>
+          <li>DeadMansApparel</li>
+          <li>HumanLeatherApparelSad</li>
+          <li>HumanLeatherApparelHappy</li>
+          <li>Sick</li>
+          <li>EnvironmentCold</li>
+          <li>EnvironmentHot</li>
+          <!--situation need-->
+          <li>NeedComfort</li>
+          <li>NeedBeauty</li>
+          <li>NeedRoomSize</li>
+          <li>NeedOutdoors</li>
+          <li>DrugDesireFascination</li>
+          <li>DrugDesireFascinationSatisfied</li>
+          <li>DrugDesireInterest</li>
+          <li>DrugDesireInterestSatisfied</li>
+          <!--situation roomstat-->
+          <li>PrisonCell</li>
+          <li>PrisonBarracks</li>
+          <!--situation social-->
+          <li>Incestuous</li>
+          <li>Disfigured</li>
+          <li>HardWorkerVsLazy</li>
+          <li>TeetotalerVsChemicalInterest</li>
+          <li>TeetotalerVsAddict</li>
+          <li>ChemicalInterestVsTeetotaler</li>
+          <li>HoldingMePrisoner</li>
+          <li>Drunk</li>
+          <li>Pretty</li>
+          <li>Ugly</li>
+          <li>AnnoyingVoice</li>
+          <li>CreepyBreathing</li>
+          <li>Man</li>
+          <li>Woman</li>
+          <li>TranshumanistAppreciation</li>
+          <li>BodyPuristDisgust</li>
+          <li>ButcheredHumanlikeCorpseOpinion</li>
+          <li>AteRawHumanlikeMeat</li>
+          <li>KilledColonyAnimal</li>
+          <li>BondedAnimalMaster</li>
+          <li>NotBondedAnimalMaster</li>
+          <!--situation special-->
+          <li>SharedBed</li>
+          <li>Naked</li>
+          <li>Pain</li>
+          <li>Joywire</li>
+          <li>DoingPassionateWork</li>
+          <!--situation trait-->
+          <li>MasochistPain</li>
+          <li>ProsthophileNoProsthetic</li>
+          <li>ProsthophileHappy</li>
+          <li>ProsthophobeUnhappy</li>
+          <li>ClothedNudist</li>
+          <li>HappyNude</li>
+          <li>UndergrounderIndoors</li>
+          <li>UndergrounderUnderground</li>
+          <li>UndergrounderOutdoors</li>
+          <li>NightOwlDuringTheDay</li>
+          <li>NightOwlDuringTheNight</li>
+          <li>Greedy</li>
+          <li>Jealous</li>
+          <li>Ascetic</li>
+          <!--misc-->
+          <li>Expectations</li>
+          <li>PN_Atefuel_nopn</li>
+        </cannotReceiveThoughts>
+      </thoughtSettings>
+      <raceRestriction>        <!--착용 장비 관련-->
+        <onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
+        <onlyUseRaceRestrictedWeapons>false</onlyUseRaceRestrictedWeapons>
+        <apparelList>
+          <li>PN_ApparelBasic</li>
+          <li>PN_ApparelBasicHat</li>
+          <li>PN_ApparelCape</li>
+          <li>PN_ApparelMaid</li>
+          <li>PN_ApparelMaidHat</li>
+          <li>PN_ApparelWorker</li>
+          <li>PN_ApparelWorkerHat</li>
+          <li>PN_ApparelSoldier</li>
+          <li>PN_ApparelSoldierHat</li>
+          <li>PN_ApparelRoyalguard</li>
+          <li>PN_ApparelRoyalguardHat</li>
+        </apparelList>
+        <whiteApparelList>
+
+        </whiteApparelList>
+        <weaponList>
+
+        </weaponList>
+      </raceRestriction>
+      <!--관계설정-->
+      <relationSettings>
+        <relationChanceModifierChild>0</relationChanceModifierChild>
+        <relationChanceModifierExLover>0</relationChanceModifierExLover>
+        <relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
+        <relationChanceModifierFiance>0</relationChanceModifierFiance>
+        <relationChanceModifierLover>0</relationChanceModifierLover>
+        <relationChanceModifierParent>0</relationChanceModifierParent>
+        <relationChanceModifierSibling>0</relationChanceModifierSibling>
+        <relationChanceModifierSpouse>0</relationChanceModifierSpouse>
+      </relationSettings>
+    </alienRace>
+    <statBases>
+      <!--스펙설정(일반)-->
+      <MarketValue>2000</MarketValue>
+      <Mass>70</Mass>
+      <MoveSpeed>4.6</MoveSpeed>
+      <Flammability>1.0</Flammability>
+      <RoyalFavorValue>0</RoyalFavorValue>
+      <ComfyTemperatureMax>24</ComfyTemperatureMax>
+      <ComfyTemperatureMin>4</ComfyTemperatureMin>
+      <RestRateMultiplier>1.25</RestRateMultiplier>      <!--수면효율-->
+      <HungerRateMultiplier>0.25</HungerRateMultiplier>
+      <EatingSpeed>1</EatingSpeed>
+      <ImmunityGainSpeed>0</ImmunityGainSpeed>
+      <CarryingCapacity>100</CarryingCapacity>
+      <PainShockThreshold>0.99</PainShockThreshold>
+      <ToxicSensitivity>0.4</ToxicSensitivity>
+      <PsychicSensitivity>0.2</PsychicSensitivity>
+      <GlobalLearningFactor>0</GlobalLearningFactor>
+      <MeatAmount>0</MeatAmount>
+      <LeatherAmount>0</LeatherAmount>
+      <!-- 전투 -->
+      <MeleeDodgeChance>1.0</MeleeDodgeChance>
+      <MeleeHitChance>1.0</MeleeHitChance>
+      <AimingDelayFactor>1.0</AimingDelayFactor>
+      <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
+      <!-- 사교 -->
+      <NegotiationAbility>1.0</NegotiationAbility>
+      <SellPriceFactor>0.8</SellPriceFactor>
+      <SocialImpact>1.0</SocialImpact>
+      <MentalBreakThreshold>0.30</MentalBreakThreshold>
+      <!-- 작업 -->
+      <WorkSpeedGlobal>1.0</WorkSpeedGlobal>
+      <MedicalTendSpeed>1.0</MedicalTendSpeed>
+      <MedicalTendQuality>1.0</MedicalTendQuality>
+      <MedicalOperationSpeed>1.0</MedicalOperationSpeed>
+      <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
+      <!-- 테크 -->
+      <ConstructionSpeed>1.0</ConstructionSpeed>
+      <ResearchSpeed>0.2</ResearchSpeed>
+      <ArmorRating_Sharp>0</ArmorRating_Sharp>
+      <ArmorRating_Blunt>0</ArmorRating_Blunt>
+      <ArmorRating_Heat>0</ArmorRating_Heat>
+    </statBases>
+    <!--맨손 전투-->
+    <tools>
+      <li>
+        <label>left fist</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>10.25</power>
+        <cooldownTime>2</cooldownTime>
+        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
+        <surpriseAttack>
+          <extraMeleeDamages>
+            <li>
+              <def>Stun</def>
+              <amount>14</amount>
+            </li>
+          </extraMeleeDamages>
+        </surpriseAttack>
+      </li>
+      <li>
+        <label>right fist</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>10.25</power>
+        <cooldownTime>2</cooldownTime>
+        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
+        <surpriseAttack>
+          <extraMeleeDamages>
+            <li>
+              <def>Stun</def>
+              <amount>14</amount>
+            </li>
+          </extraMeleeDamages>
+        </surpriseAttack>
+      </li>
+      <li>
+        <label>teeth</label>
+        <capacities>
+          <li>Bite</li>
+        </capacities>
+        <power>10.25</power>
+        <cooldownTime>2</cooldownTime>
+        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
+        <chanceFactor>0.07</chanceFactor>
+        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
+        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
+      </li>
+      <li>
+        <label>head</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>6.25</power>
+        <cooldownTime>2</cooldownTime>
+        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
+        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
+        <chanceFactor>0.2</chanceFactor>
+      </li>
+    </tools>
+    <race>
+      <thinkTreeMain>Humanlike</thinkTreeMain>
+      <thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
+      <intelligence>Humanlike</intelligence>
+      <makesFootprints>true</makesFootprints>
+      <lifeExpectancy>50</lifeExpectancy>
+      <!-- Gore -->
+      <leatherDef>Human</leatherDef>
+      <useMeatFrom>Human</useMeatFrom>
+      <bloodDef>Paniel_Oil</bloodDef>
+      <fleshType>PN_Flesh</fleshType>
+      <meatMarketValue>0.8</meatMarketValue>
+      <meatColor>(255, 255, 255)</meatColor>
+      <!-- Gore -->
+      <nameCategory>HumanStandard</nameCategory>
+      <hasGenders>true</hasGenders>
+      <body>PanielBody</body>
+      <baseHungerRate>1</baseHungerRate>      <!--배고픔-->
+      <baseBodySize>1</baseBodySize>
+      <baseHealthScale>1.25</baseHealthScale>      <!--몸빵-->
+      <foodType>OmnivoreHuman</foodType>
+      <gestationPeriodDays>30</gestationPeriodDays>
+      <litterSizeCurve>
+        <points>
+          <li>(0, 0)</li>
+        </points>
+      </litterSizeCurve>
+      <lifeStageAges>
+        <li>
+          <def>HumanlikeAdult</def>
+          <minAge>0</minAge>
+          <soundWounded>Pawn_DogSmall_Injured</soundWounded>
+          <soundDeath>Pawn_DogSmall_Dead</soundDeath>
+          <soundCall>Pawn_DogSmall_Call</soundCall>
+          <soundAngry>Pawn_DogSmall_Angry</soundAngry>
+        </li>
+      </lifeStageAges>
+      <soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn>
+      <soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding>
+      <soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss>
+      <specialShadowData>
+        <volume>(0.3, 0.8, 0.4)</volume>
+        <offset>(0,0,-0.3)</offset>
+      </specialShadowData>
+      <ageGenerationCurve>
+        <points>
+          <li>(0,0)</li>
+          <li>(1,100)</li>
+          <li>(2,40)</li>
+          <li>(3,0)</li>
+        </points>
+      </ageGenerationCurve>
+      <hediffGiverSets>
+        <li>PanielBasicHediffSet</li>
+      </hediffGiverSets>
+    </race>
+    <butcherProducts>
+      <Steel>60</Steel>
+      <ComponentIndustrial>2</ComponentIndustrial>
+    </butcherProducts>
+    <recipes>
+      <li>Anesthetize</li>
+      <li>PN_Disassemble</li>
+      <li>PN_Repair</li>
+      <li>PN_Maintenance</li>
+    </recipes>
+    <comps>
+      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
+    </comps>
+    <modExtensions>
+    </modExtensions>
+  </AlienRace.ThingDef_AlienRace>
+
+  <AlienRace.RaceSettings>
+    <defName>Paniel_Race_Setting</defName>
+    <pawnKindSettings>
+      <startingColonists>
+        <li>
+          <pawnKindEntries>
+            <li>
+              <kindDefs>
+                <li>Paniel_Testsubject</li>
+              </kindDefs>
+              <chance>100.0</chance>
+            </li>
+          </pawnKindEntries>
+          <factionDefs>
+            <li>Paniel_PlayerFaction</li>
+          </factionDefs>
+        </li>
+      </startingColonists>
+      <alienslavekinds>
+        <li>
+          <kindDefs>
+            <li>Paniel_ColonistPawn</li>
+          </kindDefs>
+          <chance>100.0</chance>
+        </li>
+      </alienslavekinds>
+      <alienrefugeekinds>
+
+      </alienrefugeekinds>
+      <alienwandererkinds>
+
+      </alienwandererkinds>
+    </pawnKindSettings>
+  </AlienRace.RaceSettings>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Randombox.xml b/1.3/Defs/ThingDef/ThingDef_Randombox.xml
new file mode 100644
index 0000000..b1e91ad
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Randombox.xml
@@ -0,0 +1,409 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <ThingDef ParentName="ResourceBase" Name="BasePackagedAutomaton" Abstract="True">
+    <thingClass>ThingWithComps</thingClass>
+    <tradeability>None</tradeability>
+    <stackLimit>1</stackLimit>
+    <useHitPoints>true</useHitPoints>
+    <statBases>
+      <MaxHitPoints>100</MaxHitPoints>
+      <Mass>80.0</Mass>
+      <Flammability>0.2</Flammability>
+    </statBases>
+  </ThingDef>
+
+  <!--확률:개별weight값/전체weight합-->
+
+  <!--==================================== 급조 상자 ====================================-->
+  <!--<ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_ImprovisedAutomaton</defName>
+    <label>packaged improvised automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
+          </li>
+          <li>
+            <weight>70</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>-->
+
+  <!--==================================== 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomaton</defName>
+    <label>packaged automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li><compClass>CompQuality</compClass></li>
+      <li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomaton</defName>
+    <label>packaged noble automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>60</weight>
+            <pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>39</weight>
+            <pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Randombox_MasterworkA</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 로열 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_RoyalAutomaton</defName>
+    <label>packaged royal automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>9</weight>
+            <pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Randombox_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 전투형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonSoldier</defName>
+    <label>packaged automaton soldier</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 전투형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonSoldier</defName>
+    <label>packaged noble automaton</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Soldier_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Soldier_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 제작형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonWorker</defName>
+    <label>packaged automaton worker</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 제작형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonWorker</defName>
+    <label>packaged noble automaton worker</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Worker_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Worker_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 가정형 일반 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NormalAutomatonMaid</defName>
+    <label>packaged automaton maid</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>20</weight>
+            <pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
+          </li>
+          <li>
+            <weight>40</weight>
+            <pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
+          </li>
+          <li>
+            <weight>30</weight>
+            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>10</weight>
+            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 가정형 고급 상자 ====================================-->
+  <ThingDef ParentName="BasePackagedAutomaton">
+    <defName>Packaged_NobleAutomatonMaid</defName>
+    <label>packaged noble automaton maid</label>
+    <description>test item</description>
+    <statBases>
+      <MarketValue>60</MarketValue>
+    </statBases>
+    <graphicData>
+      <texPath>Things/Item/Special/AIPersonaCore</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <comps>
+      <li Class="CompProperties_Usable">
+        <useJob>UseItem</useJob>
+        <useLabel>Unpackage</useLabel>
+      </li>
+      <li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
+        <samples>
+          <li>
+            <weight>45</weight>
+            <pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
+          </li>
+          <li>
+            <weight>50</weight>
+            <pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
+          </li>
+          <li>
+            <weight>4</weight>
+            <pawnKindDefName>Paniel_Maid_MasterworkA</pawnKindDefName>
+          </li>
+          <li>
+            <weight>1</weight>
+            <pawnKindDefName>Paniel_Maid_Legendary</pawnKindDefName>
+          </li>
+        </samples>
+      </li>
+      <li Class="CompProperties_UseEffect">
+        <compClass>CompUseEffect_DestroySelf</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThingDef/ThingDef_Weapons.xml b/1.3/Defs/ThingDef/ThingDef_Weapons.xml
new file mode 100644
index 0000000..8329e6a
--- /dev/null
+++ b/1.3/Defs/ThingDef/ThingDef_Weapons.xml
@@ -0,0 +1,1153 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 베이스 ====================================-->
+  <ThingDef Abstract="True" Name="PN_BaseWeapon">
+    <thingClass>ThingWithComps</thingClass>
+    <category>Item</category>
+    <drawGUIOverlay>true</drawGUIOverlay>
+    <altitudeLayer>Item</altitudeLayer>
+    <alwaysHaulable>true</alwaysHaulable>
+    <tickerType>Never</tickerType>
+    <equipmentType>Primary</equipmentType>
+    <useHitPoints>true</useHitPoints>
+    <pathCost>14</pathCost>
+    <selectable>true</selectable>
+    <statBases>
+      <MaxHitPoints>100</MaxHitPoints>
+      <Flammability>1.0</Flammability>
+      <DeteriorationRate>2</DeteriorationRate>
+      <Beauty>-3</Beauty>
+      <SellPriceFactor>0.20</SellPriceFactor>
+    </statBases>
+    <comps>
+      <li Class="CompProperties_Forbiddable"/>
+      <li>
+        <compClass>CompEquippable</compClass>
+      </li>
+    </comps>
+    <graphicData>
+      <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 근접 베이스 ====================================-->
+  <ThingDef Name="PN_BaseMeleeWeapon" Abstract="True" ParentName="PN_BaseWeapon">
+    <techLevel>Industrial</techLevel>
+    <smeltable>true</smeltable>
+    <burnableByRecipe>true</burnableByRecipe>
+    <thingCategories>
+      <li>WeaponsMelee</li>
+    </thingCategories>
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <recipeUsers>
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
+    </recipeMaker>
+    <inspectorTabs>
+      <li>ITab_Art</li>
+    </inspectorTabs>
+    <weaponTags>
+      <li>PN_Melee</li>
+    </weaponTags>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
+    <recipeMaker>
+      <defaultIngredientFilter>
+        <categories>
+          <li>Root</li>
+        </categories>
+        <disallowedThingDefs>
+          <li>Silver</li>
+          <li>Gold</li>
+          <li>WoodLog</li>
+        </disallowedThingDefs>
+      </defaultIngredientFilter>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponMelee</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
+    <recipeMaker>
+      <defaultIngredientFilter>
+        <categories>
+          <li>Root</li>
+        </categories>
+        <disallowedThingDefs>
+          <li>Silver</li>
+          <li>Gold</li>
+        </disallowedThingDefs>
+      </defaultIngredientFilter>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponMelee</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 원거리 베이스 ====================================-->
+  <ThingDef Name="PN_BaseGun" Abstract="True" ParentName="PN_BaseWeapon">
+    <techLevel>Industrial</techLevel>
+    <smeltable>true</smeltable>
+    <thingCategories>
+      <li>WeaponsRanged</li>
+    </thingCategories>
+    <inspectorTabs>
+      <li>ITab_Art</li>
+    </inspectorTabs>
+    <statBases>
+      <Flammability>0.5</Flammability>
+    </statBases>
+    <weaponTags>
+      <li>PN_Gun</li>
+    </weaponTags>
+    <comps>
+      <li Class="CompProperties_Art">
+        <nameMaker>NamerArtWeaponGun</nameMaker>
+        <descriptionMaker>ArtDescription_WeaponGun</descriptionMaker>
+        <minQualityForArtistic>Excellent</minQualityForArtistic>
+      </li>
+      <li>
+        <compClass>CompQuality</compClass>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
+    <recipeMaker>
+      <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+      <workSkill>Crafting</workSkill>
+      <effectWorking>Smith</effectWorking>
+      <soundWorking>Recipe_Smith</soundWorking>
+      <recipeUsers Inherit="false">
+        <li>PN_AutomatonBench</li>
+      </recipeUsers>
+      <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
+    </recipeMaker>
+    <comps>
+      <li Class="CompProperties_BiocodableWeapon"/>
+    </comps>
+  </ThingDef>
+
+  <ThingDef Name="PN_BaseBullet" Abstract="True">
+    <category>Projectile</category>
+    <tickerType>Normal</tickerType>
+    <altitudeLayer>Projectile</altitudeLayer>
+    <thingClass>Bullet</thingClass>
+    <label>bullet</label>
+    <useHitPoints>False</useHitPoints>
+    <neverMultiSelect>True</neverMultiSelect>
+    <graphicData>
+      <shaderType>Transparent</shaderType>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 삽 ====================================-->
+  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
+    <defName>PN_Shovel</defName>
+    <label>PnL shovel</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNShovel</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <weaponTags>
+      <li>PN_Shovel</li>
+    </weaponTags>
+    <costStuffCount>100</costStuffCount>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>2</Mass>
+    </statBases>
+    <equippedAngleOffset>-65</equippedAngleOffset>
+    <stuffCategories>
+      <li>Metallic</li>
+    </stuffCategories>
+    <tools>
+      <li>
+        <label>handle</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>shovel blade</label>
+        <capacities>
+          <li>Cut</li>
+        </capacities>
+        <power>12</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>shovel head</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>14</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+  </ThingDef>
+
+  <!--==================================== 체인소드 ====================================-->
+  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
+    <defName>PN_Chainsword</defName>
+    <label>PnL chainsword</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNSword</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <weaponTags>
+      <li>PN_Chainsword</li>
+    </weaponTags>
+    <costStuffCount>100</costStuffCount>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>2</Mass>
+    </statBases>
+    <equippedAngleOffset>-65</equippedAngleOffset>
+    <stuffCategories>
+      <li>Metallic</li>
+    </stuffCategories>
+    <tools>
+      <li>
+        <label>handle</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>point</label>
+        <capacities>
+          <li>Stab</li>
+        </capacities>
+        <power>23</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+      <li>
+        <label>edge</label>
+        <capacities>
+          <li>Cut</li>
+        </capacities>
+        <power>23</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+    </tools>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+  </ThingDef>
+
+  <!--==================================== 리볼버 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Revolver</defName>
+    <label>PnL revolver</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNRevolver</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <drawSize>1</drawSize>
+    </graphicData>
+    <uiIconScale>1</uiIconScale>
+    <soundInteract>Interact_Revolver</soundInteract>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>1.4</Mass>
+      <AccuracyTouch>0.50</AccuracyTouch>
+      <AccuracyShort>0.35</AccuracyShort>
+      <AccuracyMedium>0.15</AccuracyMedium>
+      <AccuracyLong>0.05</AccuracyLong>
+      <RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
+    </statBases>
+    <weaponTags>
+      <li>PN_Revolver</li>
+    </weaponTags>
+    <costList>
+      <Steel>50</Steel>
+      <ComponentIndustrial>4</ComponentIndustrial>
+    </costList>
+    <recipeMaker>
+      <skillRequirements>
+        <Crafting>3</Crafting>
+      </skillRequirements>
+      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
+    </recipeMaker>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
+        <warmupTime>0.9</warmupTime>
+        <range>12.9</range>
+        <burstShotCount>6</burstShotCount>
+        <ticksBetweenBurstShots>1</ticksBetweenBurstShots>
+        <soundCast>Shot_Revolver</soundCast>
+        <soundCastTail>GunTail_Light</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>volley shot</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.0</accuracyShort>
+        <accuracyMedium>0.0</accuracyMedium>
+        <accuracyLong>0.0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Revolver_Single</defaultProjectile>
+        <warmupTime>0.9</warmupTime>
+        <range>25.9</range>
+        <burstShotCount>3</burstShotCount>
+        <ticksBetweenBurstShots>10</ticksBetweenBurstShots>
+        <soundCast>Shot_Revolver</soundCast>
+        <soundCastTail>GunTail_Light</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>triple shot</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0.30</accuracyTouch>
+        <accuracyShort>0.30</accuracyShort>
+        <accuracyMedium>0.30</accuracyMedium>
+        <accuracyLong>0.30</accuracyLong>
+      </li>
+    </verbs>
+    <tools>
+      <li>
+        <label>grip</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Revolver_Single</defName>
+    <label>automaton revolver bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_Small</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>12</damageAmountBase>
+      <stoppingPower>1</stoppingPower>
+      <speed>55</speed>
+    </projectile>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Revolver_Volley</defName>
+    <label>automaton revolver bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_Small</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>9</damageAmountBase>
+      <stoppingPower>1</stoppingPower>
+      <speed>55</speed>
+    </projectile>
+  </ThingDef>
+
+  <!--==================================== 레버액션 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Rifle</defName>
+    <label>PnL rifle</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNRifle</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>6</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>40000</WorkToMake>
+      <Mass>3.5</Mass>
+      <AccuracyTouch>0.65</AccuracyTouch>
+      <AccuracyShort>0.70</AccuracyShort>
+      <AccuracyMedium>0.65</AccuracyMedium>
+      <AccuracyLong>0.55</AccuracyLong>
+      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Steel>60</Steel>
+      <ComponentIndustrial>5</ComponentIndustrial>
+    </costList>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
+        <warmupTime>0.7</warmupTime>
+        <range>30.9</range>
+        <soundCast>PNRifleSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>quick shot</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.0</accuracyShort>
+        <accuracyMedium>0.0</accuracyMedium>
+        <accuracyLong>0.0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
+        <warmupTime>2.3</warmupTime>
+        <range>36.9</range>
+        <soundCast>PNRifleSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>accurate shot</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.10</accuracyShort>
+        <accuracyMedium>0.25</accuracyMedium>
+        <accuracyLong>0.25</accuracyLong>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_Rifle</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Rifle</defName>
+    <label>automaton rifle bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>16</damageAmountBase>
+      <stoppingPower>1.0</stoppingPower>
+      <speed>70</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_big</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 기관총 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Machinegun</defName>
+    <label>PnL machine gun</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNMachinegun</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_MachineGun</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>7</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardLowFreq</li>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>60000</WorkToMake>
+      <Mass>10</Mass>
+      <AccuracyTouch>0.25</AccuracyTouch>
+      <AccuracyShort>0.35</AccuracyShort>
+      <AccuracyMedium>0.35</AccuracyMedium>
+      <AccuracyLong>0.28</AccuracyLong>
+      <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Steel>160</Steel>
+      <ComponentIndustrial>10</ComponentIndustrial>
+    </costList>
+    <verbs>
+      <li>
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>Bullet_Minigun</defaultProjectile>
+        <warmupTime>3.0</warmupTime>
+        <range>30.9</range>
+        <burstShotCount>40</burstShotCount>
+        <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
+        <soundCast>Shot_Minigun</soundCast>
+        <soundCastTail>GunTail_Medium</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <targetParams>
+          <canTargetLocations>true</canTargetLocations>
+        </targetParams>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_Machinegun</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_Machinegun</defName>
+    <label>automaton machinegun bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>10</damageAmountBase>
+      <stoppingPower>1.0</stoppingPower>
+      <speed>70</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_Small</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 포터블 캐논 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_Cannon</defName>
+    <label>PnL Cannon</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNCannon</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_Cannon</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>8</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>68000</WorkToMake>
+      <Mass>9.5</Mass>
+      <AccuracyTouch>0.65</AccuracyTouch>
+      <AccuracyShort>0.65</AccuracyShort>
+      <AccuracyMedium>0.85</AccuracyMedium>
+      <AccuracyLong>0.75</AccuracyLong>
+      <RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Steel>120</Steel>
+      <ComponentIndustrial>8</ComponentIndustrial>
+    </costList>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_HE</defaultProjectile>
+        <forcedMissRadius>0.01</forcedMissRadius>
+        <warmupTime>3.0</warmupTime>
+        <minRange>4.9</minRange>
+        <range>49.9</range>
+        <soundCast>PNCannonSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <targetParams>
+          <canTargetLocations>true</canTargetLocations>
+        </targetParams>
+        <muzzleFlashScale>14</muzzleFlashScale>
+        <desc>...</desc>
+        <label>HE</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0</accuracyTouch>
+        <accuracyShort>0</accuracyShort>
+        <accuracyMedium>0</accuracyMedium>
+        <accuracyLong>0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_AP</defaultProjectile>
+        <warmupTime>4.5</warmupTime>
+        <minRange>4.9</minRange>
+        <range>49.9</range>
+        <soundCast>PNCannonSound</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>14</muzzleFlashScale>
+        <desc>...</desc>
+        <label>AP</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0</accuracyTouch>
+        <accuracyShort>0</accuracyShort>
+        <accuracyMedium>0</accuracyMedium>
+        <accuracyLong>0</accuracyLong>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_Cannon</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+    <equippedStatOffsets>
+      <MoveSpeed>-0.6</MoveSpeed>
+    </equippedStatOffsets>
+  </ThingDef>
+
+  <ThingDef ParentName="BaseBullet">
+    <defName>PN_Bullet_HE</defName>
+    <label>automaton he bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/ShellHighExplosive</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>TransparentPostLight</shaderType>
+    </graphicData>
+    <thingClass>Projectile_Explosive</thingClass>
+    <projectile>
+      <damageDef>PN_Bomb_Cannon</damageDef>
+      <!-- damage amount is the damage def default -->
+      <speed>100</speed>
+      <explosionRadius>1.9</explosionRadius>
+    </projectile>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_AP</defName>
+    <label>automaton ap bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>40</damageAmountBase>
+      <stoppingPower>3</stoppingPower>
+      <armorPenetrationBase>0.70</armorPenetrationBase>
+      <speed>100</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/ShellHighExplosive</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <DamageDef>
+    <defName>PN_Bomb_Cannon</defName>
+    <label>bomb</label>
+    <workerClass>DamageWorker_AddInjury</workerClass>
+    <externalViolence>true</externalViolence>
+    <isExplosive>true</isExplosive>
+    <deathMessage>{0} has died in an explosion.</deathMessage>
+    <hediff>Shredded</hediff>
+    <hediffSolid>Crack</hediffSolid>
+    <harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
+    <impactSoundType>Blunt</impactSoundType>
+    <armorCategory>Sharp</armorCategory>
+    <minDamageToFragment>15</minDamageToFragment>
+    <defaultDamage>32</defaultDamage>
+    <defaultStoppingPower>0.5</defaultStoppingPower>
+    <defaultArmorPenetration>0.10</defaultArmorPenetration>
+    <buildingDamageFactor>3.125</buildingDamageFactor>
+    <plantDamageFactor>3.125</plantDamageFactor>
+    <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
+    <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
+    <explosionCellMote>Mote_BlastDry</explosionCellMote>
+    <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
+    <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
+    <soundExplosion>Explosion_Bomb</soundExplosion>
+    <combatLogRules>Damage_Bomb</combatLogRules>
+  </DamageDef>
+
+  <!--==================================== 체인 롱소드 ====================================-->
+  <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
+    <defName>PN_Chainlongsword</defName>
+    <label>PnL chain longsword</label>
+    <description>...</description>
+    <graphicData>
+      <texPath>Things/Weapons/PNSwordLong</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>CutoutComplex</shaderType>
+    </graphicData>
+    <weaponTags>
+      <li>PN_Chainsword</li>
+    </weaponTags>
+    <costStuffCount>100</costStuffCount>
+    <thingSetMakerTags>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>18000</WorkToMake>
+      <Mass>2</Mass>
+    </statBases>
+    <equippedAngleOffset>45</equippedAngleOffset>
+    <stuffCategories>
+      <li>Metallic</li>
+    </stuffCategories>
+    <tools>
+      <li>
+        <label>handle</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>12</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>point</label>
+        <capacities>
+          <li>Stab</li>
+        </capacities>
+        <power>26</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+      <li>
+        <label>edge</label>
+        <capacities>
+          <li>Cut</li>
+        </capacities>
+        <power>26</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+    </tools>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>5</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <comps>
+      <li Class="SYS.CompProperties_WeaponExtention">
+        <littleDown>True</littleDown>
+        <northOffset>
+          <position>(0.2,0,0.25)</position>
+          <angle>-45</angle>
+        </northOffset>
+        <southOffset>
+          <position>(-0.25,0.3,0.2)</position>
+          <angle>45</angle>
+        </southOffset>
+        <eastOffset>
+          <position>(0.15,0.3,0.2)</position>
+          <angle>-45</angle>
+        </eastOffset>
+        <westOffset>
+          <position>(-0.15,-0.3,0.2)</position>
+          <angle>45</angle>
+        </westOffset>
+      </li>
+    </comps>
+  </ThingDef>
+
+  <!--==================================== 로열 트윈 피스톨 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_TwinPistol</defName>
+    <label>PnL twin pistol</label>
+    <description>...</description>
+    <techLevel>Spacer</techLevel>
+    <graphicData>
+      <texPath>Things/Weapons/PNTwinpistol</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>7</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardLowFreq</li>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>45000</WorkToMake>
+      <Mass>4.6</Mass>
+      <AccuracyTouch>0.15</AccuracyTouch>
+      <AccuracyShort>0.25</AccuracyShort>
+      <AccuracyMedium>0.25</AccuracyMedium>
+      <AccuracyLong>0.18</AccuracyLong>
+      <RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Plasteel>50</Plasteel>
+      <ComponentSpacer>2</ComponentSpacer>
+    </costList>
+    <verbs>
+      <li>
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
+        <warmupTime>1</warmupTime>
+        <range>25.9</range>
+        <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
+        <burstShotCount>12</burstShotCount>
+        <soundCast>Shot_Autopistol</soundCast>
+        <soundCastTail>GunTail_Light</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_RoyalRifle</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_TwinPistol</defName>
+    <label>automaton rifle bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>10</damageAmountBase>
+      <stoppingPower>0.5</stoppingPower>
+      <armorPenetrationBase>0.15</armorPenetrationBase>
+      <speed>70</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_big</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 로열 라이플 ====================================-->
+  <ThingDef ParentName="PN_BaseMakeableGun">
+    <defName>PN_RoyalRifle</defName>
+    <label>PnL royal rifle</label>
+    <description>...</description>
+    <techLevel>Spacer</techLevel>
+    <graphicData>
+      <texPath>Things/Weapons/PNRoyalRifle</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <soundInteract>Interact_Rifle</soundInteract>
+    <recipeMaker>
+      <researchPrerequisite>PNRP_RoyalWeapons</researchPrerequisite>
+      <skillRequirements>
+        <Crafting>7</Crafting>
+      </skillRequirements>
+    </recipeMaker>
+    <thingSetMakerTags>
+      <li>RewardStandardLowFreq</li>
+      <li>RewardStandardQualitySuper</li>
+    </thingSetMakerTags>
+    <statBases>
+      <WorkToMake>45000</WorkToMake>
+      <Mass>4.6</Mass>
+      <AccuracyTouch>0.65</AccuracyTouch>
+      <AccuracyShort>0.70</AccuracyShort>
+      <AccuracyMedium>0.65</AccuracyMedium>
+      <AccuracyLong>0.55</AccuracyLong>
+      <RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
+    </statBases>
+    <costList>
+      <Plasteel>50</Plasteel>
+      <ComponentSpacer>2</ComponentSpacer>
+    </costList>
+    <comps>
+      <li>
+        <compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
+      </li>
+    </comps>
+    <verbs>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
+        <warmupTime>0.7</warmupTime>
+        <range>25.9</range>
+        <soundCast>Shot_NeedleGun</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>quick shot</label>
+        <texPath>UI/Commands/Pew</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.0</accuracyShort>
+        <accuracyMedium>0.0</accuracyMedium>
+        <accuracyLong>0.0</accuracyLong>
+      </li>
+      <li Class="AdditionalVerb.VerbProperties_Custom">
+        <verbClass>Verb_Shoot</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
+        <warmupTime>2.3</warmupTime>
+        <range>31.9</range>
+        <soundCast>Shot_NeedleGun</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <muzzleFlashScale>9</muzzleFlashScale>
+        <desc>...</desc>
+        <label>accurate shot</label>
+        <texPath>UI/Commands/Snipe</texPath>
+        <accuracyTouch>0.0</accuracyTouch>
+        <accuracyShort>0.10</accuracyShort>
+        <accuracyMedium>0.25</accuracyMedium>
+        <accuracyLong>0.25</accuracyLong>
+      </li>
+    </verbs>
+    <weaponTags>
+      <li>PN_RoyalRifle</li>
+    </weaponTags>
+    <tools>
+      <li>
+        <label>stock</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+          <li>Poke</li>
+        </capacities>
+        <power>9</power>
+        <cooldownTime>2</cooldownTime>
+      </li>
+    </tools>
+    <equippedAngleOffset>45</equippedAngleOffset>
+  </ThingDef>
+
+  <ThingDef ParentName="PN_BaseBullet">
+    <defName>PN_Bullet_RoyalRifle</defName>
+    <label>automaton rifle bullet</label>
+    <projectile>
+      <damageDef>Bullet</damageDef>
+      <damageAmountBase>22</damageAmountBase>
+      <stoppingPower>1.5</stoppingPower>
+      <armorPenetrationBase>0.35</armorPenetrationBase>
+      <speed>70</speed>
+    </projectile>
+    <graphicData>
+      <texPath>Things/Projectile/Bullet_big</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+  </ThingDef>
+
+  <!--==================================== 일회용 레일건 ====================================-->
+  <ThingDef ParentName="PN_BaseGun">
+    <defName>PN_PrototypeRailGun</defName>
+    <label>PnL prototype rail gun</label>
+    <description>...</description>
+    <tickerType>Normal</tickerType>
+    <techLevel>Spacer</techLevel>
+    <graphicData>
+      <texPath>Things/Weapons/PNPrototypeRailGun</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+    </graphicData>
+    <statBases>
+      <MarketValue>1000</MarketValue>
+      <Mass>8</Mass>
+      <RangedWeapon_Cooldown>4.5</RangedWeapon_Cooldown>
+    </statBases>
+    <weaponTags>
+      <li>PN_PrototypeRailGun</li>
+      <li>PN_SingleUse</li>
+    </weaponTags>
+    <tradeTags>
+      <li>ExoticMisc</li>
+    </tradeTags>
+    <thingSetMakerTags>
+      <li>SingleUseWeapon</li>
+      <li>RewardStandardLowFreq</li>
+    </thingSetMakerTags>
+    <verbs>
+      <li>
+        <verbClass>Verb_ShootOneUse</verbClass>
+        <hasStandardCommand>true</hasStandardCommand>
+        <defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile>
+        <forcedMissRadius>1.9</forcedMissRadius>
+        <warmupTime>4.5</warmupTime>
+        <ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
+        <range>35.9</range>
+        <burstShotCount>1</burstShotCount>
+        <soundCast>InfernoCannon_Fire</soundCast>
+        <soundCastTail>GunTail_Heavy</soundCastTail>
+        <onlyManualCast>true</onlyManualCast>
+        <targetParams>
+          <canTargetLocations>true</canTargetLocations>
+        </targetParams>
+        <muzzleFlashScale>14</muzzleFlashScale>
+      </li>
+    </verbs>
+    <tools>
+      <li>
+        <label>barrel</label>
+        <capacities>
+          <li>Blunt</li>
+        </capacities>
+        <power>11.7</power>
+        <cooldownTime>2.6</cooldownTime>
+      </li>
+    </tools>
+    <comps>
+      <li Class="CompProperties_Explosive">
+        <explosiveRadius>7.8</explosiveRadius>
+        <explosiveDamageType>Bomb</explosiveDamageType>
+        <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
+      </li>
+      <li Class="CompProperties_BiocodableWeapon"/>
+    </comps>
+    <equippedAngleOffset>45</equippedAngleOffset>
+  </ThingDef>
+
+  <ThingDef ParentName="BaseBullet">
+    <defName>PN_Bullet_PrototypeRailGun</defName>
+    <label>Prototype Rail Gun Bullet</label>
+    <graphicData>
+      <texPath>Things/Projectile/Rocket_Big</texPath>
+      <graphicClass>Graphic_Single</graphicClass>
+      <shaderType>TransparentPostLight</shaderType>
+    </graphicData>
+    <thingClass>Projectile_DoomsdayRocket</thingClass>
+    <projectile>
+      <damageDef>Bomb</damageDef>
+      <!-- Use default damage from explosion def -->
+      <explosionRadius>7.8</explosionRadius>
+      <speed>50</speed>
+    </projectile>
+  </ThingDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml b/1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml
new file mode 100644
index 0000000..c0a75ea
--- /dev/null
+++ b/1.3/Defs/ThoughtDefs/Thoughts_LostDeath.xml
@@ -0,0 +1,236 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--==================================== 파니엘 파괴 ====================================-->
+  <ThoughtDef>
+    <defName>PN_KnowColonyAutomatonDied</defName>
+    <durationDays>6</durationDays>
+    <stackLimit>5</stackLimit>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+      <li>Bloodlust</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>colony automaton destroyed</label>
+        <description>One of our automaton destroyed. That automaton was our property.</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_AutomatonWithGoodOpinionDied</defName>
+    <durationDays>20</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>favorite Automaton {0} destroyed</label>
+        <description>My friend was destroyed. very sad...</description>
+        <baseMoodEffect>-5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_AutomatonWithBadOpinionDied</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <stages>
+      <li>
+        <label>hateful Automaton {0} destroyed</label>
+        <description>That scrap was finally destroyed.</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_WitnessedDestroyedAlly</defName>
+    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
+    <showBubble>true</showBubble>
+    <durationDays>2</durationDays>
+    <stackLimit>5</stackLimit>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+      <li>Bloodlust</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>witnessed ally automaton's destroyed</label>
+        <description>I saw one of our automaton destroyed. That automaton was our property.</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 파니엘 파괴 for 파니엘 ====================================-->
+  <ThoughtDef>
+    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
+    <durationDays>6</durationDays>
+    <stackLimit>5</stackLimit>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+      <li>Bloodlust</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>colleague destroyed</label>
+        <description>My colleague was destroyed. Did she fulfill her duties?</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
+    <durationDays>20</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>favorite colleague {0} destroyed</label>
+        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
+        <baseMoodEffect>-5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <stages>
+      <li>
+        <label>hateful Automaton {0} destroyed</label>
+        <description>That scrap was finally destroyed.</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef>
+    <defName>PN_WitnessedDestroyedAllyforPN</defName>
+    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
+    <showBubble>true</showBubble>
+    <durationDays>2</durationDays>
+    <stackLimit>5</stackLimit>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+      <li>Bloodlust</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>witnessed ally automaton's destroyed</label>
+        <description>I saw one of our colleague destroyed. Did she fulfill her duties?</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 파니엘 실종 ====================================-->
+  <ThoughtDef>
+    <defName>PN_ColonyAutomatonLost</defName>
+    <durationDays>6</durationDays>
+    <stackLimit>5</stackLimit>
+    <showBubble>true</showBubble>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>colony automaton lost</label>
+        <description>One of our automaton lost. That automaton was our property.</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef ParentName="LostMemory">
+    <defName>PN_AutomatonWithGoodOpinionLost</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>favorite Automaton {0} lost</label>
+        <description>I lost my friend. very sad...</description>
+        <baseMoodEffect>-5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef ParentName="LostMemory">
+    <defName>PN_AutomatonWithBadOpinionLost</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <stages>
+      <li>
+        <label>hateful Automaton {0} lost</label>
+        <description>That scrap was finally disappeared.</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <!--==================================== 파니엘 실종 for 파니엘 ====================================-->
+  <ThoughtDef>
+    <defName>PN_ColonyAutomatonLostforPN</defName>
+    <durationDays>6</durationDays>
+    <stackLimit>5</stackLimit>
+    <showBubble>true</showBubble>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>colony automaton lost</label>
+        <description>My colleague was lost. Did she do her duty?</description>
+        <baseMoodEffect>-1</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef ParentName="LostMemory">
+    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <nullifyingTraits>
+      <li>Psychopath</li>
+    </nullifyingTraits>
+    <stages>
+      <li>
+        <label>favorite Automaton {0} lost</label>
+        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
+        <baseMoodEffect>-5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+
+  <ThoughtDef ParentName="LostMemory">
+    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
+    <durationDays>10</durationDays>
+    <stackLimit>5</stackLimit>
+    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
+    <stages>
+      <li>
+        <label>hateful Automaton {0} lost</label>
+        <description>That scrap was finally disappeared.</description>
+        <baseMoodEffect>5</baseMoodEffect>
+      </li>
+    </stages>
+  </ThoughtDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml b/1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
new file mode 100644
index 0000000..08d47b5
--- /dev/null
+++ b/1.3/Defs/ThoughtDefs/Thoughts_PanielReplace.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--====================================  ====================================-->
+
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL b/1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL
new file mode 100644
index 0000000..89a3b78
--- /dev/null
+++ b/1.3/Defs/TraderKindDefs/TraderKinds_CaravanPnL
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <TraderKindDef>
+    <defName>PN_Caravan_Outlander_PnL</defName>
+    <label>PnL Salesman</label>
+    <stockGenerators>
+
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Silver</thingDef>
+        <countRange>750~1200</countRange>
+      </li>
+
+
+    </stockGenerators>
+  </TraderKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL b/1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL
new file mode 100644
index 0000000..5b9c4ef
--- /dev/null
+++ b/1.3/Defs/TraderKindDefs/TraderKinds_OrbitalPnL
@@ -0,0 +1,156 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <TraderKindDef>
+    <defName>PNOrbital_PnLindustry</defName>
+    <label>PnL Industry trader</label>
+    <orbital>true</orbital>
+    <stockGenerators>
+
+      <!-- Resources -->
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Silver</thingDef>
+        <countRange>2000~4000</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentIndustrial</thingDef>
+        <countRange>15~30</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentSpacer</thingDef>
+        <countRange>1~2</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Steel</thingDef>
+        <countRange>500~800</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>WoodLog</thingDef>
+        <countRange>500~800</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Plasteel</thingDef>
+        <countRange>100~400</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Cloth</thingDef>
+        <countRange>200~600</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>MedicineIndustrial</thingDef>
+        <countRange>20~30</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Gold</thingDef>
+        <countRange>50~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Neutroamine</thingDef>
+        <countRange>100~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Chemfuel</thingDef>
+        <countRange>200~600</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Chocolate</thingDef>
+        <totalPriceRange>-70~100</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Beer</thingDef>
+        <totalPriceRange>-70~200</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>Textiles</categoryDef>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <totalPriceRange>2200~4000</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>ResourcesRaw</categoryDef>
+        <excludedThingDefs>
+          <li>Silver</li>
+        </excludedThingDefs>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <totalPriceRange>800~1500</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>FoodRaw</categoryDef>
+        <excludedCategories>
+          <li>EggsFertilized</li>
+        </excludedCategories>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <totalPriceRange>800~1500</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>FoodMeals</categoryDef>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <countRange>15~30</countRange>
+      </li>
+      <li Class="StockGenerator_MultiDef">
+        <thingDefs>
+          <li>Kibble</li>
+          <li>Chocolate</li>
+          <li>Pemmican</li>
+        </thingDefs>
+      </li>
+
+      <!-- Drugs -->
+      <li Class="StockGenerator_Category">
+        <categoryDef>Drugs</categoryDef>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <totalPriceRange>1000~2000</totalPriceRange>
+      </li>
+
+      <!-- Techprints -->
+      <!-- none -->
+
+      <!-- Weapons -->
+      <!-- none -->
+
+      <!-- Apparel -->
+      <li Class="StockGenerator_Clothes">
+        <countRange>10~20</countRange>
+      </li>
+
+      <!-- Implants -->
+      <!-- none -->
+
+      <!-- Buildings -->
+      <li Class="StockGenerator_Category">
+        <categoryDef>BuildingsFurniture</categoryDef>
+        <thingDefCountRange>0~3</thingDefCountRange>
+        <countRange>1~2</countRange>
+      </li>
+
+      <!-- Exotic -->
+      <!-- none -->
+
+      <!-- Slaves -->
+      <!-- none -->
+
+      <!-- Animals -->
+      <li Class="StockGenerator_Animals">
+        <maxWildness>0.70</maxWildness>
+        <checkTemperature>false</checkTemperature>
+        <tradeTagsSell>
+          <li>AnimalFarm</li>
+          <li>AnimalPet</li>
+        </tradeTagsSell>
+        <tradeTagsBuy>
+          <li>AnimalExotic</li>
+        </tradeTagsBuy>
+        <kindCountRange>2~4</kindCountRange>
+        <countRange>10~20</countRange>
+      </li>
+
+      <!-- Buying -->
+      <li Class="StockGenerator_BuyExpensiveSimple" />
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>Art</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>MusicalInstrument</tag>
+      </li>
+
+    </stockGenerators>
+  </TraderKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Defs/TraitDefs/Traits.xml b/1.3/Defs/TraitDefs/Traits.xml
new file mode 100644
index 0000000..f5a1538
--- /dev/null
+++ b/1.3/Defs/TraitDefs/Traits.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <!--<TraitDef>
+    <defName>PN_Trait_Automaton</defName>
+    <commonality>0.001</commonality>
+    <allowOnHostileSpawn>false</allowOnHostileSpawn>
+    <degreeDatas>
+      <li>
+        <label>Automaton</label>
+        <description>...</description>
+        <statOffsets>
+        </statOffsets>
+      </li>
+    </degreeDatas>
+    <conflictingPassions>
+      <li>Shooting</li>
+      <li>Melee</li>
+      <li>Construction</li>
+      <li>Mining</li>
+      <li>Cooking</li>
+      <li>Plants</li>
+      <li>Animals</li>
+      <li>Crafting</li>
+      <li>Artistic</li>
+      <li>Medicine</li>
+      <li>Social</li>
+      <li>Intellectual</li>
+    </conflictingPassions>
+  </TraitDef>-->
+</Defs>
\ No newline at end of file
diff --git a/1.3/Patches/Royalty.xml b/1.3/Patches/Royalty.xml
new file mode 100644
index 0000000..d85018a
--- /dev/null
+++ b/1.3/Patches/Royalty.xml
@@ -0,0 +1,614 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationFindMod">
+    <mods>
+      <li>Royalty</li>
+    </mods>
+    <match Class="PatchOperationSequence">
+      <success>Always</success>
+      <operations>
+        <!-- 오토마톤 면역 -->
+        <li Class="PatchOperationAdd">
+          <xpath>/Defs/HediffDef[defName = "PanielBaseHediff"]/comps/li[@Class = "MoharHediffs.HediffCompProperties_HediffNullifier"]/hediffToNullify</xpath>
+          <value>
+            <li>BloodRot</li>
+            <li>Abasia</li>
+            <li>PsychicLove</li>
+            <li>Joyfuzz</li>
+          </value>
+        </li>
+        <!-- 제국 우호도 -->
+        <li Class="PatchOperationAdd">
+          <xpath>/Defs/FactionDef[defName = "Empire"]/permanentEnemyToEveryoneExcept</xpath>
+          <value>
+            <li>Paniel_PlayerFaction</li>
+          </value>
+        </li>
+        <!-- 임플란트 -->
+        <li Class="PatchOperationAdd">
+          <xpath>/Defs</xpath>
+          <value>
+            <!-- 드릴암 -->
+            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
+              <defName>PN_InstallDrillArm</defName>
+              <label>install drill arm</label>
+              <description>Install a drill arm.</description>
+              <descriptionHyperlinks>
+                <ThingDef>DrillArm</ThingDef>
+                <HediffDef>DrillArm</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing drill arm.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>DrillArm</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>DrillArm</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNArm</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>DrillArm</addsHediff>
+            </RecipeDef>
+
+            <!-- 농업손 -->
+            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
+              <defName>PN_InstallFieldHand</defName>
+              <label>install field hand</label>
+              <description>Install a field hand.</description>
+              <descriptionHyperlinks>
+                <ThingDef>FieldHand</ThingDef>
+                <HediffDef>FieldHand</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing field hand.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>FieldHand</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>FieldHand</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNHand</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>FieldHand</addsHediff>
+            </RecipeDef>
+
+            <!--파워클로-->
+            <RecipeDef ParentName="PN_SurgeryInstallBodyPartProstheticBase">
+              <defName>PN_InstallPowerClaw</defName>
+              <label>install power claw</label>
+              <description>Install a power claw.</description>
+              <descriptionHyperlinks>
+                <ThingDef>PowerClaw</ThingDef>
+                <HediffDef>PowerClaw</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing power claw.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>PowerClaw</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>PowerClaw</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNHand</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>PowerClaw</addsHediff>
+            </RecipeDef>
+
+            <!-- 핸드 탈론 -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallHandTalon</defName>
+              <label>install hand talon</label>
+              <description>Install a hand talon.</description>
+              <descriptionHyperlinks>
+                <ThingDef>HandTalon</ThingDef>
+                <HediffDef>HandTalon</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing hand talon.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>HandTalon</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>HandTalon</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNHand</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>HandTalon</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveHandTalon</defName>
+              <label>remove hand talon</label>
+              <description>Remove hand talon.</description>
+              <descriptionHyperlinks>
+                <ThingDef>HandTalon</ThingDef>
+                <HediffDef>HandTalon</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing hand talon.</jobString>
+              <removesHediff>HandTalon</removesHediff>
+            </RecipeDef>
+
+            <!-- 엘보 블레이드 -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallElbowBlade</defName>
+              <label>install elbow blade</label>
+              <description>Install an elbow blade.</description>
+              <descriptionHyperlinks>
+                <ThingDef>ElbowBlade</ThingDef>
+                <HediffDef>ElbowBlade</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing elbow blade.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>ElbowBlade</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>ElbowBlade</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNArm</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>ElbowBlade</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveElbowBlade</defName>
+              <label>remove elbow blade</label>
+              <description>Remove elbow blade.</description>
+              <descriptionHyperlinks>
+                <ThingDef>ElbowBlade</ThingDef>
+                <HediffDef>ElbowBlade</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing elbow blade.</jobString>
+              <removesHediff>ElbowBlade</removesHediff>
+            </RecipeDef>
+
+            <!-- 무릎 스파이크 -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallKneeSpike</defName>
+              <label>install knee spike</label>
+              <description>Install a knee spike.</description>
+              <descriptionHyperlinks>
+                <ThingDef>KneeSpike</ThingDef>
+                <HediffDef>KneeSpike</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing knee spike.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>KneeSpike</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>KneeSpike</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNLeg</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>KneeSpike</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveKneeSpike</defName>
+              <label>remove knee spike</label>
+              <description>Remove knee spike.</description>
+              <descriptionHyperlinks>
+                <ThingDef>KneeSpike</ThingDef>
+                <HediffDef>KneeSpike</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing knee spike.</jobString>
+              <removesHediff>KneeSpike</removesHediff>
+            </RecipeDef>
+
+            <!-- 독니 -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallVenomFangs</defName>
+              <label>install venom fangs</label>
+              <description>Install venom fangs.</description>
+              <descriptionHyperlinks>
+                <ThingDef>VenomFangs</ThingDef>
+                <HediffDef>VenomFangs</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing venom fangs.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>VenomFangs</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>VenomFangs</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyPartGroups>
+                <li>Teeth</li>
+              </appliedOnFixedBodyPartGroups>
+              <addsHediff>VenomFangs</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveVenomFangs</defName>
+              <label>remove venom fangs</label>
+              <description>Remove venom fangs.</description>
+              <descriptionHyperlinks>
+                <ThingDef>VenomFangs</ThingDef>
+                <HediffDef>VenomFangs</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing venom fangs.</jobString>
+              <removesHediff>VenomFangs</removesHediff>
+            </RecipeDef>
+
+            <!-- 베놈 탈론 -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallVenomTalon</defName>
+              <label>install venom talon</label>
+              <description>Install a venom talon.</description>
+              <descriptionHyperlinks>
+                <ThingDef>VenomTalon</ThingDef>
+                <HediffDef>VenomTalon</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing venom talon.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>VenomTalon</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>VenomTalon</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyPartGroups>
+                <li>MiddleFingers</li>
+              </appliedOnFixedBodyPartGroups>
+              <addsHediff>VenomTalon</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveVenomTalon</defName>
+              <label>remove venom talon</label>
+              <description>Remove venom talon.</description>
+              <descriptionHyperlinks>
+                <ThingDef>VenomTalon</ThingDef>
+                <HediffDef>VenomTalon</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing venom talon.</jobString>
+              <removesHediff>VenomTalon</removesHediff>
+            </RecipeDef>
+
+            <!-- neurocalculator -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallNeurocalculator</defName>
+              <label>install neurocalculator</label>
+              <description>Install a neurocalculator.</description>
+              <descriptionHyperlinks>
+                <ThingDef>Neurocalculator</ThingDef>
+                <HediffDef>Neurocalculator</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing neurocalculator.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>Neurocalculator</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>Neurocalculator</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNBrain</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>Neurocalculator</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveNeurocalculator</defName>
+              <label>remove neurocalculator</label>
+              <description>Remove neurocalculator.</description>
+              <descriptionHyperlinks>
+                <ThingDef>Neurocalculator</ThingDef>
+                <HediffDef>Neurocalculator</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing neurocalculator.</jobString>
+              <removesHediff>Neurocalculator</removesHediff>
+            </RecipeDef>
+
+            <!-- Circadian assistant -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallCircadianAssistant</defName>
+              <label>install circadian assistant</label>
+              <description>Install a circadian assistant.</description>
+              <descriptionHyperlinks>
+                <ThingDef>CircadianAssistant</ThingDef>
+                <HediffDef>CircadianAssistant</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing circadian assistant.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>CircadianAssistant</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>CircadianAssistant</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNBrain</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>CircadianAssistant</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveCircadianAssistant</defName>
+              <label>remove circadian assistant</label>
+              <description>Remove circadian assistant.</description>
+              <descriptionHyperlinks>
+                <ThingDef>CircadianAssistant</ThingDef>
+                <HediffDef>CircadianAssistant</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing circadian assistant.</jobString>
+              <removesHediff>CircadianAssistant</removesHediff>
+            </RecipeDef>
+
+            <!-- Circadian half-cycler -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallCircadianHalfCycler</defName>
+              <label>install circadian half-cycler</label>
+              <description>Install a circadian half-cycler.</description>
+              <descriptionHyperlinks>
+                <ThingDef>CircadianHalfCycler</ThingDef>
+                <HediffDef>CircadianHalfCycler</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing circadian half-cycler.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>CircadianHalfCycler</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>CircadianHalfCycler</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNBrain</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>CircadianHalfCycler</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemoveCircadianHalfCycler</defName>
+              <label>remove circadian half-cycler</label>
+              <description>Remove circadian half-cycler.</description>
+              <descriptionHyperlinks>
+                <ThingDef>CircadianHalfCycler</ThingDef>
+                <HediffDef>CircadianHalfCycler</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing circadian half-cycler.</jobString>
+              <removesHediff>CircadianHalfCycler</removesHediff>
+            </RecipeDef>
+
+            <!-- Psychic sensitizer -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallPsychicSensitizer</defName>
+              <label>install psychic sensitizer</label>
+              <description>Install a psychic sensitizer.</description>
+              <descriptionHyperlinks>
+                <ThingDef>PsychicSensitizer</ThingDef>
+                <HediffDef>PsychicSensitizer</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing psychic sensitizer.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>PsychicSensitizer</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>PsychicSensitizer</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNBrain</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>PsychicSensitizer</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemovePsychicSensitizer</defName>
+              <label>remove psychic sensitizer</label>
+              <description>Remove psychic sensitizer.</description>
+              <descriptionHyperlinks>
+                <ThingDef>PsychicSensitizer</ThingDef>
+                <HediffDef>PsychicSensitizer</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing psychic sensitizer.</jobString>
+              <removesHediff>PsychicSensitizer</removesHediff>
+            </RecipeDef>
+
+            <!-- Psychic reader -->
+            <RecipeDef ParentName="PN_SurgeryInstallImplantBase">
+              <defName>PN_InstallPsychicReader</defName>
+              <label>install psychic reader</label>
+              <description>Install a psychic reader.</description>
+              <descriptionHyperlinks>
+                <ThingDef>PsychicReader</ThingDef>
+                <HediffDef>PsychicReader</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Installing psychic reader.</jobString>
+              <ingredients>
+                <li>
+                  <filter>
+                    <thingDefs>
+                      <li>PsychicReader</li>
+                    </thingDefs>
+                  </filter>
+                  <count>1</count>
+                </li>
+              </ingredients>
+              <fixedIngredientFilter>
+                <thingDefs>
+                  <li>PsychicReader</li>
+                </thingDefs>
+              </fixedIngredientFilter>
+              <appliedOnFixedBodyParts>
+                <li>PNBrain</li>
+              </appliedOnFixedBodyParts>
+              <addsHediff>PsychicReader</addsHediff>
+            </RecipeDef>
+
+            <RecipeDef ParentName="PN_SurgeryRemoveImplantBase">
+              <defName>PN_RemovePsychicReader</defName>
+              <label>remove psychic reader</label>
+              <description>Remove psychic reader.</description>
+              <descriptionHyperlinks>
+                <ThingDef>PsychicReader</ThingDef>
+                <HediffDef>PsychicReader</HediffDef>
+              </descriptionHyperlinks>
+              <jobString>Removing psychic reader.</jobString>
+              <removesHediff>PsychicReader</removesHediff>
+            </RecipeDef>
+
+            <!--==================================== 오토마톤 뉴로링크 ====================================-->
+            <ThingDef>
+              <defName>PN_PsychicAmplifier</defName>
+              <label>automaton psylink neuroformer</label>
+              <description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
+              <descriptionHyperlinks>
+                <HediffDef>PsychicAmplifier</HediffDef>
+              </descriptionHyperlinks>
+              <thingClass>ThingWithComps</thingClass>
+              <category>Item</category>
+              <techLevel>Archotech</techLevel>
+              <useHitPoints>true</useHitPoints>
+              <pathCost>14</pathCost>
+              <selectable>true</selectable>
+              <altitudeLayer>Item</altitudeLayer>
+              <tickerType>Never</tickerType>
+              <alwaysHaulable>true</alwaysHaulable>
+              <resourceReadoutPriority>Middle</resourceReadoutPriority>
+              <thingCategories>
+                <li>BodyPartsArchotech</li>
+              </thingCategories>
+              <statBases>
+                <MaxHitPoints>100</MaxHitPoints>
+                <Beauty>-4</Beauty>
+                <Mass>1</Mass>
+                <MarketValue>2600</MarketValue>
+                <DeteriorationRate>0</DeteriorationRate>
+              </statBases>
+              <graphicData>
+                <texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
+                <graphicClass>Graphic_Single</graphicClass>
+              </graphicData>
+              <tradeTags>
+                <li>PsylinkNeuroformer</li>
+              </tradeTags>
+              <comps>
+                <li Class="CompProperties_Usable">
+                  <compClass>CompUsableImplant</compClass>
+                  <useJob>UseItem</useJob>
+                  <useLabel>Use neuroformer to form psylink</useLabel>
+                </li>
+                <li Class="CompProperties_UseEffectInstallImplant">
+                  <hediffDef>PsychicAmplifier</hediffDef>
+                  <bodyPart>PNBrain</bodyPart>
+                  <canUpgrade>true</canUpgrade>
+                </li>
+                <li Class="CompProperties_UseEffectPlaySound">
+                  <soundOnUsed>PsyAmpInstalled</soundOnUsed>
+                </li>
+                <li Class="CompProperties_UseEffect">
+                  <compClass>CompUseEffect_DestroySelf</compClass>
+                </li>
+                <li Class="CompProperties_Forbiddable"/>
+              </comps>
+            </ThingDef>
+          </value>
+        </li>
+      </operations>
+    </match>
+  </Operation>
+</Patch>
\ No newline at end of file
diff --git a/1.3/Patches/Royalty_Apparel b/1.3/Patches/Royalty_Apparel
new file mode 100644
index 0000000..65c0712
--- /dev/null
+++ b/1.3/Patches/Royalty_Apparel
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationFindMod">
+    <mods>
+      <li>Royalty</li>
+    </mods>
+    <match Class="PatchOperationSequence">
+      <success>Always</success>
+      <operations>
+        <li Class="PatchOperationAdd">
+          <xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguard"]</xpath>
+          <value>
+            <recipeMaker>
+              <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+              <workSkill>Crafting</workSkill>
+              <effectWorking>Tailor</effectWorking>
+              <soundWorking>Recipe_Tailor</soundWorking>
+              <recipeUsers>
+                <li>PN_AutomatonBench</li>
+              </recipeUsers>
+              <researchPrerequisite>CataphractArmor</researchPrerequisite>
+              <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
+              <defaultIngredientFilter>
+                <categories>
+                  <li>Root</li>
+                </categories>
+                <disallowedThingDefs>
+                  <li>Gold</li>
+                  <li>Silver</li>
+                  <li>Plasteel</li>
+                  <li>Jade</li>
+                  <li>Uranium</li>
+                </disallowedThingDefs>
+              </defaultIngredientFilter>
+            </recipeMaker>
+          </value>
+        </li>
+        <li Class="PatchOperationAdd">
+          <xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]</xpath>
+          <value>
+            <recipeMaker>
+              <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
+              <workSkill>Crafting</workSkill>
+              <effectWorking>Tailor</effectWorking>
+              <soundWorking>Recipe_Tailor</soundWorking>
+              <recipeUsers>
+                <li>PN_AutomatonBench</li>
+              </recipeUsers>
+              <researchPrerequisite>CataphractArmor</researchPrerequisite>
+              <unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
+              <defaultIngredientFilter>
+                <categories>
+                  <li>Root</li>
+                </categories>
+                <disallowedThingDefs>
+                  <li>Gold</li>
+                  <li>Silver</li>
+                  <li>Plasteel</li>
+                  <li>Jade</li>
+                  <li>Uranium</li>
+                </disallowedThingDefs>
+              </defaultIngredientFilter>
+            </recipeMaker>
+          </value>
+        </li>
+      </operations>
+    </match>
+  </Operation>
+</Patch>
\ No newline at end of file
diff --git a/1.3/Patches/SOS2.xml b/1.3/Patches/SOS2.xml
new file mode 100644
index 0000000..8b7b475
--- /dev/null
+++ b/1.3/Patches/SOS2.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationFindMod">
+    <mods>
+      <li>Save Our Ship 2</li>
+    </mods>
+    <match Class="PatchOperationSequence">
+      <success>Always</success>
+      <operations>
+        <!-- 티어B메이드 -->
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelMaid"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelMaidHat"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <!-- 티어B워커 -->
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelWorker"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelWorkerHat"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <!-- 티어B솔져 -->
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldier"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelSoldierHat"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <!-- 티어C로얄가드 -->
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguard"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+        <li Class="PatchOperationAdd">
+          <xpath>Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]/apparel/tags</xpath>
+          <value>
+            <li>EVA</li>
+          </value>
+        </li>
+      </operations>
+    </match>
+</Operation>
+</Patch>
\ No newline at end of file
diff --git a/1.3/Patches/Vanilla.xml b/1.3/Patches/Vanilla.xml
new file mode 100644
index 0000000..1fa3fb1
--- /dev/null
+++ b/1.3/Patches/Vanilla.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationAdd">
+    <xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
+    <value>
+      <li>PN_AutomatonBench</li>
+    </value>
+  </Operation>
+  <!--<Operation Class="PatchOperationAdd">
+    <xpath>*/WorkGiverDef[defName="ChatWithPrisoner"]</xpath>
+    <value>
+      <workTags>
+        <li>PN_noPrisoner</li>
+      </workTags>
+    </value>
+  </Operation>
+  <Operation Class="PatchOperationAdd">
+    <xpath>*/WorkGiverDef[defName="Research"]</xpath>
+    <value>
+      <workTags>
+        <li>PN_noResearch</li>
+      </workTags>
+    </value>
+  </Operation>-->
+</Patch>
\ No newline at end of file
diff --git a/1.3/Patches/Yayo_combat_3.xml b/1.3/Patches/Yayo_combat_3.xml
new file mode 100644
index 0000000..8e8727a
--- /dev/null
+++ b/1.3/Patches/Yayo_combat_3.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Patch>
+  <Operation Class="PatchOperationFindMod">
+    <mods>
+      <li>Yayo's Combat 3</li>
+    </mods>
+    <match Class="PatchOperationSequence">
+      <success>Always</success>
+      <operations>
+        <li Class="PatchOperationReplace">
+          <xpath>Defs/ThingDef[defName = "PN_Chainlongsword"]/equippedAngleOffset</xpath>
+          <value>
+            <equippedAngleOffset>0</equippedAngleOffset>
+          </value>
+        </li>
+      </operations>
+    </match>
+  </Operation>
+</Patch>
\ No newline at end of file
diff --git a/about/About.xml b/about/About.xml
index 6ec907e..5f75374 100644
--- a/about/About.xml
+++ b/about/About.xml
@@ -5,6 +5,7 @@
 	<packageId>AhnDemi.PanieltheAutomataBeta</packageId>
 	<supportedVersions>
 		<li>1.2</li>
+		<li>1.3</li>
 	</supportedVersions>
 	<description>
 Paniel the Automata