부품 수 변경, 확률 변경
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@ -19,12 +19,15 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,25)</li>
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<li>(125,0)</li>
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<li>(0,0)</li>
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<li>(256,13)</li> <!--CS 0-->
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<li>(424,2)</li> <!--CS 1-->
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<li>(592,1)</li> <!--CS 2-->
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<li>(760,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Poor</defName>
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<quality>Poor</quality>
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@ -44,12 +47,18 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,60)</li>
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<li>(200,0)</li>
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<li>(0,0)</li>
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<li>(256,902)</li> <!--CS 0-->
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<li>(424,333)</li> <!--CS 1-->
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<li>(592,186)</li> <!--CS 2-->
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<li>(760,99)</li> <!--CS 3-->
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<li>(928,39)</li> <!--CS 4-->
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<li>(1096,24)</li> <!--CS 5-->
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<li>(1264,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Normal</defName>
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<quality>Normal</quality>
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@ -69,12 +78,21 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,150)</li>
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<li>(250,50)</li>
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<li>(0,0)</li>
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<li>(256,5082)</li> <!--CS 0-->
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<li>(424,4023)</li> <!--CS 1-->
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<li>(592,3221)</li> <!--CS 2-->
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<li>(760,2455)</li> <!--CS 3-->
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<li>(928,1579)</li> <!--CS 4-->
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<li>(1096,1225)</li> <!--CS 5-->
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<li>(1264,942)</li> <!--CS 6-->
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<li>(1432,503)</li> <!--CS 7-->
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<li>(1600,246)</li> <!--CS 8-->
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<li>(1768,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Good</defName>
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<quality>Good</quality>
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@ -94,12 +112,21 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,80)</li>
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<li>(900,420)</li>
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<li>(0,0)</li>
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<li>(256,3347)</li> <!--CS 0-->
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<li>(424,4375)</li> <!--CS 1-->
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<li>(592,4907)</li> <!--CS 2-->
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<li>(760,5262)</li> <!--CS 3-->
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<li>(928,5428)</li> <!--CS 4-->
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<li>(1096,5377)</li> <!--CS 5-->
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<li>(1264,5242)</li> <!--CS 6-->
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<li>(1432,4762)</li> <!--CS 7-->
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<li>(1600,3741)</li> <!--CS 8-->
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<li>(1768,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Excellent</defName>
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<quality>Excellent</quality>
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@ -119,12 +146,24 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(250,0)</li>
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<li>(900,850)</li>
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<li>(0,0)</li>
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<li>(256,640)</li> <!--CS 0-->
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<li>(424,1223)</li> <!--CS 1-->
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<li>(592,1612)</li> <!--CS 2-->
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<li>(760,2064)</li> <!--CS 3-->
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<li>(928,2740)</li> <!--CS 4-->
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<li>(1096,3091)</li> <!--CS 5-->
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<li>(1264,3448)</li> <!--CS 6-->
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<li>(1432,4129)</li> <!--CS 7-->
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<li>(1600,5062)</li> <!--CS 8-->
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<li>(1768,5556)</li> <!--CS 6+AI-->
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<li>(1936,4221)</li> <!--CS 7+AI-->
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<li>(2104,2931)</li> <!--CS 8+AI-->
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<li>(2272,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Masterwork</defName>
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<quality>Masterwork</quality>
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@ -144,12 +183,24 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(350,0)</li>
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<li>(900,550)</li>
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<li>(0,0)</li>
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<li>(256,16)</li> <!--CS 0-->
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<li>(424,44)</li> <!--CS 1-->
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<li>(592,73)</li> <!--CS 2-->
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<li>(760,119)</li> <!--CS 3-->
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<li>(928,214)</li> <!--CS 4-->
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<li>(1096,283)</li> <!--CS 5-->
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<li>(1264,368)</li> <!--CS 6-->
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<li>(1432,606)</li> <!--CS 7-->
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<li>(1600,951)</li> <!--CS 8-->
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<li>(1768,3452)</li> <!--CS 6+AI-->
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<li>(1936,4137)</li> <!--CS 7+AI-->
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<li>(2104,4821)</li> <!--CS 8+AI-->
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<li>(2272,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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<AutomataRace.AutomataQualityProperty>
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<defName>PN_AutomataQualityProperty_Legendary</defName>
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<quality>Legendary</quality>
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@ -169,8 +220,11 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(500,0)</li>
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<li>(900,400)</li>
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<li>(1665,0)</li>
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<li>(1768,928)</li> <!--CS 6+AI-->
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<li>(1936,1642)</li> <!--CS 7+AI-->
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<li>(2104,2248)</li> <!--CS 8+AI-->
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<li>(2272,0)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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@ -28,7 +28,7 @@
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>10</count>
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<count>8</count>
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</li>
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<li>
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<filter>
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@ -72,16 +72,16 @@
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<billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
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<!-- configurations -->
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<baseMaterialCount>150</baseMaterialCount>
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<componentTotalCount>10</componentTotalCount>
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<componentIndustrialScore>10</componentIndustrialScore>
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<componentSpacerScore>40</componentSpacerScore>
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<useAIPersonaCoreScore>200</useAIPersonaCoreScore>
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<craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
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<componentTotalCount>8</componentTotalCount>
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<componentIndustrialScore>32</componentIndustrialScore>
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<componentSpacerScore>200</componentSpacerScore>
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<useAIPersonaCoreScore>504</useAIPersonaCoreScore>
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<craftingSkillRequirementsMin>8</craftingSkillRequirementsMin>
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<craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
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<!-- default values -->
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<baseMaterial>Steel</baseMaterial>
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<componentIndustrialCount>10</componentIndustrialCount>
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<componentIndustrialCount>8</componentIndustrialCount>
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<componentSpacerCount>0</componentSpacerCount>
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<useAIPersonaCore>false</useAIPersonaCore>
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<fixedIngredients>
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