포탑 재료 변경

This commit is contained in:
Cocopomel 2021-06-27 04:10:18 +09:00
parent fb1c79bfa7
commit 7b310a1948
2 changed files with 27 additions and 4 deletions

View File

@ -77,10 +77,13 @@
</ThingDef> </ThingDef>
<!--==================================== 오토캐논 ====================================--> <!--==================================== 오토캐논 ====================================-->
<ThingDef ParentName="BuildingBase"> <DesignatorDropdownGroupDef>
<defName>PN_Artillery_Base</defName> <defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label> <label>PnL Auto Artillery</label>
<description>...</description> </DesignatorDropdownGroupDef>
<ThingDef Abstract="True" Name="PN_Artillery_Base" ParentName="BuildingBase">
<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
<thingClass>Building_TurretGun</thingClass> <thingClass>Building_TurretGun</thingClass>
<graphicData> <graphicData>
<texPath>Things/Building/PN_Artillery_Base</texPath> <texPath>Things/Building/PN_Artillery_Base</texPath>
@ -143,7 +146,7 @@
<costStuffCount>50</costStuffCount> <costStuffCount>50</costStuffCount>
<costList> <costList>
<Steel>250</Steel> <Steel>250</Steel>
<ComponentIndustrial>15</ComponentIndustrial> <ComponentIndustrial>6</ComponentIndustrial>
</costList> </costList>
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded> <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
<designationCategory>Security</designationCategory> <designationCategory>Security</designationCategory>
@ -165,6 +168,26 @@
<uiIconScale>0.6</uiIconScale> <uiIconScale>0.6</uiIconScale>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_Artillery_Base">
<defName>PN_Artillery_Base_Brain</defName>
<label>PnL Auto Artillery</label>
<description>...</description>
<costList>
<PN_Brain>1</PN_Brain>
</costList>
</ThingDef>
<ThingDef ParentName="PN_Artillery_Base">
<defName>PN_Artillery_Base_Core</defName>
<label>PnL Auto Artillery</label>
<description>...</description>
<costList>
<PN_BrainCasing>1</PN_BrainCasing>
</costList>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret"> <ThingDef ParentName="BaseWeaponTurret">
<defName>PN_Artillery_Turret</defName> <defName>PN_Artillery_Turret</defName>
<label>PnL Auto Artillery Turret</label> <label>PnL Auto Artillery Turret</label>

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