포탑 재료 변경
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				@ -77,10 +77,13 @@
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  </ThingDef>
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					  </ThingDef>
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  <!--==================================== 오토캐논 ====================================-->
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					  <!--==================================== 오토캐논 ====================================-->
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  <ThingDef ParentName="BuildingBase">
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					  <DesignatorDropdownGroupDef>
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    <defName>PN_Artillery_Base</defName>
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					    <defName>PN_Artillery_Dropdown</defName>
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    <label>PnL Auto Artillery</label>
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					    <label>PnL Auto Artillery</label>
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    <description>...</description>
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					  </DesignatorDropdownGroupDef>
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					  <ThingDef Abstract="True" Name="PN_Artillery_Base" ParentName="BuildingBase">
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					    <designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
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    <thingClass>Building_TurretGun</thingClass>
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					    <thingClass>Building_TurretGun</thingClass>
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    <graphicData>
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					    <graphicData>
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      <texPath>Things/Building/PN_Artillery_Base</texPath>
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					      <texPath>Things/Building/PN_Artillery_Base</texPath>
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@ -143,7 +146,7 @@
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    <costStuffCount>50</costStuffCount>
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					    <costStuffCount>50</costStuffCount>
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    <costList>
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					    <costList>
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      <Steel>250</Steel>
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					      <Steel>250</Steel>
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      <ComponentIndustrial>15</ComponentIndustrial>
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					      <ComponentIndustrial>6</ComponentIndustrial>
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    </costList>
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					    </costList>
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    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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					    <terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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    <designationCategory>Security</designationCategory>
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					    <designationCategory>Security</designationCategory>
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@ -165,6 +168,26 @@
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    <uiIconScale>0.6</uiIconScale>
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					    <uiIconScale>0.6</uiIconScale>
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  </ThingDef>
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					  </ThingDef>
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					  <ThingDef ParentName="PN_Artillery_Base">
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					    <defName>PN_Artillery_Base_Brain</defName>
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					    <label>PnL Auto Artillery</label>
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					    <description>...</description>
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					    <costList>
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					      <PN_Brain>1</PN_Brain>
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					    </costList>
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					  </ThingDef>
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					  <ThingDef ParentName="PN_Artillery_Base">
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					    <defName>PN_Artillery_Base_Core</defName>
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					    <label>PnL Auto Artillery</label>
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					    <description>...</description>
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					    <costList>
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					      <PN_BrainCasing>1</PN_BrainCasing>
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					    </costList>
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					  </ThingDef>
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  <ThingDef ParentName="BaseWeaponTurret">
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					  <ThingDef ParentName="BaseWeaponTurret">
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    <defName>PN_Artillery_Turret</defName>
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					    <defName>PN_Artillery_Turret</defName>
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    <label>PnL Auto Artillery Turret</label>
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					    <label>PnL Auto Artillery Turret</label>
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