1.3 수정

This commit is contained in:
Cocopomel
2021-07-27 23:43:25 +09:00
parent 98c3aa93f5
commit 7b454e4e7f
9 changed files with 114 additions and 55 deletions

View File

@@ -77,7 +77,7 @@
</ThingDef>
<!--==================================== 오토캐논 ====================================-->
<DesignatorDropdownGroupDef>
<!--<DesignatorDropdownGroupDef>
<defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label>
</DesignatorDropdownGroupDef>
@@ -155,7 +155,7 @@
<building>
<ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretBurstCooldownTime>10</turretBurstCooldownTime> <!--사격 쿨타임-->
<turretBurstCooldownTime>10</turretBurstCooldownTime>
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset>
</building>
@@ -301,7 +301,6 @@
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<!-- damage amount is the damage def default -->
<speed>100</speed>
<explosionRadius>3.9</explosionRadius>
<flyOverhead>true</flyOverhead>
@@ -310,5 +309,5 @@
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</ThingDef>-->
</Defs>

View File

@@ -105,7 +105,7 @@
<defName>PN_Flesh</defName>
<corpseCategory>PN_CorpseCategory</corpseCategory>
<damageEffecter>Damage_HitMechanoid</damageEffecter>
<wounds>
<genericWounds>
<li>
<texture>Things/Pawn/Wounds/WoundMechA</texture>
</li>
@@ -115,6 +115,6 @@
<li>
<texture>Things/Pawn/Wounds/WoundMechC</texture>
</li>
</wounds>
</genericWounds>
</FleshTypeDef>
</Defs>

View File

@@ -151,6 +151,7 @@
<additionalTraits>0</additionalTraits>
<immuneToXenophobia>true</immuneToXenophobia>
<alienPartGenerator>
<atlasScale>2</atlasScale>
<aliencrowntypes>
<li>HeadsAverage_Normal</li>
</aliencrowntypes>
@@ -197,19 +198,22 @@
<inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>false</drawnInBed>
<layerOffset>-0.268</layerOffset>
<defaultOffset>Tail</defaultOffset>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.165)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0.5)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.15)</Female>
</bodyTypes>
@@ -225,20 +229,23 @@
<inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset>
<defaultOffset>Tail</defaultOffset>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.43,0.565)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
@@ -254,20 +261,23 @@
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset>
<defaultOffset>Tail</defaultOffset>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0.885)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
@@ -283,20 +293,23 @@
<inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset>
<defaultOffset>Tail</defaultOffset>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
@@ -312,20 +325,23 @@
<inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset>
<defaultOffset>Tail</defaultOffset>
<angle>0</angle>
<offsets>
<south>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0)</Female>
</bodyTypes>
</south>
<north>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(0,0.885)</Female>
</bodyTypes>
</north>
<east>
<layerOffset>-0.268</layerOffset>
<bodyTypes>
<Female>(-0.41,0.565)</Female>
</bodyTypes>
@@ -333,7 +349,7 @@
</offsets>
</li>
<li Class="MoharCustomHAR.MoharBodyAddon">
<!--<li Class="MoharCustomHAR.MoharBodyAddon">
<drawSize>1</drawSize>
<path>Paniel/Face/Face</path>
<bodyPart>head case</bodyPart>
@@ -388,7 +404,7 @@
</li>
</hideIfJob>
</jobParams>
</li>
</li>-->
</bodyAddons>
</alienPartGenerator>
</generalSettings>
@@ -399,12 +415,29 @@
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</li>
</graphicPaths>
<hairSettings>
<hasHair>true</hasHair>
<hairTags>
<li>PanielHair</li>
</hairTags>
</hairSettings>
<styleSettings>
<li>
<key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
<styleTags>
<li>PanielHair</li>
</styleTags>
</value>
</li>
<li>
<key>BeardDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<li>
<key>TattooDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
</styleSettings>
<thoughtSettings>
<replacerList>
<!--연료-->
@@ -455,7 +488,6 @@
<!--memory eating-->
<li>AteLavishMeal</li>
<li>AteFineMeal</li>
<li>AteAwfulMeal</li>
<li>AteRawFood</li>
<li>AteHumanlikeMeatDirect</li>
<li>AteHumanlikeMeatDirectCannibal</li>

View File

@@ -145,7 +145,7 @@
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
</recipeMaker>
<comps>
<li Class="CompProperties_BiocodableWeapon"/>
</comps>
</ThingDef>
@@ -769,14 +769,15 @@
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>32</defaultDamage>
<defaultDamage>50</defaultDamage>
<defaultStoppingPower>0.5</defaultStoppingPower>
<defaultArmorPenetration>0.10</defaultArmorPenetration>
<buildingDamageFactor>3.125</buildingDamageFactor>
<plantDamageFactor>3.125</plantDamageFactor>
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
<explosionCellMote>Mote_BlastDry</explosionCellMote>
<explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
<soundExplosion>Explosion_Bomb</soundExplosion>
@@ -1129,7 +1130,7 @@
<explosiveDamageType>Bomb</explosiveDamageType>
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
</li>
<li Class="CompProperties_BiocodableWeapon"/>
</comps>
<equippedAngleOffset>45</equippedAngleOffset>
</ThingDef>