1.3 수정

This commit is contained in:
Cocopomel 2021-07-27 23:43:25 +09:00
parent 98c3aa93f5
commit 7b454e4e7f
9 changed files with 114 additions and 55 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<FactionDef Abstract="True" Name="Paniel_PlayerBase"> <FactionDef Abstract="True" Name="Paniel_PlayerBase" ParentName="FactionBase">
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath> <settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
<colorSpectrum> <colorSpectrum>
<li>(255, 255, 255)</li> <li>(255, 255, 255)</li>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<FactionDef> <FactionDef ParentName="FactionBase">
<defName>PN_indistryFaction</defName> <defName>PN_indistryFaction</defName>
<label>PnL_hidden</label> <label>PnL_hidden</label>
<pawnSingular>Automaton</pawnSingular> <pawnSingular>Automaton</pawnSingular>
@ -11,9 +11,6 @@
<hidden>true</hidden> <hidden>true</hidden>
<autoFlee>false</autoFlee> <autoFlee>false</autoFlee>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<hairTags>
<li>PanielHair</li>
</hairTags>
<backstoryFilters> <backstoryFilters>
<li> <li>
<categories> <categories>

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@ -1,82 +1,87 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<StyleItemCategoryDef>
<defName>PanielHair</defName>
<label>Paniel hair</label>
</StyleItemCategoryDef>
<HairDef> <HairDef>
<defName>Paniel_HairA</defName> <defName>Paniel_HairA</defName>
<label>Paniel HairA</label> <label>Paniel HairA</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairA</texPath> <texPath>Paniel/Hair/Paniel_HairA</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairB</defName> <defName>Paniel_HairB</defName>
<label>Paniel HairB</label> <label>Paniel HairB</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairB</texPath> <texPath>Paniel/Hair/Paniel_HairB</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairC</defName> <defName>Paniel_HairC</defName>
<label>Paniel HairC</label> <label>Paniel HairC</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairC</texPath> <texPath>Paniel/Hair/Paniel_HairC</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairD</defName> <defName>Paniel_HairD</defName>
<label>Paniel HairD</label> <label>Paniel HairD</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairD</texPath> <texPath>Paniel/Hair/Paniel_HairD</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairE</defName> <defName>Paniel_HairE</defName>
<label>Paniel HairE</label> <label>Paniel HairE</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairE</texPath> <texPath>Paniel/Hair/Paniel_HairE</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairF</defName> <defName>Paniel_HairF</defName>
<label>Paniel HairF</label> <label>Paniel HairF</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairF</texPath> <texPath>Paniel/Hair/Paniel_HairF</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairG</defName> <defName>Paniel_HairG</defName>
<label>Paniel HairG</label> <label>Paniel HairG</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairG</texPath> <texPath>Paniel/Hair/Paniel_HairG</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
<HairDef> <HairDef>
<defName>Paniel_HairH</defName> <defName>Paniel_HairH</defName>
<label>Paniel HairH</label> <label>Paniel HairH</label>
<hairGender>Any</hairGender> <styleGender>Any</styleGender>
<texPath>Paniel/Hair/Paniel_HairH</texPath> <texPath>Paniel/Hair/Paniel_HairH</texPath>
<hairTags> <styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</HairDef> </HairDef>
</Defs> </Defs>

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@ -20,6 +20,8 @@
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality> <backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<minGenerationAge>1</minGenerationAge> <minGenerationAge>1</minGenerationAge>
<maxGenerationAge>1</maxGenerationAge> <maxGenerationAge>1</maxGenerationAge>
<initialWillRange>0~1</initialWillRange>
<initialResistanceRange>10~17</initialResistanceRange>
</PawnKindDef> </PawnKindDef>
<!-- 정착민 --> <!-- 정착민 -->

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@ -77,7 +77,7 @@
</ThingDef> </ThingDef>
<!--==================================== 오토캐논 ====================================--> <!--==================================== 오토캐논 ====================================-->
<DesignatorDropdownGroupDef> <!--<DesignatorDropdownGroupDef>
<defName>PN_Artillery_Dropdown</defName> <defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label> <label>PnL Auto Artillery</label>
</DesignatorDropdownGroupDef> </DesignatorDropdownGroupDef>
@ -155,7 +155,7 @@
<building> <building>
<ai_combatDangerous>true</ai_combatDangerous> <ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>PN_Artillery_Turret</turretGunDef> <turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretBurstCooldownTime>10</turretBurstCooldownTime> <!--사격 쿨타임--> <turretBurstCooldownTime>10</turretBurstCooldownTime>
<turretTopDrawSize>3.0</turretTopDrawSize> <turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset> <turretTopOffset>(0, 0.35)</turretTopOffset>
</building> </building>
@ -301,7 +301,6 @@
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
<!-- damage amount is the damage def default -->
<speed>100</speed> <speed>100</speed>
<explosionRadius>3.9</explosionRadius> <explosionRadius>3.9</explosionRadius>
<flyOverhead>true</flyOverhead> <flyOverhead>true</flyOverhead>
@ -310,5 +309,5 @@
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate> <soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient> <soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile> </projectile>
</ThingDef> </ThingDef>-->
</Defs> </Defs>

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@ -105,7 +105,7 @@
<defName>PN_Flesh</defName> <defName>PN_Flesh</defName>
<corpseCategory>PN_CorpseCategory</corpseCategory> <corpseCategory>PN_CorpseCategory</corpseCategory>
<damageEffecter>Damage_HitMechanoid</damageEffecter> <damageEffecter>Damage_HitMechanoid</damageEffecter>
<wounds> <genericWounds>
<li> <li>
<texture>Things/Pawn/Wounds/WoundMechA</texture> <texture>Things/Pawn/Wounds/WoundMechA</texture>
</li> </li>
@ -115,6 +115,6 @@
<li> <li>
<texture>Things/Pawn/Wounds/WoundMechC</texture> <texture>Things/Pawn/Wounds/WoundMechC</texture>
</li> </li>
</wounds> </genericWounds>
</FleshTypeDef> </FleshTypeDef>
</Defs> </Defs>

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@ -151,6 +151,7 @@
<additionalTraits>0</additionalTraits> <additionalTraits>0</additionalTraits>
<immuneToXenophobia>true</immuneToXenophobia> <immuneToXenophobia>true</immuneToXenophobia>
<alienPartGenerator> <alienPartGenerator>
<atlasScale>2</atlasScale>
<aliencrowntypes> <aliencrowntypes>
<li>HeadsAverage_Normal</li> <li>HeadsAverage_Normal</li>
</aliencrowntypes> </aliencrowntypes>
@ -197,19 +198,22 @@
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>false</drawnInBed> <drawnInBed>false</drawnInBed>
<layerOffset>-0.268</layerOffset> <defaultOffset>Tail</defaultOffset>
<offsets> <offsets>
<south> <south>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.165)</Female> <Female>(-0.41,0.165)</Female>
</bodyTypes> </bodyTypes>
</south> </south>
<north> <north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.5)</Female> <Female>(0,0.5)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<east> <east>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.15)</Female> <Female>(-0.41,0.15)</Female>
</bodyTypes> </bodyTypes>
@ -225,20 +229,23 @@
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed> <drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset> <defaultOffset>Tail</defaultOffset>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south> <south>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.43,0.565)</Female> <Female>(-0.43,0.565)</Female>
</bodyTypes> </bodyTypes>
</south> </south>
<north> <north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<east> <east>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
@ -254,20 +261,23 @@
<inFrontOfBody>true</inFrontOfBody> <inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed> <drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset> <defaultOffset>Tail</defaultOffset>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south> <south>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
</south> </south>
<north> <north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.885)</Female> <Female>(0,0.885)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<east> <east>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.565)</Female> <Female>(-0.41,0.565)</Female>
</bodyTypes> </bodyTypes>
@ -283,20 +293,23 @@
<inFrontOfBody>false</inFrontOfBody> <inFrontOfBody>false</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed> <drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset> <defaultOffset>Tail</defaultOffset>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south> <south>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.565)</Female> <Female>(-0.41,0.565)</Female>
</bodyTypes> </bodyTypes>
</south> </south>
<north> <north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<east> <east>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
@ -312,20 +325,23 @@
<inFrontOfBody>true</inFrontOfBody> <inFrontOfBody>true</inFrontOfBody>
<colorChannel>skin</colorChannel> <colorChannel>skin</colorChannel>
<drawnInBed>true</drawnInBed> <drawnInBed>true</drawnInBed>
<layerOffset>-0.268</layerOffset> <defaultOffset>Tail</defaultOffset>
<angle>0</angle> <angle>0</angle>
<offsets> <offsets>
<south> <south>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0)</Female> <Female>(0,0)</Female>
</bodyTypes> </bodyTypes>
</south> </south>
<north> <north>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(0,0.885)</Female> <Female>(0,0.885)</Female>
</bodyTypes> </bodyTypes>
</north> </north>
<east> <east>
<layerOffset>-0.268</layerOffset>
<bodyTypes> <bodyTypes>
<Female>(-0.41,0.565)</Female> <Female>(-0.41,0.565)</Female>
</bodyTypes> </bodyTypes>
@ -333,7 +349,7 @@
</offsets> </offsets>
</li> </li>
<li Class="MoharCustomHAR.MoharBodyAddon"> <!--<li Class="MoharCustomHAR.MoharBodyAddon">
<drawSize>1</drawSize> <drawSize>1</drawSize>
<path>Paniel/Face/Face</path> <path>Paniel/Face/Face</path>
<bodyPart>head case</bodyPart> <bodyPart>head case</bodyPart>
@ -388,7 +404,7 @@
</li> </li>
</hideIfJob> </hideIfJob>
</jobParams> </jobParams>
</li> </li>-->
</bodyAddons> </bodyAddons>
</alienPartGenerator> </alienPartGenerator>
</generalSettings> </generalSettings>
@ -399,12 +415,29 @@
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton> <skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
</li> </li>
</graphicPaths> </graphicPaths>
<hairSettings> <styleSettings>
<hasHair>true</hasHair> <li>
<hairTags> <key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
<styleTags>
<li>PanielHair</li> <li>PanielHair</li>
</hairTags> </styleTags>
</hairSettings> </value>
</li>
<li>
<key>BeardDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<li>
<key>TattooDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
</styleSettings>
<thoughtSettings> <thoughtSettings>
<replacerList> <replacerList>
<!--연료--> <!--연료-->
@ -455,7 +488,6 @@
<!--memory eating--> <!--memory eating-->
<li>AteLavishMeal</li> <li>AteLavishMeal</li>
<li>AteFineMeal</li> <li>AteFineMeal</li>
<li>AteAwfulMeal</li>
<li>AteRawFood</li> <li>AteRawFood</li>
<li>AteHumanlikeMeatDirect</li> <li>AteHumanlikeMeatDirect</li>
<li>AteHumanlikeMeatDirectCannibal</li> <li>AteHumanlikeMeatDirectCannibal</li>

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@ -145,7 +145,7 @@
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef> <unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
</recipeMaker> </recipeMaker>
<comps> <comps>
<li Class="CompProperties_BiocodableWeapon"/>
</comps> </comps>
</ThingDef> </ThingDef>
@ -769,14 +769,15 @@
<impactSoundType>Blunt</impactSoundType> <impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory> <armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment> <minDamageToFragment>15</minDamageToFragment>
<defaultDamage>32</defaultDamage> <defaultDamage>50</defaultDamage>
<defaultStoppingPower>0.5</defaultStoppingPower> <defaultStoppingPower>0.5</defaultStoppingPower>
<defaultArmorPenetration>0.10</defaultArmorPenetration> <defaultArmorPenetration>0.10</defaultArmorPenetration>
<buildingDamageFactor>3.125</buildingDamageFactor> <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
<plantDamageFactor>3.125</plantDamageFactor> <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly> <explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell> <explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
<explosionCellMote>Mote_BlastDry</explosionCellMote> <explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter> <explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge> <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
<soundExplosion>Explosion_Bomb</soundExplosion> <soundExplosion>Explosion_Bomb</soundExplosion>
@ -1129,7 +1130,7 @@
<explosiveDamageType>Bomb</explosiveDamageType> <explosiveDamageType>Bomb</explosiveDamageType>
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode> <requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
</li> </li>
<li Class="CompProperties_BiocodableWeapon"/>
</comps> </comps>
<equippedAngleOffset>45</equippedAngleOffset> <equippedAngleOffset>45</equippedAngleOffset>
</ThingDef> </ThingDef>

23
1.3/Patches/Ideology.xml Normal file
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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ideology</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
<value>
<li>
<tag>PanielHair</tag>
<baseWeight>0.0001</baseWeight>
<weightFactor>0.0001</weightFactor>
</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>