1.3 수정
This commit is contained in:
parent
98c3aa93f5
commit
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<FactionDef Abstract="True" Name="Paniel_PlayerBase">
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<FactionDef Abstract="True" Name="Paniel_PlayerBase" ParentName="FactionBase">
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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<colorSpectrum>
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<colorSpectrum>
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<li>(255, 255, 255)</li>
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<li>(255, 255, 255)</li>
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<FactionDef>
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<FactionDef ParentName="FactionBase">
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<defName>PN_indistryFaction</defName>
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<defName>PN_indistryFaction</defName>
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<label>PnL_hidden</label>
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<label>PnL_hidden</label>
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<pawnSingular>Automaton</pawnSingular>
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<pawnSingular>Automaton</pawnSingular>
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@ -11,9 +11,6 @@
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<hidden>true</hidden>
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<hidden>true</hidden>
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<autoFlee>false</autoFlee>
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<autoFlee>false</autoFlee>
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<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<hairTags>
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<li>PanielHair</li>
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</hairTags>
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<backstoryFilters>
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<backstoryFilters>
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<li>
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<li>
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<categories>
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<categories>
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@ -1,82 +1,87 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<Defs>
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<StyleItemCategoryDef>
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<defName>PanielHair</defName>
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<label>Paniel hair</label>
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</StyleItemCategoryDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairA</defName>
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<defName>Paniel_HairA</defName>
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<label>Paniel HairA</label>
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<label>Paniel HairA</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairA</texPath>
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<texPath>Paniel/Hair/Paniel_HairA</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairB</defName>
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<defName>Paniel_HairB</defName>
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<label>Paniel HairB</label>
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<label>Paniel HairB</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairB</texPath>
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<texPath>Paniel/Hair/Paniel_HairB</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairC</defName>
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<defName>Paniel_HairC</defName>
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<label>Paniel HairC</label>
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<label>Paniel HairC</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairC</texPath>
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<texPath>Paniel/Hair/Paniel_HairC</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairD</defName>
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<defName>Paniel_HairD</defName>
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<label>Paniel HairD</label>
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<label>Paniel HairD</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairD</texPath>
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<texPath>Paniel/Hair/Paniel_HairD</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairE</defName>
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<defName>Paniel_HairE</defName>
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<label>Paniel HairE</label>
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<label>Paniel HairE</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairE</texPath>
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<texPath>Paniel/Hair/Paniel_HairE</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairF</defName>
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<defName>Paniel_HairF</defName>
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<label>Paniel HairF</label>
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<label>Paniel HairF</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairF</texPath>
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<texPath>Paniel/Hair/Paniel_HairF</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairG</defName>
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<defName>Paniel_HairG</defName>
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<label>Paniel HairG</label>
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<label>Paniel HairG</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairG</texPath>
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<texPath>Paniel/Hair/Paniel_HairG</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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<HairDef>
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<HairDef>
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<defName>Paniel_HairH</defName>
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<defName>Paniel_HairH</defName>
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<label>Paniel HairH</label>
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<label>Paniel HairH</label>
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<hairGender>Any</hairGender>
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<styleGender>Any</styleGender>
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<texPath>Paniel/Hair/Paniel_HairH</texPath>
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<texPath>Paniel/Hair/Paniel_HairH</texPath>
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<hairTags>
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<styleTags>
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<li>PanielHair</li>
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<li>PanielHair</li>
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</hairTags>
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</styleTags>
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</HairDef>
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</HairDef>
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</Defs>
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</Defs>
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@ -20,6 +20,8 @@
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<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
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<minGenerationAge>1</minGenerationAge>
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<minGenerationAge>1</minGenerationAge>
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<maxGenerationAge>1</maxGenerationAge>
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<maxGenerationAge>1</maxGenerationAge>
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<initialWillRange>0~1</initialWillRange>
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<initialResistanceRange>10~17</initialResistanceRange>
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</PawnKindDef>
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</PawnKindDef>
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<!-- 정착민 -->
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<!-- 정착민 -->
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</ThingDef>
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</ThingDef>
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<!--==================================== 오토캐논 ====================================-->
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<!--==================================== 오토캐논 ====================================-->
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<DesignatorDropdownGroupDef>
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<!--<DesignatorDropdownGroupDef>
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<defName>PN_Artillery_Dropdown</defName>
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<defName>PN_Artillery_Dropdown</defName>
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<label>PnL Auto Artillery</label>
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<label>PnL Auto Artillery</label>
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</DesignatorDropdownGroupDef>
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</DesignatorDropdownGroupDef>
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@ -155,7 +155,7 @@
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<building>
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<building>
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<ai_combatDangerous>true</ai_combatDangerous>
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<ai_combatDangerous>true</ai_combatDangerous>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretBurstCooldownTime>10</turretBurstCooldownTime> <!--사격 쿨타임-->
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<turretBurstCooldownTime>10</turretBurstCooldownTime>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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</building>
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</building>
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageDef>Bomb</damageDef>
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<!-- damage amount is the damage def default -->
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<speed>100</speed>
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<speed>100</speed>
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<explosionRadius>3.9</explosionRadius>
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<explosionRadius>3.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<flyOverhead>true</flyOverhead>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</projectile>
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</ThingDef>
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</ThingDef>-->
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</Defs>
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</Defs>
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@ -105,7 +105,7 @@
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<defName>PN_Flesh</defName>
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<defName>PN_Flesh</defName>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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<corpseCategory>PN_CorpseCategory</corpseCategory>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<damageEffecter>Damage_HitMechanoid</damageEffecter>
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<wounds>
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<genericWounds>
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<li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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<texture>Things/Pawn/Wounds/WoundMechA</texture>
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</li>
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</li>
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@ -115,6 +115,6 @@
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<li>
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<li>
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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<texture>Things/Pawn/Wounds/WoundMechC</texture>
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</li>
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</li>
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</wounds>
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</genericWounds>
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</FleshTypeDef>
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</FleshTypeDef>
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</Defs>
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</Defs>
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<additionalTraits>0</additionalTraits>
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<additionalTraits>0</additionalTraits>
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<immuneToXenophobia>true</immuneToXenophobia>
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<immuneToXenophobia>true</immuneToXenophobia>
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<alienPartGenerator>
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<alienPartGenerator>
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<atlasScale>2</atlasScale>
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<aliencrowntypes>
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<aliencrowntypes>
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<li>HeadsAverage_Normal</li>
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<li>HeadsAverage_Normal</li>
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</aliencrowntypes>
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</aliencrowntypes>
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<inFrontOfBody>false</inFrontOfBody>
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<inFrontOfBody>false</inFrontOfBody>
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<colorChannel>skin</colorChannel>
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<colorChannel>skin</colorChannel>
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<drawnInBed>false</drawnInBed>
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<drawnInBed>false</drawnInBed>
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<layerOffset>-0.268</layerOffset>
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<defaultOffset>Tail</defaultOffset>
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<offsets>
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<offsets>
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<south>
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<south>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(-0.41,0.165)</Female>
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<Female>(-0.41,0.165)</Female>
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</bodyTypes>
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</bodyTypes>
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</south>
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</south>
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<north>
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<north>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0.5)</Female>
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<Female>(0,0.5)</Female>
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</bodyTypes>
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</bodyTypes>
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</north>
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</north>
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<east>
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<east>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(-0.41,0.15)</Female>
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<Female>(-0.41,0.15)</Female>
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</bodyTypes>
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</bodyTypes>
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<inFrontOfBody>false</inFrontOfBody>
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<inFrontOfBody>false</inFrontOfBody>
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<colorChannel>skin</colorChannel>
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<colorChannel>skin</colorChannel>
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<drawnInBed>true</drawnInBed>
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<drawnInBed>true</drawnInBed>
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<layerOffset>-0.268</layerOffset>
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<defaultOffset>Tail</defaultOffset>
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<angle>0</angle>
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<angle>0</angle>
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<offsets>
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<offsets>
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<south>
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<south>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(-0.43,0.565)</Female>
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<Female>(-0.43,0.565)</Female>
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</bodyTypes>
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</bodyTypes>
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</south>
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</south>
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<north>
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<north>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0)</Female>
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<Female>(0,0)</Female>
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</bodyTypes>
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</bodyTypes>
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</north>
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</north>
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<east>
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<east>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0)</Female>
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<Female>(0,0)</Female>
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</bodyTypes>
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</bodyTypes>
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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<colorChannel>skin</colorChannel>
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<colorChannel>skin</colorChannel>
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<drawnInBed>true</drawnInBed>
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<drawnInBed>true</drawnInBed>
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<layerOffset>-0.268</layerOffset>
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<defaultOffset>Tail</defaultOffset>
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<angle>0</angle>
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<angle>0</angle>
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<offsets>
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<offsets>
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<south>
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<south>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0)</Female>
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<Female>(0,0)</Female>
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</bodyTypes>
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</bodyTypes>
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</south>
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</south>
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<north>
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<north>
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||||||
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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||||||
<Female>(0,0.885)</Female>
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<Female>(0,0.885)</Female>
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</bodyTypes>
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</bodyTypes>
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</north>
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</north>
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||||||
<east>
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<east>
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||||||
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<layerOffset>-0.268</layerOffset>
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||||||
<bodyTypes>
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<bodyTypes>
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||||||
<Female>(-0.41,0.565)</Female>
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<Female>(-0.41,0.565)</Female>
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</bodyTypes>
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</bodyTypes>
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@ -283,20 +293,23 @@
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<inFrontOfBody>false</inFrontOfBody>
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<inFrontOfBody>false</inFrontOfBody>
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<colorChannel>skin</colorChannel>
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<colorChannel>skin</colorChannel>
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<drawnInBed>true</drawnInBed>
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<drawnInBed>true</drawnInBed>
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||||||
<layerOffset>-0.268</layerOffset>
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<defaultOffset>Tail</defaultOffset>
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<angle>0</angle>
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<angle>0</angle>
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<offsets>
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<offsets>
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<south>
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<south>
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||||||
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(-0.41,0.565)</Female>
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<Female>(-0.41,0.565)</Female>
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</bodyTypes>
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</bodyTypes>
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</south>
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</south>
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<north>
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<north>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0)</Female>
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<Female>(0,0)</Female>
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</bodyTypes>
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</bodyTypes>
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</north>
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</north>
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<east>
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<east>
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<layerOffset>-0.268</layerOffset>
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<bodyTypes>
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<bodyTypes>
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<Female>(0,0)</Female>
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<Female>(0,0)</Female>
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</bodyTypes>
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</bodyTypes>
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@ -312,20 +325,23 @@
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<inFrontOfBody>true</inFrontOfBody>
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<inFrontOfBody>true</inFrontOfBody>
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<colorChannel>skin</colorChannel>
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<colorChannel>skin</colorChannel>
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<drawnInBed>true</drawnInBed>
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<drawnInBed>true</drawnInBed>
|
||||||
<layerOffset>-0.268</layerOffset>
|
<defaultOffset>Tail</defaultOffset>
|
||||||
<angle>0</angle>
|
<angle>0</angle>
|
||||||
<offsets>
|
<offsets>
|
||||||
<south>
|
<south>
|
||||||
|
<layerOffset>-0.268</layerOffset>
|
||||||
<bodyTypes>
|
<bodyTypes>
|
||||||
<Female>(0,0)</Female>
|
<Female>(0,0)</Female>
|
||||||
</bodyTypes>
|
</bodyTypes>
|
||||||
</south>
|
</south>
|
||||||
<north>
|
<north>
|
||||||
|
<layerOffset>-0.268</layerOffset>
|
||||||
<bodyTypes>
|
<bodyTypes>
|
||||||
<Female>(0,0.885)</Female>
|
<Female>(0,0.885)</Female>
|
||||||
</bodyTypes>
|
</bodyTypes>
|
||||||
</north>
|
</north>
|
||||||
<east>
|
<east>
|
||||||
|
<layerOffset>-0.268</layerOffset>
|
||||||
<bodyTypes>
|
<bodyTypes>
|
||||||
<Female>(-0.41,0.565)</Female>
|
<Female>(-0.41,0.565)</Female>
|
||||||
</bodyTypes>
|
</bodyTypes>
|
||||||
@ -333,7 +349,7 @@
|
|||||||
</offsets>
|
</offsets>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li Class="MoharCustomHAR.MoharBodyAddon">
|
<!--<li Class="MoharCustomHAR.MoharBodyAddon">
|
||||||
<drawSize>1</drawSize>
|
<drawSize>1</drawSize>
|
||||||
<path>Paniel/Face/Face</path>
|
<path>Paniel/Face/Face</path>
|
||||||
<bodyPart>head case</bodyPart>
|
<bodyPart>head case</bodyPart>
|
||||||
@ -388,7 +404,7 @@
|
|||||||
</li>
|
</li>
|
||||||
</hideIfJob>
|
</hideIfJob>
|
||||||
</jobParams>
|
</jobParams>
|
||||||
</li>
|
</li>-->
|
||||||
</bodyAddons>
|
</bodyAddons>
|
||||||
</alienPartGenerator>
|
</alienPartGenerator>
|
||||||
</generalSettings>
|
</generalSettings>
|
||||||
@ -399,12 +415,29 @@
|
|||||||
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
|
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
|
||||||
</li>
|
</li>
|
||||||
</graphicPaths>
|
</graphicPaths>
|
||||||
<hairSettings>
|
<styleSettings>
|
||||||
<hasHair>true</hasHair>
|
<li>
|
||||||
<hairTags>
|
<key>HairDef</key>
|
||||||
<li>PanielHair</li>
|
<value>
|
||||||
</hairTags>
|
<hasStyle>true</hasStyle>
|
||||||
</hairSettings>
|
<styleTags>
|
||||||
|
<li>PanielHair</li>
|
||||||
|
</styleTags>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<key>BeardDef</key>
|
||||||
|
<value>
|
||||||
|
<hasStyle>false</hasStyle>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<key>TattooDef</key>
|
||||||
|
<value>
|
||||||
|
<hasStyle>false</hasStyle>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
</styleSettings>
|
||||||
<thoughtSettings>
|
<thoughtSettings>
|
||||||
<replacerList>
|
<replacerList>
|
||||||
<!--연료-->
|
<!--연료-->
|
||||||
@ -455,7 +488,6 @@
|
|||||||
<!--memory eating-->
|
<!--memory eating-->
|
||||||
<li>AteLavishMeal</li>
|
<li>AteLavishMeal</li>
|
||||||
<li>AteFineMeal</li>
|
<li>AteFineMeal</li>
|
||||||
<li>AteAwfulMeal</li>
|
|
||||||
<li>AteRawFood</li>
|
<li>AteRawFood</li>
|
||||||
<li>AteHumanlikeMeatDirect</li>
|
<li>AteHumanlikeMeatDirect</li>
|
||||||
<li>AteHumanlikeMeatDirectCannibal</li>
|
<li>AteHumanlikeMeatDirectCannibal</li>
|
||||||
|
@ -145,7 +145,7 @@
|
|||||||
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
|
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
|
||||||
</recipeMaker>
|
</recipeMaker>
|
||||||
<comps>
|
<comps>
|
||||||
<li Class="CompProperties_BiocodableWeapon"/>
|
|
||||||
</comps>
|
</comps>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
@ -769,14 +769,15 @@
|
|||||||
<impactSoundType>Blunt</impactSoundType>
|
<impactSoundType>Blunt</impactSoundType>
|
||||||
<armorCategory>Sharp</armorCategory>
|
<armorCategory>Sharp</armorCategory>
|
||||||
<minDamageToFragment>15</minDamageToFragment>
|
<minDamageToFragment>15</minDamageToFragment>
|
||||||
<defaultDamage>32</defaultDamage>
|
<defaultDamage>50</defaultDamage>
|
||||||
<defaultStoppingPower>0.5</defaultStoppingPower>
|
<defaultStoppingPower>0.5</defaultStoppingPower>
|
||||||
<defaultArmorPenetration>0.10</defaultArmorPenetration>
|
<defaultArmorPenetration>0.10</defaultArmorPenetration>
|
||||||
<buildingDamageFactor>3.125</buildingDamageFactor>
|
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
|
||||||
<plantDamageFactor>3.125</plantDamageFactor>
|
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
|
||||||
|
<plantDamageFactor>4</plantDamageFactor>
|
||||||
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
|
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
|
||||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||||
<explosionCellMote>Mote_BlastDry</explosionCellMote>
|
<explosionCellFleck>BlastDry</explosionCellFleck>
|
||||||
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
|
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
|
||||||
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
|
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
|
||||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||||
@ -1129,7 +1130,7 @@
|
|||||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||||
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
|
<requiredDamageTypeToExplode>Flame</requiredDamageTypeToExplode>
|
||||||
</li>
|
</li>
|
||||||
<li Class="CompProperties_BiocodableWeapon"/>
|
|
||||||
</comps>
|
</comps>
|
||||||
<equippedAngleOffset>45</equippedAngleOffset>
|
<equippedAngleOffset>45</equippedAngleOffset>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
23
1.3/Patches/Ideology.xml
Normal file
23
1.3/Patches/Ideology.xml
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Patch>
|
||||||
|
<Operation Class="PatchOperationFindMod">
|
||||||
|
<mods>
|
||||||
|
<li>Ideology</li>
|
||||||
|
</mods>
|
||||||
|
<match Class="PatchOperationSequence">
|
||||||
|
<success>Always</success>
|
||||||
|
<operations>
|
||||||
|
<li Class="PatchOperationAdd">
|
||||||
|
<xpath>/Defs/CultureDef[defName = *]/styleItemTags</xpath>
|
||||||
|
<value>
|
||||||
|
<li>
|
||||||
|
<tag>PanielHair</tag>
|
||||||
|
<baseWeight>0.0001</baseWeight>
|
||||||
|
<weightFactor>0.0001</weightFactor>
|
||||||
|
</li>
|
||||||
|
</value>
|
||||||
|
</li>
|
||||||
|
</operations>
|
||||||
|
</match>
|
||||||
|
</Operation>
|
||||||
|
</Patch>
|
Loading…
x
Reference in New Issue
Block a user