This commit is contained in:
gguake 2021-08-22 10:22:00 +09:00
commit 7bf98f1793
12 changed files with 218 additions and 283 deletions

View File

@ -371,11 +371,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
@ -408,11 +408,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
@ -444,11 +444,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
@ -480,11 +480,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
@ -516,11 +516,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
@ -575,15 +575,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
@ -608,15 +608,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
@ -640,15 +640,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
@ -672,15 +672,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
@ -704,15 +704,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
@ -760,15 +760,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Cooking</defName> <defName>Cooking</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>3</amount> <amount>6</amount>
</li> </li>
<li> <li>
<defName>Social</defName> <defName>Social</defName>
@ -793,15 +793,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Cooking</defName> <defName>Cooking</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>6</amount> <amount>9</amount>
</li> </li>
<li> <li>
<defName>Social</defName> <defName>Social</defName>
@ -825,15 +825,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Cooking</defName> <defName>Cooking</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>9</amount> <amount>12</amount>
</li> </li>
<li> <li>
<defName>Social</defName> <defName>Social</defName>
@ -857,15 +857,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Cooking</defName> <defName>Cooking</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>12</amount> <amount>15</amount>
</li> </li>
<li> <li>
<defName>Social</defName> <defName>Social</defName>
@ -889,15 +889,15 @@
<skillGains> <skillGains>
<li> <li>
<defName>Cooking</defName> <defName>Cooking</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Social</defName> <defName>Social</defName>
@ -922,11 +922,11 @@
<skillGains> <skillGains>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Mining</defName> <defName>Mining</defName>
<amount>15</amount> <amount>18</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
@ -956,31 +956,31 @@
<skillGains> <skillGains>
<li> <li>
<defName>Shooting</defName> <defName>Shooting</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Melee</defName> <defName>Melee</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Construction</defName> <defName>Construction</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Plants</defName> <defName>Plants</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Crafting</defName> <defName>Crafting</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Medicine</defName> <defName>Medicine</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
<li> <li>
<defName>Intellectual</defName> <defName>Intellectual</defName>
<amount>2</amount> <amount>4</amount>
</li> </li>
</skillGains> </skillGains>
<workDisables> <workDisables>

View File

@ -5,7 +5,6 @@
<defName>PN_antibiotics</defName> <defName>PN_antibiotics</defName>
<label>PnL antibiotics</label> <label>PnL antibiotics</label>
<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description> <description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description>
<tradeability>None</tradeability>
<graphicData> <graphicData>
<texPath>Things/Item/PNAntibiotics</texPath> <texPath>Things/Item/PNAntibiotics</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>

View File

@ -12,7 +12,6 @@
<label>PnL fuel</label> <label>PnL fuel</label>
<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description> <description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<graphicData> <graphicData>
<texPath>Things/Item/PNFuel</texPath> <texPath>Things/Item/PNFuel</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
@ -42,7 +41,7 @@
<ingestReportString>Drinking {0}.</ingestReportString> <ingestReportString>Drinking {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat> <useEatingSpeedStat>false</useEatingSpeedStat>
<chairSearchRadius>25</chairSearchRadius> <chairSearchRadius>25</chairSearchRadius>
<drugCategory>Medical</drugCategory> <drugCategory>Hard</drugCategory>
<outcomeDoers> <outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff"> <li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PN_ateFuel</hediffDef> <hediffDef>PN_ateFuel</hediffDef>
@ -156,7 +155,7 @@
<li> <li>
<label>required</label> <label>required</label>
<lifeThreatening>true</lifeThreatening> <lifeThreatening>true</lifeThreatening>
<deathMtbDays>10</deathMtbDays> <deathMtbDays>15</deathMtbDays>
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>

View File

@ -161,24 +161,16 @@
<MentalBreakThreshold>0.08</MentalBreakThreshold> <MentalBreakThreshold>0.08</MentalBreakThreshold>
</statOffsets> </statOffsets>
<mentalStateGivers> <mentalStateGivers>
<li>
<mentalState>FireStartingSpree</mentalState>
<mtbDays>240</mtbDays>
</li>
<li> <li>
<mentalState>WanderConfused</mentalState> <mentalState>WanderConfused</mentalState>
<mtbDays>30</mtbDays>
</li>
<li>
<mentalState>Berserk</mentalState>
<mtbDays>240</mtbDays>
</li>
<li>
<mentalState>Tantrum</mentalState>
<mtbDays>120</mtbDays> <mtbDays>120</mtbDays>
</li> </li>
<li> <li>
<mentalState>InsultingSpree</mentalState> <mentalState>Tantrum</mentalState>
<mtbDays>240</mtbDays>
</li>
<li>
<mentalState>Wander_OwnRoom</mentalState>
<mtbDays>60</mtbDays> <mtbDays>60</mtbDays>
</li> </li>
</mentalStateGivers> </mentalStateGivers>

View File

@ -53,7 +53,7 @@
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>0.60</PsychicSensitivity> <PsychicSensitivity>0.40</PsychicSensitivity>
<MentalBreakThreshold>0.04</MentalBreakThreshold> <MentalBreakThreshold>0.04</MentalBreakThreshold>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal> <WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
<MoveSpeed>-0.2</MoveSpeed> <MoveSpeed>-0.2</MoveSpeed>
@ -64,16 +64,16 @@
<minSeverity>0.75</minSeverity> <minSeverity>0.75</minSeverity>
<restFallFactor>1.0</restFallFactor> <restFallFactor>1.0</restFallFactor>
<capMods> <capMods>
<li> <!--<li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0</offset> <offset>0</offset>
</li> </li>-->
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>0.20</PsychicSensitivity> <!--<PsychicSensitivity>0.20</PsychicSensitivity>
<MentalBreakThreshold>0</MentalBreakThreshold> <MentalBreakThreshold>0</MentalBreakThreshold>
<WorkSpeedGlobal>0.0</WorkSpeedGlobal> <WorkSpeedGlobal>0.0</WorkSpeedGlobal>
<MoveSpeed>0.0</MoveSpeed> <MoveSpeed>0.0</MoveSpeed>-->
</statOffsets> </statOffsets>
</li> </li>
<li> <li>
@ -83,13 +83,13 @@
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<offset>0.0</offset> <offset>0.05</offset>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
<PsychicSensitivity>0.0</PsychicSensitivity> <PsychicSensitivity>-0.20</PsychicSensitivity>
<MentalBreakThreshold>-0.04</MentalBreakThreshold> <MentalBreakThreshold>-0.04</MentalBreakThreshold>
<WorkSpeedGlobal>0.05</WorkSpeedGlobal> <WorkSpeedGlobal>0.1</WorkSpeedGlobal>
<MoveSpeed>0.2</MoveSpeed> <MoveSpeed>0.2</MoveSpeed>
</statOffsets> </statOffsets>
</li> </li>

View File

@ -23,7 +23,7 @@
<statDef>ArmorRating_Sharp</statDef> <statDef>ArmorRating_Sharp</statDef>
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton"> <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
<addition>0</addition> <addition>0</addition>
<multiplier>0.5</multiplier> <multiplier>0.73</multiplier>
</worker> </worker>
</CustomizableRecipe.StatOverrideDef> </CustomizableRecipe.StatOverrideDef>
@ -33,7 +33,7 @@
<statDef>ArmorRating_Blunt</statDef> <statDef>ArmorRating_Blunt</statDef>
<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton"> <worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
<addition>0</addition> <addition>0</addition>
<multiplier>0.5</multiplier> <multiplier>0.73</multiplier>
</worker> </worker>
</CustomizableRecipe.StatOverrideDef> </CustomizableRecipe.StatOverrideDef>

View File

@ -17,6 +17,9 @@
<tags Inherit="false"> <tags Inherit="false">
<li>PN_Apparel</li> <li>PN_Apparel</li>
</tags> </tags>
<defaultOutfitTags Inherit="false">
<li>PNApparel</li>
</defaultOutfitTags>
</apparel> </apparel>
<thingCategories Inherit="False"> <thingCategories Inherit="False">
<li>PNApparel</li> <li>PNApparel</li>
@ -29,23 +32,6 @@
</thingCategories> </thingCategories>
</ThingDef> </ThingDef>
<ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True">
<apparel>
<tags Inherit="false">
<li>PN_Apparel</li>
</tags>
</apparel>
<thingCategories Inherit="False">
<li>PNApparel</li>
</thingCategories>
</ThingDef>
<ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase">
<thingCategories Inherit="False">
<li>PNHeadgear</li>
</thingCategories>
</ThingDef>
<!--==================================== 기본옷 ====================================--> <!--==================================== 기본옷 ====================================-->
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelBasic</defName> <defName>PN_ApparelBasic</defName>
@ -62,9 +48,6 @@
<li>Fabric</li> <li>Fabric</li>
<li>Leathery</li> <li>Leathery</li>
</stuffCategories> </stuffCategories>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>2800</WorkToMake> <WorkToMake>2800</WorkToMake>
@ -92,7 +75,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -153,7 +136,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -193,8 +176,8 @@
<li>Fabric</li> <li>Fabric</li>
<li>Leathery</li> <li>Leathery</li>
</stuffCategories> </stuffCategories>
<thingCategories> <thingCategories Inherit="False">
<li>Apparel</li> <li>PNApparel</li>
</thingCategories> </thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
@ -222,7 +205,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -268,9 +251,6 @@
</skillRequirements> </skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker> </recipeMaker>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake> <WorkToMake>14000</WorkToMake>
@ -310,7 +290,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -387,7 +367,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -433,9 +413,6 @@
</skillRequirements> </skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker> </recipeMaker>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake> <WorkToMake>14000</WorkToMake>
@ -472,7 +449,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -547,7 +524,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -593,9 +570,6 @@
</skillRequirements> </skillRequirements>
<researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite> <researchPrerequisite>PNRP_TierB_Apparel</researchPrerequisite>
</recipeMaker> </recipeMaker>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases> <statBases>
<MaxHitPoints>200</MaxHitPoints> <MaxHitPoints>200</MaxHitPoints>
<WorkToMake>14000</WorkToMake> <WorkToMake>14000</WorkToMake>
@ -631,7 +605,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -703,7 +677,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -724,8 +698,39 @@
</colorGenerator> </colorGenerator>
</ThingDef> </ThingDef>
<!--==================================== 로열 그레이드 ====================================-->
<ThingCategoryDef>
<defName>PNRoyalApparel</defName>
<label>Royal Apparel</label>
<parent>PNApparel</parent>
</ThingCategoryDef>
<ThingCategoryDef>
<defName>PNRoyalHeadgear</defName>
<label>Royal Headgear</label>
<parent>PNHeadgear</parent>
</ThingCategoryDef>
<ThingDef Abstract="True" Name="PN_RoyalApparelBase" ParentName="ApparelMakeableBase">
<apparel>
<tags Inherit="false">
<li>PN_RoyalApparel</li>
</tags>
</apparel>
<thingCategories Inherit="False">
<li>PNRoyalApparel</li>
</thingCategories>
</ThingDef>
<ThingDef Abstract="True" Name="PN_RoyalHatBase" ParentName="PN_ApparelBase">
<thingCategories Inherit="False">
<li>PNRoyalHeadgear</li>
</thingCategories>
</ThingDef>
<!--==================================== 티어C 근위대 ====================================--> <!--==================================== 티어C 근위대 ====================================-->
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalguard</defName> <defName>PN_ApparelRoyalguard</defName>
<label>Paniel royal guard uniform</label> <label>Paniel royal guard uniform</label>
<description>...</description> <description>...</description>
@ -749,9 +754,6 @@
</skillRequirements> </skillRequirements>
<researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite> <researchPrerequisite>PNRP_TierC_Apparel</researchPrerequisite>
</recipeMaker> </recipeMaker>
<thingCategories>
<li>Apparel</li>
</thingCategories>
<statBases> <statBases>
<WorkToMake>75000</WorkToMake> <WorkToMake>75000</WorkToMake>
<MaxHitPoints>400</MaxHitPoints> <MaxHitPoints>400</MaxHitPoints>
@ -787,7 +789,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">
@ -808,7 +810,7 @@
</colorGenerator> </colorGenerator>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalguardHat</defName> <defName>PN_ApparelRoyalguardHat</defName>
<label>Paniel royal guard hat</label> <label>Paniel royal guard hat</label>
<description>...</description> <description>...</description>
@ -859,7 +861,7 @@
<li>Paniel_Basic</li> <li>Paniel_Basic</li>
</tags> </tags>
<defaultOutfitTags> <defaultOutfitTags>
<li>PNApparel</li>
</defaultOutfitTags> </defaultOutfitTags>
</apparel> </apparel>
<colorGenerator Class="ColorGenerator_Options"> <colorGenerator Class="ColorGenerator_Options">

View File

@ -214,7 +214,6 @@
<thingCategories> <thingCategories>
<li>PNKit</li> <li>PNKit</li>
</thingCategories> </thingCategories>
<tradeability>Sellable</tradeability>
<costList> <costList>
<ComponentIndustrial>1</ComponentIndustrial> <ComponentIndustrial>1</ComponentIndustrial>
<Steel>15</Steel> <Steel>15</Steel>
@ -263,7 +262,6 @@
<thingCategories> <thingCategories>
<li>PNKit</li> <li>PNKit</li>
</thingCategories> </thingCategories>
<tradeability>Sellable</tradeability>
<costList> <costList>
<MechSerumHealer>1</MechSerumHealer> <MechSerumHealer>1</MechSerumHealer>
<ComponentIndustrial>1</ComponentIndustrial> <ComponentIndustrial>1</ComponentIndustrial>
@ -295,7 +293,7 @@
<thingDefs> <thingDefs>
<li>Paniel_Race</li> <li>Paniel_Race</li>
</thingDefs> </thingDefs>
<blockUnnecessaryUse>true</blockUnnecessaryUse> <blockUnnecessaryUse>false</blockUnnecessaryUse>
</li> </li>
<li Class="CompProperties_UseEffect"> <li Class="CompProperties_UseEffect">
<compClass>CompUseEffect_DestroySelf</compClass> <compClass>CompUseEffect_DestroySelf</compClass>

View File

@ -600,6 +600,17 @@
<li>PN_ApparelSoldierHat</li> <li>PN_ApparelSoldierHat</li>
<li>PN_ApparelRoyalguard</li> <li>PN_ApparelRoyalguard</li>
<li>PN_ApparelRoyalguardHat</li> <li>PN_ApparelRoyalguardHat</li>
<!--바닐라-->
<li>Apparel_ShieldBelt</li>
<li>Apparel_PsychicShockLance</li>
<li>Apparel_PsychicInsanityLance</li>
<li>Apparel_SmokepopBelt</li>
<li>OrbitalTargeterBombardment</li>
<li>OrbitalTargeterPowerBeam</li>
<li>TornadoGenerator</li>
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackJump</li>
<li MayRequire="Ludeon.RimWorld.Royalty">Apparel_PackBroadshield</li>
<li MayRequire="Ludeon.RimWorld.Royalty">OrbitalTargeterMechCluster</li>
</apparelList> </apparelList>
<whiteApparelList> <whiteApparelList>

View File

@ -73,7 +73,7 @@
</li> </li>
</comps> </comps>
<statBases> <statBases>
<MaxHitPoints>220</MaxHitPoints> <MaxHitPoints>520</MaxHitPoints>
<Flammability>0.7</Flammability> <Flammability>0.7</Flammability>
<WorkToBuild>15000</WorkToBuild> <WorkToBuild>15000</WorkToBuild>
<Mass>200</Mass> <Mass>200</Mass>

View File

@ -1,156 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraderKindDef>
<defName>PNOrbital_PnLindustry</defName>
<label>PnL Industry trader</label>
<orbital>true</orbital>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>2000~4000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<countRange>1~2</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>WoodLog</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>100~400</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Cloth</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>MedicineIndustrial</thingDef>
<countRange>20~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Neutroamine</thingDef>
<countRange>100~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chocolate</thingDef>
<totalPriceRange>-70~100</totalPriceRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Beer</thingDef>
<totalPriceRange>-70~200</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>Textiles</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<totalPriceRange>2200~4000</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>ResourcesRaw</categoryDef>
<excludedThingDefs>
<li>Silver</li>
</excludedThingDefs>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>800~1500</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<excludedCategories>
<li>EggsFertilized</li>
</excludedCategories>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>800~1500</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodMeals</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_MultiDef">
<thingDefs>
<li>Kibble</li>
<li>Chocolate</li>
<li>Pemmican</li>
</thingDefs>
</li>
<!-- Drugs -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>1000~2000</totalPriceRange>
</li>
<!-- Techprints -->
<!-- none -->
<!-- Weapons -->
<!-- none -->
<!-- Apparel -->
<li Class="StockGenerator_Clothes">
<countRange>10~20</countRange>
</li>
<!-- Implants -->
<!-- none -->
<!-- Buildings -->
<li Class="StockGenerator_Category">
<categoryDef>BuildingsFurniture</categoryDef>
<thingDefCountRange>0~3</thingDefCountRange>
<countRange>1~2</countRange>
</li>
<!-- Exotic -->
<!-- none -->
<!-- Slaves -->
<!-- none -->
<!-- Animals -->
<li Class="StockGenerator_Animals">
<maxWildness>0.70</maxWildness>
<checkTemperature>false</checkTemperature>
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalPet</li>
</tradeTagsSell>
<tradeTagsBuy>
<li>AnimalExotic</li>
</tradeTagsBuy>
<kindCountRange>2~4</kindCountRange>
<countRange>10~20</countRange>
</li>
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag">
<tag>Art</tag>
</li>
<li Class="StockGenerator_BuyTradeTag">
<tag>MusicalInstrument</tag>
</li>
</stockGenerators>
</TraderKindDef>
</Defs>

View File

@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TraderKindDef>
<defName>PNOrbital_PnLindustry</defName>
<label>PnL Industry</label>
<orbital>true</orbital>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>2000~4000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>15~30</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentSpacer</thingDef>
<countRange>8~16</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>500~800</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>100~400</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>50~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Chemfuel</thingDef>
<countRange>200~600</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_AutomatonFuel</thingDef>
<countRange>200~600</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_antibiotics</thingDef>
<countRange>2~6</countRange>
</li>
<!-- Automaton -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_RepairKit</thingDef>
<countRange>10~20</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_SelfRepairKit</thingDef>
<countRange>-2~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_BrainCasing</thingDef>
<countRange>2~6</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Leather_Automaton</thingDef>
<countRange>50~200</countRange>
</li>
<!-- Weapons -->
<!-- Apparel -->
<!-- Implants -->
<li Class="StockGenerator_SingleDef">
<thingDef>PN_ResurrectModule</thingDef>
<countRange>-6~1</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>PN_ExperimentalModule</thingDef>
<countRange>-12~1</countRange>
</li>
<!-- Buildings -->
<!-- Animals -->
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
</stockGenerators>
</TraderKindDef>
</Defs>