Machinegun add
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@ -466,6 +466,93 @@
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</graphicData>
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</graphicData>
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</ThingDef>
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</ThingDef>
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<!--==================================== 기관총 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Machinegun</defName>
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<label>automaton machine gun</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Weapons/PNMachinegun</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<recipeMaker>
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<researchPrerequisite>MultibarrelWeapons</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<thingSetMakerTags>
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<li>RewardStandardLowFreq</li>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<Mass>10</Mass>
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<AccuracyTouch>0.15</AccuracyTouch>
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<AccuracyShort>0.25</AccuracyShort>
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<AccuracyMedium>0.25</AccuracyMedium>
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<AccuracyLong>0.18</AccuracyLong>
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<RangedWeapon_Cooldown>2.3</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Steel>160</Steel>
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<ComponentIndustrial>10</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_Minigun</defaultProjectile>
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<warmupTime>2.5</warmupTime>
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<range>30.9</range>
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<burstShotCount>25</burstShotCount>
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<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
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<soundCast>Shot_Minigun</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>PN_Machinegun</li>
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</weaponTags>
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<tools>
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<li>
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<label>stock</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>barrel</label>
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<capacities>
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<li>Blunt</li>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>2</cooldownTime>
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</li>
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</tools>
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<equippedAngleOffset>45</equippedAngleOffset>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Machinegun</defName>
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<label>automaton machinegun bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<stoppingPower>1.0</stoppingPower>
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<speed>70</speed>
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</projectile>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</ThingDef>
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<!--==================================== 포터블 캐논 ====================================-->
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<!--==================================== 포터블 캐논 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_Cannon</defName>
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<defName>PN_Cannon</defName>
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@ -632,6 +719,7 @@
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</DamageDef>
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<!--==================================== 로열 트윈 피스톨 ====================================-->
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<!--==================================== 로열 트윈 피스톨 ====================================-->
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<ThingDef ParentName="PN_BaseMakeableGun">
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<ThingDef ParentName="PN_BaseMakeableGun">
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<defName>PN_TwinPistol</defName>
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<defName>PN_TwinPistol</defName>
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BIN
Textures/Things/Weapons/PNMachinegun.png
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BIN
Textures/Things/Weapons/PNMachinegun.png
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After Width: | Height: | Size: 43 KiB |
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