Machinegun add

This commit is contained in:
Cocopomel 2021-02-27 18:27:01 +09:00
parent 65682bf04d
commit 7c4b1668d1
2 changed files with 88 additions and 0 deletions

View File

@ -466,6 +466,93 @@
</graphicData> </graphicData>
</ThingDef> </ThingDef>
<!--==================================== 기관총 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Machinegun</defName>
<label>automaton machine gun</label>
<description>...</description>
<graphicData>
<texPath>Things/Weapons/PNMachinegun</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<researchPrerequisite>MultibarrelWeapons</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>60000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.15</AccuracyTouch>
<AccuracyShort>0.25</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong>
<RangedWeapon_Cooldown>2.3</RangedWeapon_Cooldown>
</statBases>
<costList>
<Steel>160</Steel>
<ComponentIndustrial>10</ComponentIndustrial>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_Minigun</defaultProjectile>
<warmupTime>2.5</warmupTime>
<range>30.9</range>
<burstShotCount>25</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<soundCast>Shot_Minigun</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
<li>PN_Machinegun</li>
</weaponTags>
<tools>
<li>
<label>stock</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<equippedAngleOffset>45</equippedAngleOffset>
</ThingDef>
<ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Machinegun</defName>
<label>automaton machinegun bullet</label>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>10</damageAmountBase>
<stoppingPower>1.0</stoppingPower>
<speed>70</speed>
</projectile>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</ThingDef>
<!--==================================== 포터블 캐논 ====================================--> <!--==================================== 포터블 캐논 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Cannon</defName> <defName>PN_Cannon</defName>
@ -632,6 +719,7 @@
<soundExplosion>Explosion_Bomb</soundExplosion> <soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules> <combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef> </DamageDef>
<!--==================================== 로열 트윈 피스톨 ====================================--> <!--==================================== 로열 트윈 피스톨 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_TwinPistol</defName> <defName>PN_TwinPistol</defName>

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