근위대 옷 수정
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@@ -550,6 +550,62 @@
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<jobString>Removing psychic reader.</jobString>
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<removesHediff>PsychicReader</removesHediff>
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</RecipeDef>
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<!--==================================== 오토마톤 뉴로링크 ====================================-->
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<ThingDef>
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<defName>PN_PsychicAmplifier</defName>
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<label>automaton psylink neuroformer</label>
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<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
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<descriptionHyperlinks>
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<HediffDef>PsychicAmplifier</HediffDef>
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</descriptionHyperlinks>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<techLevel>Archotech</techLevel>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Never</tickerType>
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<alwaysHaulable>true</alwaysHaulable>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<thingCategories>
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<li>BodyPartsArchotech</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>2600</MarketValue>
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<DeteriorationRate>0</DeteriorationRate>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeTags>
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<li>PsylinkNeuroformer</li>
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</tradeTags>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Use neuroformer to form psylink</useLabel>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>PsychicAmplifier</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>PsyAmpInstalled</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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</ThingDef>
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</value>
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</li>
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</operations>
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69
1.2/Patches/Royalty_Apparel.xml
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69
1.2/Patches/Royalty_Apparel.xml
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@@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Royalty</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguard"]</xpath>
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<value>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<researchPrerequisite>CataphractArmor</researchPrerequisite>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Gold</li>
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<li>Silver</li>
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<li>Plasteel</li>
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<li>Jade</li>
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<li>Uranium</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]</xpath>
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<value>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<researchPrerequisite>CataphractArmor</researchPrerequisite>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Gold</li>
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<li>Silver</li>
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<li>Plasteel</li>
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<li>Jade</li>
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<li>Uranium</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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