근위대 옷 수정
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@ -13,7 +13,6 @@
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</ThingCategoryDef>
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<ThingDef Abstract="True" Name="PN_ApparelBase" ParentName="ApparelMakeableBase">
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<techLevel>Industrial</techLevel>
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<apparel>
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<tags Inherit="false">
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<li>PN_Apparel</li>
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@ -23,12 +22,30 @@
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<li>PNApparel</li>
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</thingCategories>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_HatBase" ParentName="PN_ApparelBase">
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<thingCategories Inherit="False">
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<li>PNHeadgear</li>
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</thingCategories>
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</ThingDef>
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<ThingDef Name="PN_ApparelRoyaltyBase" ParentName="ApparelBase" Abstract="True">
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<apparel>
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<tags Inherit="false">
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<li>PN_Apparel</li>
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</tags>
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</apparel>
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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</thingCategories>
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</ThingDef>
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<ThingDef Abstract="True" Name="PN_HatRoyaltyBase" ParentName="PN_ApparelRoyaltyBase">
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<thingCategories Inherit="False">
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<li>PNHeadgear</li>
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</thingCategories>
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</ThingDef>
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<!--==================================== 기본옷 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<defName>PN_ApparelBasic</defName>
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@ -39,6 +56,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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@ -104,6 +122,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>25</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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@ -168,6 +187,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<costStuffCount>80</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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@ -642,7 +662,7 @@
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</ThingDef>
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<!--==================================== 근위대 ====================================-->
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<ThingDef ParentName="PN_ApparelBase">
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<ThingDef ParentName="PN_ApparelRoyaltyBase">
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<defName>PN_ApparelRoyalguard</defName>
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<label>Paniel royal guard uniform</label>
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<description>...</description>
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@ -715,7 +735,7 @@
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</colorGenerator>
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</ThingDef>
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<ThingDef ParentName="PN_HatBase">
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<ThingDef ParentName="PN_HatRoyaltyBase">
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<defName>PN_ApparelRoyalguardHat</defName>
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<label>Paniel royal guard hat</label>
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<description>...</description>
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@ -205,60 +205,4 @@
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<li>Paniel_Race</li>
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</recipeUsers>
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</RecipeDef>
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<!--==================================== 오토마톤 뉴로링크 ====================================-->
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<ThingDef>
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<defName>PN_PsychicAmplifier</defName>
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<label>automaton psylink neuroformer</label>
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<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
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<descriptionHyperlinks>
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<HediffDef>PsychicAmplifier</HediffDef>
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</descriptionHyperlinks>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<techLevel>Archotech</techLevel>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Never</tickerType>
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<alwaysHaulable>true</alwaysHaulable>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<thingCategories>
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<li>BodyPartsArchotech</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>2600</MarketValue>
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<DeteriorationRate>0</DeteriorationRate>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeTags>
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<li>PsylinkNeuroformer</li>
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</tradeTags>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Use neuroformer to form psylink</useLabel>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>PsychicAmplifier</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>PsyAmpInstalled</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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</ThingDef>
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</Defs>
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@ -550,6 +550,62 @@
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<jobString>Removing psychic reader.</jobString>
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<removesHediff>PsychicReader</removesHediff>
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</RecipeDef>
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<!--==================================== 오토마톤 뉴로링크 ====================================-->
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<ThingDef>
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<defName>PN_PsychicAmplifier</defName>
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<label>automaton psylink neuroformer</label>
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<description>A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.</description>
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<descriptionHyperlinks>
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<HediffDef>PsychicAmplifier</HediffDef>
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</descriptionHyperlinks>
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<techLevel>Archotech</techLevel>
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<useHitPoints>true</useHitPoints>
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<pathCost>14</pathCost>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tickerType>Never</tickerType>
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<alwaysHaulable>true</alwaysHaulable>
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<resourceReadoutPriority>Middle</resourceReadoutPriority>
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<thingCategories>
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<li>BodyPartsArchotech</li>
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</thingCategories>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Beauty>-4</Beauty>
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<Mass>1</Mass>
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<MarketValue>2600</MarketValue>
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<DeteriorationRate>0</DeteriorationRate>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/PsylinkNeuroformer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<tradeTags>
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<li>PsylinkNeuroformer</li>
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</tradeTags>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>Use neuroformer to form psylink</useLabel>
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</li>
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>PsychicAmplifier</hediffDef>
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<bodyPart>PNBrain</bodyPart>
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<canUpgrade>true</canUpgrade>
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</li>
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<li Class="CompProperties_UseEffectPlaySound">
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<soundOnUsed>PsyAmpInstalled</soundOnUsed>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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</ThingDef>
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</value>
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</li>
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</operations>
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69
1.2/Patches/Royalty_Apparel.xml
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69
1.2/Patches/Royalty_Apparel.xml
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@ -0,0 +1,69 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Royalty</li>
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</mods>
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<match Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguard"]</xpath>
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<value>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<researchPrerequisite>CataphractArmor</researchPrerequisite>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Gold</li>
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<li>Silver</li>
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<li>Plasteel</li>
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<li>Jade</li>
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<li>Uranium</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/ThingDef[defName = "PN_ApparelRoyalguardHat"]</xpath>
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<value>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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<effectWorking>Tailor</effectWorking>
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<soundWorking>Recipe_Tailor</soundWorking>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<researchPrerequisite>CataphractArmor</researchPrerequisite>
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<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
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<defaultIngredientFilter>
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<categories>
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<li>Root</li>
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</categories>
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<disallowedThingDefs>
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<li>Gold</li>
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<li>Silver</li>
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<li>Plasteel</li>
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<li>Jade</li>
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<li>Uranium</li>
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</disallowedThingDefs>
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</defaultIngredientFilter>
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</recipeMaker>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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