thought fix
This commit is contained in:
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c0cb06fd9d
commit
83d5818db3
@ -16,6 +16,7 @@
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<deadThoughtOverrides>
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<li>
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<source>KnowColonistDied</source>
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<overwrite>PN_KnowColonyAutomatonDied</overwrite>
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</li>
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<li>
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<source>PawnWithGoodOpinionDied</source>
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@ -27,12 +28,22 @@
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</li>
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<li>
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<source>ColonistLost</source>
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<overwrite>PN_ColonyAutomatonLost</overwrite>
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</li>
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<li>
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<source>PawnWithGoodOpinionLost</source>
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<overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
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</li>
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<li>
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<source>PawnWithBadOpinionLost</source>
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<overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
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</li>
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<li>
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<source>WitnessedDeathAlly</source>
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<overwrite>PN_WitnessedDestroyedAlly</overwrite>
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</li>
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<li>
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<source>WitnessedDeathNonAlly</source>
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</li>
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</deadThoughtOverrides>
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</AutomataRace.AutomataRaceSettings>
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@ -38,7 +38,7 @@
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<Mass>1</Mass>
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</statBases>
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<tradeTags>
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<li>PN_BodyPartsNormal</li>
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<li>PN_BodyParts</li>
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</tradeTags>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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@ -56,6 +56,9 @@
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<drawSize>0.80</drawSize>
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<color>(154,124,104)</color>
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</graphicData>
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<tradeTags>
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<li>PN_BodyPartsNormal</li>
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</tradeTags>
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<statBases>
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<WorkToMake>15000</WorkToMake>
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</statBases>
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@ -328,7 +328,7 @@
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</stages>
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</HediffDef>
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<!--==================================== 오토마톤 과열 ====================================-->
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<!--==================================== 오토마톤 과냉 ====================================-->
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<HediffDef>
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<defName>PN_OverCooling</defName>
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<label>overcooling</label>
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@ -422,6 +422,7 @@
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</hairSettings>
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<thoughtSettings>
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<replacerList>
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<!--연료-->
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<li>
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<original>PN_Ateplusfuel_nopn</original>
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<replacer>PN_Ateplusfuel_yespn</replacer>
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@ -430,6 +431,35 @@
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<original>PN_Atepremiumfuel_nopn</original>
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<replacer>PN_Atepremiumfuel_yespn</replacer>
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</li>
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<!--오토마톤사망실종-->
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<li>
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<original>PN_KnowColonyAutomatonDied</original>
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<replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
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</li>
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<li>
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<original>PN_AutomatonWithGoodOpinionDied</original>
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<replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
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</li>
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<li>
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<original>PN_AutomatonWithBadOpinionDied</original>
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<replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
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</li>
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<li>
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<original>PN_ColonyAutomatonLost</original>
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<replacer>PN_ColonyAutomatonLostforPN</replacer>
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</li>
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<li>
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<original>PN_AutomatonWithGoodOpinionLost</original>
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<replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
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</li>
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<li>
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<original>PN_AutomatonWithBadOpinionLost</original>
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<replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
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</li>
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<li>
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<original>PN_WitnessedDestroyedAlly</original>
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<replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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</li>
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</replacerList>
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<cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
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<canStillReceiveThoughts>
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@ -441,6 +471,10 @@
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<li>BrawlerUnhappy</li>
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<li>PyromaniacHappy</li>
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<li>MoodOffsetTorturedArtist</li>
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<li>NeedFood</li>
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<li>NeedJoy</li>
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<li>NeedRest</li>
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<li>AnestheticHigh</li>
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<!--정착민 관련-->
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<li>KnowColonistExecuted</li>
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<li>KnowColonistDied</li>
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@ -506,9 +540,16 @@
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<li>Affair</li>
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<li>OpinionOfMyLover</li>
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<li>WantToSleepWithSpouseOrLover</li>
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<!--연료-->
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<!--오토마톤관련-->
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<li>PN_Ateplusfuel_yespn</li>
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<li>PN_Atepremiumfuel_yespn</li>
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<li>PN_KnowColonyAutomatonDiedforPN</li>
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<li>PN_AutomatonWithGoodOpinionDiedforPN</li>
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<li>PN_AutomatonWithBadOpinionDiedforPN</li>
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<li>PN_ColonyAutomatonLostforPN</li>
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<li>PN_AutomatonWithGoodOpinionLostforPN</li>
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<li>PN_AutomatonWithBadOpinionLostforPN</li>
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<li>PN_WitnessedDestroyedAllyforPN</li>
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</canStillReceiveThoughts>
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</thoughtSettings>
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<raceRestriction> <!--착용 장비 관련-->
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@ -546,7 +587,7 @@
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<!--스펙설정(일반)-->
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<MarketValue>2000</MarketValue>
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<Mass>70</Mass>
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<MoveSpeed>4.8</MoveSpeed>
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<MoveSpeed>4.6</MoveSpeed>
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<Flammability>1.0</Flammability>
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<RoyalFavorValue>0</RoyalFavorValue>
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<ComfyTemperatureMax>24</ComfyTemperatureMax>
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@ -555,28 +596,31 @@
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<HungerRateMultiplier>0.2</HungerRateMultiplier>
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<EatingSpeed>1</EatingSpeed>
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<ImmunityGainSpeed>0</ImmunityGainSpeed>
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<CarryingCapacity>150</CarryingCapacity>
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<CarryingCapacity>100</CarryingCapacity>
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<PainShockThreshold>0.99</PainShockThreshold>
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<ToxicSensitivity>0.5</ToxicSensitivity>
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<ToxicSensitivity>0.4</ToxicSensitivity>
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<PsychicSensitivity>0</PsychicSensitivity>
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<GlobalLearningFactor>0</GlobalLearningFactor>
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<MeatAmount>0</MeatAmount>
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<LeatherAmount>0</LeatherAmount>
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<!-- 전투 -->
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<MeleeDodgeChance>1.1</MeleeDodgeChance>
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<MeleeHitChance>1.1</MeleeHitChance>
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<AimingDelayFactor>1</AimingDelayFactor>
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<NegotiationAbility>0.5</NegotiationAbility>
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<MeleeDodgeChance>1.0</MeleeDodgeChance>
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<MeleeHitChance>1.0</MeleeHitChance>
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<AimingDelayFactor>1.0</AimingDelayFactor>
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<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
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<!-- 사교 -->
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<NegotiationAbility>1.0</NegotiationAbility>
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<SellPriceFactor>0.8</SellPriceFactor>
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<SocialImpact>1.0</SocialImpact>
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<MentalBreakThreshold>0.30</MentalBreakThreshold>
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<!-- 작업 -->
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<WorkSpeedGlobal>1.1</WorkSpeedGlobal>
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<MedicalTendSpeed>1.1</MedicalTendSpeed>
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<MedicalTendQuality>1.1</MedicalTendQuality>
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<MedicalOperationSpeed>1.1</MedicalOperationSpeed>
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<MedicalSurgerySuccessChance>1.1</MedicalSurgerySuccessChance>
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<WorkSpeedGlobal>1.0</WorkSpeedGlobal>
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<MedicalTendSpeed>1.0</MedicalTendSpeed>
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<MedicalTendQuality>1.0</MedicalTendQuality>
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<MedicalOperationSpeed>1.0</MedicalOperationSpeed>
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<MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
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<!-- 테크 -->
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<ConstructionSpeed>1.1</ConstructionSpeed>
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ResearchSpeed>0.2</ResearchSpeed>
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</statBases>
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<!--맨손 전투-->
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@ -586,14 +630,14 @@
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>6</power>
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<cooldownTime>1.6</cooldownTime>
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<power>10.25</power>
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<cooldownTime>2</cooldownTime>
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<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>22</amount>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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@ -603,14 +647,14 @@
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>6</power>
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<cooldownTime>1.6</cooldownTime>
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<power>10.25</power>
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<cooldownTime>2</cooldownTime>
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<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
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<surpriseAttack>
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<extraMeleeDamages>
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<li>
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<def>Stun</def>
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<amount>22</amount>
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<amount>14</amount>
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</li>
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</extraMeleeDamages>
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</surpriseAttack>
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@ -620,19 +664,22 @@
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<capacities>
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<li>Bite</li>
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</capacities>
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<power>7.0</power>
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<power>10.25</power>
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<cooldownTime>2</cooldownTime>
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<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
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<chanceFactor>0.1</chanceFactor>
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<chanceFactor>0.07</chanceFactor>
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<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
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<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
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</li>
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<li>
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<label>head</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>6</power>
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<cooldownTime>1.8</cooldownTime>
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<power>6.25</power>
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<cooldownTime>2</cooldownTime>
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<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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<chanceFactor>0.2</chanceFactor>
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</li>
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</tools>
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@ -1,35 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--좋은 의견을 가진 오토마톤 죽었을때-->
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDied</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>favorite Automaton {0} died</label>
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<description>...</description>
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<baseMoodEffect>-3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--나쁜 의견을 가진 오토마톤 죽었을때-->
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<ThoughtDef>
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<defName>PN_AutomatonWithBadOpinionDied</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>hateful Automaton {0} died</label>
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<description>...</description>
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<baseMoodEffect>3</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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</Defs>
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236
1.2/Defs/ThoughtDefs/Thoughts_LostDead.xml
Normal file
236
1.2/Defs/ThoughtDefs/Thoughts_LostDead.xml
Normal file
@ -0,0 +1,236 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--오토마톤 죽음-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDied</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>colony automaton destroyed</label>
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<description>One of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDied</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>favorite Automaton {0} destroyed</label>
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<description>My friend was destroyed. very sad...</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithBadOpinionDied</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>hateful Automaton {0} destroyed</label>
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<description>That scrap was finally destroyed.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_WitnessedDestroyedAlly</defName>
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<icon>Things/Mote/ThoughtSymbol/Skull</icon>
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<showBubble>true</showBubble>
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<durationDays>2</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>witnessed ally automaton's destroyed</label>
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<description>I saw one of our automaton destroyed. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--오토마톤 잃어버림-->
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<ThoughtDef>
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<defName>PN_ColonyAutomatonLost</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<showBubble>true</showBubble>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>colony automaton lost</label>
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<description>One of our automaton lost. That automaton was our property.</description>
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<baseMoodEffect>-1</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithGoodOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>favorite Automaton {0} lost</label>
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<description>I lost my friend. very sad...</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef ParentName="LostMemory">
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<defName>PN_AutomatonWithBadOpinionLost</defName>
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<durationDays>10</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<stages>
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<li>
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<label>hateful Automaton {0} lost</label>
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<description>That scrap was finally disappeared.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<!--오토마톤 죽음 for 오토마톤-->
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<ThoughtDef>
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<defName>PN_KnowColonyAutomatonDiedforPN</defName>
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<durationDays>6</durationDays>
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<stackLimit>5</stackLimit>
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<nullifyingTraits>
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<li>Psychopath</li>
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<li>Bloodlust</li>
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</nullifyingTraits>
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<stages>
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<li>
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<label>colleague destroyed</label>
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<description>My colleague was destroyed. Did she do her duty?</description>
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<baseMoodEffect>0</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
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<durationDays>20</durationDays>
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<stackLimit>5</stackLimit>
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<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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<nullifyingTraits>
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<li>Psychopath</li>
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</nullifyingTraits>
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<stages>
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<li>
|
||||
<label>favorite colleague {0} destroyed</label>
|
||||
<description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>hateful Automaton {0} destroyed</label>
|
||||
<description>That scrap was finally destroyed.</description>
|
||||
<baseMoodEffect>1</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_WitnessedDestroyedAllyforPN</defName>
|
||||
<icon>Things/Mote/ThoughtSymbol/Skull</icon>
|
||||
<showBubble>true</showBubble>
|
||||
<durationDays>2</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
<li>Bloodlust</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>witnessed ally automaton's destroyed</label>
|
||||
<description>I saw one of our colleague destroyed. Did she do her duty?</description>
|
||||
<baseMoodEffect>0</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--오토마톤 잃어버림 for 오토마톤-->
|
||||
<ThoughtDef>
|
||||
<defName>PN_ColonyAutomatonLostforPN</defName>
|
||||
<durationDays>6</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<showBubble>true</showBubble>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>colony automaton lost</label>
|
||||
<description>My colleague was lost. Did she do her duty?</description>
|
||||
<baseMoodEffect>-1</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<nullifyingTraits>
|
||||
<li>Psychopath</li>
|
||||
</nullifyingTraits>
|
||||
<stages>
|
||||
<li>
|
||||
<label>favorite Automaton {0} lost</label>
|
||||
<description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef ParentName="LostMemory">
|
||||
<defName>PN_AutomatonWithBadOpinionLostforPN</defName>
|
||||
<durationDays>10</durationDays>
|
||||
<stackLimit>5</stackLimit>
|
||||
<stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
|
||||
<stages>
|
||||
<li>
|
||||
<label>hateful Automaton {0} lost</label>
|
||||
<description>That scrap was finally disappeared.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
Loading…
x
Reference in New Issue
Block a user