thought fix
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				@ -16,6 +16,7 @@
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    <deadThoughtOverrides>
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      <li>
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        <source>KnowColonistDied</source>
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        <overwrite>PN_KnowColonyAutomatonDied</overwrite>
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      </li>
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      <li>
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        <source>PawnWithGoodOpinionDied</source>
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@ -27,12 +28,22 @@
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      </li>
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      <li>
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        <source>ColonistLost</source>
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        <overwrite>PN_ColonyAutomatonLost</overwrite>
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      </li>
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      <li>
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        <source>PawnWithGoodOpinionLost</source>
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        <overwrite>PN_AutomatonWithGoodOpinionLost</overwrite>
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      </li>
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      <li>
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        <source>PawnWithBadOpinionLost</source>
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        <overwrite>PN_AutomatonWithBadOpinionLost</overwrite>
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      </li>
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      <li>
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        <source>WitnessedDeathAlly</source>
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        <overwrite>PN_WitnessedDestroyedAlly</overwrite>
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      </li>
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      <li>
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        <source>WitnessedDeathNonAlly</source>
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      </li>
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    </deadThoughtOverrides>
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  </AutomataRace.AutomataRaceSettings>
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@ -38,7 +38,7 @@
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      <Mass>1</Mass>
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    </statBases>
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    <tradeTags>
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      <li>PN_BodyPartsNormal</li>
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      <li>PN_BodyParts</li>
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    </tradeTags>
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    <comps>
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      <li Class="CompProperties_Forbiddable"/>
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@ -56,6 +56,9 @@
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      <drawSize>0.80</drawSize>
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      <color>(154,124,104)</color>
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    </graphicData>
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    <tradeTags>
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      <li>PN_BodyPartsNormal</li>
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    </tradeTags>
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    <statBases>
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      <WorkToMake>15000</WorkToMake>
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    </statBases>
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@ -328,7 +328,7 @@
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    </stages>
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  </HediffDef>
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  <!--==================================== 오토마톤 과열 ====================================-->
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  <!--==================================== 오토마톤 과냉 ====================================-->
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  <HediffDef>
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    <defName>PN_OverCooling</defName>
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    <label>overcooling</label>
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@ -422,6 +422,7 @@
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      </hairSettings>
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      <thoughtSettings>
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        <replacerList>
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          <!--연료-->
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          <li>
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            <original>PN_Ateplusfuel_nopn</original>
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            <replacer>PN_Ateplusfuel_yespn</replacer>
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@ -430,6 +431,35 @@
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            <original>PN_Atepremiumfuel_nopn</original>
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            <replacer>PN_Atepremiumfuel_yespn</replacer>
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          </li>
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          <!--오토마톤사망실종-->
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          <li>
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            <original>PN_KnowColonyAutomatonDied</original>
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            <replacer>PN_KnowColonyAutomatonDiedforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonWithGoodOpinionDied</original>
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            <replacer>PN_AutomatonWithGoodOpinionDiedforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonWithBadOpinionDied</original>
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            <replacer>PN_AutomatonWithBadOpinionDiedforPN</replacer>
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          </li>
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          <li>
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            <original>PN_ColonyAutomatonLost</original>
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            <replacer>PN_ColonyAutomatonLostforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonWithGoodOpinionLost</original>
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            <replacer>PN_AutomatonWithGoodOpinionLostforPN</replacer>
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          </li>
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          <li>
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            <original>PN_AutomatonWithBadOpinionLost</original>
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            <replacer>PN_AutomatonWithBadOpinionLostforPN</replacer>
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          </li>
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          <li>
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            <original>PN_WitnessedDestroyedAlly</original>
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            <replacer>PN_WitnessedDestroyedAllyforPN</replacer>
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          </li>
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        </replacerList>
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        <cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
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        <canStillReceiveThoughts>
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@ -441,6 +471,10 @@
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          <li>BrawlerUnhappy</li>
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          <li>PyromaniacHappy</li>
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          <li>MoodOffsetTorturedArtist</li>
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          <li>NeedFood</li>
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          <li>NeedJoy</li>
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          <li>NeedRest</li>
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          <li>AnestheticHigh</li>
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          <!--정착민 관련-->
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          <li>KnowColonistExecuted</li>
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          <li>KnowColonistDied</li>
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@ -506,9 +540,16 @@
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          <li>Affair</li>
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          <li>OpinionOfMyLover</li>
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          <li>WantToSleepWithSpouseOrLover</li>
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          <!--연료-->
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          <!--오토마톤관련-->
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          <li>PN_Ateplusfuel_yespn</li>
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          <li>PN_Atepremiumfuel_yespn</li>
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          <li>PN_KnowColonyAutomatonDiedforPN</li>
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          <li>PN_AutomatonWithGoodOpinionDiedforPN</li>
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          <li>PN_AutomatonWithBadOpinionDiedforPN</li>
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          <li>PN_ColonyAutomatonLostforPN</li>
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          <li>PN_AutomatonWithGoodOpinionLostforPN</li>
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          <li>PN_AutomatonWithBadOpinionLostforPN</li>
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          <li>PN_WitnessedDestroyedAllyforPN</li>
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        </canStillReceiveThoughts>
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      </thoughtSettings>
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      <raceRestriction>        <!--착용 장비 관련-->
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@ -546,7 +587,7 @@
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      <!--스펙설정(일반)-->
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      <MarketValue>2000</MarketValue>
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      <Mass>70</Mass>
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      <MoveSpeed>4.8</MoveSpeed>
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      <MoveSpeed>4.6</MoveSpeed>
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      <Flammability>1.0</Flammability>
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      <RoyalFavorValue>0</RoyalFavorValue>
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      <ComfyTemperatureMax>24</ComfyTemperatureMax>
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@ -555,28 +596,31 @@
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      <HungerRateMultiplier>0.2</HungerRateMultiplier>
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      <EatingSpeed>1</EatingSpeed>
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      <ImmunityGainSpeed>0</ImmunityGainSpeed>
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      <CarryingCapacity>150</CarryingCapacity>
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      <CarryingCapacity>100</CarryingCapacity>
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      <PainShockThreshold>0.99</PainShockThreshold>
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      <ToxicSensitivity>0.5</ToxicSensitivity>
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      <ToxicSensitivity>0.4</ToxicSensitivity>
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      <PsychicSensitivity>0</PsychicSensitivity>
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      <GlobalLearningFactor>0</GlobalLearningFactor>
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      <MeatAmount>0</MeatAmount>
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      <LeatherAmount>0</LeatherAmount>
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      <!-- 전투 -->
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      <MeleeDodgeChance>1.1</MeleeDodgeChance>
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      <MeleeHitChance>1.1</MeleeHitChance>
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      <AimingDelayFactor>1</AimingDelayFactor>
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      <NegotiationAbility>0.5</NegotiationAbility>
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      <MeleeDodgeChance>1.0</MeleeDodgeChance>
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      <MeleeHitChance>1.0</MeleeHitChance>
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      <AimingDelayFactor>1.0</AimingDelayFactor>
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      <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
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      <!-- 사교 -->
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      <NegotiationAbility>1.0</NegotiationAbility>
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      <SellPriceFactor>0.8</SellPriceFactor>
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      <SocialImpact>1.0</SocialImpact>
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      <MentalBreakThreshold>0.30</MentalBreakThreshold>
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      <!-- 작업 -->
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      <WorkSpeedGlobal>1.1</WorkSpeedGlobal>
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      <MedicalTendSpeed>1.1</MedicalTendSpeed>
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      <MedicalTendQuality>1.1</MedicalTendQuality>
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      <MedicalOperationSpeed>1.1</MedicalOperationSpeed>
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      <MedicalSurgerySuccessChance>1.1</MedicalSurgerySuccessChance>
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      <WorkSpeedGlobal>1.0</WorkSpeedGlobal>
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      <MedicalTendSpeed>1.0</MedicalTendSpeed>
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      <MedicalTendQuality>1.0</MedicalTendQuality>
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      <MedicalOperationSpeed>1.0</MedicalOperationSpeed>
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      <MedicalSurgerySuccessChance>1.0</MedicalSurgerySuccessChance>
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      <!-- 테크 -->
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      <ConstructionSpeed>1.1</ConstructionSpeed>
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      <ConstructionSpeed>1.0</ConstructionSpeed>
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      <ResearchSpeed>0.2</ResearchSpeed>
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    </statBases>
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    <!--맨손 전투-->
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@ -586,14 +630,14 @@
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>6</power>
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        <cooldownTime>1.6</cooldownTime>
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        <power>10.25</power>
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        <cooldownTime>2</cooldownTime>
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        <linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
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        <surpriseAttack>
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          <extraMeleeDamages>
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            <li>
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              <def>Stun</def>
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              <amount>22</amount>
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              <amount>14</amount>
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            </li>
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          </extraMeleeDamages>
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        </surpriseAttack>
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@ -603,14 +647,14 @@
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>6</power>
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        <cooldownTime>1.6</cooldownTime>
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        <power>10.25</power>
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        <cooldownTime>2</cooldownTime>
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        <linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
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        <surpriseAttack>
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          <extraMeleeDamages>
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            <li>
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              <def>Stun</def>
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              <amount>22</amount>
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              <amount>14</amount>
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            </li>
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          </extraMeleeDamages>
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        </surpriseAttack>
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@ -620,19 +664,22 @@
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        <capacities>
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          <li>Bite</li>
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        </capacities>
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        <power>7.0</power>
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        <power>10.25</power>
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        <cooldownTime>2</cooldownTime>
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        <linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
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        <chanceFactor>0.1</chanceFactor>
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        <chanceFactor>0.07</chanceFactor>
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        <soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
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        <soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
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      </li>
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      <li>
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        <label>head</label>
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        <capacities>
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          <li>Blunt</li>
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        </capacities>
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        <power>6</power>
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        <cooldownTime>1.8</cooldownTime>
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        <power>6.25</power>
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        <cooldownTime>2</cooldownTime>
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        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
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        <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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        <chanceFactor>0.2</chanceFactor>
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      </li>
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    </tools>
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@ -1,35 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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  <!--좋은 의견을 가진 오토마톤 죽었을때-->
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  <ThoughtDef>
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    <defName>PN_AutomatonWithGoodOpinionDied</defName>
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    <durationDays>20</durationDays>
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    <stackLimit>5</stackLimit>
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		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
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    <nullifyingTraits>
 | 
			
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      <li>Psychopath</li>
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    </nullifyingTraits>
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    <stages> 
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      <li>
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        <label>favorite Automaton {0} died</label>
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        <description>...</description>
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        <baseMoodEffect>-3</baseMoodEffect>
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      </li>
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    </stages>
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		||||
  </ThoughtDef>
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		||||
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		||||
  <!--나쁜 의견을 가진 오토마톤 죽었을때-->
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		||||
  <ThoughtDef>
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		||||
    <defName>PN_AutomatonWithBadOpinionDied</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
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		||||
        <label>hateful Automaton {0} died</label>
 | 
			
		||||
        <description>...</description>
 | 
			
		||||
        <baseMoodEffect>3</baseMoodEffect>
 | 
			
		||||
      </li>
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		||||
    </stages>
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		||||
  </ThoughtDef>
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		||||
</Defs>
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		||||
							
								
								
									
										236
									
								
								1.2/Defs/ThoughtDefs/Thoughts_LostDead.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										236
									
								
								1.2/Defs/ThoughtDefs/Thoughts_LostDead.xml
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,236 @@
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		||||
<?xml version="1.0" encoding="utf-8" ?>
 | 
			
		||||
<Defs>
 | 
			
		||||
  <!--오토마톤 죽음-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_KnowColonyAutomatonDied</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>colony automaton destroyed</label>
 | 
			
		||||
        <description>One of our automaton destroyed. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionDied</defName>
 | 
			
		||||
    <durationDays>20</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>favorite Automaton {0} destroyed</label>
 | 
			
		||||
        <description>My friend was destroyed. very sad...</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionDied</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>hateful Automaton {0} destroyed</label>
 | 
			
		||||
        <description>That scrap was finally destroyed.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_WitnessedDestroyedAlly</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>witnessed ally automaton's destroyed</label>
 | 
			
		||||
        <description>I saw one of our automaton destroyed. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--오토마톤 잃어버림-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatonLost</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>colony automaton lost</label>
 | 
			
		||||
        <description>One of our automaton lost. That automaton was our property.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionLost</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>favorite Automaton {0} lost</label>
 | 
			
		||||
        <description>I lost my friend. very sad...</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionLost</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>hateful Automaton {0} lost</label>
 | 
			
		||||
        <description>That scrap was finally disappeared.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--오토마톤 죽음 for 오토마톤-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_KnowColonyAutomatonDiedforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>colleague destroyed</label>
 | 
			
		||||
        <description>My colleague was destroyed. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>0</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>20</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>favorite colleague {0} destroyed</label>
 | 
			
		||||
        <description>My friend was destroyed. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionDiedforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>hateful Automaton {0} destroyed</label>
 | 
			
		||||
        <description>That scrap was finally destroyed.</description>
 | 
			
		||||
        <baseMoodEffect>1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_WitnessedDestroyedAllyforPN</defName>
 | 
			
		||||
    <icon>Things/Mote/ThoughtSymbol/Skull</icon>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <durationDays>2</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
      <li>Bloodlust</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>witnessed ally automaton's destroyed</label>
 | 
			
		||||
        <description>I saw one of our colleague destroyed. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>0</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <!--오토마톤 잃어버림 for 오토마톤-->
 | 
			
		||||
  <ThoughtDef>
 | 
			
		||||
    <defName>PN_ColonyAutomatonLostforPN</defName>
 | 
			
		||||
    <durationDays>6</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <showBubble>true</showBubble>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>colony automaton lost</label>
 | 
			
		||||
        <description>My colleague was lost. Did she do her duty?</description>
 | 
			
		||||
        <baseMoodEffect>-1</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithGoodOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <nullifyingTraits>
 | 
			
		||||
      <li>Psychopath</li>
 | 
			
		||||
    </nullifyingTraits>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>favorite Automaton {0} lost</label>
 | 
			
		||||
        <description>My friend was lost. It's so sad that we can't carry out our duties with her.</description>
 | 
			
		||||
        <baseMoodEffect>-5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
 | 
			
		||||
  <ThoughtDef ParentName="LostMemory">
 | 
			
		||||
    <defName>PN_AutomatonWithBadOpinionLostforPN</defName>
 | 
			
		||||
    <durationDays>10</durationDays>
 | 
			
		||||
    <stackLimit>5</stackLimit>
 | 
			
		||||
    <stackLimitForSameOtherPawn>1</stackLimitForSameOtherPawn>
 | 
			
		||||
    <stages>
 | 
			
		||||
      <li>
 | 
			
		||||
        <label>hateful Automaton {0} lost</label>
 | 
			
		||||
        <description>That scrap was finally disappeared.</description>
 | 
			
		||||
        <baseMoodEffect>5</baseMoodEffect>
 | 
			
		||||
      </li>
 | 
			
		||||
    </stages>
 | 
			
		||||
  </ThoughtDef>
 | 
			
		||||
</Defs>
 | 
			
		||||
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		Reference in New Issue
	
	Block a user