diff --git a/1.3/Defs/TraderKindDefs/TraderKinds_Base.xml b/1.3/Defs/TraderKindDefs/TraderKinds_Base.xml
new file mode 100644
index 0000000..d140a7b
--- /dev/null
+++ b/1.3/Defs/TraderKindDefs/TraderKinds_Base.xml
@@ -0,0 +1,273 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<Defs>
+  <TraderKindDef>
+    <defName>PN_Base_PnLindustry</defName>
+    <stockGenerators>
+
+
+      <!-- Resources -->
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Silver</thingDef>
+        <countRange>800~3000</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentIndustrial</thingDef>
+        <countRange>20~70</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>ComponentSpacer</thingDef>
+        <countRange>1~6</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Steel</thingDef>
+        <countRange>500~800</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>WoodLog</thingDef>
+        <countRange>400~700</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Plasteel</thingDef>
+        <countRange>100~250</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Uranium</thingDef>
+        <countRange>40~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Cloth</thingDef>
+        <countRange>400~600</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Gold</thingDef>
+        <countRange>100~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Neutroamine</thingDef>
+        <countRange>50~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Chemfuel</thingDef>
+        <countRange>300~500</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Chocolate</thingDef>
+        <countRange>-30~70</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Beer</thingDef>
+        <countRange>-40~100</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>MedicineIndustrial</thingDef>
+        <countRange>25~50</countRange>
+      </li>
+      <li Class="StockGenerator_ReinforcedBarrels">
+        <countRange>1~4</countRange>
+      </li>
+      <li Class="StockGenerator_Tag">
+        <tradeTag>MortarShell</tradeTag>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <countRange>20~40</countRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>Textiles</categoryDef>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <totalPriceRange>400~800</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>ResourcesRaw</categoryDef>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <totalPriceRange>400~800</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>FoodRaw</categoryDef>
+        <excludedCategories>
+          <li>EggsFertilized</li>
+        </excludedCategories>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <totalPriceRange>400~800</totalPriceRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>FoodMeals</categoryDef>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <countRange>12~50</countRange>
+      </li>
+      <li Class="StockGenerator_MultiDef">
+        <thingDefs>
+          <li>Kibble</li>
+          <li>Pemmican</li>
+        </thingDefs>
+      </li>
+
+      <!-- Drugs -->
+      <li Class="StockGenerator_Category">
+        <categoryDef>Drugs</categoryDef>
+        <thingDefCountRange>3~4</thingDefCountRange>
+        <totalPriceRange>700~1500</totalPriceRange>
+      </li>
+
+      <!-- Techprints -->
+      <li Class="StockGenerator_Techprints">
+        <countChances>
+          <li>
+            <count>2</count>
+            <chance>0.5</chance>
+          </li>
+          <li>
+            <count>3</count>
+            <chance>0.5</chance>
+          </li>
+        </countChances>
+      </li>
+
+      <!-- Weapons -->
+      <li Class="StockGenerator_WeaponsRanged">
+        <countRange>3~6</countRange>
+      </li>
+      <li Class="StockGenerator_Category">
+        <categoryDef>WeaponsMelee</categoryDef>
+        <thingDefCountRange>3~4</thingDefCountRange>
+        <countRange>1~2</countRange>
+      </li>
+
+      <!-- Apparel -->
+      <li Class="StockGenerator_Clothes">
+        <countRange>10~16</countRange>
+      </li>
+      <li Class="StockGenerator_Armor">
+        <countRange>2~4</countRange>
+      </li>
+
+      <!-- Implants -->
+      <li Class="StockGenerator_Tag">
+        <tradeTag>TechHediff</tradeTag>
+        <thingDefCountRange>2~4</thingDefCountRange>
+        <countRange>1~1</countRange>
+      </li>
+
+      <!-- Buildings -->
+      <li Class="StockGenerator_Category">
+        <categoryDef>BuildingsFurniture</categoryDef>
+        <thingDefCountRange>3~4</thingDefCountRange>
+        <countRange>1~2</countRange>
+      </li>
+      <li Class="StockGenerator_Art">
+        <countRange>5~10</countRange>
+      </li>
+      <li Class="StockGenerator_Tag">
+        <tradeTag>Television</tradeTag>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <countRange>1~2</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Telescope</thingDef>
+        <countRange>0~1</countRange>
+      </li>
+
+      <!-- Exotic -->
+      <li Class="StockGenerator_Tag">
+        <tradeTag>Artifact</tradeTag>
+        <thingDefCountRange>1~4</thingDefCountRange>
+        <countRange>1~1</countRange>
+      </li>
+      <li Class="StockGenerator_Tag">
+        <tradeTag>ExoticMisc</tradeTag>
+        <thingDefCountRange>1~4</thingDefCountRange>
+        <countRange>1~2</countRange>
+        <excludedThingDefs>
+          <li>Luciferium</li>          <!-- already handled by drugs -->
+          <li>ComponentSpacer</li>          <!-- already handled by single def -->
+        </excludedThingDefs>
+        <customCountRanges>
+          <MedicineUltratech>2~15</MedicineUltratech>
+          <Hyperweave>50~200</Hyperweave>
+        </customCountRanges>
+      </li>
+
+      <!-- Slaves -->
+      <li Class="StockGenerator_Slaves">
+        <respectPopulationIntent>true</respectPopulationIntent>
+        <countRange>-1~2</countRange>
+      </li>
+
+      <!-- Animals -->
+      <li Class="StockGenerator_Animals">
+        <tradeTagsSell>
+          <li>AnimalFarm</li>
+          <li>AnimalPet</li>
+        </tradeTagsSell>
+        <tradeTagsBuy>
+          <li>AnimalUncommon</li>
+          <li>AnimalExotic</li>
+        </tradeTagsBuy>
+        <kindCountRange>2~4</kindCountRange>
+        <countRange>3~8</countRange>
+        <createMatingPair>
+          <li>AnimalFarm</li>
+        </createMatingPair>
+      </li>
+
+      <!-- Buying -->
+      <li Class="StockGenerator_BuyExpensiveSimple" />
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>Art</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>ImplantEmpireCommon</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>ImplantEmpireRoyal</tag>
+      </li>
+      <li Class="StockGenerator_BuyTradeTag">
+        <tag>MusicalInstrument</tag>
+      </li>
+
+      <!-- PnL -->
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Hyperweave</thingDef>
+        <countRange>10~15</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>DevilstrandCloth</thingDef>
+        <countRange>20~30</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_AutomatonFuel</thingDef>
+        <countRange>200~300</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_antibiotics</thingDef>
+        <countRange>2~6</countRange>
+      </li>
+
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_RepairKit</thingDef>
+        <countRange>10~20</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_SelfRepairKit</thingDef>
+        <countRange>0~1</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_BrainCasing</thingDef>
+        <countRange>4~6</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>Leather_Automaton</thingDef>
+        <countRange>50~200</countRange>
+      </li>
+      <li Class="StockGenerator_SingleDef">
+        <thingDef>PN_ComponentRoyal</thingDef>
+        <countRange>3~8</countRange>
+      </li>
+
+      <li Class="StockGenerator_Category">
+        <categoryDef>PN_TMPackagedCatagory</categoryDef>
+        <thingDefCountRange>1~2</thingDefCountRange>
+        <totalPriceRange>3000~4000</totalPriceRange>
+      </li>
+
+    </stockGenerators>
+  </TraderKindDef>
+</Defs>
\ No newline at end of file
diff --git a/1.3/Patches/Vanilla.xml b/1.3/Patches/Vanilla.xml
index dab1e64..19e5b76 100644
--- a/1.3/Patches/Vanilla.xml
+++ b/1.3/Patches/Vanilla.xml
@@ -1,23 +1,30 @@
 <?xml version="1.0" encoding="utf-8" ?>
 <Patch>
+
   <Operation Class="PatchOperationAdd">
     <xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
     <value>
       <li>PN_AutomatonBench</li>
     </value>
   </Operation>
+
   <Operation Class="PatchOperationAdd">
     <xpath>Defs/FactionDef[defName = "OutlanderCivil"]</xpath>
     <value>
       <caravanTraderKinds>
         <li>PN_Caravan_PnLindustry</li>
       </caravanTraderKinds>
+      <baseTraderKinds>
+        <li>PN_Base_PnLindustry</li>
+      </baseTraderKinds>
     </value>
   </Operation>
+
   <!--<Operation Class="PatchOperationAdd">
     <xpath>*/FactionDef[defName="OutlanderRough"]/caravanTraderKinds</xpath>
     <value>
         <li>PN_Caravan_PnLindustry</li>
     </value>
   </Operation>-->
+  
 </Patch>
\ No newline at end of file