diff --git a/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml index 62fa562..d25f700 100644 --- a/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml +++ b/1.3/Defs/HediffDefs/Hediffs_BodyParts.xml @@ -148,7 +148,7 @@ PN_ExperimentalModuleHediff - This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break. + This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break. PN_ExperimentalModule @@ -181,7 +181,7 @@ PN_ExperimentalModule - This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break. + This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break. PN_InstallExperimentalModule diff --git a/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml index d2f7df8..866aad3 100644 --- a/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml +++ b/1.3/Defs/ReserchDefs/Reserch_ProjectDefs.xml @@ -33,7 +33,7 @@ PNRP_Brain - Researching methods of extracting the central nervous system to make automatons. + Researching methods of extracting the central nervous system to make automata. PN_technology 500 Industrial diff --git a/1.3/Defs/ThingDef/ThingDef_Apparel.xml b/1.3/Defs/ThingDef/ThingDef_Apparel.xml index 982055d..5d748fd 100644 --- a/1.3/Defs/ThingDef/ThingDef_Apparel.xml +++ b/1.3/Defs/ThingDef/ThingDef_Apparel.xml @@ -238,7 +238,7 @@ PN_ApparelMilitia - A uniform worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense. + A uniform worn by the militia on automata. The built-in parts work with the automaton to give it a decent defense. Things/Apparel/PNMilitia1 Graphic_Single @@ -318,7 +318,7 @@ PN_ApparelMilitiaHat - A goggles worn by the militia on automatons. The built-in parts work with the automaton to give it a decent defense. + A goggles worn by the militia on automata. The built-in parts work with the automaton to give it a decent defense. Things/Apparel/hats/PNMilitiahat1 Graphic_Single @@ -392,7 +392,7 @@ PN_ApparelSoldier - This is the uniform worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. + This is the uniform worn by the military on automata. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. Things/Apparel/PNSoldier1 Graphic_Single @@ -474,7 +474,7 @@ PN_ApparelSoldierHat - This is the hat worn by the military on automatons. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. + This is the hat worn by the military on automata. Built-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. Things/Apparel/hats/PNSoldierhat1 Graphic_Single diff --git a/1.3/Defs/ThingDef/ThingDef_Item.xml b/1.3/Defs/ThingDef/ThingDef_Item.xml index efdca22..11210b3 100644 --- a/1.3/Defs/ThingDef/ThingDef_Item.xml +++ b/1.3/Defs/ThingDef/ThingDef_Item.xml @@ -141,7 +141,7 @@ PN_BrainCasing - A brain core used to make automatons. + A brain core used to make automata. Things/Item/PNBrainCore Graphic_Single diff --git a/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml b/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml index a6ee00f..edc9962 100644 --- a/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml +++ b/Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml @@ -59,7 +59,7 @@ PN_Make_PsychicAmplifier_Automaton - ... + make automaton psylink Making automaton psylink. GeneralLaborSpeed Cook diff --git a/Royalty/Defs/Royal_Reserch_ProjectDefs.xml b/Royalty/Defs/Royal_Reserch_ProjectDefs.xml index 6d9cacf..649b9dc 100644 --- a/Royalty/Defs/Royal_Reserch_ProjectDefs.xml +++ b/Royalty/Defs/Royal_Reserch_ProjectDefs.xml @@ -3,7 +3,7 @@ PNRP_PsychicAmplifier - ... + Research how to modify psylink for use by the Automaton. PN_technology 300 Industrial diff --git a/Royalty/Defs/Royal_ThingDef_Weapon.xml b/Royalty/Defs/Royal_ThingDef_Weapon.xml index bfc7dcd..9e877ef 100644 --- a/Royalty/Defs/Royal_ThingDef_Weapon.xml +++ b/Royalty/Defs/Royal_ThingDef_Weapon.xml @@ -93,7 +93,7 @@ PN_RoyalSaber_Bladelink - ... + caution : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. 3000 2 @@ -159,7 +159,7 @@ PN_Chainsword_Bladelink - ... + caution : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. 3000 2