diff --git a/1.3/Assemblies/MoharHediffs_Fixed.dll b/1.3/Assemblies/MoharHediffs_Fixed.dll
new file mode 100644
index 0000000..fdd493d
Binary files /dev/null and b/1.3/Assemblies/MoharHediffs_Fixed.dll differ
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml b/1.3Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
similarity index 100%
rename from Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
rename to 1.3Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Industrial.xml
diff --git a/Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml b/1.3Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
similarity index 100%
rename from Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
rename to 1.3Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Spacer.xml
diff --git a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml b/1.3Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
similarity index 100%
rename from Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
rename to 1.3Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
diff --git a/Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml b/1.3Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
similarity index 100%
rename from Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
rename to 1.3Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
diff --git a/Ideology/Defs/Ideo_Reserch_ProjectDefs.xml b/1.3Ideology/Defs/Ideo_Reserch_ProjectDefs.xml
similarity index 100%
rename from Ideology/Defs/Ideo_Reserch_ProjectDefs.xml
rename to 1.3Ideology/Defs/Ideo_Reserch_ProjectDefs.xml
diff --git a/Ideology/Defs/MemeDefs/Memes_PnL.xml b/1.3Ideology/Defs/MemeDefs/Memes_PnL.xml
similarity index 100%
rename from Ideology/Defs/MemeDefs/Memes_PnL.xml
rename to 1.3Ideology/Defs/MemeDefs/Memes_PnL.xml
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml b/1.3Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
similarity index 100%
rename from Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
rename to 1.3Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Industrial.xml
diff --git a/Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml b/1.3Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
similarity index 100%
rename from Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
rename to 1.3Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Spacer.xml
diff --git a/1.3Royalty/Defs/PnLCareerLevel/Royal_Permits.xml b/1.3Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
new file mode 100644
index 0000000..e4bb866
--- /dev/null
+++ b/1.3Royalty/Defs/PnLCareerLevel/Royal_Permits.xml
@@ -0,0 +1,418 @@
+
+
+
+
+ PN_TradeBenefit
+
+
+
+
+
+ PN_SubsidiaryFaction
+ 1
+ 60
+
+
+
+
+ RoyalTitlePermitWorker_DropResources
+ true
+
+ 39.9
+
+
+
+
+
+ PN_AnnualSalary_A
+
+ This is the annual salary (800 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
+ PN_Title_Associate
+ 1
+ (0,0)
+
+
+ 800
+
+ 1
+
+
+
+
+ PN_AnnualSalary_B
+
+ This is the annual salary (3200 Silver) paid to PnL Logistics employees. can use PnL result point to receive advance salary.
+ PN_Title_Manager
+ 1
+ PN_AnnualSalary_A
+ (1,0)
+
+
+ 3200
+
+ 4
+
+
+
+
+
+ PN_RequestSecurityUnitClose
+
+ Request 4 melee combat security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_Senior
+ 1
+ (0,1)
+ PN_SubsidiaryFaction
+
+ 2
+ PN_Mid_CloseUnit
+ 4
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteSecurityUnitClose
+
+ Request 4 melee combat elite security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_SeniorManager
+ 1
+ PN_RequestSecurityUnitClose
+ (1,1)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_EliteCloseUnit
+ 4
+ 39.9
+
+ 60
+
+
+
+
+ PN_RequestSecurityUnitRange
+
+ Request 4 range combat security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_Senior
+ 1
+ (0,2)
+ PN_SubsidiaryFaction
+
+ 2
+ PN_Mid_RangeUnit
+ 4
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteSecurityUnitRange
+
+ Request 4 rifle combat elite security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_SeniorManager
+ 1
+ PN_RequestSecurityUnitRange
+ (1,2)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_EliteRangeUnit
+ 4
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteSecurityUnitHeavy
+
+ Request 2 heavy combat elite security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_SeniorManager
+ 1
+ (1,3)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_EliteHeavyUnit
+ 2
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteSecurityUnitCannon
+
+ Request 2 cannon combat elite security unit to aid in your battle.
+ RoyalTitlePermitWorker_CallAid
+ PN_Title_SeniorManager
+ 1
+ (1,4)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_EliteCannonUnit
+ 2
+ 39.9
+
+ 60
+
+
+
+
+ PN_RequestEngineerUnit
+
+ Request a group of 4 engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
+ RoyalTitlePermitWorker_CallLaborers
+ PN_Title_Senior
+ 1
+ (0,5)
+ PN_SubsidiaryFaction
+
+ 2
+ PN_AssociateP_EngineerB
+ 4
+ 4
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteEngineerUnit
+
+ Request a group of 4 elite engineer units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
+ RoyalTitlePermitWorker_CallLaborers
+ PN_Title_SeniorManager
+ 1
+ PN_RequestEngineerUnit
+ (1,5)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_ManageUnit_Enginer
+ 4
+ 4
+ 39.9
+
+ 60
+
+
+
+
+ PN_RequestDomesticUnit
+
+ Request a group of 4 domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
+ RoyalTitlePermitWorker_CallLaborers
+ PN_Title_Senior
+ 1
+ (0,6)
+ PN_SubsidiaryFaction
+
+ 2
+ PN_AssociateP_DomesticB
+ 4
+ 4
+ 39.9
+
+ 60
+
+
+
+ PN_RequestEliteDomesticUnit
+
+ Request a group of 4 elite domestic units to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
+ RoyalTitlePermitWorker_CallLaborers
+ PN_Title_SeniorManager
+ 1
+ PN_RequestDomesticUnit
+ (1,6)
+ PN_SubsidiaryFaction
+
+ 4
+ PN_ManageUnit_Domestic
+ 4
+ 4
+ 39.9
+
+ 60
+
+
+
+
+ PN_DropOTPCard
+
+ Request for a drop of PnL OTP card.
+ PN_Title_Manager
+ 1
+ (0,7)
+
+
+ 1
+
+ 2
+
+
+
+
+
+ PN_DropPackagedAutomatonSoldier
+
+ Request for a drop of PnL automaton™ (Combat) box.
+ PN_Title_Manager
+ 1
+ 300
+ (0,8)
+
+
+ 1
+
+ 4
+
+
+
+
+ PN_DropPackagedAutomatonSoldierPremium
+
+ Request for a drop of PnL automaton™ Pro (Combat) box.
+ PN_Title_Director
+ 1
+ 300
+ PN_DropPackagedAutomatonSoldier
+ (1,8)
+
+
+ 1
+
+ 10
+
+
+
+
+
+ PN_DropPackagedAutomatonWorker
+
+ Request for a drop of PnL automaton™ (Engineer) box.
+ PN_Title_Manager
+ 1
+ 300
+ (0,9)
+
+
+ 1
+
+ 4
+
+
+
+
+ PN_DropPackagedAutomatonWorkerPremium
+
+ Request for a drop of PnL automaton™ Pro (Engineer) box.
+ PN_Title_Director
+ 1
+ 300
+ PN_DropPackagedAutomatonWorker
+ (1,9)
+
+
+ 1
+
+ 10
+
+
+
+
+
+
+ PN_DropPackagedAutomatonMaid
+
+ Request for a drop of PnL automaton™ (Domestic) box.
+ PN_Title_Manager
+ 1
+ 300
+ (0,10)
+
+
+ 1
+
+ 4
+
+
+
+
+ PN_DropPackagedAutomatonMaidPremium
+
+ Request for a drop of PnL automaton™ Pro (Domestic) box.
+ PN_Title_Director
+ 1
+ 300
+ PN_DropPackagedAutomatonMaid
+ (1,10)
+
+
+ 1
+
+ 10
+
+
+
+
+
+ PN_RequestTransportShuttle
+
+ request a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
+ RoyalTitlePermitWorker_CallShuttle
+ PN_Title_Manager
+ PN_SubsidiaryFaction
+ 1
+ 60
+ true
+ (0,11)
+
+ 4
+ 44.9
+ false
+
+
+
+
+
+ PN_DropPnLComponent
+
+ Request for a drop of 3 PnL Component.
+ PN_Title_Director
+ 1
+ (1,11)
+
+
+ 3
+
+ 3
+
+
+
+
+
+ PN_DropBrainCore
+
+ Request for a drop of 3 automaton brain core.
+ PN_Title_Director
+ 1
+ (1,12)
+
+
+ 3
+
+ 3
+
+
+
\ No newline at end of file
diff --git a/1.3Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml b/1.3Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
new file mode 100644
index 0000000..086624b
--- /dev/null
+++ b/1.3Royalty/Defs/PnLCareerLevel/Royal_Thoughts.xml
@@ -0,0 +1,36 @@
+
+
+
+
+ PN_TitlePromotion
+ 7
+ Thought_MemoryRoyalTitle
+
+
Ascetic
+
+
+
+
+ I was promoted to {TITLE}. I love the recognition!
+ 8
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.3Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml b/1.3Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
new file mode 100644
index 0000000..edc9962
--- /dev/null
+++ b/1.3Royalty/Defs/Royal_Hediffs_BodyParts_Psychic.xml
@@ -0,0 +1,99 @@
+
+
+
+
+ PN_PsychicAmplifier
+
+ A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
+
+ PsychicAmplifier
+
+ ThingWithComps
+ Item
+ Archotech
+ true
+ 14
+ true
+ Item
+ Never
+ true
+ Middle
+
+
+
+
+ 0.0125
+ 0.00625
+ 0.06
+ false
+ Cut off
+ Cut out
+
+
+
\ No newline at end of file
diff --git a/1.3Royalty/Defs/Royal_Reserch_ProjectDefs.xml b/1.3Royalty/Defs/Royal_Reserch_ProjectDefs.xml
new file mode 100644
index 0000000..f83a4ba
--- /dev/null
+++ b/1.3Royalty/Defs/Royal_Reserch_ProjectDefs.xml
@@ -0,0 +1,19 @@
+
+
+
+ PNRP_PsychicAmplifier
+
+ Research how to modify psylink for use by the Automaton.
+ PN_technology
+ 300
+ Industrial
+
+
PNRP_Production
+
+ 1.0
+ 1.4
+
+
+
+
+
\ No newline at end of file
diff --git a/1.3Royalty/Defs/Royal_ThingDef_Misc.xml b/1.3Royalty/Defs/Royal_ThingDef_Misc.xml
new file mode 100644
index 0000000..7d1aba0
--- /dev/null
+++ b/1.3Royalty/Defs/Royal_ThingDef_Misc.xml
@@ -0,0 +1,99 @@
+
+
+
+
+
+
+
+
+ PN_SilverCase
+
+ the case of 800 silvers. can get a result point by submitting it to PnL result appraiser.\n\nIt is locked with a special security device that even the maker cannot open. It takes a lot of effort to unlock, so the merchant will try to cut the price of it.
+
+ Things/Item/PNSilverCase
+ Graphic_StackCount
+ 1.0
+
+ Silver_Drop
+ Silver_Drop
+ 10
+ 1
+ false
+
+ 800
+ 6.4
+ 1
+ 700
+
+
+
+
+
+
+
+
+
+
+
+
+ PN_RoyalSaber_Bladelink
+
+ [caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
+
+ 3000
+ 2
+
+ 0
+
+ Graphic_Single
+ Things/Weapons/PNRoyalSaber
+ (255,255,255)
+
+ Interact_BladelinkPlasmaSword
+ MeleeHit_BladelinkPlasmaSword
+
+
Melee
+
MeleePiercer
+
+
+
+
+
+
Blunt
+
+ 12
+ 1.6
+
+
+
+
+
Stab
+
+ 24
+ 1.6
+ 0.9
+
+
+ Burn
+ 20
+ 1.0
+
+
+
+
+
+
+
Cut
+
+ 24
+ 1.6
+ 0.9
+
+
+ Burn
+ 20
+ 1.0
+
+
+
+
+
+
+
+
+
+ PN_Chainsword_Bladelink
+
+ [caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
+
+ 3000
+ 2
+
+ -65
+
+ Graphic_Single
+ Things/Weapons/PNSwordLink
+ (255,255,255)
+
+ Interact_BladelinkMonoSword
+ PNChainswordSound
+
+
Melee
+
MeleePiercer
+
+
+
+
+
+
Blunt
+
+ 12
+ 1.6
+
+
+
+
+
Stab
+
+ 27
+ 1.6
+ 0.9
+
+
+
+
+
PN_ChainCutToolMono
+
+ 27
+ 1.6
+ 0.9
+
+
+
+
+ PN_NamerChainSword
+
+
+
+
+
+
+
+ PN_RoyalHammer_Bladelink
+
+ [caution] : Automaton exclusive weapon.\n\nWarhammer used by the Automaton RoyalGuards. It has a built-in overcharge core that electrocutes when attacking an enemy, causing electrical burns.
+
+ 3000
+ 4
+
+ 0
+
+ Things/Weapons/PNPersonaHammer
+ AutomataRace.Graphic_Sprite
+ (255,255,255)
+ 170
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Assemblies/0_Assemblies_from.txt b/1.4/Assemblies/0_Assemblies_from.txt
new file mode 100644
index 0000000..637d085
--- /dev/null
+++ b/1.4/Assemblies/0_Assemblies_from.txt
@@ -0,0 +1,23 @@
+
+[gguake] (Do Something for Idle modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1896806569)
+
+1_CustomizableRecipe.dll
+2_AutomataRace.dll
+
+
+[NukaFrog] (Ratkin Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=1578693166)
+
+AdditionalVerb.dll
+SYS.dll
+TorgueAnty.dll
+
+
+[SutSutMan] (Mincho Slime Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851)
+
+AutomataWearSetting.dll
+
+
+[Roo] (Anty Race modder : https://steamcommunity.com/sharedfiles/filedetails/?id=2297729625)
+
+TorgueAnty.dll
+ContDamPN.dll
\ No newline at end of file
diff --git a/1.4/Assemblies/1_CustomizableRecipe.dll b/1.4/Assemblies/1_CustomizableRecipe.dll
new file mode 100644
index 0000000..fef04ed
Binary files /dev/null and b/1.4/Assemblies/1_CustomizableRecipe.dll differ
diff --git a/1.4/Assemblies/2_AutomataRace.dll b/1.4/Assemblies/2_AutomataRace.dll
new file mode 100644
index 0000000..743258e
Binary files /dev/null and b/1.4/Assemblies/2_AutomataRace.dll differ
diff --git a/1.4/Assemblies/AdditionalVerb.dll b/1.4/Assemblies/AdditionalVerb.dll
new file mode 100644
index 0000000..0096b2c
Binary files /dev/null and b/1.4/Assemblies/AdditionalVerb.dll differ
diff --git a/1.4/Assemblies/AutomataWearSetting.dll b/1.4/Assemblies/AutomataWearSetting.dll
new file mode 100644
index 0000000..c9791d4
Binary files /dev/null and b/1.4/Assemblies/AutomataWearSetting.dll differ
diff --git a/1.4/Assemblies/ContDamPN.dll b/1.4/Assemblies/ContDamPN.dll
new file mode 100644
index 0000000..54b7dc0
Binary files /dev/null and b/1.4/Assemblies/ContDamPN.dll differ
diff --git a/1.4/Assemblies/MoharHediffs_Fixed.dll b/1.4/Assemblies/MoharHediffs_Fixed.dll
new file mode 100644
index 0000000..fdd493d
Binary files /dev/null and b/1.4/Assemblies/MoharHediffs_Fixed.dll differ
diff --git a/1.4/Assemblies/SYS.dll b/1.4/Assemblies/SYS.dll
new file mode 100644
index 0000000..dd93a1d
Binary files /dev/null and b/1.4/Assemblies/SYS.dll differ
diff --git a/1.4/Assemblies/TorgueAnty.dll b/1.4/Assemblies/TorgueAnty.dll
new file mode 100644
index 0000000..d393f0c
Binary files /dev/null and b/1.4/Assemblies/TorgueAnty.dll differ
diff --git a/1.4/Defs/AbilityDef/AbilityDefs_Base.back b/1.4/Defs/AbilityDef/AbilityDefs_Base.back
new file mode 100644
index 0000000..5bb2285
--- /dev/null
+++ b/1.4/Defs/AbilityDef/AbilityDefs_Base.back
@@ -0,0 +1,138 @@
+
+
+
+
+
+
+ PNModule_2day
+ 120000
+
+
+
+ PNModule_1day
+ 60000
+
+
+
+ PNModule_12hour
+ 30000
+
+
+
+ PNModule_6hour
+ 15000
+
+
+
+ PNModule_3hour
+ 7500
+
+
+ PNModule_rightoff
+ 120
+
+
+
+ HediffWithComps
+
+
+
+
+
PN_ModuleUnstable_Industrial
+
+
+
+ false
+
+
+
+ HediffWithComps
+
+
+
+
+
PN_ModuleUnstable_Spacer
+
+
+
+ false
+
+
+
+
+
+
+
+ PN_ModuleUnstable_Industrial
+
+ module system (unstable)
+ The module system is unstable. The module cannot be mounted until the system is stable.
+ HediffWithComps
+ false
+
+
+ 20000
+ True
+
+
+
+
+
PN_OfficerCommand
+
PN_MeisterAdvice
+
PN_IntensiveMedical
+
PN_FieldMedic
+
+
PN_RapidFire
+
PN_CQC
+
+ false
+
+
+
+
+
+
+
+ PN_ModuleUnstable_Spacer
+
+ module system (unstable)
+ The module system is unstable. The module cannot be mounted until the system is stable.
+ HediffWithComps
+ false
+
+
+ 120000
+ True
+
+
+
+
+
PN_OfficerCommand
+
PN_MeisterAdvice
+
PN_IntensiveMedical
+
PN_FieldMedic
+
+
PN_RapidFire
+
PN_CQC
+
+ false
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/AutomataRaceSettings/AutomataGoreDef.xml b/1.4/Defs/AutomataRaceSettings/AutomataGoreDef.xml
new file mode 100644
index 0000000..f52f0f5
--- /dev/null
+++ b/1.4/Defs/AutomataRaceSettings/AutomataGoreDef.xml
@@ -0,0 +1,178 @@
+
+
+
+
+
+ Comp_CorpseSelfDestruct_Inject
+
+
+
+
+
+
+ Paniel_MilitiaA_Backstory_PA
+ Automaton Militia (PA)
+ Militia
+ This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 3
+
+
+ Melee
+ 3
+
+
+ Animals
+ 3
+
+
+
+
Paniel_Story_MilitiaA_PA
+
+
+
PN_Give_Normal_Combat_PA
+
+
+
+
+ Paniel_MilitiaB_Backstory_PA
+ Automaton Militia (PA)
+ Militia
+ This automaton is mainly used by militias.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 6
+
+
+ Melee
+ 6
+
+
+ Animals
+ 6
+
+
+ Medicine
+ 1
+
+
+
+
Paniel_Story_MilitiaB_PA
+
+
+
PN_Give_Good_Combat_PA
+
+
+
+
+ Paniel_SoldierA_Backstory_PA
+ Automaton Soldier (PA)
+ Soldier
+ This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 9
+
+
+ Melee
+ 9
+
+
+ Animals
+ 9
+
+
+ Medicine
+ 3
+
+
+
+
Paniel_Story_SoldierA_PA
+
+
+
PN_Give_Excellent_Combat_PA
+
+
+
+
+ Paniel_SoldierB_Backstory_PA
+ Automaton Soldier (PA)
+ Soldier
+ This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 12
+
+
+ Melee
+ 12
+
+
+ Animals
+ 12
+
+
+ Medicine
+ 5
+
+
+
+
Paniel_Story_SoldierB_PA
+
+
+
PN_Give_Masterwork_Combat_PA
+
+
+
+
+ Paniel_Royalguard_Backstory_PA
+ Automaton Royal guard (PA)
+ Royal guard
+ This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 18
+
+
+ Melee
+ 18
+
+
+ Animals
+ 18
+
+
+ Medicine
+ 7
+
+
+
+
Paniel_Story_Royalguard_PA
+
+
+
PN_Give_Legendary_Combat_PA
+
+
+
+
+
+
+
+ Pyromaniac
+
+
+ TooSmart
+
+
+ FastLearner
+
+
+ SlowLearner
+
+
+
+
+
+ Paniel_ApprenticeA_Backstory_PA
+ Automaton Apprentice (PA)
+ Apprentice
+ This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Construction
+ 3
+
+
+ Mining
+ 3
+
+
+ Crafting
+ 3
+
+
+
+
Paniel_Story_ApprenticeA_PA
+
+
+
PN_Give_Normal_Engineer_PA
+
+
+
+
+ Paniel_ApprenticeB_Backstory_PA
+ Automaton Apprentice (PA)
+ Apprentice
+ This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Construction
+ 6
+
+
+ Mining
+ 6
+
+
+ Crafting
+ 6
+
+
+ Intellectual
+ 1
+
+
+
+
Paniel_Story_ApprenticeB_PA
+
+
+
PN_Give_Good_Engineer_PA
+
+
+
+
+ Paniel_JourneymanA_Backstory_PA
+ Automaton journeyman (PA)
+ Journeyman
+ This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Construction
+ 9
+
+
+ Mining
+ 9
+
+
+ Crafting
+ 9
+
+
+ Intellectual
+ 3
+
+
+
+
Paniel_Story_journeymanA_PA
+
+
+
PN_Give_Excellent_Engineer_PA
+
+
+
+
+ Paniel_JourneymanB_Backstory_PA
+ Automaton journeyman (PA)
+ Journeyman
+ This automaton is used to assist the meister.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Construction
+ 12
+
+
+ Mining
+ 12
+
+
+ Crafting
+ 12
+
+
+ Intellectual
+ 5
+
+
+
+
Paniel_Story_journeymanB_PA
+
+
+
PN_Give_Masterwork_Engineer_PA
+
+
+
+
+ Paniel_Meister_Backstory_PA
+ Automaton Meister (PA)
+ Meister
+ This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Construction
+ 18
+
+
+ Mining
+ 18
+
+
+ Crafting
+ 18
+
+
+ Intellectual
+ 7
+
+
+
+
Paniel_Story_Meister_PA
+
+
+
PN_Give_Legendary_Engineer_PA
+
+
+
+
+
+
+
+ Pyromaniac
+
+
+ TooSmart
+
+
+ FastLearner
+
+
+ SlowLearner
+
+
+
+
+
+ Paniel_MaidA_Backstory_PA
+ Automaton Maid (PA)
+ Maid
+ This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Cooking
+ 3
+
+
+ Plants
+ 3
+
+
+ Medicine
+ 3
+
+
+
+
Paniel_Story_MaidA_PA
+
+
+
PN_Give_Normal_Domestic_PA
+
+
+
+
+ Paniel_MaidB_Backstory_PA
+ Automaton Maid (PA)
+ Maid
+ This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Cooking
+ 6
+
+
+ Plants
+ 6
+
+
+ Medicine
+ 6
+
+
+ Social
+ 1
+
+
+
+
Paniel_Story_MaidB_PA
+
+
+
PN_Give_Good_Domestic_PA
+
+
+
+
+ Paniel_HousemaidA_Backstory_PA
+ Automaton Housekeeper maid (PA)
+ Housekeeper Maid
+ This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Cooking
+ 9
+
+
+ Plants
+ 9
+
+
+ Medicine
+ 9
+
+
+ Social
+ 3
+
+
+
+
Paniel_Story_HousemaidA_PA
+
+
+
PN_Give_Excellent_Domestic_PA
+
+
+
+
+ Paniel_HousemaidB_Backstory_PA
+ Automaton Housekeeper maid (PA)
+ Housekeeper
+ This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Cooking
+ 12
+
+
+ Plants
+ 12
+
+
+ Medicine
+ 12
+
+
+ Social
+ 5
+
+
+
+
Paniel_Story_HousemaidB_PA
+
+
+
PN_Give_Masterwork_Domestic_PA
+
+
+
+
+ Paniel_Ladysmaid_Backstory_PA
+ Automaton Lady's maid (PA)
+ Lady's maid
+ This automaton is used as a royal servant.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Cooking
+ 18
+
+
+ Plants
+ 18
+
+
+ Medicine
+ 18
+
+
+ Social
+ 7
+
+
+
+
Paniel_Story_Ladysmaid_PA
+
+
+
PN_Give_Legendary_Domestic_PA
+
+
+
+
+
+
+ Paniel_Testsubject_Backstory
+ Automaton Test subject (PA)
+ Test subject
+ This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated
+ Adulthood
+
+
+ Shooting
+ 4
+
+
+ Melee
+ 4
+
+
+ Construction
+ 4
+
+
+ Plants
+ 4
+
+
+ Crafting
+ 4
+
+
+ Medicine
+ 4
+
+
+ Intellectual
+ 4
+
+
+
+
Artistic
+
+
+
Paniel_Story_Testsubject
+
+
+
PN_Give_Testsubject
+
+
+
+
+
+
+ NaturalMood
+ 2
+
+
+ NaturalMood
+ 1
+
+
+ Nerves
+ 2
+
+
+ Nerves
+ 1
+
+
+ PsychicSensitivity
+ -1
+
+
+ PsychicSensitivity
+ -2
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/BodyAndPartDefs/Body.xml b/1.4/Defs/BodyAndPartDefs/Body.xml
new file mode 100644
index 0000000..84aad80
--- /dev/null
+++ b/1.4/Defs/BodyAndPartDefs/Body.xml
@@ -0,0 +1,615 @@
+
+
+
+ PanielBody
+
+
+
+ PNTorso
+ torso case
+ Middle
+ Outside
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/FactionDefs/Factions_Player.xml b/1.4/Defs/FactionDefs/Factions_Player.xml
new file mode 100644
index 0000000..c3665d7
--- /dev/null
+++ b/1.4/Defs/FactionDefs/Factions_Player.xml
@@ -0,0 +1,40 @@
+
+
+
+ Icon/Paniel_PlayerIcon
+
+
(255, 255, 255)
+
+
+
+
+
+ Paniel_PlayerFaction
+
+ This is the settlement where PnL industry is experimenting.
+ true
+ Paniel_ColonistPawn
+ colonist
+ colonists
+ Industrial
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/FactionDefs/Factions_PnL.xml b/1.4/Defs/FactionDefs/Factions_PnL.xml
new file mode 100644
index 0000000..9d3a7c7
--- /dev/null
+++ b/1.4/Defs/FactionDefs/Factions_PnL.xml
@@ -0,0 +1,403 @@
+
+
+
+
+
+ PN_indistryFaction
+
+ Automaton
+ Automata
+ 1
+ PnL Industry
+ Icon/Paniel_HQ
+ true
+ false
+ Spacer
+ false
+
+
Offworld
+
+
+
PN_PnLindistryCulture
+
+
+
PN_Structure
+
Loyalist
+
Collectivist
+
Transhumanist
+
HumanPrimacy
+
+
+
PN_Structure
+
Loyalist
+
Collectivist
+
Transhumanist
+
HumanPrimacy
+
+
+
ApparelDesired_Strong_Subordinate
+
ApparelDesired_Soft_Subordinate
+
+
+
+
+
+ PN_SubsidiaryFaction
+
+ It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard.
+ Employee
+ Employees
+ 50
+ 0.20
+ 1
+ 1
+ true
+ true
+ true
+ CEO
+ true
+
+
+
+
+
+
+
+ PN_OilLoss
+
+ A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.
+ 1
+
+
+
+ false
+
+
+ 0.15
+
+
+
+ Consciousness
+ -0.2
+
+
+
+
+ 0.30
+
+
+
+ Consciousness
+ -0.4
+
+
+
+
+ 0.45
+
+
+
+ Consciousness
+ -0.6
+
+
+
+
+ 0.60
+
+ true
+
+
+ Consciousness
+ 0.3
+
+
+
+
+
+
+
+
+ PN_Overheating
+
+ A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.
+ (0.8, 0.8, 0.35)
+ 1
+ HeatstrokeRevealed
+
+
+
+ false
+
+
+
+ 0.04
+
+
+ Consciousness
+ -0.1
+
+
+
+
+
+ 0.2
+
+
+ Consciousness
+ -0.2
+
+
+
+
+
+ 0.35
+
+
+ Consciousness
+ -0.4
+
+
+
+
+
+ 0.62
+ true
+
+
+ Consciousness
+ -0.6
+
+
+
+
+
+
+
+
+ PN_OverCooling
+
+ Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.
+ (0.8, 0.8, 1)
+ 1
+ HypothermiaRevealed
+
+
+
+ false
+
+
+
+ 0.04
+
+
+ Consciousness
+ -0.1
+
+
+
+
+
+ 0.2
+
+
+ Consciousness
+ -0.2
+
+
+
+
+
+ 0.35
+
+
+ Consciousness
+ -0.4
+
+
+
+
+
+ 0.62
+ true
+
+
+ Consciousness
+ -0.6
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.4/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
new file mode 100644
index 0000000..26ffd9a
--- /dev/null
+++ b/1.4/Defs/HediffDefs/Hediffs_AutomatonGrade.xml
@@ -0,0 +1,758 @@
+
+
+
+
+
+
+
+
+ HediffWithComps
+ (1,1,0.5)
+ false
+ 1
+ 1
+ false
+ true
+
+
+
+
+
+
+ ...
+
+
+ false
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated awful grade.
+
+
+
+
+ Consciousness
+ -0.30
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated poor grade.
+
+
+
+
+ Consciousness
+ -0.10
+
+
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated normal grade.
+
+
+
+
+ Moving
+ 0.05
+
+
+ Sight
+ 0.05
+
+
+ Manipulation
+ 0.05
+
+
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated good grade.
+
+
+
+
+ Consciousness
+ 0.05
+
+
+ Moving
+ 0.10
+
+
+ Sight
+ 0.10
+
+
+ Manipulation
+ 0.10
+
+
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated excellent grade.
+
+
+
+
+ Consciousness
+ 0.10
+
+
+ Moving
+ 0.20
+
+
+ Sight
+ 0.20
+
+
+ Manipulation
+ 0.20
+
+
+
+ -0.10
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated masterwork grade.
+
+
+
+
+ Consciousness
+ 0.20
+
+
+ Moving
+ 0.30
+
+
+ Sight
+ 0.30
+
+
+ Manipulation
+ 0.30
+
+
+
+ -0.20
+ -0.10
+ -0.04
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated legendary grade.
+
+
+
+
+ Consciousness
+ 0.30
+
+
+ Moving
+ 0.50
+
+
+ Sight
+ 0.50
+
+
+ Manipulation
+ 0.50
+
+
+
+ -0.40
+ -0.25
+ -0.08
+
+
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated excellent grade.
+
+
+
+
+ Consciousness
+ 0.10
+
+
+ Moving
+ 0.20
+
+
+ Sight
+ 0.20
+
+
+ Manipulation
+ 0.20
+
+
+
+ 0.05
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated masterwork grade.
+
+
+
+
+ Consciousness
+ 0.20
+
+
+ Moving
+ 0.30
+
+
+ Sight
+ 0.30
+
+
+ Manipulation
+ 0.30
+
+
+
+ 0.10
+ -0.04
+
+
+
+
+
+
+ This pawn is an automaton.\nAfter production, it was rated legendary grade.
+
+
+
+
+
+
+ PN_SyncLegendary_Domestic
+
+
+
+
+
+
+
+
+
+ PN_SyncNormal_Modified
+
+ This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way.
+
+
+
+
+
+
+
+ PN_ExperimentalModuleHediff
+
+ Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
+
+This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
+
+This implant cannot be removed after installation.
+
+ PN_ExperimentalModule
+
+
+
+
+
+
+
+ PN_ExperimentalModule
+
+ Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n
+
+This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n
+
+This implant cannot be removed after installation.
+
+ PN_InstallExperimentalModule
+
+ None
+
+ 2
+ 1
+ 1
+
+
+ 0.3
+
+
+ PNRP_ExperimentalModule
+
+
+
+
+ PN_InstallExperimentalModule
+
+ Install a custom core implant.
+
+ PN_ExperimentalModule
+ PN_ExperimentalModuleHediff
+
+ Installing custom core implant.
+
+
+
+
+
PN_ExperimentalModule
+
+
+ 1
+
+
+
+
+
+
PNBrain
+
+ PN_ExperimentalModuleHediff
+
+
+
+
+ PN_ResurrectModule
+
+ a resurrect implant
+ This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
+
+ PN_ResurrectModule
+
+
+
+
+ PN_ResurrectModule
+
+
+
+ PN_ResurrectModule
+
+ This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds.
+
+ PN_InstallResurrectModule
+
+
+ 1
+ 1
+
+
+ 0.3
+
+
+ PNRP_ResurrectModule
+
+
+
+
+ PN_InstallResurrectModule
+
+ Install a resurrect implant.
+
+ PN_ResurrectModule
+ PN_ResurrectModule
+
+ Installing resurrect implant.
+
+
+
+
+ 0.01
+ 0.00625
+ Shattered
+
+
+
+
+ PN_ChainCrackDamage_Con
+ 1.4
+ DamageWorker_AddInjury
+ Sharp
+ Slice
+
+
\ No newline at end of file
diff --git a/1.4/Defs/HediffDefs/Hediffs_HediffGiver.xml b/1.4/Defs/HediffDefs/Hediffs_HediffGiver.xml
new file mode 100644
index 0000000..c009740
--- /dev/null
+++ b/1.4/Defs/HediffDefs/Hediffs_HediffGiver.xml
@@ -0,0 +1,32 @@
+
+
+
+ PanielBasicHediffSet
+
+
+ PN_OilLoss
+
+
+ PN_OverCooling
+
+
+ PN_Overheating
+
+
+ PanielBaseHediff
+
+
+ PN_AutomatonFuel_Addiction
+
+
+ Paniel_Joy
+
+
+ PN_Maintenance
+
+
+ PN_Immune_System
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/HediffDefs/Hediffs_Joy.xml b/1.4/Defs/HediffDefs/Hediffs_Joy.xml
new file mode 100644
index 0000000..b596049
--- /dev/null
+++ b/1.4/Defs/HediffDefs/Hediffs_Joy.xml
@@ -0,0 +1,57 @@
+
+
+
+ Paniel_Joy
+
+ (0.8, 0.8, 0.8)
+ State affected by recreation.\n\nA high recreation has a beneficial effect.
+ false
+
+
+
+ true
+
+
+
+ 0.15
+
+
+ Consciousness
+ -0.05
+
+
+
+
+
+ 0.3
+
+
+ Consciousness
+ 0.0
+
+
+
+
+
+ 0.7
+
+
+ Consciousness
+ 0.05
+
+
+
+
+
+ 0.85
+
+
+ Consciousness
+ 0.1
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.4/Defs/HediffDefs/Hediffs_Maintenance.xml
new file mode 100644
index 0000000..41c763b
--- /dev/null
+++ b/1.4/Defs/HediffDefs/Hediffs_Maintenance.xml
@@ -0,0 +1,142 @@
+
+
+
+ PN_Maintenance
+ AutomataRace.Hediff_Maintenance
+
+ (0.8, 0.8, 0.8)
+ The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
+
+ PN_RepairKit
+ PN_SelfRepairKit
+ PN_Maintenance
+ PN_Repair
+
+ PN_Need_Maintenance
+ false
+ true
+ false
+
+
+
+ I feel weird. I don't think my body is mine.
+ -15
+
+
+
+ I can't move my body well.
+ -5
+
+
+ false
+
+
+
+ I feel like I'm made new!
+ 5
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/HediffDefs/Hediffs_Misc.xml b/1.4/Defs/HediffDefs/Hediffs_Misc.xml
new file mode 100644
index 0000000..9bcef3c
--- /dev/null
+++ b/1.4/Defs/HediffDefs/Hediffs_Misc.xml
@@ -0,0 +1,57 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/NeedDefs/Needs.xml b/1.4/Defs/NeedDefs/Needs.xml
new file mode 100644
index 0000000..b73554a
--- /dev/null
+++ b/1.4/Defs/NeedDefs/Needs.xml
@@ -0,0 +1,25 @@
+
+
+
+ PN_Need_Fuel
+ Need_Chemical
+
+ The amount of fuel used by the automaton. When the gauge reaches zero, The automaton will enter emergency power mode and become very slow.
+ 984
+ 0.20
+ true
+ true
+ true
+
+
+
+ PN_Need_Maintenance
+ AutomataRace.Need_Maintenance
+
+ The maintenance status of the automaton.\n\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).
+ true
+ 985
+ 0.01333
+ true
+
+
\ No newline at end of file
diff --git a/1.4/Defs/PN_MVCF.back b/1.4/Defs/PN_MVCF.back
new file mode 100644
index 0000000..7c6c3a8
--- /dev/null
+++ b/1.4/Defs/PN_MVCF.back
@@ -0,0 +1,9 @@
+
+
+
+ PN_MVCF_Ignore
+
+ This function is not used in this mod.
+ true
+
+
\ No newline at end of file
diff --git a/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
new file mode 100644
index 0000000..7eb68f1
--- /dev/null
+++ b/1.4/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml
@@ -0,0 +1,668 @@
+
+
+
+
+
+ Paniel_Race
+ PN_SubsidiaryFaction
+ 0
+ 0
+ 1
+ 1
+ 5
+ 2~4
+ 13~21
+ 0
+ 0
+
+
+
+ PN_AutomatonFuel
+ 3~5
+
+
+
+
+ Human
+ PN_SubsidiaryFaction
+ 0
+ 0.05
+ 2.55
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.4/Defs/ReserchDefs/Reserch_ProjectDefs.xml
new file mode 100644
index 0000000..aee491d
--- /dev/null
+++ b/1.4/Defs/ReserchDefs/Reserch_ProjectDefs.xml
@@ -0,0 +1,298 @@
+
+
+
+ PanielStart
+
+
+
+ PN_technology
+
+
+
+
+
+
+ PNRP_Production
+
+ Research how to craft an automaton.
+ PN_technology
+ 1000
+ Industrial
+
+
BiofuelRefining
+
PsychiteRefining
+
Machining
+
+ 0
+ 0
+
+
PanielStart
+
+
+
+
+ PNRP_Brain
+
+ Researching methods of extracting the central nervous system to make automata.
+ PN_technology
+ 2000
+ Industrial
+ HiTechResearchBench
+
+
PNRP_Production
+
Prosthetics
+
MicroelectronicsBasics
+
+ 2.0
+ 0
+
+
+
+
+
+
+ PNRP_ExperimentalModule
+
+ Research how to make custom core implants. This implant makes the automaton learn like a human, but makes it mentally unstable.\n\nWarning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.
+ PN_technology
+ 1500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_Brain
+
+ 3.0
+ 0.7
+
+
+
+ PNRP_BrainCasing
+
+ Researching methods of long-term storage of the central nervous system.
+ PN_technology
+ 2000
+ Spacer
+ HiTechResearchBench
+
+
MultiAnalyzer
+
+
+
PNRP_Brain
+
Bionics
+
BrainWiring
+
+ 4.0
+ 0
+
+
+
+
+
+ PNRP_SelfRepairKit
+
+ Research how to combine healer mech serum with repair kits.
+ PN_technology
+ 500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_Production
+
MicroelectronicsBasics
+
+ 2.0
+ 1.4
+
+
+
+ PNRP_ResurrectModule
+
+ Research how to embed the resurrector mech serum into the Automaton.
+ PN_technology
+ 500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_SelfRepairKit
+
+ 3.0
+ 1.4
+
+
+
+
+
+ PNRP_TierA_Apparel
+
+ Research how to craft a militia uniform.
+ PN_technology
+ 500
+ Industrial
+
+
PNRP_Production
+
FlakArmor
+
+ 1.0
+ 2.1
+
+
+
+ PNRP_TierB_Apparel
+
+ Research how to make specialized uniforms.
+ PN_technology
+ 2000
+ Industrial
+ HiTechResearchBench
+
+
PNRP_TierA_Apparel
+
MicroelectronicsBasics
+
Devilstrand
+
+ 2.0
+ 2.1
+
+
+
+ PNRP_TierC_Apparel
+
+ Research how to craft royal uniforms.
+ PN_technology
+ 6500
+ Spacer
+ HiTechResearchBench
+
+
MultiAnalyzer
+
+
+
PNRP_TierB_Apparel
+
PoweredArmor
+
+ 4.0
+ 2.1
+
+
+
+
+
+ PNRP_AutomatonWeapons
+
+ Research how to craft basic PnL weapons.
+ PN_technology
+ 500
+ Industrial
+
+
PNRP_Production
+
Gunsmithing
+
+ 1.0
+ 3.5
+
+
+
+ PNRP_MachineGun
+
+ Research how to craft basic PnL machine gun.
+ PN_technology
+ 500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_AutomatonWeapons
+
MultibarrelWeapons
+
+ 2.0
+ 4.2
+
+
+
+ PNRP_Cannon
+
+ Research how to craft basic PnL portable cannon.
+ PN_technology
+ 500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_AutomatonWeapons
+
Mortars
+
PrecisionRifling
+
+ 2.0
+ 4.9
+
+
+
+ PNRP_AutoArtillery
+
+ Research how to craft basic PnL Howitzer.
+ PN_technology
+ 1500
+ Industrial
+ HiTechResearchBench
+
+
PNRP_Cannon
+
HeavyTurrets
+
+ 3.0
+ 4.9
+
+
+
+ PNRP_RoyalWeapons
+
+ Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.
+ PN_technology
+ 500
+ Spacer
+ HiTechResearchBench
+
+
MultiAnalyzer
+
+
+
ChargedShot
+
PNRP_AutomatonWeapons
+
PNRP_MachineGun
+
PNRP_Cannon
+
+ 4.0
+ 3.5
+
+
+
+ PNRP_Railgun
+
+ Research how to craft basic PnL Railgun.
+ PN_technology
+ 2000
+ Spacer
+ HiTechResearchBench
+
+
MultiAnalyzer
+
+
+
SniperTurret
+
PNRP_AutoArtillery
+
PNRP_RoyalWeapons
+
+ 5.0
+ 4.9
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/Scenarios/Scenarios.xml b/1.4/Defs/Scenarios/Scenarios.xml
new file mode 100644
index 0000000..aed4f7d
--- /dev/null
+++ b/1.4/Defs/Scenarios/Scenarios.xml
@@ -0,0 +1,102 @@
+
+
+
+ Paniel_Scenarios
+
+ PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.
+
+ PnL Industry wants to test a new type of automaton.
+
+ PlayerFaction
+ Paniel_PlayerFaction
+
+
+
+
+
+ ConfigPage_ConfigureStartingPawns
+ 1
+ 1
+
+
+
+
+ Naked
+ PlayerStarter
+
+
+
+ PlayerPawnsArriveMethod
+ false
+ DropPods
+
+
+
+
+ StartingResearch
+ PNRP_Production
+
+
+
+
+ GameStartDialog
+
+to. Experiment Manager
+
+Hello Manager. Thank you for participating in the test program.
+Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.
+
+Only one test subject is provided. It cannot be resupplied in case of loss or destroy.
+
+As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.
+
+Please take part in the experiment diligently.
+
+from. PnL Industry Research Department.
+ GameStartSting
+
+
+
+
+ StartingThing_Defined
+ PN_BrainCasing
+ 3
+
+
+
+ StartingThing_Defined
+ PN_AutomatonFuel
+ 60
+
+
+
+ StartingThing_Defined
+ PN_SelfRepairKit
+ 5
+
+
+
+ StartingThing_Defined
+ PN_Shovel
+ Steel
+
+
+
+
+ DisableIncident
+ WandererJoin
+
+
+
+ DisableIncident
+ StrangerInBlackJoin
+
+
+
+ DisableIncident
+ WandererJoinAbasia
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/SoundDefs/Sounds.xml b/1.4/Defs/SoundDefs/Sounds.xml
new file mode 100644
index 0000000..8f69416
--- /dev/null
+++ b/1.4/Defs/SoundDefs/Sounds.xml
@@ -0,0 +1,163 @@
+
+
+
+
+
+ PNRifleSound
+
+ MapOnly
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelMilitia
+
+ A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.
+
+ Things/Apparel/PNMilitia1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelMilitiaHat
+
+ A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.
+
+ Things/Apparel/hats/PNMilitiahat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThingDef/ThingDef_Apparel_TierB.xml b/1.4/Defs/ThingDef/ThingDef_Apparel_TierB.xml
new file mode 100644
index 0000000..2032acc
--- /dev/null
+++ b/1.4/Defs/ThingDef/ThingDef_Apparel_TierB.xml
@@ -0,0 +1,645 @@
+
+
+
+
+
+ PN_ApparelSoldier
+
+ This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
+
+ Things/Apparel/PNSoldier1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelSoldierHat
+
+ This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.
+
+ Things/Apparel/hats/PNSoldierhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+ PN_ApparelWorker
+
+ This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
+
+ Things/Apparel/PNWorker1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelWorkerHat
+
+ This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.
+
+ Things/Apparel/hats/PNWorkerhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+ PN_ApparelMaid
+
+ This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
+
+ Things/Apparel/PNHousekeeper1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelMaidHat
+
+ This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.
+
+ Things/Apparel/hats/PNHousekeeperhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+
+ PN_EliteSecurityUniform
+
+ This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
+
+ Things/Apparel/PNEliteSecurity1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+ 3
+ 80
+ 10
+
+
+
+
+
+ 45000
+ 280
+ 9
+ 0.4
+ 0.92
+ 0.4
+ 0.46
+ 32
+ 9
+ 11
+
+
+ 1
+ -0.20
+
+
+
+
Torso
+
Neck
+
Shoulders
+
Arms
+
Legs
+
+ Things/Apparel/PNEliteSecurity
+ true
+
+
OnSkin
+
Middle
+
Shell
+
+
+
Paniel_EliteSecurity
+
+
+
+
+
+
+
+
+ 10
+ (255,255,255)
+
+
+ 15
+ (255,255,255)
+
+
+ 20
+ (255,255,255)
+
+
+
+
+
+
+ PN_EliteSecurityHat
+
+ This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense.
+
+ Things/Apparel/hats/PNEliteSecurityhat1
+ Graphic_Single
+ CutoutComplex
+
+
+ 1
+ 30
+
+
+
+
+
+ 15750
+ 120
+ 1
+ 0.4
+ 0.92
+ 0.4
+ 0.46
+ 4
+ 2
+ 2
+
+
+ -0.10
+ 1
+ 1
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThingDef/ThingDef_Apparel_TierC.xml b/1.4/Defs/ThingDef/ThingDef_Apparel_TierC.xml
new file mode 100644
index 0000000..30a33da
--- /dev/null
+++ b/1.4/Defs/ThingDef/ThingDef_Apparel_TierC.xml
@@ -0,0 +1,691 @@
+
+
+
+
+
+ PNRoyalApparel
+
+ PNApparel
+
+
+
+ PNRoyalHeadgear
+
+ PNHeadgear
+
+
+
+
+
+
PN_RoyalApparel
+
Royal
+
RoyalTier2
+
RoyalTier3
+
RoyalTier4
+
RoyalTier5
+
RoyalTier6
+
RoyalTier7
+
+ false
+
+
+
PNRoyalApparel
+
+
+
+
+
+
PNRoyalHeadgear
+
+
+ true
+
+
+
+
+
+ PN_ApparelRoyalguard
+
+ A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
+
+ Things/Apparel/PNRoyalguard1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalguardHat
+
+ A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.
+
+ Things/Apparel/hats/PNRoyalguardhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmeister
+
+ This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/PNRoyalmeister1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmeisterHat
+
+ This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/hats/PNRoyalmeisterhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmeisterHatWithMonocle
+
+ This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/hats/PNRoyalmeisterhatwm1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmeisterMonocle
+
+ This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/hats/PNRoyalmeistermonocle1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmaid
+
+ This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/PNRoyalmaid1
+ Graphic_Single
+ CutoutComplex
+ 1
+
+
+
+
+
+
+
+
+ PN_ApparelRoyalmaidHat
+
+ This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.
+
+ Things/Apparel/hats/PNRoyalmaidhat1
+ Graphic_Single
+ CutoutComplex
+
+
+
+
+
+
+
+
+
+
+
+ PN_Brain
+
+ A biological human central nervous. It doesn't look like it can be stored for long.
+
+ Things/Item/PNCentralnervous
+ Graphic_Single
+ 1
+
+
+
PN_BrainCoreCatagory
+
+
+ 548
+ 1
+ 0.7
+
+ false
+
+
+
+
+
+ 240000
+ RaisedRock_Collapse
+
+
+ Buyable
+ Normal
+
+
+
+ PN_BrainCasing
+
+ A brain core used to make automata.
+
+ Things/Item/PNBrainCore
+ Graphic_Single
+ 1
+
+ false
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
PN_PackagedCatagory
+
+
+
+
+
+
+ Packaged_NormalAutomatonSoldier
+
+ A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 39
+ Paniel_Randombox_Poor
+
+
+ 1579
+ Paniel_Soldier_Normal_PA
+
+
+ 5428
+ Paniel_Soldier_Good_PA
+
+
+ 2740
+ Paniel_Soldier_Excellent_PA
+
+
+ 214
+ Paniel_Soldier_Masterwork_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
+
+
+ Packaged_NormalAutomatonWorker
+
+ A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 39
+ Paniel_Randombox_Poor
+
+
+ 1579
+ Paniel_Worker_Normal_PA
+
+
+ 5428
+ Paniel_Worker_Good_PA
+
+
+ 3740
+ Paniel_Worker_Excellent_PA
+
+
+ 214
+ Paniel_Worker_Masterwork_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
+
+
+ Packaged_NormalAutomatonMaid
+
+ A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 39
+ Paniel_Randombox_Poor
+
+
+ 1579
+ Paniel_Maid_Normal_PA
+
+
+ 5428
+ Paniel_Maid_Good_PA
+
+
+ 2740
+ Paniel_Maid_Excellent_PA
+
+
+ 214
+ Paniel_Maid_Masterwork_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
+
+
+
+ 150
+ 2
+ 6
+ 1
+ 50
+ 20
+ 1
+
+
+
+
+
+ Packaged_PremiumAutomatonSoldier
+
+ A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 914
+ Paniel_Soldier_Good_PA
+
+
+ 5076
+ Paniel_Soldier_Excellent_PA
+
+
+ 3352
+ Paniel_Soldier_Masterwork_PA
+
+
+ 658
+ Paniel_Soldier_Legendary_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
+
+
+ Packaged_PremiumAutomatonWorker
+
+ A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 914
+ Paniel_Worker_Good_PA
+
+
+ 5076
+ Paniel_Worker_Excellent_PA
+
+
+ 3352
+ Paniel_Worker_Masterwork_PA
+
+
+ 658
+ Paniel_Worker_Legendary_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
+
+
+ Packaged_PremiumAutomatonMaid
+
+ A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58%
+
+
+
+
+
+ UseItem
+ Unpackage
+
+
+ Paniel in black
+ Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts?
+
+
+ 914
+ Paniel_Maid_Good_PA
+
+
+ 5076
+ Paniel_Maid_Excellent_PA
+
+
+ 3352
+ Paniel_Maid_Masterwork_PA
+
+
+ 658
+ Paniel_Maid_Legendary_PA
+
+
+
+
+ CompUseEffect_DestroySelf
+
+
+
+
\ No newline at end of file
diff --git a/1.4/Defs/ThingDef/ThingDef_Security.xml b/1.4/Defs/ThingDef/ThingDef_Security.xml
new file mode 100644
index 0000000..e1bd75b
--- /dev/null
+++ b/1.4/Defs/ThingDef/ThingDef_Security.xml
@@ -0,0 +1,342 @@
+
+
+
+
+ PN_Artillery_Base_Core
+
+ Howitzer designed by PnL Industry. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
+
+ Building_TurretGun
+ MapMeshAndRealTime
+
+ Things/Building/PN_Artillery_Base
+ Graphic_Single
+ CutoutComplex
+ (3,3)
+
+
+
+ Building
+ True
+ (0,0,-3)
+ false
+ (3,3)
+ PassThroughOnly
+ 50
+ 0.4
+
+
+
+
+ Things/Building/PN_Artillery_Ui
+ 0.9
+
+
+
+ PN_Artillery_Turret
+
+ Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.
+
+ Things/Building/PN_Artillery_Turret
+ Graphic_Single
+ (6.0,6.0)
+
+ 30
+ MoteOverhead
+
+
+
+
+
+
+
+
+
+
+
+
+
+ PN_Railgun_Base_Core
+
+ Railgun designed by PnL Industry. It uses an automaton brain core to control antigrain to generate huge amounts of power to charge the railgun.\nHowever, it is necessary to periodically change the brain core due to excessive load in antigrain control.\n\nUnlike PnL Howitzer, there is no aiming correction function. The component built into the shell replace the aiming correction function, but not perfect.
+
+ Building_TurretGun
+ MapMeshAndRealTime
+
+ Things/Building/PN_Artillery_Base
+ Graphic_Single
+ CutoutComplex
+ (3,3)
+
+
+
+ Building
+ True
+ (0,0,-3)
+ false
+ (3,3)
+ PassThroughOnly
+ 50
+ 0.4
+
+
+
+
+
+
+
+
+
+
+
+ PN_WarHammer
+
+ A luxurious war hammer made by PnL industry. There is no special function.
+
+ Things/Weapons/PNWarHammer
+ Graphic_Single
+ CutoutComplex
+
+
+
PN_WarHammer
+
+ 150
+
+
RewardStandardQualitySuper
+
+
+ 18000
+ 4
+
+
+
Metallic
+
+
+ 1
+
+
+
+
+
+
Poke
+
+ 11
+ 2.6
+
+
+
+ false
+
+
Blunt
+
+ 22
+ 2.4
+
+
+
+ PNRP_RoyalWeapons
+
+ 5
+
+
+
+
+
+
+
+
+
+
+
+
+ PN_TwinPistol
+
+ [caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.
+ Spacer
+ 1
+
+ Things/Weapons/PNTwinpistol
+ Graphic_Single
+
+ Interact_Rifle
+
+ PNRP_RoyalWeapons
+
+ 7
+
+
+
+