diff --git a/1.3/Defs/BackStoryDefs/BackStoryDefs.xml b/1.3/Defs/BackStoryDefs/BackStoryDefs.xml index 286e9fe..836ed95 100644 --- a/1.3/Defs/BackStoryDefs/BackStoryDefs.xml +++ b/1.3/Defs/BackStoryDefs/BackStoryDefs.xml @@ -885,84 +885,4 @@
  • PN_Give_Legendary_Domestic
  • - - - - - Paniel_Testsubject_Backstory - Automaton Test subject - Test subject - This automaton was built to test a new module at PnL industry. It is showing signs of mental instability. - Adulthood - -
  • - Shooting - 4 -
  • -
  • - Melee - 4 -
  • -
  • - Construction - 4 -
  • -
  • - Plants - 4 -
  • -
  • - Crafting - 4 -
  • -
  • - Medicine - 4 -
  • -
  • - Intellectual - 4 -
  • -
    - -
  • Artistic
  • -
    - -
  • Paniel_Story_Testsubject
  • -
    - -
  • PN_Give_Testsubject
  • -
    - - - - -
  • - NaturalMood - 2 -
  • -
  • - NaturalMood - 1 -
  • -
  • - Nerves - 2 -
  • -
  • - Nerves - 1 -
  • -
  • - PsychicSensitivity - -1 -
  • -
  • - PsychicSensitivity - -2 -
  • -
    -
    diff --git a/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml new file mode 100644 index 0000000..304358e --- /dev/null +++ b/1.3/Defs/BackStoryDefs/BackStoryDefs_PA.xml @@ -0,0 +1,555 @@ + + + + + Paniel_MilitiaA_Backstory_PA + Automaton Militia (PA) + Militia + This automaton is mainly used by militias.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 3 +
  • +
  • + Melee + 3 +
  • +
  • + Animals + 3 +
  • +
    + +
  • Paniel_Story_MilitiaA_PA
  • +
    + +
  • PN_Give_Normal_Combat_PA
  • +
    +
    + + + Paniel_MilitiaB_Backstory_PA + Automaton Militia (PA) + Militia + This automaton is mainly used by militias.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 6 +
  • +
  • + Melee + 6 +
  • +
  • + Animals + 6 +
  • +
  • + Medicine + 1 +
  • +
    + +
  • Paniel_Story_MilitiaB_PA
  • +
    + +
  • PN_Give_Good_Combat_PA
  • +
    +
    + + + Paniel_SoldierA_Backstory_PA + Automaton Soldier (PA) + Soldier + This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 9 +
  • +
  • + Melee + 9 +
  • +
  • + Animals + 9 +
  • +
  • + Medicine + 3 +
  • +
    + +
  • Paniel_Story_SoldierA_PA
  • +
    + +
  • PN_Give_Excellent_Combat_PA
  • +
    +
    + + + Paniel_SoldierB_Backstory_PA + Automaton Soldier (PA) + Soldier + This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 12 +
  • +
  • + Melee + 12 +
  • +
  • + Animals + 12 +
  • +
  • + Medicine + 5 +
  • +
    + +
  • Paniel_Story_SoldierB_PA
  • +
    + +
  • PN_Give_Masterwork_Combat_PA
  • +
    +
    + + + Paniel_Royalguard_Backstory_PA + Automaton Royal guard (PA) + Royal guard + This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 18 +
  • +
  • + Melee + 18 +
  • +
  • + Animals + 18 +
  • +
  • + Medicine + 7 +
  • +
    + +
  • Paniel_Story_Royalguard_PA
  • +
    + +
  • PN_Give_Legendary_Combat_PA
  • +
    +
    + + + + + Paniel_ApprenticeA_Backstory_PA + Automaton Apprentice (PA) + Apprentice + This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Construction + 3 +
  • +
  • + Mining + 3 +
  • +
  • + Crafting + 3 +
  • +
    + +
  • Paniel_Story_ApprenticeA_PA
  • +
    + +
  • PN_Give_Normal_Engineer_PA
  • +
    +
    + + + Paniel_ApprenticeB_Backstory_PA + Automaton Apprentice (PA) + Apprentice + This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Construction + 6 +
  • +
  • + Mining + 6 +
  • +
  • + Crafting + 6 +
  • +
  • + Intellectual + 1 +
  • +
    + +
  • Paniel_Story_ApprenticeB_PA
  • +
    + +
  • PN_Give_Good_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanA_Backstory_PA + Automaton journeyman (PA) + Journeyman + This automaton is used to assist the meister.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Construction + 9 +
  • +
  • + Mining + 9 +
  • +
  • + Crafting + 9 +
  • +
  • + Intellectual + 3 +
  • +
    + +
  • Paniel_Story_journeymanA_PA
  • +
    + +
  • PN_Give_Excellent_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanB_Backstory_PA + Automaton journeyman (PA) + Journeyman + This automaton is used to assist the meister.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Construction + 12 +
  • +
  • + Mining + 12 +
  • +
  • + Crafting + 12 +
  • +
  • + Intellectual + 5 +
  • +
    + +
  • Paniel_Story_journeymanB_PA
  • +
    + +
  • PN_Give_Masterwork_Engineer_PA
  • +
    +
    + + + Paniel_Meister_Backstory_PA + Automaton Meister (PA) + Meister + This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Construction + 18 +
  • +
  • + Mining + 18 +
  • +
  • + Crafting + 18 +
  • +
  • + Intellectual + 7 +
  • +
    + +
  • Paniel_Story_Meister_PA
  • +
    + +
  • PN_Give_Legendary_Engineer_PA
  • +
    +
    + + + + + Paniel_MaidA_Backstory_PA + Automaton Maid (PA) + Maid + This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Cooking + 3 +
  • +
  • + Plants + 3 +
  • +
  • + Medicine + 3 +
  • +
    + +
  • Paniel_Story_MaidA_PA
  • +
    + +
  • PN_Give_Normal_Domestic_PA
  • +
    +
    + + + Paniel_MaidB_Backstory_PA + Automaton Maid (PA) + Maid + This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Cooking + 6 +
  • +
  • + Plants + 6 +
  • +
  • + Medicine + 6 +
  • +
  • + Social + 1 +
  • +
    + +
  • Paniel_Story_MaidB_PA
  • +
    + +
  • PN_Give_Good_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidA_Backstory_PA + Automaton Housekeeper maid (PA) + Housekeeper Maid + This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Cooking + 9 +
  • +
  • + Plants + 9 +
  • +
  • + Medicine + 9 +
  • +
  • + Social + 3 +
  • +
    + +
  • Paniel_Story_HousemaidA_PA
  • +
    + +
  • PN_Give_Excellent_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidB_Backstory_PA + Automaton Housekeeper maid (PA) + Housekeeper + This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Cooking + 12 +
  • +
  • + Plants + 12 +
  • +
  • + Medicine + 12 +
  • +
  • + Social + 5 +
  • +
    + +
  • Paniel_Story_HousemaidB_PA
  • +
    + +
  • PN_Give_Masterwork_Domestic_PA
  • +
    +
    + + + Paniel_Ladysmaid_Backstory_PA + Automaton Lady's maid (PA) + Lady's maid + This automaton is used as a royal servant.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Cooking + 18 +
  • +
  • + Plants + 18 +
  • +
  • + Medicine + 18 +
  • +
  • + Social + 7 +
  • +
    + +
  • Paniel_Story_Ladysmaid_PA
  • +
    + +
  • PN_Give_Legendary_Domestic_PA
  • +
    +
    + + + + + Paniel_Testsubject_Backstory + Automaton Test subject (PA) + Test subject + This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated + Adulthood + +
  • + Shooting + 4 +
  • +
  • + Melee + 4 +
  • +
  • + Construction + 4 +
  • +
  • + Plants + 4 +
  • +
  • + Crafting + 4 +
  • +
  • + Medicine + 4 +
  • +
  • + Intellectual + 4 +
  • +
    + +
  • Artistic
  • +
    + +
  • Paniel_Story_Testsubject
  • +
    + +
  • PN_Give_Testsubject
  • +
    + + + + +
  • + NaturalMood + 2 +
  • +
  • + NaturalMood + 1 +
  • +
  • + Nerves + 2 +
  • +
  • + Nerves + 1 +
  • +
  • + PsychicSensitivity + -1 +
  • +
  • + PsychicSensitivity + -2 +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.3/Defs/FactionDefs/Factions_PnL.xml b/1.3/Defs/FactionDefs/Factions_PnL.xml index f0d49ef..13bd8b9 100644 --- a/1.3/Defs/FactionDefs/Factions_PnL.xml +++ b/1.3/Defs/FactionDefs/Factions_PnL.xml @@ -256,50 +256,37 @@ - -
  • Combat 100 - 10 - 3 - 10 - 10 - 0.25 - 0.25 - 2 - 10 - 6 - 3 - 7 - 10 - 1 - -
  • + 6 + 4 - - -
  • - Combat - 60 - - 8 0.25 0.25 2 - 2 + + 6 + 2 4 - 1 + 2 + + + 2 + 2 + 6 + + 2 2 - 1 - 1 + 2 + 2 + 1
  • - Icon/Paniel_PlayerIcon diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml index 9bf3231..0b2618f 100644 --- a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml +++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade.xml @@ -224,16 +224,16 @@ PN_Give_Normal_Combat
  • - PanielBody - -
  • - PN_SyncNormal_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -249,16 +249,16 @@ PN_Give_Good_Combat
  • - PanielBody - -
  • - PN_SyncGood_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -274,16 +274,16 @@ PN_Give_Excellent_Combat
  • - PanielBody - -
  • - PN_SyncExcellent_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -299,16 +299,16 @@ PN_Give_Masterwork_Combat
  • - PanielBody - -
  • - PN_SyncMasterwork_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -350,16 +350,16 @@ PN_Give_Legendary_Combat
  • - PanielBody - -
  • - PN_SyncLegendary_Combat -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -403,16 +403,16 @@ PN_Give_Normal_Engineer
  • - PanielBody - -
  • - PN_SyncNormal_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -428,16 +428,16 @@ PN_Give_Good_Engineer
  • - PanielBody - -
  • - PN_SyncGood_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -453,16 +453,16 @@ PN_Give_Excellent_Engineer
  • - PanielBody - -
  • - PN_SyncExcellent_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -478,16 +478,16 @@ PN_Give_Masterwork_Engineer
  • - PanielBody - -
  • - PN_SyncMasterwork_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -529,16 +529,16 @@ PN_Give_Legendary_Engineer
  • - PanielBody - -
  • - PN_SyncLegendary_Engineer -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -582,16 +582,16 @@ PN_Give_Normal_Domestic
  • - PanielBody - -
  • - PN_SyncNormal_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -607,16 +607,16 @@ PN_Give_Good_Domestic
  • - PanielBody - -
  • - PN_SyncGood_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -632,16 +632,16 @@ PN_Give_Excellent_Domestic
  • - PanielBody - -
  • - PN_SyncExcellent_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -657,16 +657,16 @@ PN_Give_Masterwork_Domestic
  • - PanielBody - -
  • - PN_SyncMasterwork_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -708,16 +708,16 @@ PN_Give_Legendary_Domestic
  • - PanielBody - -
  • - PN_SyncLegendary_Domestic -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -754,52 +754,6 @@ - - - - - PN_Give_Testsubject - -
  • - PN_SyncGood_Testsubject - PanielBody -
  • -
    -
    - - - PN_SyncGood_Testsubject - - -
  • - -
  • - Consciousness - 0.05 -
  • -
  • - Moving - 0.10 -
  • -
  • - Sight - 0.10 -
  • -
  • - Manipulation - 0.10 -
  • - - - 1.0 - 0.9 - 1.50 - 0.12 - - -
    -
    - @@ -815,16 +769,16 @@ PN_Give_Awful_Failure
  • - PanielBody - -
  • - PN_SyncAwful_Failure -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncAwful_Failure +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    @@ -840,16 +794,16 @@ PN_Give_Poor_Failure
  • - PanielBody - -
  • - PN_SyncPoor_Failure -
  • -
  • - PN_Learning_Limit_System -
  • - - + PanielBody + +
  • + PN_SyncPoor_Failure +
  • +
  • + PN_Learning_Limit_System +
  • +
    +
    diff --git a/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml new file mode 100644 index 0000000..5621a1c --- /dev/null +++ b/1.3/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml @@ -0,0 +1,678 @@ + + + + + PN_PnLAuthenticated + + This automaton was made by PnL. + HediffWithComps + (1,1,0.5) + false + 1 + 1 + false + true + +
  • + +
  • + Consciousness + 0.05 +
  • + + + -0.10 + -0.04 + + +
    + +
  • + +
  • PN_Ex_filterA
  • + + +
    +
    + + + + + + + + PN_Give_Normal_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Combat_PA + + + + + + + + PN_Give_Good_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Combat_PA + + + + + + + + PN_Give_Excellent_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Combat_PA + + + + + + + + PN_Give_Masterwork_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Combat_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + -0.15 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Combat_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Combat_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + -0.30 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Normal_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Engineer_PA + + + + + + + + PN_Give_Good_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Engineer_PA + + + + + + + + PN_Give_Excellent_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Engineer_PA + + + + + + + + PN_Give_Masterwork_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Engineer_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + 0.10 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Engineer_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Engineer_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + 0.20 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Normal_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Domestic_PA + + + + + + + + PN_Give_Good_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Domestic_PA + + + + + + + + PN_Give_Excellent_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Domestic_PA + + + + + + + + PN_Give_Masterwork_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Domestic_PA + + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + 0.10 + -0.04 + + +
    +
    + + + + + + PN_Give_Legendary_Domestic_PA + +
  • + PanielBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Domestic_PA + + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + 0.20 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Testsubject + +
  • + PanielBody + +
  • + PN_SyncGood_Testsubject +
  • +
  • + PN_PnLAuthenticated +
  • + + +
  • + PN_SyncGood_Testsubject + PanielBody +
  • +
    +
    + + + PN_SyncGood_Testsubject + + +
  • + +
  • + Consciousness + 0.05 +
  • +
  • + Moving + 0.10 +
  • +
  • + Sight + 0.10 +
  • +
  • + Manipulation + 0.10 +
  • + + + 1.0 + 0.9 + 1.50 + 0.12 + + +
    +
    +
    \ No newline at end of file diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml index cd5406b..1d67f13 100644 --- a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml +++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Faction.xml @@ -34,7 +34,7 @@ PN_EmployeeH - + 45 Poor false @@ -43,7 +43,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 0.06 @@ -68,7 +68,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 @@ -81,7 +81,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_ApprenticeA
  • +
  • Paniel_Story_ApprenticeA_PA
  • @@ -105,7 +105,7 @@
  • Gun
  • PN_Shovel
  • - 125~250 + 250~400 400~600 0.6 @@ -118,7 +118,7 @@
  • Paniel_Story_Good
  • -
  • Paniel_Story_ApprenticeB
  • +
  • Paniel_Story_ApprenticeB_PA
  • @@ -141,9 +141,8 @@ 0.2~2.0
  • Gun
  • -
  • PN_Shovel
  • - 125~250 + 250~400 200~400 0.4 @@ -156,7 +155,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MaidA
  • +
  • Paniel_Story_MaidA_PA
  • @@ -179,9 +178,8 @@ 0.7~3.2
  • Gun
  • -
  • PN_Shovel
  • - 125~250 + 250~400 400~600 0.6 @@ -194,7 +192,7 @@
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MaidA
  • +
  • Paniel_Story_MaidB_PA
  • @@ -221,7 +219,7 @@
  • Gun
  • - 200~200 + 250~400 400~600
  • IndustrialMilitaryBasic
  • @@ -246,7 +244,7 @@ PN_ManageUnit_Enginer - 60 + 65 Normal false 1~1 @@ -254,7 +252,7 @@
  • Gun
  • PN_Shovel
  • - 200~200 + 250~400 400~600 0.4 @@ -268,7 +266,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_journeymanA
  • +
  • Paniel_Story_journeymanA_PA
  • @@ -285,16 +283,15 @@ PN_ManageUnit_Domestic - 75 + 65 true Normal false 1~1
  • Gun
  • -
  • PN_Shovel
  • - 200~200 + 250~400 400~600 0.4 @@ -308,7 +305,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_HousemaidA
  • +
  • Paniel_Story_HousemaidA_PA
  • @@ -322,45 +319,84 @@
    - + PN_Director PnL directors - 75 + 130 true 30 + 0.25 false 1~1 Good - 200~200 + 2500~3500 + 0.9 + 0.90 + 500~1400 -
  • Gun
  • +
  • IndustrialGunAdvanced
  • - 700~1200 +
  • IndustrialBasic
  • +
  • IndustrialAdvanced
  • IndustrialMilitaryBasic
  • +
  • IndustrialMilitaryAdvanced
  • +
  • SpacerMilitary
  • BeltDefensePop
  • - -
  • Apparel_BowlerHat
  • -
    - 0.15 - 600~1500 + 1000~1200 -
  • Simple
  • Advanced
  • ImplantEmpireCommon
  • + + 0.9 + +
  • + MedicineIndustrial + 1 +
  • +
    +
    + 0.35 3~5 - 7~11 + 17~27
    + + PN_SecurityGuardH + + 60 + true + 0.6~2 + +
  • IndustrialMilitaryBasic
  • +
  • BeltDefensePop
  • +
    + 400~600 + 0.4 + +
  • Gun
  • +
    + 250~400 + 0.04 + 200~700 + +
  • Poor
  • +
  • Simple
  • +
  • ImplantEmpireCommon
  • +
    + 1~3 + 15~24 +
    + PN_SecurityUnit - 75 + 70 true 0.7~3.2 @@ -374,12 +410,13 @@
  • Paniel_Basic
  • +
  • BeltDefensePop
  • Paniel_Story_Normal
  • -
  • Paniel_Story_MilitiaA
  • +
  • Paniel_Story_MilitiaA_PA
  • @@ -395,6 +432,7 @@ + true Normal 0.7~3.2 @@ -410,7 +448,7 @@
  • Paniel_Story_Good
  • -
  • Paniel_Story_MilitiaB
  • +
  • Paniel_Story_MilitiaB_PA
  • @@ -425,7 +463,6 @@ - 500~500 400~700 @@ -436,7 +473,7 @@ PN_GrenadeUnit_Destructive - 85 + 80 true true @@ -446,8 +483,7 @@ PN_GrenadeUnit_EMP - - 70 + 65
  • GrenadeEMP
  • @@ -455,8 +491,7 @@ PN_GrenadeUnit_Smoke - - 70 + 65
  • GrenadeSmoke
  • @@ -466,9 +501,8 @@ PN_Mid_ClosetUnit - true - 155 + 150
  • MedievalMeleeDecent
  • MedievalMeleeAdvanced
  • @@ -486,8 +520,7 @@ PN_Mid_RangeUnit - - 100 + 95
  • Gun
  • PN_Rifle
  • @@ -495,6 +528,9 @@
    450~650 1000~1500 + +
  • BeltDefensePop
  • +
  • Brawler
  • @@ -503,6 +539,7 @@ + true Good 1~1 @@ -519,7 +556,7 @@
  • Paniel_Story_Excellent
  • -
  • Paniel_Story_SoldierA
  • +
  • Paniel_Story_SoldierA_PA
  • @@ -533,8 +570,7 @@ PN_EliteCloseUnit - - 195 + 190
  • PN_Chainsword
  • @@ -549,11 +585,13 @@ PN_EliteRangeUnit - - 150 + 145
  • PN_Rifle
  • + +
  • BeltDefensePop
  • +
    500~1400
  • Brawler
  • @@ -562,11 +600,13 @@ PN_EliteHeavyUnit - - 195 + 190
  • PN_Machinegun
  • + +
  • BeltDefensePop
  • +
    850~1400
  • Brawler
  • @@ -575,8 +615,7 @@ PN_EliteCannonUnit - - 175 + 170
  • PN_Cannon
  • diff --git a/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml new file mode 100644 index 0000000..3d4994c --- /dev/null +++ b/1.3/Defs/PawnKindsDef_Paniel/PawnKind_Randombox_PA.xml @@ -0,0 +1,230 @@ + + + + + Paniel_Soldier_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MilitiaA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MilitiaB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_SoldierA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Soldier_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_SoldierB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Soldier_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Royalguard_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Worker_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_ApprenticeA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_ApprenticeB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_journeymanA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Worker_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_journeymanB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Worker_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Meister_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Maid_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MaidA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MaidB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_HousemaidA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Maid_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_HousemaidB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Maid_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Ladysmaid_PA
  • + + +
    + 16~19 + 38~58 +
    +
    \ No newline at end of file