add recipe extractbrain, refactor thingdefinject
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@@ -1,8 +1,29 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--=================================== 레시피 설정 ===================================-->
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<AutomataRace.ThingDefInjectDef>
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<defName>Recipe_PN_RemoveBrain_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
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<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<not>true</not>
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<defName>Paniel_Race</defName>
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</li>
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</conditions>
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<recipes>
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<li>PN_ExtractBrain</li>
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</recipes>
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</AutomataRace.ThingDefInjectDef>
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<!--==================================== 시체 설정 ====================================-->
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<AutomataRace.ThingDefCompInjectDef>
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<defName>Corpse_Paniel_Race</defName>
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<AutomataRace.ThingDefInjectDef>
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<defName>Comp_CorpseSelfDestruct_Inject</defName>
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<conditions>
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<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
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<defName>Corpse_Paniel_Race</defName>
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</li>
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</conditions>
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<comps>
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<li Class="AutomataRace.CompProperties_SelfResurrect">
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<resurrectDelayTick>200</resurrectDelayTick>
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@@ -18,7 +39,7 @@
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<wickTicks>200~750</wickTicks>
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</li>
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</comps>
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</AutomataRace.ThingDefCompInjectDef>
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</AutomataRace.ThingDefInjectDef>
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<!--==================================== 고어 설정 ====================================-->
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<ThingDef ParentName="BaseFilth">
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