add statoverride, update assembly
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@@ -642,6 +642,9 @@
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<!-- 테크 -->
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ResearchSpeed>0.2</ResearchSpeed>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Heat>0</ArmorRating_Heat>
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</statBases>
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<!--맨손 전투-->
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<tools>
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@@ -770,6 +773,7 @@
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<li>PN_Maintenance</li>
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</recipes>
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<comps>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="ZeroAge.CompProperties_ZeroAge"></li>
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</comps>
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<modExtensions>
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@@ -62,26 +62,12 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>60</weight>
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<pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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