add statoverride, update assembly
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ca48849558
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@ -44,9 +44,6 @@
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</li>
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</li>
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<ArmorRating_Sharp>0.32</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.064</ArmorRating_Blunt>
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<ArmorRating_Heat>0.08</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -61,9 +58,6 @@
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<capMods>
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<capMods>
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<ArmorRating_Sharp>0.40</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.08</ArmorRating_Blunt>
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<ArmorRating_Heat>0.10</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -82,9 +76,6 @@
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</li>
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</li>
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<ArmorRating_Sharp>0.46</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.092</ArmorRating_Blunt>
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<ArmorRating_Heat>0.115</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -103,9 +94,6 @@
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</li>
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</li>
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<ArmorRating_Sharp>0.52</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.104</ArmorRating_Blunt>
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<ArmorRating_Heat>0.13</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -125,9 +113,6 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<ArmorRating_Sharp>0.58</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.116</ArmorRating_Blunt>
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<ArmorRating_Heat>0.145</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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@ -147,9 +132,6 @@
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</capMods>
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</capMods>
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<statOffsets>
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<statOffsets>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<MentalBreakThreshold>-0.08</MentalBreakThreshold>
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<ArmorRating_Sharp>0.72</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.144</ArmorRating_Blunt>
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<ArmorRating_Heat>0.18</ArmorRating_Heat>
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</statOffsets>
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</statOffsets>
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</li>
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</li>
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</stages>
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</stages>
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39
1.2/Defs/StatOverrideDefs/StatOverrideDef.xml
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39
1.2/Defs/StatOverrideDefs/StatOverrideDef.xml
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<CustomizableRecipe.StatOverrideDef>
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<defName>PN_PackagedAutomaton_MarketValue</defName>
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<thingDef>Packaged_NormalAutomaton</thingDef>
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<statDef>MarketValue</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_MarketValue_PackagedAutomaton">
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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<CustomizableRecipe.StatOverrideDef>
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<defName>PN_PackagedAutomaton_ArmorRating_Sharp</defName>
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<thingDef>Paniel_Race</thingDef>
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<statDef>ArmorRating_Sharp</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<addition>-0.5</addition>
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<multiplier>1.0</multiplier>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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<CustomizableRecipe.StatOverrideDef>
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<defName>PN_PackagedAutomaton_ArmorRating_Blunt</defName>
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<thingDef>Paniel_Race</thingDef>
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<statDef>ArmorRating_Blunt</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<addition>-0.1</addition>
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<multiplier>1.0</multiplier>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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<CustomizableRecipe.StatOverrideDef>
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<defName>PN_PackagedAutomaton_ArmorRating_Heat</defName>
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<thingDef>Paniel_Race</thingDef>
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<statDef>ArmorRating_Heat</statDef>
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<worker Class="AutomataRace.StatOverrideWorker_ArmorRating_Automaton">
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<multiplier>1.0</multiplier>
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</worker>
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</CustomizableRecipe.StatOverrideDef>
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</Defs>
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@ -642,6 +642,9 @@
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<!-- 테크 -->
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<!-- 테크 -->
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ConstructionSpeed>1.0</ConstructionSpeed>
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<ResearchSpeed>0.2</ResearchSpeed>
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<ResearchSpeed>0.2</ResearchSpeed>
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<ArmorRating_Sharp>0</ArmorRating_Sharp>
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<ArmorRating_Blunt>0</ArmorRating_Blunt>
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<ArmorRating_Heat>0</ArmorRating_Heat>
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</statBases>
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</statBases>
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<!--맨손 전투-->
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<!--맨손 전투-->
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<tools>
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<tools>
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@ -770,6 +773,7 @@
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<li>PN_Maintenance</li>
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<li>PN_Maintenance</li>
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</recipes>
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</recipes>
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<comps>
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<comps>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="ZeroAge.CompProperties_ZeroAge"></li>
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<li Class="ZeroAge.CompProperties_ZeroAge"></li>
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</comps>
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</comps>
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<modExtensions>
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<modExtensions>
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@ -62,26 +62,12 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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</graphicData>
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<comps>
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<comps>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="CompProperties_Usable">
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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<useLabel>Unpackage</useLabel>
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</li>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<li Class="AutomataRace.CompProperties_UseEffectGenerateAutomata"></li>
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<samples>
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<li>
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<weight>60</weight>
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<pawnKindDefName>Paniel_Randombox_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</li>
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