사이카이트 관련 제한

This commit is contained in:
Cocopomel 2021-08-23 18:13:51 +09:00
parent 2d78956cde
commit 99d6023374
2 changed files with 16 additions and 3 deletions

View File

@ -78,6 +78,13 @@
<li>FoodPoisoning</li> <li>FoodPoisoning</li>
<li>ResurrectionSickness</li> <li>ResurrectionSickness</li>
<li>PsychiteAddiction</li> <li>PsychiteAddiction</li>
<li>YayoHigh</li>
<li>PsychiteTolerance</li>
<li>PsychiteTeaHigh</li>
<li>FlakeHigh</li>
<li>GoJuiceHigh</li>
<li>GoJuiceAddiction</li>
<li>GoJuiceTolerance</li>
</hediffToNullify> </hediffToNullify>
<showMessage>true</showMessage> <showMessage>true</showMessage>
<nullifyKey>PN_HediffNullifier</nullifyKey> <nullifyKey>PN_HediffNullifier</nullifyKey>

View File

@ -29,14 +29,14 @@
</reactions> </reactions>
</li>--> </li>-->
<!--금지--> <!--금지-->
<!--<li> <li>
<chemical>Psychite</chemical> <chemical>Psychite</chemical>
<ingestible>false</ingestible> <ingestible>false</ingestible>
</li> </li>
<li> <li>
<chemical>GoJuice</chemical> <chemical>GoJuice</chemical>
<ingestible>false</ingestible> <ingestible>false</ingestible>
</li>--> </li>
</chemicalSettings> </chemicalSettings>
<!--특성 강제 부여--> <!--특성 강제 부여-->
<forcedRaceTraitEntries> <forcedRaceTraitEntries>
@ -558,6 +558,12 @@
<li>Ascetic</li> <li>Ascetic</li>
<!--misc--> <!--misc-->
<li>PN_Atefuel_nopn</li> <li>PN_Atefuel_nopn</li>
<li>PsychiteWithdrawal</li>
<li>YayoHigh</li>
<li>PsychiteTeaHigh</li>
<li>FlakeHigh</li>
<li>GoJuiceHigh</li>
<li>GoJuiceWithdrawal</li>
<!--[Royalty]--> <!--[Royalty]-->
<!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>--> <!--<li MayRequire="Ludeon.RimWorld.Royalty"></li>-->
@ -657,7 +663,7 @@
<AimingDelayFactor>1.0</AimingDelayFactor> <AimingDelayFactor>1.0</AimingDelayFactor>
<ShootingAccuracyPawn>1.0</ShootingAccuracyPawn> <ShootingAccuracyPawn>1.0</ShootingAccuracyPawn>
<!-- 사교 --> <!-- 사교 -->
<NegotiationAbility>1.0</NegotiationAbility> <NegotiationAbility>0.8</NegotiationAbility>
<SellPriceFactor>0.8</SellPriceFactor> <SellPriceFactor>0.8</SellPriceFactor>
<SocialImpact>1.0</SocialImpact> <SocialImpact>1.0</SocialImpact>
<MentalBreakThreshold>0.30</MentalBreakThreshold> <MentalBreakThreshold>0.30</MentalBreakThreshold>