This commit is contained in:
gguake 2021-10-04 12:04:40 +09:00
commit a0367df5af
74 changed files with 911 additions and 619 deletions

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@ -76,9 +76,9 @@
<HediffDef> <HediffDef>
<defName>PN_ModuleUnstable_Industrial</defName> <defName>PN_ModuleUnstable_Industrial</defName>
<label>module system unstable</label> <label>module system (unstable)</label>
<labelNoun>module overloaded</labelNoun> <labelNoun>module system (unstable)</labelNoun>
<description>module overloaded</description> <description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_Disappears"> <li Class="HediffCompProperties_Disappears">
@ -124,9 +124,9 @@
</HediffDef> </HediffDef>
<HediffDef> <HediffDef>
<defName>PN_ModuleUnstable_Spacer</defName> <defName>PN_ModuleUnstable_Spacer</defName>
<label>module system unstable</label> <label>module system (unstable)</label>
<labelNoun>module overloaded</labelNoun> <labelNoun>module system (unstable)</labelNoun>
<description>module overloaded</description> <description>The module system is unstable. The module cannot be mounted until the system is stable.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_Disappears"> <li Class="HediffCompProperties_Disappears">

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@ -3,7 +3,7 @@
<AlienRace.ThingDef_AlienRace ParentName="BasePawn"> <AlienRace.ThingDef_AlienRace ParentName="BasePawn">
<defName>Paniel_Race</defName> <defName>Paniel_Race</defName>
<label>Paniel</label> <label>Paniel</label>
<description>Paniel the Automata</description> <description>This pawn is automaton designed by PnL Industry.</description>
<!--하이퍼링크 <!--하이퍼링크
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef></ThingDef> <ThingDef></ThingDef>
@ -679,6 +679,15 @@
</whiteApparelList> </whiteApparelList>
<weaponList> <weaponList>
<li>PN_Chainsword</li>
<li>PN_Chainlongsword</li>
<li>PN_Revolver</li>
<li>PN_TwinPistol</li>
<li>PN_RoyalRifle</li>
<li>PN_RoyalLSW</li>
<li MayRequire="Ludeon.RimWorld.Royalty">PN_RoyalSaber_Bladelink</li>
<li MayRequire="Ludeon.RimWorld.Royalty">PN_Chainsword_Bladelink</li>
</weaponList> </weaponList>
<buildingList> <buildingList>
<!--<li>PN_CryptosleepCasket</li>--> <!--<li>PN_CryptosleepCasket</li>-->

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@ -110,13 +110,13 @@
<pawnKindEntries> <pawnKindEntries>
<li> <li>
<kindDefs> <kindDefs>
<li>Paniel_ColonistPawn</li> <li>Colonist</li>
</kindDefs> </kindDefs>
<chance>100.0</chance> <chance>100.0</chance>
</li> </li>
</pawnKindEntries> </pawnKindEntries>
<factionDefs> <factionDefs>
<li>Paniel_PlayerFaction</li> <li>OutlanderCivil</li>
</factionDefs> </factionDefs>
</li> </li>
</alienwandererkinds> </alienwandererkinds>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<WearSetting.WearSettingDef> <AutomataWearSetting.WearSettingDef>
<defName>PN_WearSetting_OfficerModule</defName> <defName>PN_WearSetting_OfficerModule</defName>
<targetRace>Paniel_Race</targetRace> <targetRace>Paniel_Race</targetRace>
<wearSetting> <wearSetting>
@ -287,5 +287,5 @@
</li> </li>
</wearSetting> </wearSetting>
</WearSetting.WearSettingDef> </AutomataWearSetting.WearSettingDef>
</Defs> </Defs>

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@ -96,7 +96,7 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Awful_Backstory</defName> <defName>Paniel_Awful_Backstory</defName>
<title>Automaton (awful)</title> <title>Automaton (awful)</title>
<titleShort>Awful</titleShort> <titleShort>Automaton (awfl)</titleShort>
<baseDescription>This automaton is made wrong. Seriously.</baseDescription> <baseDescription>This automaton is made wrong. Seriously.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -120,7 +120,7 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Poor_Backstory</defName> <defName>Paniel_Poor_Backstory</defName>
<title>Automaton (poor)</title> <title>Automaton (poor)</title>
<titleShort>Poor</titleShort> <titleShort>Automaton (poor)</titleShort>
<baseDescription>This automaton is made wrong.</baseDescription> <baseDescription>This automaton is made wrong.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -139,7 +139,7 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Normal_Backstory</defName> <defName>Paniel_Normal_Backstory</defName>
<title>Automaton (normal)</title> <title>Automaton (normal)</title>
<titleShort>Normal</titleShort> <titleShort>Automaton (norm)</titleShort>
<baseDescription>It's an ordinary automaton.</baseDescription> <baseDescription>It's an ordinary automaton.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -159,7 +159,7 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Good_Backstory</defName> <defName>Paniel_Good_Backstory</defName>
<title>Automaton (good)</title> <title>Automaton (good)</title>
<titleShort>Good</titleShort> <titleShort>Automaton (good)</titleShort>
<baseDescription>It's a well-made automaton.</baseDescription> <baseDescription>It's a well-made automaton.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -179,8 +179,8 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Excellent_Backstory</defName> <defName>Paniel_Excellent_Backstory</defName>
<title>Automaton (excellent)</title> <title>Automaton (excellent)</title>
<titleShort>Excellent</titleShort> <titleShort>Automaton (exc)</titleShort>
<baseDescription>It's a very well-made automaton.</baseDescription> <baseDescription>It's a very well-made automaton. It is mainly used by nobles.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -198,8 +198,8 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Masterwork_Backstory</defName> <defName>Paniel_Masterwork_Backstory</defName>
<title>Automaton (masterwork)</title> <title>Automaton (masterwork)</title>
<titleShort>Masterwork</titleShort> <titleShort>Automaton (mast)</titleShort>
<baseDescription>It's an automaton perfected by Meister. Everything works perfectly.</baseDescription> <baseDescription>It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>
@ -217,8 +217,8 @@
<AlienRace.BackstoryDef ParentName="BasePanielBackStory"> <AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Legendary_Backstory</defName> <defName>Paniel_Legendary_Backstory</defName>
<title>Automaton (legendary)</title> <title>Automaton (legendary)</title>
<titleShort>Legendary</titleShort> <titleShort>Automaton (legd)</titleShort>
<baseDescription>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions.</baseDescription> <baseDescription>It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty.</baseDescription>
<slot>Childhood</slot> <slot>Childhood</slot>
<skillGains> <skillGains>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<DrugPolicyDef>
<defName>PN_fuelOneDrinkPerDay</defName>
<label>Automaton</label>
<entries>
<li>
<drug>PN_AutomatonFuel</drug>
<allowedForAddiction>true</allowedForAddiction>
<allowScheduled>true</allowScheduled>
<takeToInventory>1</takeToInventory>
<daysFrequency>1</daysFrequency>
</li>
</entries>
</DrugPolicyDef>
</Defs>

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@ -69,7 +69,7 @@
<HediffDef> <HediffDef>
<defName>PN_AB_Bridge</defName> <defName>PN_AB_Bridge</defName>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label> <label>antibiotics Bridge</label>
<description>...</description> <description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor> <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
@ -93,7 +93,7 @@
<HediffDef> <HediffDef>
<defName>PN_AB_EffectBridge</defName> <defName>PN_AB_EffectBridge</defName>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<label>de-hibernation</label> <label>antibiotics Bridge</label>
<description>...</description> <description>...</description>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor> <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>

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@ -165,7 +165,7 @@
<defName>PN_AutomatonFuel_Addiction</defName> <defName>PN_AutomatonFuel_Addiction</defName>
<hediffClass>Hediff_Addiction</hediffClass> <hediffClass>Hediff_Addiction</hediffClass>
<label>Automaton Fuel</label> <label>Automaton Fuel</label>
<description>...</description> <description>A condition that requires PnL fuel.</description>
<defaultLabelColor>(222,90,90)</defaultLabelColor> <defaultLabelColor>(222,90,90)</defaultLabelColor>
<causesNeed>PN_Need_Fuel</causesNeed> <causesNeed>PN_Need_Fuel</causesNeed>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
@ -183,12 +183,10 @@
<stages> <stages>
<li> <li>
<label>stable</label> <label>stable</label>
<becomeVisible>false</becomeVisible>
</li> </li>
<li> <li>
<label>required</label> <label>required</label>
<lifeThreatening>true</lifeThreatening> <lifeThreatening>true</lifeThreatening>
<becomeVisible>false</becomeVisible>
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>

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@ -11,8 +11,8 @@
<FactionDef ParentName="Paniel_PlayerBase"> <FactionDef ParentName="Paniel_PlayerBase">
<defName>Paniel_testPlayerFaction</defName> <defName>Paniel_testPlayerFaction</defName>
<label>Left Automata</label> <label>PnL test site</label>
<description>...</description> <description>This settlement is being used for PnL Industry's experiments.</description>
<isPlayer>true</isPlayer> <isPlayer>true</isPlayer>
<basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용--> <basicMemberKind>Paniel_testColonistPawn</basicMemberKind> <!--테스트용-->
<pawnSingular>colonist</pawnSingular> <pawnSingular>colonist</pawnSingular>

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@ -2,7 +2,7 @@
<Defs> <Defs>
<FactionDef ParentName="FactionBase"> <FactionDef ParentName="FactionBase">
<defName>PN_indistryFaction</defName> <defName>PN_indistryFaction</defName>
<label>PnL_hidden</label> <label>PnL Industry</label>
<pawnSingular>Automaton</pawnSingular> <pawnSingular>Automaton</pawnSingular>
<pawnsPlural>Automata</pawnsPlural> <pawnsPlural>Automata</pawnsPlural>
<requiredCountAtGameStart>1</requiredCountAtGameStart> <requiredCountAtGameStart>1</requiredCountAtGameStart>

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@ -4,7 +4,7 @@
<HediffDef> <HediffDef>
<defName>PN_Immune_System</defName> <defName>PN_Immune_System</defName>
<label>Automaton immune module</label> <label>Automaton immune module</label>
<description>...</description> <description>Automaton immune module</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor> <defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
@ -103,7 +103,7 @@
<HediffDef> <HediffDef>
<defName>PN_OilLoss</defName> <defName>PN_OilLoss</defName>
<label>oil loss</label> <label>oil loss</label>
<description>...</description> <description>A reduction in the normal oil volume. Minor oil loss has relatively mild effects, but when oil loss becomes severe, internal device becomes badly impaired and the victim loses the ability to move. Extreme oil loss leads to explosion.</description>
<lethalSeverity>1</lethalSeverity> <lethalSeverity>1</lethalSeverity>
<stages> <stages>
<li> <li>

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@ -664,7 +664,7 @@
<HediffDef ParentName="PN_SyncGood_Base"> <HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Testsubject</defName> <defName>PN_SyncGood_Testsubject</defName>
<label>Test model</label> <label>Test model (good)</label>
</HediffDef> </HediffDef>
<!--꽝끔찍--> <!--꽝끔찍-->

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@ -148,7 +148,7 @@
<HediffDef ParentName="PN_ImplantHediffBase"> <HediffDef ParentName="PN_ImplantHediffBase">
<defName>PN_ExperimentalModuleHediff</defName> <defName>PN_ExperimentalModuleHediff</defName>
<label>Experimental Module</label> <label>Experimental Module</label>
<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description> <description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_ExperimentalModule</ThingDef> <ThingDef>PN_ExperimentalModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -181,7 +181,7 @@
<ThingDef ParentName="PN_BodyPartNormalBase"> <ThingDef ParentName="PN_BodyPartNormalBase">
<defName>PN_ExperimentalModule</defName> <defName>PN_ExperimentalModule</defName>
<label>automaton experimental module</label> <label>automaton experimental module</label>
<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description> <description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: automata equipped with this module will periodically mental break.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<RecipeDef>PN_InstallExperimentalModule</RecipeDef> <RecipeDef>PN_InstallExperimentalModule</RecipeDef>
</descriptionHyperlinks> </descriptionHyperlinks>

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@ -116,12 +116,12 @@
<li> <li>
<label>Maintenance urgent</label> <label>Maintenance urgent</label>
<description>I feel weird. I don't think my body is mine.</description> <description>I feel weird. I don't think my body is mine.</description>
<baseMoodEffect>-15</baseMoodEffect> <baseMoodEffect>-10</baseMoodEffect>
</li> </li>
<li> <li>
<label>Maintenance required</label> <label>Maintenance required</label>
<description>I can't move my body well.</description> <description>I can't move my body well.</description>
<baseMoodEffect>-8</baseMoodEffect> <baseMoodEffect>-5</baseMoodEffect>
</li> </li>
<li> <li>
<visible>false</visible> <visible>false</visible>

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@ -4,7 +4,7 @@
<RecipeDef> <RecipeDef>
<defName>PN_upgrade_SelfRepairKit</defName> <defName>PN_upgrade_SelfRepairKit</defName>
<label>upgrade automaton repair kit</label> <label>upgrade automaton repair kit</label>
<description>...</description> <description>upgrade automaton repair kit</description>
<jobString>Upgrading automaton repair kit.</jobString> <jobString>Upgrading automaton repair kit.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>
@ -51,7 +51,7 @@
<RecipeDef> <RecipeDef>
<defName>PN_Make_Leather_Automaton</defName> <defName>PN_Make_Leather_Automaton</defName>
<label>make automaton skin x10</label> <label>make automaton skin x10</label>
<description>...</description> <description>make automaton skin x10</description>
<jobString>Making automaton skin.</jobString> <jobString>Making automaton skin.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>
@ -103,7 +103,7 @@
<RecipeDef> <RecipeDef>
<defName>PN_Drum_Subdivision</defName> <defName>PN_Drum_Subdivision</defName>
<label>subdivide drum can</label> <label>subdivide drum can</label>
<description>...</description> <description>subdivide drum can</description>
<jobString>Subdividing drum can.</jobString> <jobString>Subdividing drum can.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>
@ -171,7 +171,7 @@
<RecipeDef> <RecipeDef>
<defName>PN_Disassemble_AutomatonPackage</defName> <defName>PN_Disassemble_AutomatonPackage</defName>
<label>disassemble automaton package</label> <label>disassemble automaton package</label>
<description>...</description> <description>disassemble automaton package</description>
<jobString>disassembling package.</jobString> <jobString>disassembling package.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>

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@ -3,7 +3,7 @@
<CustomizableRecipe.CustomizableRecipeDef> <CustomizableRecipe.CustomizableRecipeDef>
<defName>PN_Make_Automaton</defName> <defName>PN_Make_Automaton</defName>
<label>make automaton</label> <label>make automaton</label>
<description>...</description> <description>make automaton</description>
<jobString>Making automaton.</jobString> <jobString>Making automaton.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>

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@ -39,7 +39,7 @@
<jobString>Disasembling.</jobString> <jobString>Disasembling.</jobString>
<soundWorking>Interact_Repair</soundWorking> <soundWorking>Interact_Repair</soundWorking>
<effectWorking>Repair</effectWorking> <effectWorking>Repair</effectWorking>
<workAmount>500</workAmount> <workAmount>2000</workAmount>
<hideBodyPartNames>true</hideBodyPartNames> <hideBodyPartNames>true</hideBodyPartNames>
<isViolation>true</isViolation> <isViolation>true</isViolation>
<targetsBodyPart>false</targetsBodyPart> <targetsBodyPart>false</targetsBodyPart>
@ -54,7 +54,7 @@
<jobString>Reparing.</jobString> <jobString>Reparing.</jobString>
<soundWorking>Interact_Repair</soundWorking> <soundWorking>Interact_Repair</soundWorking>
<effectWorking>Repair</effectWorking> <effectWorking>Repair</effectWorking>
<workAmount>500</workAmount> <workAmount>2000</workAmount>
<hideBodyPartNames>true</hideBodyPartNames> <hideBodyPartNames>true</hideBodyPartNames>
<isViolation>true</isViolation> <isViolation>true</isViolation>
<targetsBodyPart>false</targetsBodyPart> <targetsBodyPart>false</targetsBodyPart>
@ -79,7 +79,7 @@
<jobString>Maintenance.</jobString> <jobString>Maintenance.</jobString>
<soundWorking>Interact_Repair</soundWorking> <soundWorking>Interact_Repair</soundWorking>
<effectWorking>Repair</effectWorking> <effectWorking>Repair</effectWorking>
<workAmount>500</workAmount> <workAmount>2000</workAmount>
<hideBodyPartNames>true</hideBodyPartNames> <hideBodyPartNames>true</hideBodyPartNames>
<isViolation>true</isViolation> <isViolation>true</isViolation>
<targetsBodyPart>false</targetsBodyPart> <targetsBodyPart>false</targetsBodyPart>

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@ -14,7 +14,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_Production</defName> <defName>PNRP_Production</defName>
<label>automaton production</label> <label>automaton production</label>
<description>...</description> <description>Research how to craft an automaton.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>1000</baseCost> <baseCost>1000</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -33,7 +33,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_Brain</defName> <defName>PNRP_Brain</defName>
<label>core analysis</label> <label>core analysis</label>
<description>...</description> <description>Researching methods of extracting the central nervous system to make automata.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -52,7 +52,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_BrainCasing</defName> <defName>PNRP_BrainCasing</defName>
<label>core casing</label> <label>core casing</label>
<description>...</description> <description>Researching methods of long-term storage of the central nervous system.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
@ -70,7 +70,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_SelfRepairKit</defName> <defName>PNRP_SelfRepairKit</defName>
<label>self repair kit</label> <label>self repair kit</label>
<description>...</description> <description>Research how to combine healer mech serum with repair kits.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -85,7 +85,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_ResurrectModule</defName> <defName>PNRP_ResurrectModule</defName>
<label>resurrect module</label> <label>resurrect module</label>
<description>...</description> <description>Research how to embed the resurrector mech serum into the Automaton.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -101,7 +101,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_TierA_Apparel</defName> <defName>PNRP_TierA_Apparel</defName>
<label>militia apparel</label> <label>militia apparel</label>
<description>...</description> <description>Research how to craft a militia uniform.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -117,7 +117,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_TierB_Apparel</defName> <defName>PNRP_TierB_Apparel</defName>
<label>spelcialization apparel</label> <label>spelcialization apparel</label>
<description>...</description> <description>Research how to make specialized uniforms.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>2000</baseCost> <baseCost>2000</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -132,7 +132,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_TierC_Apparel</defName> <defName>PNRP_TierC_Apparel</defName>
<label>royal apparel</label> <label>royal apparel</label>
<description>...</description> <description>Research how to craft royal uniforms.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>6500</baseCost> <baseCost>6500</baseCost>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
@ -149,7 +149,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_AutomatonWeapons</defName> <defName>PNRP_AutomatonWeapons</defName>
<label>PnL weapons</label> <label>PnL weapons</label>
<description>...</description> <description>Research how to craft basic PnL weapons.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -164,7 +164,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_MachineGun</defName> <defName>PNRP_MachineGun</defName>
<label>machine gun</label> <label>machine gun</label>
<description>...</description> <description>Research how to craft basic PnL machine gun.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -179,7 +179,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_Cannon</defName> <defName>PNRP_Cannon</defName>
<label>portable cannon</label> <label>portable cannon</label>
<description>...</description> <description>Research how to craft basic PnL portable cannon.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -195,7 +195,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_AutoArtillery</defName> <defName>PNRP_AutoArtillery</defName>
<label>PnL artillery</label> <label>PnL artillery</label>
<description>...</description> <description>Research how to craft basic PnL artillery.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>1500</baseCost> <baseCost>1500</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
@ -209,8 +209,8 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_RoyalWeapons</defName> <defName>PNRP_RoyalWeapons</defName>
<label>advanced weapons</label> <label>Royal weapons</label>
<description>...</description> <description>Research how to craft Royal PnL weapons.\n\n[caution] : Royal weapons are exclusively for Paniel.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>500</baseCost> <baseCost>500</baseCost>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>

View File

@ -2,10 +2,8 @@
<Defs> <Defs>
<ScenarioDef> <ScenarioDef>
<defName>Paniel_Scenarios</defName> <defName>Paniel_Scenarios</defName>
<!-- 영어 <label>Initial Testing Program: Automaton</label> <label>Initial Testing Program: Automaton</label>
<description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>--> <description>PnL Industry has launched their newest product with superior intelligence capability. They scheduled initial testing program to measure its survivability under extreme(or harsh) conditions such as Rim World.\n\nParticipating test subject can perform researches and acquire skills identical to typical human beings. However, under harsh circumstances, these test subjects seem to be "mentally unstable."\n\nTip : Boomabear produces chemfuel.</description>
<label>초기 테스트 프로그램: 오토마톤</label>
<description>PnL 인더스트리는 뛰어난 지능을 가진 최신 제품을 출시했습니다. 그들은 이 신제품이 변방계와 같은 극한 상황에서 생존할 수 있는지 알기 위해 이 테스트 프로그램을 계획했습니다.\n\n이 실험체는 인간처럼 연구할 수 있으며 기술레벨도 올릴 수 있습니다. 하지만 다른 모델보다 정신적으로 불안정한 모습을 보이고 있습니다.\n\n실험체는 단 한 기만 제공됩니다. 소중히 여겨주세요.\n\n팁 : 폭탄사슴은 화학연료를 생산합니다.</description>
<scenario> <scenario>
<summary>PnL Industry wants to test a new type of automaton.</summary> <summary>PnL Industry wants to test a new type of automaton.</summary>
<playerFaction> <playerFaction>
@ -42,7 +40,20 @@
<!-- Game start dialog --> <!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog"> <li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def> <def>GameStartDialog</def>
<text>to. 실험 관리자\n\n안녕하세요 관리자님. 테스트 프로그램에 참가해 주셔서 감사합니다.\n\n실험용 오토마톤은 인간처럼 연구와 기술 습득이 가능한 모델입니다. 하지만 정신적으로 불안하단 문제가 다수 보고되었습니다.\n\n실험체는 단 한 기만 제공됩니다. 분실 및 파손시 재보급되지 않습니다.\n\n예비 물자로 연료 1년치와 브레인 코어를 3개 지급해 드렸습니다. 어떻게 쓰실지는 관리자님 자유입니다.\n\n성실히 실험에 임해주세요.\n\nfrom. PnL 인더스트리 연구부.</text> <text>
to. Experiment Manager\n\n
Hello Manager. Thank you for participating in the test program.\n\n
Experimental automaton is a model that can study and acquire skills like humans. However, there have been a number of reports of mental instability.\n\n
Only one test subject is provided. It cannot be resupplied in case of loss or destroy.\n\n
As a spare, we provided one year's worth of fuel and three brain cores. It is up to the manager to decide how to use it.\n\n
Please take part in the experiment diligently.\n\n
from. PnL Industry Research Department.</text>
<closeSound>GameStartSting</closeSound> <closeSound>GameStartSting</closeSound>
</li> </li>

View File

@ -45,7 +45,7 @@
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelBasic</defName> <defName>PN_ApparelBasic</defName>
<label>PnL basic shirt and boots</label> <label>PnL basic shirt and boots</label>
<description>...</description> <description>This is a basic paniel costume. It consists of a shirt and boots.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNBasic1</texPath> <texPath>Things/Apparel/PNBasic1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -108,7 +108,7 @@
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_HatBase">
<defName>PN_ApparelBasicHat</defName> <defName>PN_ApparelBasicHat</defName>
<label>PnL basic hat</label> <label>PnL basic hat</label>
<description>...</description> <description>This is a basic paniel hat.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNbasichat1</texPath> <texPath>Things/Apparel/hats/PNbasichat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -169,7 +169,7 @@
<!--==================================== 케이프 ====================================--> <!--==================================== 케이프 ====================================-->
<ThingDef ParentName="ApparelMakeableBase"> <ThingDef ParentName="ApparelMakeableBase">
<defName>PN_ApparelCape</defName> <defName>PN_ApparelCape</defName>
<description>...</description> <description>This is a basic paniel cape. It has excellent performance in heat dissipation and insulation.</description>
<label>PnL cape</label> <label>PnL cape</label>
<recipeMaker> <recipeMaker>
<researchPrerequisite>ComplexClothing</researchPrerequisite> <researchPrerequisite>ComplexClothing</researchPrerequisite>
@ -238,7 +238,7 @@
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelMilitia</defName> <defName>PN_ApparelMilitia</defName>
<label>PnL militia uniform</label> <label>PnL militia uniform</label>
<description>...</description> <description>A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNMilitia1</texPath> <texPath>Things/Apparel/PNMilitia1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -318,7 +318,7 @@
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_HatBase">
<defName>PN_ApparelMilitiaHat</defName> <defName>PN_ApparelMilitiaHat</defName>
<label>PnL militia goggles</label> <label>PnL militia goggles</label>
<description>...</description> <description>A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNMilitiahat1</texPath> <texPath>Things/Apparel/hats/PNMilitiahat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -392,7 +392,7 @@
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelSoldier</defName> <defName>PN_ApparelSoldier</defName>
<label>PnL soldier uniform</label> <label>PnL soldier uniform</label>
<description>...</description> <description>This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNSoldier1</texPath> <texPath>Things/Apparel/PNSoldier1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -474,7 +474,7 @@
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_HatBase">
<defName>PN_ApparelSoldierHat</defName> <defName>PN_ApparelSoldierHat</defName>
<label>PnL soldier side cap</label> <label>PnL soldier side cap</label>
<description>...</description> <description>This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNSoldierhat1</texPath> <texPath>Things/Apparel/hats/PNSoldierhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -551,7 +551,7 @@
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelWorker</defName> <defName>PN_ApparelWorker</defName>
<label>PnL engineer uniform</label> <label>PnL engineer uniform</label>
<description>...</description> <description>This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNWorker1</texPath> <texPath>Things/Apparel/PNWorker1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -633,7 +633,7 @@
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_HatBase">
<defName>PN_ApparelWorkerHat</defName> <defName>PN_ApparelWorkerHat</defName>
<label>PnL Engineer newsie cap</label> <label>PnL Engineer newsie cap</label>
<description>...</description> <description>This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNWorkerhat1</texPath> <texPath>Things/Apparel/hats/PNWorkerhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -710,7 +710,7 @@
<ThingDef ParentName="PN_ApparelBase"> <ThingDef ParentName="PN_ApparelBase">
<defName>PN_ApparelMaid</defName> <defName>PN_ApparelMaid</defName>
<label>PnL housekeeper uniform</label> <label>PnL housekeeper uniform</label>
<description>...</description> <description>This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNHousekeeper1</texPath> <texPath>Things/Apparel/PNHousekeeper1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -794,7 +794,7 @@
<ThingDef ParentName="PN_HatBase"> <ThingDef ParentName="PN_HatBase">
<defName>PN_ApparelMaidHat</defName> <defName>PN_ApparelMaidHat</defName>
<label>PnL housekeeper hat</label> <label>PnL housekeeper hat</label>
<description>...</description> <description>This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath> <texPath>Things/Apparel/hats/PNHousekeeperhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -907,7 +907,7 @@
<ThingDef ParentName="PN_RoyalApparelBase"> <ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalguard</defName> <defName>PN_ApparelRoyalguard</defName>
<label>PnL royal guard uniform</label> <label>PnL royal guard uniform</label>
<description>...</description> <description>A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNRoyalguard1</texPath> <texPath>Things/Apparel/PNRoyalguard1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -991,7 +991,7 @@
<ThingDef ParentName="PN_RoyalHatBase"> <ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalguardHat</defName> <defName>PN_ApparelRoyalguardHat</defName>
<label>PnL royal guard beret</label> <label>PnL royal guard beret</label>
<description>...</description> <description>A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath> <texPath>Things/Apparel/hats/PNRoyalguardhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1069,7 +1069,7 @@
<ThingDef ParentName="PN_RoyalApparelBase"> <ThingDef ParentName="PN_RoyalApparelBase">
<defName>PN_ApparelRoyalmaid</defName> <defName>PN_ApparelRoyalmaid</defName>
<label>PnL royal maid uniform</label> <label>PnL royal maid uniform</label>
<description>...</description> <description>This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/PNRoyalmaid1</texPath> <texPath>Things/Apparel/PNRoyalmaid1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -1161,7 +1161,7 @@
<ThingDef ParentName="PN_RoyalHatBase"> <ThingDef ParentName="PN_RoyalHatBase">
<defName>PN_ApparelRoyalmaidHat</defName> <defName>PN_ApparelRoyalmaidHat</defName>
<label>PnL royal maid headband</label> <label>PnL royal maid headband</label>
<description>...</description> <description>This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work.</description>
<graphicData> <graphicData>
<texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath> <texPath>Things/Apparel/hats/PNRoyalmaidhat1</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>

View File

@ -4,7 +4,7 @@
<ThingDef ParentName="BenchBase"> <ThingDef ParentName="BenchBase">
<defName>PN_AutomatonBench</defName> <defName>PN_AutomatonBench</defName>
<label>automaton fabrication bench</label> <label>automaton fabrication bench</label>
<description>...</description> <description>automaton fabrication bench</description>
<thingClass>Building_WorkTable</thingClass> <thingClass>Building_WorkTable</thingClass>
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability> <passability>PassThroughOnly</passability>

View File

@ -61,7 +61,7 @@
<ThingDef ParentName="BodyPartBase"> <ThingDef ParentName="BodyPartBase">
<defName>PN_BrainEmpty</defName> <defName>PN_BrainEmpty</defName>
<label>Empty case</label> <label>Empty case</label>
<description>...</description> <description>A case specially designed to contain the central nervous system.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNCentralnervous_empty</texPath> <texPath>Things/Item/PNCentralnervous_empty</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -110,7 +110,7 @@
<ThingDef ParentName="BodyPartBase"> <ThingDef ParentName="BodyPartBase">
<defName>PN_Brain</defName> <defName>PN_Brain</defName>
<label>central nervous</label> <label>central nervous</label>
<description>A biological human central nervous.</description> <description>A biological human central nervous. It doesn't look like it can be stored for long.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNCentralnervous</texPath> <texPath>Things/Item/PNCentralnervous</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -141,7 +141,7 @@
<ThingDef ParentName="BodyPartBase"> <ThingDef ParentName="BodyPartBase">
<defName>PN_BrainCasing</defName> <defName>PN_BrainCasing</defName>
<label>Automaton brain core</label> <label>Automaton brain core</label>
<description>...</description> <description>A brain core used to make automata.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNBrainCore</texPath> <texPath>Things/Item/PNBrainCore</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -196,7 +196,7 @@
<ThingDef ParentName="ResourceBase"> <ThingDef ParentName="ResourceBase">
<defName>PN_RepairKit</defName> <defName>PN_RepairKit</defName>
<label>automaton repair kit</label> <label>automaton repair kit</label>
<description>test repair kit</description> <description>A kit containing various materials to repair the automaton.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNRepairkit</texPath> <texPath>Things/Item/PNRepairkit</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
@ -244,8 +244,8 @@
<!--==================================== 자가 수리 키트 ====================================--> <!--==================================== 자가 수리 키트 ====================================-->
<ThingDef ParentName="MechSerumBase"> <ThingDef ParentName="MechSerumBase">
<defName>PN_SelfRepairKit</defName> <defName>PN_SelfRepairKit</defName>
<label>automaton self repair kit</label> <label>self repair kit</label>
<description>test repair kit</description> <description>Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNSelfRepairkit</texPath> <texPath>Things/Item/PNSelfRepairkit</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
@ -287,7 +287,7 @@
<comps> <comps>
<li Class="CompProperties_Usable"> <li Class="CompProperties_Usable">
<useJob>UseItem</useJob> <useJob>UseItem</useJob>
<useLabel>Use repair kit</useLabel> <useLabel>Use self repair kit</useLabel>
<useDuration>600</useDuration> <useDuration>600</useDuration>
</li> </li>
<li Class="AutomataRace.CompProperties_UseEffectRepairKit"> <li Class="AutomataRace.CompProperties_UseEffectRepairKit">
@ -338,14 +338,14 @@
<ThingDef ParentName="ResourceBase"> <ThingDef ParentName="ResourceBase">
<defName>PN_Fueldrumcan</defName> <defName>PN_Fueldrumcan</defName>
<label>PnL fuel drum can</label> <label>PnL fuel drum can</label>
<description>...</description> <description>A drum for efficient and safe PnL fuel storage. It has high durability and low flammability.</description>
<graphicData Inherit="false"> <graphicData Inherit="false">
<texPath>Things/Item/PNFuleDrum</texPath> <texPath>Things/Item/PNFuleDrum</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
<drawSize>1.0</drawSize> <drawSize>1.0</drawSize>
</graphicData> </graphicData>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<stackLimit>25</stackLimit> <stackLimit>75</stackLimit>
<uiIconForStackCount>1</uiIconForStackCount> <uiIconForStackCount>1</uiIconForStackCount>
<healthAffectsPrice>false</healthAffectsPrice> <healthAffectsPrice>false</healthAffectsPrice>
<statBases> <statBases>
@ -397,7 +397,7 @@
<ThingDef ParentName="ResourceBase"> <ThingDef ParentName="ResourceBase">
<defName>PN_ComponentRoyal</defName> <defName>PN_ComponentRoyal</defName>
<label>PnL component</label> <label>PnL component</label>
<description>...</description> <description>This is a component used in special products of PnL Industry. It's tightly sealed, so reverse engineering looks difficult.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNComponentRoyal</texPath> <texPath>Things/Item/PNComponentRoyal</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>

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@ -2,13 +2,13 @@
<Defs> <Defs>
<ApparelLayerDef> <ApparelLayerDef>
<defName>PNModule</defName> <defName>PNModule</defName>
<label>PnL module system</label> <label>Automaton module system</label>
<drawOrder>-5</drawOrder> <drawOrder>-5</drawOrder>
</ApparelLayerDef> </ApparelLayerDef>
<ThingCategoryDef> <ThingCategoryDef>
<defName>PNApparelModule</defName> <defName>PNApparelModule</defName>
<label>PnL Module</label> <label>Automaton Module</label>
<parent>PNApparel</parent> <parent>PNApparel</parent>
</ThingCategoryDef> </ThingCategoryDef>

View File

@ -88,7 +88,7 @@
<ThingDef ParentName="BasePackagedAutomaton"> <ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonSoldier</defName> <defName>Packaged_NormalAutomatonSoldier</defName>
<label>PnL automaton™ (Combat)</label> <label>PnL automaton™ (Combat)</label>
<description>test item</description> <description>A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases> <statBases>
</statBases> </statBases>
@ -135,7 +135,7 @@
<ThingDef ParentName="BasePackagedAutomaton"> <ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonWorker</defName> <defName>Packaged_NormalAutomatonWorker</defName>
<label>PnL automaton™ (Engineer)</label> <label>PnL automaton™ (Engineer)</label>
<description>test item</description> <description>A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases> <statBases>
</statBases> </statBases>
@ -182,7 +182,7 @@
<ThingDef ParentName="BasePackagedAutomaton"> <ThingDef ParentName="BasePackagedAutomaton">
<defName>Packaged_NormalAutomatonMaid</defName> <defName>Packaged_NormalAutomatonMaid</defName>
<label>PnL automaton™ (Domestic)</label> <label>PnL automaton™ (Domestic)</label>
<description>test item</description> <description>A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14%</description>
<statBases> <statBases>
</statBases> </statBases>

View File

@ -103,7 +103,7 @@
<ThingDef ParentName="BaseWeaponTurret"> <ThingDef ParentName="BaseWeaponTurret">
<defName>PN_Artillery_Turret</defName> <defName>PN_Artillery_Turret</defName>
<label>PnL Artillery Turret</label> <label>PnL Artillery Turret</label>
<description>...</description> <description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
<graphicData> <graphicData>
<texPath>Things/Building/PN_Artillery_Turret</texPath> <texPath>Things/Building/PN_Artillery_Turret</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -159,7 +159,7 @@
<ThingDef ParentName="PN_BaseArtilleryBuilding"> <ThingDef ParentName="PN_BaseArtilleryBuilding">
<defName>PN_Artillery_Base_Core</defName> <defName>PN_Artillery_Base_Core</defName>
<label>PnL Artillery cannon</label> <label>PnL Artillery cannon</label>
<description>...</description> <description>Howitzer designed by PnL Industries. Using an automaton brain core, it has very good accuracy. However, it is necessary to periodically change the brain core due to excessive load in calculations.</description>
<costList> <costList>
<PN_BrainCasing>1</PN_BrainCasing> <PN_BrainCasing>1</PN_BrainCasing>
</costList> </costList>

View File

@ -79,7 +79,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_HE</defName> <defName>PN_Shell_HE</defName>
<label>PnL cluster HE shell</label> <label>PnL cluster HE shell</label>
<description>...</description> <description>A high explosion cluster bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellHE</texPath> <texPath>Things/Item/PNShell/PNShellHE</texPath>
</graphicData> </graphicData>
@ -154,7 +154,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_AP</defName> <defName>PN_Shell_AP</defName>
<label>PnL AP shell</label> <label>PnL AP shell</label>
<description>...</description> <description>A special shell that hits a single target with huge damaged. Difficult to hit against moving enemies. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellAP</texPath> <texPath>Things/Item/PNShell/PNShellAP</texPath>
</graphicData> </graphicData>
@ -230,7 +230,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_CI</defName> <defName>PN_Shell_CI</defName>
<label>PnL cluster incendiary shell</label> <label>PnL cluster incendiary shell</label>
<description>Cluster Incendiary</description> <description>A cluster incendiary bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellIN</texPath> <texPath>Things/Item/PNShell/PNShellIN</texPath>
</graphicData> </graphicData>
@ -302,7 +302,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_EMP</defName> <defName>PN_Shell_EMP</defName>
<label>PnL cluster EMP shell</label> <label>PnL cluster EMP shell</label>
<description>Cluster EMP</description> <description>A cluster EMP bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellEM</texPath> <texPath>Things/Item/PNShell/PNShellEM</texPath>
</graphicData> </graphicData>
@ -377,7 +377,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_FF</defName> <defName>PN_Shell_FF</defName>
<label>PnL cluster Firefoam shell</label> <label>PnL cluster Firefoam shell</label>
<description>Cluster Firefoam</description> <description>A cluster firefoam bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellFF</texPath> <texPath>Things/Item/PNShell/PNShellFF</texPath>
</graphicData> </graphicData>
@ -461,7 +461,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_Smoke</defName> <defName>PN_Shell_Smoke</defName>
<label>PnL cluster smoke shell</label> <label>PnL cluster smoke shell</label>
<description>Cluster Incendiary</description> <description>A cluster smoke bomb that scatters submunitions when it hits a target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellSM</texPath> <texPath>Things/Item/PNShell/PNShellSM</texPath>
</graphicData> </graphicData>
@ -538,7 +538,7 @@
<ThingDef ParentName="PN_ShellBase"> <ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_AG</defName> <defName>PN_Shell_AG</defName>
<label>PnL antigrain shell</label> <label>PnL antigrain shell</label>
<description>...</description> <description>An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Explodes when damaged.</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellAG</texPath> <texPath>Things/Item/PNShell/PNShellAG</texPath>
</graphicData> </graphicData>

View File

@ -179,7 +179,7 @@
<ThingDef ParentName="PN_BaseMeleeWeapon_Blunt"> <ThingDef ParentName="PN_BaseMeleeWeapon_Blunt">
<defName>PN_Shovel</defName> <defName>PN_Shovel</defName>
<label>PnL shovel</label> <label>PnL shovel</label>
<description>...</description> <description>It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNShovel</texPath> <texPath>Things/Weapons/PNShovel</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -247,7 +247,7 @@
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp"> <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainsword</defName> <defName>PN_Chainsword</defName>
<label>PnL chainsword</label> <label>PnL chainsword</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNSword</texPath> <texPath>Things/Weapons/PNSword</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -313,7 +313,7 @@
<ThingDef ParentName="PN_BaseMeleeWeapon_Sharp"> <ThingDef ParentName="PN_BaseMeleeWeapon_Sharp">
<defName>PN_Chainlongsword</defName> <defName>PN_Chainlongsword</defName>
<label>PnL chain longsword</label> <label>PnL chain longsword</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNSwordLong</texPath> <texPath>Things/Weapons/PNSwordLong</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -399,7 +399,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Revolver</defName> <defName>PN_Revolver</defName>
<label>PnL revolver</label> <label>PnL revolver</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA revolver similar to a shotgun that fires from six barrels at once. It can be loaded quickly by linking with the automaton.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRevolver</texPath> <texPath>Things/Weapons/PNRevolver</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -417,7 +417,7 @@
<AccuracyShort>0.35</AccuracyShort> <AccuracyShort>0.35</AccuracyShort>
<AccuracyMedium>0.15</AccuracyMedium> <AccuracyMedium>0.15</AccuracyMedium>
<AccuracyLong>0.05</AccuracyLong> <AccuracyLong>0.05</AccuracyLong>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.8</RangedWeapon_Cooldown>
</statBases> </statBases>
<weaponTags> <weaponTags>
<li>PN_Revolver</li> <li>PN_Revolver</li>
@ -491,7 +491,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Rifle</defName> <defName>PN_Rifle</defName>
<label>PnL rifle</label> <label>PnL rifle</label>
<description>...</description> <description>Lever action rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRifle</texPath> <texPath>Things/Weapons/PNRifle</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -558,12 +558,12 @@
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile> <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
<warmupTime>0.7</warmupTime> <warmupTime>0.7</warmupTime>
<range>36.9</range> <range>30.9</range>
<soundCast>PNRifleSound</soundCast> <soundCast>PNRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc> <desc>It fires quickly, but has a low accuracy and range.</desc>
<label>quick shot</label> <label>rapid fire</label>
<texPath>UI/Commands/Pew</texPath> <texPath>UI/Commands/Pew</texPath>
<accuracyTouch>0.0</accuracyTouch> <accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.0</accuracyShort> <accuracyShort>0.0</accuracyShort>
@ -575,12 +575,12 @@
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Rifle</defaultProjectile> <defaultProjectile>PN_Bullet_Rifle</defaultProjectile>
<warmupTime>2.3</warmupTime> <warmupTime>2.3</warmupTime>
<range>44.9</range> <range>36.9</range>
<soundCast>PNRifleSound</soundCast> <soundCast>PNRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc> <desc>It fires slowly, but has a high accuracy and range.</desc>
<label>accurate shot</label> <label>accurate fire</label>
<texPath>UI/Commands/Snipe</texPath> <texPath>UI/Commands/Snipe</texPath>
<accuracyTouch>0.0</accuracyTouch> <accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.25</accuracyShort> <accuracyShort>0.25</accuracyShort>
@ -632,7 +632,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Machinegun</defName> <defName>PN_Machinegun</defName>
<label>PnL machine gun</label> <label>PnL machine gun</label>
<description>...</description> <description>Machine gin produced by PnL industry.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNMachinegun</texPath> <texPath>Things/Weapons/PNMachinegun</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -748,7 +748,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_Cannon</defName> <defName>PN_Cannon</defName>
<label>PnL portable cannon</label> <label>PnL portable cannon</label>
<description>...</description> <description>portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds.</description>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNCannon</texPath> <texPath>Things/Weapons/PNCannon</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
@ -819,7 +819,7 @@
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc> <desc>Single target bullet with high penetration.</desc>
<label>AP</label> <label>AP</label>
<texPath>UI/Commands/AP</texPath> <texPath>UI/Commands/AP</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -841,7 +841,7 @@
<canTargetLocations>true</canTargetLocations> <canTargetLocations>true</canTargetLocations>
</targetParams> </targetParams>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc> <desc>Creates a small explosion on hit.</desc>
<label>HE</label> <label>HE</label>
<texPath>UI/Commands/HE</texPath> <texPath>UI/Commands/HE</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -885,7 +885,7 @@
<projectile> <projectile>
<damageDef>PN_Bomb_Cannon</damageDef> <damageDef>PN_Bomb_Cannon</damageDef>
<speed>100</speed> <speed>100</speed>
<explosionRadius>2.4</explosionRadius> <explosionRadius>1.9</explosionRadius>
</projectile> </projectile>
</ThingDef> </ThingDef>
@ -915,7 +915,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_TwinPistol</defName> <defName>PN_TwinPistol</defName>
<label>PnL twin pistol</label> <label>PnL twin pistol</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNTwinpistol</texPath> <texPath>Things/Weapons/PNTwinpistol</texPath>
@ -998,7 +998,7 @@
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_TwinPistol</defName> <defName>PN_Bullet_TwinPistol</defName>
<label>PnL rifle bullet</label> <label>PnL twin pistol bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>4</damageAmountBase> <damageAmountBase>4</damageAmountBase>
@ -1016,7 +1016,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalRifle</defName> <defName>PN_RoyalRifle</defName>
<label>PnL royal rifle</label> <label>PnL royal rifle</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nroyla guard rifle produced by PnL industry. Users can choose between rapid fire mode and accuracy mode.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRoyalRifle</texPath> <texPath>Things/Weapons/PNRoyalRifle</texPath>
@ -1084,12 +1084,12 @@
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile> <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>0.7</warmupTime> <warmupTime>0.7</warmupTime>
<range>36.9</range> <range>30.9</range>
<soundCast>PNRoyalRifleSound</soundCast> <soundCast>PNRoyalRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc> <desc>It fires quickly, but has a low accuracy and range.</desc>
<label>quick shot</label> <label>rapid fire</label>
<texPath>UI/Commands/Pew</texPath> <texPath>UI/Commands/Pew</texPath>
<accuracyTouch>0.0</accuracyTouch> <accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.0</accuracyShort> <accuracyShort>0.0</accuracyShort>
@ -1105,8 +1105,8 @@
<soundCast>PNRoyalRifleSound</soundCast> <soundCast>PNRoyalRifleSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc> <desc>It fires slowly, but has a high accuracy and range.</desc>
<label>accurate shot</label> <label>accurate fire</label>
<texPath>UI/Commands/Snipe</texPath> <texPath>UI/Commands/Snipe</texPath>
<accuracyTouch>0.0</accuracyTouch> <accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.25</accuracyShort> <accuracyShort>0.25</accuracyShort>
@ -1163,7 +1163,7 @@
<ThingDef ParentName="PN_BaseMakeableGun"> <ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalLSW</defName> <defName>PN_RoyalLSW</defName>
<label>PnL multiple launcher</label> <label>PnL multiple launcher</label>
<description>launcher</description> <description>[caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades.</description>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<graphicData> <graphicData>
<texPath>Things/Weapons/PNRoyalLSW</texPath> <texPath>Things/Weapons/PNRoyalLSW</texPath>
@ -1233,7 +1233,6 @@
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc>
<label>Frag</label> <label>Frag</label>
<texPath>UI/Commands/HE</texPath> <texPath>UI/Commands/HE</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -1255,7 +1254,6 @@
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc>
<label>Incendiary</label> <label>Incendiary</label>
<texPath>UI/Commands/Flame</texPath> <texPath>UI/Commands/Flame</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -1277,7 +1275,6 @@
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc>
<label>EMP</label> <label>EMP</label>
<texPath>UI/Commands/EMP</texPath> <texPath>UI/Commands/EMP</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -1299,7 +1296,6 @@
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc>
<label>Smoke</label> <label>Smoke</label>
<texPath>UI/Commands/Smoke</texPath> <texPath>UI/Commands/Smoke</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -1321,7 +1317,6 @@
<soundCast>Shot_IncendiaryLauncher</soundCast> <soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
<desc>...</desc>
<label>Firefoam</label> <label>Firefoam</label>
<texPath>UI/Commands/FF</texPath> <texPath>UI/Commands/FF</texPath>
<accuracyTouch>0</accuracyTouch> <accuracyTouch>0</accuracyTouch>
@ -1461,7 +1456,7 @@
<ThingDef ParentName="PN_BaseGun"> <ThingDef ParentName="PN_BaseGun">
<defName>PN_PrototypeRailGun</defName> <defName>PN_PrototypeRailGun</defName>
<label>PnL prototype rail gun</label> <label>PnL prototype rail gun</label>
<description>...</description> <description>An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used.</description>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
<graphicData> <graphicData>

View File

@ -37,7 +37,11 @@
</li> </li>
<li Class="StockGenerator_SingleDef"> <li Class="StockGenerator_SingleDef">
<thingDef>Hyperweave</thingDef> <thingDef>Hyperweave</thingDef>
<countRange>25~75</countRange> <countRange>25~50</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>DevilstrandCloth</thingDef>
<countRange>50~75</countRange>
</li> </li>
<!-- Drugs --> <!-- Drugs -->
@ -57,7 +61,7 @@
</li> </li>
<li Class="StockGenerator_SingleDef"> <li Class="StockGenerator_SingleDef">
<thingDef>PN_SelfRepairKit</thingDef> <thingDef>PN_SelfRepairKit</thingDef>
<countRange>-2~1</countRange> <countRange>0~1</countRange>
</li> </li>
<li Class="StockGenerator_SingleDef"> <li Class="StockGenerator_SingleDef">
<thingDef>PN_BrainCasing</thingDef> <thingDef>PN_BrainCasing</thingDef>
@ -83,6 +87,10 @@
<thingDef>PN_PrototypeRailGun</thingDef> <thingDef>PN_PrototypeRailGun</thingDef>
<countRange>0~1</countRange> <countRange>0~1</countRange>
</li> </li>
<li Class="StockGenerator_WeaponsMelee" MayRequire="Ludeon.RimWorld.Royalty">
<weaponTag>PN_Bladelink</weaponTag>
<countRange>0~1</countRange>
</li>
<!-- Apparel --> <!-- Apparel -->

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--<TraitDef>
<defName>PN_Trait_Automaton</defName>
<commonality>0.001</commonality>
<allowOnHostileSpawn>false</allowOnHostileSpawn>
<degreeDatas>
<li>
<label>Automaton</label>
<description>...</description>
<statOffsets>
</statOffsets>
</li>
</degreeDatas>
<conflictingPassions>
<li>Shooting</li>
<li>Melee</li>
<li>Construction</li>
<li>Mining</li>
<li>Cooking</li>
<li>Plants</li>
<li>Animals</li>
<li>Crafting</li>
<li>Artistic</li>
<li>Medicine</li>
<li>Social</li>
<li>Intellectual</li>
</conflictingPassions>
</TraitDef>-->
</Defs>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_TriggerHappyAbility.label>신속 사격</PN_TriggerHappyAbility.label>
<PN_TriggerHappyAbility.description>이 능력을 사용하면 신속하게 사격할 수 있습니다. 그러나 명중률이 낮아집니다.</PN_TriggerHappyAbility.description>
<PN_CQCAbility.label>근접전 모드</PN_CQCAbility.label>
<PN_CQCAbility.description>이 능력을 사용하면 근접전 능력이 향상됩니다. 그러나 명중률이 낮아집니다.</PN_CQCAbility.description>
<PN_OfficerCommandAbility.label>장교 지휘</PN_OfficerCommandAbility.label>
<PN_OfficerCommandAbility.description>주변 아군들을 지휘함으로서 전투 능력을 향상 시킵니다. 이 효과는 6시간동안 지속됩니다.</PN_OfficerCommandAbility.description>
<PN_MeisterAdviceAbility.label>마이스터의 조언</PN_MeisterAdviceAbility.label>
<PN_MeisterAdviceAbility.description>주변 아군들에게 조언을 함으로서 제작 능력을 향상 시킵니다. 이 효과는 12시간동안 지속됩니다.</PN_MeisterAdviceAbility.description>
<PN_IntensiveMedicalAbility.label>집중 의료 모드</PN_IntensiveMedicalAbility.label>
<PN_IntensiveMedicalAbility.description>이 능력을 사용하면 의료 능력이 상승하며 대상에게 면역 증진 능력을 사용할 수 있습니다.</PN_IntensiveMedicalAbility.description>
<PN_ImmunityDriveAbility.label>면역 증진</PN_ImmunityDriveAbility.label>
<PN_ImmunityDriveAbility.description>대상을 분석하여 적절한 치료를 제공함으로서 대상의 면역력이 하루동안 증진됩니다.</PN_ImmunityDriveAbility.description>
<PN_FieldMedicAbility.label>야전 의료 모드</PN_FieldMedicAbility.label>
<PN_FieldMedicAbility.description>이 능력을 사용하면 빠른 속도로 상처를 치료할 수 있습니다. 또한 대상에게 스팀팩을 주입할 수 있습니다.</PN_FieldMedicAbility.description>
<PN_StimPackAbility.label>스팀팩 주입</PN_StimPackAbility.label>
<PN_StimPackAbility.description>대상에게 신체 능력을 증가시키는 약물을 주입합니다. 중독성은 없지만, 효과가 끝난 후 부작용이 있습니다.</PN_StimPackAbility.description>
</LanguageData>

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@ -0,0 +1,116 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_Awful_Backstory.title>오토마톤 (끔찍)</Paniel_Awful_Backstory.title>
<Paniel_Awful_Backstory.titleShort>오토마톤 (끔찍)</Paniel_Awful_Backstory.titleShort>
<Paniel_Awful_Backstory.baseDescription>이 오토마톤은 잘못 만들어졌습니다. 심각하게요.</Paniel_Awful_Backstory.baseDescription>
<Paniel_Poor_Backstory.title>오토마톤 (빈약)</Paniel_Poor_Backstory.title>
<Paniel_Poor_Backstory.titleShort>오토마톤 (빈약)</Paniel_Poor_Backstory.titleShort>
<Paniel_Poor_Backstory.baseDescription>이 오토마톤은 잘못 만들어졌습니다.</Paniel_Poor_Backstory.baseDescription>
<Paniel_Normal_Backstory.title>오토마톤 (평범)</Paniel_Normal_Backstory.title>
<Paniel_Normal_Backstory.titleShort>오토마톤 (평범)</Paniel_Normal_Backstory.titleShort>
<Paniel_Normal_Backstory.baseDescription>평범한 오토마톤입니다.</Paniel_Normal_Backstory.baseDescription>
<Paniel_Good_Backstory.title>오토마톤 (상급)</Paniel_Good_Backstory.title>
<Paniel_Good_Backstory.titleShort>오토마톤 (상급)</Paniel_Good_Backstory.titleShort>
<Paniel_Good_Backstory.baseDescription>잘 만들어진 오토마톤입니다.</Paniel_Good_Backstory.baseDescription>
<Paniel_Excellent_Backstory.title>오토마톤 (완벽)</Paniel_Excellent_Backstory.title>
<Paniel_Excellent_Backstory.titleShort>오토마톤 (완벽)</Paniel_Excellent_Backstory.titleShort>
<Paniel_Excellent_Backstory.baseDescription>귀족들이 주로 사용하는 매우 잘 만들어진 오토마톤입니다.</Paniel_Excellent_Backstory.baseDescription>
<Paniel_Masterwork_Backstory.title>오토마톤 (걸작)</Paniel_Masterwork_Backstory.title>
<Paniel_Masterwork_Backstory.titleShort>오토마톤 (걸작)</Paniel_Masterwork_Backstory.titleShort>
<Paniel_Masterwork_Backstory.baseDescription>흠잡을곳 없게 만들어진 오토마톤입니다. 모든 기능이 완벽합니다. 주로 귀족들이 사용합니다.</Paniel_Masterwork_Backstory.baseDescription>
<Paniel_Legendary_Backstory.title>오토마톤 (전설)</Paniel_Legendary_Backstory.title>
<Paniel_Legendary_Backstory.titleShort>오토마톤 (전설)</Paniel_Legendary_Backstory.titleShort>
<Paniel_Legendary_Backstory.baseDescription>믿을 수 없을 정도로 완벽한 오토마톤입니다. 설계한 것 이상의 성능을 내고 있습니다. 왕족들이 주로 사용합니다.</Paniel_Legendary_Backstory.baseDescription>
<Paniel_Automaton_Backstory.title>오토마톤</Paniel_Automaton_Backstory.title>
<Paniel_Automaton_Backstory.titleShort>오토마톤</Paniel_Automaton_Backstory.titleShort>
<Paniel_Automaton_Backstory.baseDescription>오토마톤</Paniel_Automaton_Backstory.baseDescription>
<Paniel_AutomatonB_Backstory.title>오토마톤 (노블)</Paniel_AutomatonB_Backstory.title>
<Paniel_AutomatonB_Backstory.titleShort>오토마톤 (노블)</Paniel_AutomatonB_Backstory.titleShort>
<Paniel_AutomatonB_Backstory.baseDescription>오토마톤 (노블)</Paniel_AutomatonB_Backstory.baseDescription>
<Paniel_Royalmaiden_Backstory.title>오토마톤 (로열)</Paniel_Royalmaiden_Backstory.title>
<Paniel_Royalmaiden_Backstory.titleShort>오토마톤 (로열)</Paniel_Royalmaiden_Backstory.titleShort>
<Paniel_Royalmaiden_Backstory.baseDescription>오토마톤 (로열)</Paniel_Royalmaiden_Backstory.baseDescription>
<Paniel_FailureA_Backstory.title>오토마톤 실패작</Paniel_FailureA_Backstory.title>
<Paniel_FailureA_Backstory.titleShort>실패작</Paniel_FailureA_Backstory.titleShort>
<Paniel_FailureA_Backstory.baseDescription>원숭이가 해도 이렇게 만들 수는 없습니다. 그런데 상태가 이상한데...? 난 여기서 나가야겠어!</Paniel_FailureA_Backstory.baseDescription>
<Paniel_FailureB_Backstory.title>오토마톤 실패작</Paniel_FailureB_Backstory.title>
<Paniel_FailureB_Backstory.titleShort>실패작</Paniel_FailureB_Backstory.titleShort>
<Paniel_FailureB_Backstory.baseDescription>잘못 만들었습니다. 제작자의 연봉을 삭감하세요.</Paniel_FailureB_Backstory.baseDescription>
<Paniel_MilitiaA_Backstory.title>오토마톤 밀리샤</Paniel_MilitiaA_Backstory.title>
<Paniel_MilitiaA_Backstory.titleShort>밀리샤</Paniel_MilitiaA_Backstory.titleShort>
<Paniel_MilitiaA_Backstory.baseDescription>밀리샤에서 주로 사용하는 전투 모델입니다.</Paniel_MilitiaA_Backstory.baseDescription>
<Paniel_MilitiaB_Backstory.title>오토마톤 밀리샤</Paniel_MilitiaB_Backstory.title>
<Paniel_MilitiaB_Backstory.titleShort>밀리샤</Paniel_MilitiaB_Backstory.titleShort>
<Paniel_MilitiaB_Backstory.baseDescription>밀리샤에서 주로 사용하는 전투 모델입니다.</Paniel_MilitiaB_Backstory.baseDescription>
<Paniel_SoldierA_Backstory.title>오토마톤 병사</Paniel_SoldierA_Backstory.title>
<Paniel_SoldierA_Backstory.titleShort>병사</Paniel_SoldierA_Backstory.titleShort>
<Paniel_SoldierA_Backstory.baseDescription>군대에서 주로 사용하는 전투 모델입니다.</Paniel_SoldierA_Backstory.baseDescription>
<Paniel_SoldierB_Backstory.title>오토마톤 병사</Paniel_SoldierB_Backstory.title>
<Paniel_SoldierB_Backstory.titleShort>병사</Paniel_SoldierB_Backstory.titleShort>
<Paniel_SoldierB_Backstory.baseDescription>군대에서 주로 사용하는 전투 모델입니다.</Paniel_SoldierB_Backstory.baseDescription>
<Paniel_Royalguard_Backstory.title>오토마톤 근위대</Paniel_Royalguard_Backstory.title>
<Paniel_Royalguard_Backstory.titleShort>근위대</Paniel_Royalguard_Backstory.titleShort>
<Paniel_Royalguard_Backstory.baseDescription>왕실 근위대에서 주로 사용하는 전투 모델입니다.</Paniel_Royalguard_Backstory.baseDescription>
<Paniel_ApprenticeA_Backstory.title>오토마톤 수습생</Paniel_ApprenticeA_Backstory.title>
<Paniel_ApprenticeA_Backstory.titleShort>수습생</Paniel_ApprenticeA_Backstory.titleShort>
<Paniel_ApprenticeA_Backstory.baseDescription>작은 공방에서 주로 사용하는 제작 모델입니다.</Paniel_ApprenticeA_Backstory.baseDescription>
<Paniel_ApprenticeB_Backstory.title>오토마톤 수습생</Paniel_ApprenticeB_Backstory.title>
<Paniel_ApprenticeB_Backstory.titleShort>수습생</Paniel_ApprenticeB_Backstory.titleShort>
<Paniel_ApprenticeB_Backstory.baseDescription>작은 공방에서 주로 사용하는 제작 모델입니다.</Paniel_ApprenticeB_Backstory.baseDescription>
<Paniel_JourneymanA_Backstory.title>오토마톤 장인</Paniel_JourneymanA_Backstory.title>
<Paniel_JourneymanA_Backstory.titleShort>장인</Paniel_JourneymanA_Backstory.titleShort>
<Paniel_JourneymanA_Backstory.baseDescription>큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다.</Paniel_JourneymanA_Backstory.baseDescription>
<Paniel_JourneymanB_Backstory.title>오토마톤 장인</Paniel_JourneymanB_Backstory.title>
<Paniel_JourneymanB_Backstory.titleShort>장인</Paniel_JourneymanB_Backstory.titleShort>
<Paniel_JourneymanB_Backstory.baseDescription>큰 공방이나 마이스터의 보조로 주로 사용하는 제작 모델입니다.</Paniel_JourneymanB_Backstory.baseDescription>
<Paniel_Meister_Backstory.title>오토마톤 마이스터</Paniel_Meister_Backstory.title>
<Paniel_Meister_Backstory.titleShort>마이스터</Paniel_Meister_Backstory.titleShort>
<Paniel_Meister_Backstory.baseDescription>인간보다 뛰어난 제작 기술을 가진 모델입니다.</Paniel_Meister_Backstory.baseDescription>
<Paniel_MaidA_Backstory.title>오토마톤 메이드</Paniel_MaidA_Backstory.title>
<Paniel_MaidA_Backstory.titleShort>메이드</Paniel_MaidA_Backstory.titleShort>
<Paniel_MaidA_Backstory.baseDescription>일반 가정집에서 주로 사용하는 가정 모델입니다.</Paniel_MaidA_Backstory.baseDescription>
<Paniel_MaidB_Backstory.title>오토마톤 메이드</Paniel_MaidB_Backstory.title>
<Paniel_MaidB_Backstory.titleShort>메이드</Paniel_MaidB_Backstory.titleShort>
<Paniel_MaidB_Backstory.baseDescription>일반 가정집에서 주로 사용하는 가정 모델입니다.</Paniel_MaidB_Backstory.baseDescription>
<Paniel_HousemaidA_Backstory.title>오토마톤 하우스키퍼 메이드</Paniel_HousemaidA_Backstory.title>
<Paniel_HousemaidA_Backstory.titleShort>하우스키퍼</Paniel_HousemaidA_Backstory.titleShort>
<Paniel_HousemaidA_Backstory.baseDescription>귀족 저택에서 주로 사용하는 가정 모델입니다.</Paniel_HousemaidA_Backstory.baseDescription>
<Paniel_HousemaidB_Backstory.title>오토마톤 하우스키퍼 메이드</Paniel_HousemaidB_Backstory.title>
<Paniel_HousemaidB_Backstory.titleShort>하우스키퍼</Paniel_HousemaidB_Backstory.titleShort>
<Paniel_HousemaidB_Backstory.baseDescription>귀족 저택에서 주로 사용하는 가정 모델입니다.</Paniel_HousemaidB_Backstory.baseDescription>
<Paniel_Ladysmaid_Backstory.title>오토마톤 레이디스 메이드</Paniel_Ladysmaid_Backstory.title>
<Paniel_Ladysmaid_Backstory.titleShort>레이디스 메이드</Paniel_Ladysmaid_Backstory.titleShort>
<Paniel_Ladysmaid_Backstory.baseDescription>왕궁에 소속되어 왕족을 섬기는 가정 모델입니다.</Paniel_Ladysmaid_Backstory.baseDescription>
<Paniel_Testsubject_Backstory.title>오토마톤 실험체</Paniel_Testsubject_Backstory.title>
<Paniel_Testsubject_Backstory.titleShort>실험체</Paniel_Testsubject_Backstory.titleShort>
<Paniel_Testsubject_Backstory.baseDescription>PnL Industry에서 새로운 모델에 사용할 기능을 시험하는 모델입니다. 주기적으로 정신 이상을 일으키는 문제가 있습니다.</Paniel_Testsubject_Backstory.baseDescription>
</LanguageData>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_Race.label>파니엘</Paniel_Race.label>
<Paniel_Race.description>PnL Industry에서 디자인한 오토마톤입니다.</Paniel_Race.description>
<Paniel_Race.tools.0.label>왼주먹</Paniel_Race.tools.0.label>
<Paniel_Race.tools.1.label>오른주먹</Paniel_Race.tools.1.label>
<Paniel_Race.tools.2.label>이빨</Paniel_Race.tools.2.label>
<Paniel_Race.tools.3.label>머리</Paniel_Race.tools.3.label>
</LanguageData>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PN_technology.label>PnL 인더스트리</PN_technology.label> <PNModule.label>오토마톤 모듈 시스템</PNModule.label>
</LanguageData> </LanguageData>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_Chemical_Fuel.label>오토마톤 연료</PN_Chemical_Fuel.label>
</LanguageData>

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_Make_Automaton.label>오토마톤 만들기</PN_Make_Automaton.label>
<PN_Make_Automaton.description>오토마톤 만들기</PN_Make_Automaton.description>
<PN_Make_Automaton.jobString>오토마톤 만드는 중.</PN_Make_Automaton.jobString>
</LanguageData>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_fuelOneDrinkPerDay.label>오토마톤</PN_fuelOneDrinkPerDay.label>
</LanguageData>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_testPlayerFaction.label>PnL 실험장</Paniel_testPlayerFaction.label>
<Paniel_testPlayerFaction.description>이 정착지는 PnL Industry의 실험에 사용되고 있습니다.</Paniel_testPlayerFaction.description>
<Paniel_testPlayerFaction.pawnSingular>정착민</Paniel_testPlayerFaction.pawnSingular>
<Paniel_testPlayerFaction.pawnsPlural>정착민들</Paniel_testPlayerFaction.pawnsPlural>
<Paniel_PlayerFaction.label>테스트 서브젝트</Paniel_PlayerFaction.label>
<Paniel_PlayerFaction.description>이 정착지는 PnL Industry의 실험에 사용되고 있습니다.</Paniel_PlayerFaction.description>
<Paniel_PlayerFaction.pawnSingular>정착민</Paniel_PlayerFaction.pawnSingular>
<Paniel_PlayerFaction.pawnsPlural>정착민들</Paniel_PlayerFaction.pawnsPlural>
<PN_indistryFaction.label>PnL Industry</PN_indistryFaction.label>
<PN_indistryFaction.pawnSingular>오토마톤</PN_indistryFaction.pawnSingular>
<PN_indistryFaction.pawnsPlural>오토마타</PN_indistryFaction.pawnsPlural>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_ModuleUnstable_Industrial.label>모듈 시스템 (불안정함)</PN_ModuleUnstable_Industrial.label>
<PN_ModuleUnstable_Industrial.labelNoun>모듈 시스템 (불안정함)</PN_ModuleUnstable_Industrial.labelNoun>
<PN_ModuleUnstable_Industrial.description>모듈 시스템이 불안정합니다. 시스템이 안정화 될 때 까지 모듈을 장착할 수 없습니다.</PN_ModuleUnstable_Industrial.description>
<PN_ModuleUnstable_Spacer.label>모듈 시스템 (불안정함)</PN_ModuleUnstable_Spacer.label>
<PN_ModuleUnstable_Spacer.labelNoun>모듈 시스템 (불안정함)</PN_ModuleUnstable_Spacer.labelNoun>
<PN_ModuleUnstable_Spacer.description>모듈 시스템이 불안정합니다. 시스템이 안정화 될 때 까지 모듈을 장착할 수 없습니다.</PN_ModuleUnstable_Spacer.description>
<PN_AB_Effect.label>PnL 항생제</PN_AB_Effect.label>
<PN_AB_Effect.description>항생제가 작용중입니다.</PN_AB_Effect.description>
<PN_AB_Effect.stages.0.label>사라지는중</PN_AB_Effect.stages.0.label>
<PN_AB_Effect.stages.1.label>작용중</PN_AB_Effect.stages.1.label>
<PN_AB_Effect.stages.2.label>작용중</PN_AB_Effect.stages.2.label>
<PN_AB_Effect.stages.3.label>투여됨</PN_AB_Effect.stages.3.label>
<PN_AutomatonFuel_Addiction.label>오토마톤 연료</PN_AutomatonFuel_Addiction.label>
<PN_AutomatonFuel_Addiction.description>PnL 연료를 필요로 하는 상태</PN_AutomatonFuel_Addiction.description>
<PN_AutomatonFuel_Addiction.stages.0.label>안정됨</PN_AutomatonFuel_Addiction.stages.0.label>
<PN_AutomatonFuel_Addiction.stages.1.label>필요함</PN_AutomatonFuel_Addiction.stages.1.label>
<PN_Immune_System.label>오토마톤 면역 모듈</PN_Immune_System.label>
<PN_Immune_System.description>오토마톤 면역 모듈</PN_Immune_System.description>
<PanielBaseHediff.label>오토마톤 기본</PanielBaseHediff.label>
<PanielBaseHediff.description>이 폰은 오토마톤입니다.</PanielBaseHediff.description>
<PN_OilLoss.label>오일 누출</PN_OilLoss.label>
<PN_OilLoss.description>오일이 누출되는 상태. 경미한 오일 손실은 가벼운 영향을 미치지만 오일 손실이 심각해지면 내부 장치가 심하게 손상되고 피해자가 움직일 수 있는 능력을 잃게 됩니다. 극심한 오일 손실은 오토마톤의 폭발로 이어집니다.</PN_OilLoss.description>
<PN_OilLoss.stages.0.label>사소함</PN_OilLoss.stages.0.label>
<PN_OilLoss.stages.1.label>가벼움</PN_OilLoss.stages.1.label>
<PN_OilLoss.stages.2.label>진행됨</PN_OilLoss.stages.2.label>
<PN_OilLoss.stages.3.label>심각함</PN_OilLoss.stages.3.label>
<PN_OilLoss.stages.4.label>극심함</PN_OilLoss.stages.4.label>
<PN_Overheating.label>과열</PN_Overheating.label>
<PN_Overheating.description>뜨거운 태양에 과도하게 노출되어 기능이 전반적으로 중단됩니다. 오토마톤은 어지럽고 약해지며 혼란을 느낍니다. 서늘한 곳에서는 한 번은 빨리 회복되지만, 뜨거운 열에 노출이 계속되면 지속적으로 악화되어 결국 작동 정지에 이르게 됩니다.</PN_Overheating.description>
<PN_Overheating.stages.0.label>초기</PN_Overheating.stages.0.label>
<PN_Overheating.stages.1.label>초기</PN_Overheating.stages.1.label>
<PN_Overheating.stages.2.label>가벼움</PN_Overheating.stages.2.label>
<PN_Overheating.stages.3.label>심각함</PN_Overheating.stages.3.label>
<PN_Overheating.stages.4.label>극심함</PN_Overheating.stages.4.label>
<PN_OverCooling.label>과냉</PN_OverCooling.label>
<PN_OverCooling.description>온도가 위험합니다. 다시 데워지지 않는 이상 과냉 현상은 악화되고 결국 작동을 정지합니다. 몸을 따뜻하게 한다면 금방 회복합니다. 추운 환경에서는 따뜻한 옷을 입어 과냉 현상을 피하세요.</PN_OverCooling.description>
<PN_OverCooling.stages.0.label>초기</PN_OverCooling.stages.0.label>
<PN_OverCooling.stages.1.label>초기</PN_OverCooling.stages.1.label>
<PN_OverCooling.stages.2.label>가벼움</PN_OverCooling.stages.2.label>
<PN_OverCooling.stages.3.label>심각함</PN_OverCooling.stages.3.label>
<PN_OverCooling.stages.4.label>극심함</PN_OverCooling.stages.4.label>
<PN_SyncNormal_Combat.description>이 오토마톤은 생산된 후 평범 등급을 받았습니다.</PN_SyncNormal_Combat.description>
<PN_SyncNormal_Combat.label>전투 모델 (평범)</PN_SyncNormal_Combat.label>
<PN_SyncGood_Combat.description>이 오토마톤은 생산된 후 상급 등급을 받았습니다.</PN_SyncGood_Combat.description>
<PN_SyncGood_Combat.label>전투 모델 (상급)</PN_SyncGood_Combat.label>
<PN_SyncExcellent_Combat.description>이 오토마톤은 생산된 후 완벽 등급을 받았습니다.</PN_SyncExcellent_Combat.description>
<PN_SyncExcellent_Combat.label>전투 모델 (완벽)</PN_SyncExcellent_Combat.label>
<PN_SyncMasterwork_Combat.description>이 오토마톤은 생산된 후 걸작 등급을 받았습니다.</PN_SyncMasterwork_Combat.description>
<PN_SyncMasterwork_Combat.label>전투 모델 (걸작)</PN_SyncMasterwork_Combat.label>
<PN_SyncLegendary_Combat.description>이 오토마톤은 생산된 후 전설 등급을 받았습니다.</PN_SyncLegendary_Combat.description>
<PN_SyncLegendary_Combat.label>전투 모델 (전설)</PN_SyncLegendary_Combat.label>
<PN_SyncNormal_Engineer.description>이 오토마톤은 생산된 후 평범 등급을 받았습니다.</PN_SyncNormal_Engineer.description>
<PN_SyncNormal_Engineer.label>제작 모델 (평범)</PN_SyncNormal_Engineer.label>
<PN_SyncGood_Engineer.description>이 오토마톤은 생산된 후 상급 등급을 받았습니다.</PN_SyncGood_Engineer.description>
<PN_SyncGood_Engineer.label>제작 모델 (상급)</PN_SyncGood_Engineer.label>
<PN_SyncExcellent_Engineer.description>이 오토마톤은 생산된 후 완벽 등급을 받았습니다.</PN_SyncExcellent_Engineer.description>
<PN_SyncExcellent_Engineer.label>제작 모델 (완벽)</PN_SyncExcellent_Engineer.label>
<PN_SyncMasterwork_Engineer.description>이 오토마톤은 생산된 후 걸작 등급을 받았습니다.</PN_SyncMasterwork_Engineer.description>
<PN_SyncMasterwork_Engineer.label>제작 모델 (걸작)</PN_SyncMasterwork_Engineer.label>
<PN_SyncLegendary_Engineer.description>이 오토마톤은 생산된 후 전설 등급을 받았습니다.</PN_SyncLegendary_Engineer.description>
<PN_SyncLegendary_Engineer.label>제작 모델 (전설)</PN_SyncLegendary_Engineer.label>
<PN_SyncNormal_Domestic.description>이 오토마톤은 생산된 후 평범 등급을 받았습니다.</PN_SyncNormal_Domestic.description>
<PN_SyncNormal_Domestic.label>가정 모델 (평범)</PN_SyncNormal_Domestic.label>
<PN_SyncGood_Domestic.description>이 오토마톤은 생산된 후 상급 등급을 받았습니다.</PN_SyncGood_Domestic.description>
<PN_SyncGood_Domestic.label>가정 모델 (상급)</PN_SyncGood_Domestic.label>
<PN_SyncExcellent_Domestic.description>이 오토마톤은 생산된 후 완벽 등급을 받았습니다.</PN_SyncExcellent_Domestic.description>
<PN_SyncExcellent_Domestic.label>가정 모델 (완벽)</PN_SyncExcellent_Domestic.label>
<PN_SyncMasterwork_Domestic.description>이 오토마톤은 생산된 후 걸작 등급을 받았습니다.</PN_SyncMasterwork_Domestic.description>
<PN_SyncMasterwork_Domestic.label>가정 모델 (걸작)</PN_SyncMasterwork_Domestic.label>
<PN_SyncLegendary_Domestic.description>이 오토마톤은 생산된 후 전설 등급을 받았습니다.</PN_SyncLegendary_Domestic.description>
<PN_SyncLegendary_Domestic.label>가정 모델 (전설)</PN_SyncLegendary_Domestic.label>
<PN_SyncGood_Testsubject.description>이 오토마톤은 생산된 후 상급 등급을 받았습니다.</PN_SyncGood_Testsubject.description>
<PN_SyncGood_Testsubject.label>실험 모델 (상급)</PN_SyncGood_Testsubject.label>
<PN_SyncAwful_Failure.description>이 오토마톤은 생산된 후 끔찍 등급을 받았습니다.</PN_SyncAwful_Failure.description>
<PN_SyncAwful_Failure.label>실패작 (끔찍)</PN_SyncAwful_Failure.label>
<PN_SyncGood_Failure.description>이 오토마톤은 생산된 후 빈약 등급을 받았습니다.</PN_SyncGood_Failure.description>
<PN_SyncGood_Failure.label>실패작 (빈약)</PN_SyncGood_Failure.label>
<PN_ExperimentalModuleHediff.label>실험 모듈</PN_ExperimentalModuleHediff.label>
<PN_ExperimentalModuleHediff.description>PnL 인더스트리에서 실험중인 오토마톤 모듈입니다.\n\n오토마톤을 더욱 사람같이 만들지만 정신적으로 불안정하게 된다는 부작용이 보고되었습니다.\n\n경고 : 이 모듈을 장착한 오토마톤은 주기적으로 정신 광란을 일으킵니다.</PN_ExperimentalModuleHediff.description>
<PN_ResurrectModule.label>부활 모듈</PN_ResurrectModule.label>
<PN_ResurrectModule.labelNoun>부활 모듈</PN_ResurrectModule.labelNoun>
<PN_ResurrectModule.description>부활 혈청을 이용한 오토마톤 모듈입니다.\n이 모듈을 장착한 오토마톤은 죽은   초후에 부활합니다.</PN_ResurrectModule.description>
<Paniel_Joy.label>싱크로율</Paniel_Joy.label>
<Paniel_Joy.description>재미와 연동되는 오토마톤 상태.\n\n재미 수치가 높으면 이로운 효과를 줍니다.</Paniel_Joy.description>
<Paniel_Joy.stages.0.label>매우낮음</Paniel_Joy.stages.0.label>
<Paniel_Joy.stages.1.label>낮음</Paniel_Joy.stages.1.label>
<Paniel_Joy.stages.2.label>안정됨</Paniel_Joy.stages.2.label>
<Paniel_Joy.stages.3.label>높음</Paniel_Joy.stages.3.label>
<Paniel_Joy.stages.4.label>매우높음</Paniel_Joy.stages.4.label>
<PN_Maintenance.label>유지관리</PN_Maintenance.label>
<PN_Maintenance.description>오토마톤의 유지 관리 상태입니다. 이 수치가 낮으면 고장을 일으킬 수 있습니다.\n\n 유지관리 주기는 대략 1년입니다. (림월드 60일)</PN_Maintenance.description>
<PN_Maintenance.stages.0.label>시급함</PN_Maintenance.stages.0.label>
<PN_Maintenance.stages.1.label>필요함</PN_Maintenance.stages.1.label>
<PN_Maintenance.stages.2.label>안정됨</PN_Maintenance.stages.2.label>
<PN_Maintenance.stages.3.label>완벽함</PN_Maintenance.stages.3.label>
<PN_EMPShock.label>EMP 충격</PN_EMPShock.label>
<PN_EMPShock.labelNoun>EMP 충격</PN_EMPShock.labelNoun>
<PN_EMPShock.description>오토마톤이 EMP에 피격된 효과.</PN_EMPShock.description>
<PN_TriggerHappy.label>모듈 작동 (속사)</PN_TriggerHappy.label>
<PN_TriggerHappy.description>속사 능력을 사용하여 생성된 상태</PN_TriggerHappy.description>
<PN_TriggerHappyOverload.label>모듈 과부화</PN_TriggerHappyOverload.label>
<PN_TriggerHappyOverload.labelNoun>모듈 과부화</PN_TriggerHappyOverload.labelNoun>
<PN_TriggerHappyOverload.description>모듈 과부화</PN_TriggerHappyOverload.description>
<PN_CQC.label>모듈 작동 (근접전)</PN_CQC.label>
<PN_CQC.description>근접전 능력을 사용하여 생성된 상태</PN_CQC.description>
<PN_CQCOverload.label>모듈 과부화</PN_CQCOverload.label>
<PN_CQCOverload.labelNoun>모듈 과부화</PN_CQCOverload.labelNoun>
<PN_CQCOverload.description>모듈 과부화</PN_CQCOverload.description>
<PN_OfficerCommand.label>모듈 작동 (장교)</PN_OfficerCommand.label>
<PN_OfficerCommand.description>주변의 아군을 격려하고 지휘함으로써, 전투에 대한 집중력과 전투 수행 능력을 향상시킨 상태.</PN_OfficerCommand.description>
<PN_OfficerCommandBuff.label>장교 지휘</PN_OfficerCommandBuff.label>
<PN_OfficerCommandBuff.description>근처에 지휘를 하는 사람이 있어 전투 능력이 상승된 상태.</PN_OfficerCommandBuff.description>
<PN_OfficerCommandOverload.label>모듈 과부화</PN_OfficerCommandOverload.label>
<PN_OfficerCommandOverload.labelNoun>모듈 과부화</PN_OfficerCommandOverload.labelNoun>
<PN_OfficerCommandOverload.description>모듈 과부화</PN_OfficerCommandOverload.description>
<PN_MeisterAdvice.label>모듈 작동 (마이스터)</PN_MeisterAdvice.label>
<PN_MeisterAdvice.description>주변의 동료들을 격려하고 조언함으로써, 작업 능력을 향상시키는 상태.</PN_MeisterAdvice.description>
<PN_MeisterAdviceBuff.label>마이스터의 조언</PN_MeisterAdviceBuff.label>
<PN_MeisterAdviceBuff.description>근처에 조언을 하는 사람이 있어 작업 능력이 상승된 상태.</PN_MeisterAdviceBuff.description>
<PN_IntensiveMedical.label>모듈 작동 (집중치료)</PN_IntensiveMedical.label>
<PN_IntensiveMedical.description>집중 의료 능력을 사용해 생성된 상태.</PN_IntensiveMedical.description>
<PN_ImmunityDrive.label>면역 증진</PN_ImmunityDrive.label>
<PN_ImmunityDrive.description>면역 증진</PN_ImmunityDrive.description>
<PN_FieldMedic.label>모듈 작동 (야전의료)</PN_FieldMedic.label>
<PN_FieldMedic.description>야전 의료 능력을 사용해 생성된 상태.</PN_FieldMedic.description>
<PN_StimPack.label>스팀팩 주입됨</PN_StimPack.label>
<PN_StimPack.description>스팀팩 주입됨.</PN_StimPack.description>
<PN_StimPackSideEffect.label>스팀팩 부작용</PN_StimPackSideEffect.label>
<PN_StimPackSideEffect.labelNoun>스팀팩 부작용</PN_StimPackSideEffect.labelNoun>
<PN_StimPackSideEffect.description>스팀팩 부작용</PN_StimPackSideEffect.description>
<PN_StimPackSideEffect.stages.0.label>극심함</PN_StimPackSideEffect.stages.0.label>
<PN_StimPackSideEffect.stages.1.label>진행중</PN_StimPackSideEffect.stages.1.label>
<PN_StimPackSideEffect.stages.2.label>사소함</PN_StimPackSideEffect.stages.2.label>
<PN_TriggerHappyModuleHediff.label>신속 사격 모듈</PN_TriggerHappyModuleHediff.label>
<PN_TriggerHappyModuleHediff.description>신속 사격 모듈을 착용해 생성된 상태.</PN_TriggerHappyModuleHediff.description>
<PN_CQCModuleHediff.label>근접전 모듈</PN_CQCModuleHediff.label>
<PN_CQCModuleHediff.description>근접전 모듈을 착용해 생성된 상태.</PN_CQCModuleHediff.description>
<PN_MinerModuleHediff.label>채굴 모듈</PN_MinerModuleHediff.label>
<PN_MinerModuleHediff.description>채굴 모듈을 착용해 생성된 상태.</PN_MinerModuleHediff.description>
<PN_ArchitectModuleHediff.label>건축 모듈</PN_ArchitectModuleHediff.label>
<PN_ArchitectModuleHediff.description>건축 모듈을 착용해 생성된 상태.</PN_ArchitectModuleHediff.description>
<PN_SkilledWorkerModuleHediff.label>제작 모듈</PN_SkilledWorkerModuleHediff.label>
<PN_SkilledWorkerModuleHediff.description>제작 모듈을 착용해 생성된 상태.</PN_SkilledWorkerModuleHediff.description>
<PN_FarmerModuleHediff.label>농업 모듈</PN_FarmerModuleHediff.label>
<PN_FarmerModuleHediff.description>농업 모듈을 착용해 생성된 상태.</PN_FarmerModuleHediff.description>
<PN_ChefModuleHediff.label>요리 모듈</PN_ChefModuleHediff.label>
<PN_ChefModuleHediff.description>요리 모듈을 착용해 생성된 상태.</PN_ChefModuleHediff.description>
<PN_NurseModuleHediff.label>간호 모듈</PN_NurseModuleHediff.label>
<PN_NurseModuleHediff.description>간호 모듈을 착용해 생성된 상태.</PN_NurseModuleHediff.description>
<PN_OfficerModuleHediff.label>장교 모듈</PN_OfficerModuleHediff.label>
<PN_OfficerModuleHediff.description>장교 모듈을 착용해 생성된 상태.</PN_OfficerModuleHediff.description>
<PN_MeisterModuleHediff.label>마이스터 모듈</PN_MeisterModuleHediff.label>
<PN_MeisterModuleHediff.description>마이스터 모듈을 착용해 생성된 상태.</PN_MeisterModuleHediff.description>
<PN_IntensiveMedicalModuleHediff.label>집중 의료 모듈</PN_IntensiveMedicalModuleHediff.label>
<PN_IntensiveMedicalModuleHediff.description>집중 의료 모듈을 착용해 생성된 상태.</PN_IntensiveMedicalModuleHediff.description>
<PN_FieldMedicModuleHediff.label>야전 의료 모듈</PN_FieldMedicModuleHediff.label>
<PN_FieldMedicModuleHediff.description>야전 의료 모듈을 착용해 생성된 상태.</PN_FieldMedicModuleHediff.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_ColonistPawn.label>오토마톤 정착민</Paniel_ColonistPawn.label>
<Paniel_Testsubject.label>오토마톤 실험체</Paniel_Testsubject.label>
<Paniel_testColonistPawn.label>오토마톤 정착민</Paniel_testColonistPawn.label>
<Paniel_Randombox_Awful.label>오토마톤 실패작 (끔찍)</Paniel_Randombox_Awful.label>
<Paniel_Randombox_Poor.label>오토마톤 실패작 (빈약)</Paniel_Randombox_Poor.label>
<Paniel_Randombox_Normal.label>오토마톤 (평범)</Paniel_Randombox_Normal.label>
<Paniel_Soldier_Normal.label>오토마톤 밀리샤 (평범)</Paniel_Soldier_Normal.label>
<Paniel_Soldier_Good.label>오토마톤 밀리샤 (상급)</Paniel_Soldier_Good.label>
<Paniel_Soldier_Excellent.label>오토마톤 병사 (완벽)</Paniel_Soldier_Excellent.label>
<Paniel_Soldier_Masterwork.label>오토마톤 병사 (걸작)</Paniel_Soldier_Masterwork.label>
<Paniel_Soldier_Legendary.label>오토마톤 근위대 (전설)</Paniel_Soldier_Legendary.label>
<Paniel_Worker_Normal.label>오토마톤 수습생 (평범)</Paniel_Worker_Normal.label>
<Paniel_Worker_Good.label>오토마톤 수습생 (상급)</Paniel_Worker_Good.label>
<Paniel_Worker_Excellent.label>오토마톤 장인 (완벽)</Paniel_Worker_Excellent.label>
<Paniel_Worker_Masterwork.label>오토마톤 장인 (걸작)</Paniel_Worker_Masterwork.label>
<Paniel_Worker_Legendary.label>오토마톤 마이스터 (전설)</Paniel_Worker_Legendary.label>
<Paniel_Maid_Normal.label>오토마톤 메이드 (평범)</Paniel_Maid_Normal.label>
<Paniel_Maid_Good.label>오토마톤 메이드 (상급)</Paniel_Maid_Good.label>
<Paniel_Maid_Excellent.label>오토마톤 하우스키퍼 메이드 (완벽)</Paniel_Maid_Excellent.label>
<Paniel_Maid_Masterwork.label>오토마톤 하우스키퍼 메이드 (걸작)</Paniel_Maid_Masterwork.label>
<Paniel_Maid_Legendary.label>오토마톤 레이디스 메이드 (전설)</Paniel_Maid_Legendary.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PN_InstallExperimentalModule.label>실험 모듈 설치</PN_InstallExperimentalModule.label>
<PN_InstallExperimentalModule.description>실험 모듈 설치</PN_InstallExperimentalModule.description>
<PN_InstallExperimentalModule.jobString>실험 모듈 설치중.</PN_InstallExperimentalModule.jobString>
<PN_InstallResurrectModule.label>부활 모듈 설치</PN_InstallResurrectModule.label>
<PN_InstallResurrectModule.description>부활 모듈 설치</PN_InstallResurrectModule.description>
<PN_InstallResurrectModule.jobString>부활 모듈 설치중.</PN_InstallResurrectModule.jobString>
<PN_RemoveResurrectModule.label>부활 모듈 제거</PN_RemoveResurrectModule.label>
<PN_RemoveResurrectModule.description>부활 모듈 제거</PN_RemoveResurrectModule.description>
<PN_RemoveResurrectModule.jobString>부활 모듈 제거중.</PN_RemoveResurrectModule.jobString>
<PN_Make_AutomatonFuel.label>PnL 연료 만들기 x4</PN_Make_AutomatonFuel.label>
<PN_Make_AutomatonFuel.description>PnL 연료 만들기</PN_Make_AutomatonFuel.description>
<PN_Make_AutomatonFuel.jobString>PnL 연료 만들기</PN_Make_AutomatonFuel.jobString>
<PN_Make_AutomatonFuel_bulk.label>PnL 연료 만들기 x16</PN_Make_AutomatonFuel_bulk.label>
<PN_Make_AutomatonFuel_bulk.description>PnL 연료 만들기</PN_Make_AutomatonFuel_bulk.description>
<PN_Make_AutomatonFuel_bulk.jobString>PnL 연료 만들기</PN_Make_AutomatonFuel_bulk.jobString>
<PN_upgrade_SelfRepairKit.label>수리 키트 업그레이드</PN_upgrade_SelfRepairKit.label>
<PN_upgrade_SelfRepairKit.description>수리 키트 업그레이드</PN_upgrade_SelfRepairKit.description>
<PN_upgrade_SelfRepairKit.jobString>수리 키트 업그레이드중.</PN_upgrade_SelfRepairKit.jobString>
<PN_Make_Leather_Automaton.label>오토마톤 외피 만들기 x10</PN_Make_Leather_Automaton.label>
<PN_Make_Leather_Automaton.description>오토마톤 외피 만들기</PN_Make_Leather_Automaton.description>
<PN_Make_Leather_Automaton.jobString>오토마톤 외피 만드는 중.</PN_Make_Leather_Automaton.jobString>
<PN_Drum_Subdivision.label>연료 드럼 소분</PN_Drum_Subdivision.label>
<PN_Drum_Subdivision.description>연료 드럼 소분</PN_Drum_Subdivision.description>
<PN_Drum_Subdivision.jobString>연료 드럼 소분중.</PN_Drum_Subdivision.jobString>
<PN_Make_ComponentIndustrial.label>부품 만들기</PN_Make_ComponentIndustrial.label>
<PN_Make_ComponentIndustrial.description>부품 만들기</PN_Make_ComponentIndustrial.description>
<PN_Make_ComponentIndustrial.jobString>부품 만드는중.</PN_Make_ComponentIndustrial.jobString>
<PN_Disassemble_AutomatonPackage.label>포장된 오토마톤 분해</PN_Disassemble_AutomatonPackage.label>
<PN_Disassemble_AutomatonPackage.description>포장된 오토마톤 분해</PN_Disassemble_AutomatonPackage.description>
<PN_Disassemble_AutomatonPackage.jobString>포장된 오토마톤 분해중.</PN_Disassemble_AutomatonPackage.jobString>
<PN_Disassemble.label>분해</PN_Disassemble.label>
<PN_Disassemble.description>분해</PN_Disassemble.description>
<PN_Disassemble.jobString>분해중</PN_Disassemble.jobString>
<PN_Repair.label>수리</PN_Repair.label>
<PN_Repair.description>수리</PN_Repair.description>
<PN_Repair.jobString>수리중.</PN_Repair.jobString>
<PN_Maintenance.label>유지보수</PN_Maintenance.label>
<PN_Maintenance.description>유지보수</PN_Maintenance.description>
<PN_Maintenance.jobString>유지보수중.</PN_Maintenance.jobString>
<PN_ExtractBrain.label>중추신경계 추출</PN_ExtractBrain.label>
<PN_ExtractBrain.description>중추신경계 추출</PN_ExtractBrain.description>
<PN_ExtractBrain.jobString>중추신경계 추출중</PN_ExtractBrain.jobString>
<PN_AdministerSelfRepairKit.label>자가 수리 키트 사용</PN_AdministerSelfRepairKit.label>
<PN_AdministerSelfRepairKit.description>자가 수리 키트 사용</PN_AdministerSelfRepairKit.description>
<PN_AdministerSelfRepairKit.jobString>자가 수리 키트 사용중.</PN_AdministerSelfRepairKit.jobString>
<PN_InstallDrillArm.label>드릴 팔 설치</PN_InstallDrillArm.label> <PN_InstallDrillArm.label>드릴 팔 설치</PN_InstallDrillArm.label>
<PN_InstallDrillArm.description>드릴 팔 설치</PN_InstallDrillArm.description> <PN_InstallDrillArm.description>드릴 팔 설치</PN_InstallDrillArm.description>
<PN_InstallDrillArm.jobString>드릴 팔 설치중</PN_InstallDrillArm.jobString> <PN_InstallDrillArm.jobString>드릴 팔 설치중</PN_InstallDrillArm.jobString>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PNRP_Production.label>오토마톤 제작</PNRP_Production.label>
<PNRP_Production.description>오토마톤을 제작하는 방법을 연구합니다</PNRP_Production.description>
<PNRP_Brain.label>코어 분석</PNRP_Brain.label>
<PNRP_Brain.description>중추 신경계를 추출하여 오토마톤을 제작하는 방법을 연구합니다.</PNRP_Brain.description>
<PNRP_BrainCasing.label>코어 보관법</PNRP_BrainCasing.label>
<PNRP_BrainCasing.description>중추 신경계를 장기 보관하는 방법을 연구합니다.</PNRP_BrainCasing.description>
<PNRP_SelfRepairKit.label>자가 수리 키트</PNRP_SelfRepairKit.label>
<PNRP_SelfRepairKit.description>치료 혈청과 수리 키트를 결합하는 방법을 연구합니다.</PNRP_SelfRepairKit.description>
<PNRP_ResurrectModule.label>부활 모듈</PNRP_ResurrectModule.label>
<PNRP_ResurrectModule.description>부활 혈청을 오토마톤 내부에 삽입하는 방법을 연구합니다.</PNRP_ResurrectModule.description>
<PNRP_TierA_Apparel.label>밀리샤 유니폼</PNRP_TierA_Apparel.label>
<PNRP_TierA_Apparel.description>밀리샤 유니폼을 만드는 방법을 연구합니다.</PNRP_TierA_Apparel.description>
<PNRP_TierB_Apparel.label>특화 유니폼</PNRP_TierB_Apparel.label>
<PNRP_TierB_Apparel.description>특화 유니폼을 만드는 방법을 연구합니다.</PNRP_TierB_Apparel.description>
<PNRP_TierC_Apparel.label>로열 유니폼</PNRP_TierC_Apparel.label>
<PNRP_TierC_Apparel.description>로열 유니폼을 만드는 방법을 연구합니다.</PNRP_TierC_Apparel.description>
<PNRP_AutomatonWeapons.label>PnL 무기</PNRP_AutomatonWeapons.label>
<PNRP_AutomatonWeapons.description>기본적인 PnL 무기를 만드는 방법을 연구합니다.</PNRP_AutomatonWeapons.description>
<PNRP_MachineGun.label>기관총</PNRP_MachineGun.label>
<PNRP_MachineGun.description>PnL 기관총을 만드는 방법을 연구합니다.</PNRP_MachineGun.description>
<PNRP_Cannon.label>휴대용 캐논</PNRP_Cannon.label>
<PNRP_Cannon.description>휴대용 캐논을 만드는 방법을 연구합니다.</PNRP_Cannon.description>
<PNRP_AutoArtillery.label>PnL 아틸러리</PNRP_AutoArtillery.label>
<PNRP_AutoArtillery.description>PnL 아틸러리 캐논을 만드는 방법을 연구합니다.</PNRP_AutoArtillery.description>
<PNRP_RoyalWeapons.label>로열 무기</PNRP_RoyalWeapons.label>
<PNRP_RoyalWeapons.description>근위대에서 사용하는 PnL 무기를 만드는 방법을 연구합니다.\n\n[주의] : 로열 무기는 파니엘 전용입니다.</PNRP_RoyalWeapons.description>
<PNRP_PsychicAmplifier.label>오토마톤 정신력 증폭기</PNRP_PsychicAmplifier.label>
<PNRP_PsychicAmplifier.description>정신력 증폭기를 오토마톤용으로 개조하는 방법을 연구합니다.</PNRP_PsychicAmplifier.description>
<PNRP_TierB_Module.label>특화 모듈</PNRP_TierB_Module.label>
<PNRP_TierB_Module.description>전설, 걸작, 완벽 등급이 사용하는 모듈을 연구합니다.</PNRP_TierB_Module.description>
<PNRP_TierC_Module.label>로열 모듈</PNRP_TierC_Module.label>
<PNRP_TierC_Module.description>전설 등급이 사용하는 모듈을 연구합니다.</PNRP_TierC_Module.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PN_Chemical_Fuel.label>Automaton Fuel</PN_Chemical_Fuel.label> <PN_technology.label>PnL 테크놀러지</PN_technology.label>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<Paniel_Scenarios.scenario.label>초기 테스트 프로그램: 오토마톤</Paniel_Scenarios.scenario.label> <Paniel_Scenarios.scenario.name>초기 테스트 프로그램: 오토마톤</Paniel_Scenarios.scenario.name>
<Paniel_Scenarios.scenario.description>PnL 인더스트리는 뛰어난 지능을 가진 최신 제품을 출시했습니다. 그들은 이 신제품이 변방계와 같은 극한 상황에서 생존할 수 있는지 알기 위해 이 테스트 프로그램을 계획했습니다.\n\n이 실험체는 인간처럼 연구할 수 있으며 기술레벨도 올릴 수 있습니다. 하지만 다른 모델보다 정신적으로 불안정한 모습을 보이고 있습니다.\n\n실험체는 단 한 기만 제공됩니다. 소중히 여겨주세요.\n\n팁 : 폭탄사슴은 화학연료를 생산합니다.</Paniel_Scenarios.scenario.description> <Paniel_Scenarios.scenario.description>PnL 인더스트리는 뛰어난 지능을 가진 최신 제품을 출시했습니다. 그들은 이 신제품이 변방계와 같은 극한 상황에서 생존할 수 있는지 알기 위해 이 테스트 프로그램을 계획했습니다.\n\n이 실험체는 인간처럼 연구할 수 있으며 기술레벨도 올릴 수 있습니다. 하지만 다른 모델보다 정신적으로 불안정한 모습을 보이고 있습니다.\n\n실험체는 단 한 기만 제공됩니다. 소중히 여겨주세요.\n\n팁 : 폭탄사슴은 화학연료를 생산합니다.</Paniel_Scenarios.scenario.description>
<Paniel_Scenarios.scenario.summary>PnL Industry wants to test a new type of automaton.</Paniel_Scenarios.scenario.summary> <Paniel_Scenarios.scenario.summary>PnL Industry는 신제품에 적용할 모듈을 테스트하기로 했습니다.</Paniel_Scenarios.scenario.summary>
<Paniel_Scenarios.scenario.parts.4.text>to. 실험 관리자\n\n안녕하세요 관리자님. 테스트 프로그램에 참가해 주셔서 감사합니다.\n\n실험용 오토마톤은 인간처럼 연구와 기술 습득이 가능한 모델입니다. 하지만 정신적으로 불안하단 문제가 다수 보고되었습니다.\n\n실험체는 단 한 기만 제공됩니다. 분실 및 파손시 재보급되지 않습니다.\n\n예비 물자로 연료 1년치와 브레인 코어를 4개 지급해 드렸습니다. 어떻게 쓰실지는 관리자님 자유입니다.\n\n성실히 실험에 임해주세요.\n\nfrom. PnL 인더스트리 연구부.</Paniel_Scenarios.scenario.parts.4.text> <Paniel_Scenarios.scenario.parts.4.text>to. 실험 관리자\n\n안녕하세요 관리자님. 테스트 프로그램에 참가해 주셔서 감사합니다.\n\n실험용 오토마톤은 인간처럼 연구와 기술 습득이 가능한 모델입니다. 하지만 정신적으로 불안하단 문제가 다수 보고되었습니다.\n\n실험체는 단 한 기만 제공됩니다. 분실 및 파손시 재보급되지 않습니다.\n\n예비 물자로 연료 1년치와 두뇌 코어 3개를 지급해 드렸습니다. 어떻게 쓰실지는 관리자님 자유입니다.\n\n성실히 실험에 임해주세요.\n\nfrom. PnL 인더스트리 연구부.</Paniel_Scenarios.scenario.parts.4.text>
<Paniel_testScenarios.scenario.label>Paniel test</Paniel_testScenarios.scenario.label>
<Paniel_testScenarios.scenario.description>test</Paniel_testScenarios.scenario.description>
<Paniel_testScenarios.scenario.summary>개발 테스트용 시나리오</Paniel_testScenarios.scenario.summary>
<Paniel_testScenarios.scenario.parts.2.text>test</Paniel_testScenarios.scenario.parts.2.text>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_CorpseCategory.label>오토마톤 잔해</PN_CorpseCategory.label>
<PN_Fuel.label>오토마톤 연료</PN_Fuel.label>
<PN_BodyPartsAutomaton.label>오토마톤</PN_BodyPartsAutomaton.label>
<PNApparel.label>파니엘 의류</PNApparel.label>
<PNHeadgear.label>파니엘 모자</PNHeadgear.label>
<PNRoyalApparel.label>로열 의류</PNRoyalApparel.label>
<PNRoyalHeadgear.label>로열 모자</PNRoyalHeadgear.label>
<PN_AutomatonCatagory.label>PnL 인더스트리</PN_AutomatonCatagory.label>
<PN_BrainCoreCatagory.label>두뇌 코어</PN_BrainCoreCatagory.label>
<PNKit.label>수리 키트</PNKit.label>
<PNApparelModule.label>오토마톤 모듈</PNApparelModule.label>
<PN_PackagedCatagory.label>포장된 오토마톤</PN_PackagedCatagory.label>
<PN_TMPackagedCatagory.label>PnL 오토마톤™</PN_TMPackagedCatagory.label>
<PN_Shell.label>PnL 포탄</PN_Shell.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_Oil.label>기름</Paniel_Oil.label>
<PN_antibiotics.label>PnL 항생제</PN_antibiotics.label>
<PN_antibiotics.description>경고 : 사람에게 사용하지 마십시오.\n이 항생제는 오토마톤 전용입니다.\n\n기존에 알려지지 않은 질병을 치료하기 위한 오토마톤 항생제\n(모드로 추가된 질병에 사용합니다.)</PN_antibiotics.description>
<PN_antibiotics.ingestible.ingestCommandString>{0} 주입</PN_antibiotics.ingestible.ingestCommandString>
<PN_antibiotics.ingestible.ingestReportString>{0} 주입중.</PN_antibiotics.ingestible.ingestReportString>
<PN_AutomatonFuel.label>PnL 연료</PN_AutomatonFuel.label>
<PN_AutomatonFuel.description>경고 : 사람에게 사용하지 마십시오.\n이 연료는 오토마톤 전용입니다.\n\n오토마톤이 사용하는 연료. 정신적 안정을 위해 대량의 사이카이트가 농축되어 있습니다.</PN_AutomatonFuel.description>
<PN_AutomatonFuel.ingestible.ingestCommandString>{0} 마시기</PN_AutomatonFuel.ingestible.ingestCommandString>
<PN_AutomatonFuel.ingestible.ingestReportString>{0} 마시는중.</PN_AutomatonFuel.ingestible.ingestReportString>
<PN_ExperimentalModule.label>오토마톤 실험 모듈</PN_ExperimentalModule.label>
<PN_ExperimentalModule.description>PnL 인더스트리에 신형 오토마톤에 적용하기위해 테스트중인 모듈.\n\n오토마톤을 보다 인간과 같이 행동하게 하지만 정신적으로 불안정해지는 현상이 보고되었습니다.\n\n경고 : 이 모듈을 장착하면 주기적으로 정신 이상을 일으킵니다.</PN_ExperimentalModule.description>
<PN_ResurrectModule.label>오토마톤 부활 모듈</PN_ResurrectModule.label>
<PN_ResurrectModule.description>부활 혈청을 이용해 제작하는 모듈\n오토마톤이 이 모듈을 장착하면 오토마톤이 사망 몇초 뒤 자동으로 부활합니다.</PN_ResurrectModule.description>
<PN_ApparelBasic.label>파니엘 셔츠와 부츠</PN_ApparelBasic.label>
<PN_ApparelBasic.description>기본적인 파니엘 의상. 셔츠와 부츠로 이루어져 있습니다.</PN_ApparelBasic.description>
<PN_ApparelBasicHat.label>파니엘 모자</PN_ApparelBasicHat.label>
<PN_ApparelBasicHat.description>기본적인 파니엘 모자.</PN_ApparelBasicHat.description>
<PN_ApparelCape.description>기본적인 파니엘 케이프. 단열과 방열에 모두 뛰어난 성능을 보입니다.</PN_ApparelCape.description>
<PN_ApparelCape.label>파니엘 케이프</PN_ApparelCape.label>
<PN_ApparelMilitia.label>파니엘 밀리샤 유니폼</PN_ApparelMilitia.label>
<PN_ApparelMilitia.description>밀리샤에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공합니다.</PN_ApparelMilitia.description>
<PN_ApparelMilitiaHat.label>파니엘 밀리샤 고글</PN_ApparelMilitiaHat.label>
<PN_ApparelMilitiaHat.description>밀리샤에서 오토마톤에게 씌우는 고글.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공합니다.</PN_ApparelMilitiaHat.description>
<PN_ApparelSoldier.label>파니엘 병사 유니폼</PN_ApparelSoldier.label>
<PN_ApparelSoldier.description>군대에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공합니다. 그러나 전투 이외의 상황에선 별다른 도움이 되지 않습니다.</PN_ApparelSoldier.description>
<PN_ApparelSoldierHat.label>파니엘 병사 모자</PN_ApparelSoldierHat.label>
<PN_ApparelSoldierHat.description>군대에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공합니다. 그러나 전투 이외의 상황에선 별다른 도움이 되지 않습니다.</PN_ApparelSoldierHat.description>
<PN_ApparelWorker.label>파니엘 엔지니어 유니폼</PN_ApparelWorker.label>
<PN_ApparelWorker.description>공단에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelWorker.description>
<PN_ApparelWorkerHat.label>파니엘 엔지니어 모자</PN_ApparelWorkerHat.label>
<PN_ApparelWorkerHat.description>공단에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelWorkerHat.description>
<PN_ApparelMaid.label>파니엘 하우스키퍼 유니폼</PN_ApparelMaid.label>
<PN_ApparelMaid.description>귀족 저택에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelMaid.description>
<PN_ApparelMaidHat.label>파니엘 하우스키퍼 모자</PN_ApparelMaidHat.label>
<PN_ApparelMaidHat.description>귀족 저택에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 적당한 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelMaidHat.description>
<PN_ApparelRoyalguard.label>파니엘 근위대 유니폼</PN_ApparelRoyalguard.label>
<PN_ApparelRoyalguard.description>왕실 근위대에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 아주 뛰어난 방어력을 제공합니다. 그러나 전투 이외의 상황에선 별다른 도움이 되지 않습니다.</PN_ApparelRoyalguard.description>
<PN_ApparelRoyalguardHat.label>파니엘 근위대 베레모</PN_ApparelRoyalguardHat.label>
<PN_ApparelRoyalguardHat.description>왕실 근위대에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 아주 뛰어난 방어력을 제공합니다. 그러나 전투 이외의 상황에선 별다른 도움이 되지 않습니다.</PN_ApparelRoyalguardHat.description>
<PN_ApparelRoyalmaid.label>파니엘 로열 메이드 유니폼</PN_ApparelRoyalmaid.label>
<PN_ApparelRoyalmaid.description>왕궁에서 오토마톤에게 입히는 유니폼.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelRoyalmaid.description>
<PN_ApparelRoyalmaidHat.label>파니엘 로열 메이드 머리띠</PN_ApparelRoyalmaidHat.label>
<PN_ApparelRoyalmaidHat.description>왕궁에서 오토마톤에게 씌우는 모자.\n\n금속과 천을 결합하는 PnL industry만의 독특한 기술로 만들어졌습니다.\n\n내장된 부품이 오토마톤과 연동하여 뛰어난 방어력을 제공하고 사용자의 작업을 보조합니다.</PN_ApparelRoyalmaidHat.description>
<PN_AutomatonBench.label>오토마톤 조립 작업대</PN_AutomatonBench.label>
<PN_AutomatonBench.description>오토마톤 조립 작업대입니다.</PN_AutomatonBench.description>
<UnfinishedAutomaton.label>미완성된 오토마톤</UnfinishedAutomaton.label>
<UnfinishedAutomaton.description>미완성된 오토마톤.</UnfinishedAutomaton.description>
<Leather_Automaton.label>오토마톤 외피</Leather_Automaton.label>
<Leather_Automaton.description>오토마톤을 만드는데 사용하는 외피. 인간 피부와 매우 비슷합니다.</Leather_Automaton.description>
<PN_BrainEmpty.label>빈 케이스</PN_BrainEmpty.label>
<PN_BrainEmpty.description>중추 신경계를 담기 위해 제작된 케이스.</PN_BrainEmpty.description>
<PN_Brain.label>중추 신경계</PN_Brain.label>
<PN_Brain.description>인간의 중추 신경계입니다. 오래 보관하진 못할 것 같습니다.</PN_Brain.description>
<PN_BrainCasing.label>오토마톤 두뇌 코어</PN_BrainCasing.label>
<PN_BrainCasing.description>오토마톤을 만들때 사용하는 두뇌 코어.</PN_BrainCasing.description>
<PN_RepairKit.label>오토마톤 수리 키트</PN_RepairKit.label>
<PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
<PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
<PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel>
<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
<PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>
<PN_ComponentRoyal.label>PnL 부품</PN_ComponentRoyal.label>
<PN_ComponentRoyal.description>PnL Industry에서 특별한 제품을 제작할때 사용하는 부품. 단단하게 봉인되어 있어 역설계는 힘들어 보입니다.</PN_ComponentRoyal.description>
<Packaged_NormalAutomaton.label>포장된 오토마톤</Packaged_NormalAutomaton.label>
<Packaged_NormalAutomaton.description>오토마톤이 포장되어 있는 상자입니다. 어떤 등급이 나올까요?</Packaged_NormalAutomaton.description>
<Packaged_NormalAutomaton.comps.2.useLabel>포장 해체</Packaged_NormalAutomaton.comps.2.useLabel>
<Packaged_NormalAutomatonSoldier.label>PnL 오토마톤™ (전투형)</Packaged_NormalAutomatonSoldier.label>
<Packaged_NormalAutomatonSoldier.description>전투형 오토마톤이 포장된 박스. 해체하면 랜덤 등급의 전투형 오토마톤이 나옵니다.\n\n[확률표]\n빈약 : 0.39\n평범 : 15.79%\n상급 : 54.28%\n완벽 : 27.40%\n걸작 : 2.14%</Packaged_NormalAutomatonSoldier.description>
<Packaged_NormalAutomatonSoldier.comps.0.useLabel>포장 해체</Packaged_NormalAutomatonSoldier.comps.0.useLabel>
<Packaged_NormalAutomatonWorker.label>PnL 오토마톤™ (제작형)</Packaged_NormalAutomatonWorker.label>
<Packaged_NormalAutomatonWorker.description>제작형 오토마톤이 포장된 박스. 해체하면 랜덤 등급의 제작형 오토마톤이 나옵니다.\n\n[확률표]\n빈약 : 0.39\n평범 : 15.79%\n상급 : 54.28%\n완벽 : 27.40%\n걸작 : 2.14%</Packaged_NormalAutomatonWorker.description>
<Packaged_NormalAutomatonWorker.comps.0.useLabel>포장 해체</Packaged_NormalAutomatonWorker.comps.0.useLabel>
<Packaged_NormalAutomatonMaid.label>PnL 오토마톤™ (가정형)</Packaged_NormalAutomatonMaid.label>
<Packaged_NormalAutomatonMaid.description>가정형 오토마톤이 포장된 박스. 해체하면 랜덤 등급의 가정형 오토마톤이 나옵니다.\n\n[확률표]\n빈약 : 0.39\n평범 : 15.79%\n상급 : 54.28%\n완벽 : 27.40%\n걸작 : 2.14%</Packaged_NormalAutomatonMaid.description>
<Packaged_NormalAutomatonMaid.comps.0.useLabel>포장 해체</Packaged_NormalAutomatonMaid.comps.0.useLabel>
<PN_Artillery_Turret.label>PnL 아틸러리 터렛</PN_Artillery_Turret.label>
<PN_Artillery_Turret.description>PnL 인더스트리에서 디자인한 곡사포. 오토마톤 두뇌 코어를 사용하여 높은 명중률을 가지고 있습니다. 그러나 과도한 계산으로 코어가 과부화 되기 때문에 주기적으로 코어를 교체해야 합니다.</PN_Artillery_Turret.description>
<PN_Artillery_Base_Core.comps.3.fuelLabel>코어 과부하까지 남은 발사 수</PN_Artillery_Base_Core.comps.3.fuelLabel>
<PN_Artillery_Base_Core.comps.3.fuelGizmoLabel>코어 내구도</PN_Artillery_Base_Core.comps.3.fuelGizmoLabel>
<PN_Artillery_Base_Core.comps.3.outOfFuelMessage>사격 불가: 코어 교체 필요</PN_Artillery_Base_Core.comps.3.outOfFuelMessage>
<PN_Artillery_Base_Core.label>PnL 아틸러리 캐논</PN_Artillery_Base_Core.label>
<PN_Artillery_Base_Core.description>PnL 인더스트리에서 디자인한 곡사포. 오토마톤 두뇌 코어를 사용하여 높은 명중률을 가지고 있습니다. 그러나 과도한 계산으로 코어가 과부화 되기 때문에 주기적으로 코어를 교체해야 합니다.</PN_Artillery_Base_Core.description>
<PN_Shell_HE.label>PnL 확산 고폭탄</PN_Shell_HE.label>
<PN_Shell_HE.description>착탄하면 주변에 자탄을 흩뿌리는 고폭탄. 피해를 받으면 폭발합니다.</PN_Shell_HE.description>
<PN_Bullet_Shell_HE.label>확산 고폭탄</PN_Bullet_Shell_HE.label>
<PN_Bullet_Shell_HE_Sub.label>확산 고폭탄</PN_Bullet_Shell_HE_Sub.label>
<PN_Shell_AP.label>PnL 관통탄</PN_Shell_AP.label>
<PN_Shell_AP.description>단일 대상에게 강력한 피해를 주는 특수탄. 움직이는 대상에겐 맞추기 힘듭니다. 피해를 받으면 폭발합니다.</PN_Shell_AP.description>
<PN_Bullet_Shell_AP.label>관통탄</PN_Bullet_Shell_AP.label>
<PN_Shell_CI.label>PnL 확산 소이탄</PN_Shell_CI.label>
<PN_Shell_CI.description>착탄하면 주변에 자탄을 흩뿌리는 소이탄. 피해를 받으면 폭발합니다.</PN_Shell_CI.description>
<PN_Bullet_Shell_CI.label>확산 소이탄</PN_Bullet_Shell_CI.label>
<PN_Bullet_Shell_CI_Sub.label>확산 소이탄</PN_Bullet_Shell_CI_Sub.label>
<PN_Shell_EMP.label>PnL 확산 전자기탄</PN_Shell_EMP.label>
<PN_Shell_EMP.description>착탄하면 주변에 자탄을 흩뿌리는 전자기탄. 피해를 받으면 폭발합니다.</PN_Shell_EMP.description>
<PN_Bullet_Shell_EMP.label>확산 전자기탄</PN_Bullet_Shell_EMP.label>
<PN_Bullet_Shell_EMP_Sub.label>확산 전자기탄</PN_Bullet_Shell_EMP_Sub.label>
<PN_Shell_FF.label>PnL 확산 소방거품탄</PN_Shell_FF.label>
<PN_Shell_FF.description>착탄하면 주변에 자탄을 흩뿌리는 소방거품탄. 피해를 받으면 폭발합니다.</PN_Shell_FF.description>
<PN_Bullet_Shell_FF.label>확산 소방거품탄</PN_Bullet_Shell_FF.label>
<PN_Bullet_Shell_FF_Sub.label>확산 소방거품탄</PN_Bullet_Shell_FF_Sub.label>
<PN_Shell_Smoke.label>PnL 확산 연막탄</PN_Shell_Smoke.label>
<PN_Shell_Smoke.description>착탄하면 주변에 자탄을 흩뿌리는 연막탄. 피해를 받으면 폭발합니다.</PN_Shell_Smoke.description>
<PN_Bullet_Shell_Smoke.label>확산 연막탄</PN_Bullet_Shell_Smoke.label>
<PN_Bullet_Shell_Smoke_Sub.label>확산 연막탄</PN_Bullet_Shell_Smoke_Sub.label>
<PN_Shell_AG.label>PnL 반물질탄</PN_Shell_AG.label>
<PN_Shell_AG.description>번화계의 대형 병기에서 운용하는 초소형 탄두입니다. 반물질 반응을 이용하여 대폭발을 일으키고 화재를 발생시킵니다. 피해를 받으면 폭발합니다.</PN_Shell_AG.description>
<PN_Bullet_Shell_AG.label>반물질탄</PN_Bullet_Shell_AG.label>
<PN_Shovel.label>PnL 야전삽</PN_Shovel.label>
<PN_Shovel.description>작은 삽. 농사와 채굴, 건축에 유용합니다. 삽으로 맞으면 많이 아플 것 같습니다.</PN_Shovel.description>
<PN_Shovel.tools.0.label>손잡이</PN_Shovel.tools.0.label>
<PN_Shovel.tools.1.label>삽날</PN_Shovel.tools.1.label>
<PN_Shovel.tools.2.label>삽머리</PN_Shovel.tools.2.label>
<PN_Chainsword.label>PnL 체인소드</PN_Chainsword.label>
<PN_Chainsword.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n회전하는 체인 톱날이 달린 검. 오토마톤과 연결되어 작동합니다.</PN_Chainsword.description>
<PN_Chainsword.tools.0.label>손잡이</PN_Chainsword.tools.0.label>
<PN_Chainsword.tools.1.label>칼끝</PN_Chainsword.tools.1.label>
<PN_Chainsword.tools.2.label>칼날</PN_Chainsword.tools.2.label>
<PN_Chainlongsword.label>PnL 체인 롱소드</PN_Chainlongsword.label>
<PN_Chainlongsword.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n회전하는 체인 톱날이 달린 롱소드. 오토마톤과 연결되어 작동합니다.</PN_Chainlongsword.description>
<PN_Chainlongsword.tools.0.label>손잡이</PN_Chainlongsword.tools.0.label>
<PN_Chainlongsword.tools.1.label>칼끝</PN_Chainlongsword.tools.1.label>
<PN_Chainlongsword.tools.2.label>칼날</PN_Chainlongsword.tools.2.label>
<PN_Revolver.label>PnL 리볼버</PN_Revolver.label>
<PN_Revolver.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n여섯개의 총열에서 모든 탄을 한번에 발싸하는 샷건 대용 무기. 오토마톤과 연결되어 빠른 재장전을 합니다.</PN_Revolver.description>
<PN_Revolver.tools.0.label>손잡이</PN_Revolver.tools.0.label>
<PN_Revolver.tools.1.label>총열</PN_Revolver.tools.1.label>
<PN_Bullet_Revolver_Volley.label>리볼버탄</PN_Bullet_Revolver_Volley.label>
<PN_Rifle.label>PnL 라이플</PN_Rifle.label>
<PN_Rifle.description>PnL Industry에서 생산한 레버 액션 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_Rifle.description>
<PN_Rifle.verbs.0.label>신속 사격</PN_Rifle.verbs.0.label>
<PN_Rifle.verbs.0.desc>빠르게 사격하지만 사정거리와 명중률이 낮습니다.</PN_Rifle.verbs.0.desc>
<PN_Rifle.verbs.1.label>정밀 사격</PN_Rifle.verbs.1.label>
<PN_Rifle.verbs.1.desc>느리게 사격하지만 사정거리와 명중률이 높습니다.</PN_Rifle.verbs.1.desc>
<PN_Rifle.tools.0.label>개머리판</PN_Rifle.tools.0.label>
<PN_Rifle.tools.1.label>총열</PN_Rifle.tools.1.label>
<PN_Bullet_Rifle.label>라이플탄</PN_Bullet_Rifle.label>
<PN_Machinegun.label>PnL 기관총</PN_Machinegun.label>
<PN_Machinegun.description>PnL Industry에서 생산한 기관총.</PN_Machinegun.description>
<PN_Machinegun.tools.0.label>총열</PN_Machinegun.tools.0.label>
<PN_Bullet_Machinegun.label>기관총탄</PN_Bullet_Machinegun.label>
<PN_Cannon.label>PnL 휴대용 캐논</PN_Cannon.label>
<PN_Cannon.description>PnL Industry에서 생산한 휴대용 캐논. 고폭탄과 관통탄을 선택할 수 있습니다.</PN_Cannon.description>
<PN_Cannon.verbs.0.label>관통탄</PN_Cannon.verbs.0.label>
<PN_Cannon.verbs.1.label>고폭탄</PN_Cannon.verbs.1.label>
<PN_Cannon.tools.0.label>총열</PN_Cannon.tools.0.label>
<PN_Bullet_HE.label>고폭탄</PN_Bullet_HE.label>
<PN_Bullet_AP.label>관통탄</PN_Bullet_AP.label>
<PN_TwinPistol.label>PnL 트윈 피스톨</PN_TwinPistol.label>
<PN_TwinPistol.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n많은 총알을 빠르게 흩뿌리는 쌍권총. 근위대의 특수부대 오토마톤이 사용합니다. 오토마톤과 연동하여 빠른 재장전이 가능하고 근접전 능력을 향상시켜 줍니다.</PN_TwinPistol.description>
<PN_TwinPistol.tools.0.label>손잡이</PN_TwinPistol.tools.0.label>
<PN_TwinPistol.tools.1.label>발차기</PN_TwinPistol.tools.1.label>
<PN_TwinPistol.tools.2.label>근접사격</PN_TwinPistol.tools.2.label>
<PN_Bullet_TwinPistol.label>트윈피스톨탄</PN_Bullet_TwinPistol.label>
<PN_RoyalRifle.label>PnL 로열 라이플</PN_RoyalRifle.label>
<PN_RoyalRifle.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대에서 사용하기 위해 PnL Industry에서 제작한 라이플. 신속 사격 모드와 정밀 사격 모드를 선택할 수 있습니다.</PN_RoyalRifle.description>
<PN_RoyalRifle.verbs.0.label>신속 사격</PN_RoyalRifle.verbs.0.label>
<PN_RoyalRifle.verbs.0.desc>빠르게 사격하지만 사정거리와 명중률이 낮습니다.</PN_RoyalRifle.verbs.0.desc>
<PN_RoyalRifle.verbs.1.label>정밀 사격</PN_RoyalRifle.verbs.1.label>
<PN_RoyalRifle.verbs.1.desc>느리게 사격하지만 사정거리와 명중률이 높습니다.</PN_RoyalRifle.verbs.1.desc>
<PN_RoyalRifle.tools.0.label>개머리판</PN_RoyalRifle.tools.0.label>
<PN_RoyalRifle.tools.1.label>총열</PN_RoyalRifle.tools.1.label>
<PN_Bullet_RoyalRifle.label>라이플탄</PN_Bullet_RoyalRifle.label>
<PN_RoyalLSW.label>PnL 멀티 런쳐</PN_RoyalLSW.label>
<PN_RoyalLSW.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n다양한 유탄을 발사할 수 있는 런쳐. 폭발, 소이, 전자기, 연막, 소방거품 유탄을 발사할 수 있습니다.</PN_RoyalLSW.description>
<PN_RoyalLSW.verbs.0.label>폭발</PN_RoyalLSW.verbs.0.label>
<PN_RoyalLSW.verbs.1.label>소이</PN_RoyalLSW.verbs.1.label>
<PN_RoyalLSW.verbs.2.label>전자기</PN_RoyalLSW.verbs.2.label>
<PN_RoyalLSW.verbs.3.label>연막</PN_RoyalLSW.verbs.3.label>
<PN_RoyalLSW.verbs.4.label>소방거품</PN_RoyalLSW.verbs.4.label>
<PN_RoyalLSW.tools.0.label>개머리판</PN_RoyalLSW.tools.0.label>
<PN_RoyalLSW.tools.1.label>총열</PN_RoyalLSW.tools.1.label>
<PN_Bullet_LSW_bomb.label>멀티런쳐 유탄</PN_Bullet_LSW_bomb.label>
<PN_Bullet_LSW_Flame.label>멀티런쳐 유탄</PN_Bullet_LSW_Flame.label>
<PN_Bullet_LSW_EMP.label>멀티런쳐 유탄</PN_Bullet_LSW_EMP.label>
<PN_Bullet_LSW_Smoke.label>멀티런쳐 유탄</PN_Bullet_LSW_Smoke.label>
<PN_Bullet_LSW_FF.label>멀티런쳐 유탄</PN_Bullet_LSW_FF.label>
<PN_PrototypeRailGun.label>PnL 프로토타입 레일건</PN_PrototypeRailGun.label>
<PN_PrototypeRailGun.description>좁은 범위에 강력한 폭발을 일으키는 실험용 레일건.\n한 번 발사하면 고장나서 쓸 수 없습니다.</PN_PrototypeRailGun.description>
<PN_PrototypeRailGun.tools.0.label>총열</PN_PrototypeRailGun.tools.0.label>
<PN_Bullet_RailGun.label>시제형 레일건탄</PN_Bullet_RailGun.label>
<PN_PsychicAmplifier.label>오토마톤 정신력 증폭기</PN_PsychicAmplifier.label>
<PN_PsychicAmplifier.description>오토마톤용으로 개조된 정신력 증폭기입니다.\n\n사용자의 정신에 초능력을 형성하거나 업그레이드하는 초월공학제 소모품입니다.\n\n장치를 사용하면 눈을 통해 코어에 직접 접촉하여 초능력을 부여하고 사라집니다.</PN_PsychicAmplifier.description>
<PN_PsychicAmplifier.comps.0.useLabel>정신력 증폭기 사용</PN_PsychicAmplifier.comps.0.useLabel>
<PN_RoyalSaber_Bladelink.label>PnL 로열 세이버</PN_RoyalSaber_Bladelink.label>
<PN_RoyalSaber_Bladelink.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n근위대 오토마톤이 사용하는 검. 무엇이든 베는 날카로운 칼날을 가지고 있습니다. 또한 오토마톤과 연동하여 추가 화상 데미지를 입힙니다.\n이 무기에는 인식기술이 있어 한 사람만 인식할 수 있습니다. 이 지능적인 무기는 사용자를 도와 빠른 속도로 공격, 정확성 및 분석을 통해 적을 짓밟을 수 있습니다. 한번 인식하면, 다른 사람에게 사용되는 것을 거부합니다.</PN_RoyalSaber_Bladelink.description>
<PN_RoyalSaber_Bladelink.tools.0.label>손잡이</PN_RoyalSaber_Bladelink.tools.0.label>
<PN_RoyalSaber_Bladelink.tools.1.label>칼끝</PN_RoyalSaber_Bladelink.tools.1.label>
<PN_RoyalSaber_Bladelink.tools.2.label>칼날</PN_RoyalSaber_Bladelink.tools.2.label>
<PN_Chainsword_Bladelink.label>PnL 피묻은 체인 소드</PN_Chainsword_Bladelink.label>
<PN_Chainsword_Bladelink.description>[주의] : 이 무기는 오토마톤 전용입니다.\n\n사연이 많아 보이는 체인 소드. 무슨 이유인지 평범한 체인 소드보다 뛰어난 성능을 가지고 있습니다.\n이 무기에는 인식기술이 있어 한 사람만 인식할 수 있습니다. 이 지능적인 무기는 사용자를 도와 빠른 속도로 공격, 정확성 및 분석을 통해 적을 짓밟을 수 있습니다. 한번 인식하면, 다른 사람에게 사용되는 것을 거부합니다.</PN_Chainsword_Bladelink.description>
<PN_Chainsword_Bladelink.tools.0.label>손잡이</PN_Chainsword_Bladelink.tools.0.label>
<PN_Chainsword_Bladelink.tools.1.label>칼끝</PN_Chainsword_Bladelink.tools.1.label>
<PN_Chainsword_Bladelink.tools.2.label>칼날</PN_Chainsword_Bladelink.tools.2.label>
<PN_TriggerHappyModule.label>신속 사격 모듈</PN_TriggerHappyModule.label>
<PN_TriggerHappyModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 신속 사격 능력을 사용할 수 있습니다.</PN_TriggerHappyModule.description>
<PN_CQCModule.label>근접전 모듈</PN_CQCModule.label>
<PN_CQCModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 근접전 모드 능력을 사용할 수 있습니다.</PN_CQCModule.description>
<PN_MinerModule.label>채굴 모듈</PN_MinerModule.label>
<PN_MinerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 채굴 능력이 향상됩니다.</PN_MinerModule.description>
<PN_ArchitectModule.label>건축 모듈</PN_ArchitectModule.label>
<PN_ArchitectModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 건설 능력이 향상됩니다.</PN_ArchitectModule.description>
<PN_SkilledWorkerModule.label>제작 모듈</PN_SkilledWorkerModule.label>
<PN_SkilledWorkerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 제작 능력이 향상됩니다.</PN_SkilledWorkerModule.description>
<PN_FarmerModule.label>농업 모듈</PN_FarmerModule.label>
<PN_FarmerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 농업 능력이 향상됩니다.</PN_FarmerModule.description>
<PN_ChefModule.label>요리 모듈</PN_ChefModule.label>
<PN_ChefModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 요리 능력이 향상됩니다.</PN_ChefModule.description>
<PN_NurseModule.label>간호 모듈</PN_NurseModule.label>
<PN_NurseModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설), (걸작), (완벽)\n\n이 모듈을 착용하면 간호 능력이 향상됩니다.</PN_NurseModule.description>
<PN_OfficerModule.label>장교 모듈</PN_OfficerModule.label>
<PN_OfficerModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설)\n\n이 모듈을 착용하면 장교 지휘 능력을 사용할 수 있습니다.</PN_OfficerModule.description>
<PN_MeisterModule.label>마이스터 모듈</PN_MeisterModule.label>
<PN_MeisterModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n제작 모델 (전설)\n\n이 모듈을 착용하면 마이스터의 조언 능력을 사용할 수 있습니다.</PN_MeisterModule.description>
<PN_IntensiveMedicalModule.label>집중 의료 모듈</PN_IntensiveMedicalModule.label>
<PN_IntensiveMedicalModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n가정 모델 (전설)\n\n이 모듈을 착용하면 집중 의료 능력을 사용할 수 있습니다.</PN_IntensiveMedicalModule.description>
<PN_FieldMedicModule.label>야전 의료 모듈</PN_FieldMedicModule.label>
<PN_FieldMedicModule.description>[주의]\n이 모듈은 호환되는 오토마톤만 설치 가능합니다.\n또한 모듈 시스템이 안정되어 있어야 합니다.\n\n[호환 모델 리스트]\n\n전투 모델 (전설)\n가정 모델 (전설)\n\n이 모듈을 착용하면 야전 의료 능력을 사용할 수 있습니다. 야전 의료 능력이 활성화 되면 선택 대상에게 스팀팩을 주입할 수 있습니다.</PN_FieldMedicModule.description>
</LanguageData>

View File

@ -1,5 +1,11 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PN_Maintenance_Thought.stages.0.label>유지보수 시급함</PN_Maintenance_Thought.stages.0.label>
<PN_Maintenance_Thought.stages.0.description>기분이 이상해. 내 몸 같지 않아.</PN_Maintenance_Thought.stages.0.description>
<PN_Maintenance_Thought.stages.1.label>유지보수 필요함</PN_Maintenance_Thought.stages.1.label>
<PN_Maintenance_Thought.stages.1.description>움직임이 삐걱대는 느낌이야.</PN_Maintenance_Thought.stages.1.description>
<PN_Maintenance_Thought.stages.3.label>유지보수 완벽함</PN_Maintenance_Thought.stages.3.label>
<PN_Maintenance_Thought.stages.3.description>새로 만들어진 느낌!</PN_Maintenance_Thought.stages.3.description>
<PN_Atefuel_nopn.stages.0.label>오토마톤 연료 복용</PN_Atefuel_nopn.stages.0.label> <PN_Atefuel_nopn.stages.0.label>오토마톤 연료 복용</PN_Atefuel_nopn.stages.0.label>
<PN_Atefuel_nopn.stages.0.description>우웩! 이게 뭐야!</PN_Atefuel_nopn.stages.0.description> <PN_Atefuel_nopn.stages.0.description>우웩! 이게 뭐야!</PN_Atefuel_nopn.stages.0.description>
<PN_Ateplusfuel_nopn.stages.0.label>ate PnL fuel</PN_Ateplusfuel_nopn.stages.0.label> <PN_Ateplusfuel_nopn.stages.0.label>ate PnL fuel</PN_Ateplusfuel_nopn.stages.0.label>
@ -38,4 +44,14 @@
<PN_AutomatonWithGoodOpinionLostforPN.stages.0.description>내 친구가 실종되었어요. 더 이상 그녀와 함께 의무를 수행할 수 없는게 슬퍼요.</PN_AutomatonWithGoodOpinionLostforPN.stages.0.description> <PN_AutomatonWithGoodOpinionLostforPN.stages.0.description>내 친구가 실종되었어요. 더 이상 그녀와 함께 의무를 수행할 수 없는게 슬퍼요.</PN_AutomatonWithGoodOpinionLostforPN.stages.0.description>
<PN_AutomatonWithBadOpinionLostforPN.stages.0.label>눈엣가시 {0} 잃음</PN_AutomatonWithBadOpinionLostforPN.stages.0.label> <PN_AutomatonWithBadOpinionLostforPN.stages.0.label>눈엣가시 {0} 잃음</PN_AutomatonWithBadOpinionLostforPN.stages.0.label>
<PN_AutomatonWithBadOpinionLostforPN.stages.0.description>그 고철이 드디어 사라졌어!</PN_AutomatonWithBadOpinionLostforPN.stages.0.description> <PN_AutomatonWithBadOpinionLostforPN.stages.0.description>그 고철이 드디어 사라졌어!</PN_AutomatonWithBadOpinionLostforPN.stages.0.description>
<PN_OfficerCommandThought.stages.0.label>오토마톤에게 지휘 받음</PN_OfficerCommandThought.stages.0.label>
<PN_OfficerCommandThought.stages.0.description>깡통 따위의 명령을 받아야 하다니. 믿을수가 없어.</PN_OfficerCommandThought.stages.0.description>
<PN_OfficerCommandThoughtforPN.stages.0.label>장교에게 지휘 받음</PN_OfficerCommandThoughtforPN.stages.0.label>
<PN_OfficerCommandThoughtforPN.stages.0.description>장교가 함께하고 있어. 우린 이 전투에서 승리할 수 있을거야.</PN_OfficerCommandThoughtforPN.stages.0.description>
<PN_MeisterAdviceThought.stages.0.label>오토마톤에게 조언 받음</PN_MeisterAdviceThought.stages.0.label>
<PN_MeisterAdviceThought.stages.0.description>깡통 따위의 조언을 받아야 하다니. 믿을수가 없어.</PN_MeisterAdviceThought.stages.0.description>
<PN_StimPackThought.stages.0.label>스팀팩 주입 받음</PN_StimPackThought.stages.0.label>
<PN_StimPackThought.stages.0.description>기분 끝내주는데! 한번 해보자고!</PN_StimPackThought.stages.0.description>
<PN_StimPackSideEffectThought.stages.0.label>스팀팩 부작용</PN_StimPackSideEffectThought.stages.0.label>
<PN_StimPackSideEffectThought.stages.0.description>정신이 몽롱해서 생각이 이어지질 않아. 팔다리는 왜이렇게 무겁지? 피곤하고 배고프고 온 몸이 아파. 눈은 왜 흐릿한거야?</PN_StimPackSideEffectThought.stages.0.description>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_Caravan_PnLindustry.label>PnL 세일즈맨</PN_Caravan_PnLindustry.label>
<PN_Orbital_PnLindustry.label>PnL Industry</PN_Orbital_PnLindustry.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PN_LowMaintenance>정비 필요</PN_LowMaintenance>
<PN_LowMaintenanceDesc>다음 파니엘의 정비 상태가 좋지 않아 고장날 수 있습니다.\n\n{0}</PN_LowMaintenanceDesc>
<PN_HediffNullifier>{0}(은)는 {1}(을)를 면역했습니다. 사유 : {0}(은)는 오토마톤입니다</PN_HediffNullifier>
<PN_CantReason_orhediff>아이템 설명을 확인하세요.</PN_CantReason_orhediff>
<PN_AUTOMATA_MATERIAL>주 재료</PN_AUTOMATA_MATERIAL> <PN_AUTOMATA_MATERIAL>주 재료</PN_AUTOMATA_MATERIAL>
<PN_BILL_WINDOW_TAB_APPEARANCE_TITLE>외형</PN_BILL_WINDOW_TAB_APPEARANCE_TITLE> <PN_BILL_WINDOW_TAB_APPEARANCE_TITLE>외형</PN_BILL_WINDOW_TAB_APPEARANCE_TITLE>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_Race.label>파니엘</Paniel_Race.label>
<Paniel_Race.description>오토마톤 종족입니다.</Paniel_Race.description>
<Paniel_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.0.name>skin</Paniel_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.0.name>
<Paniel_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.1.name>hair</Paniel_Race.alienRace.generalSettings.alienPartGenerator.colorChannels.1.name>
<Paniel_Race.tools.0.label>왼주먹</Paniel_Race.tools.0.label>
<Paniel_Race.tools.1.label>오른주먹</Paniel_Race.tools.1.label>
<Paniel_Race.tools.2.label>이빨</Paniel_Race.tools.2.label>
<Paniel_Race.tools.3.label>머리</Paniel_Race.tools.3.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_Make_Automaton.label>오토마톤 제작</PN_Make_Automaton.label>
<PN_Make_Automaton.description>오토마톤을 제작합니다.</PN_Make_Automaton.description>
<PN_Make_Automaton.jobString>오토마톤 제작중</PN_Make_Automaton.jobString>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_testPlayerFaction.label>Left Automata</Paniel_testPlayerFaction.label>
<Paniel_testPlayerFaction.description>...</Paniel_testPlayerFaction.description>
<Paniel_testPlayerFaction.pawnSingular>colonist</Paniel_testPlayerFaction.pawnSingular>
<Paniel_testPlayerFaction.pawnsPlural>colonists</Paniel_testPlayerFaction.pawnsPlural>
<Paniel_PlayerFaction.label>테스트 서브젝트</Paniel_PlayerFaction.label>
<Paniel_PlayerFaction.description>이 정착지는 PnL 인더스트리에서 실험중인 실험장입니다.</Paniel_PlayerFaction.description>
<Paniel_PlayerFaction.pawnSingular>정착민</Paniel_PlayerFaction.pawnSingular>
<Paniel_PlayerFaction.pawnsPlural>정착민들</Paniel_PlayerFaction.pawnsPlural>
<PN_indistryFaction.label>PnL_hidden</PN_indistryFaction.label>
<PN_indistryFaction.pawnSingular>오토마톤</PN_indistryFaction.pawnSingular>
<PN_indistryFaction.pawnsPlural>오토마타</PN_indistryFaction.pawnsPlural>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_AB_Bridge.label>de-hibernation</PN_AB_Bridge.label>
<PN_AB_Bridge.description>...</PN_AB_Bridge.description>
<PN_AB_EffectBridge.label>de-hibernation</PN_AB_EffectBridge.label>
<PN_AB_EffectBridge.description>...</PN_AB_EffectBridge.description>
<PN_AB_Effect.label>PnL 항생제</PN_AB_Effect.label>
<PN_AB_Effect.description>항생제가 작용중.</PN_AB_Effect.description>
<PN_AB_Effect.stages.0.label>사라지는 중</PN_AB_Effect.stages.0.label>
<PN_AB_Effect.stages.1.label>작용중</PN_AB_Effect.stages.1.label>
<PN_AB_Effect.stages.2.label>주입됨</PN_AB_Effect.stages.2.label>
<PN_ateFuel.label>PnL 연료 먹음</PN_ateFuel.label>
<PN_ateFuel.labelNoun>PnL 연료 먹음</PN_ateFuel.labelNoun>
<PN_ateFuel.description>PnL 연료 먹음</PN_ateFuel.description>
<PN_AutomatonFuel_Addiction.label>오토마톤 연료</PN_AutomatonFuel_Addiction.label>
<PN_AutomatonFuel_Addiction.description>PnL 연료를 주기적으로 보충해야 합니다.</PN_AutomatonFuel_Addiction.description>
<PN_AutomatonFuel_Addiction.comps.0.discoverLetterLabel>PnL 연료 필요</PN_AutomatonFuel_Addiction.comps.0.discoverLetterLabel>
<PN_AutomatonFuel_Addiction.comps.0.discoverLetterText>연료가 부족합니다. 연료를 보충 해 주세요.</PN_AutomatonFuel_Addiction.comps.0.discoverLetterText>
<PN_AutomatonFuel_Addiction.stages.1.label>필요함</PN_AutomatonFuel_Addiction.stages.1.label>
<PN_Immune_System.label>오토마톤 면역 묘듈</PN_Immune_System.label>
<PN_Immune_System.description>오토마톤 면역 모듈</PN_Immune_System.description>
<PanielBaseHediff.label>오토마톤 기본 헤디프</PanielBaseHediff.label>
<PanielBaseHediff.description>이 폰은 오토마톤입니다.</PanielBaseHediff.description>
<PN_OilLoss.label>연료 누출</PN_OilLoss.label>
<PN_OilLoss.description>인간의 출혈을 대체하는 오토마톤 고유의 상태</PN_OilLoss.description>
<PN_OilLoss.stages.0.label>사소함</PN_OilLoss.stages.0.label>
<PN_OilLoss.stages.1.label>가벼움</PN_OilLoss.stages.1.label>
<PN_OilLoss.stages.2.label>진행됨</PN_OilLoss.stages.2.label>
<PN_OilLoss.stages.3.label>심각함</PN_OilLoss.stages.3.label>
<PN_OilLoss.stages.4.label>극심함</PN_OilLoss.stages.4.label>
<PN_Overheating.label>과열</PN_Overheating.label>
<PN_Overheating.description>뜨거운 태양에 과도하게 노출되어 기능이 전반적으로 중단됩니다. 오토마톤은 어지럽고 약해지며 혼란을 느낍니다. 서늘한 곳에서는 한 번은 빨리 회복되지만, 뜨거운 열에 노출이 계속되면 지속적으로 악화되어 결국 작동 정지에 이르게 됩니다.</PN_Overheating.description>
<PN_Overheating.stages.0.label>초기</PN_Overheating.stages.0.label>
<PN_Overheating.stages.1.label>초기</PN_Overheating.stages.1.label>
<PN_Overheating.stages.2.label>가벼움</PN_Overheating.stages.2.label>
<PN_Overheating.stages.3.label>심각함</PN_Overheating.stages.3.label>
<PN_Overheating.stages.4.label>극심함</PN_Overheating.stages.4.label>
<PN_OverCooling.label>과냉</PN_OverCooling.label>
<PN_OverCooling.description>온도가 위험합니다. 다시 데워지지 않는 이상 과냉 현상은 악화되고 결국 작동을 정지합니다. 몸을 따뜻하게 한다면 금방 회복합니다. 추운 환경에서는 따뜻한 옷을 입어 저체온증을 피하세요.</PN_OverCooling.description>
<PN_OverCooling.stages.0.label>초기</PN_OverCooling.stages.0.label>
<PN_OverCooling.stages.1.label>초기</PN_OverCooling.stages.1.label>
<PN_OverCooling.stages.2.label>가벼움</PN_OverCooling.stages.2.label>
<PN_OverCooling.stages.3.label>심각함</PN_OverCooling.stages.3.label>
<PN_OverCooling.stages.4.label>극심함</PN_OverCooling.stages.4.label>
<PN_Synchro_Awful.label>오토마톤 (끔찍)</PN_Synchro_Awful.label>
<PN_Synchro_Awful.description>이 폰은 오토마톤입니다. 제작된 후 끔찍 등급 판정을 받았습니다.</PN_Synchro_Awful.description>
<PN_Synchro_Poor.label>오토마톤 (빈약)</PN_Synchro_Poor.label>
<PN_Synchro_Poor.description>이 폰은 오토마톤입니다. 제작된 후 빈약 등급 판정을 받았습니다.</PN_Synchro_Poor.description>
<PN_Synchro_Normal.label>오토마톤 (평범)</PN_Synchro_Normal.label>
<PN_Synchro_Normal.description>이 폰은 오토마톤입니다. 제작된 후 평범 등급 판정을 받았습니다.</PN_Synchro_Normal.description>
<PN_Synchro_Good.label>오토마톤 (상급)</PN_Synchro_Good.label>
<PN_Synchro_Good.description>이 폰은 오토마톤입니다. 제작된 후 상급 등급 판정을 받았습니다.</PN_Synchro_Good.description>
<PN_Synchro_Excellent.label>오토마톤 (완벽)</PN_Synchro_Excellent.label>
<PN_Synchro_Excellent.description>이 폰은 오토마톤입니다. 제작된 후 완벽 등급 판정을 받았습니다.</PN_Synchro_Excellent.description>
<PN_Synchro_Masterwork.label>오토마톤 (걸작)</PN_Synchro_Masterwork.label>
<PN_Synchro_Masterwork.description>이 폰은 오토마톤입니다. 제작된 후 걸작 등급 판정을 받았습니다.</PN_Synchro_Masterwork.description>
<PN_Synchro_Legendary.label>오토마톤 (전설)</PN_Synchro_Legendary.label>
<PN_Synchro_Legendary.description>이 폰은 오토마톤입니다. 제작된 후 전설 등급 판정을 받았습니다.</PN_Synchro_Legendary.description>
<BaseGradeEye.label>automaton eye (base)</BaseGradeEye.label>
<BaseGradeEye.labelNoun>a automaton eye</BaseGradeEye.labelNoun>
<BaseGradeEye.description>..</BaseGradeEye.description>
<BaseGradeEar.label>automaton ear (base)</BaseGradeEar.label>
<BaseGradeEar.labelNoun>a automaton ear</BaseGradeEar.labelNoun>
<BaseGradeEar.description>..</BaseGradeEar.description>
<BaseGradeArm.label>automaton arm (base)</BaseGradeArm.label>
<BaseGradeArm.labelNoun>a automaton arm</BaseGradeArm.labelNoun>
<BaseGradeArm.description>..</BaseGradeArm.description>
<BaseGradeLeg.label>automaton leg (base)</BaseGradeLeg.label>
<BaseGradeLeg.labelNoun>a automaton leg</BaseGradeLeg.labelNoun>
<BaseGradeLeg.description>..</BaseGradeLeg.description>
<NormalGradeEye.label>automaton eye (normal)</NormalGradeEye.label>
<NormalGradeEye.labelNoun>a automaton eye</NormalGradeEye.labelNoun>
<NormalGradeEye.description>..</NormalGradeEye.description>
<NormalGradeEar.label>automaton ear (normal)</NormalGradeEar.label>
<NormalGradeEar.labelNoun>a automaton ear</NormalGradeEar.labelNoun>
<NormalGradeEar.description>..</NormalGradeEar.description>
<NormalGradeArm.label>automaton arm (normal)</NormalGradeArm.label>
<NormalGradeArm.labelNoun>a automaton arm</NormalGradeArm.labelNoun>
<NormalGradeArm.description>..</NormalGradeArm.description>
<NormalGradeLeg.label>automaton leg (normal)</NormalGradeLeg.label>
<NormalGradeLeg.labelNoun>a automaton leg</NormalGradeLeg.labelNoun>
<NormalGradeLeg.description>..</NormalGradeLeg.description>
<NobleGradeEye.label>automaton eye (noble)</NobleGradeEye.label>
<NobleGradeEye.labelNoun>a automaton eye</NobleGradeEye.labelNoun>
<NobleGradeEye.description>..</NobleGradeEye.description>
<NobleGradeEar.label>automaton ear (noble)</NobleGradeEar.label>
<NobleGradeEar.labelNoun>a automaton ear</NobleGradeEar.labelNoun>
<NobleGradeEar.description>..</NobleGradeEar.description>
<NobleGradeArm.label>automaton arm (noble)</NobleGradeArm.label>
<NobleGradeArm.labelNoun>a automaton arm</NobleGradeArm.labelNoun>
<NobleGradeArm.description>..</NobleGradeArm.description>
<NobleGradeLeg.label>automaton leg (noble)</NobleGradeLeg.label>
<NobleGradeLeg.labelNoun>a automaton leg</NobleGradeLeg.labelNoun>
<NobleGradeLeg.description>..</NobleGradeLeg.description>
<RoyalGradeEye.label>automaton eye (royal)</RoyalGradeEye.label>
<RoyalGradeEye.labelNoun>a automaton eye</RoyalGradeEye.labelNoun>
<RoyalGradeEye.description>..</RoyalGradeEye.description>
<RoyalGradeEar.label>automaton ear (royal)</RoyalGradeEar.label>
<RoyalGradeEar.labelNoun>a automaton ear</RoyalGradeEar.labelNoun>
<RoyalGradeEar.description>..</RoyalGradeEar.description>
<RoyalGradeArm.label>automaton arm (royal)</RoyalGradeArm.label>
<RoyalGradeArm.labelNoun>a automaton arm</RoyalGradeArm.labelNoun>
<RoyalGradeArm.description>..</RoyalGradeArm.description>
<RoyalGradeLeg.label>automaton leg (royal)</RoyalGradeLeg.label>
<RoyalGradeLeg.labelNoun>a automaton leg</RoyalGradeLeg.labelNoun>
<RoyalGradeLeg.description>..</RoyalGradeLeg.description>
<PN_ExperimentalModuleHediff.label>실험 모듈</PN_ExperimentalModuleHediff.label>
<PN_ExperimentalModuleHediff.description>PnL 인더스트리에서 실험중인 오토마톤 모듈입니다.\n\n오토마톤을 더욱 사람같이 만들지만 정신적으로 불안정하게 된다는 부작용이 보고되었습니다.\n\n경고 : 이 모듈을 장착한 오토마톤은 주기적으로 정신 광란을 일으킵니다.</PN_ExperimentalModuleHediff.description>
<PN_ResurrectModule.label>부활 모듈</PN_ResurrectModule.label>
<PN_ResurrectModule.labelNoun>부활 모듈</PN_ResurrectModule.labelNoun>
<PN_ResurrectModule.description>부활 혈청을 이용한 오토마톤 모듈입니다.\n이 모듈을 장착한 오토마톤은 죽은 뒤 몇 초후에 부활합니다.</PN_ResurrectModule.description>
<Paniel_Joy.label>싱크로율</Paniel_Joy.label>
<Paniel_Joy.description>재미와 연동되는 오토마톤 상태.\n\n재미 수치가 높으면 이로운 효과를 줍니다.</Paniel_Joy.description>
<Paniel_Joy.stages.0.label>매우낮음</Paniel_Joy.stages.0.label>
<Paniel_Joy.stages.1.label>낮음</Paniel_Joy.stages.1.label>
<Paniel_Joy.stages.2.label>안정됨</Paniel_Joy.stages.2.label>
<Paniel_Joy.stages.3.label>높음</Paniel_Joy.stages.3.label>
<Paniel_Joy.stages.4.label>매우높음</Paniel_Joy.stages.4.label>
<PN_Maintenance.label>유지관리</PN_Maintenance.label>
<PN_Maintenance.description>오토마톤의 유지 관리 상태입니다. 이 수치가 낮으면 고장을 일으킬 수 있습니다.\n\n 유지관리 주기는 대략 1년입니다. (림월드 60일)</PN_Maintenance.description>
<PN_Maintenance.stages.0.label>시급함</PN_Maintenance.stages.0.label>
<PN_Maintenance.stages.1.label>필요함</PN_Maintenance.stages.1.label>
<PN_Maintenance.stages.2.label>안정됨</PN_Maintenance.stages.2.label>
<PN_Maintenance.stages.3.label>완벽함</PN_Maintenance.stages.3.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Paniel_ColonistPawn.label>Paniel colonist</Paniel_ColonistPawn.label>
<Paniel_Testsubject.label>Paniel test subject</Paniel_Testsubject.label>
<Paniel_testColonistPawn.label>Paniel colonist</Paniel_testColonistPawn.label>
<Paniel_Randombox_Awful.label>Paniel Randombox Awful</Paniel_Randombox_Awful.label>
<Paniel_Randombox_Poor.label>Paniel Randombox Poor</Paniel_Randombox_Poor.label>
<Paniel_Randombox_Normal.label>Paniel Randombox Normal</Paniel_Randombox_Normal.label>
<Paniel_Randombox_Good.label>Paniel Randombox Good</Paniel_Randombox_Good.label>
<Paniel_Randombox_Excellent.label>Paniel Randombox Excellent</Paniel_Randombox_Excellent.label>
<Paniel_Randombox_MasterworkA.label>Paniel Randombox Masterwork</Paniel_Randombox_MasterworkA.label>
<Paniel_Randombox_MasterworkB.label>Paniel Randombox Masterwork</Paniel_Randombox_MasterworkB.label>
<Paniel_Randombox_Legendary.label>Paniel Randombox Legendary</Paniel_Randombox_Legendary.label>
<Paniel_Soldier_Normal.label>Paniel Normal Militia</Paniel_Soldier_Normal.label>
<Paniel_Soldier_Good.label>Paniel Good Militia</Paniel_Soldier_Good.label>
<Paniel_Soldier_Excellent.label>Paniel Excellent Soldier</Paniel_Soldier_Excellent.label>
<Paniel_Soldier_Masterwork.label>Paniel Masterwork Soldier</Paniel_Soldier_Masterwork.label>
<Paniel_Soldier_Legendary.label>Paniel Legendary Royalguard</Paniel_Soldier_Legendary.label>
<Paniel_Worker_Normal.label>Paniel Normal Apprentice</Paniel_Worker_Normal.label>
<Paniel_Worker_Good.label>Paniel Good Apprentice</Paniel_Worker_Good.label>
<Paniel_Worker_Excellent.label>Paniel Excellent journeyman</Paniel_Worker_Excellent.label>
<Paniel_Worker_Masterwork.label>Paniel Masterwork journeyman</Paniel_Worker_Masterwork.label>
<Paniel_Worker_Legendary.label>Paniel Legendary Meister</Paniel_Worker_Legendary.label>
<Paniel_Maid_Normal.label>Paniel Normal Maid</Paniel_Maid_Normal.label>
<Paniel_Maid_Good.label>Paniel Good Maid</Paniel_Maid_Good.label>
<Paniel_Maid_Excellent.label>Paniel Excellent House maid</Paniel_Maid_Excellent.label>
<Paniel_Maid_Masterwork.label>Paniel Masterwork House maid</Paniel_Maid_Masterwork.label>
<Paniel_Maid_Legendary.label>Paniel Legendary Lady's maid</Paniel_Maid_Legendary.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_InstallExperimentalModule.label>실험 모듈 설치</PN_InstallExperimentalModule.label>
<PN_InstallExperimentalModule.description>오토마톤의 두뇌 코어에 실험 모듈을 설치합니다.</PN_InstallExperimentalModule.description>
<PN_InstallExperimentalModule.jobString>실험 모듈 설치중</PN_InstallExperimentalModule.jobString>
<PN_InstallResurrectModule.label>부활 모듈 설치</PN_InstallResurrectModule.label>
<PN_InstallResurrectModule.description>오토마톤의 엔진 코어에 부활 모듈을 설치합니다.</PN_InstallResurrectModule.description>
<PN_InstallResurrectModule.jobString>부활 모듈 설치중</PN_InstallResurrectModule.jobString>
<PN_RemoveResurrectModule.label>부활 모듈 제거</PN_RemoveResurrectModule.label>
<PN_RemoveResurrectModule.description>부활 모듈을 제거합니다.</PN_RemoveResurrectModule.description>
<PN_RemoveResurrectModule.jobString>부활 모듈 제거중</PN_RemoveResurrectModule.jobString>
<PN_Make_AutomatonFuel.label>PnL 연료 만들기 x4</PN_Make_AutomatonFuel.label>
<PN_Make_AutomatonFuel.description>PnL 연료를 만듭니다.</PN_Make_AutomatonFuel.description>
<PN_Make_AutomatonFuel.jobString>PnL 연료 만드는 중</PN_Make_AutomatonFuel.jobString>
<PN_Make_AutomatonFuel_bulk.label>PnL 연료 만들기 x16</PN_Make_AutomatonFuel_bulk.label>
<PN_Make_AutomatonFuel_bulk.description>PnL 연료를 만듭니다.</PN_Make_AutomatonFuel_bulk.description>
<PN_Make_AutomatonFuel_bulk.jobString>PnL 연료 만드는 중</PN_Make_AutomatonFuel_bulk.jobString>
<PN_upgrade_SelfRepairKit.label>수리 키트 업그레이드</PN_upgrade_SelfRepairKit.label>
<PN_upgrade_SelfRepairKit.description>수리 키트를 자가 수리 키트로 업그레이드합니다.</PN_upgrade_SelfRepairKit.description>
<PN_upgrade_SelfRepairKit.jobString>수리 키트 업그레이드중</PN_upgrade_SelfRepairKit.jobString>
<PN_Make_Leather_Automaton.label>오토마톤 외피 만들기 x10</PN_Make_Leather_Automaton.label>
<PN_Make_Leather_Automaton.description>오토마톤 제작에 사용되는 외피를 만듭니다.</PN_Make_Leather_Automaton.description>
<PN_Make_Leather_Automaton.jobString>오토마톤 외피 만드는 중</PN_Make_Leather_Automaton.jobString>
<PN_Drum_Subdivision.label>PnL 연료 드럼통 소분</PN_Drum_Subdivision.label>
<PN_Drum_Subdivision.description>PnL 연료 드럼통을 PnL 연료로 소분합니다.</PN_Drum_Subdivision.description>
<PN_Drum_Subdivision.jobString>연료 소분중</PN_Drum_Subdivision.jobString>
<PN_Disassemble.label>분해</PN_Disassemble.label>
<PN_Disassemble.description>오토마톤을 분해합니다.</PN_Disassemble.description>
<PN_Disassemble.jobString>분해중</PN_Disassemble.jobString>
<PN_Repair.label>수리</PN_Repair.label>
<PN_Repair.description>오토마톤을 수리합니다. 유지보수도 같이 진행됩니다.</PN_Repair.description>
<PN_Repair.jobString>수리중</PN_Repair.jobString>
<PN_Maintenance.label>유지보수</PN_Maintenance.label>
<PN_Maintenance.description>오토마톤을 점검하고 보수합니다.</PN_Maintenance.description>
<PN_Maintenance.jobString>유지보수중</PN_Maintenance.jobString>
<PN_ExtractBrain.label>중추신경계 추출</PN_ExtractBrain.label>
<PN_ExtractBrain.description>중추신경계를 추출합니다. 뇌와 척추에 아무런 이상이 없어야 합니다.</PN_ExtractBrain.description>
<PN_ExtractBrain.jobString>중추신경계 추출중</PN_ExtractBrain.jobString>
<PN_AdministerSelfRepairKit.label>자가 수리 키트 사용</PN_AdministerSelfRepairKit.label>
<PN_AdministerSelfRepairKit.description>자가 수리 키트를 대상에게 사용합니다.</PN_AdministerSelfRepairKit.description>
<PN_AdministerSelfRepairKit.jobString>자가 수리 키트 사용중</PN_AdministerSelfRepairKit.jobString>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PNRP_Production.label>오토마톤 제작</PNRP_Production.label>
<PNRP_Production.description>오토마톤을 제작하는 방법에 대해 연구합니다.</PNRP_Production.description>
<PNRP_Brain.label>두뇌 코어 분석</PNRP_Brain.label>
<PNRP_Brain.description>오토마톤에 사용되는 두뇌 코어를 분석합니다.</PNRP_Brain.description>
<PNRP_BrainCasing.label>코어 보관법</PNRP_BrainCasing.label>
<PNRP_BrainCasing.description>중추 신경계를 장기간 보관하는 방법을 연구합니다.</PNRP_BrainCasing.description>
<PNRP_SelfRepairKit.label>자가 수리 키트</PNRP_SelfRepairKit.label>
<PNRP_SelfRepairKit.description>치료 혈청과 수리 키트를 결합하는 방법에 대해 연구합니다.</PNRP_SelfRepairKit.description>
<PNRP_ResurrectModule.label>부활 모듈</PNRP_ResurrectModule.label>
<PNRP_ResurrectModule.description>오토마톤에 부활 혈청을 장착하는 방법에 대해 연구합니다.</PNRP_ResurrectModule.description>
<PNRP_TierB_Apparel.label>특화 의상</PNRP_TierB_Apparel.label>
<PNRP_TierB_Apparel.description>오토마톤 종류에 맞는 특화된 의상을 연구합니다.</PNRP_TierB_Apparel.description>
<PNRP_TierC_Apparel.label>진보된 의상</PNRP_TierC_Apparel.label>
<PNRP_TierC_Apparel.description>보다 진보된 오토마톤 의상을 연구합니다.</PNRP_TierC_Apparel.description>
<PNRP_AutomatonWeapons.label>PnL 무기</PNRP_AutomatonWeapons.label>
<PNRP_AutomatonWeapons.description>PnL 인더스트리 무기를 제작하는 방법을 연구합니다.</PNRP_AutomatonWeapons.description>
<PNRP_MachineGun.label>PnL 기관총</PNRP_MachineGun.label>
<PNRP_MachineGun.description>PnL 기관총을 제작하는 방법을 연구합니다.</PNRP_MachineGun.description>
<PNRP_Cannon.label>PnL 휴대용 캐논</PNRP_Cannon.label>
<PNRP_Cannon.description>PnL 휴대용 캐논을 제작하는 방법을 연구합니다.</PNRP_Cannon.description>
<PNRP_AutoArtillery.label>PnL 아틸러리 캐논</PNRP_AutoArtillery.label>
<PNRP_AutoArtillery.description>PnL 아틸러리 캐논을 건설하는 방법을 연구합니다.</PNRP_AutoArtillery.description>
<PNRP_RoyalWeapons.label>PnL 왕실근위대 무기</PNRP_RoyalWeapons.label>
<PNRP_RoyalWeapons.description>고급 PnL 무기를 제작하는 방법을 연구합니다.</PNRP_RoyalWeapons.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_Fuel.label>Automaton Fuel</PN_Fuel.label>
<PN_BodyPartsAutomaton.label>Automaton</PN_BodyPartsAutomaton.label>
<PNApparel.label>Paniel Apparel</PNApparel.label>
<PNHeadgear.label>Paniel Headgear</PNHeadgear.label>
<PNRoyalApparel.label>Royal Apparel</PNRoyalApparel.label>
<PNRoyalHeadgear.label>Royal Headgear</PNRoyalHeadgear.label>
<PN_AutomatonCatagory.label>PnL Industry</PN_AutomatonCatagory.label>
<PN_BrainCoreCatagory.label>automaton core</PN_BrainCoreCatagory.label>
<PNKit.label>Repair kit</PNKit.label>
<PN_CorpseCategory.label>Automaton corpses</PN_CorpseCategory.label>
<PN_Shell.label>PnL Shell</PN_Shell.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_antibiotics.label>PnL 항생제</PN_antibiotics.label>
<PN_antibiotics.description>경고 : 절대 사람에게 사용하지 마세요.\n이 항생제는 오토마톤 전용입니다.\n\n알려지지 않았던 새로운 질병에 걸렸을 때 사용하는 오토마톤 전용 항생제.\n(모드 추가 질병에 사용합니다.)</PN_antibiotics.description>
<PN_antibiotics.ingestible.ingestCommandString>{0} 주입</PN_antibiotics.ingestible.ingestCommandString>
<PN_antibiotics.ingestible.ingestReportString>{0} 주입중.</PN_antibiotics.ingestible.ingestReportString>
<PN_AutomatonFuel.label>Pnl 연료</PN_AutomatonFuel.label>
<PN_AutomatonFuel.description>경고 : 절대 사람에게 사용하지 마세요\n이 연료는 오토마톤 전용입니다.\n\n오토마톤이 사용하는 연료. 정신적 안정을 위해 대량의 광이풀 성분이 첨가되어 있습니다.</PN_AutomatonFuel.description>
<PN_AutomatonFuel.ingestible.ingestCommandString>{0} 마시기</PN_AutomatonFuel.ingestible.ingestCommandString>
<PN_AutomatonFuel.ingestible.ingestReportString>{0} 마시는중.</PN_AutomatonFuel.ingestible.ingestReportString>
<PN_ExperimentalModule.label>실험 모듈</PN_ExperimentalModule.label>
<PN_ExperimentalModule.description>PnL 인더스트리에서 실험중인 오토마톤 모듈입니다.\n\n오토마톤을 더욱 사람같이 만들지만 정신적으로 불안정하게 된다는 부작용이 보고되었습니다.\n\n경고 : 이 모듈을 장착한 오토마톤은 주기적으로 정신 광란을 일으킵니다.</PN_ExperimentalModule.description>
<PN_ResurrectModule.label>부활 모듈</PN_ResurrectModule.label>
<PN_ResurrectModule.description>부활 혈청을 이용한 오토마톤 모듈입니다.\n이 모듈을 장착한 오토마톤은 죽은 뒤 몇 초후에 부활합니다.</PN_ResurrectModule.description>
<PN_ApparelBasic.label>파니엘 셔츠와 부츠</PN_ApparelBasic.label>
<PN_ApparelBasic.description>평범한 파니엘이 입고 다니는 오토마톤 유니폼.</PN_ApparelBasic.description>
<PN_ApparelBasicHat.label>파니엘 모자</PN_ApparelBasicHat.label>
<PN_ApparelBasicHat.description>평범한 파니엘이 쓰고 다니는 오토마톤 모자.</PN_ApparelBasicHat.description>
<PN_ApparelCape.description>평범한 파니엘이 입고 다니는 오토마톤 케이프.</PN_ApparelCape.description>
<PN_ApparelCape.label>파니엘 케이프</PN_ApparelCape.label>
<PN_ApparelMaid.label>파니엘 메이드 유니폼</PN_ApparelMaid.label>
<PN_ApparelMaid.description>오토마톤 메이드들이 입고 다니는 유니폼.</PN_ApparelMaid.description>
<PN_ApparelMaidHat.label>파니엘 메이드 모자</PN_ApparelMaidHat.label>
<PN_ApparelMaidHat.description>오토마톤 메이드들이 쓰고 다니는 모자.</PN_ApparelMaidHat.description>
<PN_ApparelWorker.label>파니엘 작업용 유니폼</PN_ApparelWorker.label>
<PN_ApparelWorker.description>오토마톤 노동자들이 입고 다니는 유니폼.</PN_ApparelWorker.description>
<PN_ApparelWorkerHat.label>파니엘 작업용 모자</PN_ApparelWorkerHat.label>
<PN_ApparelWorkerHat.description>오토마톤 노동자들이 쓰고 다니는 모자.</PN_ApparelWorkerHat.description>
<PN_ApparelSoldier.label>파니엘 병사 유니폼</PN_ApparelSoldier.label>
<PN_ApparelSoldier.description>오토마톤 병사들이 입고 다니는 유니폼.</PN_ApparelSoldier.description>
<PN_ApparelSoldierHat.label>파니엘 병사 모자</PN_ApparelSoldierHat.label>
<PN_ApparelSoldierHat.description>오토마톤 병사들이 쓰고 다니는 모자.</PN_ApparelSoldierHat.description>
<PN_ApparelRoyalguard.label>파니엘 왕실근위대 유니폼</PN_ApparelRoyalguard.label>
<PN_ApparelRoyalguard.description>왕실근위대에 선발된 오토마톤들이 입고 다니는 유니폼.</PN_ApparelRoyalguard.description>
<PN_ApparelRoyalguardHat.label>파니엘 왕실근위대 모자</PN_ApparelRoyalguardHat.label>
<PN_ApparelRoyalguardHat.description>왕실근위대에 선발된 오토마톤들이 쓰고 다니는 모자.</PN_ApparelRoyalguardHat.description>
<PN_AutomatonBench.label>오토마톤 조립대</PN_AutomatonBench.label>
<PN_AutomatonBench.description>오토마톤을 조립하기 위한 작업대.</PN_AutomatonBench.description>
<UnfinishedAutomaton.label>미완성된 오토마톤</UnfinishedAutomaton.label>
<UnfinishedAutomaton.description>미완성된 오토마톤.</UnfinishedAutomaton.description>
<Leather_Automaton.label>오토마톤 외피</Leather_Automaton.label>
<Leather_Automaton.description>오토마톤을 만들때 사용하는 외피입니다. 인간 가죽과 별로 다르지 않아 보입니다.</Leather_Automaton.description>
<PN_BrainEmpty.label>빈 케이스</PN_BrainEmpty.label>
<PN_BrainEmpty.description>복잡한 기계장치가 달린 유리 케이스.\n중추 신경계를 추출할때 필요합니다.</PN_BrainEmpty.description>
<PN_Brain.label>중추신경계</PN_Brain.label>
<PN_Brain.description>살아있는 인간에게서 추출한 중추신경계입니다. 4일이 지나면 파괴됩니다.</PN_Brain.description>
<PN_BrainCasing.label>오토마톤 두뇌 코어</PN_BrainCasing.label>
<PN_BrainCasing.description>오토마톤을 제작할때 사용하는 두뇌 코어입니다. 재료가 무엇인지 알 수 없게 꽁꽁 포장되어 있습니다.</PN_BrainCasing.description>
<PN_RepairKit.label>오토마톤 수리 키트</PN_RepairKit.label>
<PN_RepairKit.description>오토마톤을 수리할때 필요한 키트입니다.</PN_RepairKit.description>
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
<PN_SelfRepairKit.description>치료혈청으로 업그레이드한 수리 키트입니다. 별다른 과정 없이 사용하기만 하면 치료가 됩니다.</PN_SelfRepairKit.description>
<PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel>
<PN_Fueldrumcan.label>PnL 연료 드럼통</PN_Fueldrumcan.label>
<PN_Fueldrumcan.description>PnL 연료를 대량 보관하기 위한 드럼통입니다.\n가연성이 낮고 튼튼하며 야외에서도 보관할 수 있습니다.</PN_Fueldrumcan.description>
<Paniel_Oil.label>오일</Paniel_Oil.label>
<Packaged_NormalAutomaton.label>포장된 오토마톤</Packaged_NormalAutomaton.label>
<Packaged_NormalAutomaton.description>오토마톤이 포장된 상자입니다.</Packaged_NormalAutomaton.description>
<Packaged_NormalAutomaton.comps.2.useLabel>포장 풀기</Packaged_NormalAutomaton.comps.2.useLabel>
<PN_Artillery_Turret.label>PnL 아틸러리 캐논 터렛</PN_Artillery_Turret.label>
<PN_Artillery_Turret.description>PnL 아틸러리 캐논 터렛</PN_Artillery_Turret.description>
<PN_Artillery_Base_Core.comps.3.fuelLabel>코어 과부하까지 남은 발사 수</PN_Artillery_Base_Core.comps.3.fuelLabel>
<PN_Artillery_Base_Core.comps.3.fuelGizmoLabel>코어 내구도</PN_Artillery_Base_Core.comps.3.fuelGizmoLabel>
<PN_Artillery_Base_Core.comps.3.outOfFuelMessage>사격 불가: 새 코어 필요</PN_Artillery_Base_Core.comps.3.outOfFuelMessage>
<PN_Artillery_Base_Core.label>PnL 아틸러리 캐논</PN_Artillery_Base_Core.label>
<PN_Artillery_Base_Core.description>PnL 인더스트리에서 제작한 아틸러리 캐논입니다. 직사만 가능합니다.\n\n내장된 두뇌 코어가 조준 계산을 대신 해줘 빠른 속도로 발사할 수 있습니다.</PN_Artillery_Base_Core.description>
<PN_Bullet_Shell_HighExplosive.label>고폭탄</PN_Bullet_Shell_HighExplosive.label>
<PN_Shovel.label>PnL 야전삽</PN_Shovel.label>
<PN_Shovel.description>PnL 인더스트리에서 제작한 야전삽입니다.</PN_Shovel.description>
<PN_Shovel.tools.0.label>손잡이</PN_Shovel.tools.0.label>
<PN_Shovel.tools.1.label>삽날</PN_Shovel.tools.1.label>
<PN_Shovel.tools.2.label>삽면</PN_Shovel.tools.2.label>
<PN_Chainsword.label>PnL 체인소드</PN_Chainsword.label>
<PN_Chainsword.description>PnL 인더스트리에서 제작한 체인소드입니다.</PN_Chainsword.description>
<PN_Chainsword.tools.0.label>손잡이</PN_Chainsword.tools.0.label>
<PN_Chainsword.tools.1.label>칼끝</PN_Chainsword.tools.1.label>
<PN_Chainsword.tools.2.label>칼날</PN_Chainsword.tools.2.label>
<PN_Revolver.label>PnL 리볼버</PN_Revolver.label>
<PN_Revolver.description>PnL 인더스트리에서 제작한 리볼버입니다. 6개의 총열에서 모든 탄이 한번에 발사됩니다.</PN_Revolver.description>
<PN_Revolver.tools.0.label>손잡이</PN_Revolver.tools.0.label>
<PN_Revolver.tools.1.label>총열</PN_Revolver.tools.1.label>
<PN_Bullet_Revolver_Volley.label>PnL 리볼버 총알</PN_Bullet_Revolver_Volley.label>
<PN_Rifle.label>PnL 라이플</PN_Rifle.label>
<PN_Rifle.description>PnL 인더스트리에서 제작한 라이플입니다. 레버 액션 방식이며 속사모드와 조준사격 모드가 있습니다.</PN_Rifle.description>
<PN_Rifle.verbs.0.label>속사</PN_Rifle.verbs.0.label>
<PN_Rifle.verbs.1.label>조준사격</PN_Rifle.verbs.1.label>
<PN_Rifle.tools.0.label>개머리판</PN_Rifle.tools.0.label>
<PN_Rifle.tools.1.label>총열</PN_Rifle.tools.1.label>
<PN_Bullet_Rifle.label>PnL 라이플 총알</PN_Bullet_Rifle.label>
<PN_Machinegun.label>PnL 기관총</PN_Machinegun.label>
<PN_Machinegun.description>PnL 인더스트리에서 제작한 기관총입니다.</PN_Machinegun.description>
<PN_Machinegun.tools.0.label>개머리판</PN_Machinegun.tools.0.label>
<PN_Machinegun.tools.1.label>총열</PN_Machinegun.tools.1.label>
<PN_Bullet_Machinegun.label>PnL 기관총 총알</PN_Bullet_Machinegun.label>
<PN_Cannon.label>PnL 휴대용 캐논</PN_Cannon.label>
<PN_Cannon.description>PnL 인더스트리에서 제작한 휴대용 대포입니다. 관통탄과 고폭탄을 사용할 수 있습니다.</PN_Cannon.description>
<PN_Cannon.verbs.0.label>AP탄</PN_Cannon.verbs.0.label>
<PN_Cannon.verbs.1.label>HE탄</PN_Cannon.verbs.1.label>
<PN_Cannon.tools.0.label>개머리판</PN_Cannon.tools.0.label>
<PN_Cannon.tools.1.label>총열</PN_Cannon.tools.1.label>
<PN_Bullet_HE.label>고폭탄</PN_Bullet_HE.label>
<PN_Bullet_AP.label>철갑탄</PN_Bullet_AP.label>
<PN_Chainlongsword.label>PnL 체인 롱소드</PN_Chainlongsword.label>
<PN_Chainlongsword.description>PnL 인더스트리에서 제작한 체인 롱소드입니다. 체인 소드보다 더 길고 강력합니다.</PN_Chainlongsword.description>
<PN_Chainlongsword.tools.0.label>손잡이</PN_Chainlongsword.tools.0.label>
<PN_Chainlongsword.tools.1.label>칼끝</PN_Chainlongsword.tools.1.label>
<PN_Chainlongsword.tools.2.label>칼날</PN_Chainlongsword.tools.2.label>
<PN_TwinPistol.label>PnL 트윈 피스톨</PN_TwinPistol.label>
<PN_TwinPistol.description>PnL 인더스트리에서 왕실근위대에 납품하기 위해 만든 쌍권총입니다. 매우 많은 총알을 빠른 속도로 흩뿌립니다.</PN_TwinPistol.description>
<PN_TwinPistol.tools.0.label>손잡이</PN_TwinPistol.tools.0.label>
<PN_TwinPistol.tools.1.label>총열</PN_TwinPistol.tools.1.label>
<PN_Bullet_TwinPistol.label>PnL 트윈 피스톨 총알</PN_Bullet_TwinPistol.label>
<PN_RoyalRifle.label>PnL 로열 라이플</PN_RoyalRifle.label>
<PN_RoyalRifle.description>PnL 인더스트리에서 왕실근위대에 납품하기 위해 만든 라이플입니다.</PN_RoyalRifle.description>
<PN_RoyalRifle.tools.0.label>개머리판</PN_RoyalRifle.tools.0.label>
<PN_RoyalRifle.tools.1.label>총열</PN_RoyalRifle.tools.1.label>
<PN_Bullet_RoyalRifle.label>PnL 로열 라이플 총알</PN_Bullet_RoyalRifle.label>
<PN_PrototypeRailGun.label>PnL 프로토타입 레일건</PN_PrototypeRailGun.label>
<PN_PrototypeRailGun.description>PnL 인더스트리에서 제작한 실험용 레일건입니다. 위력은 아주 강력하지만 한발 쏘면 고장나서 사용할 수 없습니다.</PN_PrototypeRailGun.description>
<PN_PrototypeRailGun.tools.0.label>총열</PN_PrototypeRailGun.tools.0.label>
<PN_Bullet_RailGun.label>프로토타입 레일건 총알</PN_Bullet_RailGun.label>
</LanguageData>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PN_PsychicAmplifier.label>오토마톤 정신력 증폭기</PN_PsychicAmplifier.label>
<PN_PsychicAmplifier.description>오토마톤용으로 개조된 정신력 증폭기입니다.\n\n사용자의 정신에 초능력을 형성하거나 업그레이드하는 초월공학제 소모품입니다.\n\n장치를 사용하면 눈을 통해 뇌에 직접 접촉하여 초능력을 부여하고 사라집니다.</PN_PsychicAmplifier.description>
<PN_PsychicAmplifier.comps.0.useLabel>정신력 증폭기 사용</PN_PsychicAmplifier.comps.0.useLabel>
</LanguageData>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PNOrbital_PnLindustry.label>PnL 인더스트리</PNOrbital_PnLindustry.label>
</LanguageData>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<PN_LowMaintenance>정비 필요</PN_LowMaintenance>
<PN_LowMaintenanceDesc>다음 파니엘의 정비 상태가 좋지 않아 고장날 수 있습니다.\n\n{0}</PN_LowMaintenanceDesc>
</LanguageData>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<PN_HediffNullifier>{0}(은)는 {1}(을)를 면역했습니다. 사유 : {0}(은)는 오토마톤입니다</PN_HediffNullifier>
<limitedUsage>({0} usage left)</limitedUsage>
</LanguageData>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
</LanguageData>

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@ -54,7 +54,7 @@
<!--==================================== 근접전 모듈 ====================================--> <!--==================================== 근접전 모듈 ====================================-->
<AbilityDef> <AbilityDef>
<defName>PN_CQCAbility</defName> <defName>PN_CQCAbility</defName>
<label>rapid fire</label> <label>CQC mode</label>
<description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description> <description>This ability increases users to close quarters combat stat, but lowers the shooting accuracy.</description>
<jobDef>CastAbilityOnThing</jobDef> <jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired> <targetRequired>False</targetRequired>

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@ -234,7 +234,7 @@
<AbilityDef> <AbilityDef>
<defName>PN_StimPackAbility</defName> <defName>PN_StimPackAbility</defName>
<label>injection stim pack</label> <label>injection stim pack</label>
<description>Inject a drug similar to A into the person. It is not addictive, but side effects occur when the effect is over.</description> <description>Inject drugs that increase physical stat into the target. It is not addictive, but side effects occur when the effect is over.</description>
<groupDef>PNModule_rightoff</groupDef> <groupDef>PNModule_rightoff</groupDef>
<iconPath>UI/Abilities/PNStimPack</iconPath> <iconPath>UI/Abilities/PNStimPack</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol> <warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>

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@ -159,7 +159,7 @@
<!--==================================== 마이스터 모듈 ====================================--> <!--==================================== 마이스터 모듈 ====================================-->
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdvice</defName> <defName>PN_MeisterAdvice</defName>
<label>meister's advice</label> <label>module active (meister)</label>
<description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description> <description>By encouraging and advising nearby allies, this person can enhance their focus in engineer work performance.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
@ -208,7 +208,7 @@
<HediffDef ParentName="RoleStatBuff"> <HediffDef ParentName="RoleStatBuff">
<defName>PN_MeisterAdviceBuff</defName> <defName>PN_MeisterAdviceBuff</defName>
<label>meister's advice</label> <label>meister's advice</label>
<description>The sense of being got advice from the meister.</description> <description>work abilities are boosted thanks to being near someone who is using the meister's advice ability.</description>
<hediffClass>HediffWithComps</hediffClass> <hediffClass>HediffWithComps</hediffClass>
<comps> <comps>
<li Class="HediffCompProperties_Disappears"> <li Class="HediffCompProperties_Disappears">
@ -248,7 +248,7 @@
<validWhileDespawned>true</validWhileDespawned> <validWhileDespawned>true</validWhileDespawned>
<stages> <stages>
<li> <li>
<label>command from automaton</label> <label>advice from automaton</label>
<description>I can't believe I have to follow the advice of an automaton.</description> <description>I can't believe I have to follow the advice of an automaton.</description>
<baseMoodEffect>-5</baseMoodEffect> <baseMoodEffect>-5</baseMoodEffect>
</li> </li>

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@ -111,7 +111,7 @@
<!--==================================== 채굴 모듈 ====================================--> <!--==================================== 채굴 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_MinerModule</defName> <defName>PN_MinerModule</defName>
<label>miner module</label> <label>mining module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's miner speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_MinerModuleHediff</HediffDef> <HediffDef>PN_MinerModuleHediff</HediffDef>
@ -143,8 +143,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_MinerModuleHediff</defName> <defName>PN_MinerModuleHediff</defName>
<label>miner module</label> <label>mining module</label>
<description>The hediff created by installing miner module.</description> <description>The hediff created by installing mining module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_MinerModule</ThingDef> <ThingDef>PN_MinerModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -167,7 +167,7 @@
<!--==================================== 건설 모듈 ====================================--> <!--==================================== 건설 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_ArchitectModule</defName> <defName>PN_ArchitectModule</defName>
<label>architect module</label> <label>construction module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's construction speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_ArchitectModuleHediff</HediffDef> <HediffDef>PN_ArchitectModuleHediff</HediffDef>
@ -199,8 +199,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_ArchitectModuleHediff</defName> <defName>PN_ArchitectModuleHediff</defName>
<label>architect module</label> <label>construction module</label>
<description>The hediff created by installing architect module.</description> <description>The hediff created by installing construction module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_ArchitectModule</ThingDef> <ThingDef>PN_ArchitectModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -223,7 +223,7 @@
<!--==================================== 제작 모듈 ====================================--> <!--==================================== 제작 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_SkilledWorkerModule</defName> <defName>PN_SkilledWorkerModule</defName>
<label>skilled worker module</label> <label>crafting module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nEngineer model (legd), (mast), (exc)\n\nThis module increases the automaton's general labor speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_SkilledWorkerModuleHediff</HediffDef> <HediffDef>PN_SkilledWorkerModuleHediff</HediffDef>
@ -255,8 +255,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_SkilledWorkerModuleHediff</defName> <defName>PN_SkilledWorkerModuleHediff</defName>
<label>skilled worker module</label> <label>crafting module</label>
<description>The hediff created by installing skilled worker module.</description> <description>The hediff created by installing crafting module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_SkilledWorkerModule</ThingDef> <ThingDef>PN_SkilledWorkerModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -279,7 +279,7 @@
<!--==================================== 농부 모듈 ====================================--> <!--==================================== 농부 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_FarmerModule</defName> <defName>PN_FarmerModule</defName>
<label>farmer module</label> <label>plants module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's plant work speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_FarmerModuleHediff</HediffDef> <HediffDef>PN_FarmerModuleHediff</HediffDef>
@ -311,8 +311,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_FarmerModuleHediff</defName> <defName>PN_FarmerModuleHediff</defName>
<label>Farmer module</label> <label>plants module</label>
<description>The hediff created by installing farmer module.</description> <description>The hediff created by installing plants module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_FarmerModule</ThingDef> <ThingDef>PN_FarmerModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -335,7 +335,7 @@
<!--==================================== 셰프 모듈 ====================================--> <!--==================================== 셰프 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_ChefModule</defName> <defName>PN_ChefModule</defName>
<label>chef module</label> <label>cooking module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's cooking speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_ChefModuleHediff</HediffDef> <HediffDef>PN_ChefModuleHediff</HediffDef>
@ -367,8 +367,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_ChefModuleHediff</defName> <defName>PN_ChefModuleHediff</defName>
<label>chef module</label> <label>cooking module</label>
<description>The hediff created by installing chef module.</description> <description>The hediff created by installing cooking module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_ChefModule</ThingDef> <ThingDef>PN_ChefModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -391,7 +391,7 @@
<!--==================================== 간호 모듈 ====================================--> <!--==================================== 간호 모듈 ====================================-->
<ThingDef ParentName="PN_ApparelModuleIndustrial"> <ThingDef ParentName="PN_ApparelModuleIndustrial">
<defName>PN_NurseModule</defName> <defName>PN_NurseModule</defName>
<label>nurse module</label> <label>nursing module</label>
<description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description> <description>[CAUTION]\nThis module can only be installed on compatible models.\nAlso, the module system must be stable.\n\n[compatible models list]\n\nDomestic model (legd), (mast), (exc)\n\nThis module increases the automaton's medical speed stat.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<HediffDef>PN_NurseModuleHediff</HediffDef> <HediffDef>PN_NurseModuleHediff</HediffDef>
@ -423,8 +423,8 @@
<HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase"> <HediffDef ParentName="PN_ApparelIndustrialModuleHediffBase">
<defName>PN_NurseModuleHediff</defName> <defName>PN_NurseModuleHediff</defName>
<label>nurse module</label> <label>nursing module</label>
<description>The hediff created by installing nurse module.</description> <description>The hediff created by installing nursing module.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_NurseModule</ThingDef> <ThingDef>PN_NurseModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>

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@ -59,7 +59,7 @@
<RecipeDef> <RecipeDef>
<defName>PN_Make_PsychicAmplifier_Automaton</defName> <defName>PN_Make_PsychicAmplifier_Automaton</defName>
<label>make automaton psylink</label> <label>make automaton psylink</label>
<description>...</description> <description>make automaton psylink</description>
<jobString>Making automaton psylink.</jobString> <jobString>Making automaton psylink.</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>

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@ -3,7 +3,7 @@
<ResearchProjectDef> <ResearchProjectDef>
<defName>PNRP_PsychicAmplifier</defName> <defName>PNRP_PsychicAmplifier</defName>
<label>automaton psylink</label> <label>automaton psylink</label>
<description>...</description> <description>Research how to modify psylink for use by the Automaton.</description>
<tab>PN_technology</tab> <tab>PN_technology</tab>
<baseCost>300</baseCost> <baseCost>300</baseCost>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>

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@ -93,7 +93,7 @@
<ThingDef ParentName="PN_BaseWeapon_Bladelink"> <ThingDef ParentName="PN_BaseWeapon_Bladelink">
<defName>PN_RoyalSaber_Bladelink</defName> <defName>PN_RoyalSaber_Bladelink</defName>
<label>PnL royal saber</label> <label>PnL royal saber</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA sword that uses the Royal Guard Automaton. It can cut anything with its sharp cutting power. It also uses the power of the automaton to inflict additional burn damage with the heated blade.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
<statBases> <statBases>
<MarketValue>3000</MarketValue> <MarketValue>3000</MarketValue>
<Mass>2</Mass> <Mass>2</Mass>
@ -157,9 +157,9 @@
<!--==================================== 블러디드 체인소드 ====================================--> <!--==================================== 블러디드 체인소드 ====================================-->
<ThingDef ParentName="PN_BaseWeapon_Bladelink"> <ThingDef ParentName="PN_BaseWeapon_Bladelink">
<defName>PN_PN_Chainsword_Bladelink</defName> <defName>PN_Chainsword_Bladelink</defName>
<label>PnL blooded chain sword</label> <label>PnL blooded chain sword</label>
<description>...</description> <description>[caution] : Automaton exclusive weapon.\n\nA bloody chain sword that seems to have many stories. For some reason, it has a much better performance than a normal chain sword.\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
<statBases> <statBases>
<MarketValue>3000</MarketValue> <MarketValue>3000</MarketValue>
<Mass>2</Mass> <Mass>2</Mass>