관통탄 변경
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@ -107,7 +107,7 @@
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<li Class="ScenPart_StartingThing_Defined">
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<def>StartingThing_Defined</def>
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<thingDef>PN_Shell_HESH</thingDef>
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<thingDef>PN_Shell_AP</thingDef>
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<count>75</count>
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<count>75</count>
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</li>
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</li>
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@ -152,13 +152,13 @@
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<!--관통탄-->
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<!--관통탄-->
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<ThingDef ParentName="PN_ShellBase">
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HESH</defName>
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<defName>PN_Shell_AP</defName>
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<label>PnL HESH shell</label>
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<label>PnL AP shell</label>
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<description>...</description>
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<description>...</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
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<projectileWhenLoaded>PN_Bullet_Shell_AP</projectileWhenLoaded>
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<statBases>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MaxHitPoints>60</MaxHitPoints>
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<Mass>1.25</Mass>
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<Mass>1.25</Mass>
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@ -188,8 +188,8 @@
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<ThingDef ParentName="PN_BaseBullet_Shell">
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<defName>PN_Bullet_Shell_HESH</defName>
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<defName>PN_Bullet_Shell_AP</defName>
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<label>HESH shell</label>
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<label>AP shell</label>
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<graphicData>
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<graphicData>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@ -197,7 +197,7 @@
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</graphicData>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<projectile>
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<damageDef>PN_HESHbomb</damageDef>
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<damageDef>PN_APbomb</damageDef>
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<speed>205</speed>
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<speed>205</speed>
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<explosionRadius>0.9</explosionRadius>
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<explosionRadius>0.9</explosionRadius>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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@ -208,17 +208,17 @@
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</ThingDef>
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</ThingDef>
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<DamageDef ParentName="Bomb">
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<DamageDef ParentName="Bomb">
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<defName>PN_HESHbomb</defName>
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<defName>PN_APbomb</defName>
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<workerClass>DamageWorker_Stab</workerClass>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
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<armorCategory>Blunt</armorCategory>
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<armorCategory>Sharp</armorCategory>
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<defaultDamage>195</defaultDamage>
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<defaultDamage>98</defaultDamage>
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<minDamageToFragment>200</minDamageToFragment>
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<minDamageToFragment>200</minDamageToFragment>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<defaultArmorPenetration>1.20</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.5</buildingDamageFactorImpassable>
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<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.5</buildingDamageFactorPassable>
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<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
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<plantDamageFactor>1</plantDamageFactor>
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<plantDamageFactor>1</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
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</DamageDef>
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</DamageDef>
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