관통탄 변경

This commit is contained in:
Cocopomel 2021-09-08 07:49:23 +09:00
parent 52de6879cb
commit a42527eb47
2 changed files with 13 additions and 13 deletions

View File

@ -107,7 +107,7 @@
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>PN_Shell_HESH</thingDef>
<thingDef>PN_Shell_AP</thingDef>
<count>75</count>
</li>

View File

@ -152,13 +152,13 @@
<!--관통탄-->
<ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_HESH</defName>
<label>PnL HESH shell</label>
<defName>PN_Shell_AP</defName>
<label>PnL AP shell</label>
<description>...</description>
<graphicData>
<texPath>Things/Item/PNShellHE</texPath>
</graphicData>
<projectileWhenLoaded>PN_Bullet_Shell_HESH</projectileWhenLoaded>
<projectileWhenLoaded>PN_Bullet_Shell_AP</projectileWhenLoaded>
<statBases>
<MaxHitPoints>60</MaxHitPoints>
<Mass>1.25</Mass>
@ -188,8 +188,8 @@
</ThingDef>
<ThingDef ParentName="PN_BaseBullet_Shell">
<defName>PN_Bullet_Shell_HESH</defName>
<label>HESH shell</label>
<defName>PN_Bullet_Shell_AP</defName>
<label>AP shell</label>
<graphicData>
<texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
@ -197,7 +197,7 @@
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>PN_HESHbomb</damageDef>
<damageDef>PN_APbomb</damageDef>
<speed>205</speed>
<explosionRadius>0.9</explosionRadius>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
@ -208,17 +208,17 @@
</ThingDef>
<DamageDef ParentName="Bomb">
<defName>PN_HESHbomb</defName>
<defName>PN_APbomb</defName>
<workerClass>DamageWorker_Stab</workerClass>
<stabChanceOfForcedInternal>1.0</stabChanceOfForcedInternal>
<overkillPctToDestroyPart>0.6~1.0</overkillPctToDestroyPart>
<armorCategory>Blunt</armorCategory>
<defaultDamage>195</defaultDamage>
<armorCategory>Sharp</armorCategory>
<defaultDamage>98</defaultDamage>
<minDamageToFragment>200</minDamageToFragment>
<defaultStoppingPower>5.0</defaultStoppingPower>
<defaultArmorPenetration>1.30</defaultArmorPenetration>
<buildingDamageFactorImpassable>0.5</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0.5</buildingDamageFactorPassable>
<defaultArmorPenetration>1.20</defaultArmorPenetration>
<buildingDamageFactorImpassable>1</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>1</buildingDamageFactorPassable>
<plantDamageFactor>1</plantDamageFactor>
<explosionAffectOutsidePartsOnly>true</explosionAffectOutsidePartsOnly>
</DamageDef>