어빌리티 추가
This commit is contained in:
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35063f0ff1
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@ -8,6 +8,26 @@
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<cooldownTicks>120000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_1day</defName>
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<cooldownTicks>60000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_12hour</defName>
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<cooldownTicks>30000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_6hour</defName>
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<cooldownTicks>15000</cooldownTicks>
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</AbilityGroupDef>
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<AbilityGroupDef>
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<defName>PNModule_3hour</defName>
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<cooldownTicks>7500</cooldownTicks>
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</AbilityGroupDef>
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<HediffDef Name="PN_ApparelModuleHediffBase" Abstract="True">
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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@ -61,6 +61,9 @@
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<texPath>Things/Item/PNModuleIndustrial</texPath>
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</graphicData>
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<techLevel>Industrial</techLevel>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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</statBases>
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</ThingDef>
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<ThingDef Name="PN_ApparelModuleSpacer" ParentName="PN_ApparelModuleBase" Abstract="True">
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@ -69,6 +72,9 @@
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<texPath>Things/Item/PNModuleSpacer</texPath>
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</graphicData>
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<techLevel>Spacer</techLevel>
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<statBases>
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<WorkToMake>45000</WorkToMake>
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</statBases>
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</ThingDef>
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<!--<ThingDef ParentName="PN_ApparelModule">
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BIN
Content/Textures/UI/Abilities/PNMeisteradvice.png
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BIN
Content/Textures/UI/Abilities/PNMeisteradvice.png
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Binary file not shown.
After Width: | Height: | Size: 15 KiB |
BIN
Content/Textures/UI/Abilities/PNTriggerhappy.png
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BIN
Content/Textures/UI/Abilities/PNTriggerhappy.png
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Binary file not shown.
After Width: | Height: | Size: 18 KiB |
98
Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Legd.xml
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98
Ideology/Defs/AbilityDefs/Ideo_AbilityDef_Legd.xml
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@ -0,0 +1,98 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--Ability_Duration-->
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<!--1 day = 60000 tick = 1000 (real time 1000s)-->
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<!--1 hour = 2500 tick = 41.666-->
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<!--==================================== 장교 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<description>...</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_2day</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>334</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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<canTargetPawns>false</canTargetPawns>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetHumans>false</canTargetHumans>
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<canTargetMechs>false</canTargetMechs>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_OfficerCommand</hediffDef>
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<onlyBrain>True</onlyBrain>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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<!--==================================== 마이스터 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_meisteradviceAbility</defName>
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<label>meister's advice</label>
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<description>...</description>
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<jobDef>CastAbilityOnThingMelee</jobDef>
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<iconPath>UI/Abilities/PNMeisteradvice</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNMeisteradvice</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
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<groupDef>PNModule_3hour</groupDef>
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<hotKey>Misc12</hotKey>
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<uiOrder>2</uiOrder>
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<warmupStartSound>WorkDrive_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>42</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbilityTouch</verbClass>
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<drawAimPie>False</drawAimPie>
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<range>-1</range>
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<warmupTime>3.0</warmupTime>
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<targetParams>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetSelf>false</canTargetSelf>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_meisteradvice</hediffDef>
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<onlyBrain>True</onlyBrain>
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<applicableToMechs>False</applicableToMechs>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@ -1,17 +1,20 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 장교 모듈 ====================================-->
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<!--Ability_Duration-->
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<!--1 day = 60000 tick = 1000 (real time 1000s)-->
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<!--1 hour = 2500 tick = 41.666-->
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<!--==================================== 난사광 모듈 ====================================-->
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<AbilityDef>
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<defName>PN_OfficerCommandAbility</defName>
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<label>officer command</label>
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<description>Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration.</description>
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<defName>PN_TriggerhappyAbility</defName>
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<label>rapid fire</label>
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<description>...</description>
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<jobDef>CastAbilityOnThing</jobDef>
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<targetRequired>False</targetRequired>
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<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
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<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
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<iconPath>UI/Abilities/PNTriggerhappy</iconPath>
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<warmupMoteSocialSymbol>UI/Abilities/PNTriggerhappy</warmupMoteSocialSymbol>
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<stunTargetWhileCasting>True</stunTargetWhileCasting>
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<showPsycastEffects>False</showPsycastEffects>
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<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
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@ -21,13 +24,12 @@
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<uiOrder>3</uiOrder>
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<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
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<statBases>
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<Ability_Duration>333</Ability_Duration>
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<Ability_EffectRadius>9.9</Ability_EffectRadius>
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<Ability_Duration>84</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<warmupTime>0.5</warmupTime>
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<range>9.9</range>
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<range>-1</range>
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<drawAimPie>False</drawAimPie>
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<requireLineOfSight>False</requireLineOfSight>
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<targetParams>
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@ -42,11 +44,11 @@
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<comps>
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<li Class="CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PN_OfficerCommand</hediffDef>
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<onlyBrain>True</onlyBrain>
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<hediffDef>PN_Triggerhappy</hediffDef>
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<onlyApplyToSelf>True</onlyApplyToSelf>
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<replaceExisting>true</replaceExisting>
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</li>
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</comps>
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</AbilityDef>
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</Defs>
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@ -1,19 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--
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[모듈 목록]
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근접 버프
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사격 버프
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의료 버프
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생산 버프
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농업 버프
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채굴 버프
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-->
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<!--==================================== 전투 지휘 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_OfficerCommand</defName>
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<label>module active (officer)</label>
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@ -61,32 +49,6 @@
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<isBad>false</isBad>
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</HediffDef>
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<ThingDef ParentName="MoteBase">
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<defName>PN_Mote_OfficerCommandBuff</defName>
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<thingClass>MoteAttached</thingClass>
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<mote>
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<fadeInTime>5</fadeInTime>
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<solidTime>5</solidTime>
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<fadeOutTime>15</fadeOutTime>
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<needsMaintenance>True</needsMaintenance>
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</mote>
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<graphicData>
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<texPath>Things/Mote/PNOfficerCommandBuff</texPath>
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<shaderType>MoteProximityScannerRadius</shaderType>
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<color>(1, 0.1, 0.1, 0.35)</color>
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<drawOffset>(0,0,0.5)</drawOffset>
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<drawSize>1</drawSize>
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<shaderParameters>
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<_smokeScrollSpeed>0.1</_smokeScrollSpeed>
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<_rotationSpeed>0.05</_rotationSpeed>
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<_smokeAmount>0.1</_smokeAmount>
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<!--<_MainTex>/Things/Mote/PNOfficerCommandBuff</_MainTex>
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<_ScanTex>/Things/Mote/PNOfficerCommandBuff</_ScanTex>
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<_SmokeTex>/Things/Mote/PNOfficerCommandBuff</_SmokeTex>-->
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_OfficerCommandBuff</defName>
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<label>officer command</label>
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@ -159,7 +121,7 @@
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>100000</disappearsAfterTicks>
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<disappearsAfterTicks>97500</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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@ -171,9 +133,47 @@
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<capacity>Consciousness</capacity>
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<offset>-0.40</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.20</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.20</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.20</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 마이스터 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_meisteradvice</defName>
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<label>meister's advice</label>
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<description>The sense of being got advice from the meister.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<isBad>false</isBad>
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<stages>
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<li>
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<statFactors>
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<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
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<MiningSpeed>1.20</MiningSpeed>
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<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
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<SmoothingSpeed>1.20</SmoothingSpeed>
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<ConstructionSpeed>1.20</ConstructionSpeed>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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88
Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
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88
Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Spacer.xml
Normal file
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
|
||||
|
||||
<!--
|
||||
[모듈 목록]
|
||||
|
||||
근접 버프
|
||||
사격 버프
|
||||
의료 버프
|
||||
생산 버프
|
||||
농업 버프
|
||||
채굴 버프
|
||||
-->
|
||||
|
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<!--==================================== 난사광 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_Triggerhappy</defName>
|
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<label>module active (rapid fire)</label>
|
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<description>...</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
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<ShootingAccuracyPawn>-5</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_TriggerhappyOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_TriggerhappyOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>112500</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-3</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>1.3</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
97
Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Legd.xml
Normal file
97
Ideology/Defs/ThingDefs/Ideo_ThingDef_Module_Legd.xml
Normal file
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|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_OfficerModule</defName>
|
||||
<label>officer module</label>
|
||||
<description>CAUTION: This module can only be installed on (legd) combat model.</description>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_ComponentRoyal>3</PN_ComponentRoyal>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_OfficerModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||
<defName>PN_OfficerModuleHediff</defName>
|
||||
<label>officer module</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_OfficerCommandAbility</abilityDef>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_ReactOnDamage">
|
||||
<damageDefIncoming>EMP</damageDefIncoming>
|
||||
<createHediff>PN_EMPShock</createHediff>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_MeisterModule</defName>
|
||||
<label>meister module</label>
|
||||
<description>CAUTION: This module can only be installed on (legd) engineer model.</description>
|
||||
<statBases>
|
||||
<WorkToMake>75000</WorkToMake>
|
||||
</statBases>
|
||||
<costList>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_ComponentRoyal>3</PN_ComponentRoyal>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>6</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<apparel>
|
||||
<tags>
|
||||
|
||||
</tags>
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_MeisterModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||
<defName>PN_MeisterModuleHediff</defName>
|
||||
<label>meister module</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_meisteradviceAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
@ -1,18 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--==================================== 장교 모듈 ====================================-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<ThingDef ParentName="PN_ApparelModuleSpacer">
|
||||
<defName>PN_OfficerModule</defName>
|
||||
<label>officer module</label>
|
||||
<description>...</description>
|
||||
<statBases>
|
||||
<WorkToMake>14000</WorkToMake>
|
||||
</statBases>
|
||||
<defName>PN_TriggerhappyModule</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>CAUTION: This module can only be installed on (exc), (mast), (legd) combat model.</description>
|
||||
<costList>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
<PN_ComponentRoyal>2</PN_ComponentRoyal>
|
||||
<ComponentSpacer>3</ComponentSpacer>
|
||||
<PN_ComponentRoyal>1</PN_ComponentRoyal>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>PNRP_TierC_Module</researchPrerequisite>
|
||||
@ -27,26 +23,22 @@
|
||||
</apparel>
|
||||
<comps>
|
||||
<li Class="CompProperties_CauseHediff_Apparel">
|
||||
<hediff>PN_OfficerModuleHediff</hediff>
|
||||
<hediff>PN_TriggerhappyModuleHediff</hediff>
|
||||
<part>PNTorso</part>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<HediffDef ParentName="PN_ApparelModuleHediffBase">
|
||||
<defName>PN_OfficerModuleHediff</defName>
|
||||
<label>officer module</label>
|
||||
<defName>PN_TriggerhappyModuleHediff</defName>
|
||||
<label>rapid fire module</label>
|
||||
<description>...</description>
|
||||
<stages>
|
||||
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_OfficerCommandAbility</abilityDef>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_ReactOnDamage">
|
||||
<damageDefIncoming>EMP</damageDefIncoming>
|
||||
<createHediff>PN_EMPShock</createHediff>
|
||||
<abilityDef>PN_TriggerhappyAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
Loading…
x
Reference in New Issue
Block a user