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188
Royalty/ThingDef_Weapon.xml
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188
Royalty/ThingDef_Weapon.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 베이스 ====================================-->
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<ThingDef Abstract="True" Name="PN_MeleeWeaponUltratech" ParentName="PN_BaseWeapon">
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<techLevel>Ultra</techLevel>
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<statBases>
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<MarketValue>2000</MarketValue>
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<Mass>2</Mass>
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</statBases>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_Art">
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<nameMaker>NamerArtWeaponMelee</nameMaker>
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<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
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<minQualityForArtistic>Excellent</minQualityForArtistic>
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</li>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<li>WeaponsMelee</li>
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</thingCategories>
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<weaponTags>
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<li>PN_UltratechMelee</li>
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</weaponTags>
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<weaponClasses>
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<li>Melee</li>
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<li>Ultratech</li>
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</weaponClasses>
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<thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef Name="PN_BaseWeapon_Bladelink" ParentName="PN_BaseWeapon" Abstract="True">
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<techLevel>Ultra</techLevel>
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<tradeNeverStack>true</tradeNeverStack>
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<relicChance>0</relicChance>
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<weaponTags>
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<li>PN_Bladelink</li>
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</weaponTags>
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<weaponClasses>
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<li>Ultratech</li>
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</weaponClasses>
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<comps>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="CompProperties_BladelinkWeapon">
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<biocodeOnEquip>true</biocodeOnEquip>
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</li>
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<li Class="CompProperties_GeneratedName">
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<nameMaker>NamerWeaponBladelink</nameMaker>
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</li>
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</comps>
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<smeltable>true</smeltable>
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<burnableByRecipe>true</burnableByRecipe>
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<thingCategories>
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<li>WeaponsMeleeBladelink</li>
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</thingCategories>
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<thingSetMakerTags>
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</thingSetMakerTags>
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</ThingDef>
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<!--==================================== 로열세이버 ====================================-->
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<defName>PN_RoyalSaber_Bladelink</defName>
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<label>PnL royal saber</label>
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<description>...</description>
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<statBases>
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<MarketValue>3000</MarketValue>
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<Mass>2</Mass>
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</statBases>
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<equippedAngleOffset>0</equippedAngleOffset>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Weapons/PNRoyalSaber</texPath>
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<color>(255,255,255)</color>
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</graphicData>
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<soundInteract>Interact_BladelinkPlasmaSword</soundInteract>
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<meleeHitSound>MeleeHit_BladelinkPlasmaSword</meleeHitSound>
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<weaponClasses>
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<li>Melee</li>
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<li>MeleePiercer</li>
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</weaponClasses>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>25</power>
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<cooldownTime>1.6</cooldownTime>
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<armorPenetration>0.9</armorPenetration>
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<extraMeleeDamages>
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<li>
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<def>Burn</def>
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<amount>20</amount>
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<chance>1.0</chance>
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</li>
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</extraMeleeDamages>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>25</power>
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<cooldownTime>1.6</cooldownTime>
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<armorPenetration>0.9</armorPenetration>
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<extraMeleeDamages>
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<li>
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<def>Burn</def>
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<amount>20</amount>
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<chance>1.0</chance>
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</li>
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</extraMeleeDamages>
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</li>
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</tools>
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</ThingDef>
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<!--==================================== 블러디드 체인소드 ====================================-->
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<ThingDef ParentName="PN_BaseWeapon_Bladelink">
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<defName>PN_PN_Chainsword_Bladelink</defName>
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<label>PnL blooded chain sword</label>
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<description>...</description>
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<statBases>
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<MarketValue>3000</MarketValue>
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<Mass>2</Mass>
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</statBases>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<texPath>Things/Weapons/PNSwordLink</texPath>
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<color>(255,255,255)</color>
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</graphicData>
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<soundInteract>Interact_BladelinkMonoSword</soundInteract>
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<meleeHitSound>MeleeHit_BladelinkMonoSword</meleeHitSound>
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<weaponClasses>
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<li>Melee</li>
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<li>MeleePiercer</li>
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</weaponClasses>
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<tools>
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<li>
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<label>handle</label>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>12</power>
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<cooldownTime>1.6</cooldownTime>
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</li>
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<li>
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<label>point</label>
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<capacities>
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<li>Stab</li>
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</capacities>
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<power>30</power>
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<cooldownTime>1.6</cooldownTime>
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<armorPenetration>0.9</armorPenetration>
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</li>
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<li>
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<label>edge</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>30</power>
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<cooldownTime>1.6</cooldownTime>
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<armorPenetration>0.9</armorPenetration>
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</li>
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</tools>
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</ThingDef>
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</Defs>
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