상선용 오토마톤 상자 추가
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@ -64,7 +64,7 @@
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</techHediffsTags>
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</PawnKindDef>
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<PawnKindDef ParentName="PanielPlayerBasePawnKind">
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<!--<PawnKindDef ParentName="PanielPlayerBasePawnKind">
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<defName>Paniel_Randombox_Good</defName>
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<label>Paniel Randombox Good</label>
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<chemicalAddictionChance>0</chemicalAddictionChance>
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@ -168,7 +168,7 @@
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<techHediffsTags>
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</techHediffsTags>
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</PawnKindDef>
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</PawnKindDef>-->
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<!--가챠 특화 전투형-->
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<PawnKindDef ParentName="PanielPlayerBasePawnKind" Name="PanielSoldierBasePawnKind" Abstract="True">
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@ -168,7 +168,7 @@
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<researchPrerequisite>Fabrication</researchPrerequisite>
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</RecipeDef>
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<!--<RecipeDef>
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<RecipeDef>
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<defName>PN_Disassemble_AutomatonPackage</defName>
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<label>disassemble automaton package</label>
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<description>...</description>
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@ -183,20 +183,22 @@
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Packaged_NormalAutomaton</li>
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</thingDefs>
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<categories>
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<li>PN_PackagedCatagory</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Packaged_NormalAutomaton</li>
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</thingDefs>
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<categories>
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<li>PN_AutomatonCatagory</li>
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<li>PN_PackagedCatagory</li>
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</categories>
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<!--<disallowedThingDefs>
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<li>Packaged_NormalAutomatonSoldier</li>
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<li>Packaged_NormalAutomatonWorker</li>
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<li>Packaged_NormalAutomatonMaid</li>
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</disallowedThingDefs>-->
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</fixedIngredientFilter>
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<defaultIngredientFilter>
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<thingDefs>
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@ -213,5 +215,5 @@
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite></researchPrerequisite>
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</RecipeDef>-->
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</RecipeDef>
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</Defs>
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@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingCategoryDef>
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<defName>PN_PackagedCatagory</defName>
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<label>packaged automaton</label>
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<parent>PN_AutomatonCatagory</parent>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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<ThingDef Name="BasePackagedAutomaton" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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@ -23,48 +30,11 @@
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<pathCost>14</pathCost>
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<allowedArchonexusCount>-1</allowedArchonexusCount>
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<thingCategories Inherit="false">
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<li>PN_AutomatonCatagory</li>
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<li>PN_PackagedCatagory</li>
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</thingCategories>
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<smeltable>true</smeltable>
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</ThingDef>
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<!--확률:개별weight값/전체weight합-->
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<!--==================================== 급조 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_ImprovisedAutomaton</defName>
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<label>packaged improvised automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>30</weight>
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<pawnKindDefName>Paniel_Randombox_Awful</pawnKindDefName>
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</li>
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<li>
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<weight>70</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomaton</defName>
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@ -93,10 +63,11 @@
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</comps>
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</ThingDef>
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<!--==================================== 고급 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomaton</defName>
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<label>packaged noble automaton</label>
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<!--고급부품4짜리--> <!--확률:개별weight값/전체weight합-->
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<!--==================================== 전투형 일반 상자 ====================================-->
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonSoldier</defName>
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<label>PnL automaton™ (soldier)</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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@ -112,151 +83,38 @@
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>60</weight>
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<pawnKindDefName>Paniel_Randombox_Good</pawnKindDefName>
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</li>
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<li>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_MasterworkA</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 로열 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_RoyalAutomaton</defName>
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<label>packaged royal automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>9</weight>
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<pawnKindDefName>Paniel_Randombox_MasterworkB</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Randombox_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 전투형 일반 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonSoldier</defName>
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<label>packaged automaton soldier</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>40</weight>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Soldier_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
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</li>
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<li>
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<weight>10</weight>
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<weight>2740</weight>
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<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Soldier_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 전투형 고급 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonSoldier</defName>
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<label>packaged noble automaton</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>45</weight>
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<pawnKindDefName>Paniel_Soldier_Good</pawnKindDefName>
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</li>
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<li>
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<weight>50</weight>
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<pawnKindDefName>Paniel_Soldier_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>4</weight>
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<pawnKindDefName>Paniel_Soldier_MasterworkA</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Soldier_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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</ThingDef>
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<!--==================================== 제작형 일반 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonWorker</defName>
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<label>packaged automaton worker</label>
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<label>PnL automaton™ (worker)</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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@ -273,76 +131,37 @@
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
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</li>
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<li>
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<weight>40</weight>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Worker_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
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</li>
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<li>
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<weight>10</weight>
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<weight>3740</weight>
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<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Worker_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 제작형 고급 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonWorker</defName>
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<label>packaged noble automaton worker</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
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</li>
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>45</weight>
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<pawnKindDefName>Paniel_Worker_Good</pawnKindDefName>
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</li>
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<li>
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<weight>50</weight>
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<pawnKindDefName>Paniel_Worker_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>4</weight>
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<pawnKindDefName>Paniel_Worker_MasterworkA</pawnKindDefName>
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</li>
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<li>
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<weight>1</weight>
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<pawnKindDefName>Paniel_Worker_Legendary</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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</ThingDef>
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<!--==================================== 가정형 일반 상자 ====================================-->
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NormalAutomatonMaid</defName>
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<label>packaged automaton maid</label>
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<label>PnL automaton™ (maid)</label>
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<description>test item</description>
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<statBases>
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<MarketValue>60</MarketValue>
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@ -359,69 +178,30 @@
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
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<samples>
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<li>
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<weight>20</weight>
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<weight>39</weight>
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<pawnKindDefName>Paniel_Randombox_Poor</pawnKindDefName>
|
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</li>
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<li>
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<weight>40</weight>
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<weight>1579</weight>
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<pawnKindDefName>Paniel_Maid_Normal</pawnKindDefName>
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</li>
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<li>
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<weight>30</weight>
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<weight>5428</weight>
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<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
|
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</li>
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<li>
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<weight>10</weight>
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<weight>2740</weight>
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<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
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</li>
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<li>
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<weight>214</weight>
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<pawnKindDefName>Paniel_Maid_Masterwork</pawnKindDefName>
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</li>
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</samples>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>CompUseEffect_DestroySelf</compClass>
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</li>
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</comps>
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</ThingDef>-->
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<!--==================================== 가정형 고급 상자 ====================================-->
|
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<!--<ThingDef ParentName="BasePackagedAutomaton">
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<defName>Packaged_NobleAutomatonMaid</defName>
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<label>packaged noble automaton maid</label>
|
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<description>test item</description>
|
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<statBases>
|
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<MarketValue>60</MarketValue>
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</statBases>
|
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<graphicData>
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<texPath>Things/Item/Special/AIPersonaCore</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>Unpackage</useLabel>
|
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</li>
|
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<li Class="AutomataRace.CompProperties_UseEffectGeneratePawn">
|
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<samples>
|
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<li>
|
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<weight>45</weight>
|
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<pawnKindDefName>Paniel_Maid_Good</pawnKindDefName>
|
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</li>
|
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<li>
|
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<weight>50</weight>
|
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<pawnKindDefName>Paniel_Maid_Excellent</pawnKindDefName>
|
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</li>
|
||||
<li>
|
||||
<weight>4</weight>
|
||||
<pawnKindDefName>Paniel_Maid_MasterworkA</pawnKindDefName>
|
||||
</li>
|
||||
<li>
|
||||
<weight>1</weight>
|
||||
<pawnKindDefName>Paniel_Maid_Legendary</pawnKindDefName>
|
||||
</li>
|
||||
</samples>
|
||||
</li>
|
||||
<li Class="CompProperties_UseEffect">
|
||||
<compClass>CompUseEffect_DestroySelf</compClass>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>-->
|
||||
</ThingDef>
|
||||
</Defs>
|
Loading…
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Reference in New Issue
Block a user