밸런스 수정
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1.3/Assemblies/TorgueAnty.dll
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1.3/Assemblies/TorgueAnty.dll
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@ -186,12 +186,8 @@
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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</ThingCategoryDef>
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<ThingDef ParentName="ResourceBase">
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<ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
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<defName>PN_Shell_HighExplosive</defName>
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<label>PnL high-explosive shell</label>
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<description>...</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1.0</drawSize>
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<drawSize>1.0</drawSize>
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</graphicData>
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</graphicData>
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@ -201,32 +197,11 @@
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<healthAffectsPrice>false</healthAffectsPrice>
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<healthAffectsPrice>false</healthAffectsPrice>
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<soundInteract>Metal_Drop</soundInteract>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<soundDrop>Standard_Drop</soundDrop>
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<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<thingCategories>
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<thingCategories>
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<li>PN_Shell</li>
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<li>PN_Shell</li>
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</thingCategories>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<tickerType>Normal</tickerType>
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<tickerType>Normal</tickerType>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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<recipeMaker>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<effectWorking>Cook</effectWorking>
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@ -244,6 +219,36 @@
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</recipeMaker>
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</recipeMaker>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HighExplosive</defName>
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<label>PnL high-explosive shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_HighExplosive</defName>
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<defName>PN_Bullet_Shell_HighExplosive</defName>
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<label>high-explosive shell</label>
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<label>high-explosive shell</label>
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@ -315,7 +315,7 @@
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyMedium>0.15</AccuracyMedium>
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<AccuracyMedium>0.15</AccuracyMedium>
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<AccuracyLong>0.05</AccuracyLong>
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<AccuracyLong>0.05</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<weaponTags>
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<weaponTags>
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<li>PN_Revolver</li>
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<li>PN_Revolver</li>
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@ -331,49 +331,21 @@
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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</recipeMaker>
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</recipeMaker>
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<comps>
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<comps>
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<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</comps>
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</comps>
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<verbs>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<warmupTime>0.9</warmupTime>
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<warmupTime>0.5</warmupTime>
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<range>12.9</range>
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<range>12.9</range>
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<burstShotCount>6</burstShotCount>
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<burstShotCount>1</burstShotCount>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>Shot_Revolver</soundCast>
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<soundCast>ShotAnty_G</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<pelletCount>6</pelletCount>
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<label>volley shot</label>
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</li>
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<texPath>UI/Commands/Pew</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.0</accuracyShort>
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<accuracyMedium>0.0</accuracyMedium>
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<accuracyLong>0.0</accuracyLong>
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</li>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Single</defaultProjectile>
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<warmupTime>0.9</warmupTime>
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<range>25.9</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>triple shot</label>
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<texPath>UI/Commands/Snipe</texPath>
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<accuracyTouch>0.30</accuracyTouch>
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<accuracyShort>0.30</accuracyShort>
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<accuracyMedium>0.30</accuracyMedium>
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<accuracyLong>0.30</accuracyLong>
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</li>
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</verbs>
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</verbs>
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<tools>
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<tools>
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<li>
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<li>
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@ -399,21 +371,6 @@
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</weaponClasses>
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</weaponClasses>
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</ThingDef>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Revolver_Single</defName>
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<label>automaton revolver bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>12</damageAmountBase>
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<stoppingPower>1</stoppingPower>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Revolver_Volley</defName>
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<defName>PN_Bullet_Revolver_Volley</defName>
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<label>automaton revolver bullet</label>
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<label>automaton revolver bullet</label>
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@ -582,8 +539,8 @@
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<defaultProjectile>Bullet_Minigun</defaultProjectile>
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<defaultProjectile>Bullet_Minigun</defaultProjectile>
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<warmupTime>3.0</warmupTime>
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<warmupTime>3.0</warmupTime>
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<range>30.9</range>
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<range>30.9</range>
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<burstShotCount>40</burstShotCount>
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<burstShotCount>60</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<soundCast>Shot_Minigun</soundCast>
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<soundCast>Shot_Minigun</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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@ -680,7 +637,7 @@
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<forcedMissRadius>0.01</forcedMissRadius>
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<forcedMissRadius>0.01</forcedMissRadius>
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<warmupTime>3.0</warmupTime>
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<warmupTime>3.0</warmupTime>
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<minRange>4.9</minRange>
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<minRange>4.9</minRange>
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<range>49.9</range>
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<range>54.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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<targetParams>
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@ -701,7 +658,7 @@
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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<warmupTime>4.5</warmupTime>
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<warmupTime>4.5</warmupTime>
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<minRange>4.9</minRange>
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<minRange>4.9</minRange>
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<range>49.9</range>
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<range>54.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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<muzzleFlashScale>14</muzzleFlashScale>
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@ -925,17 +882,18 @@
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<ComponentSpacer>2</ComponentSpacer>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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</costList>
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<verbs>
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<verbs>
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<li>
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<warmupTime>1</warmupTime>
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<warmupTime>1</warmupTime>
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<range>25.9</range>
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<range>25.9</range>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<burstShotCount>12</burstShotCount>
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<burstShotCount>15</burstShotCount>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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<pelletCount>2</pelletCount>
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</li>
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</li>
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</verbs>
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</verbs>
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<weaponTags>
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<weaponTags>
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@ -971,7 +929,7 @@
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<label>automaton rifle bullet</label>
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<label>automaton rifle bullet</label>
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<projectile>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<damageAmountBase>6</damageAmountBase>
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<stoppingPower>0.5</stoppingPower>
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<stoppingPower>0.5</stoppingPower>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<speed>70</speed>
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<speed>70</speed>
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@ -1010,51 +968,24 @@
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
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</statBases>
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</statBases>
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<costList>
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<costList>
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<Plasteel>50</Plasteel>
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<Plasteel>50</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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</costList>
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<comps>
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<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</comps>
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<verbs>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<warmupTime>0.7</warmupTime>
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<range>25.9</range>
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<range>25.9</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>Shot_NeedleGun</soundCast>
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<soundCast>Shot_NeedleGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>quick shot</label>
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<texPath>UI/Commands/Pew</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.0</accuracyShort>
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<accuracyMedium>0.0</accuracyMedium>
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<accuracyLong>0.0</accuracyLong>
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</li>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>2.3</warmupTime>
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<range>31.9</range>
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<soundCast>Shot_NeedleGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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||||||
<label>accurate shot</label>
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<texPath>UI/Commands/Snipe</texPath>
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|
||||||
<accuracyTouch>0.0</accuracyTouch>
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|
||||||
<accuracyShort>0.10</accuracyShort>
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|
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<accuracyMedium>0.25</accuracyMedium>
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|
||||||
<accuracyLong>0.25</accuracyLong>
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|
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</li>
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</li>
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</verbs>
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</verbs>
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<weaponTags>
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<weaponTags>
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@ -1090,9 +1021,9 @@
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<label>automaton rifle bullet</label>
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<label>automaton rifle bullet</label>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Bullet</damageDef>
|
<damageDef>Bullet</damageDef>
|
||||||
<damageAmountBase>22</damageAmountBase>
|
<damageAmountBase>20</damageAmountBase>
|
||||||
<stoppingPower>1.5</stoppingPower>
|
<stoppingPower>1.5</stoppingPower>
|
||||||
<armorPenetrationBase>0.35</armorPenetrationBase>
|
<armorPenetrationBase>0.42</armorPenetrationBase>
|
||||||
<speed>70</speed>
|
<speed>70</speed>
|
||||||
</projectile>
|
</projectile>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
@ -1132,11 +1063,11 @@
|
|||||||
<li>
|
<li>
|
||||||
<verbClass>Verb_ShootOneUse</verbClass>
|
<verbClass>Verb_ShootOneUse</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
|
<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile>
|
<defaultProjectile>PN_Bullet_RailGun</defaultProjectile>
|
||||||
<forcedMissRadius>1.9</forcedMissRadius>
|
<forcedMissRadius>0.1</forcedMissRadius>
|
||||||
<warmupTime>4.5</warmupTime>
|
<warmupTime>4.5</warmupTime>
|
||||||
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
|
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
|
||||||
<range>35.9</range>
|
<range>54.9</range>
|
||||||
<burstShotCount>1</burstShotCount>
|
<burstShotCount>1</burstShotCount>
|
||||||
<soundCast>InfernoCannon_Fire</soundCast>
|
<soundCast>InfernoCannon_Fire</soundCast>
|
||||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||||
@ -1169,19 +1100,47 @@
|
|||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<ThingDef ParentName="BaseBullet">
|
<ThingDef ParentName="BaseBullet">
|
||||||
<defName>PN_Bullet_PrototypeRailGun</defName>
|
<defName>PN_Bullet_RailGun</defName>
|
||||||
<label>Prototype Rail Gun Bullet</label>
|
<label>prototype railgun bullet</label>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
<texPath>Things/Projectile/Rocket_Big</texPath>
|
<texPath>Things/Projectile/ShellHighExplosive</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
<shaderType>TransparentPostLight</shaderType>
|
<shaderType>TransparentPostLight</shaderType>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<thingClass>Projectile_DoomsdayRocket</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>Bomb</damageDef>
|
<damageDef>PN_Bomb_RailGun</damageDef>
|
||||||
<!-- Use default damage from explosion def -->
|
<!-- damage amount is the damage def default -->
|
||||||
<explosionRadius>7.8</explosionRadius>
|
<speed>205</speed>
|
||||||
<speed>50</speed>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
|
<DamageDef>
|
||||||
|
<defName>PN_Bomb_RailGun</defName>
|
||||||
|
<label>bomb</label>
|
||||||
|
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||||
|
<externalViolence>true</externalViolence>
|
||||||
|
<isExplosive>true</isExplosive>
|
||||||
|
<deathMessage>{0} has died in an explosion.</deathMessage>
|
||||||
|
<hediff>Shredded</hediff>
|
||||||
|
<hediffSolid>Crack</hediffSolid>
|
||||||
|
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||||
|
<impactSoundType>Blunt</impactSoundType>
|
||||||
|
<armorCategory>Sharp</armorCategory>
|
||||||
|
<minDamageToFragment>300</minDamageToFragment>
|
||||||
|
<defaultDamage>500</defaultDamage>
|
||||||
|
<defaultStoppingPower>5.0</defaultStoppingPower>
|
||||||
|
<defaultArmorPenetration>2.0</defaultArmorPenetration>
|
||||||
|
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
|
||||||
|
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
|
||||||
|
<plantDamageFactor>4</plantDamageFactor>
|
||||||
|
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
|
||||||
|
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||||
|
<explosionCellFleck>BlastDry</explosionCellFleck>
|
||||||
|
<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
|
||||||
|
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
|
||||||
|
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||||
|
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||||
|
</DamageDef>
|
||||||
</Defs>
|
</Defs>
|
Loading…
x
Reference in New Issue
Block a user