밸런스 수정

This commit is contained in:
Cocopomel 2021-08-19 21:49:08 +09:00
parent c89e205482
commit a8bd05854b
3 changed files with 100 additions and 136 deletions

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@ -186,12 +186,8 @@
<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath> <iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
</ThingCategoryDef> </ThingCategoryDef>
<ThingDef ParentName="ResourceBase"> <ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
<defName>PN_Shell_HighExplosive</defName>
<label>PnL high-explosive shell</label>
<description>...</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNShellHE</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
<drawSize>1.0</drawSize> <drawSize>1.0</drawSize>
</graphicData> </graphicData>
@ -201,32 +197,11 @@
<healthAffectsPrice>false</healthAffectsPrice> <healthAffectsPrice>false</healthAffectsPrice>
<soundInteract>Metal_Drop</soundInteract> <soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop> <soundDrop>Standard_Drop</soundDrop>
<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
<statBases>
<MaxHitPoints>60</MaxHitPoints>
<MarketValue>55</MarketValue>
<Mass>1.25</Mass>
<Flammability>1.0</Flammability>
<DeteriorationRate>1.5</DeteriorationRate>
</statBases>
<thingCategories> <thingCategories>
<li>PN_Shell</li> <li>PN_Shell</li>
</thingCategories> </thingCategories>
<tradeability>Sellable</tradeability> <tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>3.9</explosiveRadius>
<explosiveDamageType>Bomb</explosiveDamageType>
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
<wickTicks>30~60</wickTicks>
</li>
</comps>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<costList>
<Steel>25</Steel>
<PN_AutomatonFuel>15</PN_AutomatonFuel>
</costList>
<recipeMaker> <recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> <workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking> <effectWorking>Cook</effectWorking>
@ -244,6 +219,36 @@
</recipeMaker> </recipeMaker>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_ShellBase">
<defName>PN_Shell_HighExplosive</defName>
<label>PnL high-explosive shell</label>
<description>...</description>
<graphicData>
<texPath>Things/Item/PNShellHE</texPath>
</graphicData>
<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
<statBases>
<MaxHitPoints>60</MaxHitPoints>
<MarketValue>55</MarketValue>
<Mass>1.25</Mass>
<Flammability>1.0</Flammability>
<DeteriorationRate>1.5</DeteriorationRate>
</statBases>
<comps>
<li Class="CompProperties_Explosive">
<explosiveRadius>3.9</explosiveRadius>
<explosiveDamageType>Bomb</explosiveDamageType>
<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
<wickTicks>30~60</wickTicks>
</li>
</comps>
<costList>
<Steel>25</Steel>
<PN_AutomatonFuel>15</PN_AutomatonFuel>
</costList>
</ThingDef>
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_Shell_HighExplosive</defName> <defName>PN_Bullet_Shell_HighExplosive</defName>
<label>high-explosive shell</label> <label>high-explosive shell</label>

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@ -315,7 +315,7 @@
<AccuracyShort>0.35</AccuracyShort> <AccuracyShort>0.35</AccuracyShort>
<AccuracyMedium>0.15</AccuracyMedium> <AccuracyMedium>0.15</AccuracyMedium>
<AccuracyLong>0.05</AccuracyLong> <AccuracyLong>0.05</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases> </statBases>
<weaponTags> <weaponTags>
<li>PN_Revolver</li> <li>PN_Revolver</li>
@ -331,49 +331,21 @@
<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite> <researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
</recipeMaker> </recipeMaker>
<comps> <comps>
<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</comps> </comps>
<verbs> <verbs>
<li Class="AdditionalVerb.VerbProperties_Custom"> <li Class="TorgueAnty.Verb_Properties_ShotGun">
<verbClass>Verb_Shoot</verbClass> <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile> <defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
<warmupTime>0.9</warmupTime> <warmupTime>0.5</warmupTime>
<range>12.9</range> <range>12.9</range>
<burstShotCount>6</burstShotCount> <burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots> <ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Shot_Revolver</soundCast> <soundCast>ShotAnty_G</soundCast>
<soundCastTail>GunTail_Light</soundCastTail> <soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc> <pelletCount>6</pelletCount>
<label>volley shot</label> </li>
<texPath>UI/Commands/Pew</texPath>
<accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.0</accuracyShort>
<accuracyMedium>0.0</accuracyMedium>
<accuracyLong>0.0</accuracyLong>
</li>
<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_Revolver_Single</defaultProjectile>
<warmupTime>0.9</warmupTime>
<range>25.9</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Shot_Revolver</soundCast>
<soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc>
<label>triple shot</label>
<texPath>UI/Commands/Snipe</texPath>
<accuracyTouch>0.30</accuracyTouch>
<accuracyShort>0.30</accuracyShort>
<accuracyMedium>0.30</accuracyMedium>
<accuracyLong>0.30</accuracyLong>
</li>
</verbs> </verbs>
<tools> <tools>
<li> <li>
@ -399,21 +371,6 @@
</weaponClasses> </weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Revolver_Single</defName>
<label>automaton revolver bullet</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>12</damageAmountBase>
<stoppingPower>1</stoppingPower>
<speed>55</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_Revolver_Volley</defName> <defName>PN_Bullet_Revolver_Volley</defName>
<label>automaton revolver bullet</label> <label>automaton revolver bullet</label>
@ -582,8 +539,8 @@
<defaultProjectile>Bullet_Minigun</defaultProjectile> <defaultProjectile>Bullet_Minigun</defaultProjectile>
<warmupTime>3.0</warmupTime> <warmupTime>3.0</warmupTime>
<range>30.9</range> <range>30.9</range>
<burstShotCount>40</burstShotCount> <burstShotCount>60</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots> <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>Shot_Minigun</soundCast> <soundCast>Shot_Minigun</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail> <soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
@ -680,7 +637,7 @@
<forcedMissRadius>0.01</forcedMissRadius> <forcedMissRadius>0.01</forcedMissRadius>
<warmupTime>3.0</warmupTime> <warmupTime>3.0</warmupTime>
<minRange>4.9</minRange> <minRange>4.9</minRange>
<range>49.9</range> <range>54.9</range>
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams> <targetParams>
@ -701,7 +658,7 @@
<defaultProjectile>PN_Bullet_AP</defaultProjectile> <defaultProjectile>PN_Bullet_AP</defaultProjectile>
<warmupTime>4.5</warmupTime> <warmupTime>4.5</warmupTime>
<minRange>4.9</minRange> <minRange>4.9</minRange>
<range>49.9</range> <range>54.9</range>
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale> <muzzleFlashScale>14</muzzleFlashScale>
@ -925,17 +882,18 @@
<ComponentSpacer>2</ComponentSpacer> <ComponentSpacer>2</ComponentSpacer>
</costList> </costList>
<verbs> <verbs>
<li> <li Class="TorgueAnty.Verb_Properties_ShotGun">
<verbClass>Verb_Shoot</verbClass> <verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile> <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
<warmupTime>1</warmupTime> <warmupTime>1</warmupTime>
<range>25.9</range> <range>25.9</range>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots> <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<burstShotCount>12</burstShotCount> <burstShotCount>15</burstShotCount>
<soundCast>Shot_Autopistol</soundCast> <soundCast>Shot_Autopistol</soundCast>
<soundCastTail>GunTail_Light</soundCastTail> <soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<pelletCount>2</pelletCount>
</li> </li>
</verbs> </verbs>
<weaponTags> <weaponTags>
@ -971,7 +929,7 @@
<label>automaton rifle bullet</label> <label>automaton rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>10</damageAmountBase> <damageAmountBase>6</damageAmountBase>
<stoppingPower>0.5</stoppingPower> <stoppingPower>0.5</stoppingPower>
<armorPenetrationBase>0.15</armorPenetrationBase> <armorPenetrationBase>0.15</armorPenetrationBase>
<speed>70</speed> <speed>70</speed>
@ -1010,51 +968,24 @@
<AccuracyShort>0.70</AccuracyShort> <AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium> <AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong> <AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Plasteel>50</Plasteel> <Plasteel>50</Plasteel>
<ComponentSpacer>2</ComponentSpacer> <ComponentSpacer>2</ComponentSpacer>
</costList> </costList>
<comps>
<li>
<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
</li>
</comps>
<verbs> <verbs>
<li Class="AdditionalVerb.VerbProperties_Custom"> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile> <defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>0.7</warmupTime> <warmupTime>0.7</warmupTime>
<range>25.9</range> <range>25.9</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
<soundCast>Shot_NeedleGun</soundCast> <soundCast>Shot_NeedleGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc>
<label>quick shot</label>
<texPath>UI/Commands/Pew</texPath>
<accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.0</accuracyShort>
<accuracyMedium>0.0</accuracyMedium>
<accuracyLong>0.0</accuracyLong>
</li>
<li Class="AdditionalVerb.VerbProperties_Custom">
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>2.3</warmupTime>
<range>31.9</range>
<soundCast>Shot_NeedleGun</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<desc>...</desc>
<label>accurate shot</label>
<texPath>UI/Commands/Snipe</texPath>
<accuracyTouch>0.0</accuracyTouch>
<accuracyShort>0.10</accuracyShort>
<accuracyMedium>0.25</accuracyMedium>
<accuracyLong>0.25</accuracyLong>
</li> </li>
</verbs> </verbs>
<weaponTags> <weaponTags>
@ -1090,9 +1021,9 @@
<label>automaton rifle bullet</label> <label>automaton rifle bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>22</damageAmountBase> <damageAmountBase>20</damageAmountBase>
<stoppingPower>1.5</stoppingPower> <stoppingPower>1.5</stoppingPower>
<armorPenetrationBase>0.35</armorPenetrationBase> <armorPenetrationBase>0.42</armorPenetrationBase>
<speed>70</speed> <speed>70</speed>
</projectile> </projectile>
<graphicData> <graphicData>
@ -1132,11 +1063,11 @@
<li> <li>
<verbClass>Verb_ShootOneUse</verbClass> <verbClass>Verb_ShootOneUse</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile> <defaultProjectile>PN_Bullet_RailGun</defaultProjectile>
<forcedMissRadius>1.9</forcedMissRadius> <forcedMissRadius>0.1</forcedMissRadius>
<warmupTime>4.5</warmupTime> <warmupTime>4.5</warmupTime>
<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius> <ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
<range>35.9</range> <range>54.9</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<soundCast>InfernoCannon_Fire</soundCast> <soundCast>InfernoCannon_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> <soundCastTail>GunTail_Heavy</soundCastTail>
@ -1169,19 +1100,47 @@
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_PrototypeRailGun</defName> <defName>PN_Bullet_RailGun</defName>
<label>Prototype Rail Gun Bullet</label> <label>prototype railgun bullet</label>
<graphicData> <graphicData>
<texPath>Things/Projectile/Rocket_Big</texPath> <texPath>Things/Projectile/ShellHighExplosive</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
<thingClass>Projectile_DoomsdayRocket</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>Bomb</damageDef> <damageDef>PN_Bomb_RailGun</damageDef>
<!-- Use default damage from explosion def --> <!-- damage amount is the damage def default -->
<explosionRadius>7.8</explosionRadius> <speed>205</speed>
<speed>50</speed> <explosionRadius>1.9</explosionRadius>
</projectile> </projectile>
</ThingDef> </ThingDef>
<DamageDef>
<defName>PN_Bomb_RailGun</defName>
<label>bomb</label>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<isExplosive>true</isExplosive>
<deathMessage>{0} has died in an explosion.</deathMessage>
<hediff>Shredded</hediff>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>300</minDamageToFragment>
<defaultDamage>500</defaultDamage>
<defaultStoppingPower>5.0</defaultStoppingPower>
<defaultArmorPenetration>2.0</defaultArmorPenetration>
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
<soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>
</Defs> </Defs>