밸런스 수정
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1.3/Assemblies/TorgueAnty.dll
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1.3/Assemblies/TorgueAnty.dll
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@ -186,12 +186,8 @@
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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<ThingDef ParentName="ResourceBase">
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<defName>PN_Shell_HighExplosive</defName>
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<label>PnL high-explosive shell</label>
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<description>...</description>
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<ThingDef ParentName="ResourceBase" Name="PN_ShellBase" Abstract="True">
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1.0</drawSize>
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</graphicData>
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@ -201,32 +197,11 @@
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<healthAffectsPrice>false</healthAffectsPrice>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Standard_Drop</soundDrop>
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<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<thingCategories>
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<li>PN_Shell</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<tickerType>Normal</tickerType>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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@ -244,6 +219,36 @@
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="PN_ShellBase">
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<defName>PN_Shell_HighExplosive</defName>
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<label>PnL high-explosive shell</label>
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<description>...</description>
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<graphicData>
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<texPath>Things/Item/PNShellHE</texPath>
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</graphicData>
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<projectileWhenLoaded>PN_Bullet_Shell_HighExplosive</projectileWhenLoaded>
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<statBases>
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<MaxHitPoints>60</MaxHitPoints>
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<MarketValue>55</MarketValue>
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<Mass>1.25</Mass>
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<Flammability>1.0</Flammability>
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<DeteriorationRate>1.5</DeteriorationRate>
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</statBases>
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<comps>
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<li Class="CompProperties_Explosive">
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<explosiveRadius>3.9</explosiveRadius>
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<explosiveDamageType>Bomb</explosiveDamageType>
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<explosiveExpandPerStackcount>0.4</explosiveExpandPerStackcount>
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<startWickHitPointsPercent>0.7</startWickHitPointsPercent>
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<wickTicks>30~60</wickTicks>
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</li>
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</comps>
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<costList>
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<Steel>25</Steel>
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<PN_AutomatonFuel>15</PN_AutomatonFuel>
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</costList>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_Shell_HighExplosive</defName>
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<label>high-explosive shell</label>
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@ -315,7 +315,7 @@
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<AccuracyShort>0.35</AccuracyShort>
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<AccuracyMedium>0.15</AccuracyMedium>
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<AccuracyLong>0.05</AccuracyLong>
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<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>PN_Revolver</li>
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@ -331,49 +331,21 @@
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<researchPrerequisite>PNRP_AutomatonWeapons</researchPrerequisite>
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</recipeMaker>
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<comps>
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<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<warmupTime>0.9</warmupTime>
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<range>12.9</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>volley shot</label>
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<texPath>UI/Commands/Pew</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.0</accuracyShort>
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<accuracyMedium>0.0</accuracyMedium>
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<accuracyLong>0.0</accuracyLong>
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</li>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Single</defaultProjectile>
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<warmupTime>0.9</warmupTime>
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<range>25.9</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>Shot_Revolver</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>triple shot</label>
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<texPath>UI/Commands/Snipe</texPath>
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<accuracyTouch>0.30</accuracyTouch>
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<accuracyShort>0.30</accuracyShort>
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<accuracyMedium>0.30</accuracyMedium>
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<accuracyLong>0.30</accuracyLong>
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</li>
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_Revolver_Volley</defaultProjectile>
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<warmupTime>0.5</warmupTime>
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<range>12.9</range>
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<burstShotCount>1</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>ShotAnty_G</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<pelletCount>6</pelletCount>
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</li>
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</verbs>
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<tools>
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<li>
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@ -399,21 +371,6 @@
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</weaponClasses>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Revolver_Single</defName>
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<label>automaton revolver bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Bullet_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>12</damageAmountBase>
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<stoppingPower>1</stoppingPower>
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<speed>55</speed>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="PN_BaseBullet">
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<defName>PN_Bullet_Revolver_Volley</defName>
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<label>automaton revolver bullet</label>
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@ -582,8 +539,8 @@
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<defaultProjectile>Bullet_Minigun</defaultProjectile>
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<warmupTime>3.0</warmupTime>
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<range>30.9</range>
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<burstShotCount>40</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<burstShotCount>60</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<soundCast>Shot_Minigun</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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@ -680,7 +637,7 @@
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<forcedMissRadius>0.01</forcedMissRadius>
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<warmupTime>3.0</warmupTime>
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<minRange>4.9</minRange>
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<range>49.9</range>
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<range>54.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<targetParams>
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@ -701,7 +658,7 @@
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<defaultProjectile>PN_Bullet_AP</defaultProjectile>
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<warmupTime>4.5</warmupTime>
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<minRange>4.9</minRange>
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<range>49.9</range>
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<range>54.9</range>
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<soundCast>PNCannonSound</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>14</muzzleFlashScale>
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@ -925,17 +882,18 @@
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<li Class="TorgueAnty.Verb_Properties_ShotGun">
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<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>25.9</range>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<burstShotCount>12</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<burstShotCount>15</burstShotCount>
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<soundCast>Shot_Autopistol</soundCast>
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<soundCastTail>GunTail_Light</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<pelletCount>2</pelletCount>
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</li>
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</verbs>
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<weaponTags>
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@ -971,7 +929,7 @@
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<label>automaton rifle bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<damageAmountBase>6</damageAmountBase>
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<stoppingPower>0.5</stoppingPower>
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<armorPenetrationBase>0.15</armorPenetrationBase>
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<speed>70</speed>
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@ -1010,51 +968,24 @@
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<AccuracyShort>0.70</AccuracyShort>
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<AccuracyMedium>0.65</AccuracyMedium>
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<AccuracyLong>0.55</AccuracyLong>
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<RangedWeapon_Cooldown>0.7</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.0</RangedWeapon_Cooldown>
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</statBases>
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<costList>
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<Plasteel>50</Plasteel>
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<ComponentSpacer>2</ComponentSpacer>
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</costList>
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<comps>
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<li>
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<compClass>AdditionalVerb.Comp_VerbSaveable</compClass>
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</li>
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</comps>
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<verbs>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>0.7</warmupTime>
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<range>25.9</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>10</ticksBetweenBurstShots>
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<soundCast>Shot_NeedleGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>quick shot</label>
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<texPath>UI/Commands/Pew</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.0</accuracyShort>
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<accuracyMedium>0.0</accuracyMedium>
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<accuracyLong>0.0</accuracyLong>
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</li>
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<li Class="AdditionalVerb.VerbProperties_Custom">
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
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<warmupTime>2.3</warmupTime>
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<range>31.9</range>
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<soundCast>Shot_NeedleGun</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<desc>...</desc>
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<label>accurate shot</label>
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<texPath>UI/Commands/Snipe</texPath>
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<accuracyTouch>0.0</accuracyTouch>
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<accuracyShort>0.10</accuracyShort>
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<accuracyMedium>0.25</accuracyMedium>
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<accuracyLong>0.25</accuracyLong>
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</li>
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</verbs>
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<weaponTags>
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@ -1090,9 +1021,9 @@
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<label>automaton rifle bullet</label>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>22</damageAmountBase>
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<damageAmountBase>20</damageAmountBase>
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<stoppingPower>1.5</stoppingPower>
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<armorPenetrationBase>0.35</armorPenetrationBase>
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<armorPenetrationBase>0.42</armorPenetrationBase>
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<speed>70</speed>
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</projectile>
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<graphicData>
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@ -1132,11 +1063,11 @@
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<li>
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<verbClass>Verb_ShootOneUse</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>PN_Bullet_PrototypeRailGun</defaultProjectile>
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<forcedMissRadius>1.9</forcedMissRadius>
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<defaultProjectile>PN_Bullet_RailGun</defaultProjectile>
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<forcedMissRadius>0.1</forcedMissRadius>
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<warmupTime>4.5</warmupTime>
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<ai_AvoidFriendlyFireRadius>8</ai_AvoidFriendlyFireRadius>
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<range>35.9</range>
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<range>54.9</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>InfernoCannon_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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@ -1169,19 +1100,47 @@
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>PN_Bullet_PrototypeRailGun</defName>
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<label>Prototype Rail Gun Bullet</label>
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<defName>PN_Bullet_RailGun</defName>
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<label>prototype railgun bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Rocket_Big</texPath>
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<texPath>Things/Projectile/ShellHighExplosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_DoomsdayRocket</thingClass>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Bomb</damageDef>
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<!-- Use default damage from explosion def -->
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<explosionRadius>7.8</explosionRadius>
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<speed>50</speed>
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<damageDef>PN_Bomb_RailGun</damageDef>
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<!-- damage amount is the damage def default -->
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<speed>205</speed>
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<explosionRadius>1.9</explosionRadius>
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</projectile>
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</ThingDef>
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<DamageDef>
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<defName>PN_Bomb_RailGun</defName>
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<label>bomb</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<isExplosive>true</isExplosive>
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<deathMessage>{0} has died in an explosion.</deathMessage>
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<hediff>Shredded</hediff>
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<hediffSolid>Crack</hediffSolid>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Blunt</impactSoundType>
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<armorCategory>Sharp</armorCategory>
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<minDamageToFragment>300</minDamageToFragment>
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<defaultDamage>500</defaultDamage>
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<defaultStoppingPower>5.0</defaultStoppingPower>
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<defaultArmorPenetration>2.0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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<plantDamageFactor>4</plantDamageFactor>
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<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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<explosionCellFleck>BlastDry</explosionCellFleck>
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<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
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<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
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<soundExplosion>Explosion_Bomb</soundExplosion>
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<combatLogRules>Damage_Bomb</combatLogRules>
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</DamageDef>
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</Defs>
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