add lootbox test item
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@ -32,6 +32,60 @@
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<closeSound>GameStartSting</closeSound>
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</li>
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<!-- test item -->
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_Brain</thingDef>
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<count>10</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Plasteel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Steel</thingDef>
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<count>750</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Leather_Automaton</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>Chemfuel</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentIndustrial</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>ComponentSpacer</thingDef>
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<count>200</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>MealSurvivalPack</thingDef>
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<count>30</count>
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</li>
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<li Class="ScenPart_StartingThing_Defined">
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<def>StartingThing_Defined</def>
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<thingDef>PN_AutomatonFuel</thingDef>
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<count>30</count>
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</li>
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</parts>
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</scenario>
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</ScenarioDef>
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