자회사 팩션 관련
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@ -18,58 +18,101 @@
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<li>Offworld</li>
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</backstoryCategories>
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<allowedCultures>
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<li>Astropolitan</li>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Archist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</requiredMemes>
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<disallowedPrecepts>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
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</disallowedPrecepts>
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<!--<caravanTraderKinds>
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<li>PN_Caravan_PnLindustry</li>
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</caravanTraderKinds>
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<pawnGroupMakers>
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<li>
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<kindDef>Trader</kindDef>
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<traders>
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<Town_Trader>1</Town_Trader>
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</traders>
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<carriers>
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<Muffalo>6</Muffalo>
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<Dromedary>5</Dromedary>
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<Alpaca>2</Alpaca>
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<Elephant>1</Elephant>
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</carriers>
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<guards>
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<Villager>3</Villager>
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<Town_Guard>10</Town_Guard>
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<Grenadier_Destructive>1.5</Grenadier_Destructive>
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<Mercenary_Slasher>7</Mercenary_Slasher>
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<Mercenary_Gunner>10</Mercenary_Gunner>
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<Mercenary_Elite>10</Mercenary_Elite>
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</guards>
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</li>
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</pawnGroupMakers>
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<maxPawnCostPerTotalPointsCurve>
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<points>
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<li>(0,35)</li>
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<li>(70, 50)</li>
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<li>(700, 100)</li>
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<li>(1300, 150)</li>
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<li>(100000, 10000)</li>
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</points>
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</maxPawnCostPerTotalPointsCurve>-->
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</FactionDef>
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<!--행성지부(NPC)-->
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<!--<FactionDef ParentName="FactionBase">
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<FactionDef ParentName="FactionBase">
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<defName>PN_SubsidiaryFaction</defName>
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<label>PnL Subsidiary</label>
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<label>PnL Subsidiary Company</label>
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<pawnSingular>Employee</pawnSingular>
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<pawnsPlural>Employees</pawnsPlural>
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<listOrderPriority>50</listOrderPriority>
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<settlementGenerationWeight>0.20</settlementGenerationWeight>
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<settlementGenerationWeight>0</settlementGenerationWeight>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<maxCountAtGameStart>1</maxCountAtGameStart>
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<canMakeRandomly>true</canMakeRandomly>
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<canSiege>true</canSiege>
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<canStageAttacks>true</canStageAttacks>
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<leaderTitle>CEO</leaderTitle>
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<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
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<factionIconPath>Icon/Paniel_PlayerIcon</factionIconPath>
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<colorSpectrum>
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<li>(0.35, 0.30, 0.60)</li>
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<li>(0.45, 0.40, 0.90)</li>
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<li>(1, 1, 1)</li>
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<li>(1, 1, 1)</li>
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</colorSpectrum>
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<classicIdeo>false</classicIdeo>
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<maxConfigurableAtWorldCreation>9999</maxConfigurableAtWorldCreation>
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<configurationListOrderPriority>50</configurationListOrderPriority>
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<techLevel>Spacer</techLevel>
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<factionNameMaker>NamerFactionPnLSub</factionNameMaker>
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<fixedName>PnL Logistics</fixedName>
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<settlementNameMaker>NamerSettlementPnLSub</settlementNameMaker>
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<allowedCultures>
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<li>PN_PnLindistryCulture</li>
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</allowedCultures>
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<allowedMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</allowedMemes>
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<requiredMemes>
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<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">PN_Structure</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Collectivist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Transhumanist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">HumanPrimacy</li>
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</requiredMemes>
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@ -85,7 +128,6 @@
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<li>PN_Caravan_PnLindustry</li>
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</caravanTraderKinds>
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<visitorTraderKinds>
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<li>Visitor_Outlander_Standard</li>
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</visitorTraderKinds>
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<baseTraderKinds>
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<li>Base_Outlander_Standard</li>
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@ -183,7 +225,7 @@
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</options>
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</li>
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</pawnGroupMakers>
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<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
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<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
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</FactionDef>
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<ThingSetMakerDef>
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@ -203,35 +245,12 @@
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</root>
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</ThingSetMakerDef>
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<RulePackDef>
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<defName>NamerFactionPnLSub</defName>
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<rulePack>
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<rulesStrings>
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<li>r_name->PnL Subsidiary</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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<RulePackDef>
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<defName>NamerSettlementPnLSub</defName>
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<rulePack>
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<rulesStrings>
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<li>r_name(p=12)->[townname_wordgen]</li>
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<li>r_name(p=4)->[townname_combo]</li>
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<li>townname_combo(p=2)->[concept_positive] [PNSub]</li>
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<li>townname_combo(p=3)->[Character]'s [PNSub]</li>
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<li>nearnameinitial->[townname_wordgen]</li>
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<li>townname_wordgen(p=2)->[SylE] [PNSub]</li>
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<li>townname_wordgen(p=2)->[SylE][SylE] [PNSub]</li>
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<li>townname_wordgen->[TerrainFeature] [PNSub]</li>
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<li>PNSub->branch</li>
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<li>r_name->logistics center</li>
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</rulesStrings>
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<rulesFiles>
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<li>concept_positive->Words/Nouns/Concepts_Positive</li>
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</rulesFiles>
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</rulePack>
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</RulePackDef>
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@ -247,8 +266,8 @@
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<allowedPlaceTags>
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<li>OriginSpacer</li>
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</allowedPlaceTags>
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<iconPath>UI/Cultures/Astropolitan</iconPath>
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<iconColor>(0.8, 0.8, 0.8)</iconColor>
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<iconPath>Icon/Paniel_PlayerIcon</iconPath>
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<iconColor>(1, 1, 1)</iconColor>
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<styleItemTags>
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<li>
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<tag>Urban</tag>
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@ -272,9 +291,9 @@
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<defName>NamerIdeo_PnLindistry</defName>
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<rulePack>
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<rulesStrings>
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<li>r_ideoName->PnL Industry Culture</li>
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<li>r_ideoAdjective->PnLic</li>
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<li>r_memberName->Employee</li>
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<li>r_ideoName->PnL bylaws</li>
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<li>r_ideoAdjective->PnL</li>
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<li>r_memberName->PnL Employee</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>
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@ -304,5 +323,5 @@
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<li>r_leaderTitle->CEO</li>
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</rulesStrings>
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</rulePack>
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</RulePackDef>-->
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</RulePackDef>
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</Defs>
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@ -20,6 +20,7 @@
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<defaultOutfitTags Inherit="false">
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<li>PNApparel</li>
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</defaultOutfitTags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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</apparel>
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<thingCategories Inherit="False">
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<li>PNApparel</li>
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@ -912,6 +913,7 @@
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<li>RoyalTier6</li>
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<li>RoyalTier7</li>
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</tags>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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</apparel>
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<thingCategories Inherit="False">
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<li>PNRoyalApparel</li>
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@ -1,9 +1,230 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--<TraderKindDef ParentName="BaseOutlanderTraderKind">
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<TraderKindDef>
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<defName>PN_Base_PnLindustry</defName>
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<stockGenerators>
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<!-- Resources -->
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<li Class="StockGenerator_SingleDef">
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<thingDef>Silver</thingDef>
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<countRange>8000~30000</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentIndustrial</thingDef>
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<countRange>20~70</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>ComponentSpacer</thingDef>
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<countRange>1~6</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Steel</thingDef>
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<countRange>500~800</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>WoodLog</thingDef>
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<countRange>400~700</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Plasteel</thingDef>
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<countRange>100~250</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Uranium</thingDef>
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<countRange>40~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Cloth</thingDef>
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<countRange>400~600</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Gold</thingDef>
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<countRange>100~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Neutroamine</thingDef>
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<countRange>50~200</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Chemfuel</thingDef>
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<countRange>300~500</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Chocolate</thingDef>
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<countRange>-30~70</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>Beer</thingDef>
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<countRange>-40~100</countRange>
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</li>
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<li Class="StockGenerator_SingleDef">
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<thingDef>MedicineIndustrial</thingDef>
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<countRange>25~50</countRange>
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</li>
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<li Class="StockGenerator_ReinforcedBarrels">
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<countRange>1~4</countRange>
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</li>
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<li Class="StockGenerator_Tag">
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<tradeTag>MortarShell</tradeTag>
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<thingDefCountRange>1~2</thingDefCountRange>
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<countRange>20~40</countRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>Textiles</categoryDef>
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<thingDefCountRange>1~2</thingDefCountRange>
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<totalPriceRange>400~800</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>ResourcesRaw</categoryDef>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>400~800</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>FoodRaw</categoryDef>
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<excludedCategories>
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<li>EggsFertilized</li>
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</excludedCategories>
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<thingDefCountRange>2~4</thingDefCountRange>
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<totalPriceRange>400~800</totalPriceRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>FoodMeals</categoryDef>
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<thingDefCountRange>1~2</thingDefCountRange>
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<countRange>12~50</countRange>
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</li>
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<li Class="StockGenerator_MultiDef">
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<thingDefs>
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<li>Kibble</li>
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<li>Pemmican</li>
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</thingDefs>
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</li>
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<!-- Drugs -->
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<li Class="StockGenerator_Category">
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<categoryDef>Drugs</categoryDef>
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<thingDefCountRange>3~4</thingDefCountRange>
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<totalPriceRange>700~1500</totalPriceRange>
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</li>
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<!-- Techprints -->
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<li Class="StockGenerator_Techprints">
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<countChances>
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<li>
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<count>2</count>
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<chance>0.5</chance>
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</li>
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<li>
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<count>3</count>
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<chance>0.5</chance>
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</li>
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</countChances>
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</li>
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<!-- Weapons -->
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<li Class="StockGenerator_WeaponsRanged">
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<countRange>3~6</countRange>
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</li>
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<li Class="StockGenerator_Category">
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<categoryDef>WeaponsMelee</categoryDef>
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<thingDefCountRange>3~4</thingDefCountRange>
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<countRange>1~2</countRange>
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</li>
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<!-- Apparel -->
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<li Class="StockGenerator_Clothes">
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<countRange>10~16</countRange>
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</li>
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<li Class="StockGenerator_Armor">
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<countRange>2~4</countRange>
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</li>
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<!-- Implants -->
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<li Class="StockGenerator_Tag">
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<tradeTag>TechHediff</tradeTag>
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<thingDefCountRange>2~4</thingDefCountRange>
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<countRange>1~1</countRange>
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</li>
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<!-- Buildings -->
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<li Class="StockGenerator_Category">
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<categoryDef>BuildingsFurniture</categoryDef>
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<thingDefCountRange>3~4</thingDefCountRange>
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<countRange>1~2</countRange>
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</li>
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<li Class="StockGenerator_Art">
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<countRange>5~10</countRange>
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</li>
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<li Class="StockGenerator_Tag">
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||||
<tradeTag>Television</tradeTag>
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||||
<thingDefCountRange>1~2</thingDefCountRange>
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||||
<countRange>1~2</countRange>
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||||
</li>
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||||
<li Class="StockGenerator_SingleDef">
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||||
<thingDef>Telescope</thingDef>
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||||
<countRange>0~1</countRange>
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</li>
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<!-- Exotic -->
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<li Class="StockGenerator_Tag">
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<tradeTag>Artifact</tradeTag>
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<thingDefCountRange>1~4</thingDefCountRange>
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<countRange>1~1</countRange>
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</li>
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<li Class="StockGenerator_Tag">
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<tradeTag>ExoticMisc</tradeTag>
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<thingDefCountRange>1~4</thingDefCountRange>
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<countRange>1~2</countRange>
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<excludedThingDefs>
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<li>Luciferium</li> <!-- already handled by drugs -->
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<li>ComponentSpacer</li> <!-- already handled by single def -->
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</excludedThingDefs>
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<customCountRanges>
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<MedicineUltratech>2~15</MedicineUltratech>
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<Hyperweave>50~200</Hyperweave>
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</customCountRanges>
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</li>
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<!-- Slaves -->
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<li Class="StockGenerator_Slaves">
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<respectPopulationIntent>true</respectPopulationIntent>
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<countRange>-1~2</countRange>
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</li>
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||||
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<!-- Animals -->
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||||
<li Class="StockGenerator_Animals">
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<tradeTagsSell>
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<li>AnimalFarm</li>
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||||
<li>AnimalPet</li>
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||||
</tradeTagsSell>
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<tradeTagsBuy>
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<li>AnimalUncommon</li>
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<li>AnimalExotic</li>
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</tradeTagsBuy>
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||||
<kindCountRange>2~4</kindCountRange>
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||||
<countRange>3~8</countRange>
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<createMatingPair>
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<li>AnimalFarm</li>
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</createMatingPair>
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||||
</li>
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||||
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<!-- Buying -->
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||||
<li Class="StockGenerator_BuyExpensiveSimple" />
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<li Class="StockGenerator_BuyTradeTag">
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||||
<tag>Art</tag>
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||||
</li>
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||||
<li Class="StockGenerator_BuyTradeTag">
|
||||
<tag>ImplantEmpireCommon</tag>
|
||||
</li>
|
||||
<li Class="StockGenerator_BuyTradeTag">
|
||||
<tag>ImplantEmpireRoyal</tag>
|
||||
</li>
|
||||
<li Class="StockGenerator_BuyTradeTag">
|
||||
<tag>MusicalInstrument</tag>
|
||||
</li>
|
||||
|
||||
<!--PnL-->
|
||||
|
||||
<li Class="StockGenerator_SingleDef">
|
||||
<thingDef>Hyperweave</thingDef>
|
||||
<countRange>10~15</countRange>
|
||||
@ -49,5 +270,5 @@
|
||||
</li>
|
||||
|
||||
</stockGenerators>
|
||||
</TraderKindDef>-->
|
||||
</TraderKindDef>
|
||||
</Defs>
|
@ -8,12 +8,6 @@
|
||||
</value>
|
||||
</Operation>
|
||||
|
||||
<!--<Operation Class="PatchOperationAttributeAdd">
|
||||
<xpath>Defs/TraderKindDef[defName="Base_Outlander_Standard"]</xpath>
|
||||
<attribute>Name</attribute>
|
||||
<value>BaseOutlanderTraderKind</value>
|
||||
</Operation>-->
|
||||
|
||||
<Operation Class="PatchOperationConditional">
|
||||
<xpath>Defs/FactionDef[defName = "OutlanderCivil"]/caravanTraderKinds</xpath>
|
||||
<nomatch Class="PatchOperationAdd">
|
||||
|
107
Ideology/Defs/MemeDefs/Memes_PnL.xml
Normal file
107
Ideology/Defs/MemeDefs/Memes_PnL.xml
Normal file
@ -0,0 +1,107 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--Structure-->
|
||||
|
||||
<MemeDef>
|
||||
<defName>PN_Structure</defName>
|
||||
<label>PnL bylaws</label>
|
||||
<description>...</description>
|
||||
<category>Structure</category>
|
||||
<iconPath>Icon/Paniel_PlayerIcon</iconPath>
|
||||
<impact>0</impact>
|
||||
<worshipRoomLabel>Conference room</worshipRoomLabel>
|
||||
<deityCount>0</deityCount>
|
||||
<generalRules>
|
||||
<rulesStrings>
|
||||
<li>memeLeaderNoun->CEO</li>
|
||||
<li>memeMoralist->Personnel Manager</li>
|
||||
</rulesStrings>
|
||||
</generalRules>
|
||||
<descriptionMaker>
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>episode(tag=meme_PN_Structure) ->...</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
<patterns>
|
||||
<li>
|
||||
<def>PN_IdeoStoryPattern</def>
|
||||
</li>
|
||||
</patterns>
|
||||
<constants>
|
||||
<li>
|
||||
<key>PN_Structure</key>
|
||||
<value>true</value>
|
||||
</li>
|
||||
</constants>
|
||||
</descriptionMaker>
|
||||
<symbolPacks>
|
||||
<li>
|
||||
<ideoName>PnL bylaws</ideoName>
|
||||
<theme>PnL</theme>
|
||||
<adjective>PnL</adjective>
|
||||
<member>PnL Employee</member>
|
||||
</li>
|
||||
</symbolPacks>
|
||||
<requireOne>
|
||||
<li>
|
||||
<li>BodyMod_Approved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>OrganUse_Acceptable</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Apostasy_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>IdeoDiversity_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Female_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Nudity_Male_UncoveredGroinOrChestDisapproved</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Execution_DontCare</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Scarification_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Slavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>HAR_AlienSlavery_Abhorrent</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>Cannibalism_Horrible</li>
|
||||
</li>
|
||||
<li>
|
||||
<li>HAR_EatingAliens_Abhorrent</li>
|
||||
</li>
|
||||
</requireOne>
|
||||
</MemeDef>
|
||||
|
||||
<IdeoStoryPatternDef>
|
||||
<defName>PN_IdeoStoryPattern</defName>
|
||||
<segments>
|
||||
<li>episode</li>
|
||||
</segments>
|
||||
<rules>
|
||||
<include>
|
||||
<li>IdeoDescriptionGlobal</li>
|
||||
</include>
|
||||
</rules>
|
||||
</IdeoStoryPatternDef>
|
||||
|
||||
<IdeoIconDef>
|
||||
<defName>PN_IdeoIcon</defName>
|
||||
<iconPath>Icon/Paniel_PlayerIcon</iconPath>
|
||||
<memes>
|
||||
<li>PN_Structure</li>
|
||||
</memes>
|
||||
</IdeoIconDef>
|
||||
|
||||
</Defs>
|
Loading…
x
Reference in New Issue
Block a user