description 추가
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@@ -4,13 +4,13 @@
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_antibiotics</defName>
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<label>PnL antibiotics</label>
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<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description>
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<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)</description>
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<graphicData>
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<texPath>Things/Item/PNAntibiotics</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<stackLimit>100</stackLimit>
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<stackLimit>25</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<WorkToMake>600</WorkToMake>
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@@ -110,15 +110,22 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="DiseaseBase">
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<HediffDef>
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<defName>PN_AB_Effect</defName>
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<label>automaton antibiotics</label>
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<description>...</description>
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<hediffClass>Hediff_High</hediffClass>
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<label>PnL antibiotics</label>
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<description>Antibiotics are working.</description>
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<descriptionHyperlinks>
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<ThingDef>PN_antibiotics</ThingDef>
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</descriptionHyperlinks>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<initialSeverity>1</initialSeverity>
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<maxSeverity>0.50</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-1</severityPerDay>
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<severityPerDay>-0.25</severityPerDay>
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<showHoursToRecover>true</showHoursToRecover>
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</li>
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</comps>
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<stages>
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@@ -127,7 +134,7 @@
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<postFactor>0.6</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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<li>
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<capacity>Moving</capacity>
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@@ -135,7 +142,7 @@
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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</capMods>
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<statOffsets>
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@@ -144,7 +151,7 @@
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</li>
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<li>
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<label>active</label>
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<minSeverity>0.2</minSeverity>
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<minSeverity>0.1</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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@@ -152,11 +159,11 @@
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</li>
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<li>
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<capacity>Moving</capacity>
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<postFactor>0.8</postFactor>
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<postFactor>0.6</postFactor>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.6</postFactor>
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</li>
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</capMods>
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<statOffsets>
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@@ -165,11 +172,11 @@
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</li>
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<li>
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<label>injected</label>
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<minSeverity>0.8</minSeverity>
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<minSeverity>0.4</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<postFactor>0.6</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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<li>
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<capacity>Moving</capacity>
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@@ -177,7 +184,7 @@
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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</capMods>
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<statOffsets>
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@@ -10,7 +10,7 @@
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel</defName>
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<label>PnL fuel</label>
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<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description>
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<description>Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Things/Item/PNFuel</texPath>
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