description 추가

This commit is contained in:
Cocopomel 2021-08-23 21:02:42 +09:00
parent 9c34d75dce
commit aeea3ea88c
8 changed files with 69 additions and 50 deletions

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@ -4,13 +4,13 @@
<ThingDef ParentName="DrugPillBase"> <ThingDef ParentName="DrugPillBase">
<defName>PN_antibiotics</defName> <defName>PN_antibiotics</defName>
<label>PnL antibiotics</label> <label>PnL antibiotics</label>
<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description> <description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)</description>
<graphicData> <graphicData>
<texPath>Things/Item/PNAntibiotics</texPath> <texPath>Things/Item/PNAntibiotics</texPath>
<graphicClass>Graphic_StackCount</graphicClass> <graphicClass>Graphic_StackCount</graphicClass>
<drawSize>1</drawSize> <drawSize>1</drawSize>
</graphicData> </graphicData>
<stackLimit>100</stackLimit> <stackLimit>25</stackLimit>
<rotatable>false</rotatable> <rotatable>false</rotatable>
<statBases> <statBases>
<WorkToMake>600</WorkToMake> <WorkToMake>600</WorkToMake>
@ -110,15 +110,22 @@
</comps> </comps>
</HediffDef> </HediffDef>
<HediffDef ParentName="DiseaseBase"> <HediffDef>
<defName>PN_AB_Effect</defName> <defName>PN_AB_Effect</defName>
<label>automaton antibiotics</label> <hediffClass>Hediff_High</hediffClass>
<description>...</description> <label>PnL antibiotics</label>
<description>Antibiotics are working.</description>
<descriptionHyperlinks>
<ThingDef>PN_antibiotics</ThingDef>
</descriptionHyperlinks>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
<initialSeverity>1</initialSeverity> <maxSeverity>0.50</maxSeverity>
<isBad>false</isBad>
<comps> <comps>
<li Class="HediffCompProperties_SeverityPerDay"> <li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay> <severityPerDay>-0.25</severityPerDay>
<showHoursToRecover>true</showHoursToRecover>
</li> </li>
</comps> </comps>
<stages> <stages>
@ -127,7 +134,7 @@
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<postFactor>0.6</postFactor> <postFactor>0.8</postFactor>
</li> </li>
<li> <li>
<capacity>Moving</capacity> <capacity>Moving</capacity>
@ -135,7 +142,7 @@
</li> </li>
<li> <li>
<capacity>Manipulation</capacity> <capacity>Manipulation</capacity>
<postFactor>0.9</postFactor> <postFactor>0.8</postFactor>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
@ -144,7 +151,7 @@
</li> </li>
<li> <li>
<label>active</label> <label>active</label>
<minSeverity>0.2</minSeverity> <minSeverity>0.1</minSeverity>
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
@ -152,11 +159,11 @@
</li> </li>
<li> <li>
<capacity>Moving</capacity> <capacity>Moving</capacity>
<postFactor>0.8</postFactor> <postFactor>0.6</postFactor>
</li> </li>
<li> <li>
<capacity>Manipulation</capacity> <capacity>Manipulation</capacity>
<postFactor>0.9</postFactor> <postFactor>0.6</postFactor>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>
@ -165,11 +172,11 @@
</li> </li>
<li> <li>
<label>injected</label> <label>injected</label>
<minSeverity>0.8</minSeverity> <minSeverity>0.4</minSeverity>
<capMods> <capMods>
<li> <li>
<capacity>Consciousness</capacity> <capacity>Consciousness</capacity>
<postFactor>0.6</postFactor> <postFactor>0.8</postFactor>
</li> </li>
<li> <li>
<capacity>Moving</capacity> <capacity>Moving</capacity>
@ -177,7 +184,7 @@
</li> </li>
<li> <li>
<capacity>Manipulation</capacity> <capacity>Manipulation</capacity>
<postFactor>0.9</postFactor> <postFactor>0.8</postFactor>
</li> </li>
</capMods> </capMods>
<statOffsets> <statOffsets>

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@ -10,7 +10,7 @@
<ThingDef ParentName="DrugPillBase"> <ThingDef ParentName="DrugPillBase">
<defName>PN_AutomatonFuel</defName> <defName>PN_AutomatonFuel</defName>
<label>PnL fuel</label> <label>PnL fuel</label>
<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description> <description>Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.</description>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>
<graphicData> <graphicData>
<texPath>Things/Item/PNFuel</texPath> <texPath>Things/Item/PNFuel</texPath>

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@ -156,7 +156,7 @@
<HediffDef> <HediffDef>
<defName>PN_Overheating</defName> <defName>PN_Overheating</defName>
<label>overheating</label> <label>overheating</label>
<description>...</description> <description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description>
<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor> <defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity> <lethalSeverity>1</lethalSeverity>
<taleOnVisible>HeatstrokeRevealed</taleOnVisible> <taleOnVisible>HeatstrokeRevealed</taleOnVisible>
@ -213,7 +213,7 @@
<HediffDef> <HediffDef>
<defName>PN_OverCooling</defName> <defName>PN_OverCooling</defName>
<label>overcooling</label> <label>overcooling</label>
<description>...</description> <description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description>
<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor> <defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
<lethalSeverity>1</lethalSeverity> <lethalSeverity>1</lethalSeverity>
<taleOnVisible>HypothermiaRevealed</taleOnVisible> <taleOnVisible>HypothermiaRevealed</taleOnVisible>

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@ -14,7 +14,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Awful</defName> <defName>Paniel_Synchro_Awful</defName>
<label>Automaton (awful)</label> <label>Automaton (awful)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -35,7 +35,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Poor</defName> <defName>Paniel_Synchro_Poor</defName>
<label>Automaton (poor)</label> <label>Automaton (poor)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -53,7 +53,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Normal</defName> <defName>Paniel_Synchro_Normal</defName>
<label>Automaton (normal)</label> <label>Automaton (normal)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -83,7 +83,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Good</defName> <defName>Paniel_Synchro_Good</defName>
<label>Automaton (good)</label> <label>Automaton (good)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -114,7 +114,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Excellent</defName> <defName>Paniel_Synchro_Excellent</defName>
<label>Automaton (excellent)</label> <label>Automaton (excellent)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -145,7 +145,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Masterwork</defName> <defName>Paniel_Synchro_Masterwork</defName>
<label>Automaton (masterwork)</label> <label>Automaton (masterwork)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>
@ -180,7 +180,7 @@
<HediffDef ParentName="PanielSynchroBase"> <HediffDef ParentName="PanielSynchroBase">
<defName>Paniel_Synchro_Legendary</defName> <defName>Paniel_Synchro_Legendary</defName>
<label>Automaton (legendary)</label> <label>Automaton (legendary)</label>
<description>Sync Rate</description> <description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
<stages> <stages>
<li> <li>
<capMods> <capMods>

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@ -148,7 +148,7 @@
<HediffDef ParentName="PN_ImplantHediffBase"> <HediffDef ParentName="PN_ImplantHediffBase">
<defName>PN_ExperimentalModuleHediff</defName> <defName>PN_ExperimentalModuleHediff</defName>
<label>Experimental Module</label> <label>Experimental Module</label>
<description>...</description> <description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_ExperimentalModule</ThingDef> <ThingDef>PN_ExperimentalModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -187,7 +187,7 @@
<ThingDef ParentName="PN_BodyPartNormalBase"> <ThingDef ParentName="PN_BodyPartNormalBase">
<defName>PN_ExperimentalModule</defName> <defName>PN_ExperimentalModule</defName>
<label>automaton experimental module</label> <label>automaton experimental module</label>
<description>...</description> <description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<RecipeDef>PN_InstallExperimentalModule</RecipeDef> <RecipeDef>PN_InstallExperimentalModule</RecipeDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -237,7 +237,7 @@
<defName>PN_ResurrectModule</defName> <defName>PN_ResurrectModule</defName>
<label>resurrect module</label> <label>resurrect module</label>
<labelNoun>a resurrect module</labelNoun> <labelNoun>a resurrect module</labelNoun>
<description>An installed resurrect module.</description> <description>This is the module using resurrector mech serum.\nAn automaton equipped with this module resurrection after death in a few seconds.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<ThingDef>PN_ResurrectModule</ThingDef> <ThingDef>PN_ResurrectModule</ThingDef>
</descriptionHyperlinks> </descriptionHyperlinks>
@ -250,7 +250,7 @@
<ThingDef ParentName="PN_BodyPartNormalBase"> <ThingDef ParentName="PN_BodyPartNormalBase">
<defName>PN_ResurrectModule</defName> <defName>PN_ResurrectModule</defName>
<label>automaton resurrect module</label> <label>automaton resurrect module</label>
<description>...</description> <description>This is the module using resurrector mech serum.\nAn automaton equipped with this module resurrection after death in a few seconds.</description>
<descriptionHyperlinks> <descriptionHyperlinks>
<RecipeDef>PN_InstallResurrectModule</RecipeDef> <RecipeDef>PN_InstallResurrectModule</RecipeDef>
</descriptionHyperlinks> </descriptionHyperlinks>

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@ -4,7 +4,7 @@
<defName>Paniel_Joy</defName> <defName>Paniel_Joy</defName>
<label>Sync State</label> <label>Sync State</label>
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor> <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
<description>test</description> <description>State affected by recreation.\n\nA high recreation has a beneficial effect.</description>
<stages> <stages>
<li> <li>
<label>low</label> <label>low</label>

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@ -5,7 +5,13 @@
<hediffClass>AutomataRace.Hediff_Maintenance</hediffClass> <hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
<label>Maintenance</label> <!--정비상태--> <label>Maintenance</label> <!--정비상태-->
<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor> <defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
<description>...</description> <description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
<descriptionHyperlinks>
<ThingDef>PN_RepairKit</ThingDef>
<ThingDef>PN_SelfRepairKit</ThingDef>
<RecipeDef>PN_Maintenance</RecipeDef>
<RecipeDef>PN_Repair</RecipeDef>
</descriptionHyperlinks>
<causesNeed>PN_Need_Maintenance</causesNeed> <causesNeed>PN_Need_Maintenance</causesNeed>
<scenarioCanAdd>false</scenarioCanAdd> <scenarioCanAdd>false</scenarioCanAdd>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant> <countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>

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@ -1,26 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?> <?xml version="1.0" encoding="utf-8" ?>
<Defs> <Defs>
<NeedDef ParentName="DrugAddictionNeedBase"> <NeedDef ParentName="DrugAddictionNeedBase">
<defName>PN_Need_Fuel</defName> <defName>PN_Need_Fuel</defName>
<needClass>Need_Chemical</needClass> <needClass>Need_Chemical</needClass>
<label>Automaton Fuel</label> <label>Automaton Fuel</label>
<description>...</description> <description>The amount of fuel used by the automaton.</description>
<listPriority>985</listPriority> <listPriority>985</listPriority>
<baseLevel>1.0</baseLevel> <baseLevel>1.0</baseLevel>
<fallPerDay>0.25</fallPerDay> <fallPerDay>0.25</fallPerDay>
<freezeWhileSleeping>true</freezeWhileSleeping> <freezeWhileSleeping>true</freezeWhileSleeping>
<showForCaravanMembers>true</showForCaravanMembers> <showForCaravanMembers>true</showForCaravanMembers>
</NeedDef> </NeedDef>
<NeedDef> <NeedDef>
<defName>PN_Need_Maintenance</defName> <defName>PN_Need_Maintenance</defName>
<needClass>AutomataRace.Need_Maintenance</needClass> <needClass>AutomataRace.Need_Maintenance</needClass>
<label>Maintenance</label> <label>Maintenance</label>
<description>...</description> <description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
<onlyIfCausedByHediff>true</onlyIfCausedByHediff> <descriptionHyperlinks>
<listPriority>984</listPriority> <ThingDef>PN_RepairKit</ThingDef>
<baseLevel>1.0</baseLevel> <ThingDef>PN_SelfRepairKit</ThingDef>
<fallPerDay>0.0166</fallPerDay> <RecipeDef>PN_Maintenance</RecipeDef>
<showForCaravanMembers>true</showForCaravanMembers> <RecipeDef>PN_Repair</RecipeDef>
</descriptionHyperlinks>
<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
<listPriority>984</listPriority>
<baseLevel>1.0</baseLevel>
<fallPerDay>0.0166</fallPerDay>
<showForCaravanMembers>true</showForCaravanMembers>
</NeedDef> </NeedDef>
</Defs> </Defs>