description 추가
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@ -4,13 +4,13 @@
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_antibiotics</defName>
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<label>PnL antibiotics</label>
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<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAntibiotics for new diseases unknown to Rimworld.</description>
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<description>Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.)</description>
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<graphicData>
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<texPath>Things/Item/PNAntibiotics</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<stackLimit>100</stackLimit>
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<stackLimit>25</stackLimit>
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<rotatable>false</rotatable>
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<statBases>
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<WorkToMake>600</WorkToMake>
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@ -110,15 +110,22 @@
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</comps>
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</HediffDef>
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<HediffDef ParentName="DiseaseBase">
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<HediffDef>
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<defName>PN_AB_Effect</defName>
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<label>automaton antibiotics</label>
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<description>...</description>
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<hediffClass>Hediff_High</hediffClass>
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<label>PnL antibiotics</label>
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<description>Antibiotics are working.</description>
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<descriptionHyperlinks>
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<ThingDef>PN_antibiotics</ThingDef>
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</descriptionHyperlinks>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<scenarioCanAdd>false</scenarioCanAdd>
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<initialSeverity>1</initialSeverity>
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<maxSeverity>0.50</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-1</severityPerDay>
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<severityPerDay>-0.25</severityPerDay>
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<showHoursToRecover>true</showHoursToRecover>
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</li>
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</comps>
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<stages>
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@ -127,7 +134,7 @@
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<postFactor>0.6</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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<li>
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<capacity>Moving</capacity>
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@ -135,7 +142,7 @@
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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</capMods>
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<statOffsets>
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@ -144,7 +151,7 @@
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</li>
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<li>
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<label>active</label>
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<minSeverity>0.2</minSeverity>
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<minSeverity>0.1</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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@ -152,11 +159,11 @@
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</li>
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<li>
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<capacity>Moving</capacity>
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<postFactor>0.8</postFactor>
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<postFactor>0.6</postFactor>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.6</postFactor>
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</li>
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</capMods>
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<statOffsets>
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@ -165,11 +172,11 @@
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</li>
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<li>
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<label>injected</label>
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<minSeverity>0.8</minSeverity>
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<minSeverity>0.4</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<postFactor>0.6</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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<li>
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<capacity>Moving</capacity>
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@ -177,7 +184,7 @@
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<postFactor>0.9</postFactor>
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<postFactor>0.8</postFactor>
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</li>
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</capMods>
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<statOffsets>
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<ThingDef ParentName="DrugPillBase">
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<defName>PN_AutomatonFuel</defName>
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<label>PnL fuel</label>
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<description>Warning: Do not use on humans.\nThis drug is for automaton only.\n\nFuel needed to move the automaton. Psychite is added for the mental stability of Automaton.</description>
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<description>Warning: Do not use on humans.\nThis fuel is for automaton only.\n\nThe fuel used by the automaton. Added a large amount of Psychite for mental stability.</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Things/Item/PNFuel</texPath>
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<HediffDef>
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<defName>PN_Overheating</defName>
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<label>overheating</label>
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<description>...</description>
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<description>A generalized disruption to body functioning caused by excessive exposure to heat and sun. The victim becomes dizzy, weak, and confused. Recovery is quick once in a cool area, but if heat exposure continues, overheating gets worse until death.</description>
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<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HeatstrokeRevealed</taleOnVisible>
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@ -213,7 +213,7 @@
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<HediffDef>
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<defName>PN_OverCooling</defName>
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<label>overcooling</label>
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<description>...</description>
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<description>Dangerously low core body temperature. Unless re-warmed, overcooling gets worse and ends in death. Recovery is quick once the victim is re-warmed. Avoid overcooling by wearing warm clothes in cold environments.</description>
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<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HypothermiaRevealed</taleOnVisible>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Awful</defName>
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<label>Automaton (awful)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated awful grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Poor</defName>
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<label>Automaton (poor)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated poor grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Normal</defName>
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<label>Automaton (normal)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated normal grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Good</defName>
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<label>Automaton (good)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated good grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Excellent</defName>
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<label>Automaton (excellent)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated excellent grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Masterwork</defName>
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<label>Automaton (masterwork)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated masterwork grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PanielSynchroBase">
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<defName>Paniel_Synchro_Legendary</defName>
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<label>Automaton (legendary)</label>
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<description>Sync Rate</description>
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<description>This pawn is an automaton.\nAfter production, it was rated legendary grade.</description>
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<stages>
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<li>
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<capMods>
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<HediffDef ParentName="PN_ImplantHediffBase">
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<defName>PN_ExperimentalModuleHediff</defName>
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<label>Experimental Module</label>
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<description>...</description>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
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<descriptionHyperlinks>
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<ThingDef>PN_ExperimentalModule</ThingDef>
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</descriptionHyperlinks>
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<ThingDef ParentName="PN_BodyPartNormalBase">
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<defName>PN_ExperimentalModule</defName>
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<label>automaton experimental module</label>
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<description>...</description>
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<description>This is a module being tested by PnL industry.\n\nMakes the automaton behave more like a human, but makes it mentally unstable.\n\nWarning: Automatons equipped with this module will periodically mental break.</description>
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<descriptionHyperlinks>
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<RecipeDef>PN_InstallExperimentalModule</RecipeDef>
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</descriptionHyperlinks>
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<defName>PN_ResurrectModule</defName>
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<label>resurrect module</label>
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<labelNoun>a resurrect module</labelNoun>
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<description>An installed resurrect module.</description>
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<description>This is the module using resurrector mech serum.\nAn automaton equipped with this module resurrection after death in a few seconds.</description>
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<descriptionHyperlinks>
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<ThingDef>PN_ResurrectModule</ThingDef>
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</descriptionHyperlinks>
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<ThingDef ParentName="PN_BodyPartNormalBase">
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<defName>PN_ResurrectModule</defName>
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<label>automaton resurrect module</label>
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<description>...</description>
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<description>This is the module using resurrector mech serum.\nAn automaton equipped with this module resurrection after death in a few seconds.</description>
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<descriptionHyperlinks>
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<RecipeDef>PN_InstallResurrectModule</RecipeDef>
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</descriptionHyperlinks>
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<defName>Paniel_Joy</defName>
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<label>Sync State</label>
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<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
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<description>test</description>
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<description>State affected by recreation.\n\nA high recreation has a beneficial effect.</description>
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<stages>
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<li>
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<label>low</label>
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<hediffClass>AutomataRace.Hediff_Maintenance</hediffClass>
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<label>Maintenance</label> <!--정비상태-->
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<defaultLabelColor>(0.8, 0.8, 0.8)</defaultLabelColor>
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<description>...</description>
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<description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
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<descriptionHyperlinks>
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<ThingDef>PN_RepairKit</ThingDef>
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<ThingDef>PN_SelfRepairKit</ThingDef>
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<RecipeDef>PN_Maintenance</RecipeDef>
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<RecipeDef>PN_Repair</RecipeDef>
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</descriptionHyperlinks>
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<causesNeed>PN_Need_Maintenance</causesNeed>
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<scenarioCanAdd>false</scenarioCanAdd>
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<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
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<defName>PN_Need_Fuel</defName>
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<needClass>Need_Chemical</needClass>
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<label>Automaton Fuel</label>
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<description>...</description>
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<description>The amount of fuel used by the automaton.</description>
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<listPriority>985</listPriority>
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<baseLevel>1.0</baseLevel>
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<fallPerDay>0.25</fallPerDay>
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<defName>PN_Need_Maintenance</defName>
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<needClass>AutomataRace.Need_Maintenance</needClass>
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<label>Maintenance</label>
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<description>...</description>
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<description>The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days).</description>
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<descriptionHyperlinks>
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<ThingDef>PN_RepairKit</ThingDef>
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<ThingDef>PN_SelfRepairKit</ThingDef>
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<RecipeDef>PN_Maintenance</RecipeDef>
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<RecipeDef>PN_Repair</RecipeDef>
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</descriptionHyperlinks>
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<onlyIfCausedByHediff>true</onlyIfCausedByHediff>
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<listPriority>984</listPriority>
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<baseLevel>1.0</baseLevel>
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