많은 수정
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@ -813,8 +813,9 @@
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</hediffGiverSets>
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</race>
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<butcherProducts>
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<Steel>60</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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<Steel>75</Steel>
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<ComponentIndustrial>4</ComponentIndustrial>
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<Leather_Automaton>25</Leather_Automaton>
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</butcherProducts>
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<recipes>
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<li>Anesthetize</li>
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@ -133,7 +133,7 @@
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<researchPrerequisite></researchPrerequisite>
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</RecipeDef>
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<RecipeDef>
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<RecipeDef>
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<defName>PN_Make_ComponentIndustrial</defName>
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<label>make component</label>
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<description>Make a component.</description>
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@ -167,4 +167,51 @@
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<workSkill>Crafting</workSkill>
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<researchPrerequisite>Fabrication</researchPrerequisite>
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</RecipeDef>
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<!--<RecipeDef>
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<defName>PN_Disassemble_AutomatonPackage</defName>
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<label>disassemble automaton package</label>
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<description>...</description>
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<jobString>disassembling package.</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cook</effectWorking>
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<soundWorking>Recipe_Machining</soundWorking>
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<workAmount>8000</workAmount>
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<recipeUsers>
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<li>PN_AutomatonBench</li>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Packaged_NormalAutomaton</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Packaged_NormalAutomaton</li>
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</thingDefs>
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<categories>
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<li>PN_AutomatonCatagory</li>
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</categories>
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</fixedIngredientFilter>
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<defaultIngredientFilter>
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<thingDefs>
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<li>Packaged_NormalAutomaton</li>
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</thingDefs>
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</defaultIngredientFilter>
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<products>
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<Steel>75</Steel>
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<ComponentIndustrial>4</ComponentIndustrial>
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<Leather_Automaton>25</Leather_Automaton>
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</products>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<researchPrerequisite></researchPrerequisite>
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</RecipeDef>-->
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</Defs>
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@ -4,7 +4,6 @@
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<defName>PN_AutomatonCatagory</defName>
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<label>PnL Industry</label>
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<parent>Manufactured</parent>
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<resourceReadoutRoot>true</resourceReadoutRoot>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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@ -17,7 +16,7 @@
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<Flammability>0.5</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Unfinished/UnfinishedTechArmor</texPath>
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<texPath>Things/Item/UnfinishedAutomaton</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stuffCategories Inherit="false" />
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@ -54,7 +53,6 @@
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<defName>PN_BrainCoreCatagory</defName>
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<label>automaton core</label>
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<parent>PN_AutomatonCatagory</parent>
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<resourceReadoutRoot>true</resourceReadoutRoot>
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<iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
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</ThingCategoryDef>
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@ -187,7 +185,6 @@
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<defName>PNKit</defName>
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<label>Repair kit</label>
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<parent>PN_AutomatonCatagory</parent>
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<resourceReadoutRoot>true</resourceReadoutRoot>
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<iconPath>UI/Icons/ThingCategories/Medicine</iconPath>
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</ThingCategoryDef>
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@ -1,18 +1,31 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ResourceBase" Name="BasePackagedAutomaton" Abstract="True">
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<ThingDef Name="BasePackagedAutomaton" Abstract="True">
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<thingClass>ThingWithComps</thingClass>
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<category>Item</category>
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<drawerType>MapMeshOnly</drawerType>
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<useHitPoints>true</useHitPoints>
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<selectable>true</selectable>
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<altitudeLayer>Item</altitudeLayer>
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<tradeability>None</tradeability>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<statBases>
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<MaxHitPoints>100</MaxHitPoints>
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<Mass>80.0</Mass>
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<Flammability>0.2</Flammability>
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</statBases>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<alwaysHaulable>true</alwaysHaulable>
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<drawGUIOverlay>true</drawGUIOverlay>
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<rotatable>false</rotatable>
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<pathCost>14</pathCost>
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<allowedArchonexusCount>-1</allowedArchonexusCount>
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<thingCategories Inherit="false">
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<li>PN_AutomatonCatagory</li>
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</thingCategories>
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<smeltable>true</smeltable>
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</ThingDef>
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<!--확률:개별weight값/전체weight합-->
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@ -65,7 +78,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<comps>
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<li><compClass>CompQuality</compClass></li>
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<li>
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<compClass>CompQuality</compClass>
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</li>
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<li Class="AutomataRace.CompPropeties_AutomataDataHolder"></li>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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@ -182,7 +182,6 @@
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<defName>PN_Shell</defName>
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<label>PnL Shell</label>
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<parent>PN_AutomatonCatagory</parent>
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<resourceReadoutRoot>true</resourceReadoutRoot>
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<iconPath>UI/Icons/ThingCategories/Manufactured</iconPath>
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</ThingCategoryDef>
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Textures/Things/Item/UnfinishedAutomaton.png
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Textures/Things/Item/UnfinishedAutomaton.png
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