From b3551f621ef3b9ccb93becb48a6b569259728d04 Mon Sep 17 00:00:00 2001 From: "ProjectKoi-Kalo\\Kalo" Date: Fri, 9 Aug 2024 05:52:09 +0800 Subject: [PATCH] dll recomplie,backstory fix,xml copy.weapon component are cut out. --- 1.5/Core/Assemblies/1_CustomizableRecipe.dll | Bin 0 -> 18944 bytes 1.5/Core/Assemblies/2_AutomataRace.dll | Bin 0 -> 73216 bytes .../AutomataRace/AutomataQualityProperty.xml | 231 ++ .../AutomataRace/AutomataSpecializations.xml | 26 + .../Defs/AutomataRace/PanielBackstoryDef.xml | 1162 ++++++++++ 1.5/Core/Defs/Drugs/Drugs_Antibiotics.xml | 218 ++ 1.5/Core/Defs/Drugs/Drugs_Fuel.xml | 65 + 1.5/Core/Defs/Factions_PnL/Factions_PnL.xml | 404 ++++ .../Defs/HediffDefs/Hediffs_AutomatonBase.xml | 4 +- .../HediffDefs/Hediffs_AutomatonGrade.xml | 809 +++++++ .../HediffDefs/Hediffs_AutomatonGrade_PA.xml | 523 +++++ .../Defs/HediffDefs/Hediffs_BodyParts.xml | 380 ++++ .../Defs/HediffDefs/Hediffs_Maintenance.xml | 142 ++ 1.5/Core/Defs/NeedDefs/Needs.xml | 4 +- .../PawnKindDefs_PnL/PawnKind_Faction.xml | 735 +++++++ .../PawnKindDefs_PnL/PawnKind_Randombox.xml | 348 +++ .../PawnKind_Randombox_PA.xml | 230 ++ .../PawnKindDefs_PnL/PawnKinds_PNPlayer.xml | 14 +- 1.5/Core/Defs/RecipeDefs/Recipes_Drugs.xml | 79 + .../Defs/RecipeDefs/Recipes_Production.xml | 184 ++ .../Defs/RecipeDefs/Recipes_Randombox.xml | 115 + 1.5/Core/Defs/RecipeDefs/Recipes_Surgery.xml | 141 ++ .../Defs/ReserchDefs/Reserch_ProjectDefs.xml | 4 +- 1.5/Core/Defs/SoundDefs/Sounds.xml | 163 ++ .../Defs/ThingDefs/ThingDef_Apparel_TierA.xml | 406 ++++ .../Defs/ThingDefs/ThingDef_Apparel_TierB.xml | 645 ++++++ .../Defs/ThingDefs/ThingDef_Apparel_TierC.xml | 692 ++++++ 1.5/Core/Defs/ThingDefs/ThingDef_Item.xml | 165 ++ .../Defs/ThingDefs/ThingDef_Randombox.xml | 360 ++++ .../ThingDefs/ThingDef_Weapons_Industrial.xml | 1476 +++++++++++++ .../Defs/ThingDefs/ThingDef_Weapons_Royal.xml | 1891 +++++++++++++++++ .../Defs/ThoughtDefs/Thoughts_LostDeath.xml | 203 ++ .../ThoughtDefs/Thoughts_PanielReplace.xml | 244 +++ .../Defs/TraderKindDefs/TraderKinds_Base.xml | 251 +++ .../TraderKindDefs/TraderKinds_CaravanPnL.xml | 74 + .../TraderKindDefs/TraderKinds_OrbitalPnL.xml | 133 ++ 36 files changed, 12509 insertions(+), 12 deletions(-) create mode 100644 1.5/Core/Assemblies/1_CustomizableRecipe.dll create mode 100644 1.5/Core/Assemblies/2_AutomataRace.dll create mode 100644 1.5/Core/Defs/AutomataRace/AutomataQualityProperty.xml create mode 100644 1.5/Core/Defs/AutomataRace/AutomataSpecializations.xml create mode 100644 1.5/Core/Defs/Drugs/Drugs_Antibiotics.xml create mode 100644 1.5/Core/Defs/Factions_PnL/Factions_PnL.xml create mode 100644 1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml create mode 100644 1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml create mode 100644 1.5/Core/Defs/HediffDefs/Hediffs_BodyParts.xml create mode 100644 1.5/Core/Defs/HediffDefs/Hediffs_Maintenance.xml create mode 100644 1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Faction.xml create mode 100644 1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox.xml create mode 100644 1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox_PA.xml create mode 100644 1.5/Core/Defs/RecipeDefs/Recipes_Drugs.xml create mode 100644 1.5/Core/Defs/RecipeDefs/Recipes_Production.xml create mode 100644 1.5/Core/Defs/RecipeDefs/Recipes_Randombox.xml create mode 100644 1.5/Core/Defs/RecipeDefs/Recipes_Surgery.xml create mode 100644 1.5/Core/Defs/SoundDefs/Sounds.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierA.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierB.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierC.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Randombox.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Industrial.xml create mode 100644 1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Royal.xml create mode 100644 1.5/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml create mode 100644 1.5/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml create mode 100644 1.5/Core/Defs/TraderKindDefs/TraderKinds_Base.xml create mode 100644 1.5/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml create mode 100644 1.5/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml diff --git a/1.5/Core/Assemblies/1_CustomizableRecipe.dll b/1.5/Core/Assemblies/1_CustomizableRecipe.dll new file mode 100644 index 0000000000000000000000000000000000000000..4080252a3aba5286f604fd34533e6874b824fe65 GIT binary patch literal 18944 zcmeHvdw3kxk#BYPOwU8l8OcvQ*52^80#`?vM< z*OAv2epTsyZDIe2=_CraHEgFx6Pa{AZxs`RM#3)T6J|cKb$4H4)XExdb#>7tp6cFh zMBR!;(b}&+AO7Owv}K(w2Y38GW%i0Rj(M77|3KSk6(z3ijt1W~xEJPdkg72Q@ejut@&Isi~6 zef8`HC0BxIpv`vd3@EW}0tgS(R@_zBW(-%GZR9KnvaR$eZq`-ZAjr*bE5It(+XF7n zqACR`cRo=8u2(7||0!&dnw&)xrIt%PMAgQjE6}o9JqD8k$Kc}%fzAY4mZ{0vT!mU5 zSGDHk5)5W@a*l9Rrv}tGS9Ggu<5Hifsa>T@VHtGC$WzVQnony{eMKGFC@3W7x>}@V 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EkDeV7SK zAFRWWgXh;E`Veq_t&8tAL~>;%?Rr#0KUGHUsMnuVc5d(|A>}}Qb@iZUth#>kn1)ju z>GKz1V1@d3(seAV^-EY~dj~}FOr(*W=-$k!n-VFnLf79g!h8cA7*X#V5(Kb#zZp3e za@+f;m;uQW>Kk;uw38i3BKqh6|2-a7&=nds%qm%f_DEjWyPb)cG+ff5RJsN*mGnq| zK{kOp`kU#!rqQ|kl#!m^Zjb@~41HkOYJg}k_4pRZZifoSCKJcraVsLJKYjkv;Q24Y zrk4#FjcLsv;-!K9J^ySnwUgcefdJOO>Lm|>)D4E6^Iw6>+o=7fgqb&AO&M~&3Z5Hl z*Y<{lO1Tt;8CN4zTg0~Y+?Z~B(xgE{BTq5EDYHQup9G&~lA>c0{SY^}+cS{pC4Yaq z@fl*WR%yXog+J>{H3o*ZF_epgjn8Q&8IW=D^XZmu(1lMzn>!%5%Oc>Qu_Q$U^mf6OVshpA=(<3X{igf-juYL zLmAe%tV&<#Lo|{-)knruEY-dh3A%5=+1LP@1K9v}m+(oMnt26l7Aq6e7+W8kcgMZG z7$};r#&mdp&TFbrDl|~S{GX1ZQe{l{=b}DMM?Gjfr%7x)7bOrdJG${4-|wN2@yR7q zaIX;+0S=yjJ<2rwZYNO^Ysv3JVs8pSb%+ru(#GdZ+FTYfNU}68M+%MZw`rQjWh0Om zcfep5w#itzBBV90z!ds};mm}&f++I=42?ZQ+Y~ND*dTklArXFI5A~!k+(_WYeW5yE zzZ9!;<#^9cL%R~(U`maYl4Q7WJ7Fjib52^~{7Zw4OFQ6PH8ObNkfex${m`H8GKA6> z4vW_?BXs@zJ-s{7$?5fP$qs6~Vj`kacn zqVU!CyItwV%d%dwBvXmmSE&21FxH8|u(FkivR_rt;c`gtyBMkI2I7eC8*gsB7Yk1i@^(zNu;9D8&HTX0bU#Qfb~mJLf`v) zcarF}Hi16%@MKsd-MBx_XO+B;Y{S6c?FOVb!@B!+wiHnq@pAQ9+u%>@~gJZ9U!IYbuWZMDqPoa;SHEy77HO3c4$->UD7TdI+PY#`mRCaAu%$ zFtt)CkZI;!ALOI}%+r@bwdpQ1ut2>n_;;z zc;Vs%>$3d}=ovgEUW5;B40?9;B>|@!kEYkx5q2AU6x+BVN*PQy9=8;4%O;KD*8S+o z83hJ?lO7_OyS^@N-qRw zzt!hF15&c_yq66d4|v(I@j&QmqB2YIcdLBBMT{9LSsAw*4b2NT94l_{!dJxcS0Z7s zF%eq08x!e`Ng1*hh{if;V~wSX*}Fza8AIsAGwTw{sc9H(1X0;w z7pWUrI=t}_7I#KN+0a5t;dfzp+2qY=7ps9t*k-^&&=+API)F5k6qa#t1-ibnX9xh| zxp8Ii!pnmfUP)hgl`uWL@ZD%c7hYBL)vzBIUNr~oJ{dEJ6Row)k-#M2GLfa-C(3*S ztYD9j3=bI+vzB-tQdI5QLgm6U(5^!AST(lGPT4qQri5(Mjp-DghKEfA4{m5Vcj5bL zJH>Lc8!i7rN?8O3<+e!NIC;BHqck^vJ_vH~TL%Qr8RaBSc7?=0!@=r(Ce`Pqaexc*IZ0i%=!_gVq=2PGC6TEi} zMc+obV<>#H+5-oN_v_ysLwwvqpUion6x2EST)bmww!Xk~dmK%lFP{!d4=mh!Z}w2` z&^-qZ-+eIHf8XIfiTUIJXX;m}i5J}D?2(iN=JvrI(tzHXKy)utuzqD{2$QP{9ISth zlv^VpRI)#s;q_SGuCK?iS8#ueV;g*-K0OqJKO2T{yTq_dk@K2%ZdDOhl zg#mVeT>5cK95JJyF@Zcx7vOQ^08SS?h*?WGClkqgV?b{j1H$H-=KJ``Fvr|qe}ir` zE$y$W;`LAW4Rxg(_%=SH<*%&@8Z=@7pag6kf_F~2e;J#LrQ(pbCRh<^WrCJRy!sn4xeI{Ma0vceg^crl$ zg~--;fe>05MJS8ebLMu}t+;t!EhU9@VO~2^ilLR5YKh3ARP`6bHQz?!7N=1Sc-hvt zG`Qi74`$j1$z-$C(MoXR#sTz;AMA$N1!f_<$12=75G^972O@nOP*xdrs<7& zahzh;h1&{X6Ndec;af4&}0U<_{mv9lq~iuy|kgfaCkR zuJ?e~U7RpTxW6}id}2QSV!$1ddOLG)_&$2te{Gzk4@mHiD?JpGR+*tVWr(~p3HRaF z4iDRF>UjFP`MStWF9CR;KKd9xuh{k-MR$L~-P=|lkGS!c9-g7s3+(MJtX5pli*|mV zQRw!6Kc3*LxBBw!d~z2rx8NhE{?%}N;v%_yvczjU3OsM7{5!)E+%B#C$G>)o=~p{QpKEVFTRD(d72=_^&3zW}D#3cZ}boA4<4!{J_!Qc-KLKkGMHb z{=a`P$i4;Uw_&3Ve(-U!fI*+Ai!F0-}|Np(V+caX*@U{JV=j>F4-5ws6?2$Iq5dt?3+hh0|)B zCJz6OTi + + + PN_AutomataQualityProperty_Awful + Awful + +

  • + PN_Specialization_Combat + Paniel_Randombox_Awful +
  • +
  • + PN_Specialization_Engineer + Paniel_Randombox_Awful +
  • +
  • + PN_Specialization_Domestic + Paniel_Randombox_Awful +
  • + + + +
  • (0,0)
  • +
  • (256,13)
  • +
  • (424,2)
  • +
  • (592,1)
  • +
  • (760,0)
  • +
    +
    + + + + PN_AutomataQualityProperty_Poor + Poor + +
  • + PN_Specialization_Combat + Paniel_Randombox_Poor +
  • +
  • + PN_Specialization_Engineer + Paniel_Randombox_Poor +
  • +
  • + PN_Specialization_Domestic + Paniel_Randombox_Poor +
  • +
    + + +
  • (0,0)
  • +
  • (256,902)
  • +
  • (424,333)
  • +
  • (592,186)
  • +
  • (760,99)
  • +
  • (928,39)
  • +
  • (1096,24)
  • +
  • (1264,0)
  • +
    +
    +
    + + + PN_AutomataQualityProperty_Normal + Normal + +
  • + PN_Specialization_Combat + Paniel_Soldier_Normal +
  • +
  • + PN_Specialization_Engineer + Paniel_Worker_Normal +
  • +
  • + PN_Specialization_Domestic + Paniel_Maid_Normal +
  • +
    + + +
  • (0,0)
  • +
  • (256,5082)
  • +
  • (424,4023)
  • +
  • (592,3221)
  • +
  • (760,2455)
  • +
  • (928,1579)
  • +
  • (1096,1225)
  • +
  • (1264,942)
  • +
  • (1432,503)
  • +
  • (1600,246)
  • +
  • (2064,0)
  • +
    +
    +
    + + + PN_AutomataQualityProperty_Good + Good + +
  • + PN_Specialization_Combat + Paniel_Soldier_Good +
  • +
  • + PN_Specialization_Engineer + Paniel_Worker_Good +
  • +
  • + PN_Specialization_Domestic + Paniel_Maid_Good +
  • +
    + + +
  • (0,0)
  • +
  • (256,3347)
  • +
  • (424,4375)
  • +
  • (592,4907)
  • +
  • (760,5262)
  • +
  • (928,5428)
  • +
  • (1096,5377)
  • +
  • (1264,5242)
  • +
  • (1432,4762)
  • +
  • (1600,3741)
  • +
  • (2064,335)
  • +
  • (2232,187)
  • +
  • (2400,99)
  • +
    +
    +
    + + + PN_AutomataQualityProperty_Excellent + Excellent + +
  • + PN_Specialization_Combat + Paniel_Soldier_Excellent +
  • +
  • + PN_Specialization_Engineer + Paniel_Worker_Excellent +
  • +
  • + PN_Specialization_Domestic + Paniel_Maid_Excellent +
  • +
    + + +
  • (0,0)
  • +
  • (256,640)
  • +
  • (424,1223)
  • +
  • (592,1612)
  • +
  • (760,2064)
  • +
  • (928,2740)
  • +
  • (1096,3091)
  • +
  • (1264,3448)
  • +
  • (1432,4129)
  • +
  • (1600,5062)
  • +
  • (2064,4023)
  • +
  • (2232,3221)
  • +
  • (2400,2455)
  • +
    +
    +
    + + + PN_AutomataQualityProperty_Masterwork + Masterwork + +
  • + PN_Specialization_Combat + Paniel_Soldier_Masterwork +
  • +
  • + PN_Specialization_Engineer + Paniel_Worker_Masterwork +
  • +
  • + PN_Specialization_Domestic + Paniel_Maid_Masterwork +
  • +
    + + +
  • (0,0)
  • +
  • (256,16)
  • +
  • (424,44)
  • +
  • (592,73)
  • +
  • (760,119)
  • +
  • (928,214)
  • +
  • (1096,283)
  • +
  • (1264,368)
  • +
  • (1432,606)
  • +
  • (1600,951)
  • +
  • (2064,4375)
  • +
  • (2232,4907)
  • +
  • (2400,5262)
  • +
    +
    +
    + + + PN_AutomataQualityProperty_Legendary + Legendary + +
  • + PN_Specialization_Combat + Paniel_Soldier_Legendary +
  • +
  • + PN_Specialization_Engineer + Paniel_Worker_Legendary +
  • +
  • + PN_Specialization_Domestic + Paniel_Maid_Legendary +
  • +
    + + +
  • (1665,0)
  • +
  • (2064,1268)
  • +
  • (2232,1686)
  • +
  • (2400,2183)
  • +
    +
    +
    + + \ No newline at end of file diff --git a/1.5/Core/Defs/AutomataRace/AutomataSpecializations.xml b/1.5/Core/Defs/AutomataRace/AutomataSpecializations.xml new file mode 100644 index 0000000..f65d2d0 --- /dev/null +++ b/1.5/Core/Defs/AutomataRace/AutomataSpecializations.xml @@ -0,0 +1,26 @@ + + + + PN_Specialization_Combat + UI/Icons/Combat + make combat model.\n\nspecialized skills : shooting, melee, animals. + make combat automaton + packaged combat automaton + + + + PN_Specialization_Engineer + UI/Icons/Engineer + make engineer model.\n\nspecialized skills : construction, mining, crafting. + make engineer automaton + packaged engineer automaton + + + + PN_Specialization_Domestic + make domestic model.\n\nspecialized skills : cooking, plants, medical. + UI/Icons/Domestic + make domestic automaton + packaged domestic automaton + + \ No newline at end of file diff --git a/1.5/Core/Defs/AutomataRace/PanielBackstoryDef.xml b/1.5/Core/Defs/AutomataRace/PanielBackstoryDef.xml index eddb0eb..be1f98a 100644 --- a/1.5/Core/Defs/AutomataRace/PanielBackstoryDef.xml +++ b/1.5/Core/Defs/AutomataRace/PanielBackstoryDef.xml @@ -7,6 +7,97 @@
  • PN_Learning_Limit_System
  • PN_AutomatonFuel_Addiction
  • + +
  • + Kind +
  • +
  • + Asexual +
  • +
    + +
  • + ShootingAccuracy +
  • +
  • + Tough +
  • +
  • + DrugDesire +
  • +
  • + Cannibal +
  • +
  • + Greedy +
  • +
  • + Jealous +
  • +
  • + DislikesMen +
  • +
  • + DislikesWomen +
  • +
  • + AnnoyingVoice +
  • +
  • + CreepyBreathing +
  • +
  • + Wimp +
  • +
  • + Nudist +
  • +
  • + Abrasive +
  • +
  • + Masochist +
  • +
  • + Ascetic +
  • +
  • + Gay +
  • +
  • + Bisexual +
  • +
  • + Transhumanist +
  • +
  • + BodyPurist +
  • +
  • + GreatMemory +
  • +
  • + Gourmand +
  • +
  • + Beauty +
  • +
  • + Beauty +
  • +
  • + Immunity +
  • +
  • + Delicate +
  • +
  • + Recluse +
  • +
    + +
  • PN_storys
  • +
    @@ -38,5 +129,1076 @@ + + + Paniel_Awful_Backstory + Automaton (awful) + Automaton (awfl) + This automaton is made wrong. Seriously. + Childhood + + + + + + +
  • Paniel_Story_Awful
  • +
    + + + +
    + + + Paniel_Poor_Backstory + Automaton (poor) + Automaton (poor) + This automaton is made wrong. + Childhood + + + + + + +
  • Paniel_Story_Poor
  • +
    + + + +
    + + + Paniel_Normal_Backstory + Automaton (normal) + Automaton (norm) + It's an ordinary automaton. + Childhood + + + + + + +
  • Paniel_Story_Start
  • +
  • Paniel_Story_Normal
  • +
    + + + +
    + + + Paniel_Good_Backstory + Automaton (good) + Automaton (good) + It's a well-made automaton. + Childhood + + + + + + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_Testsubject
  • +
    + + + +
    + + + Paniel_Excellent_Backstory + Automaton (excellent) + Automaton (exc) + It's a very well-made automaton. It is mainly used by nobles. + Childhood + + + + + + +
  • Paniel_Story_Excellent
  • +
    + + + +
    + + + Paniel_Masterwork_Backstory + Automaton (masterwork) + Automaton (mast) + It's an automaton perfected by Meister. Everything works perfectly. It is mainly used by nobles. + Childhood + + + + + + +
  • Paniel_Story_Masterwork
  • +
    + + + +
    + + + Paniel_Legendary_Backstory + Automaton (legendary) + Automaton (legd) + It's an incredibly perfect automaton. It's showing performance that goes beyond its original intentions. It is mainly used by royalty. + Childhood + + + + + + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_testStart
  • +
    + + + +
    + + + + Paniel_Automaton_Backstory + Automaton + Automaton + backstory + Adulthood + + + +
  • Artistic
  • +
  • Social
  • +
  • Intellectual
  • +
    + +
  • Paniel_Story_Basic
  • +
    + + + +
    + + + Paniel_AutomatonB_Backstory + Automaton for Noble + Noble Automaton + backstory + Adulthood + + + + +
  • Artistic
  • +
  • Social
  • +
  • Intellectual
  • +
    + +
  • Paniel_Story_Noble
  • +
    + + + +
    + + + Paniel_Royalmaiden_Backstory + Automaton for Royal + Royal Automaton + backstory + Adulthood + + + + + + +
  • Paniel_Story_Royal
  • +
    + + + +
    + + + + Paniel_FailureA_Backstory + Automaton Failure + Failure + This automaton is made wrong. Seriously. + Adulthood + +
  • ManualSkilled
  • +
  • Caring
  • +
  • Social
  • +
  • Intellectual
  • +
  • Animals
  • +
  • Violent
  • +
  • Cleaning
  • +
  • Firefighting
  • +
  • Hauling
  • +
  • ManualDumb
  • +
    + + 20 + + +
  • Paniel_Story_FailureA
  • +
    + +
  • PN_Give_Awful_Failure
  • +
    +
    + + + Paniel_FailureB_Backstory + Automaton Failure + Failure + This automaton is made wrong. + Adulthood + +
  • ManualSkilled
  • +
  • Caring
  • +
  • Social
  • +
  • Intellectual
  • +
  • Animals
  • +
  • Artistic
  • +
    + +
  • Paniel_Story_FailureB
  • +
    + +
  • PN_Give_Poor_Failure
  • +
    +
    + + + + +
  • + Industriousness +
  • +
  • + TorturedArtist +
  • +
    + +
  • Artistic
  • +
  • Social
  • +
  • Intellectual
  • +
  • Cooking
  • +
  • Crafting
  • +
  • PlantWork
  • +
    +
    + + + +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_MilitiaA_Backstory + Automaton Militia + Militia + This automaton is mainly used by militias. + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_Start
  • +
  • Paniel_Story_MilitiaA
  • +
    + +
  • PN_Give_Normal_Combat
  • +
    +
    + + + Paniel_MilitiaB_Backstory + Automaton Militia + Militia + This automaton is mainly used by militias. + Adulthood + + 3 + 3 + 3 + 1 + + +
  • Paniel_Story_MilitiaB
  • +
    + +
  • PN_Give_Good_Combat
  • +
    +
    + + + Paniel_SoldierA_Backstory + Automaton Soldier + Soldier + This automaton is used as a soldier in the military. + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_SoldierA
  • +
    + +
  • PN_Give_Excellent_Combat
  • +
    +
    + + + Paniel_SoldierB_Backstory + Automaton Soldier + Soldier + This automaton is used as a soldier in the military. + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_SoldierB
  • +
    + +
  • PN_Give_Masterwork_Combat
  • +
    +
    + + + Paniel_Royalguard_Backstory + Automaton Royal guard + Royal guard + This automaton is used by the Royal Guard. + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Royalguard
  • +
    + +
  • PN_Give_Legendary_Combat
  • +
    +
    + + + + +
  • + Brawler +
  • +
    + +
  • Animals
  • +
  • Social
  • +
  • Cooking
  • +
  • Caring
  • +
  • PlantWork
  • +
    +
    + + + +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_ApprenticeA_Backstory + Automaton Apprentice + Apprentice + This automaton is used in many workshops for chores. + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_Start
  • +
  • Paniel_Story_ApprenticeA
  • +
    + +
  • PN_Give_Normal_Engineer
  • +
    +
    + + + Paniel_ApprenticeB_Backstory + Automaton Apprentice + Apprentice + This automaton is used in many workshops for chores. + Adulthood + + 3 + 3 + 3 + 1 + + +
  • Paniel_Story_ApprenticeB
  • +
    + +
  • PN_Give_Good_Engineer
  • +
    +
    + + + Paniel_JourneymanA_Backstory + Automaton journeyman + Journeyman + This automaton is used to assist the meister. + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_journeymanA
  • +
    + +
  • PN_Give_Excellent_Engineer
  • +
    +
    + + + Paniel_JourneymanB_Backstory + Automaton journeyman + Journeyman + This automaton is used to assist the meister. + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_journeymanB
  • +
    + +
  • PN_Give_Masterwork_Engineer
  • +
    +
    + + + Paniel_Meister_Backstory + Automaton Meister + Meister + This automaton has better crafting skills than humans. + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Meister
  • +
    + +
  • PN_Give_Legendary_Engineer
  • +
    +
    + + + + +
  • + Brawler +
  • +
  • + TorturedArtist +
  • +
    + +
  • Animals
  • +
  • Mining
  • +
  • Intellectual
  • +
    +
    + + + +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_MaidA_Backstory + Automaton Maid + Maid + This automaton is used as a maid in many homes. + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_Start
  • +
  • Paniel_Story_MaidA
  • +
    + +
  • PN_Give_Normal_Domestic
  • +
    +
    + + + Paniel_MaidB_Backstory + Automaton Maid + Maid + This automaton is used as a maid in many homes. + Adulthood + + 6 + 6 + 6 + 1 + + +
  • Paniel_Story_MaidB
  • +
    + +
  • PN_Give_Good_Domestic
  • +
    +
    + + + Paniel_HousemaidA_Backstory + Automaton Housekeeper maid + Housekeeper Maid + This automaton leads the other maids in the noble mansion. + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_HousemaidA
  • +
    + +
  • PN_Give_Excellent_Domestic
  • +
    +
    + + + Paniel_HousemaidB_Backstory + Automaton Housekeeper maid + Housekeeper + This automaton leads the other maids in the noble mansion. + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_HousemaidB
  • +
    + +
  • PN_Give_Masterwork_Domestic
  • +
    +
    + + + Paniel_Ladysmaid_Backstory + Automaton Lady's maid + Lady's maid + This automaton is used as a royal servant. + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Ladysmaid
  • +
    + +
  • PN_Give_Legendary_Domestic
  • +
    +
    + + + + + + + + + + + + + + + + + + + + + + + + + +
  • + Pyromaniac +
  • +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_MilitiaA_Backstory_PA + Automaton Militia (PA) + Militia + This automaton is mainly used by militias.\n\n(PA) : PnL authenticated + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_MilitiaA_PA
  • +
    + +
  • PN_Give_Normal_Combat_PA
  • +
    +
    + + + Paniel_MilitiaB_Backstory_PA + Automaton Militia (PA) + Militia + This automaton is mainly used by militias.\n\n(PA) : PnL authenticated + Adulthood + + 6 + 6 + 6 + 1 + + +
  • Paniel_Story_MilitiaB_PA
  • +
    + +
  • PN_Give_Good_Combat_PA
  • +
    +
    + + + Paniel_SoldierA_Backstory_PA + Automaton Soldier (PA) + Soldier + This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_SoldierA_PA
  • +
    + +
  • PN_Give_Excellent_Combat_PA
  • +
    +
    + + + Paniel_SoldierB_Backstory_PA + Automaton Soldier (PA) + Soldier + This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_SoldierB_PA
  • +
    + +
  • PN_Give_Masterwork_Combat_PA
  • +
    +
    + + + Paniel_Royalguard_Backstory_PA + Automaton Royal guard (PA) + Royal guard + This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Royalguard_PA
  • +
    + +
  • PN_Give_Legendary_Combat_PA
  • +
    +
    + + + + +
  • + Pyromaniac +
  • +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_ApprenticeA_Backstory_PA + Automaton Apprentice (PA) + Apprentice + This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_ApprenticeA_PA
  • +
    + +
  • PN_Give_Normal_Engineer_PA
  • +
    +
    + + + Paniel_ApprenticeB_Backstory_PA + Automaton Apprentice (PA) + Apprentice + This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated + Adulthood + + 6 + 6 + 6 + 1 + + +
  • Paniel_Story_ApprenticeB_PA
  • +
    + +
  • PN_Give_Good_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanA_Backstory_PA + Automaton journeyman (PA) + Journeyman + This automaton is used to assist the meister.\n\n(PA) : PnL authenticated + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_journeymanA_PA
  • +
    + +
  • PN_Give_Excellent_Engineer_PA
  • +
    +
    + + + Paniel_JourneymanB_Backstory_PA + Automaton journeyman (PA) + Journeyman + This automaton is used to assist the meister.\n\n(PA) : PnL authenticated + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_journeymanB_PA
  • +
    + +
  • PN_Give_Masterwork_Engineer_PA
  • +
    +
    + + + Paniel_Meister_Backstory_PA + Automaton Meister (PA) + Meister + This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Meister_PA
  • +
    + +
  • PN_Give_Legendary_Engineer_PA
  • +
    +
    + + + + +
  • + Pyromaniac +
  • +
  • + TooSmart +
  • +
  • + FastLearner +
  • +
  • + SlowLearner +
  • +
    +
    + + + Paniel_MaidA_Backstory_PA + Automaton Maid (PA) + Maid + This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated + Adulthood + + 3 + 3 + 3 + + +
  • Paniel_Story_MaidA_PA
  • +
    + +
  • PN_Give_Normal_Domestic_PA
  • +
    +
    + + + Paniel_MaidB_Backstory_PA + Automaton Maid (PA) + Maid + This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated + Adulthood + + 6 + 6 + 6 + 1 + + +
  • Paniel_Story_MaidB_PA
  • +
    + +
  • PN_Give_Good_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidA_Backstory_PA + Automaton Housekeeper maid (PA) + Housekeeper Maid + This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated + Adulthood + + 9 + 9 + 9 + 3 + + +
  • Paniel_Story_HousemaidA_PA
  • +
    + +
  • PN_Give_Excellent_Domestic_PA
  • +
    +
    + + + Paniel_HousemaidB_Backstory_PA + Automaton Housekeeper maid (PA) + Housekeeper + This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated + Adulthood + + 12 + 12 + 12 + 5 + + +
  • Paniel_Story_HousemaidB_PA
  • +
    + +
  • PN_Give_Masterwork_Domestic_PA
  • +
    +
    + + + Paniel_Ladysmaid_Backstory_PA + Automaton Lady's maid (PA) + Lady's maid + This automaton is used as a royal servant.\n\n(PA) : PnL authenticated + Adulthood + + 18 + 18 + 18 + 7 + + +
  • Paniel_Story_Ladysmaid_PA
  • +
    + +
  • PN_Give_Legendary_Domestic_PA
  • +
    +
    + + + + + Paniel_Testsubject_Backstory + Automaton Test subject (PA) + Test subject + This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated + Adulthood + + 4 + 4 + 4 + 4 + 4 + 4 + 4 + + +
  • Artistic
  • +
    + +
  • Paniel_Story_Testsubject
  • +
    + +
  • PN_Give_Testsubject
  • +
    + + + + +
  • + NaturalMood +
  • +
  • + NaturalMood +
  • +
  • + Nerves +
  • +
  • + Nerves +
  • +
  • + PsychicSensitivity +
  • +
  • + PsychicSensitivity +
  • +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/Drugs/Drugs_Antibiotics.xml b/1.5/Core/Defs/Drugs/Drugs_Antibiotics.xml new file mode 100644 index 0000000..a126745 --- /dev/null +++ b/1.5/Core/Defs/Drugs/Drugs_Antibiotics.xml @@ -0,0 +1,218 @@ + + + + + PN_antibiotics + + Warning: Do not use on humans.\nThis antibiotics is for automaton only.\n\nAutomaton antibiotics for unknown diseases.\n(Used for diseases added by mod.) + + Things/Item/PNAntibiotics + Graphic_StackCount + 1 + + 25 + false + + 600 + 18 + 0.005 + 0.7 + + + 2 + 4 + + Industrial + + Processed + 30 + Ingest_Inject + + + (0.18,0,0) + + + Inject {0} + Injecting {0}. + false + 0 + Medical + +
  • + PN_AB_Bridge + 1 +
  • +
    +
    + +
  • + 1034 + 0 +
  • +
    + + + + + DrugSynthesisSpeed + Intellectual + Cook + PNRP_Production + +
  • PN_AutomatonBench
  • +
    + Recipe_Drug +
    +
    + + + + PN_AB_Bridge + HediffWithComps + + ... + (1,1,0.5) + false + 1.0 + false + +
  • + +
  • + PN_ateFuel +
  • +
  • + PN_AB_EffectBridge +
  • + + false + +
    +
    + + + PN_AB_EffectBridge + HediffWithComps + + ... + (1,1,0.5) + false + 1.0 + false + +
  • + PN_AB_Effect + +
  • PNBody
  • + + false + +
    +
    + + + PN_AB_Effect + Hediff_High + + Antibiotics are working. + + PN_antibiotics + + (1,0,0.5) + false + 1.00 + 1.0 + false + +
  • + -0.5 + true +
  • +
    + +
  • + + +
  • + Consciousness + 0.8 +
  • +
  • + Moving + 0.8 +
  • +
  • + Manipulation + 0.8 +
  • + + + 1.5 + + +
  • + + 0.25 + +
  • + Consciousness + 0.6 +
  • +
  • + Moving + 0.6 +
  • +
  • + Manipulation + 0.6 +
  • + + + 5 + + +
  • + + 0.75 + +
  • + Consciousness + 0.6 +
  • +
  • + Moving + 0.6 +
  • +
  • + Manipulation + 0.6 +
  • + + + 3 + + +
  • + + 0.9 + +
  • + Consciousness + 0.8 +
  • +
  • + Moving + 0.8 +
  • +
  • + Manipulation + 0.8 +
  • + + + 1 + + +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/Drugs/Drugs_Fuel.xml b/1.5/Core/Defs/Drugs/Drugs_Fuel.xml index 16d397c..8ba1f85 100644 --- a/1.5/Core/Defs/Drugs/Drugs_Fuel.xml +++ b/1.5/Core/Defs/Drugs/Drugs_Fuel.xml @@ -75,8 +75,73 @@ + + PN_Atefuel_nopn + 1 + +
  • + + ... + -4 +
  • +
    +
    + + + PN_ateFuel + HediffWithComps + + Ate Automaton Fuel + ... + (1,0,0.5) + false + 1.0 + false + +
  • + +
  • + PsychiteAddiction +
  • +
  • + FoodPoisoning +
  • +
  • + PN_deletFuel +
  • + + +
  • PNBody
  • +
    + false + +
    +
    + + + PN_deletFuel + HediffWithComps + + Ate Automaton Fuel + ... + (1,0,0.5) + false + 1.0 + false + +
  • + +
  • PN_AutomatonFuel_Addiction
  • + + +
  • PNBody
  • +
    + +
    +
    + PN_Chemical_Fuel diff --git a/1.5/Core/Defs/Factions_PnL/Factions_PnL.xml b/1.5/Core/Defs/Factions_PnL/Factions_PnL.xml new file mode 100644 index 0000000..8c0a630 --- /dev/null +++ b/1.5/Core/Defs/Factions_PnL/Factions_PnL.xml @@ -0,0 +1,404 @@ + + + + + + PN_indistryFaction + + Automaton + Automata + 1 + PnL Industry + Icon/Paniel_HQ + true + false + Spacer + false + +
  • Offworld
  • +
    + +
  • PN_PnLindistryCulture
  • +
    + + +
  • Loyalist
  • +
  • Collectivist
  • +
  • Transhumanist
  • +
  • HumanPrimacy
  • +
    + + +
  • Loyalist
  • +
  • Collectivist
  • +
  • Transhumanist
  • +
  • HumanPrimacy
  • +
    + +
  • ApparelDesired_Strong_Subordinate
  • +
  • ApparelDesired_Soft_Subordinate
  • +
    + 0 +
    + + + + PN_SubsidiaryFaction + + It is a subsidiary established by PnL industry to sell more products on the planet's surface. It is composed of rimworld locals and automaton.\n\nIts main job is to set up a logistics center on the planet's surface and receive products from orbit and transport them to settlements on the planet's surface.\n\nThey are concerned with the practical matters of trade, trust.\n\nThis particular group holds civil behavior in high regard. + Employee + Employees + 50 + 0.20 + 1 + 1 + true + true + true + CEO + true + +
  • PN_CEO
  • +
    + Icon/Paniel_Logi + +
  • (1, 1, 1)
  • +
  • (1, 1, 1)
  • +
    + false + 9999 + 50 + Spacer + PnL Logistics + NamerSettlementPnLSub + +
  • PN_PnLindistryCulture
  • +
    + + +
  • Loyalist
  • +
  • Collectivist
  • +
  • Transhumanist
  • +
  • HumanPrimacy
  • +
    + + +
  • Loyalist
  • +
  • Collectivist
  • +
  • Transhumanist
  • +
  • HumanPrimacy
  • +
    + +
  • ApparelDesired_Strong_Subordinate
  • +
  • ApparelDesired_Soft_Subordinate
  • +
    + 0 + +
  • Offworld
  • +
    + +
  • PN_Caravan_PnLindustry
  • +
    + +
  • Visitor_Outlander_Standard
  • +
    + +
  • PN_Base_PnLindustry
  • +
    + -40~45 + PN_SubsidiaryRaidLootMaker + + +
  • (0,35)
  • +
  • (70, 50)
  • +
  • (700, 100)
  • +
  • (1300, 150)
  • +
  • (100000, 10000)
  • +
    +
    + + + + +
  • + Trader + + 1 + + + 6 + 5 + 2 + 1 + + + 6 + 1 + 1 + 1 + 1 + + 1.5 + + 4 + 6 + 3 + 4 + + 6 + 4 + +
  • + +
  • + Trader + + 1 + + + 6 + 5 + 2 + 1 + + + 6 + 1 + 1 + 1 + 1 + + 1.5 + + 4 + 6 + 3 + 4 + + 6 + 4 + +
  • + +
  • + Settlement + + 12 + 3 + 3 + 3 + 3 + + 3 + 3 + 3 + + 3 + + 6 + + 2 + + 4 + 6 + 2 + 4 + + 6 + 2 + 2 + 2 + +
  • + +
  • + Peaceful + + 10 + 2 + 1 + 2 + 1 + + 1 + 1 + 1 + + 1 + + 10 + +
  • + + + +
  • + Combat + 100 + + 6 + 4 + + 0.25 + 0.25 + 2 + + 6 + 2 + 4 + 2 + + + 2 + 2 + 6 + + 2 + 2 + 2 + 2 + +
  • +
    + + +
  • Metallic
  • +
  • Fabric
  • +
  • Leathery
  • +
    + +
  • Leather_Thrumbo
  • +
  • Hyperweave
  • +
  • Gold
  • +
  • Silver
  • +
    +
    + Icon/Paniel_Logi +
    + + + PN_SubsidiaryRaidLootMaker + + + + +
  • Silver
  • +
  • MedicineIndustrial
  • +
  • PN_RepairKit
  • +
  • PN_Component
  • +
  • Gold
  • +
    +
    +
    +
    +
    + + + NamerSettlementPnLSub + +
  • PN_NamerUtility
  • +
    + + +
  • r_name->[PNAZ][PN09][PN09] logistics center
  • +
    +
    +
    + + + PN_PnLindistryCulture + + The corporate culture of PnL Industry. + NamerIdeo_PnLindistry + NamerDeity_PnLindistry + DeityTypeMaker_PnLindistry + LeaderTitleMaker_PnLindistry + NamerFestivalAstropolitan + +
  • OriginSpacer
  • +
    + Icon/Paniel_Icon + (1, 1, 1) + +
  • + Urban + 1 + 1 +
  • +
  • + NoBeard + 1 + 1 +
  • +
  • + NoTattoo + 1 + 1 +
  • +
    +
    + + + NamerIdeo_PnLindistry + + +
  • r_ideoName->PnL bylaws
  • +
  • r_ideoAdjective->PnL
  • +
  • r_memberName->PnL Employee
  • +
    +
    +
    + + + NamerDeity_PnLindistry + + +
  • r_deityName->PnL
  • +
    +
    +
    + + + DeityTypeMaker_PnLindistry + + +
  • r_deityType->God of Capitalism
  • +
    +
    +
    + + + LeaderTitleMaker_PnLindistry + + +
  • r_leaderTitle->CEO
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml index 5fa52c9..66cdcbf 100644 --- a/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml +++ b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonBase.xml @@ -60,7 +60,7 @@ - + diff --git a/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml new file mode 100644 index 0000000..daaa919 --- /dev/null +++ b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade.xml @@ -0,0 +1,809 @@ + + + + + + + + + HediffWithComps + (1,1,0.5) + false + 1 + 1 + false + true + + + + + + + ... + +
  • + false +
  • +
    +
    + + + + + This pawn is an automaton.\nAfter production, it was rated awful grade. + +
  • + +
  • + Consciousness + -0.30 +
  • + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated poor grade. + +
  • + +
  • + Consciousness + -0.10 +
  • + + + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated normal grade. + +
  • + +
  • + Moving + 0.05 +
  • +
  • + Sight + 0.05 +
  • +
  • + Manipulation + 0.05 +
  • + + + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated good grade. + +
  • + +
  • + Consciousness + 0.05 +
  • +
  • + Moving + 0.10 +
  • +
  • + Sight + 0.10 +
  • +
  • + Manipulation + 0.10 +
  • + + +
    +
    + + + + + This pawn is an automaton.\nAfter production, it was rated normal grade. + +
  • + +
  • + Moving + 0.05 +
  • +
  • + Sight + 0.05 +
  • +
  • + Manipulation + 0.05 +
  • + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated good grade. + +
  • + +
  • + Consciousness + 0.05 +
  • +
  • + Moving + 0.10 +
  • +
  • + Sight + 0.10 +
  • +
  • + Manipulation + 0.10 +
  • + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated excellent grade. + +
  • + +
  • + Consciousness + 0.10 +
  • +
  • + Moving + 0.20 +
  • +
  • + Sight + 0.20 +
  • +
  • + Manipulation + 0.20 +
  • + + + -0.10 + 0.10 + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated masterwork grade. + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + -0.20 + 0.20 + -0.10 + -0.04 + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated legendary grade. + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + -0.35 + 0.35 + -0.25 + -0.08 + + +
    +
    + + + + + This pawn is an automaton.\nAfter production, it was rated excellent grade. + +
  • + +
  • + Consciousness + 0.10 +
  • +
  • + Moving + 0.20 +
  • +
  • + Sight + 0.20 +
  • +
  • + Manipulation + 0.20 +
  • + + + 0.05 + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated masterwork grade. + +
  • + +
  • + Consciousness + 0.20 +
  • +
  • + Moving + 0.30 +
  • +
  • + Sight + 0.30 +
  • +
  • + Manipulation + 0.30 +
  • + + + 0.10 + -0.04 + + +
    +
    + + + This pawn is an automaton.\nAfter production, it was rated legendary grade. + +
  • + +
  • + Consciousness + 0.30 +
  • +
  • + Moving + 0.50 +
  • +
  • + Sight + 0.50 +
  • +
  • + Manipulation + 0.50 +
  • + + + 0.20 + -0.08 + + +
    +
    + + + + + + + + PN_Give_Normal_Combat + +
  • + PNBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Combat + + + + + + + + PN_Give_Good_Combat + +
  • + PNBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Combat + + + + + + + + PN_Give_Excellent_Combat + +
  • + PNBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Combat + + + + + + + + PN_Give_Masterwork_Combat + +
  • + PNBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Combat + + + + + + + + PN_Give_Legendary_Combat + +
  • + PNBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Combat + + + + + + + + + + PN_Give_Normal_Engineer + +
  • + PNBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Engineer + + + + + + + + PN_Give_Good_Engineer + +
  • + PNBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Engineer + + + + + + + + PN_Give_Excellent_Engineer + +
  • + PNBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Engineer + + + + + + + + PN_Give_Masterwork_Engineer + +
  • + PNBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Engineer + + + + + + + + PN_Give_Legendary_Engineer + +
  • + PNBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Engineer + + + + + + + + + + PN_Give_Normal_Domestic + +
  • + PNBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Domestic + + + + + + + + PN_Give_Good_Domestic + +
  • + PNBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Domestic + + + + + + + + PN_Give_Excellent_Domestic + +
  • + PNBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Domestic + + + + + + + + PN_Give_Masterwork_Domestic + +
  • + PNBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Domestic + + + + + + + + PN_Give_Legendary_Domestic + +
  • + PNBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Domestic + + + + + + + + + + PN_SyncNormal_Modified + + This pawn is an automaton.\nAfter production, It has been modified in an unauthorized way. + +
  • + +
  • + Moving + 0.05 +
  • +
  • + Sight + 0.05 +
  • +
  • + Manipulation + 0.05 +
  • + + + 0.08 + + +
    +
    + + + + + + PN_Give_Awful_Failure + +
  • + PNBody + +
  • + PN_SyncAwful_Failure +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncAwful_Failure + + + + + + + + PN_Give_Poor_Failure + +
  • + PNBody + +
  • + PN_SyncPoor_Failure +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncPoor_Failure + + +
    \ No newline at end of file diff --git a/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml new file mode 100644 index 0000000..adff3d2 --- /dev/null +++ b/1.5/Core/Defs/HediffDefs/Hediffs_AutomatonGrade_PA.xml @@ -0,0 +1,523 @@ + + + + + PN_PnLAuthenticated + + This automaton was made by PnL. + HediffWithComps + (1,1,0.5) + false + 1 + 1 + false + true + +
  • + +
  • + Consciousness + 0.05 +
  • + + + -0.10 + 0.10 + -0.04 + + +
    + +
  • + +
  • PN_Ex_filterA
  • + + +
    +
    + + + + + + + + PN_Give_Normal_Combat_PA + +
  • + PNBody + +
  • + PN_SyncNormal_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Combat_PA + + + + + + + + PN_Give_Good_Combat_PA + +
  • + PNBody + +
  • + PN_SyncGood_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Combat_PA + + + + + + + + PN_Give_Excellent_Combat_PA + +
  • + PNBody + +
  • + PN_SyncExcellent_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Combat_PA + + + + + + + + PN_Give_Masterwork_Combat_PA + +
  • + PNBody + +
  • + PN_SyncMasterwork_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Combat_PA + + + + + + + + PN_Give_Legendary_Combat_PA + +
  • + PNBody + +
  • + PN_SyncLegendary_Combat +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Combat_PA + + + + + + + + + + PN_Give_Normal_Engineer_PA + +
  • + PNBody + +
  • + PN_SyncNormal_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Engineer_PA + + + + + + + + PN_Give_Good_Engineer_PA + +
  • + PNBody + +
  • + PN_SyncGood_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Engineer_PA + + + + + + + + PN_Give_Excellent_Engineer_PA + +
  • + PNBody + +
  • + PN_SyncExcellent_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Engineer_PA + + + + + + + + PN_Give_Masterwork_Engineer_PA + +
  • + PNBody + +
  • + PN_SyncMasterwork_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Engineer_PA + + + + + + + + PN_Give_Legendary_Engineer_PA + +
  • + PNBody + +
  • + PN_SyncLegendary_Engineer +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Engineer_PA + + + + + + + + + + PN_Give_Normal_Domestic_PA + +
  • + PNBody + +
  • + PN_SyncNormal_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncNormal_Domestic_PA + + + + + + + + PN_Give_Good_Domestic_PA + +
  • + PNBody + +
  • + PN_SyncGood_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncGood_Domestic_PA + + + + + + + + PN_Give_Excellent_Domestic_PA + +
  • + PNBody + +
  • + PN_SyncExcellent_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncExcellent_Domestic_PA + + + + + + + + PN_Give_Masterwork_Domestic_PA + +
  • + PNBody + +
  • + PN_SyncMasterwork_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncMasterwork_Domestic_PA + + + + + + + + PN_Give_Legendary_Domestic_PA + +
  • + PNBody + +
  • + PN_SyncLegendary_Domestic +
  • +
  • + PN_PnLAuthenticated +
  • +
  • + PN_Learning_Limit_System +
  • + + +
    +
    + + + PN_SyncLegendary_Domestic_PA + + + + + + + + + + PN_Give_Testsubject + +
  • + PNBody + +
  • + PN_SyncGood_Testsubject +
  • +
  • + PN_PnLAuthenticated +
  • + + +
  • + PN_SyncGood_Testsubject + PNBody +
  • +
    +
    + + + PN_SyncGood_Testsubject + + +
  • + +
  • + Consciousness + 0.05 +
  • +
  • + Moving + 0.10 +
  • +
  • + Sight + 0.10 +
  • +
  • + Manipulation + 0.10 +
  • + + + 1.0 + 0.9 + 1.50 + 0.12 + + +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/HediffDefs/Hediffs_BodyParts.xml b/1.5/Core/Defs/HediffDefs/Hediffs_BodyParts.xml new file mode 100644 index 0000000..b574c5d --- /dev/null +++ b/1.5/Core/Defs/HediffDefs/Hediffs_BodyParts.xml @@ -0,0 +1,380 @@ + + + + + Hediff_Implant + (0.6, 0.6, 1.0) + false + true + true + + + + Hediff_AddedPart + true + + + + PN_BodyPartsAutomaton + + BodyParts + Things/Item/Health/HealthItem + + + + ThingWithComps + Item + true + true + Item + Never + true + true + 14 + Buyable + + 50 + 0.7 + -4 + 2.0 + 1 + + +
  • PN_BodyParts
  • +
    + +
  • + + + + + Industrial + +
  • PN_BodyPartsAutomaton
  • + + + Things/Item/Health/HealthItem + Graphic_Single + 0.80 + (247,180,130) + + +
  • PN_BodyPartsNormal
  • +
    + + 15000 + + + GeneralLaborSpeed + Crafting + Smith + Recipe_Smith + UnfinishedHealthItemProsthetic + + 5 + + + +
  • PN_AutomatonBench
  • +
    +
    +
    + + + Spacer + +
  • PN_BodyPartsAutomaton
  • +
    + + Things/Item/Health/HealthItem + Graphic_Single + 0.80 + (189,169,118) + + +
  • PN_BodyPartsRoyal
  • +
    + + 26000 + + + GeneralLaborSpeed + Crafting + Smith + Recipe_Smith + UnfinishedHealthItemBionic + + 8 + + + +
  • PN_AutomatonBench
  • +
    +
    +
    + + + Recipe_InstallImplant + 2500 + + 5 + + +
  • Paniel_Race
  • +
    +
    + + + Recipe_InstallArtificialBodyPart + + + + + 4 + + + + + Recipe_RemoveImplant + 2500 + true + + 5 + + +
  • Paniel_Race
  • +
    +
    + + + + PN_ExperimentalModuleHediff + + Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n + +This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n + +This implant cannot be removed after installation. + + PN_ExperimentalModule + + +
  • + + 1.0 + 0.80 + 0.12 + +
  • +
    + +
  • + +
  • PN_Learning_Limit_System
  • + + +
  • + +
  • PN_Learning_Limit_System
  • + + +
    +
    + + + PN_Ex_filterA + HediffWithComps + + This pawn is Automaton. + (1,1,0.5) + false + 1 + 1 + false + + + + +
  • + PNBody + +
  • + PN_Ex_filterB +
  • +
  • + PN_SyncNormal_Modified +
  • + + +
    +
    + + + PN_Ex_filterB + HediffWithComps + + This pawn is Automaton. + (1,1,0.5) + false + 1 + 1 + false + + + + +
  • + +
  • PN_SyncNormal_Combat
  • +
  • PN_SyncGood_Combat
  • +
  • PN_SyncExcellent_Combat
  • +
  • PN_SyncMasterwork_Combat
  • +
  • PN_SyncLegendary_Combat
  • + +
  • PN_SyncNormal_Engineer
  • +
  • PN_SyncGood_Engineer
  • +
  • PN_SyncExcellent_Engineer
  • +
  • PN_SyncMasterwork_Engineer
  • +
  • PN_SyncLegendary_Engineer
  • + +
  • PN_SyncNormal_Domestic
  • +
  • PN_SyncGood_Domestic
  • +
  • PN_SyncExcellent_Domestic
  • +
  • PN_SyncMasterwork_Domestic
  • +
  • PN_SyncLegendary_Domestic
  • + +
  • PN_SyncGood_Testsubject
  • + +
  • PN_Learning_Limit_System
  • + + +
    +
    + + + PN_ExperimentalModule + + Warning: This implant is not a PnL licensed implant. When installed, the performance of the Automaton will decrease.\n\n + +This implant makes the automaton learn like a human, but makes it mentally unstable.\n\n + +This implant cannot be removed after installation. + + PN_InstallExperimentalModule + + None + + 2 + 1 + 1 + + + 0.3 + + + PNRP_ExperimentalModule + + + + + PN_InstallExperimentalModule + + Install a custom core implant. + + PN_ExperimentalModule + PN_ExperimentalModuleHediff + + Installing custom core implant. + +
  • + + +
  • PN_ExperimentalModule
  • + + + 1 + +
    + + + +
  • PNBrain
  • +
    + PN_ExperimentalModuleHediff +
    + + + + PN_ResurrectModule + + a resurrect implant + This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds. + + PN_ResurrectModule + + + + + PN_ResurrectModule + + + + PN_ResurrectModule + + This is the implant using resurrector mech serum.\nAn automaton equipped with this implant resurrection after death in a few seconds. + + PN_InstallResurrectModule + + + 1 + 1 + + + 0.3 + + + PNRP_ResurrectModule + + + + + PN_InstallResurrectModule + + Install a resurrect implant. + + PN_ResurrectModule + PN_ResurrectModule + + Installing resurrect implant. + +
  • + + +
  • PN_ResurrectModule
  • + + + 1 + +
    + + + +
  • PNCore
  • +
    + PN_ResurrectModule +
    + + + PN_RemoveResurrectModule + + Remove the resurrect implant. + + PN_ResurrectModule + PN_ResurrectModule + + Removing resurrect implant. + PN_ResurrectModule + + + +
    \ No newline at end of file diff --git a/1.5/Core/Defs/HediffDefs/Hediffs_Maintenance.xml b/1.5/Core/Defs/HediffDefs/Hediffs_Maintenance.xml new file mode 100644 index 0000000..41c763b --- /dev/null +++ b/1.5/Core/Defs/HediffDefs/Hediffs_Maintenance.xml @@ -0,0 +1,142 @@ + + + + PN_Maintenance + AutomataRace.Hediff_Maintenance + + (0.8, 0.8, 0.8) + The maintenance status of the automaton.\nIf it is low, it will cause malfunction.\n\nMaintenance is required every year (60 rimworld days). + + PN_RepairKit + PN_SelfRepairKit + PN_Maintenance + PN_Repair + + PN_Need_Maintenance + false + true + false + +
  • + + 0.1 + true + 1.50 + +
  • + Consciousness + 0.5 +
  • +
  • + Moving + 0.5 +
  • +
  • + Sight + 0.5 +
  • +
  • + Manipulation + 0.5 +
  • + + + 0.80 + 0.16 + -0.20 + -0.8 + + +
  • + + 0.2 + 1.25 + +
  • + Consciousness + 0.75 +
  • +
  • + Moving + 0.75 +
  • +
  • + Sight + 0.75 +
  • +
  • + Manipulation + 0.75 +
  • + + + 0.40 + 0.08 + -0.10 + -0.4 + + +
  • + + 0.80 + + + + + + +
  • +
  • + + 1 + + + + + -0.20 + -0.04 + 0.10 + 0.2 + +
  • +
    + +
  • + Paniel_Race +
  • +
    +
    + + + PN_Maintenance_Thought + ThoughtWorker_Hediff + PN_Maintenance + true + +
  • + + I feel weird. I don't think my body is mine. + -15 +
  • +
  • + + I can't move my body well. + -5 +
  • +
  • + false +
  • +
  • + + I feel like I'm made new! + 5 +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/NeedDefs/Needs.xml b/1.5/Core/Defs/NeedDefs/Needs.xml index a5bde21..b73554a 100644 --- a/1.5/Core/Defs/NeedDefs/Needs.xml +++ b/1.5/Core/Defs/NeedDefs/Needs.xml @@ -12,7 +12,7 @@ true - + \ No newline at end of file diff --git a/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Faction.xml b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Faction.xml new file mode 100644 index 0000000..a730b19 --- /dev/null +++ b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Faction.xml @@ -0,0 +1,735 @@ + + + + + + Paniel_Race + PN_SubsidiaryFaction + 0 + 0 + 1 + 20 + 25 + 2~4 + 13~21 + 0 + 0 + 0 + + + + PN_AutomatonFuel + 3~5 + + false + + + + Human + PN_SubsidiaryFaction + 0 + 0.05 + 2.55 + 0 + +
  • IndustrialBasic
  • +
  • IndustrialAdvanced
  • +
    +
    + + + + + PN_AssociateH + + 45 + Poor + false + 0.2~2.0 + +
  • Gun
  • +
  • PN_Shovel
  • +
    + 250~400 + 200~400 + 0.4 + 0.06 + 50~600 + +
  • Poor
  • +
  • Simple
  • +
  • ImplantEmpireCommon
  • +
    + 1~3 + 6~10 + 0 + false + + + 0.1 + 0.1 + 0.1 + 0.05 + 0.1 + 0.05 + + +
    + + + PN_AssociateP_EngineerA + + 60 + Poor + false + 0.2~2.0 + +
  • Gun
  • +
  • PN_Shovel
  • +
    + 250~400 + 200~400 + 0.4 + +
  • PN_ApparelBasic
  • +
    + +
  • Paniel_Basic
  • +
    + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_ApprenticeA_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • Tough
  • +
    +
    + + + PN_AssociateP_EngineerB + + 65 + Normal + false + 0.7~3.2 + +
  • Gun
  • +
  • PN_Shovel
  • +
    + 250~400 + 400~600 + 0.6 + +
  • PN_ApparelBasic
  • +
    + +
  • Paniel_Basic
  • +
    + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_ApprenticeB_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • Tough
  • +
    +
    + + + + PN_AssociateP_DomesticA + + 60 + Poor + false + 0.2~2.0 + +
  • Gun
  • +
    + 250~400 + 200~400 + 0.4 + +
  • PN_ApparelBasic
  • +
    + +
  • Paniel_Basic
  • +
    + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MaidA_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • TorturedArtist
  • +
  • Tough
  • +
    +
    + + + PN_AssociateP_DomesticB + + 65 + Normal + false + 0.7~3.2 + +
  • Gun
  • +
    + 250~400 + 400~600 + 0.6 + +
  • PN_ApparelBasic
  • +
    + +
  • Paniel_Basic
  • +
    + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MaidB_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • TorturedArtist
  • +
  • Tough
  • +
    +
    + + + + + PN_ManagerH + + true + 45 + false + 1~1 + Normal + +
  • Gun
  • +
    + 250~400 + 400~600 + +
  • IndustrialMilitaryBasic
  • +
  • IndustrialMilitaryAdvanced
  • +
  • BeltDefensePop
  • +
    + +
  • Apparel_BowlerHat
  • +
    + 0.15 + 600~1500 + +
  • Poor
  • +
  • Simple
  • +
  • Advanced
  • +
  • ImplantEmpireCommon
  • +
    + 5~7 + 26~40 + 0 + false + + + 0.2 + 0.2 + 0.2 + + +
    + + + PN_ManageUnit_Enginer + + 65 + Normal + false + 1~1 + +
  • Gun
  • +
  • PN_Shovel
  • +
    + 250~400 + 400~600 + 0.4 + +
  • PN_ApparelWorker
  • +
  • PN_ApparelWorkerHat
  • +
    + +
  • Paniel_Engineer
  • +
    + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_journeymanA_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • TorturedArtist
  • +
  • Tough
  • +
    +
    + + + PN_ManageUnit_Domestic + + 65 + true + Normal + false + 1~1 + +
  • Gun
  • +
    + 250~400 + 400~600 + 0.4 + +
  • PN_ApparelMaid
  • +
  • PN_ApparelMaidHat
  • +
    + +
  • Paniel_Housekeeper
  • +
    + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_HousemaidA_PA
  • + + +
    + 11~14 + 38~58 + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • TorturedArtist
  • +
  • Tough
  • +
    +
    + + + PN_Director + + 40 + 30 + false + 1~1 + Good + 200~200 + +
  • Gun
  • +
    + 700~1200 + +
  • IndustrialMilitaryBasic
  • +
  • BeltDefensePop
  • +
    + +
  • Apparel_BowlerHat
  • +
    + 0.15 + 600~1500 + +
  • Simple
  • +
  • Advanced
  • +
  • ImplantEmpireCommon
  • +
    + 8~11 + 38~58 + false + + + 0.2 + 0.2 + 0.2 + + +
    + + + + 40 + 30 + false + 1~1 + Good + 200~200 + +
  • Gun
  • +
    + 700~1200 + +
  • IndustrialMilitaryBasic
  • +
  • BeltDefensePop
  • +
    + +
  • Apparel_BowlerHat
  • +
    + 0.15 + 600~1500 + +
  • Simple
  • +
  • Advanced
  • +
  • ImplantEmpireCommon
  • +
    + false + + + 0.2 + 0.2 + 0.2 + + +
    + + + + PN_SeniorDirector + + 10~13 + 38~58 + + + + PN_VP + + 11~14 + 38~58 + + + + PN_SVP + + 12~15 + 25~39 + + + + PN_CEO + + 13~16 + 38~58 + + + + + + PN_SecurityGuardH + + 60 + true + 0.6~2 + +
  • IndustrialMilitaryBasic
  • +
  • BeltDefensePop
  • +
    + 400~600 + 0.4 + +
  • Gun
  • +
    + 250~400 + 0.04 + 200~700 + +
  • Poor
  • +
  • Simple
  • +
  • ImplantEmpireCommon
  • +
    + 1~3 + 15~24 + + + 0.25 + 0.25 + + +
    + + + PN_SecurityUnit + + 70 + true + 0.7~3.2 + +
  • Gun
  • +
    + 250~400 + 400~600 + 0.6 + +
  • PN_ApparelBasic
  • +
    + +
  • Paniel_Basic
  • +
  • BeltDefensePop
  • +
    + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MilitiaA_PA
  • + + +
    + 15~18 + 38~58 + +
  • Industriousness
  • +
  • TorturedArtist
  • +
  • Brawler
  • +
    +
    + + + + + + true + Normal + 0.7~3.2 + 0.2 + 1 + +
  • PN_ApparelMilitia
  • +
  • PN_ApparelMilitiaHat
  • +
    + +
  • Paniel_Militia
  • +
    + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MilitiaB_PA
  • + + +
    + +
  • Industriousness
  • +
  • TorturedArtist
  • +
    + 14~17 + 38~58 +
    + + + + + 500~500 + 400~700 + +
  • Brawler
  • +
    +
    + + + + PN_GrenadeUnit_Destructive + 80 + true + true + +
  • GrenadeDestructive
  • +
    +
    + + + PN_GrenadeUnit_EMP + 65 + +
  • GrenadeEMP
  • +
    +
    + + + PN_GrenadeUnit_Smoke + 65 + +
  • GrenadeSmoke
  • +
    +
    + + + + + PN_Mid_CloseUnit + true + 150 + +
  • MedievalMeleeDecent
  • +
  • MedievalMeleeAdvanced
  • +
  • PN_Shovel
  • +
    + 200~500 + 1000~1500 + +
  • Apparel_ShieldBelt
  • +
    + +
  • ShootingAccuracy
  • +
    +
    + + + PN_Mid_RangeUnit + 95 + +
  • Gun
  • +
  • PN_Rifle
  • +
  • PN_Revolver
  • +
    + 450~650 + 1000~1500 + +
  • BeltDefensePop
  • +
    + +
  • Brawler
  • +
    +
    + + + + + + true + Good + 1~1 + 0.3 + 1 + 7000~10000 + +
  • PN_EliteSecurityUniform
  • +
  • PN_EliteSecurityHat
  • +
    + +
  • Paniel_EliteSecurity
  • +
    + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_SoldierA_PA
  • + + +
    + +
  • Industriousness
  • +
  • TorturedArtist
  • +
    + 15~18 + 38~58 +
    + + + PN_EliteCloseUnit + 190 + +
  • PN_Chainsword
  • +
    + 200~500 + +
  • ShootingAccuracy
  • +
    + +
  • Apparel_ShieldBelt
  • + +
    +
    + + + PN_EliteRangeUnit + 145 + +
  • PN_Rifle
  • +
    + +
  • BeltDefensePop
  • +
    + + + + 1100~2500 + +
  • Brawler
  • +
    +
    + + + PN_EliteHeavyUnit + 190 + +
  • PN_Machinegun
  • +
    + +
  • BeltDefensePop
  • +
    + + + + 1100~2500 + +
  • Brawler
  • +
    +
    + + + PN_EliteCannonUnit + 170 + +
  • PN_Cannon
  • +
    + +
  • BeltDefensePop
  • +
    + + + + 1100~2500 + +
  • Brawler
  • +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox.xml b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox.xml new file mode 100644 index 0000000..b2517f4 --- /dev/null +++ b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox.xml @@ -0,0 +1,348 @@ + + + + + Paniel_Randombox_Awful + + 0 + false + +
  • + +
  • Paniel_Story_Awful
  • +
  • Paniel_Story_FailureA
  • + + +
    + 0 + 0 + 0 + + + + 2~4 + 13~21 +
    + + + Paniel_Randombox_Poor + + 0 + false + +
  • + +
  • Paniel_Story_Poor
  • +
  • Paniel_Story_FailureB
  • + + +
    + 0 + 0 + 0 + + + + 2~4 + 13~21 +
    + + + Paniel_Randombox_Normal + + 0 + false + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_Basic
  • + + +
    + 0 + 0 + 0 + + + + 11~14 + 38~58 +
    + + + + 0 + true + 0 + 0 + 0 + + + + +
  • Industriousness
  • +
  • TorturedArtist
  • +
    +
    + + + Paniel_Soldier_Normal + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MilitiaA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Good + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MilitiaB
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Excellent + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_SoldierA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Soldier_Masterwork + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_SoldierB
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Soldier_Legendary + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Royalguard
  • + + +
    + 16~19 + 38~58 +
    + + + + 0 + true + 0 + 0 + 0 + + + + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • Tough
  • +
    +
    + + + Paniel_Worker_Normal + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_ApprenticeA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Good + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_ApprenticeB
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Excellent + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_journeymanA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Worker_Masterwork + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_journeymanB
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Worker_Legendary + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Meister
  • + + +
    + 16~19 + 38~58 +
    + + + + 0 + true + 0 + 0 + 0 + + + + +
  • ShootingAccuracy
  • +
  • Brawler
  • +
  • TorturedArtist
  • +
  • Tough
  • +
    +
    + + + Paniel_Maid_Normal + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MaidA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Good + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MaidB
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Excellent + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_HousemaidA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Maid_Masterwork + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_HousemaidB
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Maid_Legendary + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Ladysmaid
  • + + +
    + 16~19 + 38~58 +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox_PA.xml b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox_PA.xml new file mode 100644 index 0000000..3d4994c --- /dev/null +++ b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKind_Randombox_PA.xml @@ -0,0 +1,230 @@ + + + + + Paniel_Soldier_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MilitiaA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MilitiaB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Soldier_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_SoldierA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Soldier_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_SoldierB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Soldier_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Royalguard_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Worker_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_ApprenticeA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_ApprenticeB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Worker_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_journeymanA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Worker_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_journeymanB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Worker_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Meister_PA
  • + + +
    + 16~19 + 38~58 +
    + + + + Paniel_Maid_Normal_PA + + +
  • + +
  • Paniel_Story_Normal
  • +
  • Paniel_Story_MaidA_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Good_PA + + +
  • + +
  • Paniel_Story_Good
  • +
  • Paniel_Story_MaidB_PA
  • + + +
    + 11~14 + 38~58 +
    + + + Paniel_Maid_Excellent_PA + + +
  • + +
  • Paniel_Story_Excellent
  • +
  • Paniel_Story_HousemaidA_PA
  • + + +
    + 14~17 + 38~58 +
    + + + Paniel_Maid_Masterwork_PA + + +
  • + +
  • Paniel_Story_Masterwork
  • +
  • Paniel_Story_HousemaidB_PA
  • + + +
    + 15~18 + 38~58 +
    + + + Paniel_Maid_Legendary_PA + + +
  • + +
  • Paniel_Story_Legendary
  • +
  • Paniel_Story_Ladysmaid_PA
  • + + +
    + 16~19 + 38~58 +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/PawnKindDefs_PnL/PawnKinds_PNPlayer.xml b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKinds_PNPlayer.xml index d92d05e..fc72497 100644 --- a/1.5/Core/Defs/PawnKindDefs_PnL/PawnKinds_PNPlayer.xml +++ b/1.5/Core/Defs/PawnKindDefs_PnL/PawnKinds_PNPlayer.xml @@ -7,14 +7,14 @@ true true - +
  • PN_ApparelBasic
  • 130 130 - +
  • PN_Apparel
  • Paniel_PlayerFaction 0 @@ -33,14 +33,15 @@ 0 true - +
  • PN_ApparelBasicHat
  • +
  • PN_ApparelCape
  • 330 2000 - +
  • PN_Apparel
  • @@ -64,14 +65,15 @@ 0 true - +
  • PN_ApparelBasicHat
  • +
  • PN_ApparelCape
  • 330 2000 - +
  • PN_Apparel
  • diff --git a/1.5/Core/Defs/RecipeDefs/Recipes_Drugs.xml b/1.5/Core/Defs/RecipeDefs/Recipes_Drugs.xml new file mode 100644 index 0000000..591cc1e --- /dev/null +++ b/1.5/Core/Defs/RecipeDefs/Recipes_Drugs.xml @@ -0,0 +1,79 @@ + + + + + PN_Make_AutomatonFuel + + Make Automaton fuel. + make Automaton fuel. + Cremate + 1200 + GeneralLaborSpeed + +
  • PN_AutomatonBench
  • + + +
  • + + +
  • PsychoidLeaves
  • + + + 8 + +
  • + + +
  • Chemfuel
  • + + + 4 + +
    + + + + + 4 + + PNRP_Production + + + + PN_Make_AutomatonFuel_bulk + + Make Automaton fuel. + make Automaton fuel. + Cremate + 4800 + GeneralLaborSpeed + +
  • PN_AutomatonBench
  • +
    + +
  • + + +
  • PsychoidLeaves
  • + + + 32 + +
  • + + +
  • Chemfuel
  • + + + 16 + +
    + + + + + 16 + + PNRP_Production +
    + \ No newline at end of file diff --git a/1.5/Core/Defs/RecipeDefs/Recipes_Production.xml b/1.5/Core/Defs/RecipeDefs/Recipes_Production.xml new file mode 100644 index 0000000..bdbb916 --- /dev/null +++ b/1.5/Core/Defs/RecipeDefs/Recipes_Production.xml @@ -0,0 +1,184 @@ + + + + + PN_upgrade_SelfRepairKit + + upgrade automaton repair kit + Upgrading automaton repair kit. + GeneralLaborSpeed + Cook + Recipe_Machining + 800 + +
  • PN_AutomatonBench
  • +
    + +
  • + + +
  • PN_RepairKit
  • + + + 1 + +
  • + + +
  • MechSerumHealer
  • + + + 1 + +
    + + +
  • PN_RepairKit
  • +
  • MechSerumHealer
  • +
    +
    + + 1 + + + 8 + + Crafting + PNRP_SelfRepairKit +
    + + + + PN_Make_Leather_Automaton + + make automaton skin x10 + Making automaton skin. + GeneralLaborSpeed + Cook + Recipe_Machining + 2000 + true + +
  • PN_AutomatonBench
  • +
    + +
  • + + +
  • Leathers
  • + + +
  • Leather_Automaton
  • +
    + + 10 + +
  • + + +
  • Chemfuel
  • + + + 5 + +
    + + +
  • Leathers
  • +
    + +
  • Leather_Automaton
  • +
    +
    + + 10 + + + 4 + + Crafting + PNRP_Production +
    + + + + + PN_Disassemble_AutomatonPackage + + disassemble automaton package + disassembling package. + GeneralLaborSpeed + Cook + Recipe_Machining + 8000 + +
  • PN_AutomatonBench
  • +
    + +
  • + + +
  • PN_PackagedCatagory
  • + + + 1 + +
    + + +
  • PN_PackagedCatagory
  • +
    + +
    + + +
  • Packaged_NormalAutomaton
  • +
    +
    + + 75 + 4 + 25 + + + 6 + + Crafting + +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/RecipeDefs/Recipes_Randombox.xml b/1.5/Core/Defs/RecipeDefs/Recipes_Randombox.xml new file mode 100644 index 0000000..1790111 --- /dev/null +++ b/1.5/Core/Defs/RecipeDefs/Recipes_Randombox.xml @@ -0,0 +1,115 @@ + + + + PN_Make_Automaton + + make automaton + Making automaton. + GeneralLaborSpeed + Cook + Recipe_Machining + 48000 + UnfinishedAutomaton + +
  • PN_AutomatonBench
  • +
    + +
  • + + +
  • PN_BrainCoreCatagory
  • + + + 1 + +
  • + + +
  • ComponentIndustrial
  • + + + 8 + +
  • + + +
  • Steel
  • + + + 150 + +
  • + + +
  • Leather_Automaton
  • + + + 50 + +
  • + + +
  • Chemfuel
  • + + + 20 + +
    + + +
  • PN_BrainCoreCatagory
  • +
    +
    + + 1 + + + 1 + + Crafting + + + + + 150 + 8 + 32 + 200 + 800 + 6 + 16 + + + Steel + 8 + 0 + false + +
  • + + +
  • PN_BrainCoreCatagory
  • + + + 1 + +
  • + + +
  • Leather_Automaton
  • + + + 50 + +
  • + + +
  • Chemfuel
  • + + + 20 + +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/RecipeDefs/Recipes_Surgery.xml b/1.5/Core/Defs/RecipeDefs/Recipes_Surgery.xml new file mode 100644 index 0000000..b7ff8df --- /dev/null +++ b/1.5/Core/Defs/RecipeDefs/Recipes_Surgery.xml @@ -0,0 +1,141 @@ + + + + Repair + Interact_Repair + MedicalOperationSpeed + Medicine + 16 + +
  • + + +
  • PN_RepairKit
  • + + + 1 + + +
    + +
    + + + PN_Disassemble + + Disassembling. + AutomataRace.Recipe_Disassemble + Disasembling. + Interact_Repair + Repair + 2000 + true + true + false + 5 + + + + + PN_Repair + + Reparing. + AutomataRace.Recipe_Repair + Reparing. + Interact_Repair + Repair + 2000 + true + false + false + 1.0 + +
  • + + +
  • PN_RepairKit
  • + + + 2 + +
    +
    + + + PN_Maintenance + + Maintenance. + AutomataRace.Recipe_Maintenance + Maintenance. + Interact_Repair + Repair + 2000 + true + false + false + 1.0 + + + + Recipe_PN_RemoveBrain_Inject + +
  • +
  • +
  • + true + Paniel_Race +
  • +
    + +
  • PN_ExtractBrain
  • +
    +
    + + + PN_ExtractBrain + + extract central nervous. + AutomataRace.Recipe_RemoveBrain + Remove central nervous. + 2000 + true + 1.0 + Adult + PNRP_Brain + PN_Brain + +
  • + + +
  • Medicine
  • + + + 1 + +
  • + + +
  • PN_BrainEmpty
  • + + + 1 + +
    + + +
  • Medicine
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml b/1.5/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml index 3dfb6a7..c2c71f5 100644 --- a/1.5/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml +++ b/1.5/Core/Defs/ReserchDefs/Reserch_ProjectDefs.xml @@ -121,7 +121,7 @@ - + PNRP_ResurrectModule diff --git a/1.5/Core/Defs/SoundDefs/Sounds.xml b/1.5/Core/Defs/SoundDefs/Sounds.xml new file mode 100644 index 0000000..8f69416 --- /dev/null +++ b/1.5/Core/Defs/SoundDefs/Sounds.xml @@ -0,0 +1,163 @@ + + + + + + PNRifleSound + + MapOnly + 1 + +
  • + +
  • + Things/PNRifleSound +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PNRoyalMachinegunSound + + MapOnly + 1 + +
  • + +
  • + Things/PNRoyalMachinegunSound +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PNCannonSound + + MapOnly + 1 + +
  • + +
  • + Things/PNCannonSound +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PNRoyalRifleSound + + MapOnly + 1 + +
  • + +
  • + Things/PNRoyalRifleSound +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PNRoyalHCSound + + MapOnly + 1 + +
  • + +
  • + Things/PNRoyalHCSound +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PNChainswordSound + + MapOnly + 1 + +
  • + +
  • + Things/PNChainsword +
  • + + + 0.9152174 + 1.042391 + + +
    +
    + + + + PN_PrototypeRailGun_Warmup_Sound + true + MapOnly + 2 + PrioritizeNearest + +
  • + +
  • + Things/PNPrototypeRailGun_warmup +
  • + + +
    +
    + + + PN_PrototypeRailGun_Fire_Sound + + MapOnly + 1 + +
  • + +
  • + Things/PNPrototypeRailGun_fire +
  • + + +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierA.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierA.xml new file mode 100644 index 0000000..2be56a0 --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierA.xml @@ -0,0 +1,406 @@ + + + + PNApparel + + Apparel + + + + PNHeadgear + + PNApparel + + + + + +
  • PN_Apparel
  • +
    + +
  • PNApparel
  • +
    + false +
    + +
  • PNApparel
  • +
    + + false + + + + +
    + + + +
  • PNHeadgear
  • +
    + + + +
    + + + + PN_ApparelBasic + + + +
  • PN_AutomatonBench
  • +
    +
    + This is a basic paniel costume. It consists of a shirt and boots. + + Things/Apparel/PNBasic1 + Graphic_Single + CutoutComplex + + Industrial + 80 + +
  • Fabric
  • +
  • Leathery
  • +
    + + 200 + 2800 + 0.75 + 0.2 + 0.42 + 0.18 + 2 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNBasic + true + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • Paniel_Basic
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelBasicHat + + + +
  • PN_AutomatonBench
  • +
    +
    + This is a basic paniel hat. + + Things/Apparel/hats/PNbasichat1 + Graphic_Single + CutoutComplex + + Industrial + 25 + +
  • Fabric
  • +
  • Leathery
  • +
    + + 80 + 1800 + 0.14 + 0.2 + 0.60 + 0.50 + 0.8 + + + + + + +
  • UpperHead
  • +
    + Things/Apparel/hats/PNbasichat + true + +
  • Overhead
  • +
    + +
  • Paniel_Basic
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelCape + This is a basic paniel cape. It has excellent performance in heat dissipation and insulation. + + + ComplexClothing + +
  • PN_AutomatonBench
  • +
    +
    + + Things/Apparel/PNCape1 + Graphic_Single + CutoutComplex + + Industrial + 80 + +
  • Fabric
  • +
  • Leathery
  • +
    + +
  • PNApparel
  • +
    + + 200 + 10000 + 2 + 0.3 + 2.00 + 0.85 + 3 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
    + Things/Apparel/PNCape + true + +
  • Shell
  • +
    + +
  • Paniel_Basic
  • +
  • Paniel_Militia
  • +
  • Paniel_Engineer
  • +
  • Paniel_Housekeeper
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelMilitia + + A uniform worn by the militia on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give it a decent defense. + + Things/Apparel/PNMilitia1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 60 + + 2 + 80 + + + +
  • PN_AutomatonBench
  • +
    + + 5 + + PNRP_TierA_Apparel +
    + + 200 + 21000 + 3 + 0.4 + 0.68 + 8.4 + 4.3 + 3 + + + -0.10 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNMilitia + true + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • Paniel_Militia
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelMilitiaHat + + A goggles worn by the militia on automata.\n\nThe built-in parts work with the automaton to give it a decent defense. + + Things/Apparel/hats/PNMilitiahat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 10 + + + +
  • PN_AutomatonBench
  • +
    + + 5 + + PNRP_TierA_Apparel +
    + + 8000 + 120 + 1.2 + 0.68 + 12 + 12 + 1.5 + + + -0.05 + + + +
  • UpperHead
  • +
  • Eyes
  • +
    + Things/Apparel/hats/PNMilitiahat + true + +
  • Overhead
  • +
    + +
  • Paniel_Militia
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierB.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierB.xml new file mode 100644 index 0000000..c6347c1 --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierB.xml @@ -0,0 +1,645 @@ + + + + + + PN_ApparelSoldier + + This is the uniform worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. + + Things/Apparel/PNSoldier1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 100 + + 4 + 50 + + + +
  • PN_AutomatonBench
  • +
    + + 7 + + PNRP_TierB_Apparel +
    + + 60000 + 340 + 12 + 0.6 + 0.81 + 32 + 9 + 10 + + + -0.15 + 1 + -0.60 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNSoldier + true + +
  • OnSkin
  • +
  • Middle
  • +
  • Shell
  • +
    + +
  • Paniel_Soldier
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelSoldierHat + + This is the hat worn by the military on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. But it doesn't help in situations other than combat. + + Things/Apparel/hats/PNSoldierhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 20 + + + +
  • PN_AutomatonBench
  • +
    + + 7 + + PNRP_TierB_Apparel +
    + + 150 + 21000 + 1.5 + 0.6 + 0.81 + 4 + 2 + 3 + + + -0.10 + -0.10 + 1 + 1 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNSoldierhat + true + +
  • Overhead
  • +
    + +
  • Paniel_Soldier
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelWorker + + This is the uniform worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work. + + Things/Apparel/PNWorker1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 80 + + 3 + 40 + + + +
  • PN_AutomatonBench
  • +
    + + 6 + + PNRP_TierB_Apparel +
    + + 45000 + 280 + 9 + 0.6 + 0.69 + 32 + 9 + 7 + + + 0.10 + 0.10 + 0.10 + 0.10 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNWorker + true + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • Paniel_Engineer
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelWorkerHat + + This is the hat worn by the Automaton at the factory.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function to assist the user's work. + + Things/Apparel/hats/PNWorkerhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 30 + + 1 + 15 + + + +
  • PN_AutomatonBench
  • +
    + + 6 + + PNRP_TierB_Apparel +
    + + 15750 + 120 + 1 + 0.6 + 0.69 + 4 + 2 + 1 + + + 0.05 + 0.05 + 0.05 + 0.05 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNWorkerhat + true + +
  • Overhead
  • +
    + +
  • Paniel_Engineer
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelMaid + + This is the uniform worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work. + + Things/Apparel/PNHousekeeper1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 80 + + 3 + 40 + + + +
  • PN_AutomatonBench
  • +
    + + 6 + + PNRP_TierB_Apparel +
    + + 45000 + 280 + 9 + 0.6 + 0.69 + 32 + 9 + 7 + + + 0.10 + 0.10 + 0.15 + 0.10 + 0.10 + 0.10 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNHousekeeper + true + +
  • OnSkin
  • +
  • Middle
  • +
    + +
  • Paniel_Housekeeper
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelMaidHat + + This is the hat worn by the automaton in the noble mansion.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you adequate defense. It also has a function that assists users in their work. + + Things/Apparel/hats/PNHousekeeperhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 30 + + 1 + 15 + + + +
  • PN_AutomatonBench
  • +
    + + 6 + + PNRP_TierB_Apparel +
    + + 15750 + 120 + 1 + 0.6 + 0.69 + 4 + 2 + 1 + + + 0.05 + 0.05 + 0.10 + 0.05 + 0.05 + 0.05 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNHousekeeperhat + true + +
  • Overhead
  • +
    + +
  • Paniel_Housekeeper
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + + PN_EliteSecurityUniform + + This is the uniform worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. + + Things/Apparel/PNEliteSecurity1 + Graphic_Single + CutoutComplex + 1 + + + 3 + 80 + 10 + + + + + + 45000 + 280 + 9 + 0.4 + 0.92 + 0.4 + 0.46 + 32 + 9 + 11 + + + 1 + -0.20 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNEliteSecurity + true + +
  • OnSkin
  • +
  • Middle
  • +
  • Shell
  • +
    + +
  • Paniel_EliteSecurity
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_EliteSecurityHat + + This is the hat worn by the PnL security on automata.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work in conjunction with the automaton to provide good defense. + + Things/Apparel/hats/PNEliteSecurityhat1 + Graphic_Single + CutoutComplex + + + 1 + 30 + + + + + + 15750 + 120 + 1 + 0.4 + 0.92 + 0.4 + 0.46 + 4 + 2 + 2 + + + -0.10 + 1 + 1 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNEliteSecurityhat + true + +
  • Overhead
  • +
    + +
  • Paniel_EliteSecurity
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierC.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierC.xml new file mode 100644 index 0000000..4189d87 --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Apparel_TierC.xml @@ -0,0 +1,692 @@ + + + + + + PNRoyalApparel + + PNApparel + + + + PNRoyalHeadgear + + PNHeadgear + + + + + +
  • PN_RoyalApparel
  • +
  • Royal
  • +
  • RoyalTier2
  • +
  • RoyalTier3
  • +
  • RoyalTier4
  • +
  • RoyalTier5
  • +
  • RoyalTier6
  • +
  • RoyalTier7
  • +
    + false +
    + +
  • PNRoyalApparel
  • +
    +
    + + + +
  • PNRoyalHeadgear
  • +
    + + + +
    + + + + PN_ApparelRoyalguard + + A uniform worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat. + + Things/Apparel/PNRoyalguard1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 150 + + 6 + 2 + 50 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 75000 + 400 + 15 + 0.4 + 0.93 + 36 + 12 + 13 + + + -0.35 + 3 + -0.1 + -0.60 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNRoyalguard + true + +
  • OnSkin
  • +
  • Middle
  • +
  • Shell
  • +
    + +
  • Paniel_Royalguard
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelRoyalguardHat + + A hat worn by the royal guards on Automaton.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nBuilt-in parts work with the automaton to provide excellent defense. But it doesn't help in situations other than combat. + + Things/Apparel/hats/PNRoyalguardhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 50 + + 2 + 1 + 25 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 26250 + 180 + 2 + 0.4 + 0.93 + 4 + 2 + 4 + + + -0.15 + -0.15 + 3 + 3 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNRoyalguardhat + true + +
  • Overhead
  • +
    + +
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelRoyalmeister + + This is the uniform worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/PNRoyalmeister1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 100 + + 4 + 2 + 30 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 75000 + 400 + 15 + 0.4 + 0.81 + 36 + 12 + 10 + + + 0.20 + 0.20 + 0.20 + 0.20 + -0.20 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNRoyalmeister + true + +
  • OnSkin
  • +
  • Middle
  • +
  • Shell
  • +
    + +
  • Paniel_Meister
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelRoyalmeisterHat + + This is the hat worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/hats/PNRoyalmeisterhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 1 + 10 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 26250 + 180 + 2 + 0.4 + 0.81 + 4 + 2 + 3 + + + 0.10 + 0.10 + 0.10 + 0.10 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNRoyalmeisterhat + true + +
  • Overhead
  • +
    + +
  • Paniel_Meister
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelRoyalmeisterHatWithMonocle + + This is the hat with monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/hats/PNRoyalmeisterhatwm1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 1 + 10 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 26250 + 180 + 2 + 0.4 + 0.81 + 4 + 2 + 3 + + + 0.10 + 0.10 + 0.10 + 0.10 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNRoyalmeisterhatwm + true + +
  • Overhead
  • +
    + +
  • Paniel_Meister
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelRoyalmeisterMonocle + + This is the monocle worn by the automaton in the royal Workshop.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/hats/PNRoyalmeistermonocle1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 1 + 10 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 26250 + 180 + 2 + 0.4 + 0.81 + 4 + 2 + 3 + + + 0.10 + 0.10 + 0.10 + 0.10 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNRoyalmeistermonocle + true + +
  • Overhead
  • +
    + +
  • Paniel_Meister
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + + PN_ApparelRoyalmaid + + This is the uniform worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/PNRoyalmaid1 + Graphic_Single + CutoutComplex + 1 + + +
  • Metallic
  • +
    + 100 + + 4 + 2 + 30 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 75000 + 400 + 15 + 0.4 + 0.81 + 36 + 12 + 10 + + + 0.10 + 0.20 + 0.20 + 0.30 + 0.20 + 0.20 + 0.20 + -0.20 + + + +
  • Torso
  • +
  • Neck
  • +
  • Shoulders
  • +
  • Arms
  • +
  • Legs
  • +
    + Things/Apparel/PNRoyalmaid + true + +
  • OnSkin
  • +
  • Middle
  • +
  • Shell
  • +
    + +
  • Paniel_Royalmaid
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    + + + PN_ApparelRoyalmaidHat + + This is the hat worn by the automaton in the royal palace.\n\nThis clothing is made with PnL industry's unique technology that combines metal and fabric.\n\nThe built-in parts work with the automaton to give you excellent defense. It also has a function that assists users in their work. + + Things/Apparel/hats/PNRoyalmaidhat1 + Graphic_Single + CutoutComplex + + +
  • Metallic
  • +
    + 40 + + 2 + 1 + 10 + + + +
  • PN_AutomatonBench
  • +
    + + 8 + + PNRP_TierC_Apparel +
    + + 26250 + 180 + 2 + 0.4 + 0.81 + 4 + 2 + 3 + + + 0.05 + 0.10 + 0.10 + 0.15 + 0.10 + 0.10 + 0.10 + + + +
  • FullHead
  • +
    + Things/Apparel/hats/PNRoyalmaidhat + true + +
  • Overhead
  • +
    + +
  • Paniel_Royalmaid
  • +
    + + + +
    + + +
  • + 10 + (255,255,255) +
  • +
  • + 15 + (255,255,255) +
  • +
  • + 20 + (255,255,255) +
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Item.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Item.xml index 09e234c..c25fda9 100644 --- a/1.5/Core/Defs/ThingDefs/ThingDef_Item.xml +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Item.xml @@ -7,6 +7,21 @@ UI/Icons/PNCT_PnL + + + UnfinishedAutomaton + + An unfinished automaton. + + 0.5 + + + Things/Item/UnfinishedAutomaton + Graphic_Single + + + + Leather_Automaton @@ -296,4 +311,154 @@ + + + + PNKit + + PN_AutomatonCatagory + UI/Icons/PNCT_PNRepairkit + + + + PN_RepairKit + + A kit containing various materials to repair the automaton. + + Things/Item/PNRepairkit + Graphic_StackCount + 1.0 + + Industrial + 25 + 1 + false + + 60 + 2 + 0.7 + 700 + + +
  • PNKit
  • +
    + + 2 + 30 + 10 + 20 + + + GeneralLaborSpeed + Crafting + +
  • PN_AutomatonBench
  • +
    + PNRP_Production + + 4 + +
    + + + + + + + Buyable +
    + + + + PN_SelfRepairKit + + Repair kit combined with healer mech serum. It can be used alone without an operator, and the user can self-repair. + + Things/Item/PNSelfRepairkit + Graphic_StackCount + 1.0 + + Spacer + 25 + 1 + + 2 + 60 + 0.7 + 1500 + + +
  • PNKit
  • +
    + + 1 + 1 + 15 + 2 + 5 + + + GeneralLaborSpeed + Crafting + +
  • PN_AutomatonBench
  • +
    + PNRP_SelfRepairKit + + 8 + +
    + + + + +
  • + UseItem + Use self repair kit + 600 +
  • +
  • + +
  • Paniel_Race
  • + + false + +
  • + CompUseEffect_DestroySelf +
  • +
    + Buyable +
    + + + PN_AdministerSelfRepairKit + + Administer a self repair kit. + Recipe_AdministerUsableItem + Administering self repair kit. + false + false + 600 + false + true + 99999 + +
  • + + +
  • PN_SelfRepairKit
  • + + + 1 + +
    + + +
  • PN_SelfRepairKit
  • +
    +
    + +
  • Paniel_Race
  • +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Randombox.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Randombox.xml new file mode 100644 index 0000000..e2eba16 --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Randombox.xml @@ -0,0 +1,360 @@ + + + + PN_PackagedCatagory + + PN_AutomatonCatagory + UI/Icons/ThingCategories/Manufactured + + + + PN_TMPackagedCatagory + + PN_PackagedCatagory + UI/Icons/ThingCategories/Manufactured + + + + ThingWithComps + Item + MapMeshOnly + + Things/Item/PNAutomatonbox + Graphic_Single + + true + true + Item + 1 + + 100 + 80.0 + 0.2 + 48000 + + +
  • + + true + true + false + 14 + -1 + Buyable + +
  • PN_TMPackagedCatagory
  • + + + 75 + 75 + 4 + 4 + 1 + 50 + 20 + +
    + + + + Packaged_NormalAutomaton + + It's a box packed with automaton. + None + + 2000 + + +
  • + CompQuality +
  • +
  • +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? +
  • +
  • + CompUseEffect_DestroySelf +
  • +
    + +
  • PN_PackagedCatagory
  • +
    +
    + + + + + Packaged_NormalAutomatonSoldier + + A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 39 + Paniel_Randombox_Poor +
  • +
  • + 1579 + Paniel_Soldier_Normal_PA +
  • +
  • + 5428 + Paniel_Soldier_Good_PA +
  • +
  • + 2740 + Paniel_Soldier_Excellent_PA +
  • +
  • + 214 + Paniel_Soldier_Masterwork_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    + + + + Packaged_NormalAutomatonWorker + + A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 39 + Paniel_Randombox_Poor +
  • +
  • + 1579 + Paniel_Worker_Normal_PA +
  • +
  • + 5428 + Paniel_Worker_Good_PA +
  • +
  • + 3740 + Paniel_Worker_Excellent_PA +
  • +
  • + 214 + Paniel_Worker_Masterwork_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    + + + + Packaged_NormalAutomatonMaid + + A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nPoor : 0.39%\nNormal : 15.79%\nGood : 54.28%\nExcellent : 27.40%\nMasterwork : 2.14% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 39 + Paniel_Randombox_Poor +
  • +
  • + 1579 + Paniel_Maid_Normal_PA +
  • +
  • + 5428 + Paniel_Maid_Good_PA +
  • +
  • + 2740 + Paniel_Maid_Excellent_PA +
  • +
  • + 214 + Paniel_Maid_Masterwork_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    + + + + + 150 + 2 + 6 + 1 + 50 + 20 + 1 + + + + + + Packaged_PremiumAutomatonSoldier + + A box containing a combat model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 914 + Paniel_Soldier_Good_PA +
  • +
  • + 5076 + Paniel_Soldier_Excellent_PA +
  • +
  • + 3352 + Paniel_Soldier_Masterwork_PA +
  • +
  • + 658 + Paniel_Soldier_Legendary_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    + + + + Packaged_PremiumAutomatonWorker + + A box containing a engineer model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 914 + Paniel_Worker_Good_PA +
  • +
  • + 5076 + Paniel_Worker_Excellent_PA +
  • +
  • + 3352 + Paniel_Worker_Masterwork_PA +
  • +
  • + 658 + Paniel_Worker_Legendary_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    + + + + Packaged_PremiumAutomatonMaid + + A box containing a domestic model automaton. Unpacking will reveal an automaton of a random grade.\n\n[Random Table]\nGood : 9.14%\nExcellent : 50.76%\nMasterwork : 33.52%\nLegendary : 6.58% + + + + +
  • + UseItem + Unpackage +
  • +
  • + Paniel in black + Sensing trouble, a mysterious [PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in these parts? + +
  • + 914 + Paniel_Maid_Good_PA +
  • +
  • + 5076 + Paniel_Maid_Excellent_PA +
  • +
  • + 3352 + Paniel_Maid_Masterwork_PA +
  • +
  • + 658 + Paniel_Maid_Legendary_PA +
  • + + +
  • + CompUseEffect_DestroySelf +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Industrial.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Industrial.xml new file mode 100644 index 0000000..ee44be1 --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Industrial.xml @@ -0,0 +1,1476 @@ + + + + + PN_ChainCutTool + + + + + + ThingWithComps + Item + true + Item + true + Never + Primary + true + 14 + true + + 100 + 1.0 + 2 + -3 + 0.20 + + +
  • +
  • + CompEquippable +
  • +
    + + 35 + + 0 +
    + + + PN_WeaponsRanged + + WeaponsRanged + Icon/Paniel_HQ + + + + PN_WeaponsMelee + + WeaponsMelee + Icon/Paniel_HQ + + + + + Industrial + true + true + +
  • PN_WeaponsMelee
  • +
    + + GeneralLaborSpeed + Crafting + Smith + Recipe_Smith + +
  • PN_AutomatonBench
  • +
    + UnfinishedWeapon +
    + +
  • ITab_Art
  • +
    + +
  • PN_Melee
  • +
    + +
  • Melee
  • +
    +
    + + + + + +
  • Root
  • +
    + +
  • Silver
  • +
  • Gold
  • +
  • WoodLog
  • +
    +
    +
    + +
  • + CompQuality +
  • +
  • + NamerArtWeaponMelee + ArtDescription_WeaponMelee + Excellent +
  • +
    + +
  • MeleePiercer
  • +
    +
    + + + + + +
  • Root
  • +
    + +
  • Silver
  • +
  • Gold
  • +
    +
    +
    + +
  • + CompQuality +
  • +
  • + NamerArtWeaponMelee + ArtDescription_WeaponMelee + Excellent +
  • +
    + +
  • MeleeBlunt
  • +
    +
    + + + + Industrial + true + +
  • PN_WeaponsRanged
  • +
    + +
  • ITab_Art
  • +
    + + 0.5 + + +
  • PN_Gun
  • +
    + +
  • + NamerArtWeaponGun + ArtDescription_WeaponGun + Excellent +
  • +
  • + CompQuality +
  • +
    + +
  • Ranged
  • +
    +
    + + + + GeneralLaborSpeed + Crafting + Smith + Recipe_Smith + +
  • PN_AutomatonBench
  • +
    + UnfinishedGun +
    + + + +
    + + + Projectile + Normal + Projectile + Bullet + + False + True + + Transparent + + + + + + PN_Shovel + + It's a small shovel. Useful for farming, mining and construction. It looks powerful even when used as a weapon. + + Things/Weapons/PNShovel + Graphic_Single + CutoutComplex + + +
  • PN_Shovel
  • +
    + 50 + +
  • RewardStandardQualitySuper
  • +
    + + 8000 + 1.2 + + -65 + +
  • Metallic
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Cut
  • + + 16 + 2 + +
  • + + +
  • Blunt
  • + + 16 + 2 + +
    + + Smithing + + 5 + + +
  • ElectricSmithy
  • +
  • FueledSmithy
  • +
    +
    + + 0.15 + 0.15 + 0.15 + +
    + + + + PN_Chainsword + + [caution] : Automaton exclusive weapon.\n\nA sword with a rotating chain saw blade. It works by linking with the automaton and receiving power. + + Things/Weapons/PNSword + Graphic_Single + CutoutComplex + + PNChainswordSound + +
  • PN_Chainsword
  • +
    + 50 + + + + + 18000 + 2 + + -65 + +
  • Metallic
  • +
    + + 1 + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Stab
  • + + 16 + 2 + +
  • + + +
  • PN_ChainCutTool
  • + + 16 + 2 + +
    + + PNRP_AutomatonWeapons + + 5 + + + + 0.25 + +
    + + + + PN_Revolver + + A revolver similar to a shotgun that fires from six barrels at once. + + Things/Weapons/PNRevolver + Graphic_Single + 1 + + 1 + Interact_Revolver + +
  • RewardStandardQualitySuper
  • +
    + + 18000 + 1.6 + 0.75 + 0.45 + 0.15 + 0.05 + 1.8 + + +
  • PN_Revolver
  • +
    + + 50 + 2 + + + + 3 + + PNRP_AutomatonWeapons + + + + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • + + 12 + 2 + +
    + +
  • ShortShots
  • +
    +
    + + + PN_Bullet_Revolver_Volley + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 6 + 0.5 + 0.12 + 55 + + + + + + PN_Rifle + + Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode. + + Things/Weapons/PNRifle + Graphic_Single + + Interact_Rifle + + PNRP_AutomatonWeapons + + 6 + + + +
  • RewardStandardQualitySuper
  • +
    + + 40000 + 3.5 + 0.65 + 0.70 + 0.65 + 0.55 + 0.7 + + + 75 + 5 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_Rifle + 0.7 + 30.9 + PNRifleSound + GunTail_Heavy + 9 +
  • +
    + +
  • PN_Rifle
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + 45 +
    + + + + + PN_Rifle_Point + + Lever action rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode. + + Things/Weapons/PNRifle + Graphic_Single + + Interact_Rifle + + + + + + + + 40000 + 3.5 + 0.65 + 0.95 + 0.90 + 0.80 + 0.7 + + + 75 + 5 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_Rifle + 2.3 + 36.9 + PNRifleSound + GunTail_Heavy + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + 45 +
    + + + PN_Bullet_Rifle + + + Bullet + 16 + 1.0 + 70 + + + Things/Projectile/Bullet_big + Graphic_Single + + + + + + PN_Machinegun + + Machine gun produced by PnL industry. + + Things/Weapons/PNMachinegun_carry + Graphic_Single + + Interact_Rifle + + PNRP_MachineGun + + 7 + + + +
  • RewardStandardLowFreq
  • +
  • RewardStandardQualitySuper
  • +
    + + 60000 + 10 + 0.15 + 0.25 + 0.25 + 0.18 + 1.8 + + + 150 + 10 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_Machinegun + 1.8 + 30.9 + 12 + 4 + Shot_AssaultRifle + GunTail_Medium + 9 +
  • +
    + +
  • PN_Machinegun
  • +
    + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -0.25 + + +
  • RangedHeavy
  • +
    +
    + + + + + PN_Machinegun_Mount + + Machine gun produced by PnL industry. + + Things/Weapons/PNMachinegun + Graphic_Single + + Interact_Rifle + + + + + + + + 60000 + 10 + 0.25 + 0.35 + 0.35 + 0.28 + 0.03 + + + 150 + 10 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_Machinegun + 0.03 + 30.9 + 10 + 4 + Shot_AssaultRifle + GunTail_Medium + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -99 + + +
  • RangedHeavy
  • +
    +
    + + + + + PN_Machinegun_Overheated + + Machine gun produced by PnL industry. + + Things/Weapons/PNMachinegun_carry + Graphic_Single + + Interact_Rifle + + + + + + + + 60000 + 10 + 0.25 + 0.35 + 0.35 + 0.28 + 1.8 + + + 150 + 10 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_Machinegun + 1.8 + 30.9 + 6 + 8 + Shot_AssaultRifle + GunTail_Medium + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -1.00 + + +
  • RangedHeavy
  • +
    +
    + + + PN_Bullet_Machinegun + + + Bullet + 8 + 1.0 + 70 + + + Things/Projectile/Bullet_Small + Graphic_Single + + + + + + PN_Cannon + + portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds. + + Things/Weapons/PNCannon + Graphic_Single + + Interact_Rifle + + PNRP_Cannon + + 8 + + + +
  • RewardStandardQualitySuper
  • +
    + + 68000 + 9.5 + 0.65 + 0.65 + 0.85 + 0.75 + 4.5 + + + 150 + 10 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_AP + 3.5 + 4.9 + 44.9 + PNCannonSound + GunTail_Heavy + 14 +
  • +
    + +
  • PN_Cannon
  • +
    + +
  • + + +
  • Blunt
  • + + 15.7 + 2 + +
    + 45 + + -0.25 + + +
  • RangedHeavy
  • +
  • LongShots
  • +
    +
    + + + + + PN_Cannon_HE + + portable cannon produced by PnL industry. It can fire high-explosive and penetrating rounds. + + Things/Weapons/PNCannon + Graphic_Single + + Interact_Rifle + + + + + + + + 68000 + 9.5 + 0.65 + 0.65 + 0.85 + 0.75 + 4.5 + + + 150 + 10 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_HE + 0.01 + 3.5 + 4.9 + 44.9 + PNCannonSound + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 15.7 + 2 + +
    + 45 + + -0.25 + + +
  • RangedHeavy
  • +
  • LongShots
  • +
    +
    + + + PN_Bullet_HE + + + Things/Projectile/ShellHighExplosive + Graphic_Single + TransparentPostLight + + Projectile_Explosive + + PN_Bomb_Cannon + 100 + 1.9 + + + + + PN_Bullet_AP + + + Bullet + 40 + 3 + 0.70 + 100 + + + Things/Projectile/ShellHighExplosive + Graphic_Single + + + + + PN_Bomb_Cannon + + 50 + + + + + PN_PrototypeRailGun + + An experimental railgun that fires powerful explosions in a narrow area.\nOnce fired, it will break down and cannot be used. + Normal + Spacer + false + + Things/Weapons/PNPrototypeRailGun + Graphic_Single + + + 1250 + 8 + 4.5 + + +
  • PN_PrototypeRailGun
  • +
  • PN_SingleUse
  • +
    + +
  • ExoticMisc
  • +
    + +
  • SingleUseWeapon
  • +
  • RewardStandardLowFreq
  • +
    + +
  • + Verb_ShootOneUse + true + PN_Bullet_RailGun + 0.1 + 4.5 + 8 + 4.9 + 500 + 1 + PN_PrototypeRailGun_Warmup_Sound + PN_PrototypeRailGun_Fire_Sound + GunTail_Heavy + true + + true + + 14 +
  • +
    + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + +
  • +
  • + CompEquippable +
  • +
  • +
  • + NamerArtWeaponMelee + ArtDescription_WeaponMelee + Excellent +
  • +
  • + 7.8 + Bomb + Flame +
  • + +
    + 45 +
    + + + PN_Bullet_RailGun + + + Things/Projectile/ChargeLanceShot + Graphic_Single + TransparentPostLight + + Projectile_Explosive + + PN_BombRG + 615 + 1.9 + + + + + PN_BombRG + DamageWorker_Blunt + 1.0 + 0.6~1.0 + Sharp + 550 + 700 + 5.0 + 2.00 + 0.1 + 0.1 + 1 + true + +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Royal.xml b/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Royal.xml new file mode 100644 index 0000000..a12657d --- /dev/null +++ b/1.5/Core/Defs/ThingDefs/ThingDef_Weapons_Royal.xml @@ -0,0 +1,1891 @@ + + + + + PN_Chainlongsword + + [caution] : Automaton exclusive weapon.\n\nA long sword with a rotating chain saw blade. It works by linking with the automaton and receiving power. + + Things/Weapons/PNSwordLong + Graphic_Single + CutoutComplex + + +
  • PN_RoyalChainsword
  • +
    + 100 + +
  • RewardStandardQualitySuper
  • +
    + + 18000 + 4 + + 45 + +
  • Metallic
  • +
    + + 1 + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Stab
  • + + 23 + 2.4 + +
  • + + +
  • PN_ChainCutTool
  • + + 23 + 2.4 + +
    + + PNRP_RoyalWeapons + + 5 + + + + + + + + +
    + + + + PN_WarHammer + + A luxurious war hammer made by PnL industry. There is no special function. + + Things/Weapons/PNWarHammer + Graphic_Single + CutoutComplex + + +
  • PN_WarHammer
  • +
    + 150 + +
  • RewardStandardQualitySuper
  • +
    + + 18000 + 4 + + +
  • Metallic
  • +
    + + 1 + + +
  • + + +
  • Poke
  • + + 11 + 2.6 + +
  • + + false + +
  • Blunt
  • + + 22 + 2.4 + +
    + + PNRP_RoyalWeapons + + 5 + + + + + + + + +
    + + + + PN_TwinPistol + + [caution] : Automaton exclusive weapon.\n\nA dual pistol that fires a lot of bullets at a close range. Used by the Royal Guard's Special Forces Automaton. In conjunction with the automaton, it enables fast reloading and gives the user high melee combat ability. + Spacer + 1 + + Things/Weapons/PNTwinpistol + Graphic_Single + + Interact_Rifle + + PNRP_RoyalWeapons + + 7 + + + +
  • RewardStandardQualitySuper
  • +
    + + 45000 + 3.2 + 0.57 + 0.45 + 0.14 + 0.03 + 0.85 + + + 75 + 2 + 1 + + +
  • +
    + +
  • + Verb_Shoot + true + PN_Bullet_TwinPistol + 0.35 + 12.9 + 2 + 12 + Shot_Revolver + GunTail_Light + 9 +
  • +
    + +
  • PN_RoyalRifle
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 1 + +
  • + + +
  • Blunt
  • + + 18 + 2 + +
  • + + +
  • Poke
  • + + 20 + 2 + 0.09 + +
    + +
  • ShortShots
  • +
  • Ultratech
  • +
    +
    + + + PN_Bullet_TwinPistol + + + Bullet + 4 + 0.5 + 0.15 + 70 + + + Things/Projectile/Bullet_Small + Graphic_Single + + + + + + PN_RoyalRifle + + [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between burst shot mode and point shot mode. + Spacer + 1 + + Things/Weapons/PNRoyalRifle + Graphic_Single + + Interact_Rifle + + PNRP_RoyalWeapons + + 7 + + + +
  • RewardStandardQualitySuper
  • +
    + + 45000 + 4.6 + 0.65 + 0.70 + 0.65 + 0.55 + 0.7 + + + 75 + 2 + 1 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_RoyalRifle + 0.7 + 30.9 + PNRoyalRifleSound + GunTail_Heavy + 9 +
  • +
    + +
  • PN_RoyalRifle
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + 45 + +
  • Ultratech
  • +
    +
    + + + + + PN_RoyalRifle_Point + + [caution] : Automaton exclusive weapon.\n\nroyal guard rifle produced by PnL industry. Users can choose between bust shot mode and point shot mode. + Spacer + 1 + + Things/Weapons/PNRoyalRifle + Graphic_Single + + Interact_Rifle + + + + + + + + 45000 + 4.6 + 0.65 + 0.95 + 0.90 + 0.80 + 0.7 + + + 75 + 2 + 1 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_RoyalRifle + 2.3 + 36.9 + PNRoyalRifleSound + GunTail_Heavy + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + 45 + +
  • Ultratech
  • +
    +
    + + + PN_Bullet_RoyalRifle + + + Bullet + 20 + 1.5 + 0.38 + 100 + + + Things/Projectile/Bullet_big + Graphic_Single + + + + + + + PN_RoyalHeavySlug + + [caution] : Automaton exclusive weapon.\n\nheavy slug rifle produced by PnL industry. They fire huge bullets, but it have a short range. + Spacer + 1 + + Things/Weapons/PNRoyalHeavyslug + Graphic_Single + + Interact_Rifle + + PNRP_RoyalWeapons + + 7 + + + +
  • RewardStandardQualitySuper
  • +
    + + 45000 + 4.6 + 0.57 + 0.64 + 0.55 + 0.45 + 1.2 + + + 140 + 3 + 2 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_HeavySlug + 0.7 + 12.9 + PNRoyalHCSound + GunTail_Medium + 14 +
  • +
    + +
  • PN_Royalslug
  • +
    + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + 45 + +
  • Ultratech
  • +
    +
    + + + PN_Bullet_HeavySlug + + + Bullet + 40 + 3 + 0.38 + 100 + + + Things/Projectile/ShellHighExplosive + Graphic_Single + + + + + + PN_RoyalMachinegun + + [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry. + Spacer + 1 + + Things/Weapons/PNRoyalMachinegun_carry + Graphic_Single + + Interact_Rifle + + PNRP_RoyalWeapons + + 7 + + + +
  • RewardStandardQualitySuper
  • +
    + + 75000 + 10 + 0.15 + 0.25 + 0.25 + 0.18 + 1.8 + + + 150 + 8 + 2 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_RoyalMachinegun + 1.8 + 30.9 + 6 + 9 + PNRoyalMachinegunSound + GunTail_Medium + 9 +
  • +
    + +
  • PN_RoyalMachinegun
  • +
    + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -0.25 + + +
  • RangedHeavy
  • +
    +
    + + + + + PN_RoyalMachinegun_Mount + + [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry. + Spacer + 1 + + Things/Weapons/PNRoyalMachinegun + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 10 + 0.15 + 0.25 + 0.25 + 0.18 + 0.07 + + + 150 + 8 + 2 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_RoyalMachinegun + 0.07 + 30.9 + 6 + 9 + PNRoyalMachinegunSound + GunTail_Medium + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -99 + + +
  • RangedHeavy
  • +
    +
    + + + + + PN_RoyalMachinegun_Overheated + + [caution] : Automaton exclusive weapon.\n\nroyal machine gun produced by PnL industry. + Spacer + 1 + + Things/Weapons/PNRoyalMachinegun_carry + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 10 + 0.15 + 0.25 + 0.25 + 0.18 + 1.8 + + + 150 + 8 + 2 + + +
  • + +
    + +
  • + Verb_Shoot + true + PN_Bullet_RoyalMachinegun + 1.8 + 30.9 + 3 + 18 + PNRoyalMachinegunSound + GunTail_Medium + 9 +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 11.7 + 2.6 + +
    + 45 + + -1.00 + + +
  • RangedHeavy
  • +
    +
    + + + PN_Bullet_RoyalMachinegun + + + Bullet + 20 + 1.5 + 0.38 + 100 + + + Things/Projectile/Bullet_big + Graphic_Single + + + + + + + PN_RoyalLSW + + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. + Spacer + + Things/Weapons/PNRoyalLSW + Graphic_Single + + Interact_Rifle + + PNRP_RoyalWeapons + + 7 + + + +
  • RewardStandardLowFreq
  • +
  • RewardStandardQualitySuper
  • +
    + + 75000 + 7 + 3.0 + + + 100 + 3 + 2 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_LSW_bomb + 3.0 + 23.9 + 0.9 + 1 + Shot_IncendiaryLauncher + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • Ultratech
  • +
    +
    + + + + + PN_RoyalLSW_IE + + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. + Spacer + + Things/Weapons/PNRoyalLSW + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 7 + 3.0 + + + 100 + 3 + 2 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_LSW_Flame + 3.0 + 23.9 + 0.9 + 1 + Shot_IncendiaryLauncher + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • Ultratech
  • +
    +
    + + + + + PN_RoyalLSW_EMP + + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. + Spacer + + Things/Weapons/PNRoyalLSW + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 7 + 3.0 + + + 100 + 3 + 2 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_LSW_EMP + 3.0 + 23.9 + 0.9 + 1 + Shot_IncendiaryLauncher + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • Ultratech
  • +
    +
    + + + + + PN_RoyalLSW_Smoke + + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. + Spacer + + Things/Weapons/PNRoyalLSW + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 7 + 3.0 + + + 100 + 3 + 2 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_LSW_Smoke + 3.0 + 23.9 + 0.9 + 1 + Shot_IncendiaryLauncher + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • Ultratech
  • +
    +
    + + + + + PN_RoyalLSW_FF + + [caution] : Automaton exclusive weapon.\n\nA launcher that can fire a variety of grenades. Users can fire Frag, Incendiary, EMP, Smoke, and Firefoam grenades. + Spacer + + Things/Weapons/PNRoyalLSW + Graphic_Single + + Interact_Rifle + + + + + + + + 75000 + 7 + 3.0 + + + 100 + 3 + 2 + + + + + +
  • + Verb_Shoot + true + PN_Bullet_LSW_FF + 3.0 + 23.9 + 0.9 + 1 + Shot_IncendiaryLauncher + GunTail_Heavy + 14 + + true + +
  • +
    + + + + +
  • + + +
  • Blunt
  • + + 9 + 2 + +
  • + + +
  • Blunt
  • +
  • Poke
  • + + 9 + 2 + +
    + +
  • Ultratech
  • +
    +
    + + + PN_Bullet_LSW_bomb + + Projectile_Explosive + + 1.9 + Bomb + 40 + true + 0.2 + 0.6 + + + Things/Projectile/LauncherShot + Graphic_Single + + + + + PN_Bullet_LSW_Flame + + Projectile_Explosive + + 1.9 + Flame + 40 + Filth_Fuel + 0.6 + true + 0.2 + 0.6 + + + Things/Projectile/LauncherShot + Graphic_Single + + + + + PN_Bullet_LSW_EMP + + Projectile_Explosive + + 1.9 + EMP + 40 + 0.2 + 0.6 + + + Things/Projectile/LauncherShot + Graphic_Single + + + + + PN_Bullet_LSW_Smoke + + Projectile_Explosive + + 40 + Smoke + + 2.4 + BlindSmoke + true + 0.2 + 0.6 + 0.5 + + + Things/Projectile/LauncherShot + Graphic_Single + + + + + PN_Bullet_LSW_FF + + Projectile_Explosive + + 2.4 + Extinguish + 40 + 0.2 + 0.6 + Filth_FireFoam + 1 + 3 + ExtinguisherExplosion + + + Things/Projectile/LauncherShot + Graphic_Single + + +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml b/1.5/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml new file mode 100644 index 0000000..216f08d --- /dev/null +++ b/1.5/Core/Defs/ThoughtDefs/Thoughts_LostDeath.xml @@ -0,0 +1,203 @@ + + + + + PN_KnowColonyAutomatonDied + 6 + 5 + +
  • Psychopath
  • +
  • Bloodlust
  • +
    + +
  • + + One of our automaton destroyed. That automaton was our property. + -2 +
  • +
    +
    + + + PN_AutomatonWithGoodOpinionDied + 20 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + Such a wonderful automaton, gone forever. The universe gets darker every day. + -5 +
  • +
    +
    + + + PN_AutomatonWithBadOpinionDied + 10 + 5 + 1 + +
  • + + That scrap was finally destroyed. + 5 +
  • +
    +
    + + + PN_WitnessedDestroyedAlly + Things/Mote/ThoughtSymbol/Skull + true + 2 + 5 + +
  • Psychopath
  • +
  • Bloodlust
  • +
    + +
  • + + I saw one of our automaton destroyed. That automaton was our property. + -2 +
  • +
    +
    + + + + PN_ColonyAutomatonLost + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + One of our automaton lost. That automaton was our property. + -2 +
  • +
    +
    + + + PN_AutomatonWithGoodOpinionLost + 10 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + Such a wonderful automaton, lost. The universe gets darker every day. + -5 +
  • +
    +
    + + + PN_AutomatonWithBadOpinionLost + 10 + 5 + 1 + +
  • + + That scrap was finally disappeared. + 5 +
  • +
    +
    + + + + PN_ColonyAutomatondisassemble + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + One of our automaton disassembled. it's a pity we won't be able to see it again. + -1 +
  • +
    +
    + + + PN_AutomatonWithGoodOpiniondisassemble + 10 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + Such a wonderful automaton, disassembled. It was a colony decision, but I can't stand the disappointment. + -3 +
  • +
    +
    + + + PN_AutomatonWithBadOpiniondisassemble + 10 + 5 + 1 + +
  • + + That scrap was finally disassembled. + 3 +
  • +
    +
    + + + + PN_AutomatonBanished + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + We just banished automaton. I hope they can meet their new master. + -1 +
  • +
    +
    + + + PN_AutomatonBanishedToDie + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + We banished automaton in such a way that there's almost no way they'll survive. + -2 +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml b/1.5/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml new file mode 100644 index 0000000..7be71f9 --- /dev/null +++ b/1.5/Core/Defs/ThoughtDefs/Thoughts_PanielReplace.xml @@ -0,0 +1,244 @@ + + + + + PN_KnowColonyAutomatonDiedforPN + 6 + 5 + +
  • Psychopath
  • +
  • Bloodlust
  • +
    + +
  • + + My colleague was destroyed. Did she fulfill her duties? + -2 +
  • +
    +
    + + + PN_AutomatonWithGoodOpinionDiedforPN + 20 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + My friend was destroyed. It's so sad that we can't carry out our duties with her. + -5 +
  • +
    +
    + + + PN_AutomatonWithBadOpinionDiedforPN + 10 + 5 + 1 + +
  • + + That scrap was finally destroyed. + 5 +
  • +
    +
    + + + PN_WitnessedDestroyedAllyforPN + Things/Mote/ThoughtSymbol/Skull + true + 2 + 5 + +
  • Psychopath
  • +
  • Bloodlust
  • +
    + +
  • + + I saw one of our colleague destroyed. Did she fulfill her duties? + -2 +
  • +
    +
    + + + + PN_ColonyAutomatonLostforPN + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + My colleague was lost. Did she do her duty? + -2 +
  • +
    +
    + + + PN_AutomatonWithGoodOpinionLostforPN + 10 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + My friend was lost. It's so sad that we can't carry out our duties with her. + -5 +
  • +
    +
    + + + PN_AutomatonWithBadOpinionLostforPN + 10 + 5 + 1 + +
  • + + That scrap was finally disappeared. + 5 +
  • +
    +
    + + + + PN_ColonyAutomatondisassembleforPN + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + My colleague was disassembled. Did she do her duty? + -2 +
  • +
    +
    + + + PN_AutomatonWithGoodOpiniondisassembleforPN + 10 + 5 + 1 + +
  • Psychopath
  • +
    + +
  • + + My friend was disassemble. It's so sad that we can't carry out our duties with her. + -5 +
  • +
    +
    + + + PN_AutomatonWithBadOpiniondisassembleforPN + 10 + 5 + 1 + +
  • + + That scrap was finally disassembled. + 5 +
  • +
    +
    + + + + PN_AutomatonBanishedforPN + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + We just banished colleague. I hope they can meet their new master. + -2 +
  • +
    +
    + + + PN_AutomatonBanishedToDieforPN + 6 + 5 + true + +
  • Psychopath
  • +
    + +
  • + + We banished colleague in such a way that there's almost no way they'll survive. + -3 +
  • +
    +
    + + + + PN_AteLavishMeal + 2 + +
  • + + I've heard that lavish meal feels like nourished body and soul. I'm not sure, but it feels like something good! + 12 +
  • +
    +
    + + + PN_AteFineMeal + 2 + +
  • + + I heard that fine meal is delicious. Yum? + 5 +
  • +
    +
    + + + + PN_DefeatedMechCluster + Things/Mote/ThoughtSymbol/Skull + true + 10 + 5 + +
  • + + Stupid murder cans who know neither duty nor honor! + 4 +
  • +
    +
    +
    \ No newline at end of file diff --git a/1.5/Core/Defs/TraderKindDefs/TraderKinds_Base.xml b/1.5/Core/Defs/TraderKindDefs/TraderKinds_Base.xml new file mode 100644 index 0000000..7078b28 --- /dev/null +++ b/1.5/Core/Defs/TraderKindDefs/TraderKinds_Base.xml @@ -0,0 +1,251 @@ + + + + PN_Base_PnLindustry + + + +
  • + Silver + 2000~4000 +
  • +
  • + ComponentIndustrial + 20~70 +
  • +
  • + ComponentSpacer + 1~6 +
  • +
  • + Steel + 500~800 +
  • +
  • + Plasteel + 100~400 +
  • +
  • + Uranium + 40~200 +
  • +
  • + Chemfuel + 200~600 +
  • +
  • + Neutroamine + 50~100 +
  • +
  • + MedicineIndustrial + 25~50 +
  • +
  • + Hyperweave + 10~25 +
  • +
  • + DevilstrandCloth + 10~25 +
  • +
  • + FoodRaw + +
  • EggsFertilized
  • + + 2~4 + 400~800 + +
  • + FoodMeals + 1~2 + 12~50 +
  • +
  • + ResourcesRaw + 2~4 + 400~800 +
  • +
  • + Textiles + 1~2 + 400~800 +
  • +
  • + 1~4 +
  • +
  • + MortarShell + 1~2 + 20~40 +
  • +
  • + PN_Shell + 1~2 + 3~6 +
  • +
  • + Chocolate + -30~70 +
  • +
  • + Beer + -40~100 +
  • + + +
  • + PN_AutomatonFuel + 200~600 +
  • +
  • + PN_antibiotics + 2~6 +
  • + + +
  • + PN_RepairKit + 10~20 +
  • +
  • + PN_BrainCasing + 3~6 +
  • +
  • + Leather_Automaton + 50~200 +
  • +
  • + PN_Component + 4~8 +
  • + +
  • + Packaged_NormalAutomatonSoldier + 0~1 +
  • +
  • + Packaged_NormalAutomatonWorker + 0~1 +
  • +
  • + Packaged_NormalAutomatonMaid + 0~1 +
  • + + +
  • + BasicClothing + 7~15 +
  • +
  • + Clothing + 3~5 +
  • +
  • + Armor + 8~10 +
  • + + +
  • + WeaponRanged + 3~6 +
  • +
  • + WeaponsMelee + 3~4 + 1~2 +
  • + + +
  • + PN_ResurrectModule + -1~1 +
  • +
  • + TechHediff + 2~4 + 1~1 +
  • + + +
  • + BuildingsFurniture + 3~4 + 1~2 +
  • +
  • + Art + 4~8 +
  • +
  • + Television + 1~2 + 1~2 +
  • +
  • + Telescope + 0~1 +
  • + + +
  • + +
  • + 2 + 0.5 +
  • +
  • + 3 + 0.5 +
  • + + + + + +
  • + Artifact + 1~4 + 1~1 +
  • +
  • + ExoticMisc + 1~4 + 1~2 + +
  • ComponentSpacer
  • + + + 2~15 + 50~200 + 3~4 + + + + +
  • + +
  • AnimalFarm
  • +
  • AnimalPet
  • + + +
  • AnimalUncommon
  • +
  • AnimalExotic
  • +
    + 2~4 + 3~8 + +
  • AnimalFarm
  • +
    + + + +
  • + + + + \ No newline at end of file diff --git a/1.5/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml b/1.5/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml new file mode 100644 index 0000000..07636f5 --- /dev/null +++ b/1.5/Core/Defs/TraderKindDefs/TraderKinds_CaravanPnL.xml @@ -0,0 +1,74 @@ + + + + PN_Caravan_PnLindustry + + + + +
  • + Silver + 750~1200 +
  • +
  • + ComponentIndustrial + 8~16 +
  • +
  • + ComponentSpacer + -1~2 +
  • +
  • + Steel + 75~150 +
  • +
  • + Chemfuel + 50~150 +
  • + + +
  • + PN_AutomatonFuel + 50~150 +
  • +
  • + PN_antibiotics + 1~2 +
  • + + +
  • + PN_RepairKit + 2~6 +
  • +
  • + PN_BrainCasing + 1~3 +
  • +
  • + Leather_Automaton + 20~60 +
  • + +
  • + PN_OTPCard + -3~1 +
  • + + + + + + + + + + + + +
  • + + + + \ No newline at end of file diff --git a/1.5/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml b/1.5/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml new file mode 100644 index 0000000..9b6f5b1 --- /dev/null +++ b/1.5/Core/Defs/TraderKindDefs/TraderKinds_OrbitalPnL.xml @@ -0,0 +1,133 @@ + + + + PN_Orbital_PnLindustry + + true + PN_SubsidiaryFaction + + + +
  • + Silver + 2000~4000 +
  • +
  • + ComponentIndustrial + 15~30 +
  • +
  • + ComponentSpacer + 1~2 +
  • +
  • + Steel + 500~800 +
  • +
  • + Plasteel + 100~400 +
  • +
  • + Uranium + 40~200 +
  • +
  • + Chemfuel + 200~600 +
  • +
  • + Neutroamine + 50~100 +
  • +
  • + MedicineIndustrial + 10~15 +
  • +
  • + Hyperweave + 10~25 +
  • +
  • + DevilstrandCloth + 10~25 +
  • + + +
  • + PN_AutomatonFuel + 200~600 +
  • +
  • + PN_antibiotics + 2~6 +
  • + + +
  • + PN_RepairKit + 10~20 +
  • +
  • + PN_BrainCasing + 3~6 +
  • +
  • + Leather_Automaton + 50~200 +
  • +
  • + PN_Component + 4~8 +
  • + +
  • + Packaged_NormalAutomatonSoldier + 0~1 +
  • +
  • + Packaged_NormalAutomatonWorker + 0~1 +
  • +
  • + Packaged_NormalAutomatonMaid + 0~1 +
  • + +
  • + PN_PrototypeRailGun + -3~1 +
  • +
  • + + 1 + -4~1 +
  • + + + +
  • + PN_ResurrectModule + -1~1 +
  • + + +
  • + Techprint_CataphractArmor + -4~1 +
  • +
  • + Techprint_BrainWiring + -4~1 +
  • + + + + + + +
  • + + + + \ No newline at end of file