확률 조정
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@ -44,7 +44,7 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,100)</li>
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<li>(100,60)</li>
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<li>(200,0)</li>
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</points>
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</scoreCurve>
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@ -69,7 +69,7 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(100,200)</li>
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<li>(100,150)</li>
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<li>(250,50)</li>
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</points>
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</scoreCurve>
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@ -94,8 +94,8 @@
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</pawnKindDefs>
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<scoreCurve>
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<points>
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<li>(180,0)</li>
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<li>(900,720)</li>
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<li>(100,80)</li>
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<li>(900,420)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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@ -120,7 +120,7 @@
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<scoreCurve>
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<points>
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<li>(250,0)</li>
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<li>(900,650)</li>
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<li>(900,850)</li>
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</points>
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</scoreCurve>
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</AutomataRace.AutomataQualityProperty>
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@ -28,7 +28,7 @@
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>20</count>
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<count>10</count>
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</li>
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<li>
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<filter>
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@ -72,16 +72,16 @@
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<billWorker Class="AutomataRace.CustomizableBillWorker_MakeAutomata">
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<!-- configurations -->
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<baseMaterialCount>150</baseMaterialCount>
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<componentTotalCount>20</componentTotalCount>
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<componentIndustrialScore>5</componentIndustrialScore>
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<componentSpacerScore>20</componentSpacerScore>
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<componentTotalCount>10</componentTotalCount>
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<componentIndustrialScore>10</componentIndustrialScore>
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<componentSpacerScore>40</componentSpacerScore>
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<useAIPersonaCoreScore>200</useAIPersonaCoreScore>
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<craftingSkillRequirementsMin>6</craftingSkillRequirementsMin>
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<craftingSkillRequirementsMax>16</craftingSkillRequirementsMax>
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<!-- default values -->
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<baseMaterial>Steel</baseMaterial>
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<componentIndustrialCount>20</componentIndustrialCount>
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<componentIndustrialCount>10</componentIndustrialCount>
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<componentSpacerCount>0</componentSpacerCount>
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<useAIPersonaCore>false</useAIPersonaCore>
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<fixedIngredients>
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