This commit is contained in:
Cocopomel 2022-06-05 20:45:05 +09:00
parent f5dda35b27
commit b627d63120
12 changed files with 21 additions and 69 deletions

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@ -17,6 +17,9 @@
<pawnSingular>colonist</pawnSingular> <pawnSingular>colonist</pawnSingular>
<pawnsPlural>colonists</pawnsPlural> <pawnsPlural>colonists</pawnsPlural>
<techLevel>Industrial</techLevel> <techLevel>Industrial</techLevel>
<allowedCultures>
<li>Astropolitan</li>
</allowedCultures>
<backstoryCategories> <backstoryCategories>
<li>Offworld</li> <li>Offworld</li>
</backstoryCategories> </backstoryCategories>

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@ -268,7 +268,7 @@
<turretTopDrawSize>3.0</turretTopDrawSize> <turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset> <turretTopOffset>(0, 0.35)</turretTopOffset>
<turretBurstWarmupTime>4.5</turretBurstWarmupTime> <turretBurstWarmupTime>4.5</turretBurstWarmupTime>
<turretBurstCooldownTime>28.0</turretBurstCooldownTime> <turretBurstCooldownTime>7.0</turretBurstCooldownTime>
<buildingTags Inherit="false"> <buildingTags Inherit="false">
</buildingTags> </buildingTags>
</building> </building>

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@ -180,14 +180,6 @@
<Steel>25</Steel> <Steel>25</Steel>
<Chemfuel>30</Chemfuel> <Chemfuel>30</Chemfuel>
</costList> </costList>
<costListForDifficulty>
<difficultyVar>classicMortars</difficultyVar>
<costList>
<Uranium>25</Uranium>
<Steel>25</Steel>
<Chemfuel>30</Chemfuel>
</costList>
</costListForDifficulty>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet_Shell"> <ThingDef ParentName="PN_BaseBullet_Shell">
@ -607,7 +599,7 @@
<graphicData> <graphicData>
<texPath>Things/Item/PNShell/PNShellAP</texPath> <texPath>Things/Item/PNShell/PNShellAP</texPath>
</graphicData> </graphicData>
<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded> <projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
<statBases> <statBases>
<MaxHitPoints>60</MaxHitPoints> <MaxHitPoints>60</MaxHitPoints>
<Mass>1.25</Mass> <Mass>1.25</Mass>
@ -621,28 +613,5 @@
<Uranium>30</Uranium> <Uranium>30</Uranium>
<Steel>50</Steel> <Steel>50</Steel>
</costList> </costList>
<costListForDifficulty>
<difficultyVar>classicMortars</difficultyVar>
<costList>
<Uranium>50</Uranium>
<Steel>50</Steel>
</costList>
</costListForDifficulty>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>PN_Bullet_Shell_RG</defName>
<label>railgun shell</label>
<graphicData>
<texPath>Things/Projectile/ChargeLanceShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>BombSuper</damageDef>
<speed>410</speed>
<explosionRadius>2.4</explosionRadius>
</projectile>
</ThingDef> </ThingDef>
</Defs> </Defs>

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@ -765,37 +765,18 @@
</graphicData> </graphicData>
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>BombSuper</damageDef> <damageDef>PN_BombRG</damageDef>
<speed>410</speed> <speed>410</speed>
<explosionRadius>1.9</explosionRadius> <explosionRadius>1.9</explosionRadius>
</projectile> </projectile>
</ThingDef> </ThingDef>
<!--<DamageDef> <DamageDef ParentName="Bomb">
<defName>PN_Bomb_RailGun</defName> <defName>PN_BombRG</defName>
<label>bomb</label> <defaultDamage>550</defaultDamage>
<workerClass>DamageWorker_AddInjury</workerClass> <defaultStoppingPower>2.0</defaultStoppingPower>
<externalViolence>true</externalViolence> <defaultArmorPenetration>1.30</defaultArmorPenetration>
<isExplosive>true</isExplosive> <explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
<deathMessage>{0} has died in an explosion.</deathMessage> <explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
<hediff>Shredded</hediff> </DamageDef>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>300</minDamageToFragment>
<defaultDamage>500</defaultDamage>
<defaultStoppingPower>5.0</defaultStoppingPower>
<defaultArmorPenetration>2.0</defaultArmorPenetration>
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
<explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
<soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>-->
</Defs> </Defs>

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@ -186,18 +186,17 @@
<li Class="CompProperties_Styleable"></li> <li Class="CompProperties_Styleable"></li>
</comps> </comps>
<verbs> <verbs>
<li Class="TorgueAnty.Verb_Properties_ShotGun"> <li>
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile> <defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
<warmupTime>0.35</warmupTime> <warmupTime>0.35</warmupTime>
<range>12.9</range> <range>12.9</range>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots> <ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<burstShotCount>7</burstShotCount> <burstShotCount>12</burstShotCount>
<soundCast>Shot_Revolver</soundCast> <soundCast>Shot_Revolver</soundCast>
<soundCastTail>GunTail_Light</soundCastTail> <soundCastTail>GunTail_Light</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<pelletCount>2</pelletCount>
</li> </li>
</verbs> </verbs>
<weaponTags> <weaponTags>
@ -241,7 +240,7 @@
<label>PnL twin pistol bullet</label> <label>PnL twin pistol bullet</label>
<projectile> <projectile>
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>5</damageAmountBase> <damageAmountBase>4</damageAmountBase>
<stoppingPower>0.5</stoppingPower> <stoppingPower>0.5</stoppingPower>
<armorPenetrationBase>0.15</armorPenetrationBase> <armorPenetrationBase>0.15</armorPenetrationBase>
<speed>70</speed> <speed>70</speed>
@ -515,7 +514,7 @@
<damageDef>Bullet</damageDef> <damageDef>Bullet</damageDef>
<damageAmountBase>40</damageAmountBase> <damageAmountBase>40</damageAmountBase>
<stoppingPower>3</stoppingPower> <stoppingPower>3</stoppingPower>
<armorPenetrationBase>0.24</armorPenetrationBase> <armorPenetrationBase>0.38</armorPenetrationBase>
<speed>100</speed> <speed>100</speed>
</projectile> </projectile>
<graphicData> <graphicData>

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@ -59,7 +59,7 @@
<PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description> <PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label> <PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
<PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description> <PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
<PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel> <PN_SelfRepairKit.comps.CompUsable.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.CompUsable.useLabel>
<!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label> <!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
<PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>--> <PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>-->
<PN_Component.label>PnL 부품</PN_Component.label> <PN_Component.label>PnL 부품</PN_Component.label>

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