06/05
@ -17,6 +17,9 @@
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<pawnSingular>colonist</pawnSingular>
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<pawnSingular>colonist</pawnSingular>
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||||||
<pawnsPlural>colonists</pawnsPlural>
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<pawnsPlural>colonists</pawnsPlural>
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||||||
<techLevel>Industrial</techLevel>
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<techLevel>Industrial</techLevel>
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<allowedCultures>
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<li>Astropolitan</li>
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</allowedCultures>
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<backstoryCategories>
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<backstoryCategories>
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<li>Offworld</li>
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<li>Offworld</li>
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||||||
</backstoryCategories>
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</backstoryCategories>
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@ -268,7 +268,7 @@
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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||||||
<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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||||||
<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
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<turretBurstWarmupTime>4.5</turretBurstWarmupTime>
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||||||
<turretBurstCooldownTime>28.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>7.0</turretBurstCooldownTime>
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||||||
<buildingTags Inherit="false">
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<buildingTags Inherit="false">
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</buildingTags>
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</buildingTags>
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</building>
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</building>
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||||||
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@ -180,14 +180,6 @@
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<Steel>25</Steel>
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<Steel>25</Steel>
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||||||
<Chemfuel>30</Chemfuel>
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<Chemfuel>30</Chemfuel>
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||||||
</costList>
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</costList>
|
||||||
<costListForDifficulty>
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|
||||||
<difficultyVar>classicMortars</difficultyVar>
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|
||||||
<costList>
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|
||||||
<Uranium>25</Uranium>
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|
||||||
<Steel>25</Steel>
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|
||||||
<Chemfuel>30</Chemfuel>
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|
||||||
</costList>
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|
||||||
</costListForDifficulty>
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|
||||||
</ThingDef>
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</ThingDef>
|
||||||
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|
||||||
<ThingDef ParentName="PN_BaseBullet_Shell">
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<ThingDef ParentName="PN_BaseBullet_Shell">
|
||||||
@ -607,7 +599,7 @@
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|||||||
<graphicData>
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<graphicData>
|
||||||
<texPath>Things/Item/PNShell/PNShellAP</texPath>
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<texPath>Things/Item/PNShell/PNShellAP</texPath>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<projectileWhenLoaded>PN_Bullet_Shell_RG</projectileWhenLoaded>
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<projectileWhenLoaded>PN_Bullet_RailGun</projectileWhenLoaded>
|
||||||
<statBases>
|
<statBases>
|
||||||
<MaxHitPoints>60</MaxHitPoints>
|
<MaxHitPoints>60</MaxHitPoints>
|
||||||
<Mass>1.25</Mass>
|
<Mass>1.25</Mass>
|
||||||
@ -621,28 +613,5 @@
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|||||||
<Uranium>30</Uranium>
|
<Uranium>30</Uranium>
|
||||||
<Steel>50</Steel>
|
<Steel>50</Steel>
|
||||||
</costList>
|
</costList>
|
||||||
<costListForDifficulty>
|
|
||||||
<difficultyVar>classicMortars</difficultyVar>
|
|
||||||
<costList>
|
|
||||||
<Uranium>50</Uranium>
|
|
||||||
<Steel>50</Steel>
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|
||||||
</costList>
|
|
||||||
</costListForDifficulty>
|
|
||||||
</ThingDef>
|
|
||||||
|
|
||||||
<ThingDef ParentName="BaseBullet">
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|
||||||
<defName>PN_Bullet_Shell_RG</defName>
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|
||||||
<label>railgun shell</label>
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|
||||||
<graphicData>
|
|
||||||
<texPath>Things/Projectile/ChargeLanceShot</texPath>
|
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
|
||||||
<shaderType>TransparentPostLight</shaderType>
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|
||||||
</graphicData>
|
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
|
||||||
<projectile>
|
|
||||||
<damageDef>BombSuper</damageDef>
|
|
||||||
<speed>410</speed>
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|
||||||
<explosionRadius>2.4</explosionRadius>
|
|
||||||
</projectile>
|
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
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@ -765,37 +765,18 @@
|
|||||||
</graphicData>
|
</graphicData>
|
||||||
<thingClass>Projectile_Explosive</thingClass>
|
<thingClass>Projectile_Explosive</thingClass>
|
||||||
<projectile>
|
<projectile>
|
||||||
<damageDef>BombSuper</damageDef>
|
<damageDef>PN_BombRG</damageDef>
|
||||||
<speed>410</speed>
|
<speed>410</speed>
|
||||||
<explosionRadius>1.9</explosionRadius>
|
<explosionRadius>1.9</explosionRadius>
|
||||||
</projectile>
|
</projectile>
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
|
|
||||||
<!--<DamageDef>
|
<DamageDef ParentName="Bomb">
|
||||||
<defName>PN_Bomb_RailGun</defName>
|
<defName>PN_BombRG</defName>
|
||||||
<label>bomb</label>
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<defaultDamage>550</defaultDamage>
|
||||||
<workerClass>DamageWorker_AddInjury</workerClass>
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<defaultStoppingPower>2.0</defaultStoppingPower>
|
||||||
<externalViolence>true</externalViolence>
|
<defaultArmorPenetration>1.30</defaultArmorPenetration>
|
||||||
<isExplosive>true</isExplosive>
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<explosionColorCenter>(0.6, 0.5, 0.4)</explosionColorCenter>
|
||||||
<deathMessage>{0} has died in an explosion.</deathMessage>
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<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
|
||||||
<hediff>Shredded</hediff>
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</DamageDef>
|
||||||
<hediffSolid>Crack</hediffSolid>
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|
||||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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|
||||||
<impactSoundType>Blunt</impactSoundType>
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|
||||||
<armorCategory>Sharp</armorCategory>
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|
||||||
<minDamageToFragment>300</minDamageToFragment>
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|
||||||
<defaultDamage>500</defaultDamage>
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|
||||||
<defaultStoppingPower>5.0</defaultStoppingPower>
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|
||||||
<defaultArmorPenetration>2.0</defaultArmorPenetration>
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|
||||||
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
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|
||||||
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
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|
||||||
<plantDamageFactor>4</plantDamageFactor>
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|
||||||
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
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|
||||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
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|
||||||
<explosionCellFleck>BlastDry</explosionCellFleck>
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|
||||||
<explosionColorCenter>(0, 0, 0)</explosionColorCenter>
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|
||||||
<explosionColorEdge>(0, 0, 0)</explosionColorEdge>
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|
||||||
<soundExplosion>Explosion_Bomb</soundExplosion>
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|
||||||
<combatLogRules>Damage_Bomb</combatLogRules>
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|
||||||
</DamageDef>-->
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|
||||||
</Defs>
|
</Defs>
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@ -186,18 +186,17 @@
|
|||||||
<li Class="CompProperties_Styleable"></li>
|
<li Class="CompProperties_Styleable"></li>
|
||||||
</comps>
|
</comps>
|
||||||
<verbs>
|
<verbs>
|
||||||
<li Class="TorgueAnty.Verb_Properties_ShotGun">
|
<li>
|
||||||
<verbClass>TorgueAnty.Verb_Shoot_ShotGun</verbClass>
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<verbClass>Verb_Shoot</verbClass>
|
||||||
<hasStandardCommand>true</hasStandardCommand>
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<hasStandardCommand>true</hasStandardCommand>
|
||||||
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
<defaultProjectile>PN_Bullet_TwinPistol</defaultProjectile>
|
||||||
<warmupTime>0.35</warmupTime>
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<warmupTime>0.35</warmupTime>
|
||||||
<range>12.9</range>
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<range>12.9</range>
|
||||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||||
<burstShotCount>7</burstShotCount>
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<burstShotCount>12</burstShotCount>
|
||||||
<soundCast>Shot_Revolver</soundCast>
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<soundCast>Shot_Revolver</soundCast>
|
||||||
<soundCastTail>GunTail_Light</soundCastTail>
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<soundCastTail>GunTail_Light</soundCastTail>
|
||||||
<muzzleFlashScale>9</muzzleFlashScale>
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<muzzleFlashScale>9</muzzleFlashScale>
|
||||||
<pelletCount>2</pelletCount>
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|
||||||
</li>
|
</li>
|
||||||
</verbs>
|
</verbs>
|
||||||
<weaponTags>
|
<weaponTags>
|
||||||
@ -241,7 +240,7 @@
|
|||||||
<label>PnL twin pistol bullet</label>
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<label>PnL twin pistol bullet</label>
|
||||||
<projectile>
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<projectile>
|
||||||
<damageDef>Bullet</damageDef>
|
<damageDef>Bullet</damageDef>
|
||||||
<damageAmountBase>5</damageAmountBase>
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<damageAmountBase>4</damageAmountBase>
|
||||||
<stoppingPower>0.5</stoppingPower>
|
<stoppingPower>0.5</stoppingPower>
|
||||||
<armorPenetrationBase>0.15</armorPenetrationBase>
|
<armorPenetrationBase>0.15</armorPenetrationBase>
|
||||||
<speed>70</speed>
|
<speed>70</speed>
|
||||||
@ -515,7 +514,7 @@
|
|||||||
<damageDef>Bullet</damageDef>
|
<damageDef>Bullet</damageDef>
|
||||||
<damageAmountBase>40</damageAmountBase>
|
<damageAmountBase>40</damageAmountBase>
|
||||||
<stoppingPower>3</stoppingPower>
|
<stoppingPower>3</stoppingPower>
|
||||||
<armorPenetrationBase>0.24</armorPenetrationBase>
|
<armorPenetrationBase>0.38</armorPenetrationBase>
|
||||||
<speed>100</speed>
|
<speed>100</speed>
|
||||||
</projectile>
|
</projectile>
|
||||||
<graphicData>
|
<graphicData>
|
||||||
|
@ -59,7 +59,7 @@
|
|||||||
<PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
|
<PN_RepairKit.description>오토마톤을 수리하는데 필요한 다양한 재료가 들어있는 키트</PN_RepairKit.description>
|
||||||
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
|
<PN_SelfRepairKit.label>오토마톤 자가 수리 키트</PN_SelfRepairKit.label>
|
||||||
<PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
|
<PN_SelfRepairKit.description>치료 혈청과 수리 키트를 결합한 키트. 시술자 없이 단독으로 사용할 수 있습니다.</PN_SelfRepairKit.description>
|
||||||
<PN_SelfRepairKit.comps.0.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.0.useLabel>
|
<PN_SelfRepairKit.comps.CompUsable.useLabel>자가 수리 키트 사용</PN_SelfRepairKit.comps.CompUsable.useLabel>
|
||||||
<!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
|
<!--<PN_Fueldrumcan.label>PnL 연료 드럼</PN_Fueldrumcan.label>
|
||||||
<PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>-->
|
<PN_Fueldrumcan.description>PnL 연료를 대용량으로 안전하게 보관하기 위한 드럼통입니다. 높은 내구성과 낮은 가연성을 가지고 있습니다.</PN_Fueldrumcan.description>-->
|
||||||
<PN_Component.label>PnL 부품</PN_Component.label>
|
<PN_Component.label>PnL 부품</PN_Component.label>
|
||||||
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 25 KiB |
BIN
Content/Textures/Things/Weapons/Preparation/PNRoyalRifle.png
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
Content/Textures/Things/Weapons/old/PNRoyalRifle.png
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
Content/Textures/Things/Weapons/old/PNTwinpistol_old.png
Normal file
After Width: | Height: | Size: 21 KiB |