fix PN_Machinegun/PN_Cannon

This commit is contained in:
Cocopomel 2021-04-04 14:02:46 +09:00
parent 262ffa3c7e
commit bd1cdab082

View File

@ -491,11 +491,11 @@
<statBases> <statBases>
<WorkToMake>60000</WorkToMake> <WorkToMake>60000</WorkToMake>
<Mass>10</Mass> <Mass>10</Mass>
<AccuracyTouch>0.15</AccuracyTouch> <AccuracyTouch>0.25</AccuracyTouch>
<AccuracyShort>0.25</AccuracyShort> <AccuracyShort>0.35</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium> <AccuracyMedium>0.35</AccuracyMedium>
<AccuracyLong>0.18</AccuracyLong> <AccuracyLong>0.28</AccuracyLong>
<RangedWeapon_Cooldown>2.3</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Steel>160</Steel> <Steel>160</Steel>
@ -506,13 +506,16 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_Minigun</defaultProjectile> <defaultProjectile>Bullet_Minigun</defaultProjectile>
<warmupTime>2.5</warmupTime> <warmupTime>3.0</warmupTime>
<range>30.9</range> <range>30.9</range>
<burstShotCount>25</burstShotCount> <burstShotCount>40</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots> <ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>Shot_Minigun</soundCast> <soundCast>Shot_Minigun</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail> <soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale> <muzzleFlashScale>9</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li> </li>
</verbs> </verbs>
<weaponTags> <weaponTags>
@ -581,7 +584,7 @@
<AccuracyShort>0.65</AccuracyShort> <AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium> <AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong> <AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown> <RangedWeapon_Cooldown>5.0</RangedWeapon_Cooldown>
</statBases> </statBases>
<costList> <costList>
<Steel>120</Steel> <Steel>120</Steel>
@ -598,7 +601,7 @@
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_HE</defaultProjectile> <defaultProjectile>PN_Bullet_HE</defaultProjectile>
<forcedMissRadius>0.01</forcedMissRadius> <forcedMissRadius>0.01</forcedMissRadius>
<warmupTime>4.5</warmupTime> <warmupTime>3.0</warmupTime>
<minRange>4.9</minRange> <minRange>4.9</minRange>
<range>49.9</range> <range>49.9</range>
<soundCast>PNCannonSound</soundCast> <soundCast>PNCannonSound</soundCast>