이데올로기 패치

This commit is contained in:
Cocopomel 2021-08-17 22:05:20 +09:00
parent 7e28a0d828
commit c0a30fbd1e

View File

@ -28,6 +28,7 @@
<graphicData> <graphicData>
<onGroundRandomRotateAngle>35</onGroundRandomRotateAngle> <onGroundRandomRotateAngle>35</onGroundRandomRotateAngle>
</graphicData> </graphicData>
<relicChance>0</relicChance>
</ThingDef> </ThingDef>
<!--==================================== 근접 베이스 ====================================--> <!--==================================== 근접 베이스 ====================================-->
@ -54,6 +55,9 @@
<weaponTags> <weaponTags>
<li>PN_Melee</li> <li>PN_Melee</li>
</weaponTags> </weaponTags>
<weaponClasses>
<li>Melee</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True"> <ThingDef Name="PN_BaseMeleeWeapon_Sharp" ParentName="PN_BaseMeleeWeapon" Abstract="True">
@ -79,6 +83,9 @@
<minQualityForArtistic>Excellent</minQualityForArtistic> <minQualityForArtistic>Excellent</minQualityForArtistic>
</li> </li>
</comps> </comps>
<weaponClasses>
<li>MeleePiercer</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True"> <ThingDef Name="PN_BaseMeleeWeapon_Blunt" ParentName="PN_BaseMeleeWeapon" Abstract="True">
@ -103,6 +110,9 @@
<minQualityForArtistic>Excellent</minQualityForArtistic> <minQualityForArtistic>Excellent</minQualityForArtistic>
</li> </li>
</comps> </comps>
<weaponClasses>
<li>MeleeBlunt</li>
</weaponClasses>
</ThingDef> </ThingDef>
<!--==================================== 원거리 베이스 ====================================--> <!--==================================== 원거리 베이스 ====================================-->
@ -131,6 +141,9 @@
<compClass>CompQuality</compClass> <compClass>CompQuality</compClass>
</li> </li>
</comps> </comps>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True"> <ThingDef Name="PN_BaseMakeableGun" ParentName="PN_BaseGun" Abstract="True">
@ -381,6 +394,9 @@
<cooldownTime>2</cooldownTime> <cooldownTime>2</cooldownTime>
</li> </li>
</tools> </tools>
<weaponClasses>
<li>ShortShots</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
@ -599,6 +615,9 @@
</li> </li>
</tools> </tools>
<equippedAngleOffset>45</equippedAngleOffset> <equippedAngleOffset>45</equippedAngleOffset>
<weaponClasses>
<li>RangedHeavy</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
@ -721,6 +740,10 @@
<equippedStatOffsets> <equippedStatOffsets>
<MoveSpeed>-0.6</MoveSpeed> <MoveSpeed>-0.6</MoveSpeed>
</equippedStatOffsets> </equippedStatOffsets>
<weaponClasses>
<li>RangedHeavy</li>
<li>LongShots</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="BaseBullet"> <ThingDef ParentName="BaseBullet">
@ -862,6 +885,9 @@
</westOffset> </westOffset>
</li> </li>
</comps> </comps>
<weaponClasses>
</weaponClasses>
</ThingDef> </ThingDef>
<!--==================================== 로열 트윈 피스톨 ====================================--> <!--==================================== 로열 트윈 피스톨 ====================================-->
@ -934,6 +960,10 @@
<cooldownTime>2</cooldownTime> <cooldownTime>2</cooldownTime>
</li> </li>
</tools> </tools>
<weaponClasses>
<li>ShortShots</li>
<li>Ultratech</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">
@ -1050,6 +1080,9 @@
</li> </li>
</tools> </tools>
<equippedAngleOffset>45</equippedAngleOffset> <equippedAngleOffset>45</equippedAngleOffset>
<weaponClasses>
<li>Ultratech</li>
</weaponClasses>
</ThingDef> </ThingDef>
<ThingDef ParentName="PN_BaseBullet"> <ThingDef ParentName="PN_BaseBullet">