헤디프 변경
This commit is contained in:
parent
cd7bf659c7
commit
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@ -117,21 +117,6 @@
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<recipeUsers>
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<recipeUsers>
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<li>Paniel_Race</li>
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<li>Paniel_Race</li>
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</recipeUsers>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
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<RecipeDef Name="PN_SurgeryInstallBodyPartArtificialBase" ParentName="PN_SurgeryInstallImplantBase" Abstract="True">
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@ -148,21 +133,6 @@
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<recipeUsers>
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<recipeUsers>
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<li>Paniel_Race</li>
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<li>Paniel_Race</li>
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</recipeUsers>
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</recipeUsers>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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<!--==================================== 부활 모듈 ====================================-->
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<!--==================================== 부활 모듈 ====================================-->
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@ -4,14 +4,13 @@
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<defName>PanielBasicHediffSet</defName>
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<defName>PanielBasicHediffSet</defName>
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<hediffGivers>
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<hediffGivers>
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<li Class="HediffGiver_Bleeding">
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<li Class="HediffGiver_Bleeding">
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<hediff>BloodLoss</hediff>
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<hediff>PN_OilLoss</hediff>
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</li>
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</li>
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<li Class="HediffGiver_Hypothermia">
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<li Class="HediffGiver_Hypothermia">
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<hediff>Hypothermia</hediff>
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<hediff>PN_OverCooling</hediff>
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<hediffInsectoid>HypothermicSlowdown</hediffInsectoid>
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</li>
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</li>
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<li Class="HediffGiver_Heat">
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<li Class="HediffGiver_Heat">
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<hediff>Heatstroke</hediff>
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<hediff>PN_Overheating</hediff>
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</li>
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</li>
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<li Class="YORHG.YourOwnRace_HediffGiver">
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<li Class="YORHG.YourOwnRace_HediffGiver">
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<hediff>PanielBaseHediff</hediff>
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<hediff>PanielBaseHediff</hediff>
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@ -204,7 +204,6 @@
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<li>Scaria</li>
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<li>Scaria</li>
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<li>FoodPoisoning</li>
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<li>FoodPoisoning</li>
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<li>ResurrectionSickness</li>
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<li>ResurrectionSickness</li>
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<li>Anesthetic</li>
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</hediffToNullify>
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</hediffToNullify>
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<showMessage>true</showMessage>
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<showMessage>true</showMessage>
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<nullifyKey>PN_HediffNullifier</nullifyKey>
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<nullifyKey>PN_HediffNullifier</nullifyKey>
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@ -216,4 +215,173 @@
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</li>
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</li>
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</modExtensions>
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</modExtensions>
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</HediffDef>
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</HediffDef>
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<!--==================================== 오토마톤 출혈 ====================================-->
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<HediffDef>
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<defName>PN_OilLoss</defName>
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<label>oil loss</label>
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<description>...</description>
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<lethalSeverity>1</lethalSeverity>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<minSeverity>0.15</minSeverity>
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<label>minor</label>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.30</minSeverity>
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<label>moderate</label>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.45</minSeverity>
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<label>severe</label>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<minSeverity>0.60</minSeverity>
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<label>extreme</label>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.7</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 오토마톤 과열 ====================================-->
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<HediffDef>
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<defName>PN_Overheating</defName>
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<label>overheating</label>
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<description>...</description>
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<defaultLabelColor>(0.8, 0.8, 0.35)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HeatstrokeRevealed</taleOnVisible>
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<stages>
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<li>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>initial</label>
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<minSeverity>0.04</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.62</minSeverity>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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<!--==================================== 오토마톤 과열 ====================================-->
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<HediffDef>
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<defName>PN_OverCooling</defName>
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<label>overcooling</label>
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<description>...</description>
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<defaultLabelColor>(0.8, 0.8, 1)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<taleOnVisible>HypothermiaRevealed</taleOnVisible>
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<stages>
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<li>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>initial</label>
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<minSeverity>0.04</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.1</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.2</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.35</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.4</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.62</minSeverity>
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<lifeThreatening>true</lifeThreatening>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.6</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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</Defs>
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@ -6,6 +6,32 @@
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<workSkill>Medicine</workSkill>
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<workSkill>Medicine</workSkill>
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<workSkillLearnFactor>16</workSkillLearnFactor>
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<workSkillLearnFactor>16</workSkillLearnFactor>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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<li>
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<filter>
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<categories>
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<li>Medicine</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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<categories>
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<li>Medicine</li>
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</categories>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef ParentName="PN_Surgery">
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<RecipeDef ParentName="PN_Surgery">
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<isViolation>true</isViolation>
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<isViolation>true</isViolation>
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<targetsBodyPart>false</targetsBodyPart>
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<targetsBodyPart>false</targetsBodyPart>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef ParentName="PN_Surgery">
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<RecipeDef ParentName="PN_Surgery">
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<isViolation>true</isViolation>
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<isViolation>true</isViolation>
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<targetsBodyPart>false</targetsBodyPart>
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<targetsBodyPart>false</targetsBodyPart>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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<RecipeDef ParentName="PN_Surgery">
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<RecipeDef ParentName="PN_Surgery">
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<isViolation>true</isViolation>
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<isViolation>true</isViolation>
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<targetsBodyPart>false</targetsBodyPart>
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<targetsBodyPart>false</targetsBodyPart>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<surgerySuccessChanceFactor>5</surgerySuccessChanceFactor>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>PN_RepairKit</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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</RecipeDef>
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</Defs>
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</Defs>
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