SoPnL 삭제

This commit is contained in:
Cocopomel 2021-09-29 14:50:41 +09:00
parent cc11fe0381
commit c49cc3104a
7 changed files with 148 additions and 170 deletions

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@ -85,4 +85,54 @@
<targetsBodyPart>false</targetsBodyPart>
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
</RecipeDef>
<AutomataRace.ThingDefInjectDef>
<defName>Recipe_PN_RemoveBrain_Inject</defName>
<conditions>
<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
<not>true</not>
<defName>Paniel_Race</defName>
</li>
</conditions>
<recipes>
<li>PN_ExtractBrain</li>
</recipes>
</AutomataRace.ThingDefInjectDef>
<RecipeDef ParentName="SurgeryFlesh">
<defName>PN_ExtractBrain</defName>
<label>extract central nervous</label>
<description>extract central nervous.</description>
<workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
<jobString>Remove central nervous.</jobString>
<workAmount>2000</workAmount>
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
<uiIconThing>PN_Brain</uiIconThing>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>PN_BrainEmpty</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Medicine</li>
</categories>
</fixedIngredientFilter>
</RecipeDef>
</Defs>

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@ -30,6 +30,40 @@
</tags>
</ResearchProjectDef>
<ResearchProjectDef>
<defName>PNRP_Brain</defName>
<label>core analysis</label>
<description>...</description>
<tab>PN_technology</tab>
<baseCost>2500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>PNRP_Production</li>
<li>Prosthetics</li>
<li>MicroelectronicsBasics</li>
</prerequisites>
<researchViewX>3.0</researchViewX>
<researchViewY>0</researchViewY>
<tags>
<li>PanielStart</li>
</tags>
</ResearchProjectDef>
<ResearchProjectDef>
<defName>PNRP_BrainCasing</defName>
<label>core casing</label>
<description>...</description>
<tab>PN_technology</tab>
<baseCost>500</baseCost>
<techLevel>Spacer</techLevel>
<prerequisites>
<li>PNRP_Brain</li>
<li>Bionics</li>
</prerequisites>
<researchViewX>5.0</researchViewX>
<researchViewY>0</researchViewY>
</ResearchProjectDef>
<!--==================================== 수리 키트 ====================================-->
<ResearchProjectDef>

View File

@ -56,6 +56,55 @@
<iconPath>Things/Item/PNBrainCore</iconPath>
</ThingCategoryDef>
<!--중추신경케이스-->
<ThingDef ParentName="BodyPartBase">
<defName>PN_BrainEmpty</defName>
<label>Empty case</label>
<description>...</description>
<graphicData Inherit="false">
<texPath>Things/Item/PNCentralnervous_empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<isTechHediff>false</isTechHediff>
<thingCategories Inherit="false">
<li>PN_AutomatonCatagory</li>
</thingCategories>
<statBases>
<Mass>1</Mass>
<WorkToMake>700</WorkToMake>
<Flammability>0.7</Flammability>
</statBases>
<stackLimit>10</stackLimit>
<uiIconForStackCount>1</uiIconForStackCount>
<drawGUIOverlay>true</drawGUIOverlay>
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
<Steel>5</Steel>
<PN_AutomatonFuel>1</PN_AutomatonFuel>
</costList>
<tradeTags Inherit="false">
</tradeTags>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
</recipeMaker>
<comps>
</comps>
</ThingDef>
<ThingDef ParentName="BodyPartBase">
<defName>PN_Brain</defName>
<label>central nervous</label>
@ -66,7 +115,7 @@
<drawSize>1</drawSize>
</graphicData>
<thingCategories Inherit="false">
<li>BodyPartsNatural</li>
<li>PN_BrainCoreCatagory</li>
</thingCategories>
<statBases>
<MarketValue>548</MarketValue>
@ -116,6 +165,20 @@
<comps>
</comps>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
</recipeMaker>
</ThingDef>
<!--==================================== 수리키트 ====================================-->

View File

@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AutomataRace.ThingDefInjectDef>
<defName>Recipe_PN_RemoveBrain_Inject</defName>
<conditions>
<li Class="AutomataRace.ThingDefInject.IsHumanlike"></li>
<li Class="AutomataRace.ThingDefInject.IsFlesh"></li>
<li Class="AutomataRace.ThingDefInject.IsDefNameEqual">
<not>true</not>
<defName>Paniel_Race</defName>
</li>
</conditions>
<recipes>
<li>PN_ExtractBrain</li>
</recipes>
</AutomataRace.ThingDefInjectDef>
<RecipeDef ParentName="SurgeryFlesh">
<defName>PN_ExtractBrain</defName>
<label>extract central nervous</label>
<description>extract central nervous.</description>
<workerClass>AutomataRace.Recipe_RemoveBrain</workerClass>
<jobString>Remove central nervous.</jobString>
<workAmount>2000</workAmount>
<surgerySuccessChanceFactor>1.0</surgerySuccessChanceFactor>
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
<uiIconThing>PN_Brain</uiIconThing>
<ingredients>
<li>
<filter>
<categories>
<li>Medicine</li>
</categories>
</filter>
<count>1</count>
</li>
<li>
<filter>
<thingDefs>
<li>PN_BrainEmpty</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Medicine</li>
</categories>
</fixedIngredientFilter>
</RecipeDef>
</Defs>

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@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ResearchProjectDef>
<defName>PNRP_Brain</defName>
<label>core analysis</label>
<description>...</description>
<tab>PN_technology</tab>
<baseCost>2500</baseCost>
<techLevel>Industrial</techLevel>
<prerequisites>
<li>PNRP_Production</li>
<li>Prosthetics</li>
<li>MicroelectronicsBasics</li>
</prerequisites>
<researchViewX>3.0</researchViewX>
<researchViewY>0</researchViewY>
<tags>
<li>PanielStart</li>
</tags>
</ResearchProjectDef>
<ResearchProjectDef>
<defName>PNRP_BrainCasing</defName>
<label>core casing</label>
<description>...</description>
<tab>PN_technology</tab>
<baseCost>500</baseCost>
<techLevel>Spacer</techLevel>
<prerequisites>
<li>PNRP_Brain</li>
<li>Bionics</li>
</prerequisites>
<researchViewX>5.0</researchViewX>
<researchViewY>0</researchViewY>
</ResearchProjectDef>
</Defs>

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@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartBase">
<defName>PN_BrainEmpty</defName>
<label>Empty case</label>
<description>...</description>
<graphicData Inherit="false">
<texPath>Things/Item/PNCentralnervous_empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<isTechHediff>false</isTechHediff>
<thingCategories Inherit="false">
<li>PN_AutomatonCatagory</li>
</thingCategories>
<statBases>
<Mass>1</Mass>
<WorkToMake>700</WorkToMake>
<Flammability>0.7</Flammability>
</statBases>
<stackLimit>10</stackLimit>
<uiIconForStackCount>1</uiIconForStackCount>
<drawGUIOverlay>true</drawGUIOverlay>
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
<Steel>5</Steel>
<PN_AutomatonFuel>1</PN_AutomatonFuel>
</costList>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<unfinishedThingDef>UnfinishedComponent</unfinishedThingDef>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_Brain</researchPrerequisite>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
</recipeMaker>
<tradeTags Inherit="false">
</tradeTags>
<comps>
</comps>
</ThingDef>
</Defs>

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@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "PN_Brain"]/thingCategories</xpath>
<value>
<li>PN_BrainCoreCatagory</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "PN_BrainCasing"]</xpath>
<value>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<unfinishedThingDef>UnfinishedHealthItemBionic</unfinishedThingDef>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<researchPrerequisite>PNRP_BrainCasing</researchPrerequisite>
<recipeUsers>
<li>PN_AutomatonBench</li>
</recipeUsers>
</recipeMaker>
</value>
</Operation>
</Patch>