modify PN_AutomatonBench
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@ -76,77 +76,4 @@
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<li>Fabrication</li>
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<li>Fabrication</li>
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</researchPrerequisites>
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</researchPrerequisites>
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</ThingDef>
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</ThingDef>
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<!--<ThingDef ParentName="BuildingBase">
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<defName>PN_Vendingmachine</defName>
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<label>automaton vending machine</label>
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<thingClass>Building_WorkTable</thingClass>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<description>...</description>
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<graphicData>
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<texPath>Things/Building/Vending/PNV</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<shadowData>
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<volume>(1.6, 0.6, 0.1)</volume>
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<offset>(0, 0, 0.35)</offset>
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</shadowData>
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<drawSize>(2.5,2.5)</drawSize>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<altitudeLayer>Building</altitudeLayer>
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<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
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<rotatable>true</rotatable>
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<tickerType>Normal</tickerType>
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<minifiedDef>MinifiedThing</minifiedDef>
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<socialPropernessMatters>true</socialPropernessMatters>
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<fillPercent>0.35</fillPercent>
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<costStuffCount>100</costStuffCount>
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<costList>
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<Steel>60</Steel>
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<ComponentIndustrial>16</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToBuild>40000</WorkToBuild>
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<MaxHitPoints>80</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<Mass>8</Mass>
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</statBases>
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<pathCost>70</pathCost>
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<passability>PassThroughOnly</passability>
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<size>(1,1)</size>
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<defaultPlacingRot>South</defaultPlacingRot>
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<interactionCellOffset>(0,0,1)</interactionCellOffset>
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<hasInteractionCell>true</hasInteractionCell>
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<researchPrerequisites>
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</researchPrerequisites>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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<designationCategory>Production</designationCategory>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>250</basePowerConsumption>
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<shortCircuitInRain>true</shortCircuitInRain>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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</comps>
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<recipes>
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<li>Make_ComponentIndustrial</li>
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<li>Make_ComponentSpacer</li>
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</recipes>
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<tradeTags>
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<li>ExoticMisc</li>
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</tradeTags>
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</ThingDef>-->
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</Defs>
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</Defs>
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9
1.2/Patches/Vanilla.xml
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9
1.2/Patches/Vanilla.xml
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationAdd">
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<xpath>*/WorkGiverDef[defName="DoBillsFabricationBench"]/fixedBillGiverDefs</xpath>
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<value>
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<li>PN_AutomatonBench</li>
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</value>
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</Operation>
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</Patch>
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