밸런스 변경

This commit is contained in:
Cocopomel 2021-08-19 20:22:20 +09:00
parent 7b3cee6f60
commit c89e205482

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@ -2,7 +2,7 @@
<Defs> <Defs>
<!--==================================== 오토캐논 ====================================--> <!--==================================== 오토캐논 ====================================-->
<ThingDef Name="PN_BaseArtilleryBuilding" ParentName="BuildingBase" Abstract="True"> <ThingDef Name="PN_BaseArtilleryBuilding" ParentName="BuildingBase" Abstract="True">
<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown> <!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
<thingClass>Building_TurretGun</thingClass> <thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType> <drawerType>MapMeshAndRealTime</drawerType>
<graphicData> <graphicData>
@ -83,7 +83,7 @@
<turretGunDef>PN_Artillery_Turret</turretGunDef> <turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretTopDrawSize>3.0</turretTopDrawSize> <turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset> <turretTopOffset>(0, 0.35)</turretTopOffset>
<turretBurstWarmupTime>1.0</turretBurstWarmupTime> <turretBurstWarmupTime>0.5</turretBurstWarmupTime>
<turretBurstCooldownTime>3.0</turretBurstCooldownTime> <turretBurstCooldownTime>3.0</turretBurstCooldownTime>
<buildingTags Inherit="false"> <buildingTags Inherit="false">
</buildingTags> </buildingTags>
@ -108,7 +108,7 @@
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>(6.0,6.0)</drawSize> <drawSize>(6.0,6.0)</drawSize>
</graphicData> </graphicData>
<recoilPower>20</recoilPower> <recoilPower>30</recoilPower>
<altitudeLayer>MoteOverhead</altitudeLayer> <altitudeLayer>MoteOverhead</altitudeLayer>
<weaponTags Inherit="false"> <weaponTags Inherit="false">
</weaponTags> </weaponTags>
@ -116,11 +116,11 @@
<li> <li>
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed> <forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>4.0</warmupTime> <warmupTime>5.5</warmupTime>
<forcedMissRadius>1</forcedMissRadius> <forcedMissRadius>1</forcedMissRadius>
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars> <forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar> <isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight> <requireLineOfSight>true</requireLineOfSight>
<minRange>11.9</minRange> <minRange>11.9</minRange>
<range>500</range> <range>500</range>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
@ -155,7 +155,7 @@
</building> </building>
</ThingDef> </ThingDef>
<DesignatorDropdownGroupDef> <!--<DesignatorDropdownGroupDef>
<defName>PN_Artillery_Dropdown</defName> <defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label> <label>PnL Auto Artillery</label>
</DesignatorDropdownGroupDef> </DesignatorDropdownGroupDef>
@ -167,7 +167,7 @@
<costList> <costList>
<PN_Brain>1</PN_Brain> <PN_Brain>1</PN_Brain>
</costList> </costList>
</ThingDef> </ThingDef>-->
<ThingDef ParentName="PN_BaseArtilleryBuilding"> <ThingDef ParentName="PN_BaseArtilleryBuilding">
<defName>PN_Artillery_Base_Core</defName> <defName>PN_Artillery_Base_Core</defName>
@ -255,7 +255,7 @@
<thingClass>Projectile_Explosive</thingClass> <thingClass>Projectile_Explosive</thingClass>
<projectile> <projectile>
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
<speed>100</speed> <speed>205</speed>
<explosionRadius>3.9</explosionRadius> <explosionRadius>3.9</explosionRadius>
<flyOverhead>true</flyOverhead> <flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof> <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>