밸런스 변경
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<Defs>
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<Defs>
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<!--==================================== 오토캐논 ====================================-->
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<!--==================================== 오토캐논 ====================================-->
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<ThingDef Name="PN_BaseArtilleryBuilding" ParentName="BuildingBase" Abstract="True">
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<ThingDef Name="PN_BaseArtilleryBuilding" ParentName="BuildingBase" Abstract="True">
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<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
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<!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
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<thingClass>Building_TurretGun</thingClass>
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<thingClass>Building_TurretGun</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<graphicData>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretGunDef>PN_Artillery_Turret</turretGunDef>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopDrawSize>3.0</turretTopDrawSize>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretTopOffset>(0, 0.35)</turretTopOffset>
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<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
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<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
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<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
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<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
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<buildingTags Inherit="false">
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<buildingTags Inherit="false">
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</buildingTags>
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</buildingTags>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(6.0,6.0)</drawSize>
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<drawSize>(6.0,6.0)</drawSize>
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</graphicData>
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</graphicData>
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<recoilPower>20</recoilPower>
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<recoilPower>30</recoilPower>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<weaponTags Inherit="false">
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<weaponTags Inherit="false">
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</weaponTags>
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</weaponTags>
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<li>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
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<warmupTime>4.0</warmupTime>
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<warmupTime>5.5</warmupTime>
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<forcedMissRadius>1</forcedMissRadius>
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<forcedMissRadius>1</forcedMissRadius>
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<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
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<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
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<isMortar>true</isMortar>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<requireLineOfSight>true</requireLineOfSight>
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<minRange>11.9</minRange>
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<minRange>11.9</minRange>
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<range>500</range>
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<range>500</range>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>1</burstShotCount>
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</building>
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</building>
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</ThingDef>
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</ThingDef>
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<DesignatorDropdownGroupDef>
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<!--<DesignatorDropdownGroupDef>
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<defName>PN_Artillery_Dropdown</defName>
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<defName>PN_Artillery_Dropdown</defName>
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<label>PnL Auto Artillery</label>
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<label>PnL Auto Artillery</label>
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</DesignatorDropdownGroupDef>
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</DesignatorDropdownGroupDef>
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<costList>
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<costList>
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<PN_Brain>1</PN_Brain>
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<PN_Brain>1</PN_Brain>
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</costList>
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</costList>
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</ThingDef>
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</ThingDef>-->
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<ThingDef ParentName="PN_BaseArtilleryBuilding">
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<ThingDef ParentName="PN_BaseArtilleryBuilding">
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<defName>PN_Artillery_Base_Core</defName>
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<defName>PN_Artillery_Base_Core</defName>
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<thingClass>Projectile_Explosive</thingClass>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageDef>Bomb</damageDef>
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<speed>100</speed>
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<speed>205</speed>
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<explosionRadius>3.9</explosionRadius>
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<explosionRadius>3.9</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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