밸런스 변경

This commit is contained in:
Cocopomel 2021-08-19 20:22:20 +09:00
parent 7b3cee6f60
commit c89e205482

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@ -2,7 +2,7 @@
<Defs>
<!--==================================== 오토캐논 ====================================-->
<ThingDef Name="PN_BaseArtilleryBuilding" ParentName="BuildingBase" Abstract="True">
<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>
<!--<designatorDropdown>PN_Artillery_Dropdown</designatorDropdown>-->
<thingClass>Building_TurretGun</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
@ -83,7 +83,7 @@
<turretGunDef>PN_Artillery_Turret</turretGunDef>
<turretTopDrawSize>3.0</turretTopDrawSize>
<turretTopOffset>(0, 0.35)</turretTopOffset>
<turretBurstWarmupTime>1.0</turretBurstWarmupTime>
<turretBurstWarmupTime>0.5</turretBurstWarmupTime>
<turretBurstCooldownTime>3.0</turretBurstCooldownTime>
<buildingTags Inherit="false">
</buildingTags>
@ -108,7 +108,7 @@
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(6.0,6.0)</drawSize>
</graphicData>
<recoilPower>20</recoilPower>
<recoilPower>30</recoilPower>
<altitudeLayer>MoteOverhead</altitudeLayer>
<weaponTags Inherit="false">
</weaponTags>
@ -116,11 +116,11 @@
<li>
<verbClass>Verb_Shoot</verbClass>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>4.0</warmupTime>
<warmupTime>5.5</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<requireLineOfSight>true</requireLineOfSight>
<minRange>11.9</minRange>
<range>500</range>
<burstShotCount>1</burstShotCount>
@ -155,7 +155,7 @@
</building>
</ThingDef>
<DesignatorDropdownGroupDef>
<!--<DesignatorDropdownGroupDef>
<defName>PN_Artillery_Dropdown</defName>
<label>PnL Auto Artillery</label>
</DesignatorDropdownGroupDef>
@ -167,7 +167,7 @@
<costList>
<PN_Brain>1</PN_Brain>
</costList>
</ThingDef>
</ThingDef>-->
<ThingDef ParentName="PN_BaseArtilleryBuilding">
<defName>PN_Artillery_Base_Core</defName>
@ -255,7 +255,7 @@
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<speed>100</speed>
<speed>205</speed>
<explosionRadius>3.9</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>