Royal Rifle 추가

This commit is contained in:
Cocopomel 2021-02-24 20:08:03 +09:00
parent 227fdca119
commit ca684d1472
2 changed files with 87 additions and 0 deletions

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@ -632,4 +632,91 @@
<soundExplosion>Explosion_Bomb</soundExplosion> <soundExplosion>Explosion_Bomb</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules> <combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef> </DamageDef>
<!--==================================== 로열 라이플 ====================================-->
<ThingDef ParentName="PN_BaseMakeableGun">
<defName>PN_RoyalRifle</defName>
<label>automaton royal rifle</label>
<description>...</description>
<graphicData>
<texPath>Things/Weapons/PNRoyalRifle</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<recipeMaker>
<researchPrerequisite>ChargedShot</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<statBases>
<WorkToMake>45000</WorkToMake>
<Mass>4.6</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.64</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>2.0</RangedWeapon_Cooldown>
</statBases>
<costList>
<Plasteel>50</Plasteel>
<ComponentSpacer>2</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>PN_Bullet_RoyalRifle</defaultProjectile>
<warmupTime>1</warmupTime>
<range>25.9</range>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<burstShotCount>2</burstShotCount>
<soundCast>Shot_Autocannon</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
<li>PN_Rifle</li>
</weaponTags>
<tools>
<li>
<label>stock</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<equippedAngleOffset>45</equippedAngleOffset>
</ThingDef>
<ThingDef ParentName="PN_BaseBullet">
<defName>PN_Bullet_RoyalRifle</defName>
<label>automaton rifle bullet</label>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>24</damageAmountBase>
<stoppingPower>1.5</stoppingPower>
<armorPenetrationBase>0.35</armorPenetrationBase>
<speed>70</speed>
</projectile>
<graphicData>
<texPath>Things/Projectile/Bullet_big</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
</ThingDef>
</Defs> </Defs>

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