모듈 추가

This commit is contained in:
Cocopomel
2021-09-18 00:30:26 +09:00
parent 44ff3214bd
commit cc26126c91
18 changed files with 995 additions and 419 deletions

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@@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Ability_Duration-->
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
<!--1 hour = 2500 tick = 41.666-->
<!--==================================== 난사광 모듈 ====================================-->
<AbilityDef>
<defName>PN_TriggerHappyAbility</defName>
<label>rapid fire</label>
<description>...</description>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNTriggerHappy</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNTriggerHappy</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_2day</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>3</uiOrder>
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>84</Ability_Duration>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0.5</warmupTime>
<range>-1</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_TriggerHappy</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -1,98 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--Ability_Duration-->
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
<!--1 hour = 2500 tick = 41.666-->
<!--==================================== 장교 모듈 ====================================-->
<AbilityDef>
<defName>PN_OfficerCommandAbility</defName>
<label>officer command</label>
<description>...</description>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_2day</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>3</uiOrder>
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>334</Ability_Duration>
<Ability_EffectRadius>9.9</Ability_EffectRadius>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0.5</warmupTime>
<range>9.9</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_OfficerCommand</hediffDef>
<onlyBrain>True</onlyBrain>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<!--==================================== 마이스터 모듈 ====================================-->
<AbilityDef>
<defName>PN_meisteradviceAbility</defName>
<label>meister's advice</label>
<description>...</description>
<jobDef>CastAbilityOnThingMelee</jobDef>
<iconPath>UI/Abilities/PNMeisteradvice</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNMeisteradvice</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_3hour</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>2</uiOrder>
<warmupStartSound>WorkDrive_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>42</Ability_Duration>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>False</drawAimPie>
<range>-1</range>
<warmupTime>3.0</warmupTime>
<targetParams>
<canTargetAnimals>false</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_meisteradvice</hediffDef>
<onlyBrain>True</onlyBrain>
<applicableToMechs>False</applicableToMechs>
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -5,16 +5,106 @@
<!--1 day = 60000 tick = 1000 (real time 1000s)-->
<!--1 hour = 2500 tick = 41.666-->
<!--==================================== 난사광 모듈 ====================================-->
<!--==================================== 장교 모듈 ====================================-->
<AbilityDef>
<defName>PN_TriggerhappyAbility</defName>
<label>rapid fire</label>
<defName>PN_OfficerCommandAbility</defName>
<label>officer command</label>
<description>...</description>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNTriggerhappy</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNTriggerhappy</warmupMoteSocialSymbol>
<iconPath>UI/Abilities/PNOfficerCommand</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNOfficerCommand</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_2day</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>3</uiOrder>
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>334</Ability_Duration>
<Ability_EffectRadius>9.9</Ability_EffectRadius>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0.5</warmupTime>
<range>9.9</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_OfficerCommand</hediffDef>
<onlyBrain>True</onlyBrain>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<!--==================================== 마이스터 모듈 ====================================-->
<AbilityDef>
<defName>PN_MeisterAdviceAbility</defName>
<label>meister's advice</label>
<description>...</description>
<jobDef>CastAbilityOnThingMelee</jobDef>
<iconPath>UI/Abilities/PNMeisterAdvice</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNMeisterAdvice</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_3hour</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>2</uiOrder>
<warmupStartSound>WorkDrive_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>42</Ability_Duration>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>False</drawAimPie>
<range>-1</range>
<warmupTime>3.0</warmupTime>
<targetParams>
<canTargetAnimals>false</canTargetAnimals>
<canTargetSelf>false</canTargetSelf>
<canTargetBuildings>false</canTargetBuildings>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_MeisterAdvice</hediffDef>
<onlyBrain>True</onlyBrain>
<applicableToMechs>False</applicableToMechs>
</li>
</comps>
</AbilityDef>
<!--==================================== 집중 의료 모듈 ====================================-->
<AbilityDef>
<defName>PN_IntensiveMedicalAbility</defName>
<label>intensive medical mode</label>
<description>...</description>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNIntensiveMedical</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNIntensiveMedical</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
@@ -44,11 +134,131 @@
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_Triggerhappy</hediffDef>
<hediffDef>PN_IntensiveMedical</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<!--면역증진-->
<AbilityDef>
<defName>PN_ImmunityDriveAbility</defName>
<label>Immunity drive</label>
<description>Offer moral support that energizes the body, boosting someone's immunity gain for one day.</description>
<groupDef>PNModule_rightoff</groupDef>
<iconPath>UI/Abilities/PNImmunityDrive</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNImmunityDrive</warmupMoteSocialSymbol>
<hotKey>Misc12</hotKey>
<jobDef>CastAbilityOnThingMelee</jobDef>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<warmupSound>ImmunityDrive_Resolve</warmupSound>
<statBases>
<Ability_Duration>1000</Ability_Duration>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_ImmunityDrive</hediffDef>
<replaceExisting>true</replaceExisting>
</li>
</comps>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>False</drawAimPie>
<range>-1</range>
<warmupTime>1.5</warmupTime>
<targetParams>
<canTargetBuildings>False</canTargetBuildings>
<neverTargetHostileFaction>True</neverTargetHostileFaction>
</targetParams>
</verbProperties>
</AbilityDef>
<!--==================================== 야전 의료 모듈 ====================================-->
<AbilityDef>
<defName>PN_FieldMedicAbility</defName>
<label>Field medic mode</label>
<description>...</description>
<jobDef>CastAbilityOnThing</jobDef>
<targetRequired>False</targetRequired>
<canUseAoeToGetTargets>False</canUseAoeToGetTargets>
<iconPath>UI/Abilities/PNFieldMedic</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNFieldMedic</warmupMoteSocialSymbol>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<groupDef>PNModule_2day</groupDef>
<hotKey>Misc12</hotKey>
<uiOrder>3</uiOrder>
<warmupStartSound>CombatCommand_Warmup</warmupStartSound>
<statBases>
<Ability_Duration>334</Ability_Duration>
</statBases>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>0.5</warmupTime>
<range>-1</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
<targetParams>
<canTargetSelf>true</canTargetSelf>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetHumans>false</canTargetHumans>
<canTargetMechs>false</canTargetMechs>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_FieldMedic</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
<!--스팀팩-->
<AbilityDef>
<defName>PN_StimPackAbility</defName>
<label>injection stim pack</label>
<description>...</description>
<groupDef>PNModule_rightoff</groupDef>
<iconPath>UI/Abilities/PNStimPack</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/PNStimPack</warmupMoteSocialSymbol>
<hotKey>Misc12</hotKey>
<jobDef>CastAbilityOnThingMelee</jobDef>
<stunTargetWhileCasting>True</stunTargetWhileCasting>
<showPsycastEffects>False</showPsycastEffects>
<displayGizmoWhileUndrafted>True</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>False</disableGizmoWhileUndrafted>
<warmupSound>ImmunityDrive_Resolve</warmupSound>
<statBases>
<Ability_Duration>250</Ability_Duration>
</statBases>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PN_StimPack</hediffDef>
<replaceExisting>true</replaceExisting>
</li>
</comps>
<verbProperties>
<verbClass>Verb_CastAbilityTouch</verbClass>
<drawAimPie>False</drawAimPie>
<range>-1</range>
<warmupTime>1.5</warmupTime>
<targetParams>
<canTargetBuildings>False</canTargetBuildings>
<neverTargetHostileFaction>True</neverTargetHostileFaction>
</targetParams>
</verbProperties>
</AbilityDef>
</Defs>