모듈 추가
This commit is contained in:
88
Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
Normal file
88
Ideology/Defs/HediffDefs/Ideo_Hediffs_Cast_Industrial.xml
Normal file
@@ -0,0 +1,88 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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||||
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<!--
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||||
[모듈 목록]
|
||||
|
||||
근접 버프
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||||
사격 버프
|
||||
의료 버프
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||||
생산 버프
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||||
농업 버프
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||||
채굴 버프
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||||
-->
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||||
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<!--==================================== 난사광 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_TriggerHappy</defName>
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<label>module active (rapid fire)</label>
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<description>...</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<statOffsets>
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<ShootingAccuracyPawn>-6</ShootingAccuracyPawn>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>0.60</AimingDelayFactor>
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_TriggerHappyOverload</li>
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</triggeredHediff>
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</li>
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</comps>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef>
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<defName>PN_TriggerHappyOverload</defName>
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<label>module overloaded</label>
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<labelNoun>module overloaded</labelNoun>
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<description>module overloaded</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>112500</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.10</offset>
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</li>
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<li>
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<capacity>Moving</capacity>
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<offset>-0.10</offset>
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</li>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.10</offset>
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</li>
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<li>
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<capacity>Manipulation</capacity>
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<offset>-0.10</offset>
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</li>
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</capMods>
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<statOffsets>
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<ShootingAccuracyPawn>-3</ShootingAccuracyPawn>
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</statOffsets>
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<statFactors>
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<AimingDelayFactor>1.3</AimingDelayFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -1,179 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--==================================== 전투 지휘 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_OfficerCommand</defName>
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<label>module active (officer)</label>
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<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>True</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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<li Class="HediffCompProperties_GiveHediffsInRange">
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<range>9.9</range>
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<mote>Mote_CombatCommand</mote>
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<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
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<targetingParameters>
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<canTargetBuildings>false</canTargetBuildings>
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<canTargetAnimals>false</canTargetAnimals>
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<canTargetMechs>false</canTargetMechs>
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<onlyTargetColonists>true</onlyTargetColonists>
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</targetingParameters>
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<hediff>PN_OfficerCommandBuff</hediff>
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</li>
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<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
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<triggeredHediff>
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<li>PN_OfficerCommandOverload</li>
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</triggeredHediff>
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</li>
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</comps>
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<stages>
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<li>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.40</offset>
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</li>
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</capMods>
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<statOffsets>
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</statOffsets>
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<statFactors>
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</statFactors>
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</li>
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</stages>
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<isBad>false</isBad>
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</HediffDef>
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_OfficerCommandBuff</defName>
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<label>officer command</label>
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<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<showRemainingTime>false</showRemainingTime>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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||||
<li Class="HediffCompProperties_Link">
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<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
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<maxDistance>10</maxDistance>
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<customMote>Mote_CombatCommandLinkLine</customMote>
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</li>
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</comps>
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<isBad>false</isBad>
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<stages>
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<li>
|
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<statOffsets>
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||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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||||
</statOffsets>
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||||
<statFactors>
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||||
<AimingDelayFactor>0.80</AimingDelayFactor>
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</statFactors>
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</li>
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</stages>
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</HediffDef>
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||||
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<ThoughtDef>
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<defName>PN_OfficerCommandThought</defName>
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<workerClass>ThoughtWorker_Hediff</workerClass>
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<hediff>PN_OfficerCommandBuff</hediff>
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<validWhileDespawned>true</validWhileDespawned>
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<stages>
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<li>
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<label>command from automaton</label>
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<description>I can't believe I have to follow the commands of an automaton.</description>
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<baseMoodEffect>-5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<ThoughtDef>
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<defName>PN_OfficerCommandThoughtforPN</defName>
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<workerClass>MoharThoughts.RaceBPHediff</workerClass>
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<stages>
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<li>
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<label>command from officer</label>
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<description>The officer is with us. We will be able to win this battle under the officer's command.</description>
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<baseMoodEffect>5</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<MoharThoughts.MTWDef>
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<defName>PNMTW_OfficerCommandThoughtforPN</defName>
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<thought>PN_OfficerCommandThoughtforPN</thought>
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<race>Paniel_Race</race>
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<hediff>PN_OfficerCommandBuff</hediff>
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<bodyPart>PNBrain</bodyPart>
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<bpNum>1</bpNum>
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</MoharThoughts.MTWDef>
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<HediffDef>
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<defName>PN_OfficerCommandOverload</defName>
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<label>module overloaded</label>
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<labelNoun>module overloaded</labelNoun>
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<description>module overloaded</description>
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<hediffClass>HediffWithComps</hediffClass>
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||||
<comps>
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||||
<li Class="HediffCompProperties_Disappears">
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||||
<disappearsAfterTicks>97500</disappearsAfterTicks>
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<showRemainingTime>True</showRemainingTime>
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||||
</li>
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||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
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||||
</comps>
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||||
<stages>
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||||
<li>
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||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.40</offset>
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||||
</li>
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||||
<li>
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||||
<capacity>Moving</capacity>
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||||
<offset>-0.20</offset>
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||||
</li>
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||||
<li>
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||||
<capacity>Sight</capacity>
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||||
<offset>-0.20</offset>
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||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.20</offset>
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||||
</li>
|
||||
</capMods>
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||||
</li>
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||||
</stages>
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||||
</HediffDef>
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||||
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<!--==================================== 마이스터 모듈 ====================================-->
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<HediffDef ParentName="RoleStatBuff">
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<defName>PN_meisteradvice</defName>
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<label>meister's advice</label>
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<description>The sense of being got advice from the meister.</description>
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||||
<hediffClass>HediffWithComps</hediffClass>
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||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<isBad>false</isBad>
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||||
<stages>
|
||||
<li>
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<statFactors>
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||||
<GeneralLaborSpeed>1.30</GeneralLaborSpeed>
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||||
<MiningSpeed>1.30</MiningSpeed>
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<DeepDrillingSpeed>1.30</DeepDrillingSpeed>
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<SmoothingSpeed>1.30</SmoothingSpeed>
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||||
<ConstructionSpeed>1.30</ConstructionSpeed>
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</statFactors>
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</li>
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||||
</stages>
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||||
</HediffDef>
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||||
|
||||
</Defs>
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||||
@@ -1,30 +1,217 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!--
|
||||
[모듈 목록]
|
||||
|
||||
근접 버프
|
||||
사격 버프
|
||||
의료 버프
|
||||
생산 버프
|
||||
농업 버프
|
||||
채굴 버프
|
||||
-->
|
||||
|
||||
<!--==================================== 난사광 모듈 ====================================-->
|
||||
<!--==================================== 전투 지휘 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_Triggerhappy</defName>
|
||||
<label>module active (rapid fire)</label>
|
||||
<defName>PN_OfficerCommand</defName>
|
||||
<label>module active (officer)</label>
|
||||
<description>By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_GiveHediffsInRange">
|
||||
<range>9.9</range>
|
||||
<mote>Mote_CombatCommand</mote>
|
||||
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
|
||||
<targetingParameters>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetAnimals>false</canTargetAnimals>
|
||||
<canTargetMechs>false</canTargetMechs>
|
||||
<onlyTargetColonists>true</onlyTargetColonists>
|
||||
</targetingParameters>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_OfficerCommandOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_OfficerCommandBuff</defName>
|
||||
<label>officer command</label>
|
||||
<description>Combat abilities are boosted thanks to being near someone who is using the officer command ability.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>false</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="HediffCompProperties_Link">
|
||||
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
|
||||
<maxDistance>10</maxDistance>
|
||||
<customMote>Mote_CombatCommandLinkLine</customMote>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.80</AimingDelayFactor>
|
||||
</statFactors>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from automaton</label>
|
||||
<description>I can't believe I have to follow the commands of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_OfficerCommandThoughtforPN</defName>
|
||||
<workerClass>MoharThoughts.RaceBPHediff</workerClass>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from officer</label>
|
||||
<description>The officer is with us. We will be able to win this battle under the officer's command.</description>
|
||||
<baseMoodEffect>5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<MoharThoughts.MTWDef>
|
||||
<defName>PNMTW_OfficerCommandThoughtforPN</defName>
|
||||
<thought>PN_OfficerCommandThoughtforPN</thought>
|
||||
<race>Paniel_Race</race>
|
||||
<hediff>PN_OfficerCommandBuff</hediff>
|
||||
<bodyPart>PNBrain</bodyPart>
|
||||
<bpNum>1</bpNum>
|
||||
</MoharThoughts.MTWDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_OfficerCommandOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>97500</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 마이스터 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_MeisterAdvice</defName>
|
||||
<label>meister's advice</label>
|
||||
<description>The sense of being got advice from the meister.</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<GeneralLaborSpeed>1.20</GeneralLaborSpeed>
|
||||
<MiningSpeed>1.20</MiningSpeed>
|
||||
<DeepDrillingSpeed>1.20</DeepDrillingSpeed>
|
||||
<SmoothingSpeed>1.20</SmoothingSpeed>
|
||||
<ConstructionSpeed>1.20</ConstructionSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_MeisterAdviceThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_MeisterAdvice</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>command from automaton</label>
|
||||
<description>I can't believe I have to follow the advice of an automaton.</description>
|
||||
<baseMoodEffect>-5</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<!--==================================== 집중 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_IntensiveMedical</defName>
|
||||
<label>module active (intensive medical)</label>
|
||||
<description>...</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-5</ShootingAccuracyPawn>
|
||||
<MoveSpeed>0.2</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>0.5</AimingDelayFactor>
|
||||
<MedicalTendSpeed>1.15</MedicalTendSpeed>
|
||||
<MedicalTendQuality>1.15</MedicalTendQuality>
|
||||
<MedicalOperationSpeed>1.15</MedicalOperationSpeed>
|
||||
<MedicalSurgerySuccessChance>1.15</MedicalSurgerySuccessChance>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
@@ -35,22 +222,25 @@
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_TriggerhappyOverload</li>
|
||||
<li>PN_IntensiveMedicalOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_ImmunityDriveAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_TriggerhappyOverload</defName>
|
||||
<defName>PN_IntensiveMedicalOverload</defName>
|
||||
<label>module overloaded</label>
|
||||
<labelNoun>module overloaded</labelNoun>
|
||||
<description>module overloaded</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>112500</disappearsAfterTicks>
|
||||
<disappearsAfterTicks>97500</disappearsAfterTicks>
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
@@ -60,29 +250,229 @@
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.30</offset>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.30</offset>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.30</offset>
|
||||
<offset>-0.50</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<ShootingAccuracyPawn>-3</ShootingAccuracyPawn>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<AimingDelayFactor>1.3</AimingDelayFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<!--면역증진-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_ImmunityDrive</defName>
|
||||
<label>immunity drive</label>
|
||||
<description>...</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<ImmunityGainSpeed>1.5</ImmunityGainSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--==================================== 야전 의료 모듈 ====================================-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_FieldMedic</defName>
|
||||
<label>module active (field medic)</label>
|
||||
<description>...</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statOffsets>
|
||||
<MoveSpeed>0.4</MoveSpeed>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<MedicalTendSpeed>1.30</MedicalTendSpeed>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_IntensiveMedicalOverload</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_GiveAbility">
|
||||
<abilityDef>PN_StimPackAbility</abilityDef>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<!--스팀팩-->
|
||||
<HediffDef ParentName="RoleStatBuff">
|
||||
<defName>PN_StimPack</defName>
|
||||
<label>stim pack injected</label>
|
||||
<description>....</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<painFactor>0.2</painFactor>
|
||||
<restFallFactor>0.25</restFallFactor>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>0.15</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>0.25</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>0.40</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
<statOffsets>
|
||||
<MentalBreakThreshold>-0.12</MentalBreakThreshold>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<showRemainingTime>True</showRemainingTime>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
|
||||
<triggeredHediff>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</triggeredHediff>
|
||||
</li>
|
||||
<li Class="MoharHediffs.HediffCompProperties_HediffNullifier">
|
||||
<hediffToNullify>
|
||||
<li>PN_StimPackSideEffect</li>
|
||||
</hediffToNullify>
|
||||
</li>
|
||||
</comps>
|
||||
<isBad>false</isBad>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPack</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>high on stim pack</label>
|
||||
<description>Feeling pumped! Let's do this!</description>
|
||||
<baseMoodEffect>20</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>PN_StimPackSideEffect</defName>
|
||||
<label>stim pack side effect</label>
|
||||
<labelNoun>stim pack side effect</labelNoun>
|
||||
<description>stim pack side effect</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<maxSeverity>1.0</maxSeverity>
|
||||
<initialSeverity>1.0</initialSeverity>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-1</severityPerDay>
|
||||
<showDaysToRecover>true</showDaysToRecover>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0</minSeverity>
|
||||
<painFactor>2</painFactor>
|
||||
<restFallFactorOffset>0.3</restFallFactorOffset>
|
||||
<hungerRateFactorOffset>0.5</hungerRateFactorOffset>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.15</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.40</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>major</label>
|
||||
<minSeverity>0.80</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.15</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Sight</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>BloodPumping</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.05</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.90</minSeverity>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<ThoughtDef>
|
||||
<defName>PN_StimPackSideEffectThought</defName>
|
||||
<workerClass>ThoughtWorker_Hediff</workerClass>
|
||||
<hediff>PN_StimPackSideEffect</hediff>
|
||||
<validWhileDespawned>true</validWhileDespawned>
|
||||
<stages>
|
||||
<li>
|
||||
<label>stim pack withdrawal</label>
|
||||
<description>I'm all fuzzy and can't think straight. My limbs feel heavy, I'm tired and hungry, everything hurts. And why won't my eyes focus properly?</description>
|
||||
<baseMoodEffect>-15</baseMoodEffect>
|
||||
</li>
|
||||
</stages>
|
||||
</ThoughtDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user